Alistair
March 16th, 2006, 10:59 PM
Hello all! Another tutorial by moi! Lol. So let's get started.
Jumping Tutorial
Now, in case you do not know how, here is an effective way to make a jumping system.
Step one: Make the ledges so they have no passibility. (The X)
Step two: Make three new events. (We will be using variables. Make 2 and name them "LedgeEnable" and "LedgeDisable"{Don't use the quotation marks})
~Event one goes like this:
<>Switch: [XXXX: LedgeDisable] = Off
<>Switch: [XXXX: LedgeEnable] = On
-Make sure to make it a Hero Touch trigger.
http://img85.imageshack.us/img85/8280/hjk4kq.png
~Event two goes like this:
<>Move Event:: Player
: :(+X,+Y)
-X & Y are the number of spaces you move. Set it to 0,2 for forward, 2,0 for the right, and -2,0 for the left. As said above, make it a Hero Touch trigger. Also, make it activate by the variable "LedgeEnable" you made earlier. Also, the ledges have to be non-passable.
http://img93.imageshack.us/img93/571/dfsjn5ib.png
http://img85.imageshack.us/img85/1351/zdgdfb0sj.png
~Here is how event three is:
<>Switch: [XXXX: LedgeDisable] = On
-And, yet agin, make the trigger as Hero Touch.
http://img93.imageshack.us/img93/9124/dnhghn4kn.png
The events go in this order (You are facing "forward" or south in the game):
GGGG1GGGGGGGG
LLLLL2LLLLLLLLLLL
GGGG3GGGGGGGG
G=Grass
L=Ledge
1=Event 1
2=Event 2
3=Event 3
Edit: I have prepared a short demo, showing you that it works.
Jumping Tutorial
Now, in case you do not know how, here is an effective way to make a jumping system.
Step one: Make the ledges so they have no passibility. (The X)
Step two: Make three new events. (We will be using variables. Make 2 and name them "LedgeEnable" and "LedgeDisable"{Don't use the quotation marks})
~Event one goes like this:
<>Switch: [XXXX: LedgeDisable] = Off
<>Switch: [XXXX: LedgeEnable] = On
-Make sure to make it a Hero Touch trigger.
http://img85.imageshack.us/img85/8280/hjk4kq.png
~Event two goes like this:
<>Move Event:: Player
: :(+X,+Y)
-X & Y are the number of spaces you move. Set it to 0,2 for forward, 2,0 for the right, and -2,0 for the left. As said above, make it a Hero Touch trigger. Also, make it activate by the variable "LedgeEnable" you made earlier. Also, the ledges have to be non-passable.
http://img93.imageshack.us/img93/571/dfsjn5ib.png
http://img85.imageshack.us/img85/1351/zdgdfb0sj.png
~Here is how event three is:
<>Switch: [XXXX: LedgeDisable] = On
-And, yet agin, make the trigger as Hero Touch.
http://img93.imageshack.us/img93/9124/dnhghn4kn.png
The events go in this order (You are facing "forward" or south in the game):
GGGG1GGGGGGGG
LLLLL2LLLLLLLLLLL
GGGG3GGGGGGGG
G=Grass
L=Ledge
1=Event 1
2=Event 2
3=Event 3
Edit: I have prepared a short demo, showing you that it works.