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Snarkbutt
August 10th, 2012, 07:47 AM
A new member here, who discovered Pokemon Essentials around 2 weeks ago and found the answer to my long-lived desire to make my own version of Pokemon game. 'Tis a fertile program, but hard to navigate, so I will have many questions, for I am doing ambitious things. I already changed how encounters are compiled and added new forms of Pokemon, so I'm advancing quickly.

Anyway, I'm practising with the tools now, but I will start on a serious project soon, once I modify all the systems to my liking.

Gleam Noiyam
August 10th, 2012, 07:51 AM
I like ambitious people meaning... I like you already! Hi~. I'm Yuki's Sword--the Hyperactive Edward Elric fan! And I do hope you become active and enjoy your stay. :3

Catholic Nun
August 10th, 2012, 07:59 AM
Hey there dude - love the username haha.

Making my own games was never really my thing (I envy you your patience! I just don't have it lol), but I've heard that Pokemon Essentials can be a bit tricky, so you're definitely not alone in needing a bit of help!

If you head down to Game Development (http://www.pokecommunity.com/forumdisplay.php?f=54) (or more specifically the Pokemon Essentials (http://www.pokecommunity.com/forumdisplay.php?f=244) subforum), I'm sure they'll be able to help you with whatever you need. Beyond that I'm pretty much useless to you :P

But anyway, welcome to the forums - I'm sure you'll do great things. Good luck with your game!

Sheep
August 10th, 2012, 08:22 AM
Welcome to PC! (:

Shining pretty much already pointed you to the right place, so I wish you luck with your game. n_n I'm sure you'll get it in no time if you keep working hard at it!

But anyway, stick around and explore the forum, yes? I'm sure you'll love our wonderful community - it's very active with great members and staff alike. Enjoy your stay and feel free to VM me if you'd ever like someone to talk to.

Snarkbutt
August 10th, 2012, 08:48 AM
Thank you, all you friendly people. I'll be sure the let it known when I've gotten somewhere on my projects.