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DarkMoonPhase
June 29th, 2013, 12:39 PM
Okay so I bought the Fire Emblem Demo, fell in love and bought the real game. Now I want to talk about the characters and such. I've beat the game. So I want to talk about it. I want to have fun.

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TOPIC
Which your favorite game title and why?(Awakening or Shadow Dragon.)

My Favorite is Tharja. My character is female and I notice how Tharja stalks her. ^-^ There support conversation's are hilarious. Tharja's critical hit comment's are refreshing to hear. ^-^ Thing's like: "Do you like Darkness?"

Nakala Pri
June 29th, 2013, 09:23 PM
Mine must be Gaius. :3 I love him for his wittiness, his candy loving personality and his LOOKS!!! Oh la la la! Talk about dreaminess!!

I am a fan of Tharja and I also like her dark outlook and her sudden creepy outbursts. xD She really is quite funny. Now that I started my new file and have married Gaius, it is now time to make Lon'qu and Tharja to be together! :D

Black Ice
July 1st, 2013, 01:34 AM
i just got the game a few days ago, actually. i don't remember which chapter i'm in, but i beat the horse dude with the wolf berg.

going in blind without a guide or anything is kind of fun but i keep running into new characters that i like and i have to kick someone out of my current party. i've raised 2 guys that ended up getting the boot, kind of sad.

Nakala Pri
July 1st, 2013, 01:51 AM
i just got the game a few days ago, actually. i don't remember which chapter i'm in, but i beat the horse dude with the wolf berg.

going in blind without a guide or anything is kind of fun but i keep running into new characters that i like and i have to kick someone out of my current party. i've raised 2 guys that ended up getting the boot, kind of sad.


If the guy is good or important, it will add another pocket so you can recruit more people! Need any help, drop me a VM.

Warship
July 1st, 2013, 03:31 AM
Mine are Sumia and Lucina the former because of her clumsiness and the latter because she is a beast in battle.

Freezer
July 1st, 2013, 03:54 PM
http://cdn.brawlinthefamily.keenspot.com/comics/2013-06-28-499-TheWeaponTriangle.jpg
i just got the game a few days ago, actually. i don't remember which chapter i'm in, but i beat the horse dude with the wolf berg.

going in blind without a guide or anything is kind of fun but i keep running into new characters that i like and i have to kick someone out of my current party. i've raised 2 guys that ended up getting the boot, kind of sad.
I just solo'd the rest of the game with Donnel at that point.

That dude is the most overpowered Fire Emblem character ever. Even better than Seth.

Also am I the only one who went with the opposite gender avatar? Couldn't care about having a virtual wife, so I thought it'd be more fun. I was somehow wrong, but right at the same time. Avatar is one dimensional, but so is every other character in the game.

R.F.
July 2nd, 2013, 08:03 AM
I'm in my second playhtrough right now and I already rushed through about half of the game in a few hours. At least this time I got Laurent, on my last playthrough I kinda messed up the whole mission, which kinda sucked.

Also I mostly use other characters than in my first playthrough to give it a bit of a change.

Favourite character would be Olivia. She onehitted so many bosses and killed even the final one in no time on my first playthrough xD

Arc
July 2nd, 2013, 12:32 PM
If I have to absolutely choose just one character as my favorite, I guess I would have to say Severa. Yes, yes, people dislike Severa due to the fact that she's a tsundere, but I adore that part of her. Plus, she's one of the better children units.


I just solo'd the rest of the game with Donnel at that point.

That dude is the most overpowered Fire Emblem character ever. Even better than Seth.


Technically, the title belongs to Morgan.

Freezer
July 2nd, 2013, 04:13 PM
Basilio is one of the best characters in the game but to be honest that doesn't say much because the cast is just bad, even for Fire Emblem standards. (which is low.) I was actually hard pressed to think of a character I really like.

Technically, the title belongs to Morgan.
LOL

Morgan ain't CRAP compared to Donnel. Unless you reclass, which shouldn't count because pretty much every character can be the most broken **** in the series because of it.

Reclassing shouldn't exist in the first place. Such a STUPID feature, which sadly is gonna be the standard now. I'm waiting for Grind Emblem 2 (or 3 if you count Sacred Stones), Intelligent Systems! But after Advance Wars 3DS...if they don't ruin it that is.

JayTheKing
July 3rd, 2013, 01:38 AM
I have yet to get the game but i wanted to ask if it has any replay value.And i mean extra missions after you complete it(no DLC),extra modes,achievements.

Freezer
July 3rd, 2013, 03:21 AM
I have yet to get the game but i wanted to ask if it has any replay value.And i mean extra missions after you complete it(no DLC),extra modes,achievements.
It has SO many replay value and is a great great game so go for it.


If you don't care about the "strategy" in "strategy RPG" that is.

R.F.
July 3rd, 2013, 05:24 AM
It has SO many replay value and is a great great game so go for it.


