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View Full Version : [B/W] Reusable TMs: Yes or No?


Forever
February 13th, 2011, 03:07 AM
As some of you may know, in Black and White, you can reuse a TM as many times as you want. However, this comes at a cost. You can only obtain each TM once in the game, which makes certain TMs harder to find.

So, which do you prefer? The new system of getting every TM only once - with no other chance to get the harder to find ones? Or the past, where you could find every TM easily at least once, but once you used them up, you couldn't reuse them?

...I have a feeling my wording is weird, but do you like the idea of reusable TMs?
(After fans have been waiting so long for something like this)

Hiroshi Sotomura
February 13th, 2011, 03:10 AM
I love the idea. Before the fact, you'd have to trade with people who had it if you'd used it already, so this is much more convenient to me. Plus, people were sorta cheating to get moves or infinite TMs, so why not? Haha.

…But it's driven the costs up in-game, so it's not so appealing now. Crazy!

Chiar
February 13th, 2011, 03:10 AM
Of course i like the idea of reusable TMs. I really hated the fact that i wasted TMs in previous 4 generations. Now i don't have to worry about them and teach the moves to any Pokemon i want.

Tropical Sunlight
February 13th, 2011, 03:53 AM
Definetely a yes.
Althrough Hyper Beam and Giga Impact are super-expensive, they're worth the money. :)

Cat
February 13th, 2011, 05:27 AM
Well, if you can use the Internet or another sorce to locate the TM, then you've found it and you have it forever really, which I think is great because they normally only had one of some TM'S anyway i.e Thunderbolt or Flamethrower.

The Red Chain
February 13th, 2011, 05:45 AM
I love the idea of reusable TMs, extremely. <3
It used to be so hard to decide who to give what move to since you could only use the TM once, unless you want to trade constantly or cheat. D:

I'm fine with paying the extra price for a reusable TM. It's much more convenient and much nicer in the long run. ^.^

Derezzed
February 13th, 2011, 06:02 AM
It will be annoying to only have one opportunity to get TMs, but being able to reuse TMs is a fantastic change. I like to experiment with move sets for my team and the ability to use a TM as much as possible will come in really handy.

Dillon_68
February 13th, 2011, 08:34 AM
Love it, one of the best change they made in 5th gen.

skyluigi2
February 13th, 2011, 08:40 AM
I love the idea but... It'll make the games WAY easier. And I don't really know if that's good or not...

Chiar
February 13th, 2011, 08:43 AM
I love the idea but... It'll make the games WAY easier. And I don't really know if that's good or not...
It sounds really easy on paper. The fact is that the TMs are way harder to find, so you don't need to be aware of that. (At least I haven't felt that the game is easier by the reusable TMs.)

mzmingle
February 13th, 2011, 09:14 AM
yep, its a big change.
anyone that thinks its easier, its not. its hard to get them O_o
not like its hard for me

JP
February 13th, 2011, 09:31 AM
I welcome the idea with open arms. I'm glad they decided to do this. I absolutely hate having a limited amount of TM's.

Cat
February 13th, 2011, 09:40 AM
So I've heard its really difficult to find them, why so, cant you just look it up on the internet, i.e their locations?

Kokuo
February 13th, 2011, 10:19 AM
I like the idea. Sometimes I'm just too reluctant to even use some TMs because they're one-use only. This makes perfecting your team's movesets so much easier.

Haowakeorden
February 13th, 2011, 10:22 AM
I support the idea of reusable TMs. My main use for TMs is for competitive battling, like going on Random Matchup (another welcome feature). It makes competitive battling a lot easier to get into, and in my opinion using up TMs (especially unique TMs) was just an artificial barrier to that.

RYOUKI
February 13th, 2011, 10:26 AM
I LOVE THIS IDEA. I could now re-teach Shadow Ball over and over again. The matter of finding one is another story, of course.

