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Dr.Razor
May 18th, 2012, 12:34 PM
Hi,
I've working for a couple week on a pokemon engine for DS. I'm planning to make everything open source, with a map editor and a script editor.
I've created a little exemple( with kymotonian graphics:http://kymotonian.deviantart.com/ ). It's like a R/S/E remake

Features:

16x16 Tile engine / colisions
Scripts ( npc, warp)
map Layer / sprit priority
map data on extern file

In progress:

5th gen pokemon data
Pokedex
Battle systeme ( port of Shoddy Battle) : (I'm working this part very hard ;))

How to play:

-Press A to talk to a npc and B to close the dialog box =)

The game works on emulators but not on my ez-flash Vi , can you tell me if it works on your flashcard ? Thanks

Download link:
Download (http://bayfiles.com/file/a7jR/LZTzQS/pokengineDS.rar)

Screenshot:
http://s12.postimage.org/tgmlgjkst/Create_Sprite_42_24779.pnghttp://s13.postimage.org/mcf0zzozr/Create_Sprite_28_24733.pnghttp://s18.postimage.org/mh6fegm6h/Create_Sprite_59_24638.png


If you have any advice in pokemon engine programming, go ahead please =)

Lord Varion
May 18th, 2012, 12:46 PM
This isn't an RPG maker project, is it?

I didn't think they could go into Flash-Cards?

Dr.Razor
May 18th, 2012, 12:52 PM
It's pure libnds programming. You can play it with a DS emulator or on flashcards: it's a nds file.

Air Lock
May 18th, 2012, 02:53 PM
Looks good so far. I don't know about DS programming (gonna try it) but I can give you a few general tips...



Use the information that's already out there. There probably isn't a lot on Pokemon D/P/Pt/HG/SS's engine, but you can go looking.
Use everything you can use. Be creative with this. Whatever tools there are/whatever knowledge there use, use it! Don't be afraid! :)
Be careful now! I think you're messing with a gray line right now. On one hand this isn't a hack. On the other hand, you're giving out roms...

BTW are you experienced with C or C++

Dr.Razor
May 18th, 2012, 03:22 PM
Actually it's a c/c++ projects. Basic battles are working ( no stats and only pikachu is inserted =))

Air Lock
May 18th, 2012, 03:31 PM
Actually it's a c/c++ projects. Basic battles are working ( no stats and only pikachu is inserted =))Ah, in that case, good luck ^^
I'll be keeping my eye on this ;)
Question, do you plan to let people edit the battle system? xD

Lord Varion
May 19th, 2012, 02:49 AM
It's pure libnds programming. You can play it with a DS emulator or on flashcards: it's a nds file.

Oh, that's cool.
I'm not good with this programming stuff, so I was pretty much, unaware.

A little criticism I have is, the font you have chosen, It honestly doesn't look good for where it is.
It would be better if you stuck with the usual Pokémon fonts.

Good luck with this anyway!

dragonnite
May 21st, 2012, 07:28 AM
so one else that writes there games in program that the easy scripting way.
keep up the good work

farmerluk
June 3rd, 2012, 03:02 PM
The game works on emulators but not on my ez-flash Vi , can you tell me if it works on your flashcard ? Thanks




I can confirm it works on my Flash card, looks great; might I add?

Rayquaza.
June 3rd, 2012, 10:56 PM
This looks promising. Even though I use RMXP I still really want to make a Pokémon game for DS.

Also, If you want to put it on a flashcart, there are often translator softwares that come with the product. I suggest If you haven't got one that you look for the appropriate one on the internet. (That matches yours)

Jaydens
June 4th, 2012, 02:32 AM
This looks really nice mate. I think this has potential to do really well, keep it up.

Edit: Also forgot to mention that this doesn't work on my R4 SDHC. I think I know why it's not working on flash cards at the moment. I think you have to patch it with something before it'll work on any flash card.

Team Fail
June 4th, 2012, 04:46 AM
I like where this is going. It looks like it has its bugs, but I'd love to use this once you get a source released. Best of luck with this project.