View Full Version : Attack Ideas
Xtacy
April 20th, 2005, 12:10 AM
So how about we list some ideas we have for moves for diamond/pearl, they don't have to be moves that you would use competitively, just moves that would fit Pokemon.
Fault Line (hope everyone knows what a fault line is)
Description: Creates a fault line in the middle of the arena
Type: Ground
Damage: N/A
Effect: After using Fault Line, when enemy pokemon use a physical attack, they recieve damage (because they cross the fault line)
Psyblast
Description: Low accuracy. Random psychic blasts are shot at the enemy.
Accuracy: 50%
Damage: 100
Effect: Enemy always becomes confused.
And what have you people got?
Lord Jaws
April 20th, 2005, 02:02 AM
Psyblast sounds like Psywave but at least Psywave is 100%.
I want a move to bring fliers and levitators to the ground.
Id call it something like Net or Drag Down or something.
Xtacy
April 20th, 2005, 02:06 AM
Psyblast sounds like Psywave but at least Psywave is 100%.
I want a move to bring fliers and levitators to the ground.
Id call it something like Net or Drag Down or something.
Doesn't psywave do 1 to 1.5 the users level?
BTW that's a good idea, sort of like foresight for normal vs. ghost attacks.
Lord Jaws
April 20th, 2005, 02:09 AM
I think thats what it used to be, then it was changed, or something. Prove me wrong someone.
Thanks, Ive missed Earthquaking Gengar and Weezing since GSC days so a move like that would be awesome IMO.
Nicks
April 21st, 2005, 07:54 AM
I want a move to bring fliers and levitators to the ground.
Id call it something like Net or Drag Down or something.
Yeah, like the web ability in Warcraft 3, that would be great!
Lord Jaws
April 27th, 2005, 02:15 AM
Yeah, Ensnare. Warcraft III meets Pokemon! *Lame* XD
Dawson
April 27th, 2005, 12:59 PM
Psyblast sounds like Psywave but at least Psywave is 100%.
I want a move to bring fliers and levitators to the ground.
Id call it something like Net or Drag Down or something.
Heh, I've made that move in my game XD. It's called Gravitate though.
I wanna see a grass version of Hydro Pump and Fire Blast. Grass Pokemon always get left out in Pokemon.
@lex
April 27th, 2005, 07:07 PM
Heh, I've made that move in my game XD. It's called Gravitate though.
I wanna see a grass version of Hydro Pump and Fire Blast. Grass Pokemon always get left out in Pokemon.
It is called Solarbeam...
Dawson
April 27th, 2005, 07:59 PM
Solarbeam is different though, it takes two turns to use it. Unless you use Sunny Day too.
Lord Jaws
April 27th, 2005, 10:25 PM
Well at least they got Frenzy Plant. :/
Pokemaster Jonathan
April 27th, 2005, 10:51 PM
This is the equivilant of hyper beam but for rukario and other steel types
Quicksilver
Dmg: 150
Acy: 90
Type: Steel
Effect: A masive beam of quicksilver that does a lot of damage to the oposing pokemon. Also will hit first
and that is my idea
Dark Penguin
April 28th, 2005, 11:07 PM
Boil - type ???
Used by fire pokemon, and is SE against water
Xtacy
April 29th, 2005, 02:00 AM
This is the equivilant of hyper beam but for rukario and other steel types
Quicksilver
Dmg: 150
Acy: 90
Type: Steel
Effect: A masive beam of quicksilver that does a lot of damage to the oposing pokemon. Also will hit first
and that is my idea
That's a bit too powerful to be an actual attack. 150 damage, 90% accuracy and no side effects? And it will hit first? That'd be like a megamove.
Oh and:
Hyper Claw
Type: Normal
-Overgrown version of slash, but it drains the users strength (attack falls)
Damage: 100
Accuracy: 100%
Effect: User's attack falls.
Dive Bomb
Type: Flying
-Dives and attacks the opponent
Damage: 120
Accuracy: 95%
Effect: Hit with recoil (like Double Edge)
Lord Jaws
April 30th, 2005, 01:20 PM
Turn Quicksilver into a Steel-type hyper beam to make it fairer if you ask me. I like cmatz's move and your last 2 Xtacy.
