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~Kian~
May 31st, 2011, 05:07 AM
Well I have Asked for help from a Spriter, to give me advice on my spriting and he suggested That i should make a pixel art thread, to get more advice from other Spriters.
I had one before but it died :D..
Rules


All PC Rules apply.
Please ask for use for my sprites, not that many of you would.
Constructive criticism please.


Well here they are;

Almost Finished Sprites;

http://www.pokecommunity.com/picture.php?albumid=7127&pictureid=56081 (or) http://www.pokecommunity.com/picture.php?albumid=7127&pictureid=56082 (And it's Evo) http://www.pokecommunity.com/picture.php?albumid=7127&pictureid=56083

These are basic and hugely easy to make, Shellos fakemon.

http://www.pokecommunity.com/picture.php?albumid=7127&pictureid=55285

I like the backsprite, The shading could be improved, but i need help. (Ralts Fakemon)

http://www.pokecommunity.com/picture.php?albumid=7127&pictureid=54315 (Evo) http://www.pokecommunity.com/picture.php?albumid=7127&pictureid=54368 (Evo) http://www.pokecommunity.com/picture.php?albumid=7127&pictureid=54547

I like the shading on the First and second one, But the the 3rd one was hard to shade. It is really rough.


http://www.pokecommunity.com/picture.php?albumid=7127&pictureid=54319

some sort of weird, Water/Steel type pokemon.

http://www.pokecommunity.com/picture.php?albumid=7127&pictureid=54314

Dino Fakemon Not too good, but was an alright attempt.

http://www.pokecommunity.com/picture.php?albumid=7127&pictureid=54312

Dino/Steel Fakemon, Boruku.

http://www.pokecommunity.com/picture.php?albumid=7127&pictureid=54313

(Its Evo)
Dino/Steel, Bakango.

http://www.pokecommunity.com/picture.php?albumid=7127&pictureid=54309

Steel/Grass type.. rather Bad :D

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=57153

Weird bug thing.

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=58363

Little twin fin pokemon.



Most of these are from my Previous thread, Really rather old.

Now for me W.I.P Fakemon, (No Colour);




http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=55945

Another Dino Fakemon..

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=55903

Hugely Basic, not even sorted out the outline yet.


http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=55721

Weird Bug rock type Fakemon.


http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=55646

My attempt at an octopus.

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=55559

My attempt at a Fakemon Lapras.


http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=55523

Don't really know what this is, a frog..?

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=55222

Two headed Dino/Dragon Fake.

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=55221

Bug Poison Type, Those circles are supposed to be clouds of toxic gas.


http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=55214

Ghost/Poison Type..?
The weird circles are supposed to be Bubbles of toxic.


http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=54914

Long neck Fakemon.. (not even finished outline)


http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=54902

Rhino Ground/Steel Fakemon.


http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=54887

Two Headed dragon thing..?


http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=54549

What is this..?


http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=54420

Really small three headed dragon..?


http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=54416

Fakemon Bat sort of thing.

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=54409

Hind Leg fakemon, Rough idea.

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=56293

Armored animal..?

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=58407

Tiny bug pokemon.

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=58388

Possible evolution for twin fin Pre-evolution



Well these are hugely basic, wanted to put these on the thread, to show more of what i do, even if there is no real colour, or shading on them, just idea's/ concepts for me to work on.

Revamps;


http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=57152

Sandslash Revamp.

http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=57350

Rhydon Revamp.

http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=58393

Growlethe Revamp.

http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=58312

Ninetales Revamp.

http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=58368

Blastiose Revamp.

http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=58365

Magneton Revamp.



Constructive criticism please..? :D

~Thank-You

~Kian

siper x
May 31st, 2011, 09:10 AM
on the ralts fakemon, you should move the eyes to the head instead of the ears. it might look better. anyways, they are good. better than mine.

tnguye3
June 1st, 2011, 10:00 AM
I can't see your sprites here, but I can see them in your album.
I can't really say "weird" cause I have the same problem in my thread. xD
I don't really know how to fix it, so if I crit, I might not be critting the right sprite. xD

~Kian~
June 1st, 2011, 01:38 PM
on the ralts fakemon, you should move the eyes to the head instead of the ears. it might look better. anyways, they are good. better than mine.

Ah well, i wanted to add the eyes on the side, they are supposed to be little creatures (sort of thing).. they have mouths and everything, but i will agree the sprite does need editing.