Pink Typholsion
February 13th, 2011, 10:31 AM
When I saw this feature on Serebii (when they released it) I read it, then stood up to go use the restroom, but before I could leave the room I ran back to my computer and read it again and had a nerdgasm :S

Satoshi Ookami
February 13th, 2011, 11:22 AM
Gotta say I love it as much as you guys =)
Even though prizes are high as they can be, but you can have TONS of money in BW (I have like... over 2M) so they can be obtained easily :)

Cat
February 13th, 2011, 11:24 AM
How are they so hard to obtain, are they overly priced?

Okay, never mind, Just been on Serebii..

70,000 PokéDollars - TM14 Bilzzard and TM15 Hyper Beam - 90,000... Wow, now I get it.

Chiar
February 13th, 2011, 11:29 AM
How are they so hard to obtain, are they overly priced?
It just matters where you can find them. They're quite easy to find, but they are given at a later stage of the game than in other games, E.g Ice Beam and Psychic are only obtainable after E4. You also can't trade them.

Cat
February 13th, 2011, 11:32 AM
Okay, never mind, Just been on Serebii..

70,000 PokéDollars - TM14 Bilzzard and TM15 Hyper Beam - 90,000... Wow, now I get it.

It just matters where you can find them. They're quite easy to find, but they are given at a later stage of the game than in other games, E.g Ice Beam and Psychic are only obtainable after E4. You also can't trade them.

Oh right, makes sence, thanks, I usually like to have them two specific moves Ice Beam & Psychic, FOR the Elite Four.

solarowl
February 13th, 2011, 12:52 PM
I never found Tms one of the challenges of previous games, more like the annoyance. So I love the permanent TM thing. Plus, they've drastically upped the prices for Tms now anyway.

Jak
February 13th, 2011, 01:49 PM
I have probably taught a bajillion Pokemon Flamethrower and Shadow Ball omg I love reusable TMs, idc about price increase, just reminds me of the economy so hell yes to reusable TMs. They are lovely.

PhantasyFight
February 13th, 2011, 01:54 PM
Reusable TMs would be great but I think I prefer it the way it is now.

Magmaruby and Aquasapphire
February 13th, 2011, 01:59 PM
I like the new method...I just look at Bulbapedia if I have trouble finding them ;)

InfernoRogue
February 13th, 2011, 03:48 PM
Lol, I'm probably like the only person that is so-so about this. Of course, being able to reuse TMs over and over again is nice. But for some reason, there's just something about this that really bothers me. I don't know if I'm so used to purchasing/obtaining TMs and actually having to be careful about whom I teach the move to, or if it's just too much of a change for me. I'm sure I'll get used to it quickly, though.

~Wind~
February 13th, 2011, 04:10 PM
well, it is supposed to be 20 years on fro D/P/Pt, and the technology of TMs must have improved since then. Now they don't break.

big NATE alpha
February 13th, 2011, 04:25 PM
Finally! One-use TM's were such an annoyance, especially the unique ones (I used Shadow Claw in a very good move... for when I used it. Now that choice feels stupid because I'd rather it on a different Pokemon now :disappoin Why they waited till now, I don't know... but I'm happy they finally did it :D.

CriticalFlygon
February 13th, 2011, 04:43 PM
What? Reusable TMs yes this is good this is very good. Now I can use a TM on a pokemon without thinking later that maybe I shouldn't have used it on that pokemon because it won't break. Thank you Gamefreak.

PlatinumDude
February 13th, 2011, 04:56 PM
This is one feature I find very useful. Now I can teach my strong Pokemon moves like Earthquake without asking to trade for multiple Earthquake TMs.

Sakura Rain
February 13th, 2011, 05:32 PM
Yaaaaay for reusable TMs. Now I don't have to bug my friends for more Flamethrower/Ice Beams. reusable TMs = awesome

Weavile05
February 13th, 2011, 07:33 PM
The only thing I don't like about this is it takes some of the TM's special quality away. But I'm glad that they made it so you can't just use em to restore PP for free.

