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Chaos Uxie
December 15th, 2010, 07:06 AM
A lot of you know that EXP system in B/W changed.Now higher lvl pokemon will give you more EXP.so it is good and helpful and it made the game a bit hard too(or easy)as u beat N and after that the opponents you face have avg lvl of 60 so it was a bit hard for me but it also made me grow pokemons fast and beat Adeku fastand now i have pokemons of 80

so share ur thoughts about the new EXP System

Actor
December 15th, 2010, 10:42 AM
I like how they changed it so that you don't get experience so easily from weak Pokemon/more exp from high level ones.

Fushigidane-Chan
December 15th, 2010, 01:00 PM
In all honesty, I never really noticed too much of a difference while playing the game, so it's fine by me.

deneric
December 15th, 2010, 01:44 PM
In all honesty, I never really noticed too much of a difference while playing the game, so it's fine by me.
^ I didn't even know about the EXP change, and honestly, I thought it had always been like that :P

Lost Heart
December 15th, 2010, 01:48 PM
I doubt Game Freak would go and change their exp system. Besides, it has always been like that, you just didn't realize that.

The 100 Mega Shock
December 15th, 2010, 02:49 PM
I doubt Game Freak would go and change their exp system. Besides, it has always been like that, you just didn't realize that.

No, he's right. EXP now scales with the level difference between you and your opponent, whereas prior games gave Pokémon a set base EXP yield.

I see it as an interesting attempt to discourage the 'solo starter' type of play, and to make bringing newly caught or hatched Pokémon up to speed with the rest of your team far easier. (Taking a Level 1 Pokémon through an E4 Round 2 run sounds like it'd be gaining levels even more crazy this time round)

King Gumball
December 15th, 2010, 03:06 PM
No, he's right. EXP now scales with the level difference between you and your opponent, whereas prior games gave Pokémon a set base EXP yield.

I see it as an interesting attempt to discourage the 'solo starter' type of play, and to make bringing newly caught or hatched Pokémon up to speed with the rest of your team far easier. (Taking a Level 1 Pokémon through an E4 Round 2 run sounds like it'd be gaining levels even more crazy this time round)


So you mean that now in B/W Fluctuating and Erratic pokemon on the same level would level up at the same speed, instead of the Fluctuating pokemon leveling like three times slower than the Erratic?

JakeyBoy
December 15th, 2010, 03:13 PM
No, it's not got to do with the amount of experience needed to level up - it's got to do with how much is given per win. Both will still need their respective points to reach level 100, but if they're both fighting Pokemon that have a level advantage over them, they're reach that cap faster because they're getting more points off of the higher level Pokemon.

The 100 Mega Shock
December 15th, 2010, 03:51 PM
I just did the calculations for sending a foreign Level 1 Bulbasaur holding a Lucky Egg into battle with Shikimi's Level 71 Deathkan in the Elite Four Round 2. The resulting EXP is hilarious.

OmegaRuby and AlphaSapphire
December 15th, 2010, 04:30 PM
I just did the calculations for sending a foreign Level 1 Bulbasaur holding a Lucky Egg into battle with Shikimi's Level 71 Deathkan in the Elite Four Round 2. The resulting EXP is hilarious.
I'm guessing it's level sky rocketed?
Well I want to see if this new ExP method is better or worse...I check this out when I first get White...

bobandbill
December 15th, 2010, 05:40 PM
It's better for training low-levelled Pokemon (because they get more than usual if what they defeat is at a higher level than them), while trying to get a level 100 might be harder as you'll towards the end be battling Pokemon at a lower level to you, hence you'll get less exp with each level you gain. of course, I can't say this is too terrible a problem as wifi battles auto-boost levels anyways and you get a Lucky Egg halfway during the game to use and keep anyways so suddenly you have a double-exp item that used to be rare for free! =p

I like it overall - it does make more sense to me, imo.

The 100 Mega Shock
December 15th, 2010, 05:46 PM
I'm guessing it's level sky rocketed?
Well I want to see if this new ExP method is better or worse...I check this out when I first get White...

