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Cilerba
January 8th, 2013, 02:37 PM
If, for some reason, you haven't heard the announcement of the two new Pokémon games, watch this:

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In what ways do you think fangames will change with generation VI being introduced? If you're the developer of a fangame, do you plan on changing up your game once the games are released/further information on them is released?

WinterKirby
January 8th, 2013, 02:50 PM
I do fully intend on adding the new Pokémon into my productions. Of course, acquiring usable sprites may or may not be an obstacle.

Lord Varion
January 8th, 2013, 02:55 PM
http://i.snag.gy/g6rUg.jpg

Too sooon...?
Regardless, I'm adding the starters to my fan game because I currently need fillers for my Pokedex.
I plan to add their evoluotions and any new ones that take my fancy when annouced.

I think this'll be an eye opener for us, I'm sure more people will try a Fully 3D enviroment and Modelled people games, but we've all seen them before.
And maybe some people will try 'demake' the games when released, who knows?

ChaosLord
January 8th, 2013, 03:04 PM
If you're talking about whether or not people will switch over to 3D engines, I doubt it. More than likely though, the Pokemon X and Y region will be devamped to Gen 5 and below graphics, and once more information(Or the game itself) is released, someone on here will probably spend time adding the Metadata and etc. for Pokemon Essentials.

Lord Varion
January 8th, 2013, 03:14 PM
If you're talking about whether or not people will switch over to 3D engines, I doubt it. More than likely though, the Pokemon X and Y region will be devamped to Gen 5 and below graphics, and once more information(Or the game itself) is released, someone on here will probably spend time adding the Metadata and etc. for Pokemon Essentials.

A lot of users have come and gone with 3D engines, all of which slowly died away, there is one floating round the forum, with out screenshots, so i doubt that'll happen.
My point is people were jumping onto the 3D band wagon way before this, but I'm guessing this could make that band wagon a whole lot Bigger!

venom12
January 8th, 2013, 03:48 PM
It will be problem i think to put all sprites of pokemons to essentials, because firts they are in 3ds format, so ripping then will be hard, tilesets the same, for now we dont have tool to rip to those 3ds graphics. So i dont have idea. If someone will make all new sprites for essentials, i could put them in, but the chance is like 1%

Arx
January 8th, 2013, 04:01 PM
It will be problem i think to put all sprites of pokemons to essentials, because firts they are in 3ds format, so ripping then will be hard, tilesets the same, for now we dont have tool to rip to those 3ds graphics. So i dont have idea. If someone will make all new sprites for essentials, i could put them in, but the chance is like 1%

I agree with what you said. It will be hard for people to rip out graphics from these games. Before they do so, it will probably take a long time. So, i don't think the next version of Pokemon Essentials will include their tilesets.

Lord Varion
January 8th, 2013, 04:21 PM
It will be problem i think to put all sprites of pokemons to essentials, because firts they are in 3ds format, so ripping then will be hard, tilesets the same, for now we dont have tool to rip to those 3ds graphics. So i dont have idea. If someone will make all new sprites for essentials, i could put them in, but the chance is like 1%

There are no sprites to rip.
It's all 3D models, the pokémon and humans.

Maruno
January 8th, 2013, 04:25 PM
For some utterly strange reason, XY still use grid-based maps. That makes it easier for RMXP/Essentials games to remain relevant. Of course, demand/attempts for perspective-mapped games will increase.

As for the Gen 6 Pokémon sprites... there won't be any. There will still be icon sprites, of course, which haven't changed since Gen 3 (surely they can afford to paint them in more than 2 colours by now?!), so that's not so bad. Gen 6 Pokémon are going to be fan-made sprites, but that won't put many people off using them.

Any and all graphics in XY are absolutely going to be "de-vamped" and made compatible with RMXP. Eventually.

There's going to be a drive by some people (you know who you are) to overhaul their battle system to look like Gen 6, as if the current battle system doesn't work perfectly fine and is inferior to pictures of a non-playable alternative. I don't think it'll be a huge drive, though, as it seems like too much hassle for someone to recreate with sprites.

Overall, I don't think fangames will change that much. Once some Pokémon sprites have been made, and once new tilesets have been made people will add them to their games; however, from what we know so far, there's nothing remarkable that could feasibly be added to a fangame (particularly one made with the limited RMXP).

Of course, what do I know about making fangames?

It would be nice to see a project start up to make a simple (properly) 3D engine, but I suspect even that is beyond the wit of anyone who cares.