Mato
February 13th, 2011, 09:12 PM
There was always the option of cheating for infinite TMs (which was x99, I think?)

I do really love the idea of having an unlimited amount of TMs. Just in case, me being silly, I taught a Pokemon something it could learn in the matter of levels, or if I made a clumsy mistake and wanted it for another Pokemon. I'm serious. Why didn't they think of this sooner?! Anyway, having the idea of making them harder to find... of course they'd come out with something like that. But hey! I'm sure you still get TMs from Gym Leaders and markets and such.

The Corrupt Plague
February 13th, 2011, 09:25 PM
I like them because now, I don't have to hack them anymore. It was stupid having to trade or restart for them and it is great that they listened to us.

Khrysta
February 13th, 2011, 10:29 PM
I'm prolly the only one that doesn't like the Reusable TMs. Granted they removed some of the more powerful and useful ones, I still just don't like them and so far I have yet to use a Single TM on my Black due to my dislike of them.

Cassino
February 13th, 2011, 11:15 PM
I'd rather TMs be usable two or three times, for there to be more of them, or to have all of them be for sale, but that's it. I'm ultimately indifferent to the notion of infinite-use technical machines, but wouldn't have made such a decision for the games myself.

Diamond1304
February 14th, 2011, 01:07 AM
The whole idea is TOTALLY amazing and cool! Its better as TMs are now the closest equivalent to HMs, with the boring exception that TMs can't be used outfield. This time, I don't have to worry about accidentally teaching the wrong move to the wrong Pokemon.(Like what I did in DP >.<) I wouldn't care about the costs, since Black City have trainers there to battle and earn money. Actually since 3rd Gen, I've never cared about spending too much Poke on items. I've like an 8-figure in my wallet. xD

Pwnyta Jockey
February 14th, 2011, 01:11 AM
Guess this means AR users may not see the x99 for every TM. Maybe.
At any rate, yes, not having to reset for Gym Leader TM's or the ones found late game is handy. As is the restriction on asking for 'em in trade threads.

Now if only berries were infinite use...

TMs can't be used outfield.

TM Rock Smash exists.

vaporeon7
February 14th, 2011, 01:16 AM
I'm on level ground. It really defeats the purpose of being a TM. Oh well at least I won't TM horde anymore.

King Gumball
February 14th, 2011, 01:18 AM
This new method is awesome! I have always wondered why you couldn't teach a pokemon a TM more than once, it made absolutely no sense at all :/ But now I wont have to hack extra TM's or clone pokemon holding them ^.^ I can teach my pokemon some of the most strategic and powerful moves whenever I want now, who wouldn't love this new method?

Diamond1304
February 14th, 2011, 01:19 AM
TM Rock Smash exists.
Well, it was an HM most of the time in other games, for your information if you don't know.

TheRatBoy
February 14th, 2011, 01:36 AM
Just heard about this and I have to say that reusable TMs are one of the best things about 5th gen. However, some TMs are only obtained through the Battle subway for 36/48 BP and weather effect TMs are 50000 poke. Not to mention hyper beam and giga impact are 90000 poke!

Cyndaqwil
February 14th, 2011, 07:53 AM
I love having reusable TMs, it makes it much easier and you don't have to worry about using it on a certain Pokémon or stealing getting them of your friends. One problem is I now find it hard when I play the older games as they're only one use.

Comokanu
February 14th, 2011, 11:40 AM
Well, it was an HM most of the time in other games, for your information if you don't know.

What about 'Flash'? Is than an HM now?

Forever
February 14th, 2011, 04:33 PM
What about 'Flash'? Is than an HM now?

There's also dig which was never a HM, same with headbutt. Anyway, this is getting off-topic discussing what is and isn't a HM. Go back to discussing the actual topic at hand you two.

