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Reck
April 21st, 2011, 07:23 PM
http://i41.tinypic.com/2hs5ahc.png
.::Reck's Sprite Expo::.


.::Background::.
A few years ago I decided to pick up tileset making because, at the time, tile artists were few and thin. Over time I have become more experienced with the art of spriting, and believe myself to be an above average pixel artist, and would love for people to use and appreciate my work. For this reason, I have decided to make my sprites available for public use on several conditions... One, Proper credit is given to me for their use... Two, you let me know that you are using them so I can take a look at your project every now and then.

.::New Tiles::.


http://i42.tinypic.com/34eb31v.png

.::Old Tiles::.

http://i55.tinypic.com/2rxejd0.jpg

.::Fakemon::.
http://i39.tinypic.com/29axuu8.pnghttp://i40.tinypic.com/dnj7tu.pnghttp://i44.tinypic.com/2hdzh2r.png



.::Notes::.
Follow the Pixel Art section Guidelines found [S-HIGHLIGHT]here[/S-HIGHLIGHT] (http://www.pokecommunity.com/showthread.php?t=221331).

These sprites are not formatted to any specific game making program.

Credit is required for use!!

I will add sprites when I feel motivated. Want me to be motivated? Comment on my work.

I do requests, so shot me some PMs and VMs, or leave a comment here.

Thanks for the view! Now why not leave a comment?

~Anbuja
April 21st, 2011, 11:55 PM
i don't know why you ask for support i think your tiles are great i have seen other that you had made and theyre are good too you'r pallete using is maybe a bit different and you could try to recolour them a little more with colours or something but anyways you'r tiles are good and after you asked you have my suport on those make more and mroe you'r good at it and don;t give something up your good in....anyways i have dowloaded the old tiles and such and after you wanted to be asked can i use some of your tiles??

Reck
April 22nd, 2011, 10:48 AM
Thanks Anbuja's_BlooDY! That means a lot, and ill try not to get tired of it this time, haha, and you have my permission to use my tiles. Just be sure to give credit.

I just updated and now have a gym, another house, and i made the other two houses match the Poke Center pallet wise. Please give me your feedback.

Sora's Nobody
April 23rd, 2011, 06:26 AM
They look good, but the palette's are so bland.

sab
April 24th, 2011, 06:15 AM
They mostly look good, but the palletes are a little bland for me, and the roof style for the pokecenter and gym look a little weird for some reason.

On another note, welcome back! I remember you, and the other day I was actully wondering what happened to you, you used to be one of the most popular tile artists on pc, and it's good to see you get back into the game.

Tropical Sunlight
April 24th, 2011, 09:28 AM
Where did the black outlines go?

Reck
April 24th, 2011, 02:53 PM
They look good, but the palette's are so bland.

By bland I assume you meant not saturated enough? So i uped the saturation on everything by about 20 units.

They mostly look good, but the palletes are a little bland for me, and the roof style for the pokecenter and gym look a little weird for some reason.

On another note, welcome back! I remember you, and the other day I was actully wondering what happened to you, you used to be one of the most popular tile artists on pc, and it's good to see you get back into the game.

Again I'm guessing my saturation was off, and could you elaborate on the roof a bit?

And thanks for the welcome back! Im actually pretty happy to be back, and i hope I can regain that popularity.

Where did the black outlines go?

Well I removed them because it seemed to look smoother, but I darkened some of them so what do you think now?

Also, I updated the tiles, I redid most of the pallets and added a few new things and also a few other tweaks were made. So tell me what you think of them.

TheAngryPidove
April 24th, 2011, 04:09 PM
I'd never thought I'd say this but it's too saturated. The colors are really dull. They need to be vibrant, bright, to look good.

Reck
April 24th, 2011, 04:41 PM
I'd never thought I'd say this but it's too saturated. The colors are really dull. They need to be vibrant, bright, to look good.

Well in particular which ones need adjusted the most?

helmy96
April 25th, 2011, 05:39 AM
The outlines still need to be darkened as they blend in too much with the buildings. It should be given a less saturated or bland colour look as the buildings look as if they're sick.... nah messing with ya, just change the tones and it'll be better :)

Reck
April 25th, 2011, 12:02 PM
The outlines still need to be darkened as they blend in too much with the buildings. It should be given a less saturated or bland colour look as the buildings look as if they're sick.... nah messing with ya, just change the tones and it'll be better :)

The none black outlines are meant to make it feel a bit more realistic, but if I get enough complaints I'll probably change it haha, and I'll fix the saturation.

Well I just updated, the saturation was toned down significantly in most things. So hows it look to you all now? Also, I will be very busy the next few days and will likely not update again until Thursdayish, so a lot of comments during the next few days will be greatly appreciated.