I can't see your sprites here, but I can see them in your album.
I can't really say "weird" cause I have the same problem in my thread. xD
I don't really know how to fix it, so if I crit, I might not be critting the right sprite. xD

Well, Thanks for taking a look and trying anyway.. I hope others don't have the same problem although that would explain that lack of replies..
They're the same in my album.. :)
If anyone else has the problem please tell me so i can fix that.. :D


Right well Here is a new update, well sort of update, just to the W.I.P fakemon..

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=56293

It started off as a Trapinch alternative evo, and well I wanted to change it, i added a sort of fin sort of thing, like on Mudkip and it's evo's, or like a fish :D..
I hope people can actually see it.
Please need some more criticism from you spriter's out there..

~Kian

Esper
June 1st, 2011, 03:04 PM
I can see them.

One thing you should do for almost all of your sprites is use some black (or near black) outlines on the shaded side. Aside from that being the 'standard' for pokemon sprites, it means that when you use black for the eyes they won't stand out as being darker than everything else on the sprite.

The shapes and linework are pretty nice, though you tend toward more rounded, smoother designs. I don't mean necessarily blobby shapes, but a lot of the arms and legs on your sprites are wider in the middle. To me, that gives them a cuter look, but I think some of them could use more defined shapes. You know, like ones that show knees/elbows and other joints, or maybe some texture like fur or scales or something like that. A little more variety in how you apply color and patterns would give your sprites something more... special. Lemme explain. Ones like your steel dinosaur have better overall color because the head isn't a single color. The two colors together help define the shape of the head by showing you were the top is and where the bottom is quite easily. Not all sprites need that, of course, but it's something to keep in mind.

You should also try experimenting making other kinds of eyes. Nothing wrong with the black-eye-with-white-center, but, well, you have a lot of that already.

~Kian~
June 1st, 2011, 03:32 PM
I can see them.

One thing you should do for almost all of your sprites is use some black (or near black) outlines on the shaded side. Aside from that being the 'standard' for pokemon sprites, it means that when you use black for the eyes they won't stand out as being darker than everything else on the sprite.

The shapes and linework are pretty nice, though you tend toward more rounded, smoother designs. I don't mean necessarily blobby shapes, but a lot of the arms and legs on your sprites are wider in the middle. To me, that gives them a cuter look, but I think some of them could use more defined shapes. You know, like ones that show knees/elbows and other joints, or maybe some texture like fur or scales or something like that. A little more variety in how you apply color and patterns would give your sprites something more... special. Lemme explain. Ones like your steel dinosaur have better overall color because the head isn't a single color. The two colors together help define the shape of the head by showing you were the top is and where the bottom is quite easily. Not all sprites need that, of course, but it's something to keep in mind.

You should also try experimenting making other kinds of eyes. Nothing wrong with the black-eye-with-white-center, but, well, you have a lot of that already.

Oh phew glad most people can see them.. :)

Well thank-you for the criticism I agree with everything you have said, i have always had trouble making my sprites different by adding more features like Fur etc. and I always seem to create sprites with the same legs, and arms, for example the W.I.P sprite i just posted, i don't know how to make legs, elbows Etc. Need some help in that department.
I will try to add fur and other Animalistic designs in my future sprites or add some to my sprites i have already made..
(Animalistic is not in the dictionary so thought i word make up that word, hope you know what I mean)
Thanks again for the criticism. I have seen your thread, i know you know what you are talking about. :)

~Kian

tnguye3
June 1st, 2011, 03:54 PM
Your sprites aim largely for the "round" edges, making most of your work largely ovular - not that it's bad, but you should clean up some lineart for instance the Dino Fakemon Boruku's top of the head has an unclean line, as well as its lower part of the body, the lines should be 1 pixel thin.
You need to also work on the poses as they all seem to stand at a profile angle.
The shading also looks like it needs some work, as it largely seems rough, (referring to Saluchomp, not sure if it's on this thread but i geuss u know what im talking about) and the shades are in the wrong places.
keep in mind that the light source is from the top left (altho most of the other sprites have their shades correctly placed their shapes of the shades are too wobbly).

The designs are also very simplistic, of course everyone have their own tastes when it comes to design but adding distinctive features to your fakemon may make them more unique.

As Scarf mentioned, you could alter the eyes and also make more use of the "black" outline which all Pokemon sprites have.