DaSpirit
January 8th, 2013, 04:26 PM
It will be problem i think to put all sprites of pokemons to essentials, because firts they are in 3ds format, so ripping then will be hard, tilesets the same, for now we dont have tool to rip to those 3ds graphics. So i dont have idea. If someone will make all new sprites for essentials, i could put them in, but the chance is like 1%
Ripping from the DS was no problem. I'm sure someone will figure it out.

Anyway, GameMaker supports 3d models. As soon as the ROM is ripped, I could attempt to make something of it.

Lord Varion
January 8th, 2013, 04:43 PM
For some utterly strange reason, XY still use grid-based maps. That makes it easier for RMXP/Essentials games to remain relevant. Of course, demand/attempts for perspective-mapped games will increase.

As for the Gen 6 Pokémon sprites... there won't be any. There will still be icon sprites, of course, which haven't changed since Gen 3 (surely they can afford to paint them in more than 2 colours by now?!), so that's not so bad. Gen 6 Pokémon are going to be fan-made sprites, but that won't put many people off using them.

Any and all graphics in XY are absolutely going to be "de-vamped" and made compatible with RMXP. Eventually.

There's going to be a drive by some people (you know who you are) to overhaul their battle system to look like Gen 6, as if the current battle system doesn't work perfectly fine and is inferior to pictures of a non-playable alternative. I don't think it'll be a huge drive, though, as it seems like too much hassle for someone to recreate with sprites.

Overall, I don't think fangames will change that much. Once some Pokémon sprites have been made, and once new tilesets have been made people will add them to their games; however, from what we know so far, there's nothing remarkable that could feasibly be added to a fangame (particularly one made with the limited RMXP).

Of course, what do I know about making fangames?

It would be nice to see a project start up to make a simple (properly) 3D engine, but I suspect even that is beyond the wit of anyone who cares.

How do you know that there is icon sprites?
And how do you know they haven't revamped them or the party screen altogether to support 3D models?
No Menus nor Sprited based work was shown in the trailer.

Maruno
January 8th, 2013, 05:02 PM
How do you know that there is icon sprites?
And how do you know they haven't revamped them or the party screen altogether to support 3D models?
No Menus nor Sprited based work was shown in the trailer.
Because it would just be daft to have any kind of party screen other than the one we have, which shows all 6 Pokémon at once plus name/HP/something for each of them. Given that sensibility, you then realise that you'd only have a small space for a graphical representation of the Pokémon, and that it wouldn't be worth using a model there, hence icons.

I'm sure they could do alternatives, like use portraits instead. It's unlikely, though. Yes, I don't know for certain, but I really don't think it would change.

Yamiidenryuu
January 8th, 2013, 05:48 PM
Didn't Stadium use portraits for party screens, actually? I think they were just the 3D models cropped to only show the face. They could easily do that here, more easily than trying to incorporate sprites into an otherwise all-3D game. And it would get them out of having to make new sprites for the new Pokemon, since all they need is the one model.

~Glacia~Frost~
January 8th, 2013, 08:38 PM
So I joined PokéCommunity last night in search of ideas for a fangame that I may make in the future; and then the next morning I see the announcement for Pokémon X and Y and instead of giving me new ideas it only reaffirmed some ideas I already had, such as a complete 3D graphic system in overworld and battle screens, a fox based Fire starter and a frog based Water starter ~wow~
For other fangames, I'm not really sure what may happen yet as we only know very little about X and Y for now, though I might say more about this as more information is revealed :)

Luka S.J.
January 9th, 2013, 01:04 AM
The 3D they use for mapping is far more refined than anything we've seen from them so far. The one thing that I disliked about generation 5, was their use of 3D, and the way it was executed. There were minor details that I liked though, like the lookout in B/W/2. The thing that jumps out for me is the battle system. I don't know if any of the fangames now will be able to come even close to competing with them. Not to forget, that the game is 3D, as in on the 3DS. I have a 3DS and having Mario and others jump out of the screen, and playing in real 3D, is one of the best gaming experiences I ever had. This is one of the reasons that I think why the fangames shouldn't try to replicate what Nintendo is doing now, as we can't anymore. I don't think a fangame will ever come out that will replicate the feeling you get when you'd play this Pokemon game on their hand held. I'm not going to be upgrading my game, I'm certain on that. I may or may not add the generation 6 Pokemon either. I just don't see any point in all of us, who made progress, to now try to start again, just for a graphical overhaul. Generation 4 and 5 were already visually appealing as is. There is no real need for the fangame community to go into full 3D now.

