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View Full Version : Sprite, Feel free to enter, all of ya!


metalflygon08
January 29th, 2011, 09:36 PM
Stuff and such, resprited burmy line, Grass retypes, big pecks, dragonair's storm and sun mode...

http://www.iaza.com/work/110130C/iaza19739452052800.png

http://www.iaza.com/work/110130C/iaza19739456857700.gif
based on an ostrige being called a thunderfoot.

http://www.iaza.com/work/110130C/iaza19739423297000.gif

BIG PECKS

http://www.iaza.com/work/110130C/iaza19739459821500.gif

A better BW Pidgeot Animation

http://www.iaza.com/work/110130C/iaza19739437140100.gif

RAINBOW POWAH!

metalflygon08
January 30th, 2011, 08:49 PM
http://www.iaza.com/work/110131C/iaza19739449181900.gif
a clever take on a snapdragon design puns on snap, dragon, plants, and the flower.

trinity_pt
January 31st, 2011, 10:22 AM
It's a really good dragon : O

Is it a first stage or a evo?

And do you tanke requests?

metalflygon08
January 31st, 2011, 01:01 PM
It's a standalone atm, but I may make a prevo, atm I'm not taking requests, however, suggestions are always nice, the nixt sprite will be based on the Brain.

trinity_pt
January 31st, 2011, 01:03 PM
What we don't see often is backs. You could try that.

metalflygon08
January 31st, 2011, 01:15 PM
Of course, I also have icons on my plate, since I want to insert these into a Platinum game to spice it up a bit...

trinity_pt
January 31st, 2011, 04:06 PM
If you want for a game then i think that your sprites are kinda big since the size of the sprites in DPP are 80x80

Dorandragon
January 31st, 2011, 05:32 PM
well you are QUITE the spriter! I have to commend you for your profesional looking sprites. not to mention they are proportionally correct :D

metalflygon08
January 31st, 2011, 06:32 PM
OBEY WARIO DESTROY MARIO

http://www.iaza.com/work/110201C/iaza19739488213500.gif
grey matter, partially parasetic, it latches onto organisms, and slowley controls them.
Craniack.

Folkedahl
January 31st, 2011, 06:51 PM
Lovin' em. The tree Rapidash, Burmy, and Octopus pot are great.

metalflygon08
January 31st, 2011, 07:00 PM
http://www.iaza.com/work/110201C/iaza19739489604200.gif

tentacle color change

evolves into

Cranitick

http://www.iaza.com/work/110201C/iaza19739475349300.gif
Known for completely taking over it's host, forcing them to do whatever it is they please.

Both Psychic/Bug

blackmoonflower
January 31st, 2011, 07:43 PM
If you want for a game then i think that your sprites are kinda big since the size of the sprites in DPP are 80x80

They are within that size constraint. I had to double check, because I couldn't tell. xD
I am very impressed with them all. The buffed-up Pidove made me lol so hard. I would say that the snapdragon one is the most visually creative. :)

metalflygon08
January 31st, 2011, 09:48 PM
http://www.iaza.com/work/110201C/iaza19739485941800.gif

backsprite

both frame 1's are done, just icons and frame 2's left to do, and mabye OW's.

Snapgon/Snaplegon is turning out to be one of my favorite fakemon I've ever made, and I made the idea on a whim too.

trinity_pt
February 1st, 2011, 11:20 AM
It's really good the back : D

The spider is kinda weird i might say =X... Don't really like the concept. Was expecting something more like Vademon ( http://digipedia.db-destiny.net/encyc/images/vademon.jpg )

metalflygon08
February 1st, 2011, 02:16 PM
http://www.iaza.com/work/110202C/iaza19739428735700.gif

shink sparkle sparkle...

metalflygon08
February 2nd, 2011, 08:58 PM
a preview of things to come

http://www.iaza.com/work/110203C/iaza19739466798200.gifhttp://www.iaza.com/work/110203C/iaza19739486293200.gif



I feel some of the BW animations would've been better with the HGSS sprites, so I'm making animations for them, Koffing being the first, and Weezing next.

trinity_pt
February 3rd, 2011, 04:11 AM
You have a real talent. I'm really liking koffings animation

tnguye3
February 3rd, 2011, 06:20 AM
I love your sprite style, it's very smooth and clean.
So far my favourite sprites in your list are the octopus line.
The animations are also great and have variation, and I'd even say look legit. (Maybe post a tut? I always wanted to make some for my own fakemon lol)
However, I think your brain fakemon don't meet the standards of your other sprites such as the octopus or the snap dragon. ^^"

metalflygon08
February 4th, 2011, 09:37 AM
ya brain, I'm pretty sure I was under the influence of somthing when i thought it looked good, I'm thinking of changing it to a part steel type, with a brain in a container.

trinity_pt
February 4th, 2011, 11:35 AM
I still think that the concept should be kinda like vademon lol

metalflygon08
February 4th, 2011, 02:20 PM
normally yes, but I don't wanna add fuel to the digimon copy pokemon and vice versa.

trinity_pt
February 4th, 2011, 03:26 PM
What i mean was the concept. But a Bug with a brain is REALLY odd.

metalflygon08
February 4th, 2011, 07:12 PM
p-p-p-PORYGON WARNING SEZUIRES MAY RESULT!

http://www.iaza.com/work/110205C/iaza19739478615600.gif

nah just what BW should've done.

trinity_pt
February 4th, 2011, 07:56 PM
Did they do animation for all the sprites? Or just Gen5?