I tried to recreate one of your sprites here:
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=56313
Notice the light source and how the shades are layed out - as well as the lineart.
Lighter shades are closer to the light source, while the black outline is located usually at the rear of the sprite or where the light doesn't reach aka under the fin/hand(?)
btw Blue: Light
Red: Dark

Also by adding simple patterns like rings or circles and adding more colors to the palette, you can make your sprites more lively and "Pokemonish". :3

Hope that helped! ^_^

~Kian~
June 1st, 2011, 04:04 PM
Your sprites aim largely for the "round" edges, making most of your work largely ovular - not that it's bad, but you should clean up some lineart for instance the Dino Fakemon Boruku's top of the head has an unclean line, as well as its lower part of the body, the lines should be 1 pixel thin.
You need to also work on the poses as they all seem to stand at a profile angle.
The shading also looks like it needs some work, as it largely seems rough, (referring to Saluchomp, not sure if it's on this thread but i geuss u know what im talking about) and the shades are in the wrong places.
keep in mind that the light source is from the top left (altho most of the other sprites have their shades correctly placed their shapes of the shades are too wobbly).

The designs are also very simplistic, of course everyone have their own tastes when it comes to design but adding distinctive features to your fakemon may make them more unique.

As Scarf mentioned, you could alter the eyes and also make more use of the "black" outline which all Pokemon sprites have.

I tried to recreate one of your sprites here:
http://www.pokecommunity.com/picture.php?albumid=6557&pictureid=56313
Notice the light source and how the shades are layed out - as well as the lineart.
Lighter shades are closer to the light source, while the black outline is located usually at the rear of the sprite or where the light doesn't reach aka under the fin/hand(?)
btw Blue: Light
Red: Dark

Also by adding simple patterns like rings or circles and adding more colors to the palette, you can make your sprites more lively and "Pokemonish". :3

Hope that helped! ^_^

Thank-you very much, i will try to add more colours and features to my sprites.
Your sprite that you made looks outstanding and made my sprite look like it was made by a toddler.. :D, you are very good.
I will try to make my sprites less simple as you said.
Again thank-you for the criticism.
Why don't you add your sprite to your thread, it looks amazing..

Right now i have the advice i will have to try to put this into practice.. /':, It's gonna be rather hard.

tnguye3
June 1st, 2011, 04:10 PM
Good luck, practise makes perfect! :>

I will post it in my thread later as it's like 2am now, and that sprite is yours to keep btw. ;)

Valora17
June 1st, 2011, 07:04 PM
I think one of your main problems, from what I can see, is that you don't find the light source. Tnguye touched on this and did a really good job so I wont repeat, but then I also feel like your outlines are very rough and sharp. Ie: Your WIP have doubled pixeled outlines instead of single pixel, which I assume you already know how to fix. but then I also see that a lot of your sprites don't seem to have an internal bone structur to them. I don't see many joints in their anatomy, and you definitely want to keep that in mind for the fakemon that are actually physical bodies; ghosts is a bit more difficult.

As far as bubbles go, my trick to use a color about 4-5 shades lighter than the base color for a very small highlight, and then surround that highlight with a slighter darker shade, closer to the base, to make it meld into the sprite more. I hope that helps some in the future.

~Kian~
June 26th, 2011, 01:33 PM
Minor Update/Bump:

http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=57152

My terrible attempt at a revamp of Sandslash; I loved this sprite ever since I first played Pokemon Yellow.
Sorry this thread is inactive, exam season and all that, I will add more when I have more to show.


http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=57153

Also added colour to the first W.I.P version of this, and some extra designing.
I have also added a Pre-evo; (With terrible shading :P)
I know it's outline hasn't been finished but ill leave it as that for now.

~Thank-you
~Kian

~Kian~
July 2nd, 2011, 11:09 AM
Still no replies..?

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=54902 --> http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=57329
(Evo)

The sprite is rather big. But'cha get the idea.
I will add metal spikes and other distinctive parts when I add colours.

~Kian

Mew~
July 2nd, 2011, 11:54 AM
There are some great ideas you've got, my only problems I have with your scratch sprites is that you need to work one the structures of your sprites, they seem a little blobby (bad description), maybe you need to take a look more into the game sprites. Also, you should take into account what Scarf said, you need to use black outline. Like you did with this sprite:
http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=57153
The black outline on parts around the shading make them look much more like Pokémon sprites.

竜の子
July 2nd, 2011, 01:16 PM
http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=57153

Also added colour to the first W.I.P version of this, and some extra designing.
I have also added a Pre-evo; (With terrible shading :P)
I know it's outline hasn't been finished but ill leave it as that for now.

~Thank-you
~Kian

Sandlash looked awesome,you deser a yeah! for that.