Ayutac
January 9th, 2013, 01:35 AM
I agree to the common opinion, 3D-Modelling is another level and unless someone is giving an engine for that, I guess nobody will make it through dreaming.

ActionReplayer
January 9th, 2013, 03:45 AM
Maruno will most likely add to essentials the new moves, someone will make fan sprites of the new pokemon. I don't see anything else happening as a consequence to the sixth gen, at least nothing relevant.

D. Lawride
January 9th, 2013, 05:13 AM
Like Luka mentioned, there's now way fan games are going to compete with the official games graphics-wise. I still think we've reached a point in fan gamed development where we only have two options: grow stale and stick to what he had before, or be innovative in ways different from Nintendo's. I seriously doubt anyone is willing to build an entire 3D engine that will probably not even come close to the official quality.

Conan Edogawa
January 9th, 2013, 05:32 AM
Like Luka mentioned, there's now way fan games are going to compete with the official games graphics-wise. I still think we've reached a point in fan gamed development where we only have two options: grow stale and stick to what he had before, or be innovative in ways different from Nintendo's. I seriously doubt anyone is willing to build an entire 3D engine that will probably not even come close to the official quality.

There are already countless 3ds engines out there. What truly makes it difficult to replicate is coding all the systems (assuming that someone rips all the models from the rom when released). The jump between 2d and 3d is huge, and changes the coding drastically.

D. Lawride
January 9th, 2013, 05:36 AM
There are already countless 3ds engines out there. What truly makes it difficult to replicate is coding all the systems (assuming that someone rips all the models from the rom when released). The jump between 2d and 3d is huge, and changes the coding drastically.

I meant so as to mimic that of the official games. Sure there are a lot of 3D engines out there already, but you'd still have to modify them in order to make them appear similar to the official one, and I'm guessing doing so is no easy task (or maybe it is, I've never worked with 3D so I can't say for sure). The point is that 3D isn't within the reach of expertise of most fan game developers.

Conan Edogawa
January 9th, 2013, 08:33 AM
I meant so as to mimic that of the official games. Sure there are a lot of 3D engines out there already, but you'd still have to modify them in order to make them appear similar to the official one, and I'm guessing doing so is no easy task (or maybe it is, I've never worked with 3D so I can't say for sure). The point is that 3D isn't within the reach of expertise of most fan game developers.

I see where you're coming from. But from what I've seen in the trailer there was nothing to fantastic. So I think it's a matter of a starter kit rather than an engine. And I do agree with you there; creating a kit like essentials to replicate the new generation would be quite difficult.

DaSpirit
January 9th, 2013, 09:08 AM
And I do agree with you there; creating a kit like essentials to replicate the new generation would be quite difficult.
But it's not impossible. You'd be surprised what comes in the future. There were a few projects I've seen that looked better than X and Y. Matching it should be no problem. Whether RPG Maker is powerful enough to handle it by then (people's computer's get better), or everyone will move to another engine is a different question.

Luka S.J.
January 9th, 2013, 09:13 AM
I meant so as to mimic that of the official games. Sure there are a lot of 3D engines out there already, but you'd still have to modify them in order to make them appear similar to the official one, and I'm guessing doing so is no easy task (or maybe it is, I've never worked with 3D so I can't say for sure). The point is that 3D isn't within the reach of expertise of most fan game developers.

There are 3D engines out there, and 3D is possible to achieve. I don't know about everybody else, but even if I could make a 3D engine that resembles Pokemon's, I would never be bothered to do it. What is the point in taking such drastic measures for a fangame? In the end, GameFreak makes a huge profit out of their hard work, we don't have that. Not to mention that we aren't talking about just normal gaming 3D, we're talking about REAL 3D, as in stuff jumping out of the screen and other crap. Who can emulate that? Not only is that super difficult to code/make, but we don't even have the right hardware available to make it happen. So as you can see, the fanbase will never be able to emulate this gaming experience. And it's not worth the time and effort it will take. We all make these games as a hobby. I spend only a few hours a week working on my game. None of us have the time or patience to take fangames to that "big level".