If you don't care about the "strategy" in "strategy RPG" that is.
It must be hard, being forced to play a game you don't like, only because it's part of a franchise you like. Funny enough your love filled posts regarding this game made me actually play it xD

At least it's true that this game isn't as strategic as it's predecessors and a lot easier.

Cordelia
July 3rd, 2013, 08:39 AM
I really enjoy the game and I've put almost 200 hours into playing it. I've done multiple playthroughs and I still can't stop playing it! I have a lot of favorite characters but right now Cordelia is my favorite. I like how she's a first gen who has both the Pegasus Knight line and the Mercenary line, which makes her a dangerous character.

Arc
July 3rd, 2013, 10:16 AM
LOL

Morgan ain't CRAP compared to Donnel. Unless you reclass, which shouldn't count because pretty much every character can be the most broken **** in the series because of it.

Reclassing shouldn't exist in the first place. Such a STUPID feature, which sadly is gonna be the standard now. I'm waiting for Grind Emblem 2 (or 3 if you count Sacred Stones), Intelligent Systems! But after Advance Wars 3DS...if they don't ruin it that is.

Woah woah. You know Donnel is crap too if he doesn't reclass as well too right? Because that Villager class isn't going to be doing him any favors even with Aptitude. But my point in that Morgan is the strongest character in Fire Emblem is due to Morgan being the only child unit that can be the by-product of MU and a 2nd Gen.

With Morgan having a 2nd Gen character as their parent, he/she essentially has the stat modifiers of three characters (ie. MU and the two parents of the 2nd gen character) in comparison to Donnel's awful stat modifiers. Plus Morgan has a MUCH better skill pool than Donnel. But this is strictly from a min-max view, if you're talking the performance of Donnel when compared to Morgan in a main-game playthrough, then sure MAYBE Donnel has an edge.

But, I do agree with you that reclassing shouldn't exist due to the fact that it allows infinite leveling, which isn't the reason why I play Fire Emblem. In all honesty if reclassing was in the next Fire Emblem installment, I would vastly prefer the DS Fire Emblem iteration's version of reclassing.

tl;dr Morgan has the potential to yield much better stat mods in comparison to Donnel's pitiful stat mods. Also, Morgan has a better skill-pool than Donnel.

CarcharOdin
July 3rd, 2013, 10:57 AM
Oh, God, I love this game.

And I love Awkward Zombie, too:

http://awkwardzombie.com/index.php?page=0&comic=040813

Cordelia
July 3rd, 2013, 11:10 AM
I love that comic, haha. I love all of the Manaketes as well. Tiki is pretty amazing but Nah or Manakete Morgan are the most powerful. Manakete Morgan is ridiculous and fun, but that means I'd have to marry Nah, Nowi, or Tiki. I don't mind marrying Nowi because then Nah gets Galeforce as well, but the other two don't maximize Galeforce spread. In my current playthrough, I married Tharja because I finally gave in and wanted to marry the stalker. Also, it gives Noire Galeforce and she makes a bad ass Trickster.

Freezer
July 4th, 2013, 03:52 AM
It must be hard, being forced to play a game you don't like, only because it's part of a franchise you like. Funny enough your love filled posts regarding this game made me actually play it xD

At least it's true that this game isn't as strategic as it's predecessors and a lot easier.
All in a day's work!

But seriously, I wasn't forcing myself (...maybe slightly), I legitimately thought it would get better progressively, seeing as so many love the game.

I have never been so wrong. It got much much worse.

See, if you ask me what my most disappointing game of the gen is, it would be this game. Before it was Street Fighter x Tekken, but I actually had enjoyed that game. This? Doesn't help it set a standard for future titles.

I'd stop picking on it if Intelligent System makes a new Advance Wars, if it's actually as good as the previous games.

Nakala Pri
July 6th, 2013, 01:49 AM
I really enjoy the game and I've put almost 200 hours into playing it. I've done multiple playthroughs and I still can't stop playing it! I have a lot of favorite characters but right now Cordelia is my favorite. I like how she's a first gen who has both the Pegasus Knight line and the Mercenary line, which makes her a dangerous character.

Pegasus knights are too weak! They lack all of the most important skills and they die so easily! It really is frustrating, exspecially since every battle pretty much has archers. :c

Cordelia
July 6th, 2013, 04:09 AM
That's why you give them bowbreaker from Bow Knight or have the DLC and give them Iote's Shield. :D

Miss Doronjo
July 6th, 2013, 07:03 AM
I'm finnnnnally able to attempt the Apotheosis DLC, so, I'm going to take the secret route. ^^ I've managed to give everyone the Limit Breaker skill, as well as get a couple of Rally Spectrum bots like Katarina and Celica. All coupled with Fortitude staffs and one Goddess' Staff. Also pretty much everyone has Aegis and Gale Force. I hope it's not too hard though - I hear it's intense around the 3-5 waves. .__.;;

Sheep
July 6th, 2013, 02:37 PM
Surprised I haven't posted here yet. o~o Love this game! I've been trying and trying to get my hands on the Golden Pack DLC since I want its contents but Nintendo won't take Discover as a payment method. I'll probably have to buy a $20 eShop card.. sucks you can't get them in $10s or something. :(

Going to do a hard mode run as soon as I get that DLC!