But you should make the evolutions a little more different.The pre evo looks like a small clumsier version of the evo,and onlky that.Take Munna and musharna for example.They have the same colors and structures but they don't look the same

~Kian~
July 2nd, 2011, 01:38 PM
There are some great ideas you've got, my only problems I have with your scratch sprites is that you need to work one the structures of your sprites, they seem a little blobby (bad description), maybe you need to take a look more into the game sprites. Also, you should take into account what Scarf said, you need to use black outline. Like you did with this sprite:
http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=57153
The black outline on parts around the shading make them look much more like Pokémon sprites.
Uhhuh OK yes. I can never Sprite the muscles and make limbs more life like.
I will edit the sprites soon; as far as the outline goes.

Sandlash looked awesome,you deser a yeah! for that.

But you should make the evolutions a little more different.The pre evo looks like a small clumsier version of the evo,and onlky that.Take Munna and musharna for example.They have the same colors and structures but they don't look the same

Right OK, I agree they are too similar.

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=57349

Tried to re-create the Pre-Evo to try to make it different. looks a little like a dolphin though.
Thanks for the compliment on the Sandslash first re-vamp; gonna do some more soon.

Another Re-vamp for the collection:

http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=57350

Thanks for the replies.
~Kian

Xehanorth
July 5th, 2011, 08:54 AM
Awesome Pixel art man. Keep it coming!

PokeDarby
July 8th, 2011, 02:56 AM
They look good, better than any i've ever created haha! Lots of potential. (:

MonsterMMORPG
July 17th, 2011, 01:11 PM
not bad but they need quality improvements

OminousMix
July 28th, 2011, 10:28 AM
Really nice sprites, i could probably learn a thing in sprite making from these. Mine are just bad...

Pr4da
July 29th, 2011, 10:21 AM
is a good start .

~*!*~Tatsujin Gosuto~*!*~
July 29th, 2011, 06:14 PM
http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=57350

Revamp from what game?

The coloring and the shading is done very well with these piece.This is not in your control but Rhydon looks weird in this position.


:t354:TG

~Kian~
July 30th, 2011, 01:24 PM
Really nice sprites, i could probably learn a thing in sprite making from these. Mine are just bad...

Thanks, glad i could help slightly.. :)

is a good start .

Uh, thanks.

http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=57350

Revamp from what game?

The coloring and the shading is done very well with these piece.This is not in your control but Rhydon looks weird in this position.

:t354:TG

It is from pokemon yellow, and thank-you for the compliments :D


Thanks everyone else for commenting too.. :)


Now for another RE-VAMP from pokemon yellow also..;


http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=58312

It worked out pretty well I guess..

~Thank-you

~Kian

Dialga111
July 30th, 2011, 05:37 PM
Just a general tip: Do one thing at a time. I know some people like to multitask and do many things at once, which is great, but I honestly think you should concentrate in one fakémon at a time. No matter how hard it seems and how long it is taking. Finish one sprite before starting a new one. This way you can focus completely in the sprite you're working on. With more focus, you can pay more attention to details, and it will look better overall.

Don't stop them in the middle and start a new one. Don't leave anything to later. Do everything the way it should be done.

Here are the steps I take to make each fakémon of mine:

-Imagine a concept

-Research the anatomy of the animal I'll sprite, or the shape of the object, just so I have a more real notion of the proportion and whatnots.

-Draw in paper. It never ends up the same way as the paper, but it's a good thing to do to have a basis.

-In MS Paint, I make a square of 82x82 pixels, so that the inside is 80x80 pixels, the size limit of DPPtBW sprites.

-With this square, you can have notion if the sprite is too big or too small, and change it accordingly. If neeccessary, look up the sprite of a Pokémon that has a similar size to yours and compare. For example, if you're making a fire starter, you don't want it to be the same size as Rhyperior, who is too big for a starter, but won't want something like Happiny, which, as a baby pokémon, is too small for a starter. You'll want to compare the starter to the size of charmander, for example.

-After that, with my tablet (it can be the mouse or touchpad too), I sketch the outline inside the square. At this moment, I don't care about imperfections and details, I only check the size and proportions (Its head can't be too big for its body, unless its design needs it). I do that in red or gray.

-With black, now with the mouse, I make the outline. I use the previous sketch as a base and work my way from there. Always take care to make the pixels look clean and the lines thin. You don't want jagged corners or subtle changes in direction, they don't look good at all.

-When the outline is done, I erase all the red and prepare to color and shade

-Before making the colors, I like to do the shading. I use paint's custom gray shades to do it, being white the highlight, light gray being the base color and dark gray the shade. I do that because those colors actually have great contrast, and let you have a good feeling of the sprite before it's colored.