Oh BTW thanks for all your support, i don't think I'll be quiting again anytime soon :)

Spherical Ice
April 25th, 2011, 12:16 PM
I'd never thought I'd say this but it's too saturated. The colors are really dull. They need to be vibrant, bright, to look good.

um, no. These are too unsaturated. Too saturated would be MSPaint default red etc. But yes I agree, these tiles would look a lot better if they were more vibrant, and had darker outlines.

The Pokémon style of tiles are pretty cartoony, hence the dark outlines etc., so if you're trying to emulate the style, you're gonna need to...bring out the colours, and darken them outlines.

The easiest way to do that is by referring to the actual tiles used in the game (I'm not sure what generation you're making these tiles for, but The Spriter's Resource (www.spriters-resource.com) should have at least some tiles from each gen.

But yeah, welcome back to PC Reck, you were quite a popular tile spriter before, and I'm sure the same will happen.

Andrew McKenzie
April 28th, 2011, 03:58 PM
Was wondering if I may use these tiles in a possibly upcoming sprite comic of mine, if I ever get around to actually making it?

Reck
April 28th, 2011, 05:37 PM
um, no. These are too unsaturated. Too saturated would be MSPaint default red etc. But yes I agree, these tiles would look a lot better if they were more vibrant, and had darker outlines.

The Pokémon style of tiles are pretty cartoony, hence the dark outlines etc., so if you're trying to emulate the style, you're gonna need to...bring out the colours, and darken them outlines.

The easiest way to do that is by referring to the actual tiles used in the game (I'm not sure what generation you're making these tiles for, but The Spriter's Resource (www.spriters-resource.com) should have at least some tiles from each gen.

But yeah, welcome back to PC Reck, you were quite a popular tile spriter before, and I'm sure the same will happen.

Well.. I guess i'll do black outlines.. it just makes it so rigid, heres an example of what they be like(there still not completely black just REALLY dark) So what do you think of this one? I'll do the rest once I have more time. Also, I recolored it with in-game colors.
http://i53.tinypic.com/deobag.png

Was wondering if I may use these tiles in a possibly upcoming sprite comic of mine, if I ever get around to actually making it?
And yeah, sure tell me if you do it cause id like to read it.

Also, does anyone think I should combine the pokecenter and mart like they do in black and white?

~Anbuja
April 30th, 2011, 09:58 AM
Well.. I guess i'll do black outlines.. it just makes it so rigid, heres an example of what they be like(there still not completely black just REALLY dark) So what do you think of this one? I'll do the rest once I have more time. Also, I recolored it with in-game colors.
http://i53.tinypic.com/deobag.png


And yeah, sure tell me if you do it cause id like to read it.

Also, does anyone think I should combine the pokecenter and mart like they do in black and white?

well the new recolours of em looks better than the start:D
and yeah you should combine the mart an pokecenter could bee a little interesting to see that:D

Reck
April 30th, 2011, 06:30 PM
well the new recolours of em looks better than the start:D
and yeah you should combine the mart an pokecenter could bee a little interesting to see that:D

Thanks man :) and i just did

Check the first post for the update and give me some criticism if you don't mind, everyone. I added dark outlines and a center/mart combo, so post away! lol

~Anbuja
May 1st, 2011, 03:15 AM
http://i53.tinypic.com/15i9ugm.png
.
man...it looks good:) really but those white walls should get some ps and mart colour still to give the feeling of an pokecenter:)
but still it looks very good and all recolours are good too you have improved them very well from the first post you did here:)

Reck
May 1st, 2011, 10:41 AM
man...it looks good:) really but those white walls should get some ps and mart colour still to give the feeling of an pokecenter:)
but still it looks very good and all recolours are good too you have improved them very well from the first post you did here:)

Thanks a lot :) I'm glad I'm able to impress. And I'll fix the walls.

Well, I just updated, and COMPLETELY redid the gym, and actually impressed myself with it. So tell me what you think.

Nintendoshs
May 1st, 2011, 12:22 PM
may I use these for my hack?

Alomar
May 1st, 2011, 01:24 PM
I dig the gym in the top picture, gives off a phenac city like vibe!

Reck
May 1st, 2011, 04:57 PM
may I use these for my hack?
Yup sure, just make sure to give me credit

I dig the gym in the top picture, gives off a phenac city like vibe!
Thanks.

I just updated with two new tiles. I'm considering redoing all of Kanto. Because I don't know about you all but I absolutely love firered, but hate the fact the graphics are well... sub par. And I think I may redo all of the Kanto region, tiles and all other sprites and import them into firered. What do you all think?