DaSpirit
January 9th, 2013, 09:27 AM
Luka S.J., you are emphasizing it. Real 3D isn't hard to achieve. It's simply Matrix Algebra - and the GPU does it all for you anyway. Either way, all you need to do is a slight downward projection and some arrays for models and you're done. If you're doing 2.5d all you need to do is calculate the angle of the camera and apply it to the stack. Have you seen these?
http://fc00.deviantart.net/fs70/f/2012/210/0/3/pokemon_3d_engine_test_by_daspirit-d5924nc.png (http://daspirit.deviantart.com/art/Pokemon-3D-Engine-Test-317546760)
http://fc05.deviantart.net/fs70/f/2012/358/8/b/pokemon_risingemerald___merry_christmas__by_daspirit-d5p0lql.png (http://daspirit.deviantart.com/#/d5p0lql)
I didn't mean to advertise but it's "real" 3D and I programmed it. Using character models will actually make my code shorter and easier to understand. It's not hard. A 3D battle engine will not be any different either. AND I intend to give away the source code for free when I'm done with the engine.

Maruno
January 9th, 2013, 09:59 AM
I don't think anyone wants to try to emulate the optical illusion that the 3DS does (the so-called "real" 3D Luka was talking about). You could try some variety of 3D glasses if you wanted. It's still beyond pointless, though.

It'd certainly be easier to make a kit, like Essentials, to make 3D fangames with, rather than one person/team trying to make an entire 3D fangame themselves. More help, more input, lower aspirations, etc. I think limiting such an engine to just 3D maps would be best, as Fakemon would still be sprites which are easier to make. This hypothetical engine would definitely not be RMXP, of course. DaSpirit, I'm looking forward to seeing what you come up with; I know nothing about 3D stuff but it seems interesting.

I am somehow reminded of the Justice Associates (http://www.youtube.com/playlist?list=PL3DC338C4715A8C6A) and their world-building. I even wonder if a first-person perspective might work.

I think this is off-topic, though.

Luka S.J.
January 9th, 2013, 10:07 AM
Luka S.J., you are emphasizing it. Real 3D isn't hard to achieve. It's simply Matrix Algebra - and the GPU does it all for you anyway. Either way, all you need to do is a slight downward projection and some arrays for models and you're done. If you're doing 2.5d all you need to do is calculate the angle of the camera and apply it to the stack. Have you seen these?

I didn't mean to advertise but it's "real" 3D and I programmed it. Using character models will actually make my code shorter and easier to understand. It's not hard. A 3D battle engine will not be any different either. AND I intend to give away the source code for free when I'm done with the engine.

I have been following on your game engine, and I know that you use 3D models which are then displayed on the map (xAlien makes those houses). That wasn't my point. Also, that is not what I'm referring to when I say "real 3D", when I say "real 3D", I'm talking about the parallax barrier autostereoscopy display the 3DS utilizes, and allows for stunning glasses-free 3D. Your engine, while it is impressive, is nowhere near that. Your engine resembles what the map scene in B/W looks like - we're one year behind that, and GameFreak took it up several notches. I'm saying that there is no point to try to emulate that stage, the 3DS one. As I said before, it is too much work for a fangame. If I was doing things like that, I'd invest my time and effort into a lucrative game.

I don't think anyone wants to try to emulate the optical illusion that the 3DS does (the so-called "real" 3D Luka was talking about). You could try some variety of 3D glasses if you wanted. It's still beyond pointless, though.

That is exactly what I'm talking about. There will be people de-vamping the tiles, which is also pointless though, as it takes away from the 6th gen experience. I'm saying that people who want to overhaul their games now that the new gen has been showcased, would just be wasting their time. GameFreak passed the point where we try to emulate the experience of playing the official games. I honestly don't think that going for the "gen 6 look" would be a good idea. Why not just enjoy the game when it comes out, and do one's own thing in the meanwhile?

DaSpirit
January 9th, 2013, 10:31 AM
Also, that is not what I'm referring to when I say "real 3D", when I say "real 3D", I'm talking about the parallax barrier autostereoscopy display the 3DS utilizes, and allows for stunning glasses-free 3D. Your engine, while it is impressive, is nowhere near that. Your engine resembles what the map scene in B/W looks like - we're one year behind that, and GameFreak took it up several notches. I'm saying that there is no point to try to emulate that stage, the 3DS one. As I said before, it is too much work for a fangame. If I was doing things like that, I'd invest my time and effort into a lucrative game.
Oh. In that case, what's the point? Barely anyone has a 3D computer monitor. When I think of gaming, I do not think about 3D, it's only a gimmick. I honestly forgot that the 3DS had this feature.

I can easily change the map scene in a matter of an hour. Besides, as soon as rips start flying across the internet, it would be very easy to change stuff (perhaps even easier than spriting). Changing the way the character looks would be as easy as changing a single 64x64 texture and then you're done. Seems easier to modify to me.