-When the shading is done, I make the palette. I think this is the most important, but the most difficult part on spriting. You need to take care to choose colors that fit your pokémon's personality and attributes (green-colored pure fire type? no, thanks). The saturation and contrast between colors is hugely important. You need to be able to see the shades and be able to tell where one color ends and another starts, but they can't jump off the sprite with contrast (you'll hardly use pure white or pure black, for example).

-After that, I do the final polishing. I look for fails and things that could be improved and change it the way I think it will look better. More than once, I had to change the whole outline because I disliked the pose; or the colors, because they didn't fit what I wanted the sprite to look like.

Zoom ou a lot all the time, to see if you like the outcome so far. Also, always work on copies. When you finish something, copy and paste it and start working on the next step. This way, if you dislike a change and run out of ctrl+Z, you still have a safe copy to start again.

These are just some general tips that should help you on making even greater fakemon =)

~Kian~
August 1st, 2011, 04:28 AM
Just a general tip: Do one thing at a time. I know some people like to multitask and do many things at once, which is great, but I honestly think you should concentrate in one fakémon at a time. No matter how hard it seems and how long it is taking. Finish one sprite before starting a new one. This way you can focus completely in the sprite you're working on. With more focus, you can pay more attention to details, and it will look better overall.

Don't stop them in the middle and start a new one. Don't leave anything to later. Do everything the way it should be done.

Here are the steps I take to make each fakémon of mine:

-Imagine a concept

-Research the anatomy of the animal I'll sprite, or the shape of the object, just so I have a more real notion of the proportion and whatnots.

-Draw in paper. It never ends up the same way as the paper, but it's a good thing to do to have a basis.

-In MS Paint, I make a square of 82x82 pixels, so that the inside is 80x80 pixels, the size limit of DPPtBW sprites.

-With this square, you can have notion if the sprite is too big or too small, and change it accordingly. If neeccessary, look up the sprite of a Pokémon that has a similar size to yours and compare. For example, if you're making a fire starter, you don't want it to be the same size as Rhyperior, who is too big for a starter, but won't want something like Happiny, which, as a baby pokémon, is too small for a starter. You'll want to compare the starter to the size of charmander, for example.

-After that, with my tablet (it can be the mouse or touchpad too), I sketch the outline inside the square. At this moment, I don't care about imperfections and details, I only check the size and proportions (Its head can't be too big for its body, unless its design needs it). I do that in red or gray.

-With black, now with the mouse, I make the outline. I use the previous sketch as a base and work my way from there. Always take care to make the pixels look clean and the lines thin. You don't want jagged corners or subtle changes in direction, they don't look good at all.

-When the outline is done, I erase all the red and prepare to color and shade

-Before making the colors, I like to do the shading. I use paint's custom gray shades to do it, being white the highlight, light gray being the base color and dark gray the shade. I do that because those colors actually have great contrast, and let you have a good feeling of the sprite before it's colored.

-When the shading is done, I make the palette. I think this is the most important, but the most difficult part on spriting. You need to take care to choose colors that fit your pokémon's personality and attributes (green-colored pure fire type? no, thanks). The saturation and contrast between colors is hugely important. You need to be able to see the shades and be able to tell where one color ends and another starts, but they can't jump off the sprite with contrast (you'll hardly use pure white or pure black, for example).

-After that, I do the final polishing. I look for fails and things that could be improved and change it the way I think it will look better. More than once, I had to change the whole outline because I disliked the pose; or the colors, because they didn't fit what I wanted the sprite to look like.

Zoom ou a lot all the time, to see if you like the outcome so far. Also, always work on copies. When you finish something, copy and paste it and start working on the next step. This way, if you dislike a change and run out of ctrl+Z, you still have a safe copy to start again.

These are just some general tips that should help you on making even greater fakemon =)

Well Thank-you very much for taking the time to write such a lot of tips.
I have had a look at you thread, you know what you're talking about:).
Sadly i cannot do some of the things that you do;
I am a terrible artist, cannot draw for my life.
When i make a sprite, i draw random shapes until something looks like a feature that could be used, however; when i get a good idea for what i want to draw i will use the square border idea, lots of spriters use that idea.
I also make lots of sprites, they are kinda my ideas, after I have lots of fakemon i will colour and improve.

Well here is a sprite i just made,
Maybe a steel/water type.

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=58339 This or This? http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=58346

its evolution will maybe be a sword fish or something..?

(EDIT)

Possible colour;

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=58363

I kinda copied Steelix's cheek, i didn't copy and paste, i just did the same sort of shading. :D

~Kian

~Kian~
August 3rd, 2011, 03:09 PM
Update;

A few revamps;

http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=58393 ... http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=58368 ... http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=58365

Not too bad..