Freezer
July 6th, 2013, 03:30 PM
Going to do a easy mode run as soon as I get that DLC!
Fixed that for you. :D


But seriously guys don't buy the DLC. Don't encourage that awful DLC policy, nevermind how overpriced they are. :/ Game is already easy enough for a pay to win DLC, unless you're playing lunatic.

Sheep
July 6th, 2013, 03:57 PM
Fixed that for you. :D


But seriously guys don't buy the DLC. Don't encourage that awful DLC policy, nevermind how overpriced they are. :/ Game is already easy enough for a pay to win DLC, unless you're playing lunatic.

I'm mainly after the DLC to help me with later hard mode maps and lunatic, so yeah. Pretty sure I can do whatever with my own money but I do think FE has a lot of DLCs. Altogether they're definitely worth more than the entire game, haha. That's why I only have my eye on one or two.

Attribule
July 6th, 2013, 04:25 PM
Fixed that for you. :D


But seriously guys don't buy the DLC. Don't encourage that awful DLC policy, nevermind how overpriced they are. :/ Game is already easy enough for a pay to win DLC, unless you're playing lunatic.

Making something faster =/= making something easier.

Not everybody enjoys slow grinding. The DLC doesn't do anything but speed up the exact same process you'd be doing without it. It's like saying a game that defaulted to 2hour turns was made "easier" because there was DLC that shortened it to 2minute turns. More time =/= more challenge. Challenges your patience maybe...

Freezer
July 6th, 2013, 04:53 PM
Wow

So how come I beat the game with very little grinding and money on hard mode (classic)? Hard mode isn't "hard" at all with only little grinding. :/ Getting numbers out of my ass, 90% of the play time was on the main chapters and some side quests. Oh, I also only reclassed Donnel out of villager, and Morgan.

The only reason I can see why anyone wants to take all this time grinding and getting money (aside from lunatic) is to maximize everyone's stats and reclassing and crap. But honestly I see that as a waste of time anyway, so might as well waste money too. Ain't exactly worth it just to "speed up the process" though, if you ask me. That's even worse than making it easier.

DarkMoonPhase
July 6th, 2013, 09:00 PM
-Topic Change-

Which is your favorite Fire Emblem Title and why?

I only played Awakening, so I just want to hear some commentary notes about why you play you version.

Callīope
July 6th, 2013, 09:08 PM
I'm mostly bad at strategy games, so I haven't bothered with any Fire Emblem games except Awakening. I only played it because some of my friends bugged me about it until I finally gave it a go. I think a big part of it was the characters and the relationship aspect, which I thought was hilarious and had to see it for myself. I played on Casual which is something that most FE games don't have. I would suck at them, to say the least. XD

R.F.
July 7th, 2013, 10:47 AM
I haven't played too many Fire Emblem titles besides Awakening. I've tried some of the GBA titles but being me means being a perfectionist leading to a point where I want all units at first try and not losing one single unit and multiple retrys lead to simply losing interest.

In the moment I'm trying Fire Emblem 2 (NES game). It looks pretty nice, but has some technical drawbacks (well, as I said it's a NES game xD).

Cordelia
July 7th, 2013, 11:16 AM
I'm pretty interested in playing the GBA Fire Emblem games, but they're so dang hard to find ;-;

Sheep
July 7th, 2013, 11:34 AM
Awakening was my only FE title so of course it's my favorite. I loved the clean/sleek art style and the story was very engaging. Will probably buy all other FE games in the future, provided I have the system for it. :D;

th3shark
July 19th, 2013, 06:28 PM
My first FE game was Radiant Dawn for the Wii. I played on easy, and it was kinda fun. FE :A just blows that game out of the water. I'm playing through on Classic/Hard right now, and it's the second most intense, challenging, and rewarding game I've ever played. First is Contra 4 (why has nobody played this game!?!?!?).

Digressions aside, does anyone else miss the ability to push units? That was awesome!

Sheep
July 19th, 2013, 06:36 PM
I've never played any other FE games so I don't know about pushing. ;_; But kudos to you for doing classic! I'd like to try that after my current hard casual run.

Nuke
July 26th, 2013, 07:17 PM
I've been needing a new game on my 3DS for a while so I played the demo for this last night to see what it would be like. I enjoyed it (especially the 3D, I haven't played many games with 3D but this has been the best so far) so I'm wondering what the difficulty is like in the main game. I'm not used to the genre so if it's particularly difficult, I might struggle with the game if I buy it that's all. What would you players say about the difficulty?

R.F.
July 27th, 2013, 03:08 AM
I'm not used to the genre so if it's particularly difficult, I might struggle with the game if I buy it that's all. What would you players say about the difficulty?
If you are new to this genre it shouldn't be much of a problem. This game is actually pretty easy and even if you have some problems you can easily level you characters a little bit. Leveling in this game is pretty easy and really fast.

