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flowflow
June 2nd, 2012, 12:54 PM
I'm current making a pokemon mmo style game for fun in game maker 8 and i would like to know how the battle system works in detail(Official pokemon battle system)

Full Metal
June 2nd, 2012, 01:17 PM
This page helped me out immensely for my engine. (http://bulbapedia.bulbagarden.net/wiki/Stats#List_of_stats)

Otherwise:
Trainers have max of 6 pokemon
Each pokemon has max of 4 moves
Every turn, each pokemon currently active uses one move ( deducts one PP )
If a move has 0 pp, it can not be used.
Double Battles:
Two teams of 1 trainer with two pokemon out at once, or two trainers with one pokemon out at once.
Wild Battles can have pokeballs used
Trainer battles can not.
PVP can not use items. ( Hold items still work, however ).

I think that about covers it. :P

flowflow
June 2nd, 2012, 07:10 PM
Otherwise:
Trainers have max of 6 pokemon
Each pokemon has max of 4 moves
Every turn, each pokemon currently active uses one move ( deducts one PP )
If a move has 0 pp, it can not be used.
Double Battles:
Two teams of 1 trainer with two pokemon out at once, or two trainers with one pokemon out at once.
Wild Battles can have pokeballs used
Trainer battles can not.
PVP can not use items. ( Hold items still work, however ).

I think that about covers it. :P

Thanks it really helped, and do you know what the Square root of EV in this picture means?
h t tp : //bulbapedia . bulbagarden . net/wiki/File:HP_calc . png
(Remove spaces)

Maruno
June 4th, 2012, 05:39 AM
Thanks it really helped, and do you know what the Square root of EV in this picture means?
http://bulbapedia.bulbagarden.net/wiki/File:HP_calc.png
(Remove spaces)
EVs work a lot differently in Gens 1 and 2 (which is what this equation is for). In those games, EVs can go up to 65535 each, and the entirely of the base stats of a defeated Pokémon are gained as EVs (rather than adding 1/2/3 as in later games). Because of the way it works, each stat's EVs need to be square-rooted in order for them to provide a reasonable boost to the Pokémon's stats.

I would ignore that equation if I were you, since it's only for the old games.

flowflow
June 4th, 2012, 09:54 AM
EVs work a lot differently in Gens 1 and 2 (which is what this equation is for). In those games, EVs can go up to 65535 each, and the entirely of the base stats of a defeated Pokémon are gained as EVs (rather than adding 1/2/3 as in later games). Because of the way it works, each stat's EVs need to be square-rooted in order for them to provide a reasonable boost to the Pokémon's stats.

I would ignore that equation if I were you, since it's only for the old games.

Yea I kept reading on and found the newer ones, and found out what EV's are xD