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mattgcn
March 21st, 2005, 08:14 PM
Using the formerly almighty DEAD, all great, the almightyimnotallowedtolinkto Pokemon Online engine.

Well, maybe sphere is mightier.

Actually it's now being made in Python. Ignore most of this post.

We previously had a great lack of progress (mainly due to our attacks guru, V Faction, quittin.) Since we decided to advertise again, our progress is up. Wheel for us!

Well, if you are good at something useful to a game (Trainer Sprites, game text, tiles, Pokemon back, mini or overworlds and later on, scripting) you really should join, because the more help we get, the faster it gets done after our engine is completed. If you spam, you get deleted. That's our new way of security, so everyone can join freely and easily.

Click here for the main site (http://pt.fmy.buildtolearn.net/)

Krazy_Meerkat
March 21st, 2005, 11:04 PM
How about you tell us a bit about your game, is there a storyline to it? Some role playing (like being shop owner or something)? Any special features?

Crystal Clair
March 21st, 2005, 11:18 PM
I know Pokemon Treasures forums. They have the freaking best sprites ever! I try to base my sprites on them (I do buildings and maps) but I just cant get how you Treasure map makers (JK) make such good tilesets and get such perfect results. Could you tell us what map editor or sprite maker you use? Do you use MSpaint for your sprite making? I'd love to know.

PKMN_Sage
March 22nd, 2005, 12:22 AM
Mattgcn, I have loved your custom Pokemon sprites since I first laid eyes on them! They are the best anywhere! After I lost the link to the site, I've since forgotten about it. I'm going to join the forums, I didn't even know those sprites were for a game. I don't know if I can help out with anything. Are you only looking for someone to name attacks, or animate them? If you're looking for someone to name them, I could come up with attacks. I would definetly take my time and try to come up with names based of a little research.

EDIT: I can't seem to register. I registered under the name DaReaper, but when I went to the forums and entered the Username and Password, it wouldn't work.

Berino
March 22nd, 2005, 04:30 PM
Ur game looks amazing but the forum. I cant register. R u an administrator, if u r can u make me an account called Berino. Plzzzz

Neo-Dragon
March 22nd, 2005, 04:41 PM
Any chance you could register me?
under Neo-Dragon. (pm me if u can)

mattgcn
March 22nd, 2005, 05:18 PM
If you really need to join, enter your name and stuff into the main site news post.

I'm a GM, but I'm the top motivator guy. AKA Gopher. I have done no sprites. It's mostly Cuddles, V Faction (who quit), Fossil Kabutops, Zerocool, Toto and Remy (Some other, but these are my favs) that sprite.

We can let you visit as a guest to see all the topics that regular members are allowed to see, but specifics from the admin that you can only join if you are specially skilled, sorry.

No storyline giveaways. We might give some in the future as mini spoilers.

New features? Not too many, but a few graphical differences, such as a box that shows your "secondary statuses" and another that notes inbattle stat changes. I'd try to root out Mod topics, but those are secrets. Surprises can be given out to all later. We might generate a community around it, but not yet. Not until productivity is up.

Crystal Clair
March 22nd, 2005, 05:48 PM
Some encouragement: If you think completing a game with three regions and new Pokemon with a bunch of people is tough then you should here my story.
I am the creator of the region called Marana. There are supposed to be like a hundred new Pokemon, many new characters and a really interesting, complex storyline. I also must do all the Pokemon sprites, the maps and the trainer sprites myself. And while I'm doing it, I'm trying to create a manga for the four main trainers. And it's just me creating this region. Oh yeah, did I mention the size of Marana is bigger than any region before and has many cities and routes of completely different climates.
I dont know if I'm qualified for your forum but I'd be glad to post screenshots from my region game sometime, maybe this week and you could rate me.

DarknessMonkey
March 22nd, 2005, 06:52 PM
Hey mattgcn!
I think this game will turn out great oh & the PM you sent, AWSOME!

mattgcn
March 22nd, 2005, 07:48 PM
Sure, I'll rate. But you should really get some help.

We're thinking of a climate system, but we need to take it easy on the engine programmer. He's the only guy doing it to my knowledge.

Yeah, ACFP, post on the front page so I remember to have you added by an admin later. Just don't be spammy and don't bump.

Make sure to post a link to some examples in your comment. Main site, not forum.

Krazy_Meerkat
March 22nd, 2005, 09:18 PM
Well.. No offence or anything, but what's supposed to attract people to this game (if you don't mind me asking)? Just because it's a pokemon mmorpg? Yeah I find that interesting but what else have you got planned..? If I start a new game then what is there to do?
Is there going to be a singleplayer option? What could I do to make my character unique from all the others?

Dawson
March 22nd, 2005, 09:56 PM
Well.. No offence or anything, but what's supposed to attract people to this game (if you don't mind me asking)? Just because it's a pokemon mmorpg? Yeah I find that interesting but what else have you got planned..? If I start a new game then what is there to do?
Is there going to be a singleplayer option? What could I do to make my character unique from all the others?
My thoughts exactly. Basically, you've told us that it's made using a Pokemon Online engine and you have a site/forum that we have to ask permission to see and still wont be able to see all areas of it. We need some more details, screenshots, story, features etc.

mattgcn
March 22nd, 2005, 11:29 PM
You can join now. We are likely to reveal more about it. And yes, on the game server you can have personal client (Just you) or the wide server.

And so far in our game we have a choice of 8 starters, but no customisability yet.

We are not going to put rep or companion cuz, well, it'd be copying off of COL.

Well, we have new Pokemon, trainer types, abilities, types, items and moves. As the site progresses by increasing in volume, stuff will be revealed. But since you asked, we may reveal storyline later when we get it down pat.

Hey, and what can be bad about better looking graphics than the GBA, an amazing spriting team and two new regions? I know graphics aren't everything, but just LOOK at some of that stuff.

Dawson
March 23rd, 2005, 09:58 AM
Graphics are nice, but they don't make the game. I'd rather you have said 'an amazing team of programmers' that would have got me more interested but there doesn't seem to be any mention on who is gonna program all the hard stuff into the game though.

KARR
March 23rd, 2005, 11:00 AM
I once revealed a part on there in my sig... XD

Actually, I'm a GM there... but without propers powers or title.

Naas02
March 23rd, 2005, 11:04 AM
^^^^yeah, I posted on the mainpage though I can help out with game mechanics, abilities, attacks, and held items.

mattgcn
March 24th, 2005, 09:07 AM
Did I say anyone can join now, yet?

We have the one engine programmer at this point. What will go into the game later on is up to what we can do in the scripting stage.

We're in the early story and graphics stage.

Krazy_Meerkat
March 24th, 2005, 10:14 PM
I thought you would have been a little more polite to people, being as it is you are the team leader. And yes as far as I could see you did say people could join.. You can join now.

Booda Sack
March 25th, 2005, 08:20 AM
Are there any ingame screens?