Seth Rollins
July 27th, 2013, 03:17 AM
I bought this game yesterday I thought it was a random game but ha, I was wrong. its just awesome. I love it. I like how you can create your own character. And the story is great. Still didnt beat it tho, but I'm looking forward to see how the storyline ends. The fighting system is great too, when you're close to your enemy you can attack and when he approaches you can defend...etc. So thats it I guess.

Major Fullbuster
July 27th, 2013, 12:36 PM
Ah, Awakening...Personally, it's not my favorite, (although it IS fun maxing everyone's stats and watching my friend's reaction when he attempts to fight my Streetpass team) since IMO the character's personalities were really exaggerated and there's absolutely no balance between characters, unlike other games in the series where some units will always suck. Shadow Dragon was by far the worst game in the series. The graphics were improved and all, and healing units gain EXP by healing, but otherwise, it was just a copy of the original. Awakening was still an really good game though, and it's definitely worth a play or two.

shadowdueler474
July 28th, 2013, 10:21 PM
My favorite Fire Emblem game is Path of Radiance. All around I also think it is objectively the best Fire Emblem game. The story was great such as with the entire subplot between Ike and the Black Knight and other stuff. The hard difficulty was challenging but never went to ******** difficulty (Like some chapters in Blazing Sword). The characters had their quirks but weren't as blown out of proportion as in Awakening. The stupid weight system that was in the GBA FE was finally dropped in this game which made female characters much more playable. All around I felt that it didn't do anything super spectacular (like with Radiant Dawn and the battle system, or like Awakening with the entertaining supports, Sacred Stones with the villain's) except I found the story to be really good, but it never crashed in any areas (Radiant Dawn with it's bad writing, Awakening with it's bad writing and already mediocre story, Blazing Sword and Sacred Stones and Sealed Sword with a lot of bland characters, Sacred Stones with it's easy as crap gameplay). So that's what lands it as my favorite. Also I like how Tormod and Muarim don't have like 8 chapters of availability in this game unlike in Radiant Dawn.

Nuke
July 29th, 2013, 12:43 PM
If you are new to this genre it shouldn't be much of a problem. This game is actually pretty easy and even if you have some problems you can easily level you characters a little bit. Leveling in this game is pretty easy and really fast.

That's very good to hear, I think I'll attempt to pick it up this week then. Really looking forward to the story.

SomariFeyWright
August 10th, 2013, 08:43 PM
A bit of a dead thread, but I digress.

My favorite Fire Emblem game is Fire Emblem (7). Of all the games I've played thus far, it just got everything right. It had a very raw but fair difficulty that made it worth the time. Every character had their own personalities, and with only Awakening ahead of it (as far as I know), this game is the second-best at making them all likeable. Supports were annoying, of course, but still worth it to achieve, bevause they really fleshed out the characters. As well, the lords' character development was very strong and believeable, and every time the story threw a punch at the characters, it jabbed you too.

Plus, it had Nino~

Aeroblast
August 23rd, 2013, 08:24 AM
Shameless 11-day bump.

Awakening is the only Fire Emblem games I have so far and played through half-way for the second time (I accidentally deleted my first save). After I finish awakening I might try Sacred Stones I have from ambassador.

Chapter 10 got me twice emotionally, and that's saying something since I don't get moved easily, though I've yet to experience this kind of sadness in many games. Mustafa might be the first enemy boss that I really didn't want to kill... This music tops off the glory.

MfvY1S-j67k

Cerberus87
September 21st, 2013, 06:59 PM
I know, it's an old thread, but it IS the Fire Emblem: Awakening thread, so...

Anyway, I just started playing this, and I'm hooked. Problem is, this is my first tactical RPG ever. When I bought the game I really thought it was going to be a hack 'n' slash game like Zelda, lol.

But anyway, do you recommend that I play at least one time on Normal difficulty? Because I tried that and it was relatively easy. Then I moved up to Hard and, well, let's say I'm not enjoying the fact peasantry enemies can do battle with my troops quite effectively. I'd expect less power from random mooks. So it meant I was too dependent on Frederick to score some early kills just to make me gain an upper hand.

Another reason why I want to try Normal again is that I'm doing it blind and therefore I don't know most of the features of the game. I heard you can make characters marry, and there are also lots of side stuff I want to know beforehand.

Dragon
September 21st, 2013, 08:12 PM
I know, it's an old thread, but it IS the Fire Emblem: Awakening thread, so...

Anyway, I just started playing this, and I'm hooked. Problem is, this is my first tactical RPG ever. When I bought the game I really thought it was going to be a hack 'n' slash game like Zelda, lol.

But anyway, do you recommend that I play at least one time on Normal difficulty? Because I tried that and it was relatively easy. Then I moved up to Hard and, well, let's say I'm not enjoying the fact peasantry enemies can do battle with my troops quite effectively. I'd expect less power from random mooks. So it meant I was too dependent on Frederick to score some early kills just to make me gain an upper hand.