Luka S.J.
January 9th, 2013, 10:46 AM
Oh. In that case, what's the point? Barely anyone has a 3D computer monitor.

This is why I'm saying it would be pointless to go after the gen 6 look, as we wouldn't be able to emulate it properly - hence taking away from the whole experience. I can understand going for the 2.5D look GameFreak was using until now; it can be done properly.

Maruno
January 9th, 2013, 10:47 AM
That is exactly what I'm talking about. There will be people de-vamping the tiles, which is also pointless though, as it takes away from the 6th gen experience. I'm saying that people who want to overhaul their games now that the new gen has been showcased, would just be wasting their time. GameFreak passed the point where we try to emulate the experience of playing the official games. I honestly don't think that going for the "gen 6 look" would be a good idea. Why not just enjoy the game when it comes out, and do one's own thing in the meanwhile?
You underestimate the desire for "new for the sake of new" that many fangame makers have. How many times do people change tilesets to the latest style just because it exists? That's why the tiles will be de-vamped in the first place. It doesn't matter to them that said tiles will look too flat or bland in a 2D game (and I for one don't like the lack of outlines around objects and forced top-heaviness of structures in some existing tilesets - that's why Essentials uses FRLG tilesets, because they were made for a 2D game).

Certainly it's not worth trying to replicate Gen 6 and its models, but people are definitely going to have a go with sprites. They'll fail and give up, but it'll happen.


I can easily change the map scene in a matter of an hour. Besides, as soon as rips start flying across the internet, it would be very easy to change stuff (perhaps even easier than spriting). Changing the way the character looks would be as easy as changing a single 64x64 texture and then you're done. Seems easier to modify to me.
This is a very appealing approach. I like the idea of having premade objects you can just put down (like a whole tree or building), rather than painting bits of them over tiles with the possibility of making mistakes. Mapping would certainly be easier even than in RMXP this way. The ground itself is like an RMXP map, except with many more available autotiles and some tile randomisers (for random grass tiles), and a terrain raiser-lowerer like in The Sims. Passability is a separate thing like in the GBA games, rather than a property of tiles. I can imagine it now...

Rayquaza.
January 9th, 2013, 10:59 AM
At least they haven't lost the good old grid map system, it'll make ripping of 3d models easier than if they had just scrapped the whole grid system. If I may also say that in terms of tilesets, essentials is way behind. Graphics/PBS Folder wise, Gen V has only just been slightly incorporated into essentials. I think it'll be sometime before someone rips all the 3d models and sprites from Gen VI because no-one as of late has even come close to cracking the 3ds so it may take longer to get hold of anything (graphics-wise) to do with Gen VI. My advice: Sprite your own stuff, we all knew this day was coming, just not so soon.

Maruno
January 9th, 2013, 11:08 AM
...in terms of tilesets, essentials is way behind.
You say "way behind", I say "uses tilesets created specifically to be used in the way they are, which are proven to contain all the tiles needed to make an entire game (plus some), and which don't need credits other than me (because I ripped/made them)".

Lord Varion
January 9th, 2013, 11:08 AM
At least they haven't lost the good old grid map system, it'll make ripping of 3d models easier than if they had just scrapped the whole grid system. If I may also say that in terms of tilesets, essentials is way behind. Graphics/PBS Folder wise, Gen V has only just been slightly incorporated into essentials. I think it'll be sometime before someone rips all the 3d models and sprites from Gen VI because no-one as of late has even come close to cracking the 3ds so it may take longer to get hold of anything (graphics-wise) to do with Gen VI. My advice: Sprite your own stuff, we all knew this day was coming, just not so soon.

Actually I was seeing something like this coming very very soon.
Only, I was seeing a console based game, and more of a new Shadow Pokémon Based game.

Looking on dA, lots of people are spriting Pokémon from XY.
Mostly the starters though.

Rayquaza.
January 9th, 2013, 11:31 AM
I think you'll find that's because there are only a total of 5 new pokémon that were revealed right from the announcement, whose detail are very scarce as of present.

Lord Varion
January 9th, 2013, 12:12 PM
I think you'll find that's because there are only a total of 5 new pokémon that were revealed right from the announcement, whose detail are very scarce as of present.

And mostly the starters are being sprited.