Alomar
May 1st, 2011, 07:27 PM
I just updated with two new tiles. I'm considering redoing all of Kanto. Because I don't know about you all but I absolutely love firered, but hate the fact the graphics are well... sub par. And I think I may redo all of the Kanto region, tiles and all other sprites and import them into firered. What do you all think?

I fully agree, Firered is a great game, which is why im hacking it over ruby, and the tiles are meh at best. i cant stand them so im currently just using the ones off shiny gold, still gives that kanto feel but looks way better.

cant wait to see what you come up with! Ill probably use some of your tiles in my hack hah

Reck
May 2nd, 2011, 01:50 PM
Well your welcome to them as long as I get credit.

And I just updated the tiles. I added more grass tiles, ocean, trail, pokemart, and I did a few other edits here and there.

Also, heres the current progress on Pallet Town
http://i51.tinypic.com/34g56jk.png

Crimson Stardust
May 3rd, 2011, 09:23 PM
Well your welcome to them as long as I get credit.

And I just updated the tiles. I added more grass tiles, ocean, trail, pokemart, and I did a few other edits here and there.

Also, heres the current progress on Pallet Town
http://i51.tinypic.com/34g56jk.png
Now this is what i call splendid reck..real nice..
I certainly love the their shadows, the building that is, real nice man..
nice..
I love if you use a darker outline for the outlines instead of like some of your other tiles which don't have a dark outline.

sab
May 8th, 2011, 07:24 AM
Well your welcome to them as long as I get credit.

And I just updated the tiles. I added more grass tiles, ocean, trail, pokemart, and I did a few other edits here and there.

Also, heres the current progress on Pallet Town
http://i51.tinypic.com/34g56jk.png
Most things look great, but the grass looks very blockish. The reason for this is that all the light spots form a column, and the dark spots form a column. You should probably try to scatter the dots around a bit more, or create four tile grass instead of one tile grass. I would suggest doing lighter outlines on the buildings, so that they match those of the trees, and don't look out of place. Lastly the border on the water doesn't look natural. It looks almost more like a pool with dirt edges that has motion. Once again the tiles are great, I just personally think that they need a tad of tweeking.

Reck
May 8th, 2011, 11:21 AM
Now this is what i call splendid reck..real nice..
I certainly love the their shadows, the building that is, real nice man..
nice..
I love if you use a darker outline for the outlines instead of like some of your other tiles which don't have a dark outline.
Thanks.

Most things look great, but the grass looks very blockish. The reason for this is that all the light spots form a column, and the dark spots form a column. You should probably try to scatter the dots around a bit more, or create four tile grass instead of one tile grass. I would suggest doing lighter outlines on the buildings, so that they match those of the trees, and don't look out of place. Lastly the border on the water doesn't look natural. It looks almost more like a pool with dirt edges that has motion. Once again the tiles are great, I just personally think that they need a tad of tweeking.
I'll get around to the grass thing one day and the outlines. But I did just fix the water the dirt simulates sand and the wore away grass btw.

I just added a few things like the gate house, another building and ledges, so some comments would be great.

Reck
May 9th, 2011, 04:47 PM
no one feel like commenting? lol well i updated and have an incomplete map of the first two towns and first route of Kanto which shrunk for some reason :/ I added some things to so comments on the new stuff would be great!

EDIT:
I fixed the size problem with the map

Reck
May 12th, 2011, 12:52 PM
Wow, thanks for all the comments... well i just added a few things, so maybe some comments?

Also, I am in need of someone to import my tilesets into pokemon firered with advance map. No need to map, just import. If you're interested PM me and we can talk about it.

trinity_pt
May 12th, 2011, 03:38 PM
Your Pallet Town is missing the Fences.

Other then that really good maps and tiles congratz

Zadow
May 16th, 2011, 01:06 AM
Wow Reck, your tiles have come a long way from what I remember!
I'm really impressed, I'm saving your tilesets, I think some of your tiles may come in handy. I might change some palettes or colours up a bit to match the style of my game though, if you don't mind. ^^
(I'll remember to credit you, I have a list :P )
The only thing that sticks out in my mind as off, is the grass to rock transition on your water tile, it seems a little straight and unatural. Of course that's just my opinion, ^^
Overall, your tiles are awesome. Don't give up, people will come to you, you have great potential, and work here.

Reck
May 16th, 2011, 11:32 AM
Your Pallet Town is missing the Fences.

Other then that really good maps and tiles congratz

Yeah i know lol i just hadn't sprited them yet when i made the map, they're in now though.

