View Full Version : Help and Request Thread
Son Goku SSJ4
January 17th, 2006, 09:37 AM
Hello.
My Problem is that I can't open the Pokémon StarterKit for RMXP.
When I will open it, the ZIP has 0 Bytes and is empty.
Does anybody knows how I can get the StarterKit?
Sorry if my english is incorrect but I am from Austria and I can't speak and write english very well :embarrass
Budgie_boy
January 17th, 2006, 09:48 AM
Hello.
My Problem is that I can't open the Pokémon StarterKit for RMXP.
When I will open it, the ZIP has 0 Bytes and is empty.
Does anybody knows how I can get the StarterKit?
Sorry if my english is incorrect but I am from Austria and I can't speak and write english very well :embarrass
That's because the starter kit is no longer available, blizzy decide to take a break from everyone asking about a release of the next demo, so there is no more starter kit, what you will need to do is make your own Custom Sytems using RGSS...
Son Goku SSJ4
January 17th, 2006, 10:14 AM
Oh, okay. Thanks.
RGSS is very diffycult for me and so I hope that I can use this StarterKit.
But when it was deleted thats also okay, then I will search Help in other Forums.
The Problem is that I will make a Pokémon Game and I haven't a Pokémon-Battle-Script.
You know, that in the Videogames you will be challenged by a Trainer if he see you and thats the matter. I don't know how to use Events to make a Move-Event for the Trainer.
Because if I go on the Route and a Trainer see me, then he should go in front of me and make a Battle.
And I don't know how to make Pokémons that appear in the Gras and they must be catchable. The Attacks are the third Problem, because the Types with Fire, Ice, Dragon and so on are using Variables and thats very hard when you haven't any Friends who helps you.
I have the Story, I have the Pokémons, I have the Maps and I also have the Gym Leaders and the Elite Four. But I haven't any Friends who can helps me.
I hope that I will found someone who will help me with my Pokémon Project.
Budgie_boy
January 17th, 2006, 10:18 AM
Oh, okay. Thanks.
RGSS is very diffycult for me and so I hope that I can use this StarterKit.
But when it was deleted thats also okay, then I will search Help in other Forums.
The Problem is that I will make a Pokémon Game and I haven't a Pokémon-Battle-Script.
You know, that in the Videogames you will be challenged by a Trainer if he see you and thats the matter. I don't know how to use Events to make a Move-Event for the Trainer.
Because if I go on the Route and a Trainer see me, then he should go in front of me and make a Battle.
And I don't know how to make Pokémons that appear in the Gras and they must be catchable. The Attacks are the third Problem, because the Types with Fire, Ice, Dragon and so on are using Variables and thats very hard when you haven't any Friends who helps you.
I have the Story, I have the Pokémons, I have the Maps and I also have the Gym Leaders and the Elite Four. But I haven't any Friends who can helps me.
I hope that I will found someone who will help me with my Pokémon Project.
Check the Tutorials page, I will go over the *very* basic stuff you need to do...
agentalexandre12
January 17th, 2006, 11:59 AM
i do have the starter kit on my forum check my sig for the link.
Budgie_boy
January 17th, 2006, 12:02 PM
At the moment I am working on a few custom systems on my game to make it look like an actual pokémon game.
I have also found out that there are a lot of noobs and even decent mappers in these forums who have difficulties when trying to develop a CBS.
Here are the things that I know about making a CBS:
.....erm.....Nothing!
I'm just Joking!!!
Below are the instructions to start off a CBS (USE A NEW PROJECT!!!):
1. Create a new script in the "Script Viewer" and call it "CBS" (Easy to remember)
2. On the blank page Write this:
#======================================================
# A custom battle system by Budgie_boy of www.pokecommunity.com (http://www.pokecommunity.com/)
# Also done by everyone else who wants to help
#---------------------------------------------------------------------
#======================================================
class Game_CustomBattle #Just the very basic of battler variables
#----------------------
attr_accessor : Frontsprite_name #Name of the front battle Sprite
attr_accessor : Backsprite_name #Name of the back battle Sprite
attr_accessor : Type_one #The main type of Pokémon
attr_accessor : Type_Two #The second type of the pokémon (If dual type)
attr_accessor : Level #The level of the pokémon
attr_accessor : HP #Health Points
attr_accessor : ExP #Experience Point
attr_accessor : Att #Attack Power
attr_accessor : Sp_Att # Special Attack
attr_accessor : Def #Defence Power
attr_accessor : Sp_Def # Special Defence
attr_accessor : Agi #Agilty
attr_accessor : Ability #The abolity of the pokémon
attr_accessor : Trainer_ID #The trainer ID of the Pokémon
attr_accessor : Attack_One #Name of attack in slot 1
attr_accessor : Attackone_Type #Type of attack in slot 1
attr_accessor : Attackone_PP #Power Point Value of the attack.
attr_accessor : Attack_two #Name of attack in slot 2
attr_accessor : Attacktwo_Type #Type of attack in slot 2
attr_accessor : Attacktwo_PP #Power Point Value of the attack.
attr_accessor : Attack_Three #Name of attack in slot 3
attr_accessor : Attackthree_Type #Type of attack in slot 3
attr_accessor : Attackthree_PP #Power Point Value of the attack.
attr_accessor : Attack_four #Name of attack in slot 4
attr_accessor : Attackfour_Type #Type of attack in slot 4
attr_accessor : Attackfour_PP #Power Point Value of the attack.
This is all I got so far, I'm still working on one!!
Demonic Budha
January 17th, 2006, 09:31 PM
Hey Budgie Boy, that Custom CBS, do i have to copy that for every pokemon that i may use, or is it just ment to be a basic demo CBS??
~Amethyst_Callista_Moon~
January 18th, 2006, 01:53 AM
Okay, for some reason, the CharSets (made by Avatar) won't get imported when I try to upload them. The error message says "Invalid image size". What do I do?
PS: This is on RM2K3, thank you.
Dream Illusionist
January 18th, 2006, 07:49 AM
Okay, for some reason, the CharSets (made by Avatar) won't get imported when I try to upload them. The error message says "Invalid image size". What do I do?
PS: This is on RM2K3, thank you.
That's because the charsets that you're using are on RMXP format - you must transform them unto RM2k3 graphics. (Use the RM2k3 <-> RMXP Converter or do it by hand)
And remember - you must ask for Avatar's authorization before you use them :)
Budgie_boy
January 18th, 2006, 08:54 AM
Hey Budgie Boy, that Custom CBS, do i have to copy that for every pokemon that i may use, or is it just ment to be a basic demo CBS??
It's only what I have so far>>>
You only need to do that once I think...
If you want more than one pokémon you have to add:
Attr_Accessor : Party_Number #Slot number in party (1-6)
You'll also need to add below each attack variable:
Attr_Accessor : Attack_Power #Power of attack (out of 100)
Attr_Accessor : Attack_Accuracy #Accuracy of attack (out of 100)
Blizzy
January 18th, 2006, 12:06 PM
It's only what I have so far>>>
You only need to do that once I think...
If you want more than one pokémon you have to add:
Attr_Accessor : Party_Number #Slot number in party (1-6)
You'll also need to add below each attack variable:
Attr_Accessor : Attack_Power #Power of attack (out of 100)
Attr_Accessor : Attack_Accuracy #Accuracy of attack (out of 100)
i was thinking of using an array for attack
class CBS_Instances
attr_accessor :attack
def initialize
@attack = [ attack_id , pp , max_pp, type , power, accuracy ]
end
end
so you can call it like this:
@instances = CBS_Instances.new
@instances.attack[0] # => attack id
@instances.attack[1] # => current pp
@instances.attack[2] # => maximum pp
@instances.attack[3] # => type attack
@instances.attack[4] # => attack power
@instances.attack[5] # => attack accuracy
instead of making loads of variables
or use a Struct (http://rubycentral.com/book/ref_c_struct.html#Struct._ob_cb), which is a bit harder to use
Attack = Struct.new( 'Attack' , :pp, :max_pp, :type , :power, :accuracy )
$attack = Attack.new(20, 20, 'Fire', 50, 100)
$attack[0] # => returns pp 20
$attack[:pp] # => pp 20
$attack['pp'] # => pp 20
$attack[1] # => maxpp 20
$attack[2] # => type fire
$attack[3] # => power 50
$attack[4] # => accuracy 100
Budgie_boy
January 18th, 2006, 12:42 PM
i was thinking of using an array for attack
class CBS_Instances
attr_accessor :attack
def initialize
@attack = [ attack_id , pp , max_pp, type , power, accuracy ]
end
end
so you can call it like this:
@instances = CBS_Instances.new
@instances.attack[0] # => attack id
@instances.attack[1] # => current pp
@instances.attack[2] # => maximum pp
@instances.attack[3] # => type attack
@instances.attack[4] # => attack power
@instances.attack[5] # => attack accuracy
instead of making loads of variables
Do you know, I never knew or even thought about arrays, oh well, you could do that for nearly all of the variables I put down.
Hmm, maybe I should do that instead....but arrays are a shady area for me in RGSS. I don't know that much about them!
Blizzy
January 18th, 2006, 12:45 PM
here's a full list of what you can do with Arrays and how to use them:
rubycentral - Array (http://rubycentral.com/book/ref_c_array.html)
Budgie_boy
January 18th, 2006, 12:48 PM
here's a full list of what you can do with Arrays and how to use them:
rubycentral - Array (http://rubycentral.com/book/ref_c_array.html)
Wow! I get help even when I don't ask for it!