Another reason why I want to try Normal again is that I'm doing it blind and therefore I don't know most of the features of the game. I heard you can make characters marry, and there are also lots of side stuff I want to know beforehand.

I would say so - it all depends on your preference, really. I tried Normal, but it was too easy for me, so, it was off to Hard for me. Hard mode is pretty tough around Chapters 1 ~ 6 because they do deal considerable amounts of damage if you're not careful. D: (including a bit where Frederick gets OHKO'd by a Warrior's hammer... yeah). You really do have to be careful and rely on Pair ups for Hard mode, until you get the option to grind a bit in the DLC pack, or from random Risen in the area. Thennnn you'll find that it's relatively easier. XD

And yes, you can marry characters if you have male & female support comparable characters that are ranked S in support. Sometimes it's better to marry certain characters for certain skills for their children - like, if you marry Sully & Gaius, you can get Kjelle who can be a Pegasus Knight and thus have Galeforce... I think. @_@

Cerberus87
September 22nd, 2013, 12:26 AM
I would say so - it all depends on your preference, really. I tried Normal, but it was too easy for me, so, it was off to Hard for me. Hard mode is pretty tough around Chapters 1 ~ 6 because they do deal considerable amounts of damage if you're not careful. D: (including a bit where Frederick gets OHKO'd by a Warrior's hammer... yeah). You really do have to be careful and rely on Pair ups for Hard mode, until you get the option to grind a bit in the DLC pack, or from random Risen in the area. Thennnn you'll find that it's relatively easier. XD

And yes, you can marry characters if you have male & female support comparable characters that are ranked S in support. Sometimes it's better to marry certain characters for certain skills for their children - like, if you marry Sully & Gaius, you can get Kjelle who can be a Pegasus Knight and thus have Galeforce... I think. @_@

Yeah I'm looking at the marriage possibilities and it's a very complex game, very interesting. I just wish I was a little better at it... Chapter 4 gave me lots of trouble and I only conquered it due to a lucky start where I used Frederick as a meatshield and he evaded a few hits, giving me more time to prepare.

I scrapped the first playthrough because Chrom and the MU were a bit underleveled, now I'm in a bit of a better situation. I haven't been using pairs much because I don't understand exactly how they work, for example if the unit that's leading the pair makes an action I probably can't switch to the other to make another action, which would be a bit broken because you'd be able to traverse the map twice.

Not planning on doing Lunatic any time soon, although I believe you don't even need to play on Classic to unlock Lunatic+.

Also I hate Chrom's English voice. He doesn't look any older than 20, and they give him the voice of a 40-year-old...

InMooseWeTrust
September 23rd, 2013, 02:16 AM
Yeah I'm looking at the marriage possibilities and it's a very complex game, very interesting. I just wish I was a little better at it... Chapter 4 gave me lots of trouble and I only conquered it due to a lucky start where I used Frederick as a meatshield and he evaded a few hits, giving me more time to prepare.

I scrapped the first playthrough because Chrom and the MU were a bit underleveled, now I'm in a bit of a better situation. I haven't been using pairs much because I don't understand exactly how they work, for example if the unit that's leading the pair makes an action I probably can't switch to the other to make another action, which would be a bit broken because you'd be able to traverse the map twice.

Not planning on doing Lunatic any time soon, although I believe you don't even need to play on Classic to unlock Lunatic+.

Also I hate Chrom's English voice. He doesn't look any older than 20, and they give him the voice of a 40-year-old...

You need to play Lunatic Classic to unlock Lunatic+. Playing Lunatic Casual unlocks only Lunatic+ Casual. I'm thinking of playing Lunatic Casual and then Lunatic+ Casual just because permadeath makes the game that much more tedious by making you constantly reset. I honestly just don't see the point of resetting 12 times per chapter (and on almost every Spotpass, Streetpass, and Risen) just because one character got axed.

Right now I'm playing on Hard Casual for easy grinding of extra characters. That includes a few Streetpass avatars, some female spotpasses that I really like, and the males with Galeforce (for obvious reasons). In my Lunatic+ run I'll sweep the game by buying these guys from the Avatar Logbook.

I married Nowi this time around because I want Morgan to be a Manakete and Nah to have Galeforce.

I only bought one DLC pack (Golden Pack) specifically to eliminate some grinding elements. I'm debating with myself right now whether or not to buy the pack with Dread Fighter/Bride. Olivia as an assassin with Galeforce is already deadly, so I wonder how much more terrifyingly overpowered she and a few other female characters can be.

Cerberus87
September 23rd, 2013, 12:14 PM
You need to play Lunatic Classic to unlock Lunatic+. Playing Lunatic Casual unlocks only Lunatic+ Casual. I'm thinking of playing Lunatic Casual and then Lunatic+ Casual just because permadeath makes the game that much more tedious by making you constantly reset. I honestly just don't see the point of resetting 12 times per chapter (and on almost every Spotpass, Streetpass, and Risen) just because one character got axed.

