View Full Version : Research: UNLZ-GBA Image Indexes

December 19th, 2010, 1:37 AM
Here are all UNLZ-GBA image indexes, but it isn't completed yet.
All indexes in red still need more research or is something I can't recognize.
If you want to help, go ahead and help me to complete this list.

Pokemon Ruby: Normal Scan
129: Pokenav
133 & 133: Map Selection
139: Map parts
143: Game Corner (Pikachu and a machine)
146&147: Birch's Bag
157&158: PokeBall
159: Shroomish & Swellow (Game Corner I think)
160: Game Corner (Spinning wheel)
162: The cry meter of the PokeDex
164: Intro parts
170: Some kind of glitched up PokeBall
176: Pikachu with a trophy
177: Timer
178: Intro Grass
180: Intro Clouds
183&185: Intro Trees
188&189: The heroes on their bikes from the intro
190: Intro Bike
191: Latios
192: Latias
199&200: The question mark symbol
202: PokeBall
203: Great Ball
204: Safari Ball
205: Ultra Ball
206: Master Ball
207: Net Ball
208: Dive Ball
209: Nest Ball
210: Repeat Ball
211: Some weird kind of PokeBall
212: Luxury Ball
213: Premier Ball
214: Picture of an open PokeBall
216 until 315: Attack Animations
319&320: Contest
321&322: Contest Effects
326 until 348: Attack Animations
349: Contest Judge
350 until 367: Attack Animations
368 until 372: HP bars
373 until 439: Attack Animations
440: Confetti effect when leaving the PokeBall
441&442: Decoy
443: Confetti effect when leaving the PokeBall
444: Stat increasing/decreasing animation
448 until 460: Attack Animations
461 until 962: Pokemon
963&964: Double question mark
965 until 1236: Pokemon
1237: Egg
1238 until 1291: Unown Forms
1292 until 1362: Trainers
1363&1364: Hero Back Sprites
1365: Wally's Back Sprite
1366 until 1377: Gym Leaders & Elite Four
1378: VS screen
1379 until 1408: Battle Terrains
1422 until 1436: Battle Terrains
1438 until 1443: Attack Animations
1445&1446: Contest Pictures
1447: Attack Animation
1448: A small red cube
1449 until 1456: Attack Animations
1458: Berry Blender I think
1416 until 1479: Attack Animations
1483: HP bar
1484: Text appearing in the party screen
1485: Types
1487: Arrows and a selection screen thingy
1488: Status Conditions
1489: Summary screen
1493&1494: Bag Art
1495: Bag
1500: Money Sign
1501: Something that says 'Lv' and 'FEEL' (probably from a PokeBlock)
1503: PokeBlock Case
1506: Berry Tag
1511 until 1553: Enlarged Berry pictures
1554&1555: Attack Animations
1557: Cable Car Background
1558: Cable Car
1561: Some random sheet with 'TIMECRDB' and numbers
1563: Some kind of PokeBall logo
1564: Game Corner Spinning Wheel
1565: A screen showing 'CREDIT'
1566: Numbers
1567: A sheet showing 'x', 'x3', 'x4', 'x6' and 'x12'
1570: Some kind of weird Pikachu
1579: A picture with faces that look like Bulbasaur's, Charmander's and Squirtle's
1592: PokeDex Layout
1593: PokeDex Search
1594: A screen showing 'AREA UNKNOWN'
1596: A screen showing 'MAIN MENU'
1599: A sheet showing various unreadable texts
1600: The colors of cities and their colors with information ([] POKEMON CENTER, [] POKEMART, [] POKEMON GYM, [] POKEMON CONTEST)
1601: A sheet showing PARTY PKMN, SEARCH and CANCEL
1602: A sheet showing CONDITION
1603: The condition figure and COOL, TOUGH, BEAUTY, SMART and another unreadable text
1604 : A sheet showing SEARCH, PARTY PKMN, BEAUTY and CUTE
1605: A sheet showing SMART, TOUGH and COOL
1606: A sheet showing COOL, BEAUTY, CUTE, SMART, TOUGH and CANCEL
1607: A sheet showing TRAINER'S EYES and YES
1608: A sheet showing RIBBONS
1611: PC Box Layout
1613: A sheet showing SELECT, NEXT and CANCEL
1614: A sheet showing A-Z MODE and GROUP MODE
1615: A sheet showing SELECT B button, MODE, DELETE and CANCEL
1616: The clock
1619: Game Corner Slot Machines
1635: The intro showing (c)2003 Pokemon. 1995-2003 Nintendo Creatures Inc. GAME FREAK inc.
1636: The intro showing PRESS START (c)2003 GAME FREAK inc.
1637: A messed up Pokemon logo
1646: A sheet that says All Rights, including the copyright ofGame, Scenario, Music and Program,reserved by NINTENDO, Creatures Inc. and GAME FREAK inc.
1647: Game Corner Spinning Wheel
1651 until 1668: Attack Animations
1669: Decoy
1670: Some weird smoke
1672: Numbers 1, 2, 3 and 4 in colors
1675 until 1702: Attack Animations
1703: The PokeBalls at the start of a battle
1704 until 1709: Attack Animations

