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View Full Version : [B/W] Doesnt feel like home to me


MrGriszell
February 20th, 2011, 08:18 PM
Now ever since unova was announced they said it was inspired by NY city . As a person who was born in Ny and lived in NY state my whole life i gotta say it doesnt seem like NY to me. I mean i know you have Castela city which is supposed to be like the city but it looks just like a regular city to me. Now the past regions were basesd on places in japan( the region in the game had the same shape as the real life region) now unova doesnt look anything remotly like anything in NY city. Now this is just my opinion. What do you guys think , did they portray NY the way you would of liked it ?

But to make things clear
1. i know its only based on NY
2. I didnt mean that i wanted a carbon copy of NY
3. I think the team did an amazing job portraying a unique feel to a new region, and baseing off of NY i can see many similarites.
4.I know the teams purpose wasnt to give me that feel like home feeling
5. I know they use creative differences to make the game different from the actual place. It would be boring if they did
6.I AM NOT COMPLAING ABOUT THE WAY IT LOOKS. I LOVE IT
http://www.pokecommunity.com/images/templates/pokecommunityplaza/misc/progress.gif

インフェルノの津波
February 20th, 2011, 08:56 PM
Well since I am a native New Yorker, I would have preferred they didn't do that, make it seem like New York. I mean, the way they did it was pretty amazing, but you know they had to stretch it out and stuff in order to make it seem like an adventure.

But I'm disappointed at no Donald Trump trainer. Gamefreak, shame on you.

PlatinumDude
February 20th, 2011, 09:27 PM
GameFreak did a good job of portraying Unova after New York, IMO. They even included Liberty Island as a reference to the Statue of Liberty.

Fushigidane-Chan
February 20th, 2011, 09:34 PM
GameFreak did a good job of portraying Unova after New York, IMO. They even included Liberty Island as a reference to the Statue of Liberty.

And the United Tower after the United Nations.

Not that Castelia is a perfect replica--it could definitely be improved--but it was a good effort. I'm looking forward to seeing how they could improve it in the potential third version.

MrGriszell
February 20th, 2011, 11:28 PM
well dont get me wrong unova is pretty awesome, but i think if the developers actually spent some time( or more if they did) in the city to get the feel and the look down. And they could of went thru the other boroughs for insperation on the other areas of unova. I know the pinwheel forest could be like central park but i would of ratherd a an actual park, nimbasa city is pretty good place to imatate coney island and the stadium. But i wished they expanded the citys to be like castela city with different streets and neigborhoods and junk like that

pokewalker
February 21st, 2011, 04:35 AM
Actually I don't have any idea how NY seems like... I've never been there in my whole life. (so far!) But indeed I think Unova seems more like a region. NY is more, a city. How could a desert be in a city? In my opinion, they could've better based Unova on a bigger part of America, not only NY. Indeed, they did a good job making Unova, since it's awesome ;)

Perrie ✿
February 21st, 2011, 05:28 AM
Tbh... I've never actually been the America (Yet ;D) but when I do NY is the first place on my list.

But anyway, I think your being to picky about how it looks, I mean come on! The developers wouldn't spend loads of time in NY just for a Pokemon game, it is kinda stupid, people complaining about things like this have to much time on their hands IMO.

JP
February 21st, 2011, 07:42 AM
Castelia City, and Unova were merely inspired by NYC and the US. With that in mind, they're not meant to be carbon copies of the real thing, how original would that be if they were? Creative freedom is key. They were never meant to make you "feel at home", just give you a new experience.

Yono
February 21st, 2011, 08:02 AM
I also note similarities between Castelia and New York, such as the few references made (United Tower, Liberty Island) and the amount of detail put into the area (Skyscrapers, bridges, back-alleys)

They're obviously not going to be exact, but I really feel it does a good job at being a representation. :)

Pops
February 21st, 2011, 11:05 AM
I think they did an exellent job "3Ding" almost everything. The bridge towards Hiun City is amazing.

Zeph.
February 21st, 2011, 11:50 AM
Castelia City, and Unova were merely inspired by NYC and the US. With that in mind, they're not meant to be carbon copies of the real thing, how original would that be if they were? Creative freedom is key. They were never meant to make you "feel at home", just give you a new experience.

This.

Castelia city was more inspired by NY, not based on it.

MrGriszell
February 21st, 2011, 01:02 PM
Tbh... I've never actually been the America (Yet ;D) but when I do NY is the first place on my list.