Never actually stated my opinion. I'm fine with reusable TMs, since in the long run, even if it costs more, you're still saving because you don't need to purchase more than one opposed to before. Though it'll feel weird only being able to get a certain TM once. :(

Lumière
February 14th, 2011, 04:51 PM
I really like the idea of reusable TMs due to the fact that I have never used any TMs in the past. I was always too afraid that if I use it I'll lose it so I just never used them at all. So glad that they're reusable now.

Kaori
February 14th, 2011, 05:01 PM
What about 'Flash'? Is than an HM now?

To answer your question, Flash is not an HM anymore as it used to be, but remains to be TM70 such as it was in Gen IV.

Steering back on topic, I don't mind having TMs reusable. Actually, I think it's about time. XD Sure the price is higher than normal but it pays off in the long run. I rather pay the price and have an ever-lasting TM that's expendable than having to repurchase or trade with another to get the same TM again.

Magmaruby and Aquasapphire
February 14th, 2011, 05:06 PM
I'm actually glad that one can buy Giga impact with Pokedollars instead of needing to get coins in the Pokemon casinos especially the HgSS style ones...

SgtPatches
February 14th, 2011, 06:33 PM
I like the idea. Though they're out of the way, that doesn't make them difficult. And it makes for some great Pokémon. For instance, Reuniclus and Chandelure are both going to be on my team, but I want both of them to know Calm Mind.

Zorua
February 14th, 2011, 06:48 PM
I'm sort of a careful person by nature, so I like the system that B/W has currently with the reusable TMs. I'll hopefully not make a mistake and accidentally throw away a TM that I might need for the future or I might terribly regret it. n__n;

Pokemon Trainer Touko
February 15th, 2011, 03:07 AM
I love the idea of reusable TMs, but they are very expensive- I remember Giga impact costs a whopping of 90000 dollars~ I think blizzard, Fire blast and Thunder costs the same :P Even stuff like reflect costs at least 20000~~ :P

649
February 15th, 2011, 06:14 AM
I'm indifferent, as I never use TMs or HMs (except for HM slaves)

The only good thing this brings is that TMs like Rock Smash are now basically HMs.

fenyx4
February 20th, 2011, 03:04 PM
As some of you may know, in Black and White, you can reuse a TM as many times as you want. However, this comes at a cost. You can only obtain each TM once in the game, which makes certain TMs harder to find.

So, which do you prefer? The new system of getting every TM only once - with no other chance to get the harder to find ones? Or the past, where you could find every TM easily at least once, but once you used them up, you couldn't reuse them?

...I have a feeling my wording is weird, but do you like the idea of reusable TMs?
(After fans have been waiting so long for something like this)

What is this "no other chance" thing you're mentioning? Is there a point in the game where the TMs can become Lost Forever (http://tvtropes.org/pmwiki/pmwiki.php/Main/LostForever) if you don't obtain them in time?

Well, if you can use the Internet or another sorce to locate the TM, then you've found it and you have it forever really

This. I assume that the Guide Dang It (http://tvtropes.org/pmwiki/pmwiki.php/Main/GuideDangIt) part is a detractor, but the reusability part pays off in the long run.

I love the idea. Before the fact, you'd have to trade with people who had it if you'd used it already, so this is much more convenient to me. Plus, people were sorta cheating to get moves or infinite TMs, so why not? Haha.

…But it's driven the costs up in-game, so it's not so appealing now. Crazy!

I have probably taught a bajillion Pokemon Flamethrower and Shadow Ball omg I love reusable TMs, idc about price increase, just reminds me of the economy so hell yes to reusable TMs. They are lovely.

Never actually stated my opinion. I'm fine with reusable TMs, since in the long run, even if it costs more, you're still saving because you don't need to purchase more than one opposed to before. Though it'll feel weird only being able to get a certain TM once. :(

Steering back on topic, I don't mind having TMs reusable. Actually, I think it's about time. XD Sure the price is higher than normal but it pays off in the long run. I rather pay the price and have an ever-lasting TM that's expendable than having to repurchase or trade with another to get the same TM again.

