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Truality
September 20th, 2011, 09:50 AM
[css-div="padding: 3px 3px 3px 3px; border: dashed 3px #000000; font-verdana: small-caps; color: #000000; background-color: #FFFFFF;"][/css-div][css-div="padding: 3px 3px 3px 3px; border: dashed 3px #000000; font-verdana: small-caps; color: #000000; background-color: #FFFFFF;"]A customized Fire Red ROM edit by Truality

[Download latest version (http://www.pokecommunity.com/attachment.php?attachmentid=63116&d=1326960898)]


http://cdn.bulbagarden.net/media/upload/thumb/f/f8/083Farfetch%27d.png/150px-083Farfetch%27d.pngPokémon Gust

[B]Farfetch'd approves.


I'm Truality, formerly known as a spriter called NiKaNoRoU. Here are some things that you might not want to know about me:
-I love fried chicken
-I love ROM Hacking
-My favorite part of this project is spriting
-My most boring part of this project is patching
-I only hack Fire Red, because I don't like RSE
-For the rest, I have this
Pokémon Gust is my fifth attempt of a hack. However, this isn't (hopefully) going to end like the previous hacks for two reasons: A. It is an average hack B. It has a demo.
Here's a brief synopsis of my hacks to date:
Bug Catcher's Life - Endless hiatus. Planning to make it someday for the Sideshow Showcase.
Revolution: Expansion - Gone with my old PC
Orihalcon - Same as above only I didn't tell anyone about it so no biggie for you.
Beryl - File got corrupted, both to my and Banjora's dissatisfaction.
Stellar Crimson - A major bug crashed the rom every time the main Hero went out of their house and couldn't find a solution to it. Darn.
At least I added a cool FAQ, like I did back in my first hacking threads.



Features:
+New plot, same old "Eight Gyms"
+New maps, same old tiles (for the most part)
+New scripts, same old main events
+New gameplay aspects, same old HMs
+New overworlds, same old Nurse Joy
+Three evil teams to counter, a region to save
+And 386 different ways to go for it
+The details are to be enjoyed, not said



Storyline:
You're a resident of Indigo Town, at the Nebuil Region. You recently turned 14 and it's about time you began your own Pokémon quest. Ain't you happy?

As if. Things do not turn out the way you expect. Your father, who is working at an excavation, hasn't returned from his last errand. You're out to look for him.

Still, you decide to catch two Magikarp with one hook; you go to the local Pokémon Lab to get a starter Pokémon. Why not be both training and trudging?

As if. Prof. Alastor, who is in charge for homemade-brownie-distribution (giving out starter Pokémon), is also missing. You're out too look for him (pun intended).

That's it for the storyline, read the FAQ if you want spice on the rice, or play an available release if you want something more than just spiced rice.



http://cdn.bulbagarden.net/media/upload/9/96/Bag_Electirizer_Sprite.png ScreenshotsHeld outside spoilers, for your own good(?)

http://i54.tinypic.com/fxw3ux.png http://i51.tinypic.com/2hxuji1.pnghttp://i55.tinypic.com/2pqurmu.pnghttp://i53.tinypic.com/23j4cqq.pnghttp://i52.tinypic.com/34o4qko.pnghttp://i52.tinypic.com/2qckzh4.pnghttp://i55.tinypic.com/2zpiiq0.pnghttp://i53.tinypic.com/2zzp7x1.pnghttp://i52.tinypic.com/212bvcy.pnghttp://i53.tinypic.com/2ykidxy.pnghttp://i51.tinypic.com/1ykap4.pnghttp://i55.tinypic.com/wwamtc.png



Frequently Asked Questions:
Q: Where can I find a good ROM to patch your file to?
A: Don't ask, don't tell

Q: I patched your file correctly, but it doesn't work...?
A1: It is a mystery
A2: It is a conspiracy
A3: Nintendo hates you

Q1: The game froze...why?
Q2: There some glitches/oddities happening...the heck?
A: Screenshot(s) or they didn't happen

Q: Why is the hack named 'Gust'?
A: 'cause it will blow you away

Q: I got stuck at a certain point of the game and can't move on. I'm really sure I searched everywhere but I can't find a way to go further. Help?
A1: You're blind
A2: End of release

Q: So, you didn't say what the starting Pokémon is. Which is it?
A: It is named "play the game", No 9001 in the Pokédex

Q: Which Legendary Pokémon is starring in Gust?
A1: It is named "Dwayne Johnson", and it's a Rock-type
A2: None is
A3: There is one, but it's not really "starring". It's just going to appear prior to others

Q: What do you mean by "386 different ways to go for it"?
A: Read "und" with your head upside down

Q: Oh I see. But why all 386 of them? (I wouldn't sit down to complete the pokedex anyway)
A: The logic is simple; the more you own, the more you own

Q: Is your last feature even a feature?
A: Yes, it features the fact that there are releases at the bottom of the post

Q: When is the next release going to, well, be released?
A: Who knows

Q: Why is your thread presentation so messed up?
A: It's set in order of importance. The least important stuff being said on the top

Q: Just how much more annoying can your answers get?
A: Keep asking questions

Q: Do you want help with this project?
A: Not really, no, unless you want to be a zombie-tester, a good reviewer or lazy enough to make a walkthrough/video of this hack



Credits:
The makers of the obvious tools that I used to make this [A-Map, Hex Workshop, XSE, NSE, LIPS/A-Ptch, A-series - to be precise]
DavidJCobb/colcolstyles - helped me with some technical issues, both great in their job
Poképal10 - Earthquake variables [XSE] - I wanted him to be mentioned btw
Everyone who posted a bug - you have my thanks, my gratitude and a brofist through the screen
Banjora Marxville - compiling a list of bugs for the demo
NOD32 Antivirus - keeping me safe
Spherical Ice - keeping me motivated



http://cdn.bulbagarden.net/media/upload/8/80/Bag_Magmarizer_Sprite.png Releases


DEMO [Get it here! (http://www.pokecommunity.com/attachment.php?attachmentid=63116&d=1326960898)]