Bascially.

Let's see if I got this right:

http://archives.bulbagarden.net/media/upload/0/01/Delta_exp_gen5.png

a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.
t is equal to 1 if the winning Pokémon's OT is its current owner, 1.5 if the Pokémon was gained in a domestic trade, and 1.7 if the Pokémon was gained in an international trade.
b is the base experience yield of the fainted Pokémon's species, listed here.
e is equal to 1.5 if the winning Pokémon is holding a Lucky Egg, and 1 otherwise.
L is the level of the fainted Pokémon.
In Generation V, Lp is the level of the victorious Pokémon.
s is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, s is equal to 2, and for the rest of the Pokémon, s is equal to twice the number of Pokémon that participated instead.

In Generation V, the experience gain formula was revamped. The constant divisor of 7 was changed to 5, and a factor was added that took the battling Pokémon's level into account.

Let's start with the first line of the equation.

1.5 (Defeating a trainer's Pokémon) x 1.7 (Our Bulbasaur is foreign) x 169 (Deathkan's Base EXP yeild) x 1.5 (Our Bulbasaur is holding a Lucky Egg) x 71 (Shikimi's Deathkan is level 71 in Round 2)

This brings us to 45896.175.

Now, 45896.175 / 10 (5 times two of our Pokémon partaking in the battle, as it's impossible for our Bulbasaur to defeat such an enemy) gives us a base EXP gain of 4589.6175, which isn't shabby in itself.

The fun part is where the EXP multiplier comes in. Our Level 1 Bulbasaur against a Level 71 Deathkan results in a formula of 73 / 3, which results in an EXP multiplier of 24.3 recurring.

And to wrap it all up, 4589.6175 * 24.3r = 111680.6924999998 experience points. Enough to propel our Bulbsaur to level 49.

OmegaRuby and AlphaSapphire
December 15th, 2010, 05:57 PM
Bascially.

Let's see if I got this right:

http://archives.bulbagarden.net/media/upload/0/01/Delta_exp_gen5.png



Let's start with the first line of the equation.

1.5 (Defeating a trainer's Pokémon) x 1.7 (Our Bulbasaur is foreign) x 169 (Deathkan's Base EXP yeild) x 1.5 (Our Bulbasaur is holding a Lucky Egg) x 71 (Shikimi's Deathkan is level 71 in Round 2)

This brings us to 45896.175.

Now, 45896.175 / 10 (5 times two of our Pokémon partaking in the battle, as it's impossible for our Bulbasaur to defeat such an enemy) gives us a base EXP gain of 4589.6175, which isn't shabby in itself.

The fun part is where the EXP multiplier comes in. Our Level 1 Bulbasaur against a Level 71 Deathkan results in a formula of 73 / 3, which results in an EXP multiplier of 24.3 recurring.

And to wrap it all up, 4589.6175 * 24.3r = 111680.6924999998 experience points. Enough to propel our Bulbsaur to level 49.
0_0 wow...that's a lot...what would it have been using the own Exp method?

Chaos Uxie
December 16th, 2010, 02:24 AM
In all honesty, I never really noticed too much of a difference while playing the game, so it's fine by me.

yeah i guess u cant notice that much difference but if u give ur pokemon a lucky egg and fight against higher lvl pokemon then they would lvl up like a rocket XD

Bascially.

Let's see if I got this right:

http://archives.bulbagarden.net/media/upload/0/01/Delta_exp_gen5.png



Let's start with the first line of the equation.

1.5 (Defeating a trainer's Pokémon) x 1.7 (Our Bulbasaur is foreign) x 169 (Deathkan's Base EXP yeild) x 1.5 (Our Bulbasaur is holding a Lucky Egg) x 71 (Shikimi's Deathkan is level 71 in Round 2)

This brings us to 45896.175.

Now, 45896.175 / 10 (5 times two of our Pokémon partaking in the battle, as it's impossible for our Bulbasaur to defeat such an enemy) gives us a base EXP gain of 4589.6175, which isn't shabby in itself.

