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View Full Version : RMXP Essentials animation HELP


xblaze1234
January 21st, 2012, 07:26 PM
Hello all, I have a question about RMXP (pokemon essentials), I am currently trying to animate a fountian image that is found in Platinum (image link at bottom) but I just dont know how to go about doing it, or rather I know how to put the images into RMXP but I dont really understand what to do from there. Hope I dont seem dumb asking this one...kind of new on the whole animation deal, thanks to anyone that can help!

(Image link: Fountain in bottom left hand corner http://imageshack.us/f/170/tilesetxy5.png/)

Riansky
January 22nd, 2012, 03:01 AM
Hello all, I have a question about RMXP (pokemon essentials), I am currently trying to animate a fountian image that is found in Platinum (image link at bottom) but I just dont know how to go about doing it, or rather I know how to put the images into RMXP but I dont really understand what to do from there. Hope I dont seem dumb asking this one...kind of new on the whole animation deal, thanks to anyone that can help!

(Image link: Fountain in bottom left hand corner http://imageshack.us/f/170/tilesetxy5.png/)
One way to do this is with autotiles I think. You need to put animations in order and ther resize them and put them into autotiles folder of your game.

FL
January 22nd, 2012, 03:09 AM
You can make an autotile for it or an overworld and checks the "Stop Animation" and "Direction Fix" checkboxes, I prefer the overworld way.
If you wish, you can make a test with the FrLg Celadon Fountain attached (for size reasons I remove one frame), but above the default on tileset.
Maybe is a great addition on Essentials Sample Maps.

xblaze1234
January 22nd, 2012, 09:38 AM
Thanks! I Got it figured out, through overworld sprites, because autotiles still kind of conufuse me...hahaha. One more question though...is there a way to make a 5 framed animation or it it just limited to four?

Maruno
January 22nd, 2012, 05:28 PM
Autotiles can have as many frames as you want, but must be exactly 1 tile in size (unless you're very clever). Auto-animating events ("overworlds") can have graphics as large as you want, but are limited to exactly 4 frames.

It's up to you which one you prefer. I tend to prefer auto-animating events, except in cases where it would use a lot of events. Not that I've done much mapping, though.

abnegation
February 3rd, 2012, 07:39 AM
Well this thread should have been posted in this (http://www.pokecommunity.com/forumdisplay.php?f=244) section. For all future Essentials related questions, post them there. And given that you got your answer, I'm going to close this.

Locked.