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tajaros
July 25th, 2012, 03:58 AM
Here's a tutorial that teaches you how to insert Trainer Sprites using NSE 2.X

Requirements
-NSE 2.X
-MS PAINT
-INFRANVIEW
-VBA/NO$GBA
-A brain! :)

First you must have a Trainer Sprite be sure that's it in 64x64 pixels.
http://i47.tinypic.com/n6yvlu.png

Then next step is to pick a background that's found nowhere in the sprite.
http://i49.tinypic.com/2yw8vgz.png

Save.

Then time to make it 16 colors, open up your sprite in Infranview.

First go to image and click "Decrease Color Depth" and click "16 colors (4 BPP) then click "OK" then save!
http://i49.tinypic.com/202p38.png


Now Open up the 16 colored sprite with Infranview
Now go to Image and click Pallete then Edit Pallete.
This should appear.
http://i46.tinypic.com/rwmc8z.png
Next click the first box you see.
This should appear.
http://i50.tinypic.com/16i8fa.png
Take note of the RGB, the RGB is "4, 2, 4"
After that click the box that corresponds to your background color
This should appear.
http://i48.tinypic.com/xm4shh.png
Take note of the RGB, the RGB is "4, 254, 4"
Now what you need to do is switch their RGB's the Black pallete will be replaced with the Background.
If replaced It should look like this.
http://i47.tinypic.com/i595bq.png
Now replaced the Background Pallete with the Black Pallete
If replaced It should look like this.
http://i48.tinypic.com/4q5yms.png
And if you did everything right the sprite should look like this.
http://i46.tinypic.com/28wh4wg.png
After that save it as another Image.

Now open both sprites in Paint.
Press Ctrl+A in the first sprite then press Ctrl+C then go to the newer sprite and press Ctrl+V there.
After that save it and your done indexing!
If you did everything right you should get this.
http://i49.tinypic.com/2ir1b0m.png


Next Inserting the Sprite.
First open NSE 2.X
http://i46.tinypic.com/2j5l9vp.png
Next, load you ROM
http://i48.tinypic.com/mmy3nl.png
After that click Trainer Sprites and navigate to the sprite you want to replace :)
http://i50.tinypic.com/2namzqe.png
Then goto File, then Import, then Import Sprite Data, and load your sprite and press save.
You should get something like this.
http://i50.tinypic.com/o70g34.jpg
The sprite looks messed up don't worry just do what I do.
First save the image and repoint by going to File and then Save then click on the Magnifying Glass then Ok.
http://i49.tinypic.com/30w60lv.png
After that to fix the pallete go to file Import, then Import Color Table, load you sprite, then save.
http://i47.tinypic.com/2wbxs9c.png
Now to save the pallete go to Edit, then Pallete, and Save pallete to ROM and click the magnifying glass and save.
http://i48.tinypic.com/68vn21.png
And that's it all that's left is to test it! :)


Testing Time

Time to test it!
I used the trainer card as a Screenshot because I changed the Male Hero Sprite... :)
http://i49.tinypic.com/ojdmy8.png
That's all have fun hacking! :)

Credits:
link12552

Trask3000
July 31st, 2012, 05:18 AM
nice tutorial :D, this would really help me since I don't like unlz that much.

C_r_e_a_m_p_u_f_f
August 1st, 2012, 02:54 AM
Nonono you forgot an important thing in your tutorial. While indexing you MUST DESELECT that "Use Floyd-Steinberg dithering" as it adds useless dithering and pixel clusters to your sprites which practically looks ruined if zoomed in to the sprite. Other than that, you made an easy-to-follow tutorial and it might help a few learners.

And important notice: Copy-pasting the real stuff in Paint as described in the Ctrl + A and Ctrl + C thing is wrong. The Windows 7 version of MS Paint does not allow such indexing. I recommend using GIMP as it provides useful tools for working with already indexed sprites.

tajaros
August 1st, 2012, 03:05 AM
nice tutorial :D, this would really help me since I don't like unlz that much.