<<-_Lord-Krishna_->>
April 30th, 2005, 04:27 PM
How about Electric beam
damage: 130
accuaracy: 98%
Efect: Paralyzes foe
Type: Electric
Des.: Shoots out an electric beam
Tetsu
April 30th, 2005, 04:38 PM
how about we get more use out of the ??? type, like the move in g/s/c
Name: Novanexa
Acc.: 80
PP: 10/10
Type: ???
Power: 60 (90 if used in double battle w/ lunatone and solrock)
Effect: Random Status change 40% of the time
Description: White and oarnge (moon and sun for reference) crossing beam strikes target
Lord Jaws
April 30th, 2005, 10:49 PM
??? type can never be a damaging attack. It would have to be neutral to everything, therefore giving it an unfair advantage.
seraphim
May 8th, 2005, 02:32 AM
so? unfair advantages are fun. anyway, i would like to see hara-kiri... the pokemon sacrefices itself to automatically capture, or at least make a pokemon a lot easier to capture, like catch a legendary with a greatball or something... anyway, if it was a trainer's pokemon, it would defeat or damage the oposing pokemon and make all other opponent pokemon on the feild for the rest of the battle be confused. as for appearance: a katana would appear and slash through the pokemon. the pokemon would asplode and be ko'd...only a few could learn it, probably samurai-type ones or something...like that sumo one, i forget it's name
kohei
May 10th, 2005, 11:43 AM
How about Electric beam
damage: 130
accuaracy: 98%
Efect: Paralyzes foe
Type: Electric
Des.: Shoots out an electric beam Err, accuracy 98%? 130 attack? Very unfair...
Anyway, some moves:
Branch Arrow (or something like it)
Damage: 95
Accuracy: 100%
PP: 15/15
Type: Grass
Effect: Maybe 10% poisoning?
(finally, a DMG95/ACC100% grass attack)
Silver Mist (like Silver Wind?)
Damage: -
Accuracy: - (always 100%)
PP: 10/10
Type: Bug
Effect: Raises both own and opponents stats (all) by 1 level.
(Hard to use, but might be strong if used right - for high level users?)
Lord Jaws
May 11th, 2005, 11:56 AM
How about...
Jab
Type: Fighting
Accuracy: 95%
Power: 50
Effect: Opponent has a 50% chance to flinch.
This could probably use tweaking to power. Its intentions are to have high flinch rate, low power. Maybe for a new Haxy pokemon, like a Dunsparce with arms lol.
The S
May 13th, 2005, 02:12 AM
Some ones I made for my old fangames... you might be able to get something cool out of here:
Move: Dazzle
Type: Ghost
Basic Attack Power: 50
Accuracy: 100
PP: 25
2-on-2 Battle Range: 1
Direct Attack: No
Effect: Has 10% chance of causing Confuse status
Move: Flower Dance
Type: Grass
Basic Attack Power: 70
Accuracy: 100
PP: 20
2-on-2 Range: Random
Direct Attack: No
Effect: Both your Pokemon and your opponent's Pokemon are Confused after attack.
Move: Frostbite
Type: Ice
Basic Attack Power: 40
Accuracy: 100
PP: 25
2-on-2 Battle Range: 1
Direct Attack: No
Effect: Has 10% cance of causing Burn.
Move: Thunderblast
Type: Electric
Basic Attack Power: 75
Accuracy: 100
PP: 15
2-on-2 Battle Range: 2
Direct Attack: No
Effect: Has 10% chance of causing Paralyze.
Move: Meteor Shower
Type: Rock
Basic Attack Power: 15
Accuracy: 65
PP: 15
2-on-2 Battle Range: 1
Direct Attack: No
Effect: Damages foe for 2-5 turns; opponent's Pokemon is Poisoned after attack is completed.
Move: Dragonfist
Type: Dragon
Basic Attack Power: 90
Accuracy: 85
PP: 10
2-on-2 Battle Range: 1
Direct Attack: Yes
Effect: High chance for a critical hit.