Badges: 2/8
Available HMs: Cut

The patch includes:
-An .ips and an .aps file (use LIPS or A-Ptch accordingly)
-Text files with evolution changes, other changes, release notes and a troubleshooting file

Release Notes:
-The demo officially ends after entering Prune city. Of course, not all is told, so make sure you check everything out twice.
-Getting badges is optional, but getting HMs isn't, so make sure you get at least the 2nd badge for the available HM. (Cut)
-Some scripts and wild pokemom data were altered especially for the demo for various reasons. I apologize.
-If you find a bug/glitch/oddity/error, report it immediately - properly.
-If you want to have lots of fun, forget about the speedup function.
Bugs:
-DO NOT play as female. It will cause a lot of gamebreaking bugs.
-Talking to Terens's house signpost will reset a lot of flags and some ows will appear that weren't there (DAMN SPOILERS!) It will also prevent you from leaving town so DON'T TALK TO IT! [Fixed]
-When you're asked to nickname your Bulbasaur, you actually don't; you nickname a random pokemon instead. [Working on it]
-Some trainers have preset movements that don't match their pokemon. [Fixed]
-You may come across some 'invisible' items that are labeled as '???' and are useless. [Fixed]
-Talking to the Jigglypuff at Visade City will cause the PokeCenter theme to start after its lullaby ends. [Fixed]
-There are some movement permission errors inside some houses, near the warps. [Fixed]
-Not all of the player's overworlds have been replaced. [Working on it]
-Someone's PC PC is supposed to turn into Alex's PC after you meet him, but it remains Bill's PC. [Fixed]
-The first pokemon battle (with Ignus) has Oak's text in it. [Working on it]

DEMO FAQ

Q: How much time did you spend up to this release?
A1: It doesn't matter
A2: It only matters to me

Q: Why for pete's sake is Farfetch'd the starter?
A: You always undervalued poor Farfetch'd. Herein, you will not

Q: Wow, there's a new Berry system and those Hidden moves! How come you didn't mention them in the feature list?
A: I did, look at the last feature listed

Q: Why are there so many reoccuring characters?
A: Because the protagonist is one

Q: Grr...okay, let me rephrase that. Why do you have so many 'rivals'?
A: Because kicking more bottoms is more fun

Q: I can't find the TEA that the guy in Visade city wants. Where can I find it?
A: All I'll tell you is that you can't

Q: I just found out that you can use more attacks than just HMs outside of battle. Just how cool is that?
A: Very

Q: Are there any other such hidden features?
A: Plenty

Q: There are people blocking me wherever I go?
A: Works as designed

Q: Can I catch that Pikachu on Bandreach City?
A: No, not that one. Or was it yes, but not yet?

Q: Do I get Fly (3rd badge allowance) or Strength (4th badge allowance) from somewhere?
A: No

Q: I can't beat the Gym leader! Can't you reduce the difficulty?
A: No

Q: The Gym leader went down so easily! Can't you increase the difficulty?
A: No

Q: So is that swimmer at Bandreach City doing anything in particular, after all?
A: DunNo[/css-div]

giradialkia
September 20th, 2011, 10:09 AM
Yes, everyone, straight to the showcase, because it meets the length requirements, and is of ample quality :)

Anyway, this looks really great dude. I expected nice graphics from you and though you're primarily using FR tiles, your additions fit in very nicely. ;) The screenshots look very promising, and it's nice to see that you seem to have a great story planned out, something I can't wait to see when I play through.

All in all, very nice work dude, keep it up! :P

Chimchar 9
September 20th, 2011, 11:06 AM
This hack looks really nice. Everything seems interesting and neat.

I really <3 the new sprites, good job!

Gooood luck! :)

DrFuji
September 20th, 2011, 11:43 AM
Yes, I do want more than spiced rice since this looks cool, CJ. I haven't played it yet but I'm looking forward to doing so - I'll probably post something more substantial when the time comes pointing out all of the flaws that you have overlooked like the following:

http://i53.tinypic.com/2zzp7x1.png
I believe you should put a space between the ellipsis and the rest of his speech.

:)

And with this post out of the way, I shall start downloading :P

Tcoppy
September 20th, 2011, 03:49 PM
I'm gonna download this right now, it looks amazing,no wonder it passed through the progressing hacks section, I hope you don't give up on this hack :)
By the way,theres a rock smash rock on the first route and Bosbo is running randomly O.o

Teh Blazer
September 20th, 2011, 03:58 PM
As they say, me gust-a (oh puns, you so funny).

It looks quite well and I shall play it shortly after!

Truality
September 20th, 2011, 04:59 PM
Yes, everyone, straight to the showcase, because it meets the length requirements, and is of ample quality :)

Anyway, this looks really great dude. I expected nice graphics from you and though you're primarily using FR tiles, your additions fit in very nicely. ;) The screenshots look very promising, and it's nice to see that you seem to have a great story planned out, something I can't wait to see when I play through.

All in all, very nice work dude, keep it up! :PWhat additions? I only changed some palettes

The story is pretty hazy, you'll find out yourself. It's actually swaying you around so that you don't know exactly if the next event will be canon-like or something unexpected.

Thanks for the approval and the feedback!

This hack looks really nice. Everything seems interesting and neat.

I really <3 the new sprites, good job!

