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Sunflorazumarill
November 19th, 2005, 10:50 AM
Okay! Here's an idea! Let's think up our own Pokémon moves, but this time, we think up moves that don't do damage. What I mean is instead of thinking up moves like "Earth Blast", "Solar End", or "Ice Storm" that cause damage, how about moves that inflict certain status conditions or raise or lower stats. Here's some of my ideas:

Power Flex
Move Type: Normal
PP: 20
Power: N/A
Accuracy: N/A
Direct Attack: N/A
Description: A sudden surge of energy raises both the user's Attack and Special Attack stats one level.

Enhance
Move Type: Normal
PP: 5
Power: N/A
Accuracy: N/A
Direct Attack: N/A
Description: All of the user's stats (Attack, Defense, Special Attack, Special Defense, Speed) are raised one level.

Rapture
Move Type: Ghost
PP: 10
Power: N/A
Accuracy: 100
Direct Attack: No
Description: A spark of unknown Energy is fired towrds the foe, causing Paralysis, Confusion, and Attaction.

Now you think of some support attacks.

Nedrag Terces12
November 20th, 2005, 01:25 PM
hmm, i think i may have some if they doesn't already exist

Inverse effect
type: normal
pp:5
Power: N/A
Accuracy: N/A
Direct Attack: Nope
Description: Makes effective attacks not effective, and vise versa. lasts until the user faints or battle ends.
(so then fire is good against water, and water is bad agains fire as an example)

Parasite
type:normal
pp:5
power: N/A
Accuracy: 100
Direct attack: nope
Description: steals 1 level of stats from your opponent and adds those stats to your own. lasts until user or used on faints or battle ends.(can use all 5 uses on the same enemy if so desired)

Berserk Rampage
type:normal
pp:5
power:N/A
accuracy: N/A
direct attack: nope
Description: doubles all your current stats for one turn, but then cuts all normal stats by 1/3(ex. 300 str goes to 200) the next turn. stats go back to normal the next turn.

shadow keeper
November 20th, 2005, 02:11 PM
um....
delusional ice
Move Type: ice
PP: 10
Power: N/A
Accuracy: N/A
Direct Attack: not at all
Description: a beam of ice hit's foe and freezes automatically, next turn melt's yet is sleeping, next is confused, normal after 3 turns.

[Technya]
November 20th, 2005, 04:55 PM
This looks like a great idea ^^
These are some moves from one of my fanfics =3

Hysteria
Move Type: Dark
PP: 5
Power: N/A
Accuracy: N/A
Direct Attack: N/A
Description: The affected Pokémon will become severely confused and well not be able to battle. The effect vanishes when taken to a Pokémon Center.

Ectoplasmic Mist
Move Type: Ghost
PP: 10
Power: N/A
Accuracy: N/A
Direct Attack: N/A
Description: A strange mist sorrounds the attacking Pokémon as it sits perfectly still. The oppousing Pokémon becomes utterly frightened by the mist and may not be able to attack and it lowers the Defense.

Nedrag Terces12
November 20th, 2005, 05:33 PM
(this one is more like an attack)
Abyssal Blast
type: dark
pp:5
power:100
Accuracy: 90
Direct attack: yep
Description: a powerful dark beam that reduces the hit rate of any attack to 10.

Rebound Barrier
type: psychic
pp:5
power: n/a
accuracy: n/a
direct attack: nope
description: creates a barrier that returns the damage you should've taken while you go unharmed. lasts 3 turns. Can't attack in those 3 turns.

Power heal
type: psychic
pp:5
power: n/a
accuracy: n/a
direct attack: nope
description: heals hp by the total number of pp you have left for each move.

Smarties-chan
November 21st, 2005, 04:45 AM
How about...?

Electric shield
Move Type: Electric
PP: 10
Power: N/A
Accuracy: N/A
Direct Attack: No
Description: Creates a barrier around the pokemon that lasts 5 turns and paralyzes the opponent if it attacks with a direct attack.

