View Full Version : Ripping Graphics
Alistair
March 14th, 2006, 09:49 PM
Hello all! I was bored, and in desperate need of tilesets, so I started ripping them. Here is a tutorial on how to do it, RMXP style.
Necesities
1) Working Pokémon ROM (R/S/E/FR/LG)
2) VisualBoy Advance 1.8.X
3) A paint program
4) An existing tileset (Does not have to be about Pokémon)
Now, Let's get started!
Step one: Open all your programs, ready yourself.
Step two: Get to the point in the game where you want to rip a graphic.
Step three: Press [Prt Scr] key with VBA at top.
Step four: Go into paint and press [Ctrl]+[V] (paste)
Step five: Edit the tile to desired perfection.
Step six: Align the tile so it corresponds to the RMXP Standard.
Step seven: Repeat the top six steps until desired.
Note: To rip the graphics so thay are already the size (not placement) of the RMXP Standard, turn the video mode to 2X (If your resolution is 1024x768) and turn the filter on to "Simple 2x"
http://img135.imageshack.us/img135/7933/tut20la.png
http://img135.imageshack.us/img135/3692/tut19yt.png
Yuoaman
March 17th, 2006, 01:45 PM
This is tuff! But, is there a way to fuse together different tilesets?
Tyler
March 17th, 2006, 02:08 PM
I have a differnt way. i go to tools and there are some ways to do it there.
Avatar
March 17th, 2006, 02:09 PM
This is not a very effective way to rip sprites (nor is it efficient)
I'd suggest you use a program such as AnimGet to rip sprites. You can also use the OAM viewer that is implemented in VisualBoyAdvance.
Esupio
March 17th, 2006, 02:39 PM
This is not a very effective way to rip sprites (nor is it efficient)
I'd suggest you use a program such as AnimGet to rip sprites. You can also use the OAM viewer that is implemented in VisualBoyAdvance.
AnimGet is a useful program for ripping, as Avatar has stated, it captures frames one by one, so you can get the sprites you need, although it takes time, it gets you what you need
Alistair
March 17th, 2006, 04:35 PM
It is for ripping tiles Avatar. Not sprites.
Yuoaman
March 17th, 2006, 06:15 PM
Don, is there a way to fuse together different tilesets?
Avatar
March 17th, 2006, 08:43 PM
It is for ripping tiles Avatar. Not sprites.
Tiles are sprites too. AnimGet isn't entitled to ONLY rip the walking sprites, you can use it for everything.
Alistair
March 18th, 2006, 03:20 PM
So you are saying that the AnimGet is an all around graphics ripper? I didn't know that. I didn't even know that that program existed until you showed me. Close this thread if you want.
Also,
Sprite - A graphic of a game that has movement
Thus, a tile is not a sprite. The flowers and the water are sprites.
Avatar
March 18th, 2006, 03:26 PM
It is not directly said anywhere what the definition of a sprite is. It is used to describe various things.
Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware. As computer performance improved, this optimization became unnecessary and the term evolved to refer specifically to the two dimensional images themselves that were integrated into a scene. That is, figures generated by either custom hardware or by software alone were all referred to as sprites. As three-dimensional graphics became more prevalent, the term was used to describe a technique whereby flat images are seamlessly integrated into complicated three-dimensional scenes.
Alistair
March 18th, 2006, 07:54 PM
Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games
A tile is one single image. You just proved yourself wrong.
Yuoaman
March 18th, 2006, 09:33 PM
I repeat, IS there a way to fuse tilesets!!
DarriN
March 18th, 2006, 09:52 PM
Nice tutorial, this could be usefull, I didn't know it worked like that for rmxp
so thanks
Alistair
March 19th, 2006, 08:23 AM
yuoman, what do you mean by that?
[_DarkDragon_]
March 19th, 2006, 01:51 PM
For God's sake, I've been working with game graphics for a while now and I feel insulted that someone says a tile is not a sprite, a tile IS a sprite, so are the walking animations and anything ina game such as pokemon. A Sprite is a part of the graphics for a game, animated or not that uses nothing else other than pixelized (as well as computer made) art, if it is composed of drawings or 3D animations they are no longer sprites but there's not difference between them being animated or not except that the animated ones are called animated sprites of course... Sprites can also be used as textures for 3D games etc but the 3D itself is not part of the sprite. If you have any doubts check this out http://en.wikipedia.org/wiki/Sprite_%28computer_graphics%29
And for ripping tilesets the best way is to use EliteMap since as soon as you open a pokemon ROM with it it creates a folder with all the tilesets stored in that ROM :)
Alistair
March 19th, 2006, 04:54 PM
Someone did not fully read the article.
Originally Posted by Wikipedia
Sprites are typically used for characters and other moving objects in video games. They have also been used for mouse pointers and for writing letters to the screen.
Also, most tiles are used for what is called the background. The background is the area of graphics that is behind the sprites. Some tiles are for the foreground, or the graphics that go over the sprites.
Definitions:
Tile - a shape (Usually a square) that has prt of a tileset in it, which is used to compose a complete map.
Foreground - the graphics that are above the layer of sprites.
Background - the graphics that are below the layer of sprites
Sprite - an image, or a series of images, that constructs an object with movement
I take animation classes at school.
D3@DW()LF
March 30th, 2006, 08:53 PM
what is RMXP (MEssage to short)
exteradude
March 30th, 2006, 09:41 PM
Please don't bypass the character limit.
Yes, a tile is a sprite, so this is the right time to call you a "n00b," Don Patch.
And, Avatar's right. He means, for example, Charasets. They have a number of sprites. All images for Game Making are sprites. A game consists of sprites, maps, and effects, and whatever else I haven't thought of. I got this from Game Maker, and other programs. Sprites are the images for the game, maps are the "sprite enviornment," and effects connect the systems from the maps. Please understand that a sprite can consist of other sprites, Don Patch.
~Exteradude~
EDIT: RMXP is a program used to create games. Please don't post this here, post it in the Help and Request thread.
I repeat, IS there a way to fuse tilesets!!
Please don't do that again. Just open paint, resize the window vertically, and copy and paste the tileset into it.
PLEASE REQUEST THE QUESTIONS INTO THE HELP AND REQUEST THREAD!!!!!!!!(No mean to backseat Mod, but I've heard alot of this, and I'm gettign tired.)
Alistair
March 30th, 2006, 09:51 PM
Now, time to call you a n00b. An effect does not connect systems or maps. An event does that. And anyway, after some research, I figured out that I was wrong. Oh well! You win some, you lose some!