Because your's are awesome : O

metalflygon08
February 4th, 2011, 09:17 PM
all, but they mostly used the DPt sprites, which imo, arn't good for gen 1-3 pokemon.

metalflygon08
February 7th, 2011, 07:14 PM
http://www.iaza.com/work/110208C/iaza19739477368300.gif
Marowak, no rare animation yet.

metalflygon08
February 9th, 2011, 09:13 AM
http://www.iaza.com/work/110209C/iaza19739437143900.gif
Reposed Emboar

Boney99
February 9th, 2011, 09:30 AM
RAINBOW POWAH!
I like this one o.o
Just because it has the shiny rainbow effect and animated images are awsm

And...I'm too new to quote images??

metalflygon08
February 9th, 2011, 10:36 AM
Seems you did it right lol, anywho, on my other PC i've got Emboar in a convienient 64x64 for people who want to add him to their FRLGRSE hacks.

metalflygon08
February 11th, 2011, 07:07 PM
http://www.iaza.com/work/110212C/iaza19739469985500.gif EDIThttp://www.iaza.com/work/110212C/iaza19739499364200.gif ARMS!
WHEN YOU PUNCH ME I BLEED!
hurt frame!
http://www.iaza.com/work/110213C/iaza11667840096600.gif

my char running, arms not yet done, and some frame placement to iron out.
http://www.iaza.com/work/110212C/iaza19739477579800.gifhttp://www.iaza.com/work/110212C/iaza19739415470000.gifhttp://www.iaza.com/work/110212C/iaza19739467822200.gifhttp://www.iaza.com/work/110212C/iaza19739456811000.gifhttp://www.iaza.com/work/110212C/iaza19739416491000.gifhttp://www.iaza.com/work/110212C/iaza19739411591800.gifhttp://www.iaza.com/work/110212C/iaza19739423738300.gifGEM GET!http://www.iaza.com/work/110212C/iaza19739484785300.gif-Super Gem worth 10 points, and grants temporary invincibility.
Collectables, like rings and coins, red is worth 1 point, a -purple the points accumulate in a 1, 2, 3,... fashion, with purple being worth 6.
http://www.iaza.com/work/110212C/iaza19739470287200.gif
Extra Life Cheezburger GET.

http://www.iaza.com/work/110212C/iaza19739473781400.gif
Throh PO sorta.

Logiedan
February 12th, 2011, 10:36 PM
The FPS of the gems is way too high. Also, I think this one:
http://www.iaza.com/work/110212C/iaza19739423738300.gif
This one could use more ending frames to smoothen it out.

metalflygon08
February 13th, 2011, 01:15 PM
yeah iaza ignores fps when uploading.

flamemaster
February 13th, 2011, 02:27 PM
are those sprites for a game your makin or somthing cause their really good.

metalflygon08
February 13th, 2011, 03:03 PM
yes, and no, I'd like to, but Gem might just hang around my PC forever.

And

http://www.iaza.com/work/110214C/iaza19739422052100.gif
Enemy 1, Dust Bat, in order: Idle/move, Hit, Inhaling, Swollen.
If hit while inflated, it explodes in a cloud of dust that harms you.

keshavkd
February 14th, 2011, 05:57 PM
Which software do u use??

metalflygon08
February 14th, 2011, 08:41 PM
Paint, plain old factory brand paint

UPDATES

Bat Enemies
http://www.iaza.com/work/110215C/iaza11667883532400.pnghttp://www.iaza.com/work/110215C/iaza11667852544400.gif

If a Blood Bat hits you, you become a vampire, aka you have free flight movement, but revert to normal if you are hit.
http://www.iaza.com/work/110215C/iaza11667849240100.gif

Bush Enemies
http://www.iaza.com/work/110215C/iaza11667844897900.pnghttp://www.iaza.com/work/110215C/iaza11667814958300.gif

Collectables and Point Values
http://www.iaza.com/work/110215C/iaza11667862173500.pnghttp://www.iaza.com/work/110215C/iaza11667836888000.gifhttp://www.iaza.com/work/110215C/iaza11667891357500.gif

the coin and Rupees are dropped by enemies, Jewels are pathmarkers, Big Coin is hidden secret item.

Health related items
http://www.iaza.com/work/110215C/iaza11667822228300.png

You get 3 cookies for HP, you can collect a Cookie Jar to expand it to 6, or if you find a Pizza you get 8 HP, Each HP bonus lasts until you lose a life, then you start back at 3 cookies. Cheeseburgers are Extra Lives

blackmoonflower
February 14th, 2011, 10:36 PM
Nice tiles. Though the animation for the bush thing seems a little unfinished.

metalflygon08
February 15th, 2011, 07:19 AM
It is, I still have to make the croutched pose before the glint, and a few exploded forms.



EDIT PREVIEW!

http://www.iaza.com/work/110216C/iaza19739479036500.gif

Capybera!

I might make a game now, I have enough Enemies to make a few levels, mabye DS homebrew...

But I hate making land...