The fun part is where the EXP multiplier comes in. Our Level 1 Bulbasaur against a Level 71 Deathkan results in a formula of 73 / 3, which results in an EXP multiplier of 24.3 recurring.

And to wrap it all up, 4589.6175 * 24.3r = 111680.6924999998 experience points. Enough to propel our Bulbsaur to level 49.

wow thats a pretty cool calculation and yeah rocket leveling up

PlatinumDude
December 16th, 2010, 03:41 AM
I actually like the new EXP system. Letting my low-level Pokemon beat higher leveled ones will certainly pay off. But what I don't like about it is that my higher leveled Pokemon won't get a lot of EXP compared to the lower leveled ones when they beat the same Pokemon.

Storm_has_formed
December 16th, 2010, 12:59 PM
Bascially.

Let's see if I got this right:

http://archives.bulbagarden.net/media/upload/0/01/Delta_exp_gen5.png



Let's start with the first line of the equation.

1.5 (Defeating a trainer's Pokémon) x 1.7 (Our Bulbasaur is foreign) x 169 (Deathkan's Base EXP yeild) x 1.5 (Our Bulbasaur is holding a Lucky Egg) x 71 (Shikimi's Deathkan is level 71 in Round 2)

This brings us to 45896.175.

Now, 45896.175 / 10 (5 times two of our Pokémon partaking in the battle, as it's impossible for our Bulbasaur to defeat such an enemy) gives us a base EXP gain of 4589.6175, which isn't shabby in itself.

The fun part is where the EXP multiplier comes in. Our Level 1 Bulbasaur against a Level 71 Deathkan results in a formula of 73 / 3, which results in an EXP multiplier of 24.3 recurring.

And to wrap it all up, 4589.6175 * 24.3r = 111680.6924999998 experience points. Enough to propel our Bulbsaur to level 49.
that is so crazy!!! Nice job with the calcs :)

Blue
December 16th, 2010, 03:36 PM
Wasn't this the same in every other game, that you gain more experience if the Pokémon is a higher level, or am I missing something out?
Or, is it if a Lower level Pokémon (i.e Level 36) battles a higher level Pokémon (i.e Level 51) they would get more experience than usual?

JakeyBoy
December 16th, 2010, 03:43 PM
With the old way the level of the Pokemon gaining experience was not a factor, now it is. Simple as.

stargate1995
December 16th, 2010, 07:38 PM
Solo Starter playing still works as much as it ever did, me beating the game at lvl 70 with daikenki without training any other pokemon. Only point I had problems was at the bug gym because of that bug grass thing ko'ing me >.<

PlatinumDude
December 17th, 2010, 12:57 AM
Wasn't this the same in every other game, that you gain more experience if the Pokémon is a higher level, or am I missing something out?
Or, is it if a Lower level Pokémon (i.e Level 36) battles a higher level Pokémon (i.e Level 51) they would get more experience than usual?
From what I've seen so far, my guess is the second statement. I read on Blissey's Bulbapedia article, and you can get 6081 EXP by defeating a wild level 50 Blissey with a level 50 Pokemon.

BlazikenXD
December 17th, 2010, 09:37 AM
I think it sounds good but I am yet to use it :P

Yuoaman
December 17th, 2010, 09:55 AM
Wasn't this the same in every other game, that you gain more experience if the Pokémon is a higher level, or am I missing something out?
Or, is it if a Lower level Pokémon (i.e Level 36) battles a higher level Pokémon (i.e Level 51) they would get more experience than usual?

Yes, in older games Pokemon of higher levels simply gave a higher amount of EXP. Now they give more depending on how many levels higher than the Pokemon is.

JakeyBoy
December 17th, 2010, 12:48 PM
I did some calculations of my own, because it only occurred to me earlier how silly the system is.

If we call the value which the experience is multiplied by (due to the level difference) "Mu", the level of the Pokemon gaining experience "Lp", and the level of the enemy Pokemon "Le"...