Crystal Clair
March 27th, 2005, 09:10 PM
Sure, I'll rate. But you should really get some help
Sorry for the delay. The holidays get hectic. I'll edit my post as soon as I upload my model town.
http://img28.exs.cx/img28/9576/crystalcove0dl.png
It's called Crystal cove, the first beach town in the Marana region. I made the hotel, the bin with the fruit in it, the glass tables, the glass house and the pool. I recolored the houses and some of the dirt to look like sand. And I also recolored one of the overhangs.
Found the rest ripped from roms or from my roms.

Omega Latios
March 28th, 2005, 03:24 AM
This game sounds cool! when you have beta?

Neo-Dragon
March 28th, 2005, 07:17 AM
that looks really good. Nice screen.

Dawson
March 28th, 2005, 09:41 AM
That's a pretty good looking map Crystal Clair, but the trees groying from the concrete look kinda unnatural.

Crystal Clair
March 28th, 2005, 04:00 PM
Thanks for your comments. At least I do my maps with grids *looks at messy mapmakers* I even take the time to customize, get to know and map my towns in miniature form.
I'm really waiting for someone from Pokemon Treasures to rate my map. This would be one of my dreams come true. But thanks anyway, the more the merrier.

awkwardsilencer
March 28th, 2005, 06:26 PM
treasures has been around a long time, so dont act like its a game thats not gonna happen with no story...but another thing, they need to fix it so that in their forum everyone can see everything, and there isnt almost 75% admin threads only...its annoying not being able to go to all parts of the forums....make it all public access and maybe people will help and youll finish the game...

mattgcn
March 28th, 2005, 11:27 PM
akwardsilencer:

Post a list of places you can't go in Feedback and we'll see what we can do.
**
Krazy_Meerkat:

I'm not the team leader. Sorry if I was rude. That was a headache day.
**
Booda Sack:

No screensohts yet, Booda. We don't even have a completed engine yet.
Not like they'd even compare to yours :D
**
Crystal Clair:

That is amazing. I absolutely love it. Feel free to post region updates in the game part of our forum too (We'll get a Game Dev forum soon) More people will rate it there, I guarantee it.
**
super latios:

No engine, no beta yet, sorry.

Crystal Clair
April 1st, 2005, 07:12 PM
Oh, my gawd I'm so sorry I forgot to reply. My life's been too hectic. I excel in too much art!
I have many more maps! Hopefully I can get one up right now.
That is amazing. I absolutely love it. Feel free to post region updates in the game part of our forum too (We'll get a Game Dev forum soon) More people will rate it there, I guarantee it.
You love it that much? And you're from Pokemon Treasures: the Harvard of Spriting. Oh my, I'm going to faint.
Are you saying I can actually JOIN POKEMON TREASURES?
My gaws, that's been one of my lifelong dreams. I tried to join a few months ago but I wasn't allowed to.
The town that should be on this post is called Mandarin town. It's the beginning town of the Marana region. I made the houses from scratch and the same with the wet sand. The only problem is tiles are missing in certain spots. But I'll get around to it soon.
Did I mention the grass that looks spikey is made from scratch too? I'm just good at grass. It's not my thing no matter how hard I try.
BTW, the lab is the house with the pool and the large property.

KARR
April 2nd, 2005, 09:08 AM
Yes, you can join, but you have to show work and do what you're told to. There are many people who will make sure you do... I will have whip marks forever from Cuddles' almighty whip.

Crystal Clair
April 2nd, 2005, 10:05 PM
Whip marks? *blinks*, Forget it, I rather do my own region than Hohpo and the other one Taion? Besides those names are really original (sarcastic)
Sorry, I'm just pissed. You guys are being so snobby about your fancy work. The only way I can get inspired to do good work is by seeing amazing works of art and all I get around here is pathetic recolors of Pokemon sprites and those psychotic chaos. That's it, where's that ranting thread!

Krazy_Meerkat
April 3rd, 2005, 04:07 AM
Hey calm down.. You're not that good of a spriter..
I have seen much better work than yours around here, next time think before you say something.

Dawson
April 3rd, 2005, 08:57 AM
I kinda agree with Krazy, I've seen better maps on here too. If you want to join a team you've got to accept being told what to do, that's how a team works.

Crystal Clair
April 3rd, 2005, 10:24 AM
kinda agree with Krazy, I've seen better maps on here too. If you want to join a team you've got to accept being told what to do, that's how a team works
You've seen better maps, please show me in that case.
Sorry Karr just made it sound really bad. Of course I'm willing to be told what to do because I'm joining another spriting site now.

Jeff_PKLight
April 3rd, 2005, 10:35 AM
I just read the whole thread from beginning to end. Well...

@CrystalClair: You might want to check out some other games on the Game Development board.

PKMN_Sage
April 3rd, 2005, 10:35 AM
Here are some screenies from Dawson's game Pokemon: Hidden Depths.

http://img.photobucket.com/albums/v386/phoenix316/Screenshots/Borstone.png

http://img.photobucket.com/albums/v386/phoenix316/Grungewater.png

http://img.photobucket.com/albums/v386/phoenix316/Screenshots/GhostDarkGym.png

There are also some outstanding ones from KyleDove but I had no luck in finding them.

EDIT: Found some links to Kyle's games.

Pokemon... Johto (http://pokecommunity.com/showthread.php?t=28186&highlight=johto)

Pokemon Expedition (http://pokecommunity.com/showthread.php?t=30022&highlight=Expedition)

Vchat20
April 3rd, 2005, 10:49 AM
i cant wait to see the final outcome of this game. you guys have done a really great job so far. same goes for pokemon online. can not wait till its all finished.. all of this is gonna so r0x0r my b0x0rs when its all done :D

Crystal Clair
April 3rd, 2005, 11:07 AM
Whoa! Kyledove, the god among sprites. Thanks for the links. His sprites are like the best of the best of the best...... Ok ya get my point.
One day I will be like that.

mattgcn
April 4th, 2005, 08:27 PM
KARR...No need to be so harsh. She can just do her work and stuff until she wanted to do maps. Cuddles was only cracking the whip at you and me cuz...we were the only ones there.

And we were having problems at the board with spammers, so we closed it for a year or so. An.yone is free to join now. And I wasn't really being snobby, was I? If so, sorry about that.

And as much as I love those sprites (Especially Kyle's {I love his lighthouse, but the sprite tower is PT's :P He's using it with Vincent's permission of course}, I love his work as much as Remy's and Cuddles) this isn't really the place.

@Jeff_PKLight's comment- I think there are boards that actually NEED more help. I'm not saying we're perfect or anything, but our work relies heavily on creations on current staff. We really could use some more Johto tilers, perhaps tilers for the other two when they are designed.