Thanks, Glad you liked it! :D

Nonono you forgot an important thing in your tutorial. While indexing you MUST DESELECT that "Use Floyd-Steinberg dithering" as it adds useless dithering and pixel clusters to your sprites which practically looks ruined if zoomed in to the sprite. Other than that, you made an easy-to-follow tutorial and it might help a few learners.

And important notice: Copy-pasting the real stuff in Paint as described in the Ctrl + A and Ctrl + C thing is wrong. The Windows 7 version of MS Paint does not allow such indexing. I recommend using GIMP as it provides useful tools for working with already indexed sprites.

Sorry, I don't have GIMP... :( (I don't know anything about it only know MS PAINT xD)

And I don't have Windows 7 yet, I'm using my old computer which has Windows XP and also your right in that Floyd-SteinBerg dithering thingy, also I still don't know in Windows 7 if you can't really copy past the sprite over the other one, so maybe this tut is for Windows XP and Vista only lol :P

But even though you don't do that your sprite is still indexed btw, And also I made this tutorial for hackers that don't like using UNLZ in inserting sprites... :)

On the first place I didn't even want to post a tut on Indexing and go straight to inserting sprites, But I changed my mind cause I see myself b4 what if I were those newbies? xD

Also if you guys think that my Indexing tut is hard, you can use other peoples tut on Indexing Sprites, thank you! :)

C_r_e_a_m_p_u_f_f
August 1st, 2012, 04:20 AM
Actually I meant that in MS Paint Vr Windows 7 if you edit an indexed sprite it will remove the indexing.

GIMP is a free, easy-to-use software which is available in the net easily. I recommend going to the main site (http://www.gimp.org) to get it.

And BTW don't worry your tut is easy to understand and nobody would have any problem understanding it.

PokemonMasters
August 12th, 2012, 03:23 AM
nice tutorial :) very easy to understand :)

phoenixwright47
September 8th, 2012, 07:20 PM
As a phoenix wright fan, i'll try to get my custom phoenix wright trainer sprites in.
great tutorial!

Dylanrockin
October 3rd, 2012, 07:22 AM
Tajaros... your the man now dawg, thanks for making a thread for this that isn't complicated and tedious to follow.

tajaros
October 10th, 2012, 01:41 AM
Also if anyone is still having problems indexing the sprite well then here's a tutorial on how to insert sprites the other way around, may work on Windows 7 users... :)

http://www.pokecommunity.com/showthread.php?t=288641

Enigmatic Emolga
November 6th, 2012, 10:03 AM
So right, I got this nailed, but about the Champion sprite...? How do you edit that?

Naruto200
November 14th, 2012, 07:04 PM
Okay I'm following this step by step (except the copy/paste part which I do in photoshop elements instead of paint shop) and when I go to import it it says

"unable to load sprite, it is either not indexed or in an unknown alpha channel"

tajaros
November 15th, 2012, 01:25 AM
Okay I'm following this step by step (except the copy/paste part which I do in photoshop elements instead of paint shop) and when I go to import it it says

"unable to load sprite, it is either not indexed or in an unknown alpha channel"

By any chance are you using Windows 7? If then you should just follow this tutorial to Index your sprite. http://www.pokecommunity.com/showthread.php?t=288641

Naruto200
November 16th, 2012, 02:25 PM
I actually got it to work ._.

Now on to learning to insert field sprites for the new character.
Oh joy...

I actually got it to work ._.

Now on to learning to insert field sprites for the new character.
Oh joy...

tajaros
November 16th, 2012, 11:04 PM
I actually got it to work ._.

Now on to learning to insert field sprites for the new character.
Oh joy...

I actually got it to work ._.

Now on to learning to insert field sprites for the new character.
Oh joy...