Thanks blizzy, BTW when the next release of the starter kit?...... Joking!!!!!!
I'll re-post what I'll have when I figure out exactly what arrays can do!!
Thanks again!
bob5000
January 18th, 2006, 09:36 PM
Hey guys i was wondeirng if anyone had the autotile for the shallow water you can walk on out at sea (from r/s/e) the shallow part near the sunkern ship kindof, if anyone has could they share with me credit will be given cheers :D
Budgie_boy
January 19th, 2006, 08:31 AM
Hey guys i was wondeirng if anyone had the autotile for the shallow water you can walk on out at sea (from r/s/e) the shallow part near the sunkern ship kindof, if anyone has could they share with me credit will be given cheers :D
Your best off to check in the game dev resources page to get what you want, you also need to credit the person who ripped and made that resource you used.
MasaXGPMat
January 19th, 2006, 04:38 PM
hi does any one know a good site that has a free mmorpg maker like ROSE and RO?
.-'Infernal Hylian'-.
January 19th, 2006, 07:40 PM
no sorry i done't think i have heard of that.
Demonic Budha
January 19th, 2006, 11:47 PM
umm has the resource page been killed or is it relocated into one of th subforums??
Domin-8
January 19th, 2006, 11:57 PM
I think it was relocatted because i rember seeign it around. I knowi t isn't dead yet though
Cursed
January 20th, 2006, 12:19 AM
Any1 have Orre Resources?
Ati
January 20th, 2006, 10:32 AM
Hello.
My Problem is that I can't open the Pokémon StarterKit for RMXP.
When I will open it, the ZIP has 0 Bytes and is empty.
Does anybody knows how I can get the StarterKit?
Sorry if my english is incorrect but I am from Austria and I can't speak and write english very well :embarrass
Germany(Deutsch):
Hey Kumpel!
Endlich mal jemand aus Österreich.
Naja dein einglish war OK.
Und noch etwas, wenn du den starter kit noch immer net haben solltest dann schicke mir ein PM.
Ich habs auch nicht direkt...
Ich habs von mein Computer gelöscht weil es eigentlich nicht sehr viel hilft..
Naja wildepokemon script musst du alleine machen(ist ziehmlich schwer)
Pokedex script musst du von tutarial copieren und an richtiger stelle einfügen.
Der kampf system ist nicht ganz optimal... damit meine ich dass irgend wie di KP anzahlen nicht stimmen.
Die Pokemon datein(bilder von hinten, bilder von vorne) musst du selber einfügen.
Nur Pikachu und Glumanda(Charmander) ist bereits hingefügt.
Die attacken(animation, graphic) musst du auch selber machen.
Also würde ich dir empfehlen noch einpaar monate zu warten.
Wenn der nächste version raus kommt wird es wahrscheinlich sehr viele neureungen geben.
Aber wie ich schon sagte, wenn du es unbedingt haben willst schicke mir ein PM dann kann ich dir helfen.
Also ich hoffe das war sehr viele infos für dich:)
English(Englisch):
I hope that was helpfully for you.:)
Not directly but I think u have got lots of information or not?
Flameguru
January 21st, 2006, 01:41 AM
Ok, i've been looking for a Ghost pokemon(the ones in Lavender town if you don't have the thing that makes them Ghostly (i think!?)....It's name is just Ghost......i need one of them revamped in R/S/E graffics.....can anyone do it for me.....and sorry if i wasted time, i just can't seem to find one. btw, i need a back of it too, so the player can catch one........it may have to be custom....i think you cant catch them in the original games......
It looks like this:
http://guidesmedia.ign.com/guides/605909/images/DSC00484.JPG
Also if someone could make me a fake game box of my Game? My game is Pokemon Metalic Silver.........so just rspond here if interested.......thanx for your time.
Cursed
January 21st, 2006, 08:50 PM
just draw it yourself. It'll save you time asking.
spike6958
January 22nd, 2006, 12:52 PM
dose anyone here have a charater set of tracy from pokemon that i can use in
rpgmaker xp
bob5000
January 22nd, 2006, 10:40 PM
Hey guys, does anyone have a tileset (RMXP) and autotiles for teh interoir of Mirage Tower, I cant find any i the reources and i really need, credit will be given for your help thx
-Bob5000
Cursed
January 24th, 2006, 01:07 AM
Any1 have Orre Resources? As above. Does anyone have them?
GymLeaderLance99
January 24th, 2006, 05:49 PM
Does anyone have a chipset for the Ice Cave in FR/LG for RM2K/3?
Cursed
January 24th, 2006, 11:03 PM
just take the ordinary chipset and edit the colors to your liking.
kittenluvermeowz
January 27th, 2006, 02:30 AM
can some1 give me tthe starter kit
Blizzy
January 27th, 2006, 02:08 PM
can some1 give me tthe starter kit
it's in the second last post. :shocked:
Flameguru
January 28th, 2006, 01:00 AM
blizzy, how do i make the reflection script in your Starterkit work? I've tried and tried but it wont work? Do i make an event and make it call a script? if so, what do i do? Thanx in advance.
made
January 28th, 2006, 03:31 PM
Hello I would like to know how to remove the menu to make cénématique in the choke kit of blizzi .
Chazzy
January 28th, 2006, 03:47 PM
U do relise that there is a help and request thread, next time ummm USE IT !
You should read the rules before starting a new thread !
And it will stop ppl moaning at you (that is if you do it right)
In light of the question asked i don't know maybe someone else could help you, and maybe you could explain what you want in more detail?
Rm2k3Guy
January 28th, 2006, 04:53 PM
Hello I would like to know how to remove the menu to make cénématique in the choke kit of blizzi .
1.Use grammer it helps
2.Help and request thread post this their
3.Read the rules
*Reports*
Avatar
January 28th, 2006, 04:58 PM
I've merged your thread with the Help and Requests thread. Next time, do post in here.
Flameguru
January 28th, 2006, 07:39 PM
blizzy, how do i make the reflection script in your Starterkit work? I've tried and tried but it wont work? Do i make an event and make it call a script? if so, what do i do? Thanx in advance.
Does anyone know!? And another question, whats a good tint for Ilex forest?
MR.GLITCH_KING
January 28th, 2006, 07:53 PM
does anyone know a script to make a world map appear like the on in pokemon that shows where u curently are?
credit will be given!
GymLeaderLance99
January 28th, 2006, 07:56 PM
I could use that, too, only for RM2K/3, though.
Flameguru
January 28th, 2006, 08:10 PM
i know one that does that but only on one map.
pokemon500
January 29th, 2006, 03:09 AM
ok i have a couple of questions srry i know these are noob question but im just now getting into rpgmaker 2003 and im trying out a pokemon game so plz dont be like dang this dude is stupid this is my first game and the first time i use this program.
1.ok if im doing to inside tiles do i need to make a new map lets say for a pk center
2. how do i add the char to the map
3. and is this the best system to make a pk for noobs like me thnxs i might have more so be patient plz.
pokemon programer
January 29th, 2006, 03:43 AM
Does anybody have a revamped Ruins of Alph tileset?
Flameguru
January 29th, 2006, 03:47 AM
ok i have a couple of questions srry i know these are noob question but im just now getting into rpgmaker 2003 and im trying out a pokemon game so plz dont be like dang this dude is stupid this is my first game and the first time i use this program.
1.ok if im doing to inside tiles do i need to make a new map lets say for a pk center
2. how do i add the char to the map
3. and is this the best system to make a pk for noobs like me thnxs i might have more so be patient plz.
1. Yes
2. New event, then where theres a box in the corner...double click and choose the image
3. Well.......yes in a way.....no cbs, but it's easier.....I reccomend RMXP and the starter kitt......but that's your decision.
Demonic Budha
January 29th, 2006, 05:31 AM
Hey just a quick question, the SS.Ann is that the same boat the is featured in the so called "complete" set that use to be in blizzys post in the resource thread or is that just the boat from R/S/E???
And pokemon programer
There are those ruins in the Sevii Islands on FR/LG, those sort of are revamped ruins of alpha. Incase you wanted to use them. If so i put them in the resource thread a while ago, if the link is broken ill repost.
Flameguru
January 29th, 2006, 05:37 PM
Yea, the link is broken (for me atleast)
Ok, I was wondering......We all know about the resolution used in Blizzy's starter kitt.....but sometimes the player isnt on the screen(due to the resolution) So what I want to know is: Is there a script that always focuses on where the player is? Thus always seeing the player...........this would be very helpful...............
ShadowKP1
January 30th, 2006, 12:34 AM
Allright I need some help here. After finding this section and realizing you could somehow make your own pokemon games I wan't t omake one myself, but I don't know how! I've seen new pokemon, maps and stuff and heard abotu this RXMP system which I don't know what it is. If someone could tell me how to start a game I'll work on one and you'll be put into this game if you wish!
Rm2k3Guy
January 30th, 2006, 12:59 AM
Allright I need some help here. After finding this section and realizing you could somehow make your own pokemon games I wan't t omake one myself, but I don't know how! I've seen new pokemon, maps and stuff and heard abotu this RXMP system which I don't know what it is. If someone could tell me how to start a game I'll work on one and you'll be put into this game if you wish!
THIS IS NOT A PLACE TO REQUEST HELP!!!!
Thats what the help and request thread is for
ShadowKP1
January 30th, 2006, 01:06 AM
Ummm I was directed here for help on how to start a pokemon game and info on RXMP. Can anyone explain what that means and how to create a pokemon game of your own.