But anyway, I think your being to picky about how it looks, I mean come on! The developers wouldn't spend loads of time in NY just for a Pokemon game, it is kinda stupid, people complaining about things like this have to much time on their hands IMO.
Really? I had no idea that the developers wouldnt spend alot of time at the place they said inspired the region of what you call Just a pokemon game.

And pretty much anyone on this forum looking. posting . commenting on posts(cough cough YOU) has too much time on there hand

Castelia City, and Unova were merely inspired by NYC and the US. With that in mind, they're not meant to be carbon copies of the real thing, how original would that be if they were? Creative freedom is key. They were never meant to make you "feel at home", just give you a new experience.

Well the past regions kinda look like the place they were based on..i mean "inspired". Unova as a whole(look at the map) doesnt look like any land form in the U.S to me(i could be wrong)


Unova has been said to be significantly distant from Kanto, Johto, Hoenn, and Sinnoh. Instead of being based on an area of Japan, Unova is based around the Manhattan area of New York City.
This is from bulbapedia...so it wasnt just merely inspired it was based.
But after reading your comments i decided to do some research and found a list of the citys in unova and what real like place they were inspired from...and even tho it doesnt make me feel at home, they did an awesome job considering these were japanese people who didnt spend much time in the city

Yukimi
February 21st, 2011, 01:54 PM
It's only based on NY. It's still an imaginary world.

MrGriszell
February 21st, 2011, 02:00 PM
Ok so i think people are thinking im wanting unova to look exactly like NY city...THIS IS NOT THE CASE...i was only stating my opinion. This thread is for what you guys think about it and what do you think the developers miss out on or maybe could improved on. or maybe your just fine with it

PokéSwimmer
February 21st, 2011, 02:15 PM
The developers wouldn't spend loads of time in NY just for a Pokemon game, it is kinda stupid, people complaining about things like this have to much time on their hands IMO.

Actually, game developers quite often visit areas that they base their games off of and spend some time there in an attempt to actually capture the "feel" of a place in their game. (A notable example being The World Ends With You).

Now for my opinion on this:
I haven't been to New York (I really want to though!), nor have I played Black and White. I have, however, seen quite a few screenshots and (some) videos from the game and it seems to me that the game does a very good job of capturing the "essence" and "feel" of America as a whole, both with the region and the Pokémon that live there. As far as I can tell, they did a good job.

インフェルノの津波
February 21st, 2011, 02:39 PM
Actually, I think it's better they just captured the city feel of New York.

Since I've lived there for a while, the people tbh are pretty nasty. I think it's great they just captured Manhattan and it's surrounding area, thank God it wasn't Brooklyn...

PikaTrue
February 21st, 2011, 02:45 PM
Hi I live in New York not the city but pretty close and ive been there many a time and i do think that they did a good job so just keep love in mind...

OmegaRuby and AlphaSapphire
February 21st, 2011, 02:54 PM
none of the Pokemon regions look or feel exactly like what they are based on.

MrGriszell
February 21st, 2011, 03:00 PM
Actually, I think it's better they just captured the city feel of New York.

Since I've lived there for a while, the people tbh are pretty nasty. I think it's great they just captured Manhattan and it's surrounding area, thank God it wasn't Brooklyn...

LOL i forgot about the people , yea good thing they didnt make it really feel like home people wise.

Weavile05
February 21st, 2011, 03:03 PM
Castella is Hiun City right? I'm still on Japanese names.

Yeah if they captured NY exactly. they would have subways, and the subways would be very dirty. And the streets would be way more crowded. And there would be some rude and nasty people. Wouldn't make for a good game.

Fushigidane-Chan
February 21st, 2011, 04:47 PM
Castella is Hiun City right? I'm still on Japanese names.

Yep.

Also, the developers did indeed visit New York prior to developing the games. They've mentioned this in interviews.

Haowakeorden
February 21st, 2011, 10:42 PM
Never been to New York, but I guess the built-up nature of Castelia City is a good representation of New York's business areas.

Obviously, since the Pokémon games aren't meant to be an exact representation of the real world (last I checked, real Pokémon didn't exist), if they made a Pokémon game based on any place that I've lived for a long time I likely wouldn't immediately recognize it as "my home".

solarowl
February 21st, 2011, 11:04 PM
Well, it was just based off of NY a little. I think they didn't want to resemble too much, though. I can see some parts that look like NY, but not too much.

