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View Full Version : Turn 2 Control Feraligatr HL-on


Bullados
August 22nd, 2005, 05:24 PM
My favorite Pokemon returns, albeit in a much different form from the last time. www.pokebeach.com for scans on the new cards.

Pokemon (13):
4 Jirachi DX
4 Totodile HL
1 Croconaw UFO
4 Feraligatr ex

Trainers (31):
4 TV Reporter SS, POP2
3 Stevens HL
4 Copycat TRR
3 Admin TRR
4 Candy SS, EM
4 PETM UFO
4 Swoop! TRR
4 Frontier EM
1 Retriever TRR

Energy (16):
11 Water
3 Boost AQ, DX, UFO
2 Cyclone SK, UFO

The point here is to get out Feraligatr ex as soon as possible by using any combination of searching and drawing necessary, hense the large number of draw cards (all Supporters) in the deck. I'm just looking for better ways to get that G8r out quickly. Please do not suggest to put in more Croconaw, as that will slow the deck down to turn 3 earliest. Right now, it can go off turn 2, but turn 3 is more likely. Read up on what the cards do and figure out how they interact with each other in order for this deck to work.

Cyndaquil
August 22nd, 2005, 08:44 PM
Well, what if your only Croconaw happens to be in the price cards...?

Bullados
August 23rd, 2005, 06:23 AM
Rare Candy

why does there have to be a minimum character thing for posts?

wishirulz
August 23rd, 2005, 05:12 PM
bullados, to many trainers what if you dont have a pokemon on the first draw? ah ha genius!

Bullados
August 24th, 2005, 03:27 AM
Kinda the belly of the beast there. Really, it doesn't matter if I mulligan a couple of times, because, being a shutdown deck, once Feraligatr hits the field, there is very little that the opponent can do to stop it. Also, 8 Pokemon is enough to get a Basic on the initial draw approximately 2 out of 3 times. Mulliganing is not really a problem for this deck.