Cursed
January 30th, 2006, 01:25 AM
The idea is to use rmxp's adaptable environment to combine and recombine elements to form maps, programming, and a plotline. There are simple tutorials to do that in the resource thread.
ShadowKP1
January 30th, 2006, 01:36 AM
Well okay jsut where do you find RXMP and what does it stand for so I can search it.
DarkClown
January 30th, 2006, 01:59 AM
Could someone give me a already EDITED RPGMaker XP with pokemon inside....Like....Everything like the pokemon game...I got the enchanced starter kit but I don't really understand it
ShadowKP1
January 30th, 2006, 02:05 AM
Could someone give me a already EDITED RPGMaker XP with pokemon inside....Like....Everything like the pokemon game...I got the enchanced starter kit but I don't really understand it
If he's using to start a pokemon game then I'll need one too please.
Flameguru
January 30th, 2006, 02:22 AM
Use mine...it's in the Pokemon Metalic Silver READ thread in the Games Showcase. It has everything you will ever need! Heres a link to download it: http://rapidshare.de/files/11257770/Starter_kit_3.01a.zip.html Just give credit to me...and Blizzy! For without him this wouldnt be possible!
Cursed
January 30th, 2006, 02:58 AM
FlameGuru, that would be very helpful in the resource thread as well as here.
ShadowKP1
January 30th, 2006, 03:17 AM
Use mine...it's in the Pokemon Metalic Silver READ thread in the Games Showcase. It has everything you will ever need! Heres a link to download it: http://rapidshare.de/files/11257770/Starter_kit_3.01a.zip.html Just give credit to me...and Blizzy! For without him this wouldnt be possible!
That will be very helpful soon but I need to know what RXPD means and how it can help me start a pokemon game.
agentalexandre12
January 30th, 2006, 07:31 AM
Oh my god. Read the Rules.
Demonic Budha
January 30th, 2006, 07:56 AM
Ummmm..... WTH is RXPD???
If you mean RMXP it stands for RPG Maker XP
And before you go searching the internet for it, i guess someone
should tell you its illegal to download and if you come here to request a
link you wont get one, cause even if one dose get posted the mods will delete it straight away.
Budgie_boy
January 30th, 2006, 10:28 AM
What's a good tint for Ilex forest?
Simple a sort of pink colour not too pink though would be a nice shade for Ilex.
And your reflexion script problem... try making an event, making it it comment "hero_r" or "r"...
Trainer X
January 30th, 2006, 03:25 PM
Hello. I'm using the Bag Script from the Enhanced Starter Kit, and I was just wondering if anyone had a script that puts the Item Icon down in the Lower Left corner? Thanks.
.-'Infernal Hylian'-.
January 30th, 2006, 08:09 PM
i have struggled with that. i think you should just draw the pic using script and then set the co-ordinates for it.
ShadowKP1
January 30th, 2006, 10:31 PM
I tried to download RXMP from -link removed-. yet after I did the noraml install stuff it didn't install to my comouter and it said something while I was trying to install it. Help!
Flameguru
January 31st, 2006, 12:12 AM
Simple a sort of pink colour not too pink though would be a nice shade for Ilex.
And your reflexion script problem... try making an event, making it it comment "hero_r" or "r"...
Thanks for trying...but that didnt help.........and i'm gonna post a link in the resource thread for my edited starter kit....i hope it's ok with Blizzy.
ShadowKP1
January 31st, 2006, 01:35 AM
Okay can someone here give me a game creation software like RXMP. But in case that doesn't help is there another software like RXMP that allows you to create pokemon games?
exteradude
January 31st, 2006, 03:00 AM
Where can I find the starter Kit?
ShadowKP1
January 31st, 2006, 07:15 AM
Okay allow me to explain the few things I know about my actua lcomputer .
Windows XP
2000
I'm not sure if I can get the rest of the computer info but out of the following would be the best on my computer to do a pokemon game and how do I download it.
RXMP
Sphere
RX2M3
.-'Infernal Hylian'-.
January 31st, 2006, 09:13 AM
i think its illigal to talk about cracks for rpg XP be carefull....
Budgie_boy
January 31st, 2006, 09:36 AM
Thanks for trying...but that didnt help.........and i'm gonna post a link in the resource thread for my edited starter kit....i hope it's ok with Blizzy.
In the scripts section, look for the reflection part, read all the way down until it something like "[comment = 'reflect']" or something along those lines, when you see it tell me the full line...
Avatar
January 31st, 2006, 10:44 AM
You may talk about RPG Maker XP, however you're not allowed to talk about cracks for RPG Maker XP on ths forum.
Flameguru
January 31st, 2006, 12:14 PM
In the scripts section, look for the reflection part, read all the way down until it something like "[comment = 'reflect']" or something along those lines, when you see it tell me the full line...
Ok, i'll tell you when i get back from school today.....btw, the starter kit is uploaded in the resources thread under GAMES SHOWCASE
Budgie_boy
January 31st, 2006, 12:20 PM
if (character.is_a?(Game_Event) and character.list!=nil and character.list[0].code == 108 and character.list[0].parameters == ["hero_r"])
@reflection.push(Sprite_Reflection.new(viewport,$game_player))
^ Add the above to the Initialize part of the script, this should help
Flameguru
January 31st, 2006, 08:23 PM
Ok, is this right? I added it to the very bottom of the script.or should i post wut you said into a Cal Script in an event..anyway..if it isnt, can you fix it and post it up? Thanks#==============================================================================
# ■ Sprite_Reflection
# Based on Sprite_Mirror, Modified By: JmsPlDnl, rewritten entirely by Rataime
#==============================================================================
CATERPILLAR_COMPATIBLE = true
class Game_Party
attr_reader :characters
end
class Sprite_Reflection < RPG::Sprite
attr_accessor :character
def initialize(viewport=nil, character=nil,self_angle = 180)
super(viewport)
@character = character
@self_angle=self_angle
self.opacity=0
@reflected=false
@former=false
@moving=false
if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+1)==7
@reflected=true
@former=true
end
update
end
def update
super
if @tile_id != @character.tile_id or
@character_name != @character.character_name or
@character_hue != @character.character_hue
@tile_id = @character.tile_id
@character_name = @character.character_name
@character_hue = @character.character_hue
if @tile_id >= 384
self.bitmap = RPG::Cache.tile($game_map.tileset_name,
@tile_id, @character.character_hue)
self.src_rect.set(0, 0, 32, 32)
self.ox = 16
self.oy = 32
else
self.bitmap = RPG::Cache.character(@character.character_name,
@character.character_hue)
@cw = bitmap.width / 4
@ch = bitmap.height / 4
self.ox = @cw / 2
self.oy = @ch
end
end
self.visible = (not @character.transparent)
if @tile_id == 0
sx = (@character.pattern) * @cw
sy = (@character.direction - 2) / 2 * @ch
if @character.direction== 6
sy = ( 4- 2) / 2 * @ch
end
if @character.direction== 4
sy = ( 6- 2) / 2 * @ch
end
if @character.direction != 4 and @character.direction != 6
sy = (@character.direction - 2) / 2 * @ch
end
end
self.x = @character.screen_x
self.y = @character.screen_y-5
@moving=!(@character.real_x%128==0 and @character.real_y%128==0)
@d=@character.direction
@rect=[sx, sy, @cw, @ch]
if !(@moving)
if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+1)==7
@reflected=true
@former=true
else
@reflected=false
@former=false
end
else
case @d
when 2
if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+2)==7
@reflected=true
if @former==false
@offset = (@character.screen_y%32)*@ch/32
@rect=[sx, sy, @cw, @offset]
self.y=@character.screen_y-5
end
else
@reflected=false
end
when 4
if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+1)!=7
@offset = ((@character.screen_x-@cw/2)%32)*@cw/32
@rect=[sx, sy, @offset, @ch]
self.x=@character.screen_x
else
@reflected=true
if @former==false
@offset = ((@character.screen_x-@cw/2)%32)*@cw/32
@rect=[sx+@offset, sy, @cw-@offset, @ch]
self.x=@character.screen_x-@offset
end
end
when 6
if $game_map.terrain_tag(@character.real_x/128+1,@character.real_y/128+1)!=7
@offset = ((@character.screen_x-@cw/2)%32)*@cw/32
@rect=[sx+@offset, sy, @cw-@offset, @ch]
self.x=@character.screen_x-@offset
else
@reflected=true
if @former==false
@offset = ((@character.screen_x-@cw/2)%32)*@cw/32
@rect=[sx, sy, @offset, @ch]
self.x=@character.screen_x
end
end
when 8
if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+2)==7
@reflected=true
if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+1)!=7
@offset = (@character.screen_y%32)*@ch/32
@rect=[sx, sy, @cw, @offset]
self.y=@character.screen_y-5
end
else
@reflected=false
end
end
end
if @reflected
self.opacity=128
else
@rect=[sx, sy, @cw, @ch]
self.opacity=0
end
if $game_map.terrain_tag((@character.real_x+64)/128,@character.real_y/128+2)!=7
if $game_map.terrain_tag((@character.real_x+64)/128,@character.real_y/128+2)!=7
@rect[1]= @rect[1]+@ch/2
@rect[3]= @rect[3]/2
self.y = self.y - @ch/2
else
@reflected=false
end
end
self.src_rect.set(@rect[0],@rect[1],@rect[2],@rect[3])
@character.is_a?(Game_Player) ? self.z = 9 : self.z = 5
self.blend_type = @character.blend_type
self.bush_depth = @character.bush_depth
if @character.animation_id != 0
animation = $data_animations[@character.animation_id]
animation(animation, true)
@character.animation_id = 0
end
self.angle = @self_angle
end
end
#===================================================
# ▼ CLASS Sprite_Character edit
#===================================================
class Sprite_Character < RPG::Sprite
alias reflect_initialize initialize
def initialize(viewport, character = nil)
@character = character
@reflection = []
super(viewport)
if (character.is_a?(Game_Event) and character.list!=nil and character.list[0].code == 108 and character.list[0].parameters == ["r"])
@reflection.push(Sprite_Reflection.new(viewport,@character))
end
if (character.is_a?(Game_Event) and character.list!=nil and character.list[0].code == 108 and character.list[0].parameters == ["hero_r"])
@reflection.push(Sprite_Reflection.new(viewport,$game_player))
#===================================================
# ● Compatibility with fukuyama's caterpillar script
#===================================================
if CATERPILLAR_COMPATIBLE and $game_party.characters!=nil
for member in $game_party.characters
@reflection.push(Sprite_Reflection.new(viewport,member))
end
end
#===================================================
# ● End of the compatibility
#===================================================
end
reflect_initialize(viewport, @character)
end
alias reflect_update update
def update
reflect_update
if @reflection!=nil
for reflect in @reflection
reflect.update
end
end
end
if (character.is_a?(Game_Event) and character.list!=nil and character.list[0].code == 108 and character.list[0].parameters == ["hero_r"])
@reflection.push(Sprite_Reflection.new(viewport,$g ame_player))
endBtw...