Gooood luck! :)Thanks! I'm trying.

Yes, I do want more than spiced rice since this looks cool, CJ. I haven't played it yet but I'm looking forward to doing so - I'll probably post something more substantial when the time comes pointing out all of the flaws that you have overlooked like the following:

http://i53.tinypic.com/2zzp7x1.png
I believe you should put a space between the ellipsis and the rest of his speech.

:)

And with this post out of the way, I shall start downloading :PYou know I can't be bothered to repoint it, right?

Anyway, thanks a lot, looking forward to your review. Get' em Derry!

I'm gonna download this right now, it looks amazing,no wonder it passed through the progressing hacks section, I hope you don't give up on this hack :)Thank you, I hope I won't give up on it as well.
By the way,theres a rock smash rock on the first route and Bosbo is running randomly O.oSomething wrong with that? (note that the Bosbos are a family not a single person)


As they say, me gust-a (oh puns, you so funny).

It looks quite well and I shall play it shortly after!Just make sure you post your review before au-gust. (get it?)

Thanks! :)

Satoshi Ookami
September 21st, 2011, 01:07 AM
Farfetch'd approves? Then it must be EPIC! :D
Glad to see you back in bussiness :D

Crimson5M
September 21st, 2011, 04:33 AM
I looked for this in Progressing Hacks on Sunday and couldn't find it o_o
Didn't know you already had this much progress. Anyway, the storyline doesn't say too much about the hack, which in my eyes (or eye, considering old right's having a little trouble at the moment), is a good thing, because it lets the player discover the plot gradually as they progress.
Mapping seems decent, although that screenshot with the Team Stigma Grunt kinda bothers me for some reason, not sure why though.
Tiles I'm not going to comment on. It wouldn't be far considering hate FireRed tiles so there's no point.
Other than that, and this may seem harsh, but it just seems like a generic FireRed hack. What makes it stand out, exactly?
Anyway, I'm not going to play it yet until there's a more lengthier release, but I'll keep my eye on this one. Again, not my right eye. So yeah good luck and stuff, and hopefully this will turn out better than your other hacks. Oh and add Fakemon, you know you want to.

Also that Torkoal overworld is good can I use it please thanks

Blue
September 21st, 2011, 03:39 PM
Based on what I saw I was hoping the Demo would be released soon but I was happy to see it's already here so I'll give this a try looks great btw!

ChaosJester083
September 21st, 2011, 09:25 PM
I'm interested... How about I LP this after I finish my current one (Video not Mariomon). I was looking for another beta 1 game to try and get word out about.

Truality
September 22nd, 2011, 01:22 AM
Farfetch'd approves? Then it must be EPIC! :D
Glad to see you back in bussiness :DThanks, Ash. :|

I looked for this in Progressing Hacks on Sunday and couldn't find it o_oYeah neither could I.
Didn't know you already had this much progress. Anyway, the storyline doesn't say too much about the hack, which in my eyes (or eye, considering old right's having a little trouble at the moment), is a good thing, because it lets the player discover the plot gradually as they progress.There's no plot to be discovered in a two-gym demo. But you wouldn't care either way because you said you won't play it, right?
Mapping seems decent, although that screenshot with the Team Stigma Grunt kinda bothers me for some reason, not sure why though.I was never a good mapper
Tiles I'm not going to comment on. It wouldn't be far considering hate FireRed tiles so there's no point.Hater's gonna hate
Other than that, and this may seem harsh, but it just seems like a generic FireRed hack. What makes it stand out, exactly?The hack name?
Anyway, I'm not going to play it yet until there's a more lengthier release, but I'll keep my eye on this one. Again, not my right eye. So yeah good luck and stuff, and hopefully this will turn out better than your other hacks.Okay, I guess. Don't blame me for waiting too long, though.
Oh and add Fakemon, you know you want to.No
Also that Torkoal overworld is good can I use it please thanksSure, go ahead.

Based on what I saw I was hoping the Demo would be released soon but I was happy to see it's already here so I'll give this a try looks great btw!Thank you, I'm still looking for a review from someone who played the demo. :x

I'm interested... How about I LP this after I finish my current one (Video not Mariomon). I was looking for another beta 1 game to try and get word out about.Uh, sure, whatever rides your horse.

hinkage
September 22nd, 2011, 01:51 PM
Wtf I am the MADDEST that you get to be here.

Anyway, there's tile errors in your last screenshot with the mountain, the one in the cave looks like an only slightly-changed Diglett's Cave, and tall grass is spammed almost everywhere.

But forget those, what exactly causes playing as the female to be so gamebreaking? What did you DO?! :P (It's like how Snakewood can't be played sped up.)

TheChaosBlue
September 25th, 2011, 09:54 PM
I'm going to love this...reading that Q&A gave me a good chuckle.
The story is just just vauge enough for me to be interested in it, the tiles are crisp, and it looks like there's some good scripting...yup - this is an immediate download!

Lord Varion
September 26th, 2011, 02:05 PM
I'll do a walkthrough of this if you want (have no mic for a let's play) it'll be fun since i don't know how to do it ;3

M.L
September 27th, 2011, 06:07 AM
in the second town in bosbos house their are some movement permision errors by the warp thing as if you go on the side of it you walk behind it :>

Truality
October 2nd, 2011, 08:19 AM
Sorry guys for the lack of updates. I just want you to know these:


After a detailed playthrough, a few minor bugs were fixed
Mapping up to the alpha finish point is almost completed (it will include 5 gyms)
Just to clarify this to everyone: I will not use fakemon, non-3rd gen tilesets-like Wesley's-or anything, a battle tower, edit every graphic I come across, and request for userbars, so don't suggest these.