Crystal Clair
April 4th, 2005, 08:56 PM
Cuddles was only cracking the whip
that's ironic. I wouldn't expect a cuddly creature to crack whips XD
Well anyway, I guess I should join Pokemon Treasures. There's just one thing. I was invited to do maps at PokeGeneration sooooo, since there are only ten members counting myself at PokeGeneration and like more than a hundred at Treasures, maybe I'll do half at PG and half at PT.
Oh, btw, how ya like my picture in my sig, the sprite town?

PKMN_Sage
April 4th, 2005, 08:58 PM
Well, if Johto tiles are what you need, I believe all the Johto chipsets that were created by Kyle were for public use. So anyone would be able to use them, as long as Kyle was given credit.

mattgcn, I'm willing to help out Pokemon Treasures. I'm just unsure of what I would be able to help you guys out with(maybe dialogue, I am a wiz with grammar and spelling :) ). I've been to your forums and have noticed that there have been some decline with help and a noticable shortage of progress. You guys are probably doing much more behind the scenes with which I am unaware of. I really hope your project becomes complete, because so much work has been put into it that it would be a massive waste for it not to be. I am in FULL support of Pokemon Treasures.

TheAbsol
April 4th, 2005, 09:15 PM
Nice. Can't wait for it to be done.

Naas02
April 4th, 2005, 09:25 PM
Whoa! Kyledove, the god among sprites. Thanks for the links. His sprites are like the best of the best of the best...... Ok ya get my point.
One day I will be like that.
You asked to see better maps, youve seen some, so what are you still complaining about. You know for all that talk you do about how snobbish the pokemon treasures crew is one would think you would at least TRY to follow your own advice. What Im saying if you havnt figured it out yet is shutup, you cant just jump on PC and start bashing peoples games like you're any better than the people who work hard just like you, Ive seen PLENTY of games here with BETTER maps than yours its life you cant be the best at everything live with it.

Crystal Clair
April 4th, 2005, 11:54 PM
You asked to see better maps, youve seen some, so what are you still complaining about. You know for all that talk you do about how snobbish the pokemon treasures crew is one would think you would at least TRY to follow your own advice. What Im saying if you havnt figured it out yet is shutup, you cant just jump on PC and start bashing peoples games like you're any better than the people who work hard just like you, Ive seen PLENTY of games here with BETTER maps than yours its life you cant be the best at everything live with it.
You dont know what you're even talking about! You're making no sense. I am not living with it. I'm fighting it! Dont you tell me to shut up, you are so rude! Were you born in a barn or something.
And gawd! I'm not complaining. If you think you're smart, then act like it.
Besides, say one more rude thing and I'll get the mods after you. This is a forum, a place to civilize, not a place to fight.
Besides when I ranted before, I was going thru pms so EXCUUUSE ME!

Naas02
April 5th, 2005, 02:58 AM
^^^still doesnt get it

Krazy_Meerkat
April 5th, 2005, 04:26 AM
Maybe it would be best for you to leave this thread temporarily Clair. You are only causing spam and flaming, most of which you are doing.

Dawson
April 5th, 2005, 07:14 AM
This thread has gone so off topic, it doesn't even have a point anymore.

mattgcn
April 5th, 2005, 08:10 AM
Pokegen eh? Same engine as us. We're thinking about affiliating.

Lack of help wanted was for a while, as we were trying to set our heads straight.

I like the sprite town, it's quite cool ^_^

We're gonna open up a few boards for you all, perhaps story releases soon enough.

And also *link removed* Pokemon Cyare is also an awesome game with the PO engine.

KARR
April 5th, 2005, 08:12 AM
*takes out rocket launcher* Calm down, people!

Crystal Clair, you can join, but there ARE good sprites here (not just the defaul Paint colour no-shading ones) but you just gotta find them. You will find that at PT, where we have the best spriters I've seen (and boy have I seen hundreds!) like Cuddles (I think 'Cuddles' is a group big people with multiple brains, but a bad attitude at people) and the famous REMY! If you wanna help with tiles and have 'em in the game, you need to improve them a bit. It's all floating in the air because it has nearly no shade whatsoever! The pole from the house is floating, the palm trees, the glass house... and the shade from the fence is awkward. Make that constructive critiscism. I always took it in and improved and you can ask Matt how much I did. When I look on my old sprites, I puke.
See how many flaws? It's still not too good, but ideas and form are growing. Keep up.

Crystal Clair
April 5th, 2005, 04:32 PM
Crystal Clair, you can join, but there ARE good sprites here (not just the defaul Paint colour no-shading ones) but you just gotta find them. You will find that at PT, where we have the best spriters I've seen (and boy have I seen hundreds!)
Okay, I guess I'll see you there.
Sayonara
And yes, I'm sorry for all the trouble I caused on this thread. It wont happen again.
Clair: I'll make sure Crystal Clair doesn't flame anymore. *cracks whip* believe me, I'll make sure.

mattgcn
April 8th, 2005, 09:58 PM
Well, for our game, we need all the Emerald tiles, and I thought I'd ask here since many here are romhackers..

Is anyone willing to rip all the tiles from Elitemap tilesets?

PKMN_Sage
April 8th, 2005, 11:26 PM
Actually, we aren't romhackers, but we are able to rip tiles for you. Unfortunately, I'm not able to do that. If I could I would help you out with that.

How's the progress on the game matt? Is Deathchill's program working yet?

Vchat20
April 8th, 2005, 11:33 PM
unfortunately, Deathchill's program is not working yet (afaik atleast). in fact i havent heard much from him either on AIM or on the official PO forums in quite a while. he only just recently sent out a newsletter to current PO subscribers asking to help out in raising money to hire on a C++ developer and to get a dedicated server for the game. but beyond that, i havent seen anything new from him reguarding the game.

keep in mind i rarely check out the treasures forums or any other game's forums involving PO so i dont know if he has been more involved at their sites or not. feel free to enlighten me though :)

btw, feel free to pop in and reply any time matt. just realised he was talking to you and not me. :laugh:

mattgcn
April 9th, 2005, 09:52 AM
I'm not sure about our progress. Over 50% on tiles and Pokemon. 25%ish on trainers and such.

2% on scripting, cuz our site makes scripting for us.

Barry
May 7th, 2005, 03:20 PM
I can see how this game could be fun but it's hard to get excited when all we have is some basics on how it will work.

Could you get some stuff together like official Pokémon games do? You know, perhaps pictures of the trainers, storyline (or do you make your own storyline as you play?), maybe an items list, move list.

If you release something like this and it gets copied, it's not like people won't know about it with your game's popularity.

Someone showed me the Johto Gyms for it about three months ago. I doubt I was supposed to see them but they look great.

Omega Latios
May 7th, 2005, 03:28 PM
Please don't post threads over month old!

Claire
May 15th, 2005, 05:31 AM
It's very borderline, but not over a month old yet :3

Omega Latios
May 15th, 2005, 06:02 AM
oh I didn't Know...Sorry!

mattgcn
May 15th, 2005, 07:01 PM
We have trainers and move lists. Trainers in the trainers forum, Moves in the roundup.