if (character.is_a?(Game_Event) and character.list!=nil and character.list[0].code == 108 and character.list[0].parameters == ["hero_r"])
@reflection.push(Sprite_Reflection.new(viewport,$g ame_player)) <-----should the g be sepparated from the ame? You said it like this g ame...should it be game
Silon
February 1st, 2006, 01:19 AM
Well, it's not my choice to say, but the default RSE trees are 'kinda boring once you see them so much. So, I've decided to make my own! Feel free to use WITH credit. Do NOT alter in any way!
http://img472.imageshack.us/img472/1478/trees8fg.png
Demonic Budha
February 2nd, 2006, 09:10 AM
Hey guys/ladies
Just got 2 quick Q's.
1. Dose anyone have a Door animation, for when you walk out of a door. (and in)
I though of a way to do it but lets just say that my skills with RMXP animation isnt that good.
2. I am trying to implament the screen size change (resolution?) script into my game(from Enhanced Starter Kit(flame gurus)), but i get what i think are the nessasery scripts in the (window_base*, window_base**, resolution*) but when i put in the Resolution one and test i get an error on line eleven which is
CENTER_X = ($width/2 - 16) * 4 # X coordinate in the center of the screen
Which also means the line under it (which is for the Y axis) will also have the same problem.
I will post the script in a Notepad file (as not to make unessacery scrolling)
Also a pic of the error
Dream Illusionist
February 3rd, 2006, 04:51 PM
I was wondering... does anyone have Harvest Moon: Friends of Mineral Town Charsets? I'm no good at ripping, and can't find them nowhere, besides the hero [Dark_Dragon] posted...
pokemon programer
February 3rd, 2006, 08:02 PM
I get an error when I try to run the game
in Resolution on line 53 failed to create bitmap
here is what I have there
@tilemap.tileset = RPG::Cache.tileset($game_map.tileset_name)
It worked last night and I didn't edit the script ,or could someone tell me how to remove the resolution completely.
Tyler
February 4th, 2006, 11:52 PM
Whats the transpaency in Sphere for a Character set?
Fblaster
February 5th, 2006, 11:20 AM
Can someone give me a script for making the hero run, to add to the enhanced starterkit?
MR.GLITCH_KING
February 6th, 2006, 11:10 PM
can someone plz tell me how to change the font color in the enhanced starterkit or the regular starterkit , i changed the windowskin but the font dosent look good in it if u can help thanks
i would want it to look like white in the front and black as the shadow think plz and thank u
Tyler
February 6th, 2006, 11:31 PM
Theres a Tutorial in the Tuts section.
pokemon500
February 6th, 2006, 11:39 PM
ok how do you make a hero go inside the house for xp and go into another map plz and ty
MR.GLITCH_KING
February 7th, 2006, 12:23 AM
Theres a Tutorial in the Tuts section.
um i dont think so the pokemon:changing the font was the only thing that had to do with the font and it is just changing the words not font color
Tyler
February 7th, 2006, 01:07 AM
ok how do you make a hero go inside the house for xp and go into another map plz and ty
You have to make a teleport event.
pokemon500
February 7th, 2006, 01:18 AM
ok thnxs tyler it helped me alot
Dragetre
February 7th, 2006, 01:39 AM
I recently asked a guy where I could get some remade maps of Johto made by Gridiron (if anyone knows him) or some remade maps of Johto that somebody else has made. If this is the wrong section to ask, I'm sorry; for the guy that told me said to go to this specific area in these forums.
I'm trying to get the maps for a game I'm making, and I'm mainly needing the maps of the inside areas such as Tohjo Falls, Mt. Mortar, Mt. Silver, Ice Path, Dragons Den, etc.
Again, sorry if this is the wrong area...
-Dragetre.
exteradude
February 7th, 2006, 02:59 AM
Where can i get the starter kit with actual words in it?
I have two, but both have no message system.
Tyler
February 7th, 2006, 03:08 AM
They all do. Did you put the font that it gives you in the font folder?
exteradude
February 7th, 2006, 03:19 AM
No, anyway, I have no idea what you're talking about.
Demonic Budha
February 7th, 2006, 09:01 AM
dose anyone find out how to use the programme before comming on here and attempting to make a game and just asking insted of looking????
agentalexandre12
February 7th, 2006, 11:43 AM
Can someone put this in an rmxp charset?
Avatar
February 7th, 2006, 04:14 PM
I recently asked a guy where I could get some remade maps of Johto made by Gridiron (if anyone knows him) or some remade maps of Johto that somebody else has made. If this is the wrong section to ask, I'm sorry; for the guy that told me said to go to this specific area in these forums.
I'm trying to get the maps for a game I'm making, and I'm mainly needing the maps of the inside areas such as Tohjo Falls, Mt. Mortar, Mt. Silver, Ice Path, Dragons Den, etc.
Again, sorry if this is the wrong area...
-Dragetre.
Requests go in the Help and Requests thread.
I have merged your post into the appropriate section.
MR.GLITCH_KING
February 8th, 2006, 12:19 AM
I recently asked a guy where I could get some remade maps of Johto made by Gridiron (if anyone knows him) or some remade maps of Johto that somebody else has made. If this is the wrong section to ask, I'm sorry; for the guy that told me said to go to this specific area in these forums.
I'm trying to get the maps for a game I'm making, and I'm mainly needing the maps of the inside areas such as Tohjo Falls, Mt. Mortar, Mt. Silver, Ice Path, Dragons Den, etc.
Again, sorry if this is the wrong area...
-Dragetre.
try http://vgmaps.com/Atlas/GB-GBC/index.htm#PokemonGSC
Budgie_boy
February 8th, 2006, 09:22 AM
Ok, is this right? I added it to the very bottom of the script.or should i post wut you said into a Cal Script in an event..anyway..if it isnt, can you fix it and post it up? Thanks <-----should the g be sepparated from the ame? You said it like this g ame...should it be game
Ok, you can delete what I told you to put in, you have to make an event. There will be a button on (I Think) the first page called "Comment"- click it and type "hero_r"
Fl0W:HHGURU
February 11th, 2006, 03:26 AM
Hmm, does anyone know of any RPG Maker XP tutorials? i dont know where to start, thanks in advance
MR.GLITCH_KING
February 11th, 2006, 12:42 PM
Can someone put this in an rmxp charset?
i decided to be nice for a while so here u go
agentalexandre12
February 11th, 2006, 02:35 PM
thanks so much MR.GLITCH_KING I really needed this.
Micklo
February 11th, 2006, 03:29 PM
Just wondering, can anyone tell me how to create the pokemon battle sytstem on RPG Maker XP? Even better, has anyone made one that i can use?
Rm2k3Guy
February 11th, 2006, 08:18 PM
Just wondering, can anyone tell me how to create the pokemon battle sytstem on RPG Maker XP? Even better, has anyone made one that i can use?
What isn't allowed in this thread:
Originally written by Dawson
* Requesting somebody to custom make a chip/charset for you
* Asking how to make a CBS, CMS, Pokedex etc
* Asking for someone to give you one of the above
* Requesting warez
* Asking for someone to post their own code
Do i need say more?
Alistair
February 11th, 2006, 08:43 PM
Does anybody have any tilesets and sprites for Sphere?
MR.GLITCH_KING
February 11th, 2006, 09:43 PM
Just wondering, can anyone tell me how to create the pokemon battle sytstem on RPG Maker XP? Even better, has anyone made one that i can use?
try Blizzy's,Freakboy's and flameguru's enhanced starterkit go herehttp://rapidshare.de/files/11257770/Starter_kit_3.01a.zip.html
to get it
Demonic Budha
February 11th, 2006, 11:17 PM
Hey, just got a quick Q?
umm i checked the rules and this dosent seem to be a NO-NO.
So i would like to request a small Call Script Command.