インフェルノの津波
February 21st, 2011, 11:19 PM
As a matter of fact, I think this is why I like Pokemon. They take an area, and Pokemon-fy it, so much so that you're surprised it was even based off of that. That's pure genius.

That's the magic of Pokemon, turning a pretty bad place like NYC into a very enjoyable game.

Haza
February 22nd, 2011, 02:09 AM
I feel like it's a good region for Pokemon based on on New York... I wasnt expecting a copy and paste.

Hiroshi Sotomura
February 22nd, 2011, 03:32 AM
I personally never expected Hiun City to closely resemble New York. Heck, Isshu isn't going to give off that New York State feeling either. It's still a Pokémon game, and it's not like you could ever say that Kanto felt like the region in Japan it was based off, either.

That said, I would say that GameFreak put a lot of effort in trying to get some of the things about New York down, but realise they're doing it from an outsider's point of view. It's not going to be easy to represent every little bit of New York, especially if you live there. As I live in Australia, I'd say that it's got some of the style of New York, but as an outsider I really can't judge that fairly. They tried though with some of the details - if you go to Hiun City at particular times of the day, you'll see that the amount of people walking through the city varies to represent peak hour (not that there aren't places besides New York like that). There's even multi-storey, multipurpose buildings with elevators to top it off!

… and as a person who's played the Pokémon games in Japanese since Diamond, I'd like to say that it doesn't feel like it's completely "American" as there's still a fair few distinctly Japanese things - kindergarteners, OLs, and the sorts. I suppose someone like kohei could tell you about that.
Actually, game developers quite often visit areas that they base their games off of and spend some time there in an attempt to actually capture the "feel" of a place in their game. (A notable example being The World Ends With You).
There's a few key things about The World Ends With You that ought to be said - you spend the entire game in said city, where you're spending time in an entire state in the Pokémon games, so you have to consider the scale of things.

You also have to consider that the Pokémon games aren't exactly based on the real world as Shibuya is to TWEWY. Though, I guess it isn't impossible to base it off something and simultaneously capture the feel of an existing place. TWEWY is heavily based off Shibuya and its culture, too.

But whether they do that or not brings me back to the point of scale - they're simply not focused on trying to stuff the big things like the New York (smug) culture and such in this fictitious Pokémon world. They're creating settings (interesting as they may be) for a new adventure and creating a story to go with it.

Esper
February 22nd, 2011, 08:13 AM
I'm kind of glad it (apparently) doesn't feel like New York for you. I'd rather the games had a wider and more inclusive appeal. What I mean is that if it was too much like New York it wouldn't be very Pokemon-esque. What I mean by Pokemon-esque is a blend of ideas and inspiration from many different places rather than trying to copy one place in particular. It's not supposed to be the real world after all.

Nameless.
February 22nd, 2011, 10:18 AM
I gotta be honest, I never felt that Unova was truly inspired by New York City. I mean, it has it's bits and pieces, but even the region itself does not have any resemblance to NYC. If you compare the rest of the regions to their real-world counterparts, they look extremely identical. Compare Unova to NYC, and they look little to nothing alike. D: The inspirations are pretty nice though, like Liberty Island. The tiny bit of history on NYC was awesome too though -- the one with the reference to World War II.

During World War II, the statue remained open to visitors, although it was not illuminated at night due to wartime blackouts. It was lit briefly on December 31, 1943, and on D-Day, June 6, 1944, when its lights flashed "dot-dot-dot-dash," the Morse code for V for victory.

The Morse code for V on the Statue of Liberty was most likely the inspiration for Victini, the Victory Pokemon, on Liberty Island.
That's a pretty nifty little thing they included.

MrGriszell
February 22nd, 2011, 01:15 PM
I gotta be honest, I never felt that Unova was truly inspired by New York City. I mean, it has it's bits and pieces, but even the region itself does not have any resemblance to NYC. If you compare the rest of the regions to their real-world counterparts, they look extremely identical. Compare Unova to NYC, and they look little to nothing alike. D: The inspirations are pretty nice though, like Liberty Island. The tiny bit of history on NYC was awesome too though -- the one with the reference to World War II.



The Morse code for V on the Statue of Liberty was most likely the inspiration for Victini, the Victory Pokemon, on Liberty Island.
That's a pretty nifty little thing they included.


Thats pretty much waht i was trying to say in my opening post