The story will be set, but we'll likely throw in a little le-way. We'll reveal a bit of the story as it developps. I'll give a few little hints:

-Taion had team Apollo
-Hopho has Team Togepi
-Two words that are crucial to Johto- Team Rocket

Move list and ability list will soon be on the site. Many of them are in the Pokedex. Check it out, our site man FMY has done a good job on it.

Plus, if you're not allowed places you should be, or you think there's some forums there that should be added, PM me. (Battle Logs perhaps? Advertisement? We may also add a Site area that you're allowed in!)

Remy35
May 15th, 2005, 10:14 PM
This is an example of the graphics of PT. ITs the tin tower and and some new pokemon from PT hope you guys like it .

http://img21.echo.cx/img21/6619/tintowermortyandphoebelarge6ll.png

mattgcn
May 15th, 2005, 10:24 PM
Yeah, since we don't have an engine yet, we'll continue to show you guys our graphics. I'll also show some of my menus later. (Not the start menu, that'll look like FRLG or RS, I'm not sure. These are mini menus)

I'll also give teasers of some of our new music. The really good stuff is the MP3's, which will be up when our friends at the Pokemon factory can get it hosted for us.

Lust
May 15th, 2005, 11:09 PM
I absolutely love the screens. I knew Remy could do this sort of stuff though, since I'm part of your forums.

Remy35
May 15th, 2005, 11:32 PM
This is another graphic.
It is a place toward the end of the game called EDEN FALLS ..

It has pletty of pokemon from all the regions and its very special because it has all these different types of coloured trees. Yes you heard me well COLOURED TREES .. and they are very beautiful.

this is only one half of the falls the other half I haven't made yet ...

Hope you like this ....
http://img179.exs.cx/img179/4889/rainbowfallslarge8mo.png

Lust
May 16th, 2005, 12:38 AM
I love that screen. I love the colors.

Berserk
May 16th, 2005, 06:10 AM
That screen is wicked! Looks really great.

PKMN_Sage
May 16th, 2005, 02:44 PM
Oustanding from all the rest. Definitely worth mentioning to others about! Keep 'em coming :)

mattgcn
May 16th, 2005, 04:14 PM
Eden Falls in not really late game. There's alot of events within it. Also, those aren't the main falls. The main falls are MUCH bigger.

Remy35
May 17th, 2005, 01:34 AM
I am very happy you all like them alot I worked very hardone them not only the composition but the tiles itself so please do not take or copy anything of my tiles and you are not allowed to use them for anything without my permission ok ...

See I wasn't sure so ... sorry if I got it abit off track ...

What should I make next maybe another New area from PT 2 new regions or from the new Johto dunno .. Thinking of what could do hard ... Memory blank...

Any one please help me out Matt(mattgcn) some one .. what would like me to do next .... ?????

mattgcn
May 17th, 2005, 07:46 AM
How bout the big school? Just make a really big majestic school building.

Barry
May 21st, 2005, 01:54 PM
I like them. Except is that the actual size in the game? I'm kind of picky in terms of size. I like it to be the actual size of official games. Just me. It's nice to see a game with overworld Pokémon all over, instead of just walking through empty grass and getting attacked by a Pokémon that just appears from no where (that's the way it seems because in the overworld game, you don't see hardly any Pokémon).

mattgcn
May 21st, 2005, 05:21 PM
No, the screen size is just like the GBA, except doubled, so every pixel is 2 by 2 pixels. This is just example graphics.

Dawson
May 22nd, 2005, 09:42 AM
The graphics are amazing, very vibrant!

Alistair
May 22nd, 2005, 09:53 AM
Excelent screens! Can't wait 'til the engine is done.

mattgcn
May 28th, 2005, 08:10 PM
New news: To Crystal Claire and PKMN_Sage- Shadolf has expressed interest as recruiting you as mappers, so feel free to post when you have time.

And if anyone sees Ash_Ketchum_From_Pallet (Or Punk Skater now) Tell him to go over to PT, since he himself expressed interest in joining when I asked him about it, but never posted.

Currently recruiting-

-MP3 remixers
-Music rippers
-MIDI remixers
-FRLG and Emerald tiles and overworlds (trainers and Pokemon) rippers
-RS overworld (trainers and Pokemon) rippers
-Attack animators
-Attack Animation rippers
-Anyone good with tiles and music
-Trainer spriters
-Overworld spriters

Crystal Clair
May 28th, 2005, 08:32 PM
Shadolf has expressed interest as recruiting you as mappers, so feel free to post when you have time.
Maybe this summer. I'd love to right now but I just got recruited to PokeGeneration and I work currently for Metamew. In fact, right now I'm finishing a map for him but thanks. I'll probably try this summer because I have an open summer with almost zero plans. BTW, I am in love with your tilesets. I wish you at Pokemon Treasures could show me your secrets on how to make hot graphics like that because it'd benefit in PG also.

mattgcn
May 28th, 2005, 08:42 PM
Yeah, we're affiliates with Pokegen. Two of the staffers there are contributos at PT as well, ET and Fwiffo.

I'll tell Shadolf when you'll be available as soon as we find a method of communication other than PM until her MSN works again.

mattgcn
June 21st, 2005, 10:36 PM
And...after nearly a month of nothing in this thread, and it dropping to page 5, I present..*drumroll*

A MAP! Yes, mapping has finally started over at PT. This is my favourite so far, one of the early cities of Taion. It gets more rocky after the forest, then eventually tropical.

Here's Edgegrove city, using assorted tiles from the database, mapped by our returning leader Shadolf:

http://img230.echo.cx/img230/8830/edgegrove9ao.png

Peekimon
June 21st, 2005, 10:40 PM
Wow... that town is just... so beautiful! The Gym is so nice! Variety in trees! Cool! Houses are so great! Everything's just... beautiful!

Crystal Clair
June 21st, 2005, 10:42 PM
Wow! You mean to say you didn't actually START doing maps till like now? In Marana, most of the cities are done and just update with new custom-made tiles. But good job and
EXCELLENT TILESET!!!! You dont see that kind of talent on PC anymore.

the O rly? owl
June 21st, 2005, 10:45 PM
awesome maps, Shadolf.

Keep it up and I always watch the thread over at PT.

MegaFuz
June 21st, 2005, 10:46 PM
Nice job so far...Keep it up!

mattgcn
June 21st, 2005, 10:47 PM
Four replies in two minutes, wow :D

The tiles are mostly all Remy's. You can also see his work at Pokemon Liquid and Pokemon Cyare.

the O rly? owl
June 21st, 2005, 10:49 PM
Can you give me the URL to pokemon liquid?

blueguy
June 21st, 2005, 10:56 PM
Looks pretty well done... though the buildings are too brownish-orange. I reccomend that the roof be differently colored than the main part of the buildings.

mattgcn
June 21st, 2005, 11:00 PM
I'll make sure to pass that on *yawn* Nah, I'll forget by morning. Join and post :P

RM2K3kid
June 22nd, 2005, 04:28 AM
Not bad not bad.. The only thing that bugs me is those buildings.. the colour is not the best for the roof as said before maybe change it but hey keep it everyone else likes it.. and what about that blank patch next to the gym.. does that lead somewhere? if it doesn't try adding something just to make it look better. Well great so far looking forward to some more towns or whatever you are willing to show. Cya!

