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pokemon_card_freak1995
January 16th, 2005, 01:43 AM
pokemon 27

2x bulbasaur
1x ivysaur
1x venusaur ex
2x treecko
1x grovyle
1x sceptile
3x oddish
2x gloom
1x vileplume ex
2x grimer
2x muk ex
2x ekans
1x dark arbok
3x zubat
2x golbat
1x crobat
trainer 13

2x bill maintenance
2x celio's network
1x town volunteers
2x energy search
1x balloon berry
1x switch
2x life herb
1x super potion
1x steven's advice

energy 20

20x grass energy

total: 60

MiNuN*
January 16th, 2005, 11:07 AM
Even though I never played the Pokemon TCG before *or at least won any* I still think 20 grass is not enough to run a plain grass deck. Forgive me if im wrong. >_>

LanceLite
January 16th, 2005, 11:29 AM
it'l be easy to wipe out with a fire typer..... then again cos there are so many differnt cards with the same name i cant tell if all their weaknesses are fire.... a fire/psy deck shud do the trick for this one...

Bullados
January 16th, 2005, 02:45 PM
Time to start the list again...

Too many Pokemon (around 20 is good, less is better, but keep 12 Basics)
Too many evolution lines (no more than 2 total, no more than 1 stage 2; you have 6)
Not enough Trainers (at least 20)

I don't know what you want the deck to focus around, so I don't know where to start fixing it. Sry if this isn't as helpful as you'd like...

Stripes
January 16th, 2005, 11:29 PM
Try to only focus around the Venusaur or the Crobat. It's best not to use both.