Mu = (Le+2)/(Lp+2)
Mu(Lp+2) = (Le+2)
(Mu*Lp) + (2Mu) = (Le+2)
(Mu*Lp) = (Le+2) - (2Mu)
Lp = (Le/Mu) + (2/Mu) - (2Mu/Mu)

Lp = (Le/Mu) + (2/Mu) - 2


SO

if Mu = 2 and Le = 8

Lp = (8/2) + (2/2) - 2
= 4 + 1 - 2
= 3

if Mu = 2 and Le = 80

Lp = (80/2) - (2/2) + 2
= 40 + 1 - 2
= 39

The maths might be a bit hard to read, but basically-

If your level 3 Pokemon is fighting a level 8 Pokemon and wins, the exerience is multiplied by 2 to get your "level difference bonus". If your level 39 Pokemon is fighting a level 80 Pokemon and wins, the exerience is STILL multiplied by 2. Not so fair, is it?

Admittedly, in practice it's a bit different (because in both these situations winning is unlikely). A level 5 beating a level 8 would make Mu = 1.4, while a level 57 beating a level 60 would make Mu = 1 (roughly). And of course you have to take base experience into account, along with evolving, and most importantly just the general balancing of the game. So, if Ruby and Sapphire get remade on this engine, levels of opponents may need to be rethough. I think I've got all the maths right, correct me if I'm wrong.

OmegaRuby and AlphaSapphire
December 18th, 2010, 07:05 PM
I did some calculations of my own, because it only occurred to me earlier how silly the system is.

If we call the value which the experience is multiplied by (due to the level difference) "Mu", the level of the Pokemon gaining experience "Lp", and the level of the enemy Pokemon "Le"...


Mu = (Le+2)/(Lp+2)
Mu(Lp+2) = (Le+2)
(Mu*Lp) + (2Mu) = (Le+2)
(Mu*Lp) = (Le+2) - (2Mu)
Lp = (Le/Mu) + (2/Mu) - (2Mu/Mu)

Lp = (Le/Mu) + (2/Mu) - 2


SO

if Mu = 2 and Le = 8

Lp = (8/2) + (2/2) - 2
= 4 + 1 - 2
= 3

if Mu = 2 and Le = 80

Lp = (80/2) - (2/2) + 2
= 40 + 1 - 2
= 39

The maths might be a bit hard to read, but basically-

If your level 3 Pokemon is fighting a level 8 Pokemon and wins, the exerience is multiplied by 2 to get your "level difference bonus". If your level 39 Pokemon is fighting a level 80 Pokemon and wins, the exerience is STILL multiplied by 2. Not so fair, is it?

Admittedly, in practice it's a bit different (because in both these situations winning is unlikely). A level 5 beating a level 8 would make Mu = 1.4, while a level 57 beating a level 60 would make Mu = 1 (roughly). And of course you have to take base experience into account, along with evolving, and most importantly just the general balancing of the game. So, if Ruby and Sapphire get remade on this engine, levels of opponents may need to be rethough. I think I've got all the maths right, correct me if I'm wrong.If this is correct than training pokemon above the highest wild or trained leveled pokemon is going to be hard compared to the past generations...

shinyabsol1
December 18th, 2010, 07:12 PM
I didn't know/notice that the experience system had been changed... But I guess this explains why the experience I got from massacring tons of Tabunne seemed higher than it should have been.:)

otaku-dono
December 18th, 2010, 07:25 PM
Really not a fan of this since it makes grinding all the more unbearable, and therefore makes Nuzlockes harder.

dragon0fangz
December 18th, 2010, 08:24 PM
Wow, this is actually a really big change. I've noticed the early trainers have proportionally higher levels than the other pokemon games (especially HG/SS, my god, that game is easy). The EXP change could be why.

butterbiscuit
December 18th, 2010, 09:00 PM
...

I thought it was always that way. :o

Chaos Uxie
December 18th, 2010, 10:27 PM
...