Berserk
June 22nd, 2005, 08:02 AM
The screen looks great as usual.

DarkPegasus
June 22nd, 2005, 11:50 AM
WoW,it looks really cool,but how are you making maps? In some "maping" programe,or in some image programe?

Sion
June 22nd, 2005, 04:56 PM
They always look great to me, This all like second nature to the guys in the Pokemon Treasures froums! Looks sweet!

Shadolf
June 22nd, 2005, 05:53 PM
and what about that blank patch next to the gym.. does that lead somewhere?

Nope, that's just a blank spot where some people will be standing. I would have put more trees there, but I figured I was already overkill with them.
_____

I really don't see the problem with the houses. The wood is supposed to be that color.. :dead:

the O rly? owl
June 22nd, 2005, 06:23 PM
Hope the region willl be filled with too much trees... LOL

Kryos
June 22nd, 2005, 07:54 PM
ARE YOU KIDDING ME?!? How long has there been a Treasures thread here??? Hmm... Well, I guess I could just go back to page one and check, but that's not the point! Hey, could someone do me a huuuuge favor? Post a link to the main site and boards, because that has been the one thing keeping me from being more active. I have it favorited on my computer at my grandparent's computer, so I've never really thought about the URL, until, that is, I'm at home and wanting to check up on things... Baaaack on topic, the map looks amazing! I remember each gym looking unique being an idea a while back, so is that building in the shrubberies the gym?

EDIT: Ok, link in the first post... That'll teach me to post first, read later...

Firemaker
June 22nd, 2005, 07:54 PM
Do you need someone to make the credits? (end of game) I can do special effects example: name shining

I don't think I'm Pokemon Treasure Material though (whatever that means)

the O rly? owl
June 22nd, 2005, 08:06 PM
Well Firemaker, you are wayyy to young to join as well as immature, you need to be at least 12 YO to join.

mattgcn
June 22nd, 2005, 08:38 PM
No you don't. Minty's not 12 for all I know.

Credit effects will all be handled as soon as we get to that stage. Though I'm sure we have another method.

DarkPegasus
June 23rd, 2005, 01:54 AM
Hey matt what about my question?

WoW,it looks really cool,but how are you making maps? In some "maping" programe,or in some image programe?

RM2K3kid
June 23rd, 2005, 08:55 AM
Nope, that's just a blank spot where some people will be standing. I would have put more trees there, but I figured I was already overkill with them.
Thats what it needs! People lol now that will make it ton's better. Also keep the houses I wasn't thinking straight last night I think they look great now!

Shadolf
June 23rd, 2005, 12:29 PM
The one thing is, people aren't part of the map. They are characters that move around like you do. So when the game is finished, it will look even better with the people.

the O rly? owl
June 23rd, 2005, 06:34 PM
Ture, Shadolf, it surely will be :)

mattgcn
June 23rd, 2005, 09:05 PM
It's all done in Paint/The GIMP (http://gimp.com/) according to Shadolf.

The roofs on the houses will be fixed.

Shadolf
June 26th, 2005, 06:07 PM
By the way, to whoever said that our names weren't very original, Taion is an Anglicized form of a Greek-like term, since Taion is rich in Greek culture and history. "Hohpo" is an Anglicized version of the Japanese word for "north", since Hohpo is north of Johto.

So come to understand the background of which our region names come from, before you judge and say they aren't original.

DarknessMonkey
June 26th, 2005, 06:35 PM
Hello..I am back.
I have kinda been off/on with PC, but when I tried to join PT I could never log in..so I just left. I will re-join & hope to be able to log in.

mattgcn
June 26th, 2005, 09:11 PM
Oh, that's what happened. Well, try again, now that the updates over.

Jayje
June 29th, 2005, 10:41 PM
great game. keepup the good work. hope this turns out great. any demo in the future?

mattgcn
June 30th, 2005, 11:56 AM
We may make a demo in RMXP but unfortunately it will not be the same, nor will it go online.

mattgcn
July 2nd, 2005, 09:49 PM
Hey, just a bit more stuff to show all of y'all. Pokemon Treasures music for all to hear. Comments please :)

Mystery Forest MP3 (http://ptreasures.net/music/treasuresthemes/mystery_forest.mp3)
Gemstone Caverns MP3 (http://ptreasures.net/music/treasuresthemes/GemstoneCaverns.mp3)
Starlight Church MIDI (http://ptreasures.net/music/treasuresthemes/Church.mid)
Unknown City MP3 (http://ptreasures.net/music/treasuresthemes/City.mp3)
Maplewood City MP3 (http://ptreasures.net/music/treasuresthemes/maplewood.mp3)
Ice Cavern MP3 (http://ptreasures.net/music/treasuresthemes/Ice-Cavern.mp3)

Kudos to Panty, BonzaiRob, KARR, CjrClubby and bit myself for all this.
Click Here (http://ptreasures.net/music/) for all of the music we have, which is quite a bit. All we need is Emerald music *Begging glance*

Firemaker
July 2nd, 2005, 10:15 PM
I will upload Emerald music soon (Battle Frontier) Once VGMusic is settled.

mattgcn
July 2nd, 2005, 10:17 PM
The only thing is the VGmusic versions of what they have so far is...odd sounding.

Vchat20
July 2nd, 2005, 10:47 PM
yeah. mainly due to the fact that all the music on vgmusic has to be synthesized from scratch for it to be accepted.

if you want "tru-to-the-original" music, i would highly recommend using sappy (http://desnet.fobby.net/index.php?page=utilities&id=22). it grabs the exact music from the games and saves it to midi for you. only side effect ive noticed is that it seems to lock onto your specific sound card's midi waveset to match the music as best as possible. so when traversing to someone elses machine with a different sound card, it will sound really off to them. i noticed this personally when i ripped the music with my onboard sound card and it sounded 100% perfect. after i installed a different sound card and it sounded quite off.

and according to the website it also seems to only support ruby, sapphire, and possibly the gbc games at this moment. although im sure emerald support will come soon.

but other than that, sappy is a really nice program imho. esepcially if you want to keep music filesizes down. but if you can afford large filesizes to use mp3, more power to ya.

Firemaker
July 4th, 2005, 02:00 PM
I will make MP3s and load them here. (Later)

mattgcn
July 4th, 2005, 02:41 PM
Ah, wonderful, sounds great!