The price factor really isn't that much of a problem. Most of have probably spent way more than $999999 PokeDollars on TM purchases, so a one-time $90000 purchase or something really shouldn't be too much of a problems in the games.

I love this TM enhancement that BW brought to the table. I was actually perfectly fine with the previous TM system as long as the TMs were reasonably reobtainable (as in, via store purchase, Game Corner Coins, or Battle Points; not that stupid "Pickup ability" crap that only nets you a 0.1% chance of obtaining TM26/Earthquake in Emerald Version :cer_pissed:). But this conversion of TMs having the infinite-use HM function in Generation 5 is awesome! Very handy for competitive usage, as it's more easier to tinker with and try out different movesets on the fly (provided that the moves you're changing are TMs, of course). I can reserve my PokeDollars for other items, now. :)

BenjiTheKid
February 20th, 2011, 03:17 PM
I might be in the minority, but this is one of the changes about the Black/White that I hate the idea of. My party Pokemon rarely ever change... I usually go through a game with the same six Pokemon. So, to be honest, I usually only use a TM once, anyway. I hardly ever have two Pokemon knowing the same move, so I don't see the point in reusing a TM.

Magmaruby and Aquasapphire
February 20th, 2011, 03:26 PM
I love this new method though I wish they didn't remove some tm's such as Stealth rock :(
I already know where all the strong reusable tm's are located to too so I won't have to look everywhere for them...

Woobat
February 20th, 2011, 04:52 PM
Defiantly, it makes team planning a lot eaiser and less stressful because you can try different moves on different Pokemon and don't have to worry about "saving" your TMs.

bwburke94
February 22nd, 2011, 11:36 AM
Game Freak really thought of everything this gen. By the way, using a TM does not restore PP on the move (so if you replace a 5 PP move with a 10 PP move, it will have 5 of 10 PP assuming you didn't use the previous move.) No word on how this affects PP Ups or PP Max.

Yusshin
March 11th, 2011, 07:22 PM
I'm in disagreeance. It's convenient, yes, but so is downloading songs from iTunes / Frostwire which have therefore put CD stores out of business.

I preferred them one-use only. Gave them worth and status for trading. Now, it doesn't matter, 'cause you can spam-use the TM to death :s

Happy Fun Cat
March 11th, 2011, 07:56 PM
I personally do not enjoy the idea. Yes it will make the game easier, but I really do not use TMs all that much, even after beating Black I used a TM once and that was to test the "they really made them unlimited now?"

Astinus
March 11th, 2011, 08:06 PM
I enjoy having reusable TMs. It makes it so much easier to plan a team, or to play around with different Pokemon. No longer do I have to hold some Pokemon from learning some moves because there's another Pokemon I could teach the TM to. Nor do I have to replay some spare Pokemon game over and over in order to get another copy of a TM, or spend my time earning and saving money in-game in order to afford a TM.

So I'm quite happy about this. It saves me time and aggravation.

Zet
March 11th, 2011, 08:08 PM
reusable TMs have been the best thing ever implemented into a pokemon game.

shinyabsol1
March 11th, 2011, 08:22 PM
I really like reusable TMs. For me, it means that I don't have to drive myself crazy trying to get them legitly, and that I no longer have to resort to Action Replay Cheating to make it easier. :)

Patchisou Yutohru
March 11th, 2011, 08:37 PM
Whoever doesn't like reusable TM has some gameplay problems they should work on resolving. n___n;

Eurydice
March 11th, 2011, 09:06 PM
i love reusable tms. its so nice not having to stuggle to figure out which pokemon to use a tm on. and i dont mind them being harder to find there is always the interwebs for that stuff plus i like hunting for stuff

Twiggy
March 11th, 2011, 09:09 PM
Reusable TMs? It's perfect for battlers! It's also great for people who want to breed moves... right? At least I will never have to scramble for a TM trade again!

