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View Full Version : How to give and recieve proper critique


FoxHound!
September 14th, 2005, 04:30 PM
many of you don't really critisize properly, you say things like "I really like it" but don't give any reasons to why

basically try posting like this

"oh I'm loving this, the shading is pretty sweet, same with anatomy", not "that's good"

and for a negative comment

"That's not so good, the shading needs alot of work, mainly around the legs"

not

"that sucks"


and how to accept critism

if someone says "your spriting ability is terrible etc" and gives you good reasons don't go having a spaz at them, an artist should be able to take good and negative comments

and another major point

try to avoid "I love it*message too short lolol" posts, as they're pure SPAM

thanks to the noise for this bit: try and be as vived as possible, giving a full description etc

Mail Jeevas
September 14th, 2005, 04:32 PM
I really like this comment that you've made Vaati, It really shows people how to act whenever they need to give or recieve a review.


ELGONZO!!!

FoxHound!
September 14th, 2005, 04:36 PM
thanks ^^

I sorta made it because when i see these comments I think, "well why does it suck?..." or "why does that rock?"

so hopefully a few will listen and start helping people get better

klemintor
September 14th, 2005, 06:27 PM
thant vaait from to kleminator

Ark Kuvis
September 14th, 2005, 06:27 PM
cuz Matt said bump, Davis says Bump

FoxHound!
September 14th, 2005, 06:46 PM
Klem: don't spam

I'm hoping this will get stickied, but I'd be happy if it was just noticed

The Noise
September 14th, 2005, 07:20 PM
Good guide, but, I think giving as much crit is better than a short amount. Take a bad pikachu/wobbufet mix, or something. Let's say the ears were wrongly placed, and it was recoloured badly, and that. Umm... I dunno, more should be done. Say it all, don't just say 'oh, well... the shading is bad.'

FoxHound!
September 14th, 2005, 07:21 PM
even better, thanks charleh