I thought it was always that way. :o
yeah i used to thought that too when i played GBA pokemon games lol

stargate1995
December 18th, 2010, 11:08 PM
I must say I hadn't noticed a difference until my lvl 5 defeated a lvl 50-60 due to priority moves :D flew up heaps of lvls

Satoshi Ookami
December 18th, 2010, 11:54 PM
I don't think Nintendo had done something with usual EXP system (they are lazy you know? O_o) but I really like that they put high leveled Pokemon into after first league location. It really helps leveling up.

King Gumball
December 20th, 2010, 07:17 PM
No, it's not got to do with the amount of experience needed to level up - it's got to do with how much is given per win. Both will still need their respective points to reach level 100, but if they're both fighting Pokemon that have a level advantage over them, they're reach that cap faster because they're getting more points off of the higher level Pokemon.


Ahhh I see now. That is pretty cool. It can in most cases be an advantage, but also a disadvantage. You used to receive so much of Chansey's! It will be an advantage, untill your pokemon reach the 70's, then it will become really difficult.

RYOUKI
December 20th, 2010, 07:47 PM
...

I thought it was always that way. :o
Me too. Haha.

But seriously, I like these changes. It's going to be like the level up system in MMORPGs. It could help me a ton for training Pokemon I got for trades and evolving them.

.. Besides, my highest leveled Pokemon I have trained is a lvl 75 Togekiss in Platinum. So I doubt I'd feel much of the disadvantage of this new EXP system.

Chaos Uxie
December 20th, 2010, 09:19 PM
Me too. Haha.

But seriously, I like these changes. It's going to be like the level up system in MMORPGs. It could help me a ton for training Pokemon I got for trades and evolving them.

.. Besides, my highest leveled Pokemon I have trained is a lvl 75 Togekiss in Platinum. So I doubt I'd feel much of the disadvantage of this new EXP system.
You can use lucky egg and combined with the new exp system ur pokemon will be at 95 at no time XD(can do rebattles at sports dome and little court at raimon city)

King Gumball
December 20th, 2010, 10:18 PM
You can use lucky egg and combined with the new exp system ur pokemon will be at 95 at no time XD(can do rebattles at sports dome and little court at raimon city)

Plus trading them. They will scoot to lv 100 in no time!

Pokemon Master Derrville
December 20th, 2010, 11:19 PM
So this makes grinding a whole lot faster, correct?

machomuu
December 20th, 2010, 11:38 PM
I never noticed this before, either, but now that I think about it my party seems to have leveled themselves up more quickly when faced with stronger opponents than in previous generations.

Haowakeorden
December 22nd, 2010, 08:07 PM
It's an interesting concept. I'll really have to try it out for myself, since my playing style is to raise all my caught Pokémon to levels matching those of the current gym leader's Pokémon, except for my caught Pokémon that reach their final evolutions before my target level.

From my observations it seems that the "level progression" of wild Pokémon as you go farther and farther into the game is similar to that of Red and Blue. We'll see how this goes.

PKMN Santa
December 22nd, 2010, 08:13 PM
I will admit and say I like the idea. In my opinion, it adds more of a challenging aspect to the game in the sense that the game is encouraging to challenge yourself and grind off higher leveled adversaries.

Dragonite Ernston
December 23rd, 2010, 08:45 AM
Apparently, the system has a bug in it - the level formula isn't as simple as (the user's level + 2) / (the opponent's level + 2).

I have no idea what it actually might be, though. when I calculated it, it made sense. But somehow, it's different in different cases.

Jonī
December 23rd, 2010, 08:56 AM
I actually like the new EXP system. Letting my low-level Pokemon beat higher leveled ones will certainly pay off. But what I don't like about it is that my higher leveled Pokemon won't get a lot of EXP compared to the lower leveled ones when they beat the same Pokemon.

^ This. I noticed that some Pokemon were getting more EXP than others and I wondered why but now I like it. It made my Shimama level up a lot faster for my battle with Aloe

trevman727
February 18th, 2011, 06:49 PM
This may make my planned duo run of emboar/zoroark a bit more challenging.