Move: Machinegun
Type: Steel
Basic Attack Power: 15
Accuracy: 90
PP: 20
2-on-2 Battle Range: 1
Direct Attack: No
Effect: Attacks 2-5 times per turn
Move: Poison Wave
Type: Poison
Basic Attack Power: 75
Accuracy: 100
PP: 15
2-on-2 Battle Range: 2
Direct Attack: No
Effect: Has 30% chance of causing Poison.
Move: Rancid Fang
Type: Dark
Basic Attack Power: 50
Accuracy: 100
PP: 15
2-on-2 Battle Range: 1
Direct Attack: Yes
Effect: Has 30% chance of causing Poison.
Move: 1inch Punch
Type: Fighting
Basic Attack Power: 120
Accuracy: 85
PP: 5
2-on-2 Battle Range: 1
Direct Attack: Yes
Effect: No extra effect beyond damaging foe
Move: Thermal
Type: Flying
Basic Attack Power: 55
Accuracy: 95
PP: 15
2-on-2 Battle Range: 1
Direct Attack: No
Effect: Lowers foe's Speed 1 level
Move: Star Bomb
Type: Psychic
Basic Attack Power: 10
Accuracy: 90
PP: 10
2-on-2 Battle Range: 2
Direct Attack: No
Effect: Has 10% of causing Confuse
Move: Kindle
Type: Fire
Basic Attack Power: 40
Accuracy: 100
PP: 20
2-on-2 Battle Range: 1
Direct Attack: No
Effect: Randomly subtracts 1 PP from 1 attack belonging to the Pokemon using this move and the opponent's Pokemon
Move: Stunneedle
Type: Normal
Basic Attack Power: 40
Accuracy: 100
PP: 30
2-on-2 Battle Range: 1
Direct Attack: No
Effect: Has 10% chance of causing Paralyze
Move: Watercure
Type: Water
Basic Attack Power: -
Accuracy: -
PP: 15
2-on-2 Battle Range: Self
Direct Attack: No
Effect: Restores half of Pokemon's maximum HP, cures Poison
Move: Dirt Veil
Type: Ground
Basic Attack Power: -
Accuracy: -
PP: 30
2-on-2 Battle Range: Self
Direct Attack: No
Effect: Prevents stat reduction
Move: Insanitypowder
Type: Bug
Basic Attack Power: -
Accuracy: 75
PP: 30
2-on-2 Battle Range: 1
Direct Attack: No
Effect: Causes Confuse
Move: Cold Steel
Type: Steel
Basic Attack Power: 95
Accuracy: 199
PP: 10
2-on-2 Battle Range: 1
Direct Attack: Yes
Effect: Has 10% chance of causing Freeze
Move: Ki Blast
Type: Fighting
Basic Attack Power: 60
Accuracy: -
PP: 20
2-on-2 Battle Range: 1
Direct Attack: No
Effect: Will always strike foe successfully
Move: Radiation
Type: Poison
Basic Attack Power: 70
Accuracy: 100
PP: 15
2-on-2 Battle Range: 1
Direct Attack: No
Effect: Has 30% chance of causing Flinch
Move: Brainsponge
Type: Psychic
Basic Attack Power: -
Accuracy: -
PP: 10
2-on-2 Battle Range: Self
Direct Attack: No
Effect: Restores the PP on 1 of this Pokemon's attacks to full (at random, excluding Brainsponge)
Move: Astralproject
Type: Psychic
Basic Attack Power: 120
Accuracy: 100
PP: 10
2-on-2 Battle Range: 1
Direct Attack: No
Effect: No effects other than damage; but must be used while Pokemon is Asleep.
Move: Savage Fang
Type: Normal
Basic Attack Power: 60
Accuracy: -
PP: 20
2-on-2 Battle Range: 1
Direct Attack: Yes
Effect: Will always strike foe successfully
Move: Hip Throw
Type: Fighting
Basic Attack Power: 100
Accuracy: 85
PP: 10
2-on-2 Battle Range: 1
Direct Attack: Yes
Effect: Has 20% chance of raising Attack stat 1 level
Move: Vampiricgas
Type: Ghost
Basic Attack Power: 40
Accuracy: 100
PP: 10
2-on-2 Battle Range: 1
Direct Attack: No
Effect: Damages foe and restores own HP equal to 1/2 inflicted damage