View Full Version : Power of the Mullet (YGO)!
Mullet
June 11th, 2005, 11:46 PM
Please rate/fix.
Tributes:3
Jinzo
Mobius the Frost Monarch
Airknight Parshath
Monsters (level 4 and lower):15
Blade Knightx2
Kycoo the Ghost Destroyerx2
Spirt Reaperx2
Night Assaliantx2
Spear Dragon
Tribe-Infecting Virus
Exiled Force
Sangan
Mataza the Zapper
Magican of Faith
Sinister Serpant
Magics:15
Pot of Greed
Creature Swapx2
Heavy Storm
Delinquent Duo
MST
Reinforcements of the Army
Swords of Revealing Light
Gracefull Charity
Snatch Steal
Premature Burial
Nobleman of Crossoutx2
Mage Power
Scapegoat
Traps:9
Wabokux2
Mirror Force
Magic Cylinder
Bottomless Trap Hole
Call of the Haunted
Ring of Destruction
Ceasefire
Torrential Tribute
Total:42 cards
Side Deck:15
Tyrant Dragon
Dark Ruler Ha Des
Mirage Dragonx2
Newdoria
White Magical Hat/Newdoria (when I get another)
Princess of Tsurugi/Scapegoats (when I get another)
Pixie Knight/Soul Exchange (when I find mine)
Hammer Shot
Exchange
Different Demension Gate/Lightning Vortex (when I get one)
Level Conversion Labx2
Compulsory Evacution Devicex2
All constructive comments welcome!:D
PrimeCupEevee
June 13th, 2005, 02:49 AM
It looks like a nice Warrior/Beatdown/Control deck. I'm worried that you don't have enough Spell/Trap removal, so two Dust Tornado should be added (it's really fun if you go first, set one, have your opponent set one s/t during his/her turn, and then spring it during your opponent's End Phase). You really have nothing to discard, so I'd like to take the Night Assailants out. Also, Magician of Faith is used heavily in this day and age (as you can use its effect to get back either Pot, Graceful, or Duo back easily), so I'll take a Mage Power out for it. Other than that, I'm fine with it.
Mullet
June 15th, 2005, 11:17 PM
Spell, and Trap removal, the MST, and Storm seem to be enough for me, and I have Jinzo to stop traps, and sidedecked two Mirage Dragons for heavy Trap users. My Mage seems to be nessary for this deck, it functions very well with it, and whejn someone pulls out something strong, and I only have like a Mataza in my hand, or I can search it with Reinforcements to get it, and then I can summon it and slap Mage on it to beat them down *twice*, lol. Plus a second MoF isn't really worth dropping Mage, or taking the risk of X-out hitting it. As for the Night Assailant, it works well for me as creature destruction, and doesn't get hit by X-out much, and plus it has a lot of synergy with Graceful, and Tribe.
I modified my Sidedeck a few days ago here it is:
New side deck:15
Tyrant Dragon
Dark Ruler Ha Des
Mirage Dragonx2
Bazoo the Soul Eater
Newdoria
Smashing Ground
Hammer Shot
Exchange
Monster Gate
Sould Exchange
Nobleman of Extermination
Level Conversion Labx2
Compulsory Evacuation Device
Rate the new Side deck, and don't forget the main deck too.:D
Cybex Mewtwo
June 25th, 2005, 02:13 AM
Well, not much on CONSTRUCTIVE critisism but this looks to be a well-constructed deck. It would most likely defeat my deck, but I have the luck on my side and can pull a victory out of thin air. But Airnight Parshath would be my downfall...
Mullet
June 25th, 2005, 02:34 AM
Maybe you should put some control cards into you deck. See my deck is a mere 42 cards, I thought it was 43, but oh well.