Glad this tutorial helped, and by field sprites you meant OW's right? There are many tutorials here be sure to read them.

Dylanrockin
December 23rd, 2012, 06:20 PM
I can't save my palette data, mainly because my window to save it, is not fully extended downward so I cant save anything because of that problem.

tajaros
December 29th, 2012, 03:56 PM
I can't save my palette data, mainly because my window to save it, is not fully extended downward so I cant save anything because of that problem.

Hmm.. Yeah, I know what you mean I saw your post on PHO.

Idk maybe it's just NSE bugging out.

theRiolvile
April 5th, 2013, 07:26 AM
Where can I download that NSE

tajaros
April 9th, 2013, 06:30 PM
Where can I download that NSE

Download it in this thread.

http://www.pokecommunity.com/showthread.php?t=253701

Hope that helps :)

Eren Jaeger
April 23rd, 2013, 03:45 AM
Thanks! you made inserting easier! xD well.. I tried on unzlgba
and kinda poop my sprite. anyways, thanks! :)

LFCAmmy
May 3rd, 2013, 03:33 AM
how to do it for emerald?

Shadowraze
May 12th, 2013, 02:50 AM
how to do it for emerald?

It's the same thing really. :3

TrainerRed009
June 21st, 2013, 06:22 AM
wow wha a great tutorial.
after this time to learn how to make give pokemon sprite.
thanks.

i'm sorry it should be script not sprite.

xGal
July 5th, 2013, 01:49 PM
Haha this tutorial is pretty nice, I have to say. I actually knew everything here, except for that background palette. I always had to switch between the XXXX color and black on paint after I did that palette swap thing on Irfan and that was a real pain (lol).

Wishbogey
July 14th, 2013, 01:19 AM
I ****ing love you for making this tutorial. I have been struggling to find this on google and here it is. You sir are a lifesaver

Shadowraze
July 19th, 2013, 02:15 AM
Haha this tutorial is pretty nice, I have to say. I actually knew everything here, except for that background palette. I always had to switch between the XXXX color and black on paint after I did that palette swap thing on Irfan and that was a real pain (lol).

Thanks

I ****ing love you for making this tutorial. I have been struggling to find this on google and here it is. You sir are a lifesaver

I ****ing love you too

Shiny Lizard
July 25th, 2013, 10:48 AM
You made my day!!!!! You are the best! ;)

Rezordaxx
September 13th, 2013, 08:30 AM
My pallete looks fine but it is ruined on the image and i did eactly what the tut said :/

Yoshire
October 23rd, 2013, 04:53 AM
Would you say this is better than Unlz because all of a sudden it started acting weird on me. It wont work on the Pokemon Ruby like it was a yesterday, all i see is a black screen. But for the other pokemon games it work. So your saying this method is better than Unlz?

exidia
October 23rd, 2013, 07:27 AM
For Windows 7 users: Download paintXP, its basically ms paint from windows xp. It will work.

loki123
October 26th, 2013, 07:58 PM
aww zoinks, well cool wow thanks for the guide

Generalmareep1
November 22nd, 2013, 06:33 AM
Tries to replace Professor Birch.
Isn't in the Trainer index.

(._.)¬

TheAmazingSpiderMan
November 30th, 2013, 10:44 PM
Great tutorial it can help a lot in hack.

Maglor
April 29th, 2014, 02:16 AM
Thank you very much for this tutorial. I assume I can follow a similiar pattern when replacing "non-battle" sprites.

DNAEmperorX
August 24th, 2014, 04:44 AM
How do I change back sprites for trainers?

Sniper
August 24th, 2014, 05:27 AM
How do I change back sprites for trainers?

I don't know if there's some other way. But I also used NSE to change it but not NSE 2.X, I know there's a tutorial for that around here somewhere. It doesn't take much time to find it anyway :P

geebee05
September 1st, 2014, 07:26 PM
Nice tutorial! it worked, Thanks Bro ^^