Also, I'm not very fond of screenshot updates. They seem to spoil the fun. I only added those in the first post for the requirements. So if you ever wonder about progress, expect other things.


---


Wtf I am the MADDEST that you get to be here.Huh?

Anyway, there's tile errors in your last screenshot with the mountain, the one in the cave looks like an only slightly-changed Diglett's Cave, and tall grass is spammed almost everywhere.I don't see any tile errors...as for the Arcane Tunnel screen, what did you expect? I used the same tileset.

But forget those, what exactly causes playing as the female to be so gamebreaking? What did you DO?! :P (It's like how Snakewood can't be played sped up.)You want to find out? Don't.

I'm going to love this...reading that Q&A gave me a good chuckle.
The story is just just vauge enough for me to be interested in it, the tiles are crisp, and it looks like there's some good scripting...yup - this is an immediate download!The tiles aren't modified yet, so I assume you're referring to the palette changes...?

Hope to hear from you again, with a review this time. D;

I'll do a walkthrough of this if you want (have no mic for a let's play) it'll be fun since i don't know how to do it ;3Why not? I'd love to see it!

in the second town in bosbos house their are some movement permision errors by the warp thing as if you go on the side of it you walk behind it :>Thank you very much, that is now fixed.

KenSHN
October 2nd, 2011, 03:25 PM
Hm... The hack looks good, not bad, only thing is I do not like the tiles, you should change Do not you think?
Finally, regarding Scripting (events), do not doubt that bad fence, I just like to see some video or GYF;)

Salu2! n_n

Spherical Ice
October 3rd, 2011, 07:35 AM
Hey CJ, sorry for not testing this for you. I do, however, come bearing a bug report:

- In the player's room, a tile is missing from the top of the TV.
- I find it a bit odd to be given a Super Potion at the very start of the game, but okay.
- The wall in the player's room seems pointless.
- If your Mum is worried about Dad, and she thinks he's been gone for too long, how can she be sure he's where he is, and why would she tell him goodbye? Surely she'd want to say "come home" or something?
- A pet Torkoal is a bit weird...but epic overworld, like Fireworks said.
- It is refreshing to see new overworlds (for the player, Chloe, etc.), so kudos there.
- Indigo Town's path's palette clashes with the grass (which looked better as it was, imo).
- Incidentally, I think that Indigo Town could be a lot smaller and still be better. There are some parts with nothing to see and just empty space, really.
- In the Terens "Dont go past" script, in the Aide in the bottom right corner of the lab's script, and in the talk-to-PROF. ROY-script, it's sometimes written as PROF.ROY/PROF.ALASTOR, without a space, and sometimes says PROF. ALASTOR/PROF. ROY, with a space.
- In the talk-to-PROF. ROY-for-the-first-time-script, the line "Something must have happened on that place" should say "Something must have happened there" or "at that place".
- Nice reference (I assume it was intentional) to the LoZ line "It's dangerous to go alone". :D
- Books should be impassable, otherwise it makes the player exceptionally rude. ;)
- The man talking about shady characters seems to have two pieces of unrelated dialogue strung together for no reason...
- RIVAL's house's door has a tile error above it's door.
- RIVAL's Mum's dialogue doesn't need the "though" word at the end.
- RIVAL, RIVAL's Mum and RIVAL's DAD all sleep in one bed? o.O There's only one bed, and no upstairs...
- INDIGO TOWN's signpost really makes no sense. It's just some random words slapped together.
- Incidentally, indigo is a blue colour, not purple, which seems to be the theme of the town.
-Saying odd man for Ignus is really kinda cheap. :/ Also, he has some crazy hair (how much gel does he use?!).
- Why would Ignus want to give away Pokéballs? It almost seems like they're a burden to him...which is odd, considering he's a seemingly eager trainer.
- He seems to say "..." a lot...
- Wait...where did Oak come from in this battle?
- What's with all the formal, uptight (and even medieval) dialogue? Try to slip in some more abbreviations (I'll instead of I will) and who even says "I fare thee well" anymore?
- The first trainer tips signpost needs the dash thing (é) in the word "Pokémon".
- Why is that Brendan-looking dude running to and fro for no apparent reason?
- The salesman says "with a branch mart in". That's incorrect, it should be "we have a branch in".
- Red rocks?
- Just like Indigo Town, it seems Bandreach City has a similarly non-sensical signpost.
- Bosbo needs to have an opening speech mark (["] in XSE) in his complaint.
- All the houses in Bandreach, like Rival's house in Indigo Town, need the correct tile above their doors.
- What's with the purple PCs?
- Considering Alex has just built the PC, shouldn't it say Alex's PC upon loading?
- Bosbo's house has walkable tiles which should be impassable (below the exit).
- The forth Sigma grunt says "I just saw one of us run like nuts past me." It should read: "I just saw another Team Sigma member run past me." The "like nuts" part doesn't fit in this context.
- I recommend including a dirt path (the brown one) in the Excavation Site.
- Definately is a misspelling. It should be definitely.
- Why does the music suddenly stop when Thexes arrives?
- When we arrive home, I think a level script should occur in order for you to receive the Running Shoes.
- The classifications like "Tiny Turtle" should be capitalised and be preceded by the word "the".
- Why does Terens face down to talk to me?

I've stopped playing up to this point. Most of the things I've reported are just nitpicks, so good job so far.

Truality
October 3rd, 2011, 08:46 AM
Hm... The hack looks good, not bad, only thing is I do not like the tiles, you should change Do not you think?
Finally, regarding Scripting (events), do not doubt that bad fence, I just like to see some video or GYF;)

Salu2! n_nThank you, I'm planning to change a few tiles in the future. I don't get what you mean about the scripting, though, sorry.