Cybex Mewtwo
June 25th, 2005, 02:50 AM
The way I work is I like to heal. I've been up to 15,000 alone with White Magician Pikeru and several high level monsters. I demolished the person I was playing. He had nothing and I was still in....the 10.000's? Yeah..that's right. It was several weeks ago...can't recall fully...but the point is that I respect my deck, and I might implement in reducing numbers, but for the time being it remaons rather the same. So, mullet, what's your opinion on this? Just curious.
Mullet
June 25th, 2005, 05:41 AM
If you mean your healing strat., then I think you should mix in some Burn/Control in with it. Control has always been important in TCG, in everyone in fact.
Cybex Mewtwo
June 25th, 2005, 02:47 PM
So they are...but even then, I'm alright. Although I could use some more...
Syousuke
June 26th, 2005, 12:29 AM
Why is Snatch Steal such an important figure in all the people I know's decks? Your opponent consistenly gains a thousand LP each turn jsut because you have their monster on your side of the field? Thats a pretty rip trade off to me.
You could try to take out a Crossout and throw in a Extermination to me, since I dont think you would be handling duelists with offensive force unable to penetrate yours, you some pretty low ATK monsters running around, like Blade Knight/Tribe-Infection.
You could also try having another Sinister Serpent. I dont think its combowise by keeping it on its own. It is a weak monster nevertheless.
More importantly, you should also throw in some Dust Tornado or counter removals, pretty much why i told you to take away a crossout for extermination.
On another topic,
Healing isnt a good way to win on its own, you should have other traits running around to support you whenever your down on the physical attributes. Things like Pikeru is weak, trying Dancing Fairy or something would be more effective in my point of view.
9/10 on your deck.
I know you wouldnt feel the same for my deck but at least acknowledge im short on cards. Heh.
Mullet
June 26th, 2005, 03:02 AM
Snatch Steal is a gamebreaker though. You can steal a powerful monster, and do more than that piddly 1000 LPs their gaining per turn, or sac it for one of you monsters. I don't need powerfull monsters, and to see the strength of BK, and Tribe you have to play them, plus the Night Assaliants, and Sinister have incredible synenergy with Tribe. Don't really need Tornados, I was going to Side Deck them but, I forgot where I put them, as for Exterination, I've got one SD'ed just in case. Sinister is limited to one by the way. I think that covers all of you points. Thanks for the feedback!:D
Syousuke
June 26th, 2005, 11:57 AM
Thanks for the feedback! :D
Sounds cool coming from you XD
Your welcome ;)
Wow sinister is limited? I never knew that.
lol you forgot where you put your nados thats just funny.
Actually, on the point where I said that your offense is not so good i wasnt really meaning that i just thought that not many opponent's is going to hold back against your offense to put a lot of face-down defenses. So i just figured you to get extermination instead but doesnt matter now.
I want mroe cards..
Mullet
June 26th, 2005, 03:32 PM
Well that's what the Jinzo, and two Mirage Dragons in the Side Deck are for. Well those only stop traps, but oh well. I've got to get some Book of Moon.
Akio123
June 28th, 2005, 05:25 AM
I have no obejections. This deck needs no fixing at all. I say 10/10!
Mullet
June 29th, 2005, 05:01 AM
I don't know if it's perfect like you say, it is on par with some of the best people in my area, and I can annoy, and beat, or almost beat like the first or second ranked player in my state!:P
Chaos
July 7th, 2005, 08:07 PM
Modifications, notes, etc. in bold.
Tributes:3
Jinzo
Mobius the Frost Monarch
Airknight Parshath Be careful with this. It's a good card, but it won't stick around for long, usually.
Monsters (level 4 and lower):15
Blade Knightx2
Kycoo the Ghost Destroyerx2 Might not be the best choice ever... Removing two monsters isn't that great an effect, as more and more cards are beginning to rely on the RFG pile
Spirt Reaperx2 Might stall for a bit, but there are many varied ways to kill it... And if it gets caught in ATK mode, look out.
