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Ho-oh 112
April 2nd, 2012, 04:18 PM
INTRO: H-Mode7 is a full 3d system for XP so I'm going to adapt Essentials with it...

BEFORE POSTING ERRORS:




1. Make sure it's not to do with animated tiles (grass tiles/ect.)




2. Make sure it's not posted in bugs




3. Look a few posts up and see if someone else posted before you (I don't like people posting multipul errors of the same kind...)




4. DO NOT PM ME ABOUT THE ERROR POST IT HERE!


BUGS:
The animation of grass tiles ect.
The pokegear's map is kinda glitched up when directions on the main map is turned (You'll know what I mean if you test it out...)


Features it has/will have * are already implanted (other than the base structure):
Full 3d(includes zoom/tilt/rotate) *
Mouse Input *
HTTP Functions *
Trading *
Mystery gift *
underground
dream world
Entralink

Images/Videos:
A little video I made before Platinum tiles

P2UZbOMlVqE&feature=relmfu


A demonstration of different cliffs : D
CFwfgp2cZh8

Well enjoy the videos!

You may download the H-Mode 7 here:
http://www.mediafire.com/?lbi1i75blpuaa2i
THIS ISN'T MINE IT'S MGC's SYSTEM I'm only adapting it with essentials



NOTE: I am looking for some excellent graphics makers here I am horrible so please I need some!


Downloads:
Main Download:
Version 1.0 (Released 4/5/12) (http://www.mediafire.com/?uajkap9t8ad0r9l)

Addons:

Graphics:
Took my hand at some height maps with a height map maker : D features about 8 different height maps (10 if you include the original height maps from the kit)
Height maps by Ho-oh 112 (http://www.mediafire.com/?jdhdaj3itlyocoj)

Scripts:

None

xdanx
April 2nd, 2012, 05:47 PM
Mmm not bad, it looks interesting, it will probably be a great system :D

Ho-oh 112
April 2nd, 2012, 06:08 PM
Mmm not bad, it looks interesting, it will probably be a great system :D

I'll give pics out soon enough I gotta get some decent tiles with this first...

Pharetra
April 2nd, 2012, 09:11 PM
INTRO: H-Mode7 is a full 3d system for XP so I'm going to adapt Essentials with it...



Features it has/will have * are already implanted (other than the base structure):
Full 3d(includes zoom/tilt/rotate) *
Mouse Input *
HTTP Functions *
Trading *
Mystery gift *
underground
dream world
Entralink

Images:
None I gotta get working on that....

You may download the H-Mode 7 here:
http://www.mediafire.com/?lbi1i75blpuaa2i
THIS ISN'T MINE IT'S MGC's SYSTEM I'm only adapting it with essentials



NOTE: I am looking for some excellent graphics makers here I am horrible so please I need some!
I might be able to help you.

Ho-oh 112
April 3rd, 2012, 05:10 AM
I might be able to help you.


Really! That'll be great! : D

Rayquaza.
April 3rd, 2012, 06:46 AM
Integrating this with Pokemon essentials is going to add a whole lot of fun to game dev. This looks very interesting and would love to see this adapted with Pokemon essentials.

Ho-oh 112
April 3rd, 2012, 06:54 AM
Integrating this with Pokemon essentials is going to add a whole lot of fun to game dev. This looks very interesting and would love to see this adapted with Pokemon essentials.

I'm currently working on an issue though I have to do MAJOR modifications on some scripts making this a long while script to make I might make a demo with neo-mode 7 which is the same except no height maps(which isn't bad at all).

but the H-Mode will be worked on...

venom12
April 3rd, 2012, 07:08 AM
If you will get it work in essentials, it will be awesome to have some 3d functions in game :D Good luck

Ho-oh 112
April 3rd, 2012, 07:20 AM
If you will get it work in essentials, it will be awesome to have some 3d functions in game :D Good luck

I'm really stuck here, but I can manage... Current error:


---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `width' for nil:NilClass

Game_Map_:80:in `width' -- THIS I REALLY DON'T UNDERSTAND! (I even saw this EXACT same function in the H-Mode 7's game map... (I tried copying it and same error))

HM7 MODIFIED CLASSES:285:in `setup_hm7_test_game_map' -- I'm wokring on this...