Hey CJ, sorry for not testing this for you. I do, however, come bearing a bug report:

- In the player's room, a tile is missing from the top of the TV. [fixed]
- I find it a bit odd to be given a Super Potion at the very start of the game, but okay. [I call it 'strong initiative for those who look at their PC at home']
- The wall in the player's room seems pointless. [saves a lot of space for me, works as designed]
- If your Mum is worried about Dad, and she thinks he's been gone for too long, how can she be sure he's where he is, and why would she tell him goodbye? Surely she'd want to say "come home" or something? [She is just worried of him not coming back to pay farewell to you in time. So you go instead]
- A pet Torkoal is a bit weird...but epic overworld, like Fireworks said. [Gonna give it a NOFACE message because the side OWs are weird]
- It is refreshing to see new overworlds (for the player, Chloe, etc.), so kudos there. [Thaaanks!]
- Indigo Town's path's palette clashes with the grass (which looked better as it was, imo). [I don't get it :/]
- Incidentally, I think that Indigo Town could be a lot smaller and still be better. There are some parts with nothing to see and just empty space, really. [I have some problems with the map connections that could only be resolved with enlarging the town itself, so yeah]
- In the Terens "Dont go past" script, in the Aide in the bottom right corner of the lab's script, and in the talk-to-PROF. ROY-script, it's sometimes written as PROF.ROY/PROF.ALASTOR, without a space, and sometimes says PROF. ALASTOR/PROF. ROY, with a space. [I suppose it's always without the the space. Fixed, thank you]
- In the talk-to-PROF. ROY-for-the-first-time-script, the line "Something must have happened on that place" should say "Something must have happened there" or "at that place". [changed 'on' to 'at', thanks]
- Nice reference (I assume it was intentional) to the LoZ line "It's dangerous to go alone". :D [keen eye you have, sir]
- Books should be impassable, otherwise it makes the player exceptionally rude. ;) [Oops I forgot that XD - fixed]
- The man talking about shady characters seems to have two pieces of unrelated dialogue strung together for no reason... [I don't get what you mean]
- RIVAL's house's door has a tile error above it's door. [not a tile error, it's just the local roof tiles missing the door line]
- RIVAL's Mum's dialogue doesn't need the "though" word at the end. [mm, fixed]
- RIVAL, RIVAL's Mum and RIVAL's DAD all sleep in one bed? o.O There's only one bed, and no upstairs... [Bear with it bro. At least they do]
- INDIGO TOWN's signpost really makes no sense. It's just some random words slapped together. [Oh you're going to get used to it on every town]
- Incidentally, indigo is a blue colour, not purple, which seems to be the theme of the town. [Gah, I always thought it was a shade of purple. Oh well, I like the name, too late...]
-Saying odd man for Ignus is really kinda cheap. :/ Also, he has some crazy hair (how much gel does he use?!). [His hair is the reason why he's odd, mm?]
- Why would Ignus want to give away Pokéballs? It almost seems like they're a burden to him...which is odd, considering he's a seemingly eager trainer. [No questioning the unquestionable, just accept them with love]
- He seems to say "..." a lot... [So do I]
- Wait...where did Oak come from in this battle? [It's the tutorial battle. I'm planning to change it to Ignus talking]
- What's with all the formal, uptight (and even medieval) dialogue? Try to slip in some more abbreviations (I'll instead of I will) and who even says "I fare thee well" anymore? [That's Ignus for you. You'll figure out later why, I assure you]
- The first trainer tips signpost needs the dash thing (é) in the word "Pokémon". [fixed! thanks again]
- Why is that Brendan-looking dude running to and fro for no apparent reason? [He's a bosbo. OW under construction]
- The salesman says "with a branch mart in". That's incorrect, it should be "we have a branch in". [fixed, too]
- Red rocks? [Red will rock your socks]
- Just like Indigo Town, it seems Bandreach City has a similarly non-sensical signpost. [Get used to it :( ]
- Bosbo needs to have an opening speech mark (["] in XSE) in his complaint. [I'll fix that]
- All the houses in Bandreach, like Rival's house in Indigo Town, need the correct tile above their doors. [Same case like the other one, there's just no door line on the tileset itself]
- What's with the purple PCs? [red PCs, too mainstream]
- Considering Alex has just built the PC, shouldn't it say Alex's PC upon loading? [It will, after you meet him later on, but wait, it'll say BILL's instead. Yeah, I didn't hex edit that]
- Bosbo's house has walkable tiles which should be impassable (below the exit). [Reported and fixed already]
- The forth Sigma grunt says "I just saw one of us run like nuts past me." It should read: "I just saw another Team Sigma member run past me." The "like nuts" part doesn't fit in this context. [I just love that phrase, so...]
- I recommend including a dirt path (the brown one) in the Excavation Site. [Hmm...maybe]
- Definately is a misspelling. It should be definitely. [My bad]
- Why does the music suddenly stop when Thexes arrives? [Intentionally, you know, the boss-appearing sequence?]
- When we arrive home, I think a level script should occur in order for you to receive the Running Shoes. [They are not obligatory, so no]
- The classifications like "Tiny Turtle" should be capitalised and be preceded by the word "the". [will scramble the textbox if I change it now]
- Why does Terens face down to talk to me? [He's more like talking to you in a decisive way, than a direct one]

I've stopped playing up to this point. Most of the things I've reported are just nitpicks, so good job so far. [Ty-once again! ;d]Thank you thank you thank you! I tried my best to answer on each of them with a bold sentence on your own quote! highly appreciate it, Haroun.

lord_hardware
October 25th, 2011, 06:51 AM
Love the subversive humour. Would love to see a few more new sprites and tiles but i love the firered tiles anyhow so sod off to me :P

abyssthesavior
October 25th, 2011, 01:54 PM
i wish there was more questions for you to humorously answer to lol...

but seriously this looks like it can make it. you got my support :D

SheaDavids
October 25th, 2011, 07:50 PM
yo why isn't it working i downloaded the demo is there something else i need to play this game ??