Wow Reck, your tiles have come a long way from what I remember!
I'm really impressed, I'm saving your tilesets, I think some of your tiles may come in handy. I might change some palettes or colours up a bit to match the style of my game though, if you don't mind. ^^
(I'll remember to credit you, I have a list :P )
The only thing that sticks out in my mind as off, is the grass to rock transition on your water tile, it seems a little straight and unatural. Of course that's just my opinion, ^^
Overall, your tiles are awesome. Don't give up, people will come to you, you have great potential, and work here.

Thanks. Ill probably get around to modifying it sometime, lol

-----

I just updated the tiles and map, a few redoes and some new things, comments if you all wouldn't mind would be great.

Reck
May 19th, 2011, 12:03 PM
Yet another update. More tiles and a new route added to the kanto map. Comments anyone?

тнз_ᴜᴨᵳoᴙgıvӡи
May 21st, 2011, 02:48 PM
Wow, i really like the tall houses, i might use them for my hack (pokemon Raging Fury, on progressing hacks) and i'll be sure to give credits to you. :)

Reck
May 21st, 2011, 06:51 PM
Wow, i really like the tall houses, i might use them for my hack (pokemon Raging Fury, on progressing hacks) and i'll be sure to give credits to you. :)

Thanks man, ill be sure to check your hack out one of these days.

---

I just updated by adding another road, and the pokemon league building so comments please(it has a purple roof cause Kanto has the "indigo" league, get it? haha)

Reck
May 23rd, 2011, 04:22 PM
I just updated again... I see I have no comments, but lots of views, sooo maybe someone could find time to comments? :/

But anyway, I added a house, museum, and an updated pokecenter

GFA
May 23rd, 2011, 05:20 PM
It helps if you put the newest sprites (updates or not) in your post. On that note, I really don't like the Pokemon Center. The colouring is too dull. It should be more vibrant. And I like the Museum for the exact same reason.

cbd98
May 23rd, 2011, 05:48 PM
i love them. i definately not an expert, but they're awesome.

тнз_ᴜᴨᵳoᴙgıvӡи
May 23rd, 2011, 11:00 PM
you should try and make a few interior tiles, because indoor tiles are pretty rare, and most tiles are outdoors, but still your work is great :D

Reck
March 26th, 2012, 12:21 PM
I just would like to let you guys know that I might resume work on my tiles in a few weeks once my schedule lightens up. I'm assuming the forum rules have remained unchanged and I am able to revive this thread as I am the author. So, I would like to ask if you guys would like me to continue with where I left off or perhaps take a new approach?

sab
March 28th, 2012, 10:39 AM
It appears that you still can revive threads, at least that part of the rules hasn't changed in a while. I currently like the style your tiles are/were in, so if it were up to me I'd say continue with that. Also welcome back!

Reck
March 28th, 2012, 02:56 PM
It appears that you still can revive threads, at least that part of the rules hasn't changed in a while. I currently like the style your tiles are/were in, so if it were up to me I'd say continue with that. Also welcome back!

Thanks! I'm probably going to continue on that style; however, I'm going to take my old tiles down and redo/modify a few of them before I put them all up again.

I would also like to say that I just added a new pokecenter and pokemart. They're based off of the old ones, but they have been edited, and, in my opinion, look better. What do you guys think?

Reck
March 30th, 2012, 01:57 PM
Hey I need some opinions here. I just made this house, and I'm curious if you like the outline, pallet, etc. So let me know what you think of it, please.
http://i43.tinypic.com/259x5s0.png

Reck
April 1st, 2012, 03:01 PM
Well... I just updated the first post...
Here's whats new:
http://i43.tinypic.com/fedl03.png
anyone care to comment on it?

SL1MSHADY
April 3rd, 2012, 05:58 PM
http://i43.tinypic.com/fedl03.png

I really like it, but make sure to make the tiles on top of the factory lighter than the sides. Also, make sure to have some purpose to your buildings; for example, the building with the long staircase can't really fit in with other tiles and looks awkward with other building tiles. This also goes for the first house. Try to make them have a purpose, but I love how stylistic you get with the designs on them.
Your saturation is very interesting because it doesn't fit well with other people's tilesets, but works really well with each other.

http://i51.tinypic.com/34g56jk.png

Try to make your shadows a little darker; they look weird to me. Also, if you want, try to differentiate. Don't make Pallet Town the same old square! Try to add your own spin to it. After all, you're the one making the tiles, make what you want.