The Blastoise was rather challenging.. :D But is my favorite.

And now for some more half done Fakemon:

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=58407 This lil' guy. http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=58392 And some weird thing, head needs changing.


http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=58388

Possible sort of evolution for the new fish thing. (YEAH ITS BAD :S)

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=58364

Yeah terrible colour, terrible shading, any idea for colours..?

~Kian

Dialga111
August 3rd, 2011, 05:26 PM
The Blastoise revamp still got pixels from the old color. A lot, by the way. Also, you've kept the dark gray from the old gen sprite instead of changing it for black. The same happens in Growlithe. One more thing: revamping is not simply about coloring with a different palette. You didn't do a revamp, you did a recolor using the colors of a sprite of a newer gen. revamping means reshading. The shading looks bad at points if you use the revamped colors, which, sometimes, isn't noticeable in the old gen sprite. The outline shading looks just terrible, and you kept it that way.

All of your outlines need to be more dynamic. Never ever use straight lines in Pokémon sprites. Never. This is something you do quite a lot. They only look good on few effects, and Pokémon based on animals, specially, should not have straight lines unless their anatomy strictly requests it to be like this (and even then you could always change it). However, it is not possible to fully evaluate the quality of your sprites because few to no of them are finished. Sometimes straight lines actually work well when you shade the fakemon the right way, but we can't know that because you have at least 16 sprites with no coloring, 5 of which you haven't even cleared the outlines yet. Work in Progress is something. A million of unfinished sprites is another completely different.

About your newest shaded fakémon, as I said earlied, study anatomy. It has a head and a neck. The head overshadows the neck part, therefore this part of the body should have been shaded. Hands and Feet don't end up squared the way they are in your sprite. It seems like you cut out its arms and legs. The tail has a shadow on top and the highlight on bottom, when the light source should be coming from top left, therefore making the bottom right shaded, when it is not. The hidden ear is the same color as the other one, when the one to the front should project a shadow on the one in the back. You have used a lighter outline shade in parts that should be dark, like in the tip of the tail. The light outline should not coincide with the dark shade. You have only shaded the outline in the beige parts of the body, simply ignoring the brown areas. Do not make an outline to divide colors inside the sprite (the transition between the brown to beige in the tail). The effect looks good on the belly. The mouth cannot be white. The beige horn and one of the arms are also invertly shaded. The shading on the body should follow its shape, the way you made it it is almost s diagonal line, when it should be a curve. Be careful to make pointy ears, it's tricky and if not done properly it looks bad.

Please check the differences below:

http://i55.tinypic.com/ifq00o.png

These were just some quick changes. There is still more that can be fixed, but, unfortunately, I don't have much time. Notice how you don't need outlines to create shapes: the shading does it by itself. With two colors, I showed where is its head, neck , body, legs, arms and everything else. You'll notice that I also changed its outline quite a bit. This is not a perfect sprite. I edited yours in a hurry, but I did the best I could. I'd like you to check them closer in Paint zooming in, so you can spot the differences and study the way I did it to see how you can improve your shading. It's not easy to put into words, and pratically impossible to teach someone how to shade. The best way is studying, observing and practicing a lot.

PS: I just noticed I forgot to color the mouth. Use some shade of red for that, but NOT from Paint's custom colors. If needed, get one from a real pokémon's palette.

~Kian~
August 9th, 2011, 12:17 PM
The Blastoise revamp still got pixels from the old color. A lot, by the way. Also, you've kept the dark gray from the old gen sprite instead of changing it for black. The same happens in Growlithe. One more thing: revamping is not simply about coloring with a different palette. You didn't do a revamp, you did a recolor using the colors of a sprite of a newer gen. revamping means reshading. The shading looks bad at points if you use the revamped colors, which, sometimes, isn't noticeable in the old gen sprite. The outline shading looks just terrible, and you kept it that way.

All of your outlines need to be more dynamic. Never ever use straight lines in Pokémon sprites. Never. This is something you do quite a lot. They only look good on few effects, and Pokémon based on animals, specially, should not have straight lines unless their anatomy strictly requests it to be like this (and even then you could always change it). However, it is not possible to fully evaluate the quality of your sprites because few to no of them are finished. Sometimes straight lines actually work well when you shade the fakemon the right way, but we can't know that because you have at least 16 sprites with no coloring, 5 of which you haven't even cleared the outlines yet. Work in Progress is something. A million of unfinished sprites is another completely different.