Britani Knight
October 25th, 2011, 10:07 PM
yo why isn't it working i downloaded the demo is there something else i need to play this game ??

you need to patch the ips to a clean fire red rom using lunar ips

Kaith
October 26th, 2011, 09:53 AM
you need to patch the ips to a clean fire red rom using lunar ips
How exactly does one do that? Is there a tutorial on how to?
Never mind, figured out how to ^^

Satoshi Ookami
October 27th, 2011, 05:53 AM
How exactly does one do that? Is there a tutorial on how to?
There's no need for tutorial.
Download either IPS XP or LIPS and you will surely do it yourself ;)

Kaith
October 27th, 2011, 06:30 AM
I just finished playing through and I really liked it and hope you continue unlike the guy who made white (old) version.

I've got a small bug report for you.
When I renamed my Bulbasuar to Suar after getting it, the spirte was an egg, not Bulbasuar, and after I named it, it's name went back to Bulbasur, not Suar like I wanted.

The very first guy (not the trainer) inside the first gym says that Flying and Water type pokemon are good against Rock types.

When using Cut, the trainer reverts to the original sprite.

Only about 50% of the trainers actually come and battle you when you walk in front of them.

Also, a little suggestion. Lower the levels of the trainer pokemon on route 52. They matched the last gym leader's pokemon, and the leader is supposed to be a challange, and the pokemon that follow should be about the same level as the gym trainers, not the gym leaders.

Truality
October 27th, 2011, 06:52 AM
Thank you SO much for the review.
I just finished playing through and I really liked it and hope you continue unlike the guy who made white (old) version.Yeah I hope so, too.

I've got a small bug report for you.
When I renamed my Bulbasuar to Suar after getting it, the spirte was an egg, not Bulbasuar, and after I named it, it's name went back to Bulbasur, not Suar like I wanted.That's weird, the script seems fine. Can you do me a favor and try again up to this point and tell me if it keeps happening?

The very first guy (not the trainer) inside the first gym says that Flying and Water type pokemon are good against Rock types.Crap, I forgot to change the values. My bad, thank you and fixed!

When using Cut, the trainer reverts to the original sprite.What exactly do you mean?

Only about 50% of the trainers actually come and battle you when you walk in front of them.It's intentional in some trainers, but I went through most of them and you're right, I didn't set a radius to all of the ones I wanted to. Fixed!

Also, a little suggestion. Lower the levels of the trainer pokemon on route 52. They matched the last gym leader's pokemon, and the leader is supposed to be a challange, and the pokemon that follow should be about the same level as the gym trainers, not the gym leaders.I've thought about that. However, I played through the game and they weren't tough to beat, especially considering how some of them have only one pokemon.

Once again, thank you very much!

Kaith
October 27th, 2011, 01:45 PM
That's weird, the script seems fine. Can you do me a favor and try again up to this point and tell me if it keeps happening?

I played through it again, and this time when I tried to nickname it, I ended up nicknaming my Farfetched instead. It even asked if I wanted to nickname the Bulbasuar I just got. The difference was last time, I had a few Pokemon caught and in my party, while this play-through, Farfetched was the only Pokemon I had when I received Bulbasuar. Maybe the easiest way to fix this problem is to put the name rater in Visade city, not give the player a chance to nickname the Bulbasuar, and have Professer Roy mention the name rater instead.

What exactly do you mean?

What I mean is, when I used Cut in the field, my character's look momentarily turned back into the original character. Check the attachment for a picture about what I mean.

Also, I didn't say this in the first post but I think it's cool that there are some Pokemon you really have to search for. I remember I ran into a Nidoran(M) and accidentally killed it, so I ran around for about 15 minutes trying to find it again (since I really like Nidoking) when I realized that when you get an updated version of this past the second city, I'd have to restart and I'd lose the Nidoran anyways. XD I felt stupid.

Truality
October 27th, 2011, 01:55 PM
I played through it again, and this time when I tried to nickname it, I ended up nicknaming my Farfetched instead. It even asked if I wanted to nickname the Bulbasuar I just got. The difference was last time, I had a few Pokemon caught and in my party, while this play-through, Farfetched was the only Pokemon I had when I received Bulbasuar. Maybe the easiest way to fix this problem is to put the name rater in Visade city, not give the player a chance to nickname the Bulbasuar, and have Professer Roy mention the name rater instead.Actually that's a no-good. I'll try to search it thoroughly, it has to be something I don't see in the script... so does it nickname the first pokemon in your party at the time? (or the last one) Thanks again.



What I mean is, when I used Cut in the field, my character's look momentarily turned back into the original character. Check the attachment for a picture about what I mean.Oh! Well that's natural. I haven't changed those OWs. D:

Also, I didn't say this in the first post but I think it's cool that there are some Pokemon you really have to search for. I remember I ran into a Nidoran(M) and accidentally killed it, so I ran around for about 15 minutes trying to find it again (since I really like Nidoking) when I realized that when you get an updated version of this past the second city, I'd have to restart and I'd lose the Nidoran anyways. XD I felt stupid.Thanks for the feedback. Every route will feature such a 'rare' pokemon. Sometimes even in the water, too.

Yuuiii
October 29th, 2011, 08:10 PM
In the middle of playing this hack, and I must say, it's looking good. Really looking forward to you finishing this (tbh in the feature section you made the hack sound dull, but it was the complete opposite xD)

Anyway, I want to report some very very minor bugs, unfortunately I need 15 posts to post pictures/links, so yeah.

