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Umbreon
November 5th, 2012, 10:12 AM
XP Irrlicht

Version: 1.0

Description:
This is a port from Irrlicht to Rpg Maker XP, just like what DemonFire did except mine is open source (not the dll though)

Features As of Now:
3D models (.md2, .obj, ect.) Any models that Irrlicht can support by default
Model Textures (.png, .bmp, ect.) Any Texture that Irrlicht can support by default
Custom BG color (No explanation needed really)
Model Transformation (scaling,rotation,transformation)


Notes:
For now the only help you get is that of which is exampled in the Scene_Irrlicht
I shall in the next release add camera viewing and 2D GUIs
Do not use unless you have some scripting knowledge, otherwise you'll get lost easily
Yes, I know a second screen pops-up (The one is the old game window and the other renders Irrlicht, I'll try to fix this so only 1 window pops up)

Images


http://img194.imageshack.us/img194/9752/irrlicht.png


Finally:
You can vouch that this is mine for 2 reasons 1 the build of mine is very much different than DemonFire's and secondly I added a dll function which the sole purpose is to return my username I use more commonly (Hansiec)

Downloads:
#1.0# (https://rapidshare.com/files/568540691/3d%20project.zip)

Credits:
Hansiec/Ho-oh 112 (which either way is me) -- Creator of the DLL/Ruby Scripts
Irrlicht -- Creator of Irrlicht and the model (with the texture) used for the example
DemonFire -- Of course for giving me the idea for using Irrlicht with RMXP

Rayquaza.
November 5th, 2012, 10:52 AM
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Script 'Irrlicht' line 26: RuntimeError occurred.

LoadLibrary: XPIrrlicht

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Slight technical hitch with this one.

Umbreon
November 5th, 2012, 11:00 AM
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Script 'Irrlicht' line 26: RuntimeError occurred.

LoadLibrary: XPIrrlicht

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Slight technical hitch with this one.

I don't get the error, are you using it as it is plainly? (Don't use with Essentials) Also, you need the two dlls included

Rayquaza.
November 5th, 2012, 11:16 AM
That's probably the problem. What are the dll files?

Umbreon
November 5th, 2012, 11:18 AM
That's probably the problem. What are the dll files?

XPIrrlicht and Irrlicht, both are included, check the zip if you don't have them.

Rayquaza.
November 5th, 2012, 11:31 AM
They're in the folder, I got this though when loading from game.exe:

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3d project: Game.exe - System Error
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The program can't start because MSVCR100D.dll is missing from your computer. Try reinstalling the program to fix this problem.
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Script 'Irrlicht' line 26: RuntimeError occurred.

LoadLibrary: XPIrrlicht

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Nintendork15
November 5th, 2012, 11:38 AM
They're in the folder, I got this though when loading from game.exe:

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3d project: Game.exe - System Error
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The program can't start because MSVCR100D.dll is missing from your computer. Try reinstalling the program to fix this problem.
---------------------------

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Script 'Irrlicht' line 26: RuntimeError occurred.

LoadLibrary: XPIrrlicht

---------------------------

Yeah :/
I'm getting this error as well.

Umbreon
November 5th, 2012, 11:41 AM
Yeah :/
I'm getting this error as well.

What windows version are you guys using?


Anyways here: 66459

If that does not work: 66460

I am using windows 7 64x

Umbreon
November 9th, 2012, 05:06 PM
Alright Updates:

I changed the dll from debug to release this hopefully will remove the dll errors.
I got the game rendering directly onto the rgss window! (Now only 1 window pops up) Should currently be compatible with Essentials
Added A projection (custom camera views)
Added lighting
Added support for Irrlicht's built in sphere/block models
Added Sky Boxes! (Panorama folder)
Added Animation support
Added Gui Support
And much more!

Glitches:
When moving the mouse on the window it flickers black, this is due to the game's internal graphics rendering (I need to cancel this out)

I had to sacrifice the Hangup to continue running the process, unless you all wanted the game to flicker black every time you call Graphics.Update.

Anyways, if you know how to stop XP's internal graphics from rendering, that will be great!

I'll release it next week.

KingCharizard
November 9th, 2012, 07:18 PM
why are you trying to use RMXP and Irrlicht together?

Umbreon
November 10th, 2012, 08:09 AM
1. 3D Support for XP

2. Increases my skills in c++.

3. Increases my skills in Irrlicht.

Mostly, I am doing this because there is no real 3D system, MGC's Hmode7 can only support 1 polygon and can lag which makes it difficult to make a 3D game.

But then again, I suppose the best port from Irrlicht to XP would require a complete re-make of the built in graphics rendering (or at least prevent it from rendering) because this is my only problem, it will start to render if you move the mouse on screen. (if the mouse is off the window or you are holding a button in it will not render)

ppooookkkkkkk
November 16th, 2012, 10:47 AM
will every body be able to make 3d models like bw and add them to there game?

i know it sounds dumb but just asking

Umbreon
November 16th, 2012, 11:12 AM
Yes, because Irrlicht is a 3D engine.