Its for when you stand on the Healing Rune things in Poke Tower (FR/LG)
Now as far as i can tell it basiclly detects if your party is fully healed, if so then the action dosent happen.
Now i know there is a Full Heal Event command, but i wanted to put it in a conditional Branch, with the call script to detect if you had full health as not to let the process happen.
(im sorry if thats confusing....)
Thx to anyone that can help
Jessekb
February 12th, 2006, 05:14 AM
Overworld Map ?
i heard you should make an overworld map for you game!
is this the right way to do it ?
oh, and is ther anywhere i can get R-S-E Maps that are already made?
THANX!
THANX!
Jessekb
February 12th, 2006, 05:18 AM
Tutorial!
I Think an overworl map tutorial woould be good!!
Can someone post one! THANX!
DarkClown
February 12th, 2006, 05:42 AM
I think....This would be more like a tileset request....Not a tutorial Request..
Reported
Edit:
Read the rules...They said no requests alowed
DarkClown
February 12th, 2006, 05:44 AM
Reported...Remember....Tutorial forum is for requesting tutorials or reading them...
Jessekb
February 12th, 2006, 05:55 AM
no need to report!
a moderator will/can move this!
Simple error, everyone makes them :-P
Fl0W:HHGURU
February 12th, 2006, 06:22 AM
DarkCloud, ease of these people man. If he said he wanted overworld tutorial then that means he wats one. Not a tileset request like you said, so just ease of.
Fl0W:HHGURU
February 12th, 2006, 06:31 AM
RM2K3GUY.
1-I dont know what those things are.
2-I didnt ask for anything
3-I cant recall asking for a code?
4-THINK BEFORE YOU TYPE
DarkClown
February 12th, 2006, 06:31 AM
Hmmm....Why would a overworld tutorial be needed....
And Jesse...I know what you mean...But just incase...
Domin-8
February 12th, 2006, 06:39 AM
He is right, even if you are aking someone how to tell you how to make one that is requesting for one. Basically you are aksing them what they know, requesting their knowledge. Even if you ask for one that someboady alread yamde it is still conisdered askingrequesting for a CBS. So he did think
Fl0W:HHGURU
February 12th, 2006, 06:54 AM
All i asked was how do i go about starting one, just want someone to help out a 'wanna be game making noob' get on his way to actaully make something.
Domin-8
February 12th, 2006, 06:56 AM
Then Blizy's is a good thing for you, i think someone already made aling to it previously, you might want o PM blizzy about how to make it better
exteradude
February 12th, 2006, 06:57 AM
Where can I get a lance rmxp sprite, so he can actually walk? I mean, my sprite only faces left, right, up, and down.
Oh yeah, and i finally found out what the font folder thing did. Thanx!
Rm2k3Guy
February 12th, 2006, 12:29 PM
RM2K3GUY.
1-I dont know what those things are.
2-I didnt ask for anything
3-I cant recall asking for a code?
4-THINK BEFORE YOU TYPE
Just wondering, can anyone tell me how to create the pokemon battle sytstem on RPG Maker XP? Even better, has anyone made one that i can use?
What isn't allowed in this thread:
Originally written by Dawson
* Requesting somebody to custom make a chip/charset for you
* Asking how to make a CBS, CMS, Pokedex etc
* Asking for someone to give you one of the above
* Requesting warez
* Asking for someone to post their own code
Do i need say more?
You said
How to create the pokemon battle sytstem on RPG Maker XP?
That breaks this rule:* Asking how to make a CBS, CMS, Pokedex etc
Even better, has anyone made one that i can use? This breaks this rule:
* Asking for someone to post their own code
You think before you type i got my information right.
DarkClown
February 12th, 2006, 12:39 PM
Where is my previous post....
Anywayz...I'll ask again
Can I have a Pokemon game with no maps
but with the whole menu system properly done and battle system done
And I also need a instruction manual for it
Demonic Budha
February 12th, 2006, 09:38 PM
Dark clown i know everyone has been saying this to you for a couple of post, but to let you know according to the rules you cant ask for a menu system or a battle system.
Fl0W:HHGURU
February 12th, 2006, 10:29 PM
Ok, i got some tilesets from the resource page. Saved them into Graphics>Tilesets. How do i open the and use them to create a map? Thank you please.
DarkClown
February 13th, 2006, 12:52 PM
OH....Sorry dude....I forgot....
LSS_Raditz
February 13th, 2006, 02:55 PM
what program do oyu make a pokemon game with
i have sphere,gamemaker and rm2k3 if its all of them with one is esiest and can i have a link to a tut on how to make it with that program
my other question is seince most off you use rmxp is it free or do i have to buy it
Budgie_boy
February 13th, 2006, 03:40 PM
what program do oyu make a pokemon game with
i have sphere,gamemaker and rm2k3 if its all of them with one is esiest and can i have a link to a tut on how to make it with that program
my other question is seince most off you use rmxp is it free or do i have to buy it
I think that you should try each one out and see what one works best for you.
You have to buy RMXP to use it. It's around £80 for the english translated version.
LSS_Raditz
February 13th, 2006, 04:00 PM
ok but how i ned a tut on how to make a pokemon game with theprograms i can use rm2k3 easly all i dont understand are the vaeriables i need a tut on how to make a pokemon game
another thing i am now gonna use sphere is there a tut on how to make pokemon games with sphere
how do you make a pokemon game look like a pokemon game on sphere
Rm2k3Guy
February 14th, 2006, 04:09 PM
ok but how i ned a tut on how to make a pokemon game with theprograms i can use rm2k3 easly all i dont understand are the vaeriables i need a tut on how to make a pokemon game
another thing i am now gonna use sphere is there a tut on how to make pokemon games with sphere
how do you make a pokemon game look like a pokemon game on sphere
Unless you are fluent in javascript i wouldnt try sphere especially
since you dont know how to map on it
LSS_Raditz
February 14th, 2006, 06:04 PM
ok im gonna use rm2k3 then but i need some people who can script for me (i don't know first thing about scripts) and how do you add scripts to it if you are intrested in helping me pm me ok (god i wish i had rmxp)
Rm2k3Guy
February 14th, 2006, 06:42 PM
ok im gonna use rm2k3 then but i need some people who can script for me (i don't know first thing about scripts) and how do you add scripts to it if you are intrested in helping me pm me ok (god i wish i had rmxp)
Rm2k3 has no scripting capabilitys dont ask for rmxp here either (just a
warning) the only free copys are warez which isnt allowed on these
forums.
LSS_Raditz
February 15th, 2006, 10:39 AM
then how do people make pokemon games on rm2k3
Rm2k3Guy
February 15th, 2006, 11:51 AM
then how do people make pokemon games on rm2k3
They get graphics from the resource thread and use events
Budgie_boy
February 15th, 2006, 03:22 PM
LssR, please don't request stuff like that because it's against the Help and Request Rules and also please don't double post. If one of the mods see this you might be in a bit of a bother.
I can't help you in Rm2k3 much, if you bought Rmxp from www.enterbrain.com then I can help you a wee bit better...
LSS_Raditz
February 15th, 2006, 04:45 PM
thanks alot sorry for the double post it was a glitch
.-'Infernal Hylian'-.
February 15th, 2006, 05:29 PM
be careful about that... delete one of your posts.
Avatar
February 15th, 2006, 06:31 PM
Do read the rules of the Help and Request thread before you post in here. You are not allowed to request such things as a CBS/CMS.
Also, double posting is against the rules. I've merged your posts, don't do it again.
LSS_Raditz
February 15th, 2006, 08:42 PM
what format do you have to save the tile stes and charsets on Paint for them to be able to import onto the database in rm2k3
Bushido
February 17th, 2006, 05:17 PM
hi im looking for some tilesets for rpg-maker xp.....
i need:
1) the pokemon center from Ruby/Saphire or FireRed/LeafGreen
2) the oceanic museum from Ruby/Saphire
3) the complete outline form Ruby/Saphire(Houses, Water, Trees...)
4) the inner from the caves in Ruby/Saphire or FireRed/LeafGreen
please post the grafics here or give me a link where i can find them or send them to me per email: patrick.wieser@gmx.de
thank you very much!!!
and i really need the tilesets for rpgmaer XP!!!
Micklo
February 17th, 2006, 05:18 PM
I'm sorry if this isn't allowed (the rules confused me!:\ )
Is there a way to make a Pokemon Storage System, like the pne on the Pcs in the real games?
Yuoaman
February 17th, 2006, 05:45 PM
yes, you have to do scripting though
Micklo
February 17th, 2006, 05:59 PM
oh right. is there a place where i can find one?
Domin-8
February 17th, 2006, 06:01 PM
now that is against the rules. You can't ask how to get one...there might be tuts though
Bushido
February 17th, 2006, 08:12 PM
what format do you have to save the tile stes and charsets on Paint for them to be able to import onto the database in rm2k3
you must save it as *.png
EgiFuX
February 17th, 2006, 08:52 PM
where should i post and not be blocked the threat about pokemon and trainers fusions
Blizzy
February 17th, 2006, 08:55 PM
I'm sorry if this isn't allowed (the rules confused me!:\ )
Is there a way to make a Pokemon Storage System, like the pne on the Pcs in the real games?
you need to create some global variables (arrays) which store Game_Actor.
like:
$stored_actors = [ ]
then you need to create a (Selectable) window which moves/removes actors
something like this:
actor_id = @window.index # your window which shows actors
$stored_actors.push(actor_id)
$game_party.remove_actor(actor_id)
fightingdreamer
February 18th, 2006, 12:16 AM
I just started using rmxp and I want to start from the very begining so can anyone tell me how to use the materials that rmxp already brings to make a begining movie.