Though, no comments on the music by anyone? A bit discouraging..

Firemaker
July 5th, 2005, 10:41 AM
It is good music :) :) :)

mattgcn
July 5th, 2005, 11:25 AM
Woo!

Oh, and can you PM me when you post the MP3's if you do?

Brushfire0605
July 5th, 2005, 11:03 PM
Wow! this game is great looking ^_^
ive been following the updates, and i think this is going to be an awesome game.
not to mention the pokemon look spectacular(from the website) theyre simply superb! you have a great team ^^
anyways cant wait for more screenies ^^
well keep up the awesome work
-brush

Alistair
July 5th, 2005, 11:32 PM
The music is great! Keep up the good work!

mattgcn
July 30th, 2005, 08:22 PM
http://www.ptreasures.net/Diglett-game.html

Future in-game mini game for y'all.

And Firemaker, is that Emerald music coming any time soon?

Barry
August 23rd, 2005, 11:42 PM
Very nice game. I got 37 my first go.

Omega Latios
August 24th, 2005, 01:38 AM
Really Nice Minigame! I Got Like 67 Points At First Try ^^

Berserk
August 24th, 2005, 03:03 AM
Great game. Although I do suggest that you kinda randomise the order that the Digletts come up to make the game harder, because they basically keep coming up in the same pattern.

mattgcn
August 24th, 2005, 02:48 PM
The ingame one shall, eventually

Crystal Clair
August 29th, 2005, 05:57 PM
The revamped gyms are really good btw! (I'm too shy to post there, too many perfect spriters intimidate Crystal Clair) but for some reason I cant log in anymore.

mattgcn
August 29th, 2005, 08:46 PM
Shadolf and me went and purged the non-posting members, sorry Clair. Just reregister and make sure to post once.

mattgcn
November 5th, 2005, 11:58 AM
OK people. It's about time I made a progress update..

Unfortunately, other than a few sprite changes we have none. The reason for this is that still, at the time of writing, PO, our engine, still remains to be finished, and we can't wait much longer. We need and engine and fast.

We've narrowed it down to RMXP and Sphere. We're willing to sacrifice MMO and Global Trades, though being two of our key features, for maximum game flexibility. If PO does get done we'll likely start over on it, or transfer resources if it is possible (PO could use an import function for any game wishing to be an MMO)

So, with Sphere, would there be any willing programmers to help us with the program?

RMXP, would there be people willing to help code various additions to the game, like new types?

Naas02
November 6th, 2005, 10:11 AM
Pokemon Treasures finally died huh? Pitty, well you might want to get in contact with booda sack he's the only personl I know to have gotten a really good pokemon game out of sphere. Maybe if while the project was still alive you guys werent so stuck up about it, it might have been easier to find help now but oh well karma sucks....good luck on your new project

Crystal Clair
November 6th, 2005, 01:27 PM
Pokemon Treasures finally died huh?
Oh please no! That's not what Crystal Clair wants to hear!
I'd do ANYTHING to help out but I can only make merely tiles and trainer sprites and I'm on a giant stubborn spriters block (like that boulder in Majora's Mask) I absolutely CANNOT script and uh poor Metamew's been waiting on a map of mine and I've been unable to finish it. *laughs akwardly*
I soooo hope Pokemon Treasures isn't dying, it's my absolute FAVORITE fangame, the graphics are inspiring and three regions is a handsome promise.

mattgcn
November 7th, 2005, 11:45 PM
Who was stuck up other than KARR? I made no posts insulting other games, the only thing I mentionned in other threads was we have some nice competition coming along, or the occasional can we use that or can you help us out with this cuz you're better than what we have in that department.

And, we're not dead, just dying down. I'll finish the whole game myself. After all the bloody work I put into it, letting it die would be liek suddenly failing in school because it moves slowly.

And if our real engine ever does finish, we'll be on it like fungus to an old peice of cheeze.

If all else fails, we merge with another project. That's always a last option. Likely our partner game, Pokemon Weather or Pokemon Cyare. Possibly the newly re-re-revived Baltyss project by Xeno Scizor.

Neo-Dragon
November 8th, 2005, 08:14 AM
Mattgcn, I could try help if you need anything. I'm not used to RMXP- but I know alot in Rm2k3 (and alot of the commands are the same in RmXP). So hook me up via PM and I'll see what I can do.
(if you need any references for my RM2k3 works- look up Digital Network or Silk2).

Fossil Kabutops
November 8th, 2005, 12:59 PM
We're far from dead, as far as i know every staff member is still breating:\ No, but just as matt says we're slowing down badly. We all want to finish the game but we're just struck because the engine still isn't complete.

We're discussing about a possible engine change now or in the future, but just to let everybody know:

POKEMON TREASURES IS FAR, VERY FAR FROM DEAD

Dawson
November 15th, 2005, 04:59 PM
So, this project has been going for over a year and all you have to show from it is some Pokemon sprites? What exactly have your coders been doing while your spriters were doing the sprites? And how can you call it a game if you don't even know what program you're going to make it on? Seriously, I doubt this will ever get started properly. You guys spent so long fixating on nice graphics and Pokemon that you completely forgot about about the most important part of a Pokemon game - the actual game.

Barry
November 16th, 2005, 02:37 PM
So, this project has been going for over a year and all you have to show from it is some Pokemon sprites? What exactly have your coders been doing while your spriters were doing the sprites? And how can you call it a game if you don't even know what program you're going to make it on? Seriously, I doubt this will ever get started properly. You guys spent so long fixating on nice graphics and Pokemon that you completely forgot about about the most important part of a Pokemon game - the actual game.
In a lot of ways I do agree. Appearance always comes last in a game. What good is a perfect interface if it doesn't work properly? Not that it won't get finished but since nothing has really been completed from what we can tell other than graphics, it might take a long time for it to get anywhere. They have maps, building, and berries too. Also.. from what I know, PT has one coder.

mattgcn
November 16th, 2005, 05:04 PM
Two to be exact. We launched into this project with, well, no program completed, and one in dev, and we realised what a mistake it was during every slump in activity. We're not the best game around, and now we have none of the cool online features to work with. We planned to start in Sphere, but apparently we're trying to make it more Linux/Mac friendly for the various important members who use these systems.

Sorry for any boasting I've done in the past, since we lost anything really to boast about with so many game springing about us.

Note: Don't forget stats. We have that nearly all ready to fill in. Story's been outlined too...And music. We have lots of that. And of course, 4 outdoor maps (Eurk, thats pathetic) and a few random indoor ones.

celebi23
November 26th, 2005, 12:38 PM
I hope Pokemon treasures isn't dead. I would help, it's just that I've been very busy with college so far.

mattgcn
November 26th, 2005, 01:28 PM
I'm taking some of my time I'd usually spend on PT to build up the wiki, just a note.

dan48
November 26th, 2005, 10:02 PM
I think you guys should use rmxp. It is easy and the coding is simple to learn. Sphere is much more difficult in my opinion, so just try it if you want. It would be great to start this project.

mattgcn
November 26th, 2005, 10:11 PM
ANNOUNCEMENT:

We're not using a preasembled engine, but we're making it with python coding and the pygame library! Pure coding, pure customization. We're looking to sign on any willing learners or preferably those who already know it. Afterwards, we hope to make an MMO engine. Actually this time!

dan48
November 26th, 2005, 10:47 PM
sounds interesting. Can you post a link to this pygame.