Right now I'm playing on Hard Casual for easy grinding of extra characters. That includes a few Streetpass avatars, some female spotpasses that I really like, and the males with Galeforce (for obvious reasons). In my Lunatic+ run I'll sweep the game by buying these guys from the Avatar Logbook.

I married Nowi this time around because I want Morgan to be a Manakete and Nah to have Galeforce.

I only bought one DLC pack (Golden Pack) specifically to eliminate some grinding elements. I'm debating with myself right now whether or not to buy the pack with Dread Fighter/Bride. Olivia as an assassin with Galeforce is already deadly, so I wonder how much more terrifyingly overpowered she and a few other female characters can be.

I wish they hadn't named it "Casual" because it makes the game look like it's easier... Well it IS easier, but only in the sense that there's more room for mistakes. Most people restart if they lose a character in Classic anyway, so by playing Casual you're just spared of something tedious, as you said.

Dragon
September 23rd, 2013, 12:38 PM
I wish they hadn't named it "Casual" because it makes the game look like it's easier... Well it IS easier, but only in the sense that there's more room for mistakes. Most people restart if they lose a character in Classic anyway, so by playing Casual you're just spared of something tedious, as you said.

Yeah, anytime I have a character killed, I just restart the chapter anyway. xD I guess Casual mode is just a way to save some time on that front. ;~;

Freezer
September 23rd, 2013, 01:40 PM
Casual doesn't just kill the tedium, it kills pretty much any strategy. Allowing a way bigger margin for error also allows for more careless planning because there's little risk in doing whatever you want.

People can complain about losing your units/restarting all they want, but that's the big feature that ensures player got to be careful and start playing smart. Want to avoid tedium/losing a character? Then start playing smart. The classic setting is pretty much an insurance for that, and it's the way the game is designed. Fire Emblem uses RPG stats and the fear of restarting/losing a unit for strategy, it's not like Advance Wars in which the strategy is based around units placement and difficulty. It's good game design and what sets it apart from other RPG and strategy games.

With casual, you pretty much get rid one of the two main things that make Fire Emblem. The other, the RPG stats aren't a problem now because of grinidng. Before you had to balance the experience you get so you have a balanced team of strong units. That's bad game design, which is something Awakening is filled with.

Cerberus87
September 23rd, 2013, 02:32 PM
Casual doesn't just kill the tedium, it kills pretty much any strategy. Allowing a way bigger margin for error also allows for more careless planning because there's little risk in doing whatever you want.

People can complain about losing your units/restarting all they want, but that's the big feature that ensures player got to be careful and start playing smart. Want to avoid tedium/losing a character? Then start playing smart. The classic setting is pretty much an insurance for that, and it's the way the game is designed. Fire Emblem uses RPG stats and the fear of restarting/losing a unit for strategy, it's not like Advance Wars in which the strategy is based around units placement and difficulty. It's good game design and what sets it apart from other RPG and strategy games.

With casual, you pretty much get rid one of the two main things that make Fire Emblem. The other, the RPG stats aren't a problem now because of grinidng. Before you had to balance the experience you get so you have a balanced team of strong units. That's bad game design, which is something Awakening is filled with.

Hmmm, so would you say that chess doesn't have any strategy because it's a game where sacrifices are sometimes required in order to win? The pieces come back in the next match anyway.

From what I could gather, if you're going to restart the maps anyway, then permadeath just makes the game become a chore. A Nuzlocke run of a Pokémon game is basically the same thing as FE:A's Classic mode. It's actually more unfair since you may end with weak mons because of bad luck with each capture. The whole point of a Nuzlocke is to make you become attached to your mons and to add difficulty because they're gone for good when they faint. If you were allowed to reset when an enemy wipes you out due to a random crit or some other hax, what would be the point of Nuzlocking the game? You might as well just spare the trouble and use Revives and PC's when applicable. A 6-0 win in Pokémon is as valuable as a 1-0 win.

The bad game design surfaces when a feature doesn't work as intended. If most FE players (including you since you've admitted to it) will reset because they lost a unit (even a lowly unit), the feature is not working as intended because a loss is supposed to be felt and impact your gameplay severely. Resetting eliminates the impact of losses. The added difficulty of Classic mode isn't in losing the unit in the battle it dies, but in not having the unit in future battles (especially if it's a prized unit). If you advocated Classic mode just because of strategy, then they could've just made the game with only Casual mode and added bonuses if you beat a map without losing characters like so many other games do, and which I think is most reasonable (Pokémon Stadium for the N64 gave you a continue for every enemy you beat without losses, for example).

Finally, this is an RPG. Cheap crits, untimely counters and bad RNG rolls do exist. No playing smart will get around an unfortunate crit that forces you to restart. I think if they wanted to make it a truly hardcore experience, they would've added autosave after each turn on top of permadeath to drive off the "hardcore" players who reset and add some truth to that "every decision counts" they write below the Classic option.