One of the signs on Route 51 says "Route 53 Indigo Town - Bandreach City" when it's supposed to be Route 51.

The bug catcher on the north-west side of Route 52 says "I like bugs, so I'm going back to VIRIDIAN FOREST." if you talk to him after you defeat him.

EDIT: COOLTRAINER LESLIE on Route 52(West side right above the left ledge) has a Level 12 Spinda with Smog and smokescreen.

Truality
November 20th, 2011, 03:05 PM
In the middle of playing this hack, and I must say, it's looking good. Really looking forward to you finishing this (tbh in the feature section you made the hack sound dull, but it was the complete opposite xD)

Anyway, I want to report some very very minor bugs, unfortunately I need 15 posts to post pictures/links, so yeah.

One of the signs on Route 51 says "Route 53 Indigo Town - Bandreach City" when it's supposed to be Route 51.

The bug catcher on the north-west side of Route 52 says "I like bugs, so I'm going back to VIRIDIAN FOREST." if you talk to him after you defeat him.

EDIT: COOLTRAINER LESLIE on Route 52(West side right above the left ledge) has a Level 12 Spinda with Smog and smokescreen.Thank you very much, everything mentioned is fixed.

I finished mapping for the alpha, and I'm facing various issues for now. I'll give you a good visual update as long as I'm done implementing a certain feature.

Stay tuned!

DrFuji
November 30th, 2011, 01:26 AM
Nice work on the hack man. When I was playing through the demo, I found a few bugs/ oddities that need to be looked after.

http://img23.imageshack.us/img23/6252/crashay.png

When I entered my rival's house I found him in his bed with no script attached to him. As such, when I tried to speak with him the game froze and I had to start over ;_;

http://img210.imageshack.us/img210/4719/treact.png

This guy doesn't speak/ move when you talk to him.

http://img521.imageshack.us/img521/4660/pokeballtrade.png

Self explanatory; a Pokeball wants to trade with me :P

http://img233.imageshack.us/img233/8214/pcmusic.png

After the Jigglypuff sings its song, the music changes to the PC theme, rather than the town's default music.

http://img545.imageshack.us/img545/851/spaceyf.png http://img831.imageshack.us/img831/200/space2o.png

You accidentally added an extra space in both of these NPC's text. You don't even have to repoint to change this.

http://img820.imageshack.us/img820/6653/walkthroughwalls.png

If you are on either side of the door and walk down you can get here. Movement permissions and all that jazz.

http://img853.imageshack.us/img853/6884/wutu.png

I was surprised when I found this, but even more surprised to see that there was another hidden item exactly like it on the the same map through A-Map (bottom right corner).

I also encountered the Spinda with Koffing's moveset and experienced difficulty naming my Bulbasaur like other people who have posted in this thread but didn't feel like I had to take any pictures since you're aware of them :D

Overall, I think Gust is an interesting game. You are definitely succeeding in trying to emulate Gamefreak's mapping style, but I feel that there are too many unnecessary one-tile paths for it to be a true representation. I'll be watching and waiting for more to come in the future even though you said you don't want to show any screenies ;_;.

Facelift
December 14th, 2011, 02:10 PM
I'll be waiting for a final release, mostly because of the mapping and your humor.
:)

atie
December 14th, 2011, 05:31 PM
I better wait for the alpha by judging from all the features and you're good sense of humor I will like this hack and will be impatient to wait for more and it will kill me if I can't so good luck!!

P.S old skool Fire Red tiles ftw . Are you going to insert new music? cuz I heard the Fire red music to much xD

Ettadara
December 15th, 2011, 04:15 PM
Enjoying the hack so far - it's interesting. But the loyal, perfectionist gamer in me isn't terribly happy with the removal of my choice in starters. Don't feel offended, though, I'm never really happy when something that's never changed... is. It's not you, don't worry.

And, while I do feel the need to point out several aforementioned glitches; such as Bulbasaur's sprite being an egg when you're nicknaming it, and the same nickname sequence not working properly - I look forward to the next update. This hack has potential, I think. :D

Amachi
December 16th, 2011, 08:53 PM
Just played through your demo CJ, and I have to say, I did enjoy it. Mapping is very nice, and your scripting and story is quite neat as well. Good work.

donquixote123456
December 18th, 2011, 08:32 AM
Hmmm seems good to me... Guess you've got the spark that many professional scripters have lost..... no offence to anyone though ........ great work .... keep it up!!!

Truality
December 21st, 2011, 01:33 PM
Nice work on the hack man. When I was playing through the demo, I found a few bugs/ oddities that need to be looked after.

-When I entered my rival's house I found him in his bed with no script attached to him. As such, when I tried to speak with him the game froze and I had to start over ;_;
-This guy doesn't speak/ move when you talk to him.
-Self explanatory; a Pokeball wants to trade with me :PGoing to remove the images for less quote space. What we have here is either bad patching or patching to a different rom; it happened to Bela and I don't know who else, if any of you comes across these bugs then it's a patching/rom problem. I can't do anything about it since these don't happen to everyone.


After the Jigglypuff sings its song, the music changes to the PC theme, rather than the town's default music.Argh, that Jigglypuff got to me! It won't be a Jigglypuff in the alpha, but thanks for pointing it out anyway.

You accidentally added an extra space in both of these NPC's text. You don't even have to repoint to change this.Fixed, thank you!

If you are on either side of the door and walk down you can get here. Movement permissions and all that jazz.All that jazz got reported already.