Demonic Budha
February 18th, 2006, 02:05 AM
where should i post and not be blocked the threat about pokemon and trainers fusions
Umm that wouldnt even come into the GAME DEVOLOPMENT thread, it would go in the SPRITERS thread, correct?
Mr_Cheat
February 18th, 2006, 08:57 AM
Can someone make a Pokemon World map for Rm2k3 to me? or post a link to it
Micklo
February 18th, 2006, 12:14 PM
you need to create some global variables (arrays) which store Game_Actor.
like:
$stored_actors = [ ]
then you need to create a (Selectable) window which moves/removes actors
something like this:
actor_id = @window.index # your window which shows actors
$stored_actors.push(actor_id)
$game_party.remove_actor(actor_id)
im a bit confused. but thanks anyway. can you make it simpler?
LSS_Raditz
February 18th, 2006, 04:43 PM
i need 4th genaration spirtes for my pokemon game on rmxp can any one find some for me and can they please tell me how to add them in im new to rmxp
Bradston
February 19th, 2006, 04:06 AM
Does anyone have some Pokemon that I could use as Monsters in my game.
I'm using RPG Maker 2000.
MR.GLITCH_KING
February 19th, 2006, 11:45 PM
i need 4th genaration spirtes for my pokemon game on rmxp can any one find some for me and can they please tell me how to add them in im new to rmxp
Check out Pokesho it's in japenese
here are the links
1 - 80 (http://pokesho.com/icone1.html)
81 - 151 (http://pokesho.com/icon2.html)
152 - 201 (http://pokesho.com/icone3.html)
252 - 251 (http://pokesho.com/icone4.html)
252 - 319 (http://pokesho.com/icone5.html)
320 - 386 (http://pokesho.com/icone6.html)
Custom from eps. and 4th gen (http://pokesho.com/icon7.html)
Download 1 - 386 (http://pokesho.com/icon_poke_u.zip)
Download custom and 4th gen (http://pokesho.com/icon_poke2.zip)
fightingdreamer
February 20th, 2006, 02:45 AM
I'm still waiting for a reply for my first request if anyone can and also can some one post how to make a summoning system with the materials rpgxp already brings thanx in advance
Bushido
February 20th, 2006, 06:10 PM
and im waiting for an answer to MY reguest:)
OverTheBelow
February 20th, 2006, 06:16 PM
Neone know where I can find a region mapping tutorial? (As in drawing a region in paint)
Cheers
Micklo
February 20th, 2006, 08:29 PM
you need to create some global variables (arrays) which store Game_Actor.
like:
$stored_actors = [ ]
then you need to create a (Selectable) window which moves/removes actors
something like this:
actor_id = @window.index # your window which shows actors
$stored_actors.push(actor_id)
$game_party.remove_actor(actor_id)
Im a bit confused. Can you make it simpler?
Demonic Budha
February 20th, 2006, 09:49 PM
Check out Pokesho it's in japenese
here are the links
Those are awsome, good find.
Space Guard
February 21st, 2006, 03:46 PM
I don't know if this should go here but does anyone have a good tut for an ABS (Active Battle System-like the one on the GBA Zelda games) thanx
Fblaster
February 21st, 2006, 07:15 PM
Hi, does anyone know where can I find a working pokedex script/tutorial, compactible with the enhanced starterkit? Thanks in advance.
Demonic Budha
February 21st, 2006, 08:59 PM
The last 2 posts in here are aganest the rules. READ THE RULES!
you cant requests thoses.
Space Guard
February 22nd, 2006, 07:08 AM
I felt it was time for a new thread.
What is allowed in this thread:
Originally written by Dawson
Requesting for somebody to post a chip/charset or other resources that can be ripped straight from games.
Requesting a tutorial or where to find them
Asking how to to perform 'simple' actions
Asking where to get certain programs to help with your game making ie Sprite Converter
Asking for help when your code isn't working correctly
Note the second one, I can request a tut or where to find one on how to make an ABS
Fblaster
February 22nd, 2006, 07:00 PM
Demonic Budha, can you tell me where to ask for scripts, then? I would really apreciate it.
Demonic Budha
February 22nd, 2006, 09:29 PM
well according to Space Gaurd you can ask in here (apparently)
So ask away,
fightingdreamer
February 22nd, 2006, 10:02 PM
can anyone reply my request and if not tell me why not
Cursed
February 23rd, 2006, 01:18 AM
Does anyone have overworld sprites of Rayquaza? Spriter's resource is down.
Space Guard
February 23rd, 2006, 07:17 AM
Cursed, I found these in my Pictures, I think thy are from the spriters rescource, i couldn't find just raquazza ones so I got them all, hope I helped
Claire
February 23rd, 2006, 05:19 PM
I was wondering whether RMXP has a definitive size that facesets have to be? Or whether it's flexible? Thanks
Fl0W:HHGURU
February 23rd, 2006, 05:33 PM
Im pretty sure its flexible.
Avatar
February 23rd, 2006, 10:01 PM
RMXP does not have built in support for Facesets like it's predecessors. You have to script it yourself, so it should be flexible.
Waudby
February 23rd, 2006, 10:05 PM
Yh i fiddled about with it wasnt that hard!! Neways has any one got any help for me i use sphere and needed help with the items menu email me if u have info ill send my code so far to u!
exteradude
February 25th, 2006, 12:06 AM
does anybody have a G/S/C inner tchipset for Rm2k3?
Micklo
February 25th, 2006, 10:29 AM
Is there a way to insert a running event, like the running shoes in R/S/E. Is there a way to make them only work when I have turned a switch on?
Waudby
February 25th, 2006, 10:37 AM
What program are u using? If rm2k3 or Rmxp you should make a common event so if you press a button the characters speed increases.
Bushido
February 25th, 2006, 05:37 PM
What program are u using? If rm2k3 or Rmxp you should make a common event so if you press a button the characters speed increases.
right, but he has also to check, if the hero has already the running shoes
perhaps he doesn't get them at the beginning, but anywhere in the middle of the game
Waudby
February 25th, 2006, 05:41 PM
so something like check if the hero has the item; running shoes if yes increase speed by 1.5
Space Guard
February 26th, 2006, 08:38 AM
I tried making a running event, it didn't work though as the heroes speed decreased, again, does anyone have a tut for an ABS?
Joey the Cockroach
February 26th, 2006, 01:08 PM
does anyone have an outdoor tileset (R/S) and an autotile for water for Sphere?
Micklo
February 26th, 2006, 03:31 PM
I'll just request a tutorial now that I have seen in the rules you can do that!
Can someone do a tut for a pokemon storage system (the PC one) compatible with Blizzy's starter kit on RMXP?
Thanks so much anyone who can. You are life savers!
Fl0W:HHGURU
March 2nd, 2006, 07:49 PM
Is it possible to copy a map from my RMXP game and then paste it onto MS Paint? If so, how? thanks.
GymLeaderLance99
March 2nd, 2006, 11:22 PM
Probably by taking screenshots.
Now for my question. I asked this on my game thread, but no one's replied:
What event codings can I use to simulate an ice tile on RM2K3? I want to make it like the ice tiles from FR or G/S/C. Please help me out here...
Micklo
March 5th, 2006, 09:50 AM
Just wonderin if there are any auto tiles around for making a world map? Like the one you view in a Pokemon Centre? If not, what is the best way to make one?
Haunter Master
March 7th, 2006, 04:43 AM
i need help im new to the whole game making thin so please help me
do u need the program the game was made on to play it because i only have sphere i dont know where this goes so if some1 can help me before this gets closed
exteradude
March 7th, 2006, 04:46 AM
Please put this post onto the Help and Request thread.
and no, you don't need the program to play the game. Sphere makes it so that you don't need the program to play the game.
Alistair
March 7th, 2006, 11:06 AM
Well, actually it depends. If you have Sphere, RPG Maker XP, or Game Maker, then no. If you have RPG Maker 95, 2K, or 2K3, then yes.
Daegon
March 7th, 2006, 11:11 AM
Well, actually it depends. If you have Sphere, RPG Maker XP, or Game Maker, then no. If you have RPG Maker 95, 2K, or 2K3, then yes.
I don't think that you need rm95/2k/2k3 in order to play the game.
Alistair
March 7th, 2006, 11:15 AM
Actually, you need the RTP. But what is downloading the RTP without the maker?
Avatar
March 7th, 2006, 03:34 PM
Depending on whether or not the person whom created the Sphere game compiled it into a stand-alone project, you will need Sphere.
i need help im new to the whole game making thin so please help me
do u need the program the game was made on to play it because i only have sphere i dont know where this goes so if some1 can help me before this gets closed
Do not create threads asking for help in Games Showcase. If you need help, go to the Help and Requests thread.
I have merged your thread into the Help and Request thread.
Alistair
March 8th, 2006, 11:26 AM
Does anyone have a complete indoor tileset? I really need one.
Micklo
March 8th, 2006, 05:12 PM
Has anyone got all the Pokemon cries,but not in .rar format or know where to find them? Also, is there an autotileset for the world map, like the ones in the Pokemon Centres.
Budgie_boy
March 9th, 2006, 08:34 AM
Has anyone got all the Pokemon cries,but not in .rar format or know where to find them? Also, is there an autotileset for the world map, like the ones in the Pokemon Centres.