About your newest shaded fakémon, as I said earlied, study anatomy. It has a head and a neck. The head overshadows the neck part, therefore this part of the body should have been shaded. Hands and Feet don't end up squared the way they are in your sprite. It seems like you cut out its arms and legs. The tail has a shadow on top and the highlight on bottom, when the light source should be coming from top left, therefore making the bottom right shaded, when it is not. The hidden ear is the same color as the other one, when the one to the front should project a shadow on the one in the back. You have used a lighter outline shade in parts that should be dark, like in the tip of the tail. The light outline should not coincide with the dark shade. You have only shaded the outline in the beige parts of the body, simply ignoring the brown areas. Do not make an outline to divide colors inside the sprite (the transition between the brown to beige in the tail). The effect looks good on the belly. The mouth cannot be white. The beige horn and one of the arms are also invertly shaded. The shading on the body should follow its shape, the way you made it it is almost s diagonal line, when it should be a curve. Be careful to make pointy ears, it's tricky and if not done properly it looks bad.

Please check the differences below:

http://i55.tinypic.com/ifq00o.png

These were just some quick changes. There is still more that can be fixed, but, unfortunately, I don't have much time. Notice how you don't need outlines to create shapes: the shading does it by itself. With two colors, I showed where is its head, neck , body, legs, arms and everything else. You'll notice that I also changed its outline quite a bit. This is not a perfect sprite. I edited yours in a hurry, but I did the best I could. I'd like you to check them closer in Paint zooming in, so you can spot the differences and study the way I did it to see how you can improve your shading. It's not easy to put into words, and pratically impossible to teach someone how to shade. The best way is studying, observing and practicing a lot.

PS: I just noticed I forgot to color the mouth. Use some shade of red for that, but NOT from Paint's custom colors. If needed, get one from a real pokémon's palette.

Uhhuh OK yes, you're right about the Revamping I haven't even finished the outline or anything, i am a bit of a lazy Spriter if I'm honest..
As far as studying the anatomy is concerned I don't really see the point, and sometimes my sprites are not based on animals for example the water line..
I also don't see the problem with having lots of unfinished sprites, in my eyes that is W.I.P, and i think its a good thing because i haven't sorted out how to shade yet.
I like what you have with the rabbit sprite, and have attempted the same sort of shading on this bat sprite;

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=58611

I really think it looks pretty good, Although it needs more colour on it, I don't know which one to use, probably the first one with maybe some more features.

~Thank-you for trying to help me improve :)

~Kian

Dialga111
August 9th, 2011, 01:48 PM
First of all, sorry if I sound a bit impolite in this post. I'm not really in a good mood today. I'll try to be the nicest I can, though. Just keep in mind that this is Constructive Criticism, and my only purpose is to help you improve.

Uhhuh OK yes, you're right about the Revamping I haven't even finished the outline or anything, i am a bit of a lazy Spriter if I'm honest..

You know what they say: No pain no gain. Being lazy won't take you anywhere. Finish what you start and only then you can have its results.

As far as studying the anatomy is concerned I don't really see the point, and sometimes my sprites are not based on animals for example the water line..

Is geodude based off an animal? Is Bronzor based off an animal? Klink? No, they aren't. But look how the shading on Geodude gives it a texture of rock. Watch how Bronzor looks flat and steel-like. Observe the way Klink looks like a perfect gear, with even a slightly isometric tridimentional effect. This was all done by obsercing real-life objects, and copying the way things are shaded. When I say anatomy, you're not supposed to get restricted to animal beings, but observe the real world and pass the textures and effects to your sprites. If you don't see the point of studying how light and shade are projected in real life objects and beings, you might as well not see the point of coloring your sprites at all, which would kind of explain the fact that almost none of your sprites are shaded.

I also don't see the problem with having lots of unfinished sprites, in my eyes that is W.I.P, and i think its a good thing because i haven't sorted out how to shade yet.

As long as you finish it some day, it is a Work in Progress. Just don't abandon unfinished sprites. Of course if you have dozens of unfinished sprites, the chances of finishing them all is much smaller.


The sprite: It looks better. You've improved a lot. However, the shapes look disformed, I can't really tell exactly what's going on there.That's what usually happens when you just sprite without planning something first. Some pro spriters can do it fine, but it requires a lot of experience to be able to tell what looks good and what doesn't just by doing it this way. It's a bit ugly im my opinion, sorry =/. It needs more colored outlines, as they look overall too dark. And yes, it does need more features. A good way to improve it would possibly be by adding some patterns to its body and head in another color.

http://i223.photobucket.com/albums/dd292/diaruga111/_Pokemon%20Olympus/132.png

This sprite pretty much sums up everything I said you have to do. It is part steel, so watch how the metallic parts have highlights that copy the metal. It also has patterns on its head, just so it doesn't look too empty.

