View Full Version : Making Pokemon in C++.
July 7th, 2012, 08:55 AM
Edit. Found a partner.
July 7th, 2012, 05:36 PM
First of all, I do not recommend using GLUT. It's been deprecated. Use GLFW instead. Are you only using OpenGL 1.0? Use at least 2.1 with shaders or 3.0+. Otherwise, everything you'd be doing is also deprecated. Then you'd also need GLEW and GLMathematics.
Where is your Pokemon class? I recommend using static variables for things like height so you can access them anywhere. That's all I can say. I can't write your game for you.
July 7th, 2012, 07:05 PM
You dont really have anything here... all you have is a window really
July 7th, 2012, 08:59 PM
I just wanna say, that for one of my assignments in my programming class at Uni I programmed a Pokemon Battle to run text-only out of the command line, with file reading for all the Pokemon/Moves/etc. That took me four weeks to get right, let alone good, and was over 800 lines of code at submission. And even then, moves could only deal damage (i.e. no status or stat raising) and you couldn't use items. Point is, just a battle was hard enough work, so I hope you and your friend aren't being too ambitious with this. Good luck.