Edit:
I just went to the site. It looks very complicated and not very trustworthy for a full-fledged pokemon game. Are you sure you want to do it with this program. I think sphere or rmxp would be much more reliable, seriously. I am just giving you a possible choice so you guys dont end up quiting this project.

PokemonXP
November 27th, 2005, 03:08 AM
ANNOUNCEMENT:

We're not using a preasembled engine, but we're making it with python coding and the pygame library! Pure coding, pure customization. We're looking to sign on any willing learners or preferably those who already know it. Afterwards, we hope to make an MMO engine. Actually this time!

Matt About these programs you've mentioned I'd like to learn a bit about this. Why not use RPG Maker XP? I'm sure there is a script you can make to do your online part. It hasn't been made yet but someone will make it. As for other scripts they are still being developed but most are up and working.

Claire
November 27th, 2005, 07:00 AM
You guys are going to learn what is effectively a whole new programming language for this game? That will probably take you a couple of years..i can't imagine you finding a couple of individuals who know the program and are willing to code a whole game for you.
No offence, but the sprites are the relatively easy part of the whole game, it's the coding that makes it. I say this about myself as well -for Dawson's game i've made about 65 new custom sprites (taking a few weeks) on my own, but that is nowhere near all the months and months of dedicated coding that he's put into it, and that was in RM2K3 where you don't need to learn a whole programming language.
I think you're setting your sights a little too high if you actually want this game started.

mattgcn
November 27th, 2005, 11:39 AM
It was two guys idea, and they're starting it out themselves. They seem really committed to actually trying it out at least.

RMXP is likely our next option. Possibly Sphere, but we at least need to get a demo idea started.

BonzaiRob
November 27th, 2005, 12:52 PM
Hi, I'm BonzaiRob and I'm teh Music Lead at PT. I'll also be helping with coding (and doing the Mac dev probably). I'm here to answer a few queries, because Matt told me to.

I think you guys should use rmxp.
The main problem with RMXP and other game makers is they're not Mac or Linux compatible. I use a Mac and FMY, the other coder, uses Linux, so we're not likely to code for a game we can't use. Python is compatible with just about every OS out there. Pygame is a GUI library specifically designed for games, so we're fine there. Another thing is that game makers won't give us the customisation we need for a great Pokémon game, or the online support for teh MMORPG side. That's right, we're doing that.

You guys are going to learn what is effectively a whole new programming language for this game? That will probably take you a couple of years
If it weren't for my OS needing updates, I'd be coding for PT right now. Python is a simple language and the developers have worked to keep the syntax clean. Me and FMY are both fairly experienced coders (we can both code php with our eyes closed, and I also program Flash games with Actionscript, so I know about object-orientated coding). I estimate, once coding proper begins, this will take us just over two months, if we get a couple more people to help out.
Also, having sprites and pokémon info all laid out for us will speed the process, since it's all ready and waiting. Anything that needs finishing can be done while we're coding.

we have none of the cool online features to work with.
Actualy, I found an open-source program called Cherry Chat that we can customise, it's an IM program. There's also some pretty codes for server sockets and suchlike, so we can make this MMO if we want.

So, give us a few months (or me £140 for Tiger) and we'll let you know..

(BTW, I had to write this post twice, aargh)

mattgcn
January 2nd, 2007, 10:49 PM
Jesus mother of christ this thread is out of date. Basically, progress at PT has been mostly at a halt since I've been in high school, and FMY and Bonzai have also been busy with things. We've jumped from method to method for our game engine and I believe we've finally settled with it being Java-based now.

Since the last post, progress has been...minimal at best. Spriting has continued gradually over the years, and coding is actually now being considered as a prime focus of our efforts, though we have only 3 people with knowledge of it and only one with significant amounts. Storylines have also been considered. Many have been written up with the dialogue script.

On the factor of mapping, one of our many lacking departments, we've given up on the eventual return of our leader and mapper, Shadolf, and have finally decided on a good recruit to help us out. The first map by our new mapper, MLS, can be found Here (http://ptreasures.net/maps/taion/), and there will be more soon since we've FINALLY decided on climate regions, important areas and such on maps and how we're going to lay them out.

Music department is also starting up again. Somewhat. Much of our music has been done already, and we're going to borrow much of GSC and FRLG themes for our work as well, though we'd like more of it to be original.

For the releases, we naturally have no set date because of our hectic personal lives, but we've decided the first release will have only one region, and as such only about 150-or-so Pokemon. We're likely to include a couple of DP moves and abilities that were very similar to the ones we've made beforehand, and as well some of our Pokemon have been scrapped in light of DP's mass of prevos and evos. The first release will NOT be the MMO version, which I realise was sort of our only new thing to offer with this game. It will be in one of the releases after the three regions are all implemented.

The forums contain little information on progress, as it is all done over MSN, but the next significant jump in activity and I'll be right here again. I'm just posting to know that we're still going, somewhat, and this game WILL get done. Someday.

Ta!

~Mattgcn

Matt12345678
January 27th, 2007, 02:26 AM
I thought this was a really great game-to-be. I wish you'd update it a lot more often, however. If you worked on this game a lot harder, it'd still take a long time to finish, so consider how long it might take at this rate... @.@;;

MarineAngemon
January 27th, 2007, 09:58 AM
that crystal cove map is fantastic!!! nice work on that, and you used R/S graphics as well (which makes me even more happy) and the glass house as well is so cool. i will probably have to learn how to do custom graphics yet, also with the shading. even the concrete looks good as well. 10/10 from me (if the graphics were fr/lg, it would be a 9)

Naas02
January 27th, 2007, 11:36 AM
DOnt get down on yourself about not being close to the finish line I dont know if you noticed but there havnt exactly been hordes of ready-to-go games flying out of here. I think the main problem is imagination completely taking over logic, building way too much hype around these projects that more than likely will never get finished if one did get finished then alot more would come because we would learn from that. Dont get me wrong Ive seen........4 projects in development right now with solid dev teams and what not but most dont so just keep going. If mapping is what you do then keep mapping until you spark the interest of a programmer. What would be great is if EVERYONE could focus on one project, I think its obvious whose serious and whose not and it may not be a bad idea to focus everyones energy into one thing. I was told it was tried before but that still doesnt mean it wont work.

mattgcn
January 28th, 2007, 05:04 PM
Our main problem was overhyping it. At this point, our main keypoint, the online compatability, will be saved for version 2.0, and we're going with one region. A much more realistic goal.