Night Assaliantx2
Spear Dragon This doesn't fit in. There's no dragon support elsewhere in the deck, and it's not one of those cards that you take purely for it's effect - like Breaker or Night Assailants.
Tribe-Infecting Virus
Exiled Force
Sangan
Mataza the Zapper This doesn't fit. One big powerup, and one of this guy means most of the time he'll just be at his base attack.
Magican of Faith
Sinister Serpant
Magics:15
Pot of Greed
Creature Swapx2
Heavy Storm
Delinquent Duo
MST
Reinforcements of the Army Probably too few warriors to really take advantage of this.
Swords of Revealing Light
Gracefull Charity
Snatch Steal
Premature Burial
Nobleman of Crossoutx2
Mage Power
Scapegoat Be wary when playing this - some people have begun to run tramplers to counter the goats.
Traps:9
Wabokux2
Mirror Force Be cautious of non-chainable traps - they'll only get used maybe half the time you set them.
Magic Cylinder See Mirror Force.
Bottomless Trap Hole
Call of the Haunted
Ring of Destruction
Ceasefire
Torrential Tribute
Total:42 cards
Side Deck:15 Side deck seems unfocused. Side decks are best used as a place to put counters in for against common deck types or against cards that hurt your deck badly.
Tyrant Dragon
Dark Ruler Ha Des
Mirage Dragonx2
Newdoria
White Magical Hat/Newdoria (when I get another)
Princess of Tsurugi/Scapegoats (when I get another)
Pixie Knight/Soul Exchange (when I find mine)
Hammer Shot
Exchange
Different Demension Gate/Lightning Vortex (when I get one)
Level Conversion Labx2
Compulsory Evacution Devicex2
More general comments now...
Unfocused. You seem to be using some semi-random cards that are well used. This makes the deck an unfocused combination of Warrior/Control/Chaos. I'd suggest focusing it into one specific type. I know how much you like Jinzo, but I think this deck will have trouble with it. You'll either want to cut back on the traps or cut Jinzo. Negating 1/5th of your own deck is not good when using Jinzo.
Also, I agree with the assessment that you need more M/T killers. Even if it seems to work for you, you're probably going to get burned eventually. In the average game you'll probably draw one or two of the three M/T killers you have. Giant Trunade, Dust Tornado, and Breaker. One of each should cover it.
In general, you'll probably want to focus it more to one decktype, instead of, as I said, seemingly just putting in the most played cards, and tweak the M/T selection.
Mullet
July 7th, 2005, 10:02 PM
You rated the crap Side-Deck. Spear is for Synergy with Airknight for trample. Mataza goes with Reinforcments, and it works better than you think in this deck. Reinforcements helps with speed, it does work well, Cylinder, and Mirror Force do have it's uses. I am going to modify it once I get the right cards soon.:\
Chaos
July 7th, 2005, 10:49 PM
New side deck:15
Tyrant Dragon
Dark Ruler Ha Des
Mirage Dragonx2
Bazoo the Soul Eater
Newdoria
Smashing Ground
Hammer Shot
Exchange
Monster Gate
Sould Exchange
Nobleman of Extermination
Level Conversion Labx2
Compulsory Evacuation Device
Still seems a little unfocused. Not as bad as the original. :P May I suggest, if you don't put extra M/T killers in the main deck putting them in the side? If you run into a GB/LLAB deck, you'll be able to handle it better.
Spear is for Synergy with Airknight for trample. Mataza goes with Reinforcments, and it works better than you think in this deck. Reinforcements helps with speed, it does work well, Cylinder, and Mirror Force do have it's uses. I am going to modify it once I get the right cards soon.
If it works for you, that's good.
I do suggest taking out a couple traps though. Like those non-chainables. Or else Jinzo may put you in a tight spot - your Jinzo or your opponent's.
Mullet
July 7th, 2005, 11:07 PM
I can't find my Tornados', lol. It works though.
I can easily own Jinzo, with Book of Moon.:P