View Full Version : how to make a 1d game(like the mario gameboy games or zelda2)
proto-man
June 1st, 2005, 04:07 PM
okay im going to use mario as an example first you need a chipset that could make a 1d game okay make the ground and a little up add a sky(make sure that the sky has movement permissoin but not the ground)
next make a auto start event that turns on a switch then go to your events tab and make 3 parralel processes that each start on the switch.
on event one make a fork thats conditoin is if hero faces up (this will be our jump event dont add an elsecase) okay in the commands put in move event hero:change switch(turn the switch you made off)then put step up times the # you want(this will determine how high you want to jump)
step right(times how far you want to jump)
step down(the same amount as your step up)
face right
turn switch on(your switch)
okay on your second parrelel process make another elsecaseless fork make the condition if hero faces down(this will be our ducking event)
simply put
move event face right that way to keep ducking you have to hold down
on your third process make the fork if actoin key is pressed(this will be the running event note will only do a burst of speed)
okey for commands put move event hero:
movespeed up(times how fast you want to run)
wait(times how long you want to run)
slow speed down(3/4 as much as your move speed up)
okay you just have made your movments now heres the only battle system possible I call it 1djbs (or 1d jump battle system)
I have not yet figured out how to make ground enimies but heres how you make a flying make a 2 paged event with a flying enemy graphic on both pages page 1 should look like this: normal speed with steeping follow hero
apper if variable is above 0 on touch event,hero, under commands make it a hp decreace.
page 2:
make everything but the event commands the same except make it on hero touch
under commands put fork if hero faces down to subtract from the variable
and voula a 1d game proff in attachment
Blizzy
June 1st, 2005, 06:31 PM
okay im going to use mario as an example first you need a chipset that could make a 1d game okay make the ground and a little up add a sky(make sure that the sky has movement permissoin but not the ground)
next make a auto start event that turns on a switch then go to your events tab and make 3 parralel processes that each start on the switch.
on event one make a fork thats conditoin is if hero faces up (this will be our jump event dont add an elsecase) okay in the commands put in move event hero:change switch(turn the switch you made off)then put step up times the # you want(this will determine how high you want to jump)
step right(times how far you want to jump)
step down(the same amount as your step up)
face right
turn switch on(your switch)
okay on your second parrelel process make another elsecaseless fork make the condition if hero faces down(this will be our ducking event)
simply put
move event face right that way to keep ducking you have to hold down
on your third process make the fork if actoin key is pressed(this will be the running event note will only do a burst of speed)
okey for commands put move event hero:
movespeed up(times how fast you want to run)
wait(times how long you want to run)
slow speed down(3/4 as much as your move speed up)
okay you just have made your movments now heres the only battle system possible I call it 1djbs (or 1d jump battle system)
I have not yet figured out how to make ground enimies but heres how you make a flying make a 2 paged event with a flying enemy graphic on both pages page 1 should look like this: normal speed with steeping follow hero
apper if variable is above 0 on touch event,hero, under commands make it a hp decreace.
page 2:
make everything but the event commands the same except make it on hero touch
under commands put fork if hero faces down to subtract from the variable
and voula a 1d game proff in attachment
good toturial.
but isn't this called a 2d game ???
proto-man
June 1st, 2005, 08:54 PM
no if it was 2d you would have 4 directional movement 1d only has right and left with the exception of jumping
Robbie
June 1st, 2005, 09:25 PM
no if it was 2d you would have 4 directional movement 1d only has right and left with the exception of jumping
It's most definately 2D :P If it was 1D, you wouldn't be able to do much.
Good tutorial, though.
Jeff_PKLight
June 2nd, 2005, 12:16 AM
Tutorial is good, but I suggest the grammer to improve. ;) Oh, and there is no 1d game... it's 2d.
proto-man
June 2nd, 2005, 11:26 AM
okay if its not 1d I guess you would call it side scrolling right?
Hacker
June 8th, 2005, 07:37 PM
2d = flat
3d = umm.... not flat xD
1d = nothing
Allstories
June 8th, 2005, 07:39 PM
0 Dimension - Single Point
1st Dimension - A single line
2nd Dimension - Height and Width
3rd Dimension - Height, Width, Depth
4th Dimension - Conceivable, but it makes my brain hurt.
BlackCharizard
June 8th, 2005, 07:55 PM
Well if you wanted to make a 1D game, each item could only have a single solid color. and 4th dimension is past 3D in a way that things go behind you from the from. A 4D game could only be made possible with a viretual reality game like with a helmet or something.
TheAbsol
June 9th, 2005, 02:14 PM
That would be horrible if people started making Mario fan games in RM2k/3
The long time it would take to make it...Gamemaker is way easier and better for platform games(not 1d, its 2d anyway).
proto-man
June 9th, 2005, 05:31 PM
That would be horrible if people started making Mario fan games in RM2k/3
The long time it would take to make it...Gamemaker is way easier and better for platform games(not 1d, its 2d anyway).
I hate to upset you but someone whose name starts with a p and ends with a n already has started one.
Datriot
June 9th, 2005, 05:34 PM
Yeah, it looks cool! Thanks! I can use this for my Sonic game!:)
proto-man
June 9th, 2005, 05:57 PM
Yeah, it looks cool! Thanks! I can use this for my Sonic game!:)
I recamend you use my second tutorial its way better(its the one I used in both my games)
Firemaker
June 11th, 2005, 01:34 PM
Can you give me the Mario character set? (I cannot find one)
proto-man
June 11th, 2005, 02:55 PM
Can you give me the Mario character set? (I cannot find one)
mama mia! here we go!
(this is the charset from the screenshot if you want the chipset just tell me)
TheAbsol
June 11th, 2005, 06:53 PM
I hate to upset you but someone whose name starts with a p and ends with a n already has started one.
Dude its easier, faster, and better if you use GM.
proto-man
June 12th, 2005, 08:50 PM
Dude its easier, faster, and better if you use GM.
Id rather stick with rm2k id switch to rm2k3 if I could find it though.
TheAbsol
June 12th, 2005, 10:39 PM
Horrible choice. Can't wait for you to see it could turn out horrible.
Superiority
June 17th, 2005, 01:49 AM
i think i might give game maker a shot...
Evilhis
July 8th, 2005, 08:25 PM
this is really helping me out. too bad i only have a japanese trial version :nervous:
proto-man
July 8th, 2005, 08:38 PM
okay I thought how to make gravity without side-of-building-mave-down-events
heres how make a parralell process that simply has to commads
<cycle:
move evnt:hero:down(make sure it says ignore if can't be moved)
end case:
Cursed
July 19th, 2005, 11:27 PM
okay I thought how to make gravity without side-of-building-mave-down-events
heres how make a parralell process that simply has to commads
<cycle:
move evnt:hero:down(make sure it says ignore if can't be moved)
end case:
I made all my maps 15 Tiles tall so I could just use one command where the hero moves down 15 times, ignoring impossible moves.
Rm2k3Guy
July 23rd, 2005, 02:44 PM
Horrible choice. Can't wait for you to see it could turn out horrible.
Just shut up go to a sphere forum that you like and if you like sphere SO MUCH why don't YOU MAKE A GAME IN IT!!!!