List of all people who helped:

December 21st, 2010, 11:00 AM
162 is the cry meter in the pokedex.

December 21st, 2010, 11:39 AM
162 is the cry meter in the pokedex.
Thank you, I'll add it :)

December 22nd, 2010, 8:58 PM
anybody know what #'s are for the emerald title screen?

December 22nd, 2010, 11:38 PM
1637 is in 256 color mode.
Also, 1704-1709 are attack animations.

December 22nd, 2010, 11:47 PM
1637 is in 256 color mode.
Also, 1704-1709 are attack animations.
thats for ruby or emerald?

December 23rd, 2010, 4:50 AM
thats for ruby or emerald?
For Ruby. This list is for Ruby, but I'll probably add FireRed's and Emerald's lists too.

December 23rd, 2010, 9:06 AM
okay thanks, specifically what im looking for is the emerald text on the title screen, and the raquaza.
maybe someone can make a emerald title screen tutorial?

December 23rd, 2010, 10:42 AM
okay thanks, specifically what im looking for is the emerald text on the title screen, and the raquaza.
maybe someone can make a emerald title screen tutorial?

I'll probably make the list for Emerald tomorrow, but it could be possible I'll post it later, so keep checking back :)

December 23rd, 2010, 2:30 PM
I'll probably make the list for Emerald tomorrow, but it could be possible I'll post it later, so keep checking back :)
Thanks so much!
im looking forward to it. Its gonna help out a lot with my hack

August 17th, 2012, 8:59 AM
which one edits the "HOENN" you see when looking at a regular map? I tried editing 1598, but all it changed was the pokenav HOENN...

September 4th, 2012, 2:06 PM
Dude. Use GBA Graphics Editor and offsets. It's easilly 1000 times butter than unlz b/c it lets you use tileset data on images and compressed pallets, too. It also has the ability to view both normal and compressed images in 4bp, 8bp, indexet bitmap, and truecolor bitmap forms, and lets you use offsets. just to give credit to the creator, Nintenlord made it. besides, UnLZ doesn't refresh the offsets when you go backward, and GBA Graphics Editor does.

September 6th, 2012, 9:25 AM
Can someone tell me where the stuff for the screen when you trade is?

September 7th, 2012, 4:08 PM
read this document:
Now pretty much complete!

June 4th, 2013, 2:57 AM
thanks this helps a lot with my Rom hack.

June 5th, 2013, 4:02 PM
It might help people a lot if you also added the offsets as well, since other tools such as GBAGE don't have the same index count due to searching for a wider variety of data. Since offsets are the same for every tool, this would help people be able to use their preffered tool without having to manually find the offset. Also, since last I checked, There is an error in UnLZ-GBA that when you go to the previous image, it doesn't update the offset being displayed. Also (again), UnLZ numbers no longer apply if an image is inserted before other images in terms off offset, because it pushes the images after it up 1 number.
EDIT: oops! sorry I forgot that I had already posted the document in this thread.