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Pia Carrot
August 7th, 2013, 06:44 PM
http://i1014.photobucket.com/albums/af264/XD001_SL/goldenginelogo_zps8137aee0.png

Data repository here: https://www.dropbox.com/sh/5haj3o5klnb7ec6/PzPi8_yTch

Silver Sprites - Link (https://www.dropbox.com/s/izmispk9agp5kwe/Pokemon%20Silver%20Sprites%20for%20Essentials.rar)
Gold Sprites - Link (https://www.dropbox.com/s/bz29idem9u1pi2c/Pokemon%20Gold%20Sprites%20for%20Essentials.rar)
Trainer Sprites - Link (https://www.dropbox.com/s/gf9ytzk2mdkbo0c/GSC%20Trainers%20For%20Essentials.rar)

Credits needed if using any rmxp formatted sprites. Credits go to: Full Metal and Pia Carrot

Intro:

Hiya, some of you may have seen some scripts by me around here and stuff, but yeah. Today I present to you an engine in the making. It is an edit of a slightly older version of essentials with some bug fixes ported from the newer ones, for convenience. What the Gold Engine is, is a GSC Clone for you nostalgia seekers and developers. Along with the gold engine will be a completed copy of Pokémon Crystal, tweaked to my partner's and my own liking. This engine will include all features from the gameboy color games and has been stripped of anything from Generation III onwards, save PP Max and X SP.DEF...

Features:
D/N Tileset transitioning (seasons not supported)
Swarms
All GSC UIs
GSC Font
Ported Options menu from my own fangame (it's more useful than GSC's, may even add printing if possible)
All related features from Essentials.
No Gen 3+ Moves, movesets, egg moves, or items/machines
All tiles and graphics from Pokémon Gold, with some from Crystal.
Functional PokeGear
Blue Card from Crystal
Mystery Gift (New York Pokemon Center Style)
Battle Tower (Crystal)
Magnet Train
PokéCommunications Center with custom features
MIDI Soundtrack used, but a full soundtrack will be available for download.
Optional Installer setup ;)
CollosalPokémon's Encryption method
320x288 Window
All other GSC Features that can be easily evented. (Sales, Shiny Gyarados, Goldenrod Underground, etc.)
Any other features I missed (they'll be done, this list is simply long enough already)...

Media:
http://i.snag.gy/QKIHb.jpg

Think it's ambitious? Shiny Pichu and I have been working on this for over a year over different variations, we have hundreds of graphical resources and coding snippets that will aid in the start of our last and most complete release.

Credits:Flameguru
Poccil
Maruno
Pia Carrot (Me)
Sukiyami (Shiny Pichu)
Full Metal
Game Freak
MiDas Mike/Emily Konichi
AvatarMonkeyKirby
Unknown
Wachunga
KitsuneKouta
xLeD
Harshboy
FL
Soundspawn
Popper

Wanna help?
If you would like to contribute, we need Kanto Tilesets and all Gym tilesets save Violet City and Blackthorn City. We are also bringing back areas that were present in RBY but not GSC due to lack of space whilst programming (Safari Zone, Cerulean Cave, Viridian Forest, etc.), so we will be accepting revamped tiles in the GSC palette.

(On a side note we also need an animation for Celebi's shrine when Celebi itself appears, if anyone is willing to do so :3)

DarkDoom3000
August 8th, 2013, 05:37 AM
Sounds like a neat idea. <3 gen2

Whitney's Shaymin
August 8th, 2013, 06:10 AM
For growing up with Second gen and having a silver this is one awesome engine.

Pia Carrot
August 8th, 2013, 06:14 AM
Sounds like a neat idea. <3 gen2

Thanks, you've always been a big supporter of my gen 2 projects :)

For growing up with Second gen and having a silver this is one awesome engine.

Glad to see people are still interested in a Generation 2 engine.

I have uploaded some old media. It is temporary.

Whitney's Shaymin
August 10th, 2013, 01:45 PM
Any chance you know when this would be released because I would love to make a game with second gen after I'm done with my current one.

Pia Carrot
August 10th, 2013, 02:28 PM
Any chance you know when this would be released because I would love to make a game with second gen after I'm done with my current one.

No promises, but our first beta will hopefully be out within the next couple of months. The main issue is the battle engine. It's rather complex to change and requires time, effort, and knowledge.

In other news, about all of Johto is mapped, along with almost all of the gyms. All 251 Pokémon sprites implemented, items.txt complete, and all GSC trainer sprites are in.

Whitney's Shaymin
August 10th, 2013, 02:43 PM
Sweet! What changes to the battle engine are being made?

Pia Carrot
August 10th, 2013, 02:56 PM
Sweet! What changes to the battle engine are being made?

Well for one, Essentials is using DS battle mechanics. We have to change that to Generation II. Also, lots of sprite repositioning and text edits have to made. To top it off, all movesets and moves need to be reverted to their second generation state. I've already replaced TM/HMs but there is still much work to do. I've begun Egg Moves in the pokemon.txt but not much besides that. Shiny Pichu is doing most of the scripting work while I do eventing and mapping.

Whitney's Shaymin
August 10th, 2013, 03:37 PM
Okay well maybe when my game is done this will be fully ready :)

Pia Carrot
August 12th, 2013, 04:29 PM
I'll be opening a Github (or something like it) soon for those who wish to simply grab graphics or something. You'll also be able to see the progress being made throughout time.

Whitney's Shaymin
August 12th, 2013, 04:50 PM
Sweet this will work. Thank you!

Pia Carrot
August 12th, 2013, 07:40 PM
Data repository here: https://www.dropbox.com/sh/5haj3o5klnb7ec6/PzPi8_yTch

Silver Sprites - Link (https://www.dropbox.com/s/izmispk9agp5kwe/Pokemon%20Silver%20Sprites%20for%20Essentials.rar)
Gold Sprites - Link (https://www.dropbox.com/s/bz29idem9u1pi2c/Pokemon%20Gold%20Sprites%20for%20Essentials.rar)
Trainer Sprites - Link (https://www.dropbox.com/s/gf9ytzk2mdkbo0c/GSC%20Trainers%20For%20Essentials.rar)

Credits needed if using any rmxp formatted sprites. Credits go to: Full Metal and Pia Carrot

Pia Carrot
October 5th, 2013, 05:13 AM
Gonna go ahead and bump this as its been almost 2 months. Been busy with college but I'll work on this again soon enough.