Vampire://Krimm
January 28th, 2007, 08:37 PM
Good boy Matt =P

I looked at Taion and Hopho and thought it was impossible. Which one are you keeping? Taion, right?

Alistair
January 29th, 2007, 08:24 AM
So Matt, which region are you going to do? Hohpo, Taion, or Johto?

mattgcn
February 12th, 2007, 08:51 PM
Taion for build one. Hopho will come later.

Taion's a pretty hefty and diverse region though, so we'll still have our hands full. We're in the early stages of a battle engine and map system, but I don't get most of it so far. Guess that's why I'm not coding XD

BonzaiRob
February 12th, 2007, 09:07 PM
Ok, time for an update from the coding side.
We've swapped to Java and we're basing it on a game engine called GTGE, which is flexible enough for us by miles. Collision detection and map rendering are almost done (can't go behind things yet). Battle engine, EXP, IVs and pokédex/NaviGear are all in fairly basic stages, but we're progressing nicely now.

At the forums, what we've really ended up doing is streamlining the 'hype' over a game like this. Instead of a thousand n00bs signing up daily going "maik me staf lolz" and the elitist admins going "NO MORE N00BS!" *approved signup only*, the forums are being used for sharing code and images among all staff and any fans dedicated enough to still check. We're not talking about what -will- be in the engine anymore and patting ourselves on the back, we're actually DOING it now.

I'll get Matt to post some screenshots (I haven't got enough posts).

Next build should contain sprite movement and actions/events (like speech), so we'll be releasing a small demo when that's done.

mattgcn
February 12th, 2007, 09:09 PM
The new pokédex (inside the NaviGear):
http://ptreasures.net/xfiles/bonzairob/dex-0402.png

The starting town (haven't quite sorted out water just yet):
http://ptreasures.net/xfiles/bonzairob/maplewood13-02.png
(This will be broken until BonzaiRob uploads)

Alistair
February 12th, 2007, 09:34 PM
The NaviGear looks cool, but I can't say that about the map. (Sorry. I know it is not complete yet, but I have to say something.)

mattgcn
February 13th, 2007, 12:05 AM
There won't be black edges, incomplete shadows, little floating pieces of nothing or unfinished water when it's done. I posted the image of the completed map up higher, it looks much prettier,

Meâ„¢
February 13th, 2007, 11:57 AM
9 FPS ... ? That's not.. much

Dawson
February 13th, 2007, 12:07 PM
The new pokédex (inside the NaviGear):
http://ptreasures.net/xfiles/bonzairob/dex-0402.png

The starting town (haven't quite sorted out water just yet):
http://ptreasures.net/xfiles/bonzairob/maplewood13-02.png
(This will be broken until BonzaiRob uploads)

There are two issues I have with those screens.

-The Pokedex interface isn't very appealing or Pokemon-esque. In fact, it really stands out that the whole thing was made in Paint. The fonts are very plain, you really should try to use a smaller font for the Pokemon description because, compared to all of the other text, it looks enormous. And the colours aren't very nice either, lighter colours and tones would look much better, in my opinion.

-The second largest trees in the map stand out too much and look way out of place. I suggest removing them or recolouring them the same as the other trees.

BonzaiRob
February 28th, 2007, 06:01 PM
9 FPS ... ? That's not.. much
That was when my comp was running at least 9 apps, not including the game itself. It was running at about 80 on FMY's comp (the other programmer).

There are two issues I have with those screens.

-The Pokedex interface isn't very appealing or Pokemon-esque. In fact, it really stands out that the whole thing was made in Paint. The fonts are very plain, you really should try to use a smaller font for the Pokemon description because, compared to all of the other text, it looks enormous. And the colours aren't very nice either, lighter colours and tones would look much better, in my opinion.

-The second largest trees in the map stand out too much and look way out of place. I suggest removing them or recolouring them the same as the other trees.

It's a beta... other than Missingno and the type bars, none of that is final. We're discussing making the screen smaller at the moment.
The larger fonts are based off Monaco, a font I don't like very much but it suited my purposes at the time (which were to test bitmap fonts). White is FRLG, and blue is one I made that turned out to be almost identical. Size of font? That's intentional. We're working with 640x480, not a GBA; Ninty fonts are WAAY too small, it would seem like NPCs were whispering to you. I use them there because there was a lot of data to fit in.
As for darkness, that's a PNG-24 with nothing behind it. The black has low opacity, just enough to make white stand out on white. Not that there are any plain white areas in the game. Dunno why the bg didn't show up though, I have a feeling I forgot to put one in :D
Having said all that, I was going for a raw data kind of feel. So who knows.

The trees are placeholders because I couldn't be bothered to rip the mapper's trees at the time. The shadows are different because we want to put them on grass or rock or whatever without changing the image, that'll happen to the larger trees too. Anyway, the ones on the map are paler.

If you want real, in-game shots, you might be here a while.

Matt should be by soon with our latest screenshot. We've just done the overworld collision-detection and sprite movement (that is, you can properly move the hero around with the arrow keys).
The Team selection screen has been progressing nicely too. More on this later, perhaps.

EDIT: Sorry, didn't realise this was an anti-double-post forum. I thought a new post would draw more attention.

mattgcn
March 5th, 2007, 06:33 PM
http://ptreasures.net/splash/screenshots/2802.png

No, we don't have running water yet. So this is incomplete, but we've gotten up to here with the mapping system. Once the system's working I guess maps will be put together faster by more people. But I don't know much on the programming side of things (I should delegate the leader duties to Bonzai, since I don't do much these days anyways)

BonzaiRob
April 1st, 2007, 12:06 PM
Well the mapper MLS has been busy. If you'd like to see some of our maps, visit the thread here:
-link removed-
But you'll need to be logged-in.

Collision detection is all done now, you can walk behind the tops of trees and buildings. There's a working teleport script for going into houses. The plot for the first region has been finalised, along with a load of cool secrets and subquests.
We're bringing in a slightly new system for plot-related quests; because some of the conversations get a bit complicated, all major NPCs will have small portrait icons to go with their speech. A slightly old version is here: [h][t][t][p]//ptreasures.net/xfiles/cuddles/icons2.PNG

What we really need now is XML programmers. If you've ever used HTML, XML is very similar, and much more flexible. Maps, pokemon, save files, and pretty much everything are XML.

Scizz
April 2nd, 2007, 07:22 AM
BonzaiRob, linking to other forums is not allowed. Please read the rules before posting.

BonzaiRob
April 2nd, 2007, 02:56 PM
Linking to other forums is not allowed... in the game showcase section? Ok.. Apologies, not quite up to speed on this forum's logic (as you can tell).
Let's try this:
[h][t][t][p]://ptreasures.net/maps/taion/pkmncom/

Also new screenshot at ptreasures.net, just Hillside Town but it's coded now.