~Amethyst_Callista_Moon~
November 21st, 2005, 07:25 AM
Hmm...I know:

Fury Shield
Type: Normal
PP: 20/20
Effect: Prevents any attacks from hitting user. (Strong attacks, that is.)

Cybex Mewtwo
November 21st, 2005, 08:03 AM
Cyber Wall
type: Steel
pp: 5
power: -
Accuracy: 100
Direct attack: -
Description: A surge of power builds up to increase DEF and ATT by 3 stages

Nedrag Terces12
November 21st, 2005, 01:17 PM
Overpower
type:normal
pp:5
power: n/a
accuracy: 100
direct attack: yep
description: if you have more hp than your foe, deals a guaranteed one hit KO, if you have less, you KO yourself

Elemental Dominance
type: not sure...
pp:5
power: n/a
accuracy: n/a
direct attack: nope
description: if you are fighting an enemy that has the same type as you(even if it has other types), then it halves the enemies stats until it's KO'd

Crush
type: normal
pp:5
power: n/a
accuracy: n/a
direct attack: nppe
description: gives a damage move 100 more strength for one attack.

Mach speed
type: flying
pp:5
power: n/a
accuracy: n/a
direct attack: nope
description: forces your enemy's next attack to miss, and you attack 3 times in a row your next attack.

Fatal Illusion
type: ghost
pp: 5
power: n/a
accuracy: n/a
direct attack: nope
description: you divide into 2-5 of yourself one turn. the next turn, your attack is 2-5 times stronger than normal(depending on how many you split into). if enemy hits you(hit rate reduced by how many of you you split into, so 2 makes 1/2 accuracy, etc) then the move is stopped.

Elemental Repetition
type: not sure...
pp: 5
power: n/a
accuracy: n/a
direct attack: yep
description: you attack with the weakest attack of your type, then the next turn you use the next strongest, then stronger, etc. (so if you were water type, it would be like bubble, then water gun, then bubblebeam, then hydro pump kind of thing) once you reach the strongest attack, you keep using it. entire process only uses 1 pp

Lone Survivor
type: normal
pp: 5
power: n/a
accuracy: n/a
direct attack: nope
description: significantly weakens all types of attacks besides your own.

kohei
November 22nd, 2005, 12:40 AM
Silver Mist
Type: Bug
PP: 5
Power: N/A
Accuracy: N/A
Contact move?: No
Effect: Raises all of both allies and opponents stats by one stage.

Comment: Interesting if you could use it to your advantage... high-level move?

Shiny Meganium
November 22nd, 2005, 10:25 AM
I've got one!

Flame Wall
Type:Fire
PP:5
power:n/a
accuracy:n/a
description:The user creates a wall of fire around it's party making it completely unaffected by Grass, Bug, Water and Fighting type moves for the next five turns.

Pete
November 22nd, 2005, 10:55 AM
Randomize
Type-Normal
PP-5
Power-N/A
Accuracy-N/A
Direct Attack-No
Description-Inflicts a random status effect on the enemy.

Astronemy
Type-Dark
PP-5
Power-N/A
Accuracy-N/A
Direct Attack-No
Description-Any harmful attack on the foe's next turn will miss.

Time Warp
Type-Psychic
PP-5
Power-N/A
Accuracy-N/A
Direct Attack-No
Description-You can attack twice on your next turn. Will not work if used in succession.


NOTE: Time Warp can only be learnt by Serrebii.

Light_Azumarill
November 22nd, 2005, 12:14 PM
Hmm... hard to think of one that isn't stupid... ^-^;

This one shall be especially for Spoink, Jigglypuff, Igglybuff, Marill, Azumarill, and any other pokemon you can think of that's semi-round and bouncy-ish.

Rapid Bounce
Move Type: Normal
PP: 25
Power: N/A
Accuracy: N/A
Direct Attack: N/A
Description: An attack that causes the pokemon to jump up and down repeatedly, increasing in speed with every bounce. This raises speed, defense, and prevents the next attack if it's not a special attack. It lowers the user's attack though.