Also, lots of people have drawn many fan arts of the evolution, some people could sprite them for use.

pkmn.master
January 9th, 2013, 01:37 PM
I don't think that many fangames will make dramatic changes with these titles. There are several advancements, starting with the obivous 3D, which is near impossible to render (at least to compare to the power of the 3ds) in RPG Maker branded engines. Any new mechanics that come with this generation, however, will be more commonly seen. As for the integration of Pokemon, you might not see as many as you think, mainly because there aren't any sprites for these Pokemon right off the get-go since the game is rendered in 3d. All sprites might have to be custom sprited, at least until Nintendo releases official ones. I am excited about X and Y, and I am equally excited to see how people, and myself, tackle this in our fangames.

You say "way behind", I say "uses tilesets created specifically to be used in the way they are, which are proven to contain all the tiles needed to make an entire game (plus some), and which don't need credits other than me (because I ripped/made them)".

I'm pretty sure he is just referring to the current graphic integration in default essentials being behind by three generations, which is ok, since the default version should just be used to show what essentials can do, and leave the rest of the work to the developer.

I don't expect to see many tiles from any future games, now that they are in 3d.

FL
January 9th, 2013, 04:04 PM
In my fangame plans (before BW) I think in several possibilities, Gen V or VI be 3D or not. If Game Freak uses 3D sprites, soon or later we will have an entire set of 2D sprites. This may make the fangames even more unique.

When 3DS is announced, being the 3D the main feature that is followed almost religiously by the companies (I mean that almost every game need to use 3D in some way) I predicted that Game Freak has 98% of chance of making the Gen VI base game with 3D cell-shaded battles, since, in interviews, the producers are searching for a way to made the official games with 3D content using anime-style graphics. When 3D pokédex came, the probably even rise, So Pokémon XY (this name sound soo internal...) announcement came (more earlier that I expected), again with three elemental starters and two legendary pokémon (probably chased by the enemy team again).

For my game (Pokémon Island), I thought before on several cool features for a version 2.0 and wish to put in the game. The new pokémon (with 2D sprites), like I planned before, will be one of these features, although I expected only in 2014 the japanese release, so I planned on release some weeks after the american release (in late 2014 or 2015), but this isn't be possible now.

A 3D fangame? With the ridiculous amount of completed 2D games here? Give 20 years or more and someone in this forum will finishes a fully Pokémon 3D Game.

I can't believe how people follow Game Freak. Of corse, advantage exists, but you don't need to wait the official games come to 3D to come too. I like this change because this may help the fangames to follow less Game Freak, and, maybe, talking about gameplay, go beyond!

I just don't see any point in all of us, who made progress, to now try to start again, just for a graphical overhaul.

I don't think anyone wants to try to emulate the optical illusion that the 3DS does (the so-called "real" 3D Luka was talking about). You could try some variety of 3D glasses if you wanted. It's still beyond pointless, though.QFTW

You say "way behind", I say "uses tilesets created specifically to be used in the way they are, which are proven to contain all the tiles needed to make an entire game (plus some), and which don't need credits other than me (because I ripped/made them)". I agree with Rayquaza. If more that 80% prefer Gen IV/V/VI tilesets and will use them and if aren't bad, official or unofficial, made by several people or not, I believe that the best for this community project will be to use theses tiles, but this is subject to another thread.

Luka S.J.
January 11th, 2013, 08:42 AM
This is a very appealing approach. I like the idea of having premade objects you can just put down (like a whole tree or building), rather than painting bits of them over tiles with the possibility of making mistakes.

I saw a 3D RPG creating program (http://maker3d.tk/) a while ago. The map editor seems nice and simple enough, and is just like what was talked about around.

So, to not go off topic: I think gen 6 Pokemon are probably going to be sprited by fans in B/W style (we might even see some animated ones). I don't know about tiles, still don't think it's a good idea. Oh, and the protagonists and characters might be drawn in B/W style as well (speaking of OWs, and sprites). I'm not going to do it, lol, don't know how to sprite.

Zephyr+
January 11th, 2013, 09:04 AM
I'm sure there will be no shortage of Pokemon sprites, at least, but as for overworlds, seeing as 3D tilesets will be incredibly difficult to rip and implement based on the average skill level of coders here, I don't foresee a transition to 3D overworlds any time soon. 2D (or faux-3D) will probably remain the default for fangames. At any rate, it's just an aesthetic difference.

What's more likely is that there will be alterations to the core gameplay. Just like D/P introduced the Physical/Special split, and B/W introduced Triple and Rotation Battles, I have little doubts that Pokemon XY will bring something new that will change the face of the metagame. That's going to require an updated Essentials engine, as well as included data on all new Pokemon, attacks, items, etc.