View Full Version : Pull The Trigger(DM)
Scyther5
May 2nd, 2005, 01:05 AM
ST deck, basically does what its ment to do. I won 2nd at the SoIW 5 civys today with it winning 16 packs and a plaque.
Light
[3]Holy Awe
[3]Sundrop Armor
Nature
[3]Mana Nexus
[3]Natural Snare
[4]Torcon
Darkness
[4]Terror Pit
[4]Gregorian Worm
Water
[4]Aqua Jolter
[4]Corile
[3]Aqua Hulcus
[4]Aqua Surfer
[4]Emeral
[4]Spiral Gate
Gets the job done, and fun to play. Its basically a controll, you got your bounce and your kill, and plenty of it. The rest is sheild manipulation with the Hulcus,Emeral,Nexus, and Sundrops.
Mullet
May 2nd, 2005, 08:38 PM
Take out all 4 Corile for 4 Lancers, since you have 11 Liquid People. Lancer is a gamebreaking card, if you play Water with enough Liquid People, other than that it's a pretty good deck with 4 civs in it. It also wouldn't hurt, if you put in 4 Proclamation of Death over the Worms, because if you don't get the Worms in your shields then it's not that good, even if you have shield manipulation, you can use it on better things. Hope this helps!:D
Scyther5
May 3rd, 2005, 03:03 AM
Actually I had the Lancer in their for the Corile, but It doesn't work out to well in my meta. The bounce the with the sufers,spiral gates, and Corile has given me the edge in most of my duels. Good sugestion though. I can usally keep the field clear with this deck then when they do hit shields it just woresns the situation.
PS- about the procalmation of death, I was considering it, but since I have all my bounce and kill(18 cards) I'll need a few hitters, plus XD Worm is my highest attacker. XDD
I like the shield trigger monsters too when ran in this deck, when they hit some trigger monsters and an awe it makes for an awsome combo.
Pogiforce-14
May 7th, 2005, 06:35 PM
I'm honestly surprised you made 2nd with that, what with all the different civs in it. It's a general rule that mono usually works best, followed closely by two civs, three your pushing it, and four or five you'd have to have a miracle on your side. Your monster count is dangerously low. Too many weak level creatures, and you depend too much on shield triggers. as nice as they are, I myself wouldn't run so many of them.
Scyther5
May 8th, 2005, 04:36 AM
We rarely see any mono decks at our meta, its usally two +. I do have a low creature count, which so far has been my only real down fall when playing this deck. And the deck as crazy as it may seem does depend on the shields seeing as its a ST deck. The shields work though if they hit early they ether set me up with creatures or stop theirs, early In the game I minipulate the shields to my liking, then later game I can use cards like corile and terror pit and etc..
PS- I switched a snare and gate for two Paladins, with my low creature count blockers hurt this deck pretty bad.
Mullet
May 8th, 2005, 05:39 PM
Well you've got 19 creatures, and 44 cards in your deck, at least half you deck should be creatures. Maybe some Light or Water blockers might help, like Phantom Fish, or Senatine Jade Tree.:D
Scyther5
May 8th, 2005, 06:54 PM
Well, blockers are kinda antiproductive in this deck because hitting sheilds early helps more then hurts, but adding creatures is a good idea, I'll have to look through my creatures(prefrably STers) and see what fits in well.
Mullet
May 8th, 2005, 06:58 PM
But what happens when thet have broken all your shields, and you have no shield production left. Fire Rush and Destroy would kill this deck. Kolon the Oracle might help, or Kamakazi Chainsaw Warrior.
Pogiforce-14
May 8th, 2005, 11:38 PM
You have only 6 shield production cards, and three of them aren't shield trigger. Shield Manipulation is nice, but that doesn't mean just letting them break shields. Sometimes shield manipulation requires ytou prevent them from breakin shields. at any rate, there is this new light creature that let's you look at all your own shields when you summon him. Also, I don't recall which set, but there is an older light creature that allows you to choose which shield your opponent breaks. Between those two, that' REAL shield control.
Scyther5
May 9th, 2005, 01:11 AM
Well, usally after they break a few shields control of the field becomes mine, so letting them break a few helps more than hurts alot. I still have 10 cards that make up shield manipulation, but I know what you mean about those light cards I've thought about them and they would help, Im just not sure how to fit em in.
Mullet
May 9th, 2005, 01:50 AM
You could drop the Corile, for two of each.
Pogiforce-14
May 9th, 2005, 01:51 AM
uh-hu... Well I ahte to break it to you, but you'll be in for a rude awakening in a major tourny.You got lucky with that in your 5 civ, but so many shield triggers can only do so much, especially since most are spells.
Scyther5
May 9th, 2005, 03:01 AM
What? XD
I've been to 4 tournies now with this deck and have taken 4th and under at all of these. One being the 5 civys and the rest with over 16 people, Im not sure what your talking about but when you build a deck around somthing you make things work, since this deck isnt mono, dual colored, or a common deck type it sucks to everyone. Its a great deck and each card serves its purpose. Maybe we'll see each other at the invitational circut and can settle things there.
Pogiforce-14
May 9th, 2005, 10:28 AM
Gladly. Though with such a low monster count, all of whom are weak, then I'm not looking for a duel to be impressed by. I myself have an excellent record, moreso than yours. I've won two 5 civ tournaments, a prerelease tournament, two local tournaments, and made second inmy first tournament to Mullet, a long time ago. I have a winning streak going on here. That deck isn't going to be the one to stop it.
Mullet
May 10th, 2005, 01:52 AM
So what's your name, so I'll know it's you when I eat that deck alive! Pogi and I are making our way to the top!:D
Scyther5
May 10th, 2005, 01:57 AM
WOW IMPRESIVE, Im scared now, that record whew its scary.
*sarcasm*
Mullet
May 10th, 2005, 02:01 AM
I hope that wasn't directed at me, I was just joking. I think he was serious though. I hope I meet you there!:D