View Full Version : Wind's Tasty Pixels!

December 31st, 2010, 1:28 AM
Wind's Tasty Pixels!

Ok, so maybe they aren't tasty.
This is basically just a place that I'll put anything I may make so no-one steals them.
Ok, so, here are my items.
(I have my four scratches now.)

Set Kaita, partly amalgamation, partly scratch.
He is based on a picture I drew of a character I thought up.
http://www.pokecommunity.com/customavatars/avatar78630_19.gif (http://www.pokecommunity.com/member.php?u=78630)

Chanpuff. (and animation)
http://i55.tinypic.com/29pu5xy.png http://i56.tinypic.com/2saf1vn.png http://www.pokecommunity.com/attachment.php?attachmentid=58318&d=1293731607
This was made for project communitydex.
(Normal represents the noodles, Water represents... water.)

Some sort of cosmic thing.
So this is kinda space-ish. It draws a cloud that shows the stars of the distant universe around it.

This is one I had planned for a special ability, mercury, that edits it's weaknesses and resistances.

Ghost Helmet thing
This one was pulled together from an idea that is now lost in my mind D: but I'll think of something.
(I know the shading is awful)




Yeah, this is an unfinished sprite of a kind of evil plant thing from an RP i'm in.
Don't take too much notice.

So as you can see, I'm currently not too good at generic spriting.
Feel free to critisice, give pointers, or generally discuss if you want.

December 31st, 2010, 11:18 AM
Your scratched sprites are all very large and round. That's not necessarily a bad thing, but it leaves a lot of empty space on the sprites. If you look at similar types of official 'mon they're all on the smaller side.
Jigglypuff makes up for a simple, round design by having large eyes and a curlicue thing on its head. They help fill up the space. Marill fills in the empty space by using a different color, but otherwise it would look pretty plain. Even Ditto, which has very little detail at least has a varying outline so it doesn't seem too plain. Your sprites I would say are too large for the level of detail you have on them. So I'd recommend scaling them down or adding something to make them more interesting to look at. Hands and feet and ears and tails are great things to add on since the can be relatively small and detail-less, but give the sprite an overall more detailed look. Colors work well, too, if they aren't too overpowering and they compliment each other.

December 31st, 2010, 12:53 PM
http://i55.tinypic.com/2946rly.png http://i56.tinypic.com/j0a4cl.png

You've must have heard this twice already, it's too large. I think its design is better fit for a smaller sprite. The asian character on it's stomach could use some anti-aliasing as well. What would make it less spacious maybe is if you make the bowl a little larger and have noodles falling out? Just an idea.

There's not much contrast as well, I suggest brightening the highlight and darken the shading.

December 31st, 2010, 3:53 PM
Ok, for this one, I made it less circular, but still pretty round, as I dislike sharp edges, but have not gotten soft ones right yet.
It's still got a way to go, but is IMO much better than the first few. (and much, MUCH better than the helmet ghost.)
I call it Kantasm, Like Phantasm, and it is pure ghost type.
(BTW, the cosmic thing is unfinished.)

January 1st, 2011, 10:34 AM
The new one is somewhat better, but like you said there's still some work to be done. First off, the outline is pretty rough, I'd start by smoothing that out. The shading also needs some work, there's not a lot of it present. The arms are also a little bit boring, try making them different and put them in an interesting pose or something. I know that it's a ghost but that doesn't mean the pose has to be boring. Overall, I'd say you're definitely making improvements, just fix a few minor problems and your sprites could turn out pretty nice.

January 22nd, 2011, 3:33 AM
thanks! anyways, I haven't done much spriting, since my laptop broke, and all my sprites were on it.
Oh well.