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View Full Version : Tilesets for VX/VX-Ace


Rayquaza.
February 17th, 2012, 01:31 AM
Hello.

It has not escaped my attention that most (if not all) people making Games on RMVX don't know how to deal with tileset limitations, the solution is simple:

Firstly, you must export the tileset you want to edit from the RPG Makers resource manager.

Secondly you must open it in a graphics editor. (Adobe Photoshop/Fireworks, Paint.NET or even just paint.)

Then when you have edited it to your liking you re-import it into RMVX as the same name that it originally had. (e.g. TileA2)

The RMVX should then use that edited tileset instead of the original.

Here is a tileset that I made (By all means edit to your liking and use it. Credit if used)
http://bensilver.me.uk/wp-content/uploads/2011/09/TileA2.png

Screenshots
http://bensilver.me.uk/wp-content/uploads/2011/09/ScreenShot1.png
http://bensilver.me.uk/wp-content/uploads/2011/09/ScreenShot2.png

mineox100
February 17th, 2012, 12:43 PM
Off Topic, but do you have any HGSS tilesets?

Rayquaza.
February 17th, 2012, 01:47 PM
Which version of RPG Maker, for VX or XP?

mineox100
February 17th, 2012, 01:57 PM
I'm using VX, but if possible could you sent me both?

Rayquaza.
February 17th, 2012, 02:12 PM
Okay, I'll get right on it. I'll update ASAP.

Rayquaza.
February 19th, 2012, 02:28 AM
Update!

More updated tiles for RMVX/VXA!
Give credit if used.