MasterTobias
February 18th, 2011, 07:10 PM
Wow.
Do I really need to say anything else?
This is crazy, I'm going to be getting the English version when it comes out.
O.O
I gotta say, I wonder if they really intended for it to be so rigged?

Xander Olivieri
February 18th, 2011, 07:52 PM
The change to the EXP was the very first thing I noticed on my Copy. I was so happy at first because it didn't take me that long to level up a decent amount. I love how its erratic based on level. Level 18 beating a level 21 was like 195 or something close while my level 20 gained like 172. (Can't remember specifically but I was flipping out).

I really like the new EXP system.

Ruley
March 12th, 2011, 09:35 AM
This seemed the best place on the forums to put this.

This will most likely work in Black too and its not a glitch before anyone stops reading.

You need access to route 14, north of white forest. (not sure if Black owners have access to this area, but the tactic should work all the same)

Requirements for access to route 14:

-Beaten the elite 4 once
-Continued Story (wont spoil)

Optional:

-Use pokemon transferred from Generation IV games for the boosted XP
-Lucky egg.

basically you want to find yourself just outside the north entrance to white forest. Now start moving up and down, keeping an eye on the 11 patches of grass above the stairs. Look out for a moving patch of grass. Once you spot one, jump in. Their is a pretty good chance it will be an Audino between levels 47-50, this is who we want to be fighting. Make it faint, gain the XP. On average (for my Jolteon, imported transferred from HeartGold and holding lucky egg) a lvl47 Audino gives 5300xp and level 50's give 6500xp. Takes me 3 battles to gain a level (Jolteon originally level 57 on transfer, now level 70 after an hour of this).

Obviously people might have better training methods but this is the best legitimate training method I've come across so far! Better still, Audino often uses a healing move on you to save you from constantly heading back to the pokemon centre to heal!

Chiar
March 12th, 2011, 10:44 AM
I know and REALLY love this method (Exactly on that route, too). I myself have trained a lot of Pokemon this way, really.
I use a traded Lv.1 Pokemon holding a Lucky Egg, then switch to a high-levelled non-traded one, KO the Audino and it goes up to around Lv.30 IN ONE BATTLE. :D
You can also do this before E4 on other routes, but they give less exp.

DeathOfBlades
March 12th, 2011, 01:27 PM
Sadly we don't have access to the forest as it is exclusive to the White Version. For us Black users, we get the Black City which is like white forest except it's filled with trainers and you can purchase specialty items.

Shattered_Soul
March 12th, 2011, 01:32 PM
Thanks for sharing this method! I'll be sure to try it out once I gain access to that area.

M4
March 12th, 2011, 01:53 PM
You don't always find audino 100%, and how do you make the moving patch of grass come back faster?

MiSoRamen
March 12th, 2011, 02:51 PM
I use this method myself. :) Its really affective!

Ruley
March 13th, 2011, 08:17 AM
Sadly we don't have access to the forest as it is exclusive to the White Version. For us Black users, we get the Black City which is like white forest except it's filled with trainers and you can purchase specialty items.

I'm sure the same method can be applied to a similar route, Audino is one of the most common pokemon to appear in shaking patches of grass. I just posted a spot that only had 11 patches of grass top keep an eye on, if you find a similar place in black feel free to post it here

You don't always find audino 100%, and how do you make the moving patch of grass come back faster?

True, i find Emolga here and there too (run, they only give 2000xp) but 90% of the time its been an Audino. As for making the shaking patches come back faster, I move up and down on the bike for about 30 times and if no grass shakes, I go into the entrance to white forest then back out again straight away. this might be a placebo effect but i find it "resets" the grass, and a shaking patch appears soon after.

Kaori
March 13th, 2011, 09:32 AM
These two threads seem rather similar, so we're going to discuss your thoughts on the EXP system and the methods for gaining it here. If you're going to discuss your thoughts on the shaking grass alone, do so in the Shaking Grass discussion (http://www.pokecommunity.com/showthread.php?t=245423).