Conman
March 11th, 2011, 10:22 PM
Reusable TMs were defiantly a great introduction into the series. Now you don't have to make the epic decision of who is gonna learn Earthquake XD
The negatives really aren't that bad either. I always end up hoarding money, and harder to find TMs means you must explore more.

Zenfyre
March 11th, 2011, 10:42 PM
I like the idea! No more sitting there contemplating if I should use a TM on this Pokemon or that Pokemon. I don't mind handing over a large amount of PokeDollars or going on a expedition just to get one, as long as it's unlimited.

j2y8n2x
March 11th, 2011, 11:24 PM
I like it!
I mean, why not?
Saves money and time and effort and such

Especially when I'm equipping most of my team with Ice Beam and energy ball.

Besides, I can keep changing from Blizzard and Ice Beam without worrying. :D

SquirtleGirl
March 12th, 2011, 01:08 AM
On one hand it is very useful to be able to teach any amount of a move to your team I just think it takes the challenge out of it if you have some kind of Giga Impact/ Hyper Beam etc. super team.

I also dont like how you can't sell them if you need a bit of cash ><

TM 33 - Gameboy
March 12th, 2011, 02:43 AM
I don't get how people think TMs are harder to obtain in this game than last. Remember TMs in the Battle Tower? They were a nightmare to get. I've not found any TM ridiculously hard to obtain - you just have to make sure you're looking in every part of the land.

Binary
March 12th, 2011, 02:54 AM
Reusable TMs are a definite yes. I love this feature. I mean, why not?
Everything tilts towards the positive for me.

Giraffe
March 12th, 2011, 03:33 AM
I think it's great!
You don't have to worry about which Pokemon to use it on.

lamby101
March 12th, 2011, 06:30 AM
I think it's an overdue addition to the series. When you're trying to raise several pokemon, being able to use moves like Ice Beam, Flamethrower, Stealth Rock, Reflect etc etc over and over saves so much time.

It also saves trying to find people to trade with in order to get a certain TM if it's only obtainable once in the game.

travisjb90
March 12th, 2011, 06:47 AM
I really like that TMs are reusable. It is so awesome that you can use them over and over again on different Pokemon.

tjb90
March 22nd, 2011, 11:21 AM
I like that you can reuse the TMs. It is so good that you can. No more only using it one time.

TaurusFire
March 22nd, 2011, 01:12 PM
for people who breed and constantly change their team up (this guy) infinite reuse tm's are a godsend!! i used to be constantly bugging my friends for tm's like toxic and now its just great! plus having to explore more to find the better ones makes for more adventure instead of just sitting around after the elite four theres still stuff to hunt down.

fire woven
March 22nd, 2011, 01:19 PM
I like the reusable concept. I always hated havign to go around and get TMs over and over again.

Pära
March 22nd, 2011, 01:24 PM
YES.

This is a addition I've been hoping they would finally add since I started playing. Now, if we could just delete HM moves anywhere, I would die happy.

TheMysteryEgg
March 22nd, 2011, 01:24 PM
I like the reusable concept. I always hated havign to go around and get TMs over and over again.

I agree. In the other generations, you would have to teach a pokemon Earthquake and then you have to get it again. Now there's no hassle.

fire woven
March 22nd, 2011, 01:26 PM
The only thing about TMs not being reusable is they are supposed to be rare to find, and they are supposed to just give you the edge. Then I found a TM for Hyper Beam and that theory died, as Hyper Beam is probably the worst move in Pokemon.

mew_nani
March 22nd, 2011, 01:27 PM
Reusable TMs? I love these things! :)

In the older games, I rarely ever used TMs, since I was saving them for later (Or for the Emerald Cloning Glitch - REALLY REALLY USEFUL)

Now I can use TMs without fear of permanently losing them! What an awesome idea!

Toujours
March 22nd, 2011, 01:30 PM
One of the best things that my friend taught me:

Me: Crap, I can't get through this cave, I need Flash.
Him: Do you have any Pokemon that know TM moves?
Me: Yeah, why?
Him: Teach them Flash in place of that move, then reteach them the move after the cave.