Meh... it's alright. ^-^

Alter Ego
November 22nd, 2005, 12:21 PM
Whoa. I see some seriously haxxy moves here. O_O Let's see if I can come up with something at least sort of balanced...

Half Vanish
Move Type: Ghost
PP: 5
Power: N/A
Accuracy: N/A
Direct Attack: N/A
Description: A supernatural power eliminates half of the user's body mass, causing the user to take damage equal to 1/2 of maximum HP but maximizing evasion.

Black Curse
Move Type: Dark
PP: 5
Power: N/A
Accuracy: 85
Direct Attack: N/A
Description: A powerful curse is cast on the opponent, reducing all stats by one stage.

Mighty Guard
Move Type: Steel
PP: 5
Power: N/A
Accuracy: N/A
Direct Attack: N/A
Description: A powerful barrier is called into being, doubling the user's party's Defense and Sp.Defense for 5 turns. (Is destroyable by Brick Break, just like Reflect and Light Screen)

Protector
Move Type: Normal
PP: 10
Power: N/A
Accuracy: N/A
Direct Attack: N/A
Description: 2 vs 2; blocks all attacks against your other pokémon, success rate is halved in consecutive use.

Terror Strike
Move Type: Dark
PP: 10
Power: N/A
Accuracy: 85
Direct Attack: N/A
Description: Intimidates the opponent to prevent it from using damaging moves until the end of your next turn. Doesn't work against higher leveled pokémon.

Pete
November 22nd, 2005, 12:40 PM
Sweet moves Alter....

Beat Line
Type-Normal
PP-15
Power-N/A
Accuracy-N/A
Direct Attack-N/A
Description-Freak out the opponents by dancing in a weird way. Lowers their defence and speed.

Imitate
Type-Ghost
PP-5
Power-N/A
Accuracy-N/A
Direct Attack-N/A
Description-A ghostly shadow is cast upon the user allowing them to mimic the foe's stats.

Meh, I hope they're not uber moves.

Alter Ego
November 22nd, 2005, 12:53 PM
Oh...thankies. And nope, those look balanced to me. Mimicking a foe's stats can really cause anything.

Anyways, there were a few moves that I forgot to add;

Replicate (Smeargle only)
Type: Normal
PP: 1
Power: N/A
Accuracy: 100
Direct Attack: N/A
Description: Permanently copies the target pokémon's trait to the user. Wonder Guard and Forecast can not be copied with this attack.

Guard Crush
Type: Dark
PP: 15
Power: N/A
Accuracy: N/A
Direct Attack: N/A
Description: Eliminates all effects of Safeguard, Mist, Reflect, and Light Screen from both teams.

Rebound
Type: Psychic
PP: 10
Power: N/A
Direct Attack: N/A
Description: Deflects all stat decreasing effects of attacks done against this pokémon back to the attacker.

Chansey Dance (Chansey and Blissey only)
Type: Normal
PP: 10
Power: N/A
Accuracy: N/A
Direct Attack: N/A
Description: Doubles the chance of getting an added effect from attacks and increases critical hit ratio by 25% for this pokémon. Lasts 2-5 turns.

Yeah, the last one is kind of hax, but it's only for Chansey and Blissey so it wouldn't do that much really.

Pete
November 22nd, 2005, 01:14 PM
Here's some more.

Shield Mail
Type-Steel
PP-20
Power-N/A
Accuracy-N/A
Direct Attack-N/A
Description-Creates a layer of chain mail raising defence and special defence.

Manipulation
Type-Psychic
PP-5
Power-N/A
Accuracy-N/A
Direct Attack-N/A
Description-An attack allowing you to control the enemy and hurt themselves with one of their moves, chosen at random.

Nedrag Terces12
November 22nd, 2005, 03:01 PM
Traitor
type: psychic
pp:5
power: n/a
accuracy: n/a
direct attack: nope
description: if in a 2 on 2 battle, forces the opponents to attack each other instead of you for 1-5 turns.