To add on, I find the methods very easy to deal with and it allows me to level up my Pokémon rather quickly than it would usually take in the other generations. Whenever I need to get my Pokémon to a certain level to challenge a Gym Leader, I usually depend on the shaking grass method to gain the EXP quicker. Otherwise, I just continue on battling the trainers and run through the wild Pokémon found in the grass. Tranquill seems to give me a good amount of EXP in the wild as well. To be honest, I actually enjoy training more than I had before. XD

Big-Davey
March 13th, 2011, 09:45 AM
The only things I'd noticed regarding EXP changes were:

1) Low level Pokémon give you a bit less EXP (in previous games you got at least over 10 EXP for a level 2 Pokémon; now it's not even 10 in most cases!)

2) If more than one Pokémon participated in a battle, if any are a lower level they receive a larger than fair share of the EXP...which I think is brilliant

So bearing in mind I've personally not noticed anything else, is this it? Or are there other changed factors? I've wrote this without reading the above posts for the record

Yusshin
March 13th, 2011, 10:14 AM
In all honesty, I never really noticed too much of a difference while playing the game, so it's fine by me.

Same. I only noticed when EXP Sharing a Pokemon, how it got like, 1/4 more EXP than it should have.

Even now, with Level 40s killing Level 30s, I don't see any difference really. Still getting around 1.5k per kill.

It'll be great for leveling egg Pokemon, though.

Raichu1988
March 13th, 2011, 10:27 AM
I didn't really notice any change except for the fact that exp share holders were getting more than usual. I just got the lucky egg and so it still isn't really any different to me than before. I'm sure once I can train a really low level pokemon with the higher levels like the E4 and such, I will notice it. I think it's great to level lower pokemon with this method, they reach a decent level quicker to match your higher leveled party members. But, leveling to 100 might take longer if you get less for beating pokemon lower leveled than yours.

BenjiTheKid
March 13th, 2011, 11:37 AM
Out of curiosity, I tested it on a Lvl 2 Patrat, giving him a Lucky Egg to hold. Went to Black City, challenged first person I saw, had him first in line, switched him out with one of my other Pokemon. The Pokemon he was up against was Lvl 50... after the battle, my Patrat shot up to Lvl 21. So, he went up almost 20 levels just for being in the battle for a second.

I have mixed feelings about the new EXP system. On one hand, it makes filling the pages of your Pokedex a bit easier. (Because you can now evolve low level Pokemon very easily at the end of the game. Like my Patrat up there.) Training Pokemon after the league is easier, too, since everyone seems to be higher leveled than you are at first. However, I imagine training them past about 70 or so will be hard, if not tedious. It makes training low leveled Pokemon very easy... but high leveled ones very hard.

I've definitely noticed the change, though. Especially when I have a Pokemon holding that lucky egg.

Mario The World Champion
March 13th, 2011, 12:20 PM
I have mixed feelings about the new EXP system. I hate it that when you overpower wild Pokemon with really less levels, you don't get crap. On the other hand, if you can find a nice spot of dark grass where higher level Pokemon are, just walk around, battle with type advantages and let the EXP flow. I actually find leveling up in the later stages easier than early on in the game. You try to take on a Pokemon of your same level when you're still weak and you get your butt handed to you.

It's a pain early on and makes it harder, but it pays off big time later on.

solarowl
March 13th, 2011, 12:35 PM
I don't see much difference, other than lower Pokemon giving out less EXP, and that lower level Pokemon receive more EXP.

JohnnyBuoy
March 13th, 2011, 01:12 PM
Interesting.. I never even hear of this - and I didn't notice either. Guess that means it doesn't matter to me :)

Nameless.
March 13th, 2011, 01:25 PM
I'm heavily enjoying the new experience system. Despite the change being pretty minuscule, it makes for a nice motivation to move up and beat harder Pokemon. Makes you have to work for the levels you want, and have to explore around a bit more to find Pokemon that give a great amount of experience. The game is a lot more diverse and adventurous that way, and really awesome. <3

But yeah it really isn't as huge a change as it seems, but the smallest things can make the biggest impacts.