My face:
http://i663.photobucket.com/albums/uu357/the_weirdo9/Random/Reaction%20face/Happy.png

fire woven
March 22nd, 2011, 01:32 PM
@above: I use that with dig too. Saves me loads on repel and escape rops so I can save my money for its real purpose, buying ultra balls to catch Virizion.

Aaron40
March 22nd, 2011, 02:34 PM
I like it how you can keep on reusing the tms because I would often teach my pokemon the wrong tm but now it isn't a problem.

Bwazzam
March 22nd, 2011, 02:38 PM
EFF YES.
Why not?

Fff, I remember being stingy with TM's. But now, I don't have to be! :D

Khirbz
March 22nd, 2011, 03:28 PM
I like the fact that you can re-use TMs & it's not that hard to find other TMs.

D0N3GAN
March 26th, 2011, 07:50 AM
Love the fact TM's are now reusable even if some are harder to find than others, for me the ones that are more difficult to obtain make it worth it knowing you wont beable to get them anywhere else.

The Doctor
March 26th, 2011, 11:43 AM
Unlimted TMS oh god its one step to heaven!
No more paying 7000 for a hyper beam when you want to try and fail at beating somebody.

TheAppleFreak
March 26th, 2011, 11:49 AM
Unlimted TMS oh god its one step to heaven!
No more paying 7000 for a hyper beam when you want to try and fail at beating somebody.

Now it's only 90,000 for Hyper Beam! :D

I do really like this new concept. It makes it so much easier to train, and it allows for slightly greater diversity in my movepool (if I decide I don't like a move, I just teach it another move without fear of not being able to get another TM).

Misheard Whisper
March 26th, 2011, 12:18 PM
I love it. It doesn't allow you to abuse them for PP (like in between E4 members) because a TM-taught move takes on the PP of the move you overwrite, and the fact that many of them are harder to find counterbalances it a little bit.

Yeah, it's fantastic. Now I can Earthquake, Shadow Ball, Flamethrower, Thunderbolt and Ice Beam as much as I darn well like. :3

Pkmn Trainer Touko
March 26th, 2011, 12:18 PM
Wow, why even ask? Who DOESN'T like reusable TMs?!

It's the greatest feature in the history of Pokemon!

Only complaint is that you only find the good TMs until post-game...it's almost kinda useless.

angel
March 26th, 2011, 12:23 PM
Yes, I love being able to reuse TMs. It annoyed me that you lost the TM after using it in earlier games. It made me think twice about who I gave it to. For quite a few TMs I had multiple Pokemon I wanted to give it to but could only pick one. Yes, you can get the TMs back but it could take awhile for the one you want to show up.

Blue Nocturne
March 26th, 2011, 01:00 PM
Since I rely a lot on TM's for my party's moveset, It's nice that they're reusable now. I don't get the slight guilty feeling of cheating for infinite TM's, so that's pretty nice! However, the removal of what I consider some of the better TM's now that they're re-usable has annoyed me.

The Nightmare
March 26th, 2011, 11:22 PM
It's really useful because before when you use Tms you can't use them again and you sometimes had to buy some more to teach it to other Pokemon and that's when it gets annoying go I'm glad they did that.

somat
August 23rd, 2011, 09:10 PM
Its all cool that reusable TMs are in the game now, but it makes things wayyy to easy now. At least make them 3 times use, would be ok, but I guess its just an added bonus that we don't have to worry about anymore :P

Forever
August 23rd, 2011, 09:13 PM
Its all cool that reusable TMs are in the game now, but it makes things wayyy to easy now. At least make them 3 times use, would be ok, but I guess its just an added bonus that we don't have to worry about anymore :P

Please look at dates when posting in threads, this one is dead. You're free to create a new discussion on this though!
http://i.imgur.com/EkvQs.png