View Full Version : Molemon (Chemistry Project) (Help?)

Lt. Col. Fantastic
April 19th, 2012, 2:06 PM
Hey, I'm doing a chemistry project, and since I'm a major geek, I'm making a pokemon game about Moles. (The unit, not skin thing) And its going alright (I'm using PKMN Essentials and RMXP)

I'd post it, but its not done yet, and I need some help. I never really got the Ruby Scripting Stuff, or any codes really, and I get the same error message in my game, only each time it says its in a different location. The latest one was in line 199 of PokemonControls Script, and its a stack error, stack was too deep. It happens whenever I leave Prof. Jolley's (My chem teacher) lab, after picking my first molemon (Molbasaur) The only thing I've done to the PBS stuff is rename a few pokemon (Molbasaur, Iodinosaur, Charmolder, etc)

Any ideas? I might be able to upload it later if you need to see it.



EDIT: Nevermind, I fixed it. I accidentally pset the transfer player action to another event. Man, I'm so dumb. How'd I miss that?

April 20th, 2012, 3:11 PM
I know you fixed it an all, but just post questions like these in the Essentials forum (http://www.pokecommunity.com/forumdisplay.php?f=244) with the error next time.