Ruthless Vengeance
type: normal
pp: 5
power: n/a
accuracy: 100
direct attack: yep
description: releases all damage that you have taken in one fatal blow. (this attack's damage is reset to 0 if the pokemon is healed in the pokemon center, potions and other healing items don't affect it)

Temporary Evolution
type: normal
pp:5
power: n/a
accuracy: n/a
direct attack: nope
description: (only for pokemon that can evolve by reaching the right level, so nidorino can't use this to become nidoking) your pokemon evolves to its next stage and replaces this move with the move it learns at evolution for 5 turns or until the battle ends.

~Amethyst_Callista_Moon~
November 23rd, 2005, 02:17 PM
Outsmart

PP: 20
Effect: Uses a Luck-based attack that you won't know how to do.

Hit & Run

PP: 5
Effect: Kills enemy and escapes.

Yupp
November 24th, 2005, 06:26 AM
Sacrifice
Type: Dark
PP: 10
Power: N/A
Accuracy: N/A
Direct Attack: No
Description: Lowers all your allys stats by one stage and increases your stats by one stage.

ShiningCharizard20033
November 24th, 2005, 06:41 AM
ok...

Ultimate Power
Type:All
PP: 1 (and cannot be raised)
Power:Infinite
Accuracy: 25 (yep, 25)
Direct Attack: yes
Descripton: If it works, uses all types and lowers everything permanently (ouch)
while increasing everything of yours permanently (cool!)

Celebi22
November 24th, 2005, 10:28 AM
K this sounds fun!

Burn Up (Fire types only)
Type: Fire
PP: 5
Power: 150
Accuracy: 100
Description: Tosses a huge ball of fire towards the opponent and the opponent gets burned.The user gets Confused for 3 turns.

Um its kinda useless...

Time Spin (Used only by Celebi)
Type: Phychic
PP: 10
Power: -
Accuracy: 75
Description: Celebi goes back or forward in time to reverse the effect of an attack( give the effect of the attack to the opponent itself) or to prevent an attack.

Human Shape (Used only by Latias and Latios)
Type: Phychic
PP: 15
Power: -
Accuracy: 100
Description: Latias or Latios take the shape of a human to prevent attacks for 3 turns.Transforms in to human for 3 turns.This attack can be ended before 3 turns only if the opponent uses Fighting type moves.

Icecicle Blast
Type: Ice
PP: 20
Power: 100
Accuracy: 100
Description: Fires Ice in the form of Icecicles(triangles).Instant freezing of the opponent.

Thats all I can come up with for the time.

Nedrag Terces12
November 24th, 2005, 11:03 AM
Dark Barrier
type: hmm, tough one
pp: 5
power: n/a
accuracy: 100
direct attack: sorta
description: a dark barrier forms around the enemy and gets smaller each turn, after 3 turns, it KO's your enemy. also, any attack from the enemy that isn't light type or dark type is reflected back onto itself. enemy can't be switched. barrier breaking moves don't affect it.

Power Buildup
type: normal
pp: 5
accuracy: n/a
power: n/a
direct attack: nope
description: the number of times you use a move consecutively = how many times stronger your attack is so... say tackle does 30. use it once, 30, use it again next turn, 60, use it again next turn, 90, etc etc. so basically all your moves become roll out.

Reverse Fate
type: psychic
pp: 5
power: n/a
accuracy: n/a
direct attack: n/a
description: if you opponent should've KO'd you on his attack and you used this move last turn, then no matter the enemy's hp, he get's KO'd instead of you and you take no damage. if he doesn't kill you, nothing happens.

Diffusion Blast
type: psychic
pp: 5
power: random(between 50-100)
accuracy: 80
direct attack: yes
description:whatever damage you deal to your foe attacks all pokemon on the foe's side, whether it be partners, or a trainer/gymleader's pokemon still in their pokeballs.(so if you dealt 100 hp of damage to a trainer's pokemon, all the pokemon in his pokeballs take 100 hp damage as well.)