Well if you can find the .rar format version you just need to download winrar (http://www.rarlabs.com) and extract them from that...
Micklo
March 9th, 2006, 06:13 PM
Well if you can find the .rar format version you just need to download winrar (http://www.rarlabs.com) and extract them from that...
What I mean is I dont want to buy WinRar just to take out a couple of files. Is there a resource for the battle cries elsewhere?
Demonic Budha
March 9th, 2006, 09:41 PM
i have all 386 in Winamp files.
But do you have any type of Zip programme as uploading or sending all of those files would be a B**** to do.
Budgie_boy
March 10th, 2006, 09:18 AM
What I mean is I dont want to buy WinRar just to take out a couple of files. Is there a resource for the battle cries elsewhere?
You can try it out on the downloads page to extract the files use the evaluation version (demo)
Roarscream
March 10th, 2006, 06:14 PM
Hello everyone,
Im new to rpg maker xp and new to making a pokemon game, so I downloaded blizzy's starter kit. Now I know this sounds really stupid, but how do you add the stuff to the character's menu when you first start it? Blizzy, in the notes in the event, says, "Add Pokedex in menu, add pokemon in menu, and add pokegear in menu." How do I do this? Thank you anyone who can help me.
P.S. Im sorry that this is such a stupid question, but I really don't know xP
Micklo
March 11th, 2006, 08:03 PM
Two questions:
I'm using Blizzy's Starter Kit, but even when i use a move event to change the walk speed (up or down) nothing happens!
Also, am I doing something wrong or has changing Pkmn in battle not been put in the Starter Kit yet?
Thanks.
Karmillina
March 13th, 2006, 03:10 AM
I want to know how to install chipsets, charsets and other stuff for my games. It's RPGM2k --It's kind of a new hobby-- and I simply can't find out how to do it!
topiser
March 14th, 2006, 04:24 PM
Sry if this isn't suppose to go here but when I open RPG Maker XP it says can't find DirectX Audio.SO I need a plugin?If you know what I need please tell me.
Espeon Master
March 16th, 2006, 11:51 PM
I'm using RPG Maker XP and I'm having trouble importing images into my game. I go to the resource manager, click import, select the file which is in .png then hit open. I set my translucent and transparent to white (since it's on a white backround) then hit ok. This is where to problem comes. All the other pictures already in the manager have a blue dot next to them while this one has a red dot next to it. What exactly is wrong?
Yuoaman
March 17th, 2006, 02:23 AM
Umm... This is emberassing... You know when you Teleport from one map to another... Well I can't change th tileset so I end up with this
http://img133.imageshack.us/my.php?image=baddd2ah.jpg
Welcome to Route One... Yeah...
I need desperately to know how to fix it!! Please!!!!!!!!
Demonic Budha
March 19th, 2006, 04:08 AM
Umm... This is emberassing... You know when you Teleport from one map to another... Well I can't change th tileset so I end up with this
http://img133.imageshack.us/my.php?image=baddd2ah.jpg
Welcome to Route One... Yeah...
I need desperately to know how to fix it!! Please!!!!!!!!
This is in RMXP (dont think it matters) But the second map (Route 1)
The map chip set IS set to overworld (route 1) chipset right??
Yuoaman
March 19th, 2006, 02:39 PM
No. How do you do that?
(I'm either stupid or ignorant..... I doubt the former.....)
Raze-finiarel
March 19th, 2006, 10:47 PM
I was curious, where can you download RMXP? And is that section on the site down? It says that it is under heavy maintenance. Is the anywhere that I can download it now?
Alistair
March 19th, 2006, 11:48 PM
I'll send you a link via PM.
Zeno_the_dark_one
March 19th, 2006, 11:53 PM
How do I make tiles dissaper like trees for cut and how do I pemanentaly delete an event like legenedary
Demonic Budha
March 20th, 2006, 07:27 AM
No. How do you do that?
(I'm either stupid or ignorant..... I doubt the former.....)
Right click on the map and then goto Map properties, then change the chipset to the outside one.
PokemonXP
March 20th, 2006, 08:54 AM
I'm using RPG Maker XP and I'm having trouble importing images into my game. I go to the resource manager, click import, select the file which is in .png then hit open. I set my translucent and transparent to white (since it's on a white backround) then hit ok. This is where to problem comes. All the other pictures already in the manager have a blue dot next to them while this one has a red dot next to it. What exactly is wrong?
Nothing is wrong with your program. It's just there to identify your custom imported tilesets or whatever and the games. Your imported ones should be red and the games are blue.
Yuoaman
March 20th, 2006, 09:20 PM
No I do use the outside one! It's just when I leave a house it doesn't change tilesets! In the game...
EgiFuX
March 20th, 2006, 09:54 PM
can someone make or direct me to a tutorial (for a noob) about how to make sugimori style pictures
p.s. i already know FG's tutorial
D-jo4000
March 20th, 2006, 11:43 PM
um egifux, this isn't the place for such a request. This thread has to do with game dev help. You might want to go here http://http://www.pokecommunity.com/forumdisplay.php?f=21 (http://http://www.pokecommunity.com/forumdisplay.php?f=21)
make your request known there.
EgiFuX
March 21st, 2006, 12:21 PM
D-jo4000, should that link you gave to me direct me to microsoft websine???
Entei Fan
March 21st, 2006, 04:25 PM
I'm looking for Pokemon Tower chipset , someone has it??? Or can you help he?
Demonic Budha
March 22nd, 2006, 12:02 AM
I'm looking for Pokemon Tower chipset , someone has it??? Or can you help he?
It should be in the resource thread.
Raze-finiarel
March 22nd, 2006, 02:24 PM
Ok, I downloaded RMXP, and when I tried to Launch it, it said that you must have at least 1024x768 resolution to run the program. What do I do? Thanks in advance.
Karmillina
March 22nd, 2006, 05:18 PM
you need to switch the resolution of you desktop to 1028x768
right click on desktop -->properties --> configuration
you should find it, if you have Windows.
Raze-finiarel
March 22nd, 2006, 05:37 PM
yeah, I guess I should've editted that, I already figured it out. I have a new question, though...Does anyone have a back-sprite of Prof. Oak?
sceptilerancher
March 24th, 2006, 12:33 PM
can someone plz link me to the resourse thread?
Yuoaman
March 24th, 2006, 01:00 PM
go to game showcase and the top link is resources...
sceptilerancher
March 25th, 2006, 03:26 AM
lol its been a while since i was on these forums, and i just downloaded blizzy's RMXP starter kit and i have NO idea how to change anything, can anyone give me a tut or sumthin?:P im such a n00b...
Maverick
March 25th, 2006, 09:51 AM
Does anyone know how to change the fonts in RMXP? I tried changing the script in "Main" but it ended up giving me no font in game.
MR.GLITCH_KING
March 25th, 2006, 06:35 PM
I'm not sure how to change the font but does anyone noe how to change the font color
Demonic Budha
March 26th, 2006, 03:27 AM
Hey just got a quick question for anyone with scripting knowledge.
How would i make it that it you stand on a point it heals you (Not the defult on either as there is more to this) I need it that it will detect if your party has full health,(as it is 9 squares in a box) so i dont want it to everytime i walk over them to say "Youre party is fully healed", i only want that once and that every other time it dosent, unless youre party is damaged.
Hope that makes sense.
Roarscream
March 26th, 2006, 03:10 PM
Hello everyone!
I already posted this question but it never got answered so Im going to ask it again:
Im new to rpg maker xp and new to making a pokemon game, so I downloaded blizzy's starter kit. Now I know this sounds really stupid, but how do you add the stuff to the character's menu when you first start it? Blizzy, in the notes in the event, says, "Add Pokedex in menu, add pokemon in menu, and add pokegear in menu." How do I do this? Thank you anyone who can help me.
fightingdreamer
March 29th, 2006, 12:48 AM
ok heres the deal im a TOTAL rm2k3 nooob (thats right 3!!! o's) so i need alot of chipsets for johto like the new ones though not game boy color and also a pokemon cathing system apokemon storing system and a pokemon battle system
sorry for being such a nooob and hope this isnt much trouble THANX IN ADVANCE
Zeno_the_dark_one
March 30th, 2006, 12:21 AM
does anyone have yugioh gx chipsets of the main characters and supporting characters and random people and charsets of duel acadamy?
exteradude
March 31st, 2006, 06:43 PM
try http://www.charas-project.net/resources.php search for "Yugioh" and you'll find a couple of things.
Oh yeah, and does anybody have any Code Lyoko resources for RPG Maker 2003?
EDIT:
ok heres the deal im a TOTAL rm2k3 nooob (thats right 3!!! o's) so i need alot of chipsets for johto like the new ones though not game boy color and also a pokemon cathing system apokemon storing system and a pokemon battle system
sorry for being such a nooob and hope this isnt much trouble THANX IN ADVANCE
NO, NO, NO!!!! NO ASKING FOR A POKEMON CATCHING SYSTEM, A POKEMON CBS, OR A STORAGE SYSTEM!!!!! Read the first post, wontcha?
Try www.charas-project.net/resources.php and search for "Pokemon."
MR.GLITCH_KING
March 31st, 2006, 11:06 PM
I think this is like the third time i am asking this here
does anyone know how to change the font color?
Demonic Budha
April 1st, 2006, 08:46 AM
For all those wanting to change the font colour, its simple.
Goto WINDOW_BASE and where it says font colour, (heres the hard part)
Change the RGB numers.