DEMO : TEST MULTI LAYERS:40:in `setup'

PokemonMap:649:in `setup'

PokemonMap:616:in `initialize'

PokemonLoad:364:in `new'

PokemonLoad:364:in `pbStartLoadScreen'

PokemonLoad:339:in `loop'

PokemonLoad:466:in `pbStartLoadScreen'

DebugIntro:6:in `main'

xalien95
April 3rd, 2012, 07:46 AM
Can I help you with 3D tiles?
I've made some jet for my little progect. ;]

Here's a little video
"http : // youtu.be / BjbP8d3-I5w" <-- I cannot post urls because I haven't made 15 posts u_u

Sorry for the bad English.. I'm Italian ^^"

Rayquaza.
April 3rd, 2012, 07:58 AM
I can't see the Video, if you PM me the link then I'll post it for you.

khkramer
April 3rd, 2012, 07:59 AM
Only problem is , that it lags a lot..
Or is that fixed?

Ho-oh 112
April 3rd, 2012, 08:04 AM
Only problem is , that it lags a lot..
Or is that fixed?

Fixed because it doesn't lag for me (not unless you are using a lot of events/map layers)

Rayquaza.
April 3rd, 2012, 10:29 AM
For anyone who didn't get the link earlier, here it is: http://youtu.be/BjbP8d3-I5w

zingzags
April 3rd, 2012, 11:14 AM
There is also another issue with H - mode 7 and essentials "integrating", is the amount of lag its going to produce.

Ho-oh 112
April 3rd, 2012, 11:20 AM
There is also another issue with H - mode 7 and essentials "integrating", is the amount of lag its going to produce.

There is a way to reduce lag on H-Mode 7 it's only problem is the start-up of the map which is the part that takes long.

UPDATE: I got the system working pretty well!!


http://desmond.imageshack.us/Himg6/scaled.php?server=6&filename=capture018g.png&res=medium


problems: I had to re-do alot + the screen pos...

Ho-oh 112
April 4th, 2012, 06:24 AM
I just finished alot, here's a video to show you how little lag there is + battles...

P2UZbOMlVqE&feature=youtu.be




Well enjoy the video!

SytheXP
April 4th, 2012, 06:41 AM
Not to bad I must admit I do like it. The only problem with this would be the graphics. If im not mistaken this moves from sprites to 3-d models and as for that you would pretty much need to start from scratch. I have some buddies from school that might be willing to give it a look and see if they can do anything for it. I will let you know later today or tomorrow probably via PM.

Ho-oh 112
April 4th, 2012, 06:47 AM
Not to bad I must admit I do like it. The only problem with this would be the graphics. If im not mistaken this moves from sprites to 3-d models and as for that you would pretty much need to start from scratch. I have some buddies from school that might be willing to give it a look and see if they can do anything for it. I will let you know later today or tomorrow probably via PM.

not 3d models but more something like this:

http://i299.photobucket.com/albums/mm317/MGCaladtogel/hm7_03.png

http://i299.photobucket.com/albums/mm317/MGCaladtogel/hm7_02.png


THIS WAS TAKEN OFF THE ORIGINAL H-Mode7 Thread

SytheXP
April 4th, 2012, 07:40 AM
would this be used for the characters and terrain? or does the terrain not use the same type of diagram.

Ho-oh 112
April 4th, 2012, 09:11 AM
would this be used for the characters and terrain? or does the terrain not use the same type of diagram.


characters are normal that's a terrain's piece of structure

venom12
April 4th, 2012, 01:09 PM
Omg you got it worked :O Great work dude

Ho-oh 112
April 4th, 2012, 03:03 PM
Omg you got it worked :O Great work dude

I still gotta improve stuff (like directions and stuff)

I also centered the player on the screen!

Thanks to XAlien95 I got some tiles! (not in the video)

venom12
April 5th, 2012, 06:11 AM
Its working very good :D Great Work :D Need to move to my project :D

Ho-oh 112
April 5th, 2012, 07:50 AM
BEFORE POSTING ERRORS:

1. Make sure it's not to do with animated tiles (grass tiles/ect.)

2. Make sure it's not posted in bugs (which hasn't made yet so this is currently useless)

3. Look a few posts up and see if someone else posted before you (I don't like people posting multipul errors of the same kind...)

4. DO NOT PM ME ABOUT THE ERROR POST IT HERE!

pokemonmasteraaron
April 9th, 2012, 01:35 PM
I'm blind so 3d doesn't matter to me but it will to my players.
I think I'll release a 3d and a regular version since this 3d version is still in beta.

Rayquaza.
April 17th, 2012, 10:34 AM
do you think there will be a way to make 3D optional when this is completed? I was just thinking this would be good for my game, but only for one map.

IceGod64
April 18th, 2012, 04:22 AM
I know you say not to report anything about animated tiles or whatever, but I wanna make sure you know..

Water tiles seem to trap the player. Even if you try surfing, you'll get stuck as soon are you walk onto a water tile. You can't even escape it by holding CTRL.

Pretty sure you know the grass crashes though.