Freezer
September 23rd, 2013, 03:19 PM
Hmmm, so would you say that chess doesn't have any strategy because it's a game where sacrifices are sometimes required in order to win? The pieces come back in the next match anyway.
Terrible analogy. Not even the same context.

From what I could gather, if you're going to restart the maps anyway, then permadeath just makes the game become a chore.
To you maybe, but no one is forcing you to restart. No one is forcing anyone to restart. It's a choice.
A Nuzlocke run of a Pokémon game is basically the same thing as FE:A's Classic mode. It's actually more unfair since you may end with weak mons because of bad luck with each capture. The whole point of a Nuzlocke is to make you become attached to your mons and to add difficulty because they're gone for good when they faint. If you were allowed to reset when an enemy wipes you out due to a random crit or some other hax, what would be the point of Nuzlocking the game? You might as well just spare the trouble and use Revives and PC's when applicable. A 6-0 win in Pokémon is as valuable as a 1-0 win.
Comparing two different things again. What are you on about? Fire Emblem isn't about getting attached to units at all, but losing a unit can be critical in situations.

If I wanted to do I could restart in Nuzlocke if a Pokemon I liked died, but it defeats the purpose. Doesn't it? You see where I'm getting at?

Plus in Fire Emblem, restarting allows the player to adapt to the situations and get used to enemy placements, their classes, map designs and pretty much everything pertaining to the series and using it to your advantage. Teaching by trial and error, basically. Eventually you'll get to the point where you can afford losing a unit. Good Fire Emblem players sacrifice units, actually.

The bad game design surfaces when a feature doesn't work as intended. If most FE players (including you since you've admitted to it) will reset because they lost a unit (even a lowly unit)
Huh? Where? Where did I admit that?

the feature is not working as intended because a loss is supposed to be felt and impact your gameplay severely. Resetting eliminates the impact of losses.
The added difficulty of Classic mode isn't in losing the unit in the battle it dies, but in not having the unit in future battles (especially if it's a prized unit). If you advocated Classic mode just because of strategy, then they could've just made the game with only Casual mode and added bonuses if you beat a map without losing characters like so many other games do, and which I think is most reasonable (Pokémon Stadium for the N64 gave you a continue for every enemy you beat without losses, for example).
Uh, nope. That's not Fire Emblem.
This is how the series is designed. This is how the fans of the series and the players like it. The games are supposed to be unforgivable, and it's not supposed to be for everyone. Or do you think competitive fighting games are stupid because all the moves are made with stick motions instead of just easier button pushing?

It's an annoyance to most in the first playthrough of a game, perhaps, but the series has the merit of being replayable. Subsequent playthroughs are all about long term strategy, and all this allows Fire Emblem to have this kind of unique replay value.


Finally, this is an RPG. Cheap crits, untimely counters and bad RNG rolls do exist. No playing smart will get around an unfortunate crit that forces you to restart. I think if they wanted to make it a truly hardcore experience, they would've added autosave after each turn on top of permadeath to drive off the "hardcore" players who reset and add some truth to that "every decision counts" they write below the Classic option.
You can easily avoid that if you're used to way the game is designed. There's a counter for crits and misses, so you know what you're getting into. If you lost the gamble, it's your fault, not the game's. RNG is only a ***** when levelling up.


Fire Emblem always had a steep learning curve, but the series is highly rewarding if you stick with it because of that. All the features in the game, and "Classic" mode, is what allowed the series to have that merit. In an essence, the games are timeless because of it. Awakening is not, and will be looked back on rather negatively by strategy enthusiasts. (Already starting to kick in, actually...)

Aeroblast
September 23rd, 2013, 05:03 PM
I think Casual is a good way for someone to get to know the basic mechanics of the game for series beginners. In my case I started out with Normal/Casual and then moved up to Hard/Classic after accidentally deleting my original save file. I haven't had much problems adjusting to the difficulty.

Casual also adds another depth into the game I think. For example Lunatic/Casual will be a very different gameplay than a Normal/Classic. To me both modes have their merits even if one may be lesser than another.

SmashBrony
September 23rd, 2013, 06:06 PM
I like the casual mode because I like being able to save at anytime...
To me, it doesn't matter about the whole "unit comes back" thing...
I refuse to let any of my units die & will reset to save them, casual or classic.

But I do try to play smart so it wouldn't happen in the first place...

Cerberus87
September 23rd, 2013, 08:25 PM
Terrible analogy. Not even the same context.

Aren't both strategy games?

To you maybe, but no one is forcing you to restart. No one is forcing anyone to restart. It's a choice.

A choice that defeats the purpose of the game.

Comparing two different things again. What are you on about? Fire Emblem isn't about getting attached to units at all, but losing a unit can be critical in situations.

If I wanted to do I could restart in Nuzlocke if a Pokemon I liked died, but it defeats the purpose. Doesn't it? You see where I'm getting at?