I was surprised when I found this, but even more surprised to see that there was another hidden item exactly like it on the the same map through A-Map (bottom right corner).Crap, I forgot to set the items here. Yeah I used an '???' and I was planning on replacing it with other items right before release. Thanks, they're normal items now.

There are also a few more stationed throughout the game.

I also encountered the Spinda with Koffing's moveset and experienced difficulty naming my Bulbasaur like other people who have posted in this thread but didn't feel like I had to take any pictures since you're aware of them :DSince it's an AT thing and not a bug, you'll encounter it, yeah. But as you know, it's reported. I'll update the first thread with known bugs.

Overall, I think Gust is an interesting game. You are definitely succeeding in trying to emulate Gamefreak's mapping style, but I feel that there are too many unnecessary one-tile paths for it to be a true representation. I'll be watching and waiting for more to come in the future even though you said you don't want to show any screenies ;_;.Yeah, my style is working in the shadows and *BANG* coming up with a new release out of the blue. Thank you for your cc!

I'll be waiting for a final release, mostly because of the mapping and your humor.
:)I didn't know that humor would contribute as a factor in any way, but thank you. I will not let you wait in vain.

I better wait for the alpha by judging from all the features and you're good sense of humor I will like this hack and will be impatient to wait for more and it will kill me if I can't so good luck!!

P.S old skool Fire Red tiles ftw . Are you going to insert new music? cuz I heard the Fire red music to much xDI am planning to insert music and some tiles right after I finish all the main scripting. Scripting is top priority for me. Thank you for your kind words.

Enjoying the hack so far - it's interesting. But the loyal, perfectionist gamer in me isn't terribly happy with the removal of my choice in starters.

Don't feel offended, though, I'm never really happy when something that's never changed... is. It's not you, don't worry. Don't worry, you'll get all 3 starters eventually. This is a 386 hack.

And, while I do feel the need to point out several aforementioned glitches; such as Bulbasaur's sprite being an egg when you're nicknaming it, and the same nickname sequence not working properly - I look forward to the next update. This hack has potential, I think. :DIt seems like I can't get around fixing that naming bug yet, but I promise that in the alpha it will be either fixed or not there at all.

Just played through your demo CJ, and I have to say, I did enjoy it. Mapping is very nice, and your scripting and story is quite neat as well. Good work.Thank you Ray, I'm really happy that you enjoyed it!

Hmmm seems good to me... Guess you've got the spark that many professional scripters have lost..... no offence to anyone though ........ great work .... keep it up!!!Thank you, I feel flattered but my scripting skills are just enough to get me around the corner; I'm happy about it, though!


---

So, as DrFuji already knows, I am reporting progress but I'm not showing any here. The 5-gym-long alpha will be out in February, but I'm not promising anything yet. Some time after New Year's I'll give you the visual update you've been looking for, though!

Banjora Marxvile
January 4th, 2012, 08:40 AM
One little bug I noticed on my playthrough (well, now as my playthrough was a while ago). Talking to the postbox nearest to the southern exit of the starter town (I think the rivals postbox) makes a character spawn on the southern exit when he shouldn't be there, and talking to him freezes the game. I'll upload a screenshot if you don't know what I mean.

Facelift
January 16th, 2012, 12:21 PM
It might not help others, but really, for some reason, I have an inclination to play hacks where the person is witty, as opposed to rigid or irritable or anything. It actually says a lot 'bout what the hack might be like.
And yes, I also hope you release a final version. I would be very disappoint if this hack ends up like Genesis.

Truality
January 18th, 2012, 06:53 AM
Downloading is suspended for some time due to protest towards SOPA (Stop Online Piracy Act). Get informed here (http://www.americancensorship.org/).

miksy91
January 31st, 2012, 12:02 AM
I've been watching Koolboyman's LP of this in youtube, not sure if you (Truality) have seen it or not but he's got many good points about how to improve the hack there.

So, I decided to come to say something here myself too (related to the LP).
I liked the beginning of the hack but seeing as KBM progressed further, he found many minor bugs which you should fix.
Additionally, I think you should do something with the people blocking all paths. It's unnecessary having many people blocking one path or two-square door, instead put trigger events making one blocking person tell you not to go or something if you can't figure out any other way to get rid of the problem.

For example, there is a girl blocking the 2nd gym in the game - instead, you could make something more like the one in GSC (Morty's gym) where a man pushes you out of the gym telling the gym leader is not present at the moment (or make the gym door locked until some sequence is gone through - it doesn't make much sense if a gym is kept open but yet the leader is missing).

pancakeonmyhead
February 1st, 2012, 01:51 AM
I'm sitting here giggling at your FAQ,
I'll definitely try this one out.

jukin8
February 1st, 2012, 12:49 PM
not great but its still pretty good :)

yuki3056
February 3rd, 2012, 01:31 AM
I can't wait for the final version of this I will LP it for sure once it is complete!

~Hot n' Cold~
February 13th, 2012, 03:45 PM
I'm very impressed. Though this hack isn't as flashy as some of the others [as in new tiles, new sprites, etc.] it is more important that it is fun, and that is what it is. I like the idea of starting with a very oddball Pokemon. When I saw the sign saying "End of Demo" I was sad because I was having so much fun! My team was very simple - LV20 Ivysaur and LV20 Farfetch'd.

Siyo4
May 15th, 2012, 08:47 PM
Is there any update information or progress on the hack? I'm looking for something to play and my sights are set on pokemon hacks at the moment.

Dear god, is my siggy REALLY that freaking big?

DrFuji
May 15th, 2012, 09:03 PM
Siyo4, please don't bump threads that haven't been posted in for over a month.

Tru-ahh-leh-teh, if you ever want Gust reopened then just message either myself or gira :3