Anyway, looking good so far! It needs to be tidied up a little in terms of bugs, but it's coming along great!

Ho-oh 112
April 18th, 2012, 05:43 AM
I know you say not to report anything about animated tiles or whatever, but I wanna make sure you know..

Water tiles seem to trap the player. Even if you try surfing, you'll get stuck as soon are you walk onto a water tile. You can't even escape it by holding CTRL.

Pretty sure you know the grass crashes though.

Anyway, looking good so far! It needs to be tidied up a little in terms of bugs, but it's coming along great!

no that's different, I meant the error report from grass tiles.

IceGod64
April 18th, 2012, 02:00 PM
no that's different, I meant the error report from grass tiles.

Oh, another idea...

Could you change the HMode07 data for the map to be read from map metadata or determine it by a maps ID from the script instead of by adding funky brackets and such that alter the maps name? A bit technical, but I'd imagine it's not too hard if you know the script, and since you adapted the script, I'm thinking you would.

Ho-oh 112
April 19th, 2012, 04:59 AM
Oh, another idea...

Could you change the HMode07 data for the map to be read from map metadata or determine it by a maps ID from the script instead of by adding funky brackets and such that alter the maps name? A bit technical, but I'd imagine it's not too hard if you know the script, and since you adapted the script, I'm thinking you would.


good idea I'll use that instead.

IceGod64
April 24th, 2012, 03:20 PM
It doesn't seem to be compatible with the new version of essentials.

Ho-oh 112
April 25th, 2012, 05:36 AM
It doesn't seem to be compatible with the new version of essentials.

I needs ALOT of mods.... I'll get working on this soon I gotta finish working on my new website (yes this one is mine and I think people will like it.)

xalien95
June 7th, 2012, 11:27 PM
Any news from this awesome project? :D

ultimatewolf
November 21st, 2012, 04:52 AM
so far this is awesome i'll follow this project because i want to make a 3d game. and it would be cool if you could add the walking with pokemon script.
edit: can you import 3d models with blender.

Alex2000
June 18th, 2015, 06:06 AM
Hello , how can I adapt this h -mode 7 essentials DS ?

FoxySeta
June 25th, 2015, 12:06 PM
So awesome! Well I think I'll have a video-screencapture of the h-mode 7 during important dialogues. Then I'll play it as normal video wnìith an event to don't get the pokégear glitch, but so I'd like to use that way to don't lag the game mut that takes you a long when you have to load the map. Where can I find it? (Sorry for my terrible English)
Hello , how can I adapt this h -mode 7 essentials DS ?
Hi Alex! Speaking in English on forums is terrible, I know.

Alex2000
June 27th, 2015, 01:25 AM
So awesome! Well I think I'll have a video-screencapture of the h-mode 7 during important dialogues. Then I'll play it as normal video wnìith an event to don't get the pokégear glitch, but so I'd like to use that way to don't lag the game mut that takes you a long when you have to load the map. Where can I find it? (Sorry for my terrible English)

Hi Alex! Speaking in English on forums is terrible, I know.



Ah hello FoxySeta! if you remember me I already knew. In fact we are both Italian, you remember me right?

shiney570
June 29th, 2015, 01:07 AM
Ah hello FoxySeta! if you remember me I already knew. In fact we are both Italian, you remember me right?

i hope you guys know that this thread is older then 3 years? i'm quite sure the author has quit his project.

FoxySeta
August 17th, 2015, 03:34 AM
i hope you guys know that this thread is older then 3 years? i'm quite sure the author has quit his project.
This project is not complete.

shiney570
August 17th, 2015, 05:34 AM
This project is not complete.

sure it isn't complete. the author stopped the project.

FoxySeta
August 19th, 2015, 01:01 AM
Well, here you my error message:
---------------------------
Pokémon Versione Ametista
---------------------------
Exception: ArgumentError

Message: wrong number of arguments(1 for 0)

Game_Event:9:in `initialize'

Game_Event:9:in `nf_particles_game_map_initialize'

ParticleEngine:591:in `initialize'

Game_Map:64:in `new'

Game_Map:64:in `setup_hm7_game_map'

Game_Map:63:in `each'

Game_Map:63:in `setup_hm7_game_map'

HM7 MODIFIED CLASSES:284:in `setup_hm7_test_game_map'

DEMO : TEST MULTI LAYERS:40:in `setup'

PField_Map:597:in `setup'



This exception was logged in

C:\Users\Stefano\Saved Games/Pokémon Versione Ametista/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

I'm using Pokémon Essentials 15.1
sure it isn't complete. the author stopped the project.
Oops! I didn't know. Sorry.