Plus in Fire Emblem, restarting allows the player to adapt to the situations and get used to enemy placements, their classes, map designs and pretty much everything pertaining to the series and using it to your advantage. Teaching by trial and error, basically. Eventually you'll get to the point where you can afford losing a unit. Good Fire Emblem players sacrifice units, actually.

I'm not comparing two different things. Don't twist my words. The feeling of attachment in a Nuzlocke is just an excuse, something for the lulz. The real point of the ruleset is to make the game harder, by using self-imposed rules much similar to, you guessed, FE. It actually is more unfair because the RNG may give you bad Pokémon as the first encounter in each route, so you're stuck with an unbalanced team that won't allow you to beat the game unless you grind a lot, whereas in FE the only really bad thing that can happen are poor level ups. Of course, a Pokémon battle against the AI is pathetically easy compared to a FE map, but you're still learning the opponent by restarting.

Also, how is restarting in Pokémon (or any game, for that matter) not "teaching by trial and error" compared to FE? It's the same thing. AI is scripted. If you restart enough times, you'll learn the AI routines and prepare accordingly. That's true for absolutely any game, but it's a horrible mechanic. And with permadeath and last saves, FE ends up intensifiying it, which is a problem. In the vast majority of games, you only restart if you lose. In FE people restart if one of their characters is shot down, it isn't even the loss of the battle.

Huh? Where? Where did I admit that?

You advocate Classic mode and say restarting is okay, even to the point of justifying it. You may have given me the wrong impression.

Uh, nope. That's not Fire Emblem.
This is how the series is designed. This is how the fans of the series and the players like it. The games are supposed to be unforgivable, and it's not supposed to be for everyone. Or do you think competitive fighting games are stupid because all the moves are made with stick motions instead of just easier button pushing?

It's an annoyance to most in the first playthrough of a game, perhaps, but the series has the merit of being replayable. Subsequent playthroughs are all about long term strategy, and all this allows Fire Emblem to have this kind of unique replay value.

Well I guess it's a good thing that they realized that not everyone is a masochist and included Casual mode, although they gave it this unfortunate name to allow the "hardcore" players to make fun of the "casuals", it seems.

You can easily avoid that if you're used to way the game is designed. There's a counter for crits and misses, so you know what you're getting into. If you lost the gamble, it's your fault, not the game's. RNG is only a ***** when levelling up.

Roll of the dice is a ***** in every RPG. Can't see how it's my fault when the enemy has only a 5% crit chance and he crits, irrespective of the game.

Fire Emblem always had a steep learning curve, but the series is highly rewarding if you stick with it because of that. All the features in the game, and "Classic" mode, is what allowed the series to have that merit. In an essence, the games are timeless because of it. Awakening is not, and will be looked back on rather negatively by strategy enthusiasts. (Already starting to kick in, actually...)

Why, because FE:A is "easier"? Easier doesn't mean worse if the mechanics are enjoyable. I'm enjoying FE:A so far.

FE:A was very well received and sold well enough to avoid a planned cancellation of the series. It could be shunned by strategy enthusiasts, but those, as with any hardcore gaming demographic, are a very small percentage of the public. Casual mode might have helped in that regard, and even the devs admit it was a good choice to include it, despite initially opposing to it.

Both of my current playthroughs (one on Normal, one on Hard) are in Classic mode. I'm using the Normal one to learn the game, I'm quite enjoying it and I'll resume the Hard one once I beat the Normal one, however I might switch to Casual in the Hard one because, though I may not be getting the FE experience, I'm still getting an experience that I enjoy. I think Seattle nailed it, the Casual mode may be easier but it adds more depth to the game when coupled with a higher difficulty setting, unless of course you play on Normal/Casual which is just too easy. I understand some people like the thrill of being on the verge of losing their units forever but that's something I never liked in videogames, which is why I don't do Nuzlocke runs or other crap like that.

shadowdueler474
October 3rd, 2013, 06:20 AM
I've been thinking about doing an iroman run of Lunatic classic. I just need to figure out how to get through the first couple chapters then I can just use Avatar and pair up to solo the rest of the game.

InMooseWeTrust
October 5th, 2013, 01:58 AM
I've been thinking about doing an iroman run of Lunatic classic. I just need to figure out how to get through the first couple chapters then I can just use Avatar and pair up to solo the rest of the game.

Look on YouTube. There are very specific things you need to do. And after the first few chapters, you really need Golden Pack or else you won't level up much or get enough money for anything.

acatfrommars
November 3rd, 2013, 05:52 PM
Ike. Yeah, my favorite lord of all, and I suppose my favorite character overall. His growth in Path Of Radiance just sold me instantly. His journey taking him from common mercenary to epic hero was what I enjoyed most about him. You can really see how unqualified he was in the beginning, and how there was a serious change over time as opposed to a common dude somehow being an amazing leader, or always being crappy. He is also my main in SSBB.

I actually enjoyed shadow Dragon over Awakening.