Once more, keep in mind that everything I told you here is to help you improve. Sometimes we have to be a bit harsh in order to help, and, unfortunately, this was the case. But remember that I'm by your side whenever you need help. If you ever need any tips, suggestion or help, just ask me and I'll be more than happy to help you :)

~*!*~Tatsujin Gosuto~*!*~
August 11th, 2011, 07:32 AM
I like the coloring and the shading of the newest one you did. Is the second one with the green eerrrmmmmm eyes a shiny one or is it gender difference? How about the specific location difference?


:t354:TG

~Kian~
August 14th, 2011, 04:26 PM
First of all, sorry if I sound a bit impolite in this post. I'm not really in a good mood today. I'll try to be the nicest I can, though. Just keep in mind that this is Constructive Criticism, and my only purpose is to help you improve.



You know what they say: No pain no gain. Being lazy won't take you anywhere. Finish what you start and only then you can have its results.



Is geodude based off an animal? Is Bronzor based off an animal? Klink? No, they aren't. But look how the shading on Geodude gives it a texture of rock. Watch how Bronzor looks flat and steel-like. Observe the way Klink looks like a perfect gear, with even a slightly isometric tridimentional effect. This was all done by obsercing real-life objects, and copying the way things are shaded. When I say anatomy, you're not supposed to get restricted to animal beings, but observe the real world and pass the textures and effects to your sprites. If you don't see the point of studying how light and shade are projected in real life objects and beings, you might as well not see the point of coloring your sprites at all, which would kind of explain the fact that almost none of your sprites are shaded.



As long as you finish it some day, it is a Work in Progress. Just don't abandon unfinished sprites. Of course if you have dozens of unfinished sprites, the chances of finishing them all is much smaller.


The sprite: It looks better. You've improved a lot. However, the shapes look disformed, I can't really tell exactly what's going on there.That's what usually happens when you just sprite without planning something first. Some pro spriters can do it fine, but it requires a lot of experience to be able to tell what looks good and what doesn't just by doing it this way. It's a bit ugly im my opinion, sorry =/. It needs more colored outlines, as they look overall too dark. And yes, it does need more features. A good way to improve it would possibly be by adding some patterns to its body and head in another color.

http://i223.photobucket.com/albums/dd292/diaruga111/_Pokemon%20Olympus/132.png

This sprite pretty much sums up everything I said you have to do. It is part steel, so watch how the metallic parts have highlights that copy the metal. It also has patterns on its head, just so it doesn't look too empty.

Once more, keep in mind that everything I told you here is to help you improve. Sometimes we have to be a bit harsh in order to help, and, unfortunately, this was the case. But remember that I'm by your side whenever you need help. If you ever need any tips, suggestion or help, just ask me and I'll be more than happy to help you :)

Thank-you again, I will take into what you have suggested, what about the sprite do you think Is ugly, I have always liked the concept and the pointy eyes. I have been experimenting with features and patterns on the bat sprite and have failed, any suggestions..?


I like the coloring and the shading of the newest one you did. Is the second one with the green eerrrmmmmm eyes a shiny one or is it gender difference? How about the specific location difference?


:t354:TG

Thank-you I like the colouring and shading also, the eyes are just me attempting to add more features, but it failed. There will be a difference with the genders; as soon as I can make features on sprites.

ANYWAY, Very minor update;
-Few updates to these sprites:


http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=58796

Don't know if I have made them better or worse, I don't like the last one, it is just ugly and is too hard.

~Thank-you

~Kian

~Kian~
August 20th, 2011, 12:10 PM
Another update considering the last one was rubbish I hope this one is better:

http://www.pokecommunity.com/picture.php?albumid=7277&pictureid=58935

Tried adding a bit of a pattern.. (yeah the belly is bad)

http://www.pokecommunity.com/picture.php?albumid=7128&pictureid=58934

Weird bug thing, the only part I like are the legs.
Anyway yeah this is the update. Not many sprites being done, Schoolwork is taking over.. D:

~Kian

SNIM
August 21st, 2011, 07:49 AM
I've tried on Chrome, IE and Firefox, but I can't see them. :(
I want to know the problem cause it's not just on your images, but it's still rare.
What site do you upload them to (imageshack, photobucket, imgur...)?

OminousMix
August 21st, 2011, 09:16 AM
Very nice sprites. I'm really liking the creativity behind your sprites.
Unfortunately i don't have any advice to give but considering i'm new at spriting and i'm planning to use my "bad and rough" fakemon in a hack, i say yours are pretty good.