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UnderMybrella
November 9th, 2012, 08:15 PM
Hello ladies and gentlemen, today I present to you, the majestic, the awesome, the very, very in development Java kit for Pokemon, it's..... PEJE!

OK, so why PEJE? PEJE stands for Pokemon Essentials Java Edition, and is designed for those who a)cannot afford or do not wish to buy RPG Maker XP to use Pokemon Essentials b)do not wish to use RMXP c)Those running macs, linux, solaris, basically, non-windows OS's and cannot run them on their computer.

PEJE is influenced and inspired by Pokemon Essentials and shares the graphics, sound and other resources given with the normal Pokemon Essentials. Without Pokéva, PEJE will need to be developed in something like Eclipse, or some other Java IDE, although you could use Notepad....

Anyway, more info can be found at www.peje.wikia.com (http://www.peje.wikia.com), although there is not much on it at the moment...

Now, Pokéva...
Pokéva is a program, designed by me, that will allow you to use PEJE in a manner similar to RMXP. The idea is that it's a Java version of RMXP basically...

More info will be available on this thread at a later date, or on the wiki: www.peje.wikia.com (http://www.peje.wikia.com)

Downloads...
Downloads are currently unavailable as not enough progress has been made to release a beta, however we should have a release for PEJE in a week or two...

KingCharizard
November 10th, 2012, 06:38 AM
Hello ladies and gentlemen, today I present to you, the majestic, the awesome, the very, very in development Java kit for Pokemon, it's..... PEJE!

OK, so why PEJE? PEJE stands for Pokemon Essentials Java Edition, and is designed for those who a)cannot afford or do not wish to buy RPG Maker XP to use Pokemon Essentials b)do not wish to use RMXP c)Those running macs, linux, solaris, basically, non-windows OS's and cannot run them on their computer.

PEJE is influenced and inspired by Pokemon Essentials and shares the graphics, sound and other resources given with the normal Pokemon Essentials. Without Pokéva, PEJE will need to be developed in something like Eclipse, or some other Java IDE, although you could use Notepad....

Anyway, more info can be found at www.peje.wikia.com (http://www.peje.wikia.com), although there is not much on it at the moment...

Now, Pokéva...
Pokéva is a program, designed by me, that will allow you to use PEJE in a manner similar to RMXP. The idea is that it's a Java version of RMXP basically...

More info will be available on this thread at a later date, or on the wiki: www.peje.wikia.com (http://www.peje.wikia.com)

Downloads...
Downloads are currently unavailable as not enough progress has been made to release a beta, however we should have a release for PEJE in a week or two...

you jusr created a topic without any actual work being done announcing your gonna make someting with java... you should have waited to post this and started some actual work.. there is nothing on the wiki so linking it was pointless and this whole topic seems pointless you wont get any supporters for this unless you show actual work and it looks good.

Yamiidenryuu
November 10th, 2012, 10:21 AM
As much as I like the idea of a free Pokemon game engine, you probably should have waited that week or two so you'd have something to show for this.

Umbreon
November 10th, 2012, 12:08 PM
Actually, you should have waited until you've got at least a basic rpg system running. (by this I mean a map reading system, movement, and basic talking npcs running) Besides, you are doing EXACTLY what I am except with a different name. (Or atleast from what I was reading) What about the essentials of MOST games: Encryptions, Saving, ect. I wouldn't really suggest using java to do these as it is REALLY slow, instead you should use c++ and create a library in which to do these with. (This will very much speed up many things and it also protects your encryption algorithm as well.) What about rendering? You can't just render a 3 layered map like that, because what about depth? You'll need to find a way to make sure the player goes under things like trees and over things like grass. With that out the way let's talk about battles, do you even know how to begin to make an AI system? You can't just let an AI choose a random move, you'll need to take in consideration of many many things. (hp, types, items, pokemon, ect.) Then you would need to design a way to make different ranked AIs as well. Trust me a decent Pokemon Kit takes YEARS of hard work and programming to get it where poccil took it. (Then Maruno took it and improved it even further) Pokemon has lots and lots of almost un-noticable features people don't really notice at first. (how shiny pokemon are determined, exp gain ratio, ect.) Finally, I would like to talk about your Pokemon Data Structure, I hope you don't want to load ALL the pokemon, items, moves, ect. into the memory at once, it's just too much. So you would need to write everything in a file and load it like that. (such as what essentials does)

These are some of the basic thing you would need to know even before attempting to create an engine, as without any of these, your game would not run

Cilerba
November 13th, 2012, 01:46 PM
This isn't a resource at all. You've got nothing to show other than a link to an empty wikia. I'm going to lock this. Once you've got more progress, feel free to post a thread again.