WOW now that was hard to do wasnt it.
MR.GLITCH_KING
April 1st, 2006, 02:54 PM
oh thank you denomic buddha
Micklo
April 2nd, 2006, 09:52 AM
How come sometimes I'm allowed to choose the background colour when I import images and sometimes I can't?
Shaneypoo17
April 3rd, 2006, 02:00 PM
anyone have a complete rip of the fr/lg charsets ready for rmxp?
fightingdreamer
April 3rd, 2006, 09:49 PM
don't know if this is against the rules but..
can someone tell me how to put the font in a game for rm2k3 thanx in advance
Yumago
April 4th, 2006, 07:05 PM
*Note to the mod who closed my other topic: The link to the help & requests thread in the 'subforum rules' topic was locked, so I posted there instead. Because of your rules not to allow people with less than 15 posts to post URL's ( stops Bot advertising I suppose) I can't post the links to show it.
A few questions about RPGXP and making a pokémon game for it
--------------------------------------------------------------------------------
Hello, I'm new here and I tend to stick around places like forums. I found out about RPGXP a few weeks ago, so my experience is rather limited. I have asked a few questions at similar forums, but they didn't really seem to care about it, so here I am.
*Remember that these are about RPGXP
-The issue of player transferring
Whenever I transfer a player to a new map, the map is centered at the the center of that map, not the actual entrance of my cave, etc. (which happens to be located at some random corner. . I've seen scroll events, etc. But nothing that controls this. How can I fix it so that the maps will be (automatically) centered wherever my character appears.
-Item deletion
An item placed on the map by using an event can be picked up multiple times, using 'erase event' will remove it as long as you are in that region, returning will have it reappear. Is there a way to do it without switches? Because making a thousand of switches for all items scattered throughout my game seems rather ridiculous.
-Why can I see 1/2 pixel(s) of my characters feet when he walks behind a priority 5 object?
-General scripting questions
I have found several tutorials on how to get started at Ruby, but RPGXP has a load of objects that are not shown in a help file or something; You're just left alone in the dark, tripping over your own feet. Where can I find a good tutorial regarding RGPXP scripting?
Thanks in advance.
Shaneypoo17
April 5th, 2006, 09:02 AM
woah, ok... have to start somewhere xD
1. I really dont know, i think you should just put a move your cave so its not near the edge of the map.
2. Its either make a fairly advanced script that checks if your player has that certain item(you could put it in his party with a code that makes it stand out to scripts) and if he does then it doesnt show up... Or. you could stop being lazy and just make a switch. it literally takes about 10 seconds...
3. Because... if you put a priority on something, it means that when your character walks into it, it goes under it instead of over it. if you want him to go over it, just turn the priority OFF.
4.try going to RPG Maker XP.net Forums.... (http://www.rmxp.net) and there should be a very good tut called RGSS for beginners.
Yumago
April 5th, 2006, 10:50 AM
Problem 1 has already been fixed :P (forgot to edit the post).
I just wanted to know wether there was an easier way to do it, because a few hundred of switches just for some random items is quite a lot.
I want my character to go under it, perhaps I haven't been clear enough. Pity I can't show a direct link because of this bot protection (I don't have 15 posts and I think that spamming my way up to 15 won't really give me a good reputation) Just do some manual editing on this URL to make it work (remove all the spaces and then just paste it in your address bar)
htt p://i18.photobucket.com/albums/b128/FrancisErrant/Pokmon1.png
And thanks for the link :) .
Zeno_the_dark_one
April 5th, 2006, 11:01 PM
How do you make a movie file?
Shaneypoo17
April 6th, 2006, 09:38 AM
Lol.Maybe you made your character 1 pixel too high. or maybe you set that colour as an invisible colour or something....
and depends what you want to make a movie with... if its on computer then use like 3DS Max or a screen recorder
MR.GLITCH_KING
April 6th, 2006, 10:49 PM
Problem 1 has already been fixed :P (forgot to edit the post).
I just wanted to know wether there was an easier way to do it, because a few hundred of switches just for some random items is quite a lot.
I want my character to go under it, perhaps I haven't been clear enough. Pity I can't show a direct link because of this bot protection (I don't have 15 posts and I think that spamming my way up to 15 won't really give me a good reputation) Just do some manual editing on this URL to make it work (remove all the spaces and then just paste it in your address bar)
htt p://i18.photobucket.com/albums/b128/FrancisErrant/Pokmon1.png
And thanks for the link :) .
That can be easily fixed put the ENTIRE on the third layer
AssassinX
April 7th, 2006, 05:19 PM
On rm2k; how do I make A costum title screen and how can I make a custom menu
YellowFlash
April 7th, 2006, 09:28 PM
in rmxp i'm tryna remake the cyndaquil in a ball script and here's wat i hav
i need tips on how to enable the pokemon menu
Krusty
April 7th, 2006, 09:45 PM
Can someone tell me how to change the tile size in RPGMaker XP. Do I just use 16*16 tiles in the tileset or am I stuck having to make 32*32 tiles?
Also anyone know of any good music recording software? Like Audacity only better... and free?
And, with RPG Maker XP can you make the maps connect with each other seemlessly or is there a loading time between maps. Like for example, youleave Pallet Town to route 1, will it have to stop and load the new area (route 1) or can you just continue walking?
And, I know I ask a lot, I just switched off of Sphere (no time to learn JavaScript) and I need to know, is the scripting language, RGSS?, any easier or what?
Thanks for any replies. :)
[edit]And how do you change the window size, I want it to be like 320 * 240 or something smaller than default.
YellowFlash
April 7th, 2006, 10:34 PM
how do u change the map which opens in the beginning in rmxp default is id:001 i wannna change it to 004
edit: i figured it out but i need help on how to make events such as sprites of people dissapearing as i talk to somebody
AssassinX
April 8th, 2006, 04:23 PM
Ok im an extreme n00b to rmxp, how do you get to title screen when in game?
Ethreale
April 9th, 2006, 04:13 AM
the title screen is the first screen that appears when you open up the game for test play, etc. After opening the file go to (Game > Test Play)
Ok, I looked throught these forums and I couldn't find it so I'll just post it here. Does anyone have a tileset for the inside of a pokemon center they could give to me?(I use RMXP btw). I would appreciate it if you would just pm it to me rather than posting it here.
thank you in advance for whoever helps me.
Demonic Budha
April 9th, 2006, 09:28 AM
if you had looked all ove these fourms you would have fond that the PKMN Center is in the FIRST POST in the RESOURCE THREAD!!
The_Bunny_King
April 9th, 2006, 11:11 AM
does any1 have any pokemon battle characters for rm2k3?
Krusty: There is a good script to edit the screen size in pokemon metropolis (by Krazy Merkat and RM2k Kid)
Sorye HK
April 9th, 2006, 12:26 PM
does any1 have any pokemon battle characters for rm2k3?
Krusty: There is a good script to edit the screen size in pokemon metropolis (by Krazy Merkat and RM2k Kid)
I'm thinking that you're trying to use the DBS as a substitute pokemon battle system.
Hey, why not try out the RM2K3 pokemon CBS? It's not complete, but it's quite accurate. Well, apart from the pokemon changing system.
The_Bunny_King
April 9th, 2006, 01:28 PM
where can i get it? thx message too short never mind i saw it in your sig
edit:no offense to anyone but i don't really like it that system... i'm still looking for battle charas. Anyone? (facing up + left) oposite of ruby, similar to pokemon illusion)
AssassinX
April 9th, 2006, 03:36 PM
I was working on the scripts in my pokemon game and all of a sudden now all the text is blank how can I fix this?
Ethreale
April 9th, 2006, 04:48 PM
if you had looked all ove these fourms you would have fond that the PKMN Center is in the FIRST POST in the RESOURCE THREAD!!
I use RMXP, those are for Rm2k3. Nevermind anyways, I found what I was looking for.
Minorthreat0987
April 10th, 2006, 03:45 PM
never mind i figured out how to make it work sorry for this post just delete it
(yes it did have a question in it but liek it said i answered it my self)
Tyler
April 10th, 2006, 10:51 PM
Does anyone have the Newest Sphere Program?
Osceola
April 11th, 2006, 12:41 AM
1. How exactly to you warp in RPG Maker 2000, like enter a house, I just need to know how to create a warp, is the event function called teleport?
2. When I click on Chipsets, you will see that the whole chipset is full of X's and O's, what do those mean? I think one is allowing you to go through the object, one isn't, bit confused on which one it is.
3. How do you set a starting party position, I went to the event mode, double clicked but no option had "Party position" in it
Help plz?
The_Bunny_King
April 11th, 2006, 03:07 PM
1. yeah the event fnction is teleport
2. X = cant walk on 0 = can walk on
3. Right Click where u want to start and there is an option called " set start position"
Osceola
April 11th, 2006, 09:29 PM
thanks for your help! I really appreciate it.
Haunter Master
April 12th, 2006, 11:46 PM
i just got RPG Maker XP and i need help on where to get materials because i want to make a pokemon game so if someone can tell me where to get the tilesets and all the stuff i need to make a pokemon game i would be very grateful
MR.GLITCH_KING
April 13th, 2006, 03:37 PM
try the game dev thread it is in the game showcase
GymLeaderLance99
April 14th, 2006, 05:52 PM
On RM2K3, how can I make an event wherein a "Strength" boulder gets pushed over a hole, and then appears on the floor below, like in G/S/C?