Reck
April 3rd, 2012, 06:38 PM
http://i43.tinypic.com/fedl03.png

I really like it, but make sure to make the tiles on top of the factory lighter than the sides. Also, make sure to have some purpose to your buildings; for example, the building with the long staircase can't really fit in with other tiles and looks awkward with other building tiles. This also goes for the first house. Try to make them have a purpose, but I love how stylistic you get with the designs on them.
Your saturation is very interesting because it doesn't fit well with other people's tilesets, but works really well with each other.

http://i51.tinypic.com/34g56jk.png

Try to make your shadows a little darker; they look weird to me. Also, if you want, try to differentiate. Don't make Pallet Town the same old square! Try to add your own spin to it. After all, you're the one making the tiles, make what you want.

Finally a comment! Thanks for the crits man. I suppose I could do what you did to the crits I left in your thread and just blow them off (jkjk) but I'll actually give a few explainations for things.

As for the designs I've been trying to have a more contemporary style with my houses and have been simply running out of ideas and motivation because no one bothers to comment anymore. Also I believe your referencing the blue on the lab/factory correct? Those would be windows and sadly can only be made so realistic with a pallet of 3 colors. And the saturation worked with tiles made by several pixel artists back whenever this section was still active. (like a year or so ago.. Good times, lol)

As for the pallet town stuff, that's a project I ended when I came back recently and that image is merely a prototype, which was improved on and put in the first post, but removed when I remodeled. Also, I've removed shadows on the ground all together because they're hard to implement correctly into a game.

And you're right these are my tiles, but I adjust them as people deem fit otherwise no one would use them. Again, thanks for the post.

Reck
April 5th, 2012, 07:42 PM
After a while of reviewing my tiles, I saw some very minute errors here and there, and decided to fix them up a bit. Also, I deleted a few tiles which I no longer thought were up to par. I have also made a few more tiles which can be viewed below and in the first post. Comments would greatly appreciated.

http://i44.tinypic.com/24msy07.png

Reck
April 6th, 2012, 07:59 PM
I have yet another update! This time I've added some more detail here and there, and I have upped the saturation a notable amount on a few things. I also have a few more buildings. Check the first post.

Here's quick look at the update:
http://i43.tinypic.com/17fv5y.png

Reck
April 8th, 2012, 06:39 PM
Does everyone really not care about my tile work? If no one needs/enjoys them, I may as well stop, eh?

Well... Here's a preview of the update. It has added detail along with a few new items. Look at the first post for everything.
http://i41.tinypic.com/vn2x04.png

Banjora Marxvile
April 10th, 2012, 09:04 AM
Ah Reck, you never fail to disappoint me, your tiles are still all works of art. Like said before, the tiles are indeed a bit bland, but that's what makes them yours. They all flow together so well, and we can't always have bright tiles can we?

The new mountains though have something that concern me. I guess it's the pattern on top. Compared to other patterns on mountains, yours allows for some bland bits. But that's something I'm being really picky about, they are still good! The shading on everything is good, though I feel that the glass roof on the building in this set:
http://i44.tinypic.com/24msy07.png
just doesn't look right to me. It still looks like part of the wall, not the roof. I dunno how to make that look right though.

Reck
April 10th, 2012, 08:50 PM
Ah Reck, you never fail to disappoint me, your tiles are still all works of art. Like said before, the tiles are indeed a bit bland, but that's what makes them yours. They all flow together so well, and we can't always have bright tiles can we?

The new mountains though have something that concern me. I guess it's the pattern on top. Compared to other patterns on mountains, yours allows for some bland bits. But that's something I'm being really picky about, they are still good! The shading on everything is good, though I feel that the glass roof on the building in this set:
http://i44.tinypic.com/24msy07.png
just doesn't look right to me. It still looks like part of the wall, not the roof. I dunno how to make that look right though.

Thanks! As for the pallets lack of brightness, I've gradually been increasing the saturation here and there. Maybe some day it'll actually be really bright, I don't know haha.

Also, I'll look into the mountain tile whenever I get some time, I just need to add some more texture probably, and I agree that the glass roof is... weird, to say the least. I'm not really sure how to fix it or if its even possible to do so. I'm just gonna have to play around with some colors I guess.

Thanks for the comment by the way. :)

Also, does anyone have any ideas as to what I should make next? I'm at a loss.

Reck
April 12th, 2012, 07:18 AM
Well, I have decided to try my luck at some fakemon/pokeized things, and it has resulted in these:
http://i40.tinypic.com/71qntv.png
Ones based on a tonberry and another on a floating eye. They were very fun to make, and I know that they are by no means great. Actually, I think they are quite bad. Any one care to comment on them?

TrackerXNinjaX
April 19th, 2012, 11:29 AM
Not sure why no one is posting here=/. You are an amazing Tiler and I can appreciate this work. If I need tiles, which I will, I'll use these lol.