View Full Version : Old BP Team
Mullet
June 10th, 2006, 03:20 AM
I haven;t used this thing in forever it might still work somewhat and can still have a slight chance to win even if you hax/carry a phazer. It's fun to beat newbs with though because they are like WTF? Anyway here it is:
Ninjask (M) @ Leftovers ** Meep meep
Trait: Speed Boost
EVs: 8 HP / 248 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Hidden Power [Bug]
- Substitute
- Swords Dance
Wouldn't be a BP team without it.
Smeargle (F) @ Leftovers ** Artist
Trait: Own Tempo
EVs: 252 HP / 252 Spd / 4 SDef
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Belly Drum
- Ingrain
- Spore
Also wouldn't be a BP team without this.
Mr. Mime (F) @ Leftovers ** Mrs. Mime
Trait: Soundproof
EVs: 252 HP / 4 Def / 252 SDef
Timid Nature (+Spd, -Atk)
- Barrier
- Baton Pass
- Calm Mind
- Fire Punch
Hello Skarm! Ecks dee.
Umbreon (F) @ Leftovers ** 1337ness
Trait: Synchronize
EVs: 212 HP / 72 Def / 224 Spd
Bold Nature (+Def, -Atk)
- Baton Pass
- Mean Look
- Taunt
- Wish
I made the nick for this thing and Sync stole it. Same thing as Ninjask and Smeargle.
Vaporeon (F) @ Leftovers ** Fishdog
Trait: Water Absorb
EVs: 12 HP / 252 Def / 12 Spd / 96 SAtk / 136 SDef
Bold Nature (+Def, -Atk)
- Baton Pass
- Ice Beam
- Substitute
- Wish
Gives me 101 Subs which is all I really need it to do.
Zapdos @ Leftovers ** Birdie
Trait: Pressure
EVs: 60 HP / 252 Atk / 196 SAtk
Quiet Nature (+SAtk, -Spd)
- Baton Pass
- Drill Peck
- Hidden Power [Grass]
- Thunderbolt
My BP reciever.
Rate an fix.
TwinScythe
June 10th, 2006, 07:44 AM
acid armor vaporeon, mime should specifically focus on SpDef and its CMs to wall heavy special hitters, while Vappy with Physical.
Encore>Barrier, and Thunderbolt/Psychic>FirePunch and normally i would use charm umbreon like everyone else, once you got ingrain taunt really servers no use..
Lord Mike
June 10th, 2006, 12:52 PM
Can Zapdos learn Baton Pass?
Toothache
June 10th, 2006, 01:12 PM
Zapdos can get Baton Pass from Pokemon XD.
Lord Mike
June 10th, 2006, 01:23 PM
I didn't see that it can learn it on NetBattle. :\
Pax Deorum
June 10th, 2006, 02:46 PM
Load a mod on Smogon or Pokerealm. It has it there. Trick>Barrier on Mime. Try to trap something with EQ and when you have the Defence boost and a Sub switch Mime in to trick him. BP to Jask and start setting up more and stalling until it Struggles. It's a breeze from thereon
Mullet
June 10th, 2006, 03:00 PM
Load a mod on Smogon or Pokerealm. It has it there. Trick>Barrier on Mime. Try to trap something with EQ and when you have the Defence boost and a Sub switch Mime in to trick him. BP to Jask and start setting up more and stalling until it Struggles. It's a breeze from thereon
If your not using Barrier on Mime where is it getting the defence boost.
acid armor vaporeon, mime should specifically focus on SpDef and its CMs to wall heavy special hitters, while Vappy with Physical.
Encore>Barrier, and Thunderbolt/Psychic>FirePunch and normally i would use charm umbreon like everyone else, once you got ingrain taunt really servers no use..
If my BP fails I really don't want to forfeit to one hax. Plus Vappy can do damage if passed some CMs if Zapdos gets haxed.
Fire Punch is for Skarm when people see Ninjask the will switch to Skarm then Phaze I'll then use Mime with FP to scare it away it helps me stall so I can get ingrain. Taunt works if I can't get an ingrain at that moment. I'll try your suggestions though even though they probably won't work for the way I like to play this team.
Synchronize
June 10th, 2006, 04:04 PM
You should try BP chains that don't include the whole team having to set up. It's less boring and more creative, and still allows for your normal battling style. Celejump + mixed Metagross is gg.
Lord Mike
June 10th, 2006, 04:15 PM
Hopefully you don't use this anymore because your opponents probably figured out how to counter stuff like this.
Pax Deorum
June 10th, 2006, 05:52 PM
[QUOTE=Mullet]If your not using Barrier on Mime where is it getting the defence boost.QUOTE]
Give Vaporeon Acid Armor as said above
Synchronize
June 10th, 2006, 06:00 PM
Hopefully you don't use this anymore because your opponents probably figured out how to counter stuff like this.
Whether or not someone knows how to counter it, the counters are quite usually specific, which means its still hard to counter, regardless. Heck, I still have a touch time with a speed boosted Smeargle after it spores.
Lord Mike
June 10th, 2006, 10:18 PM
Hazers/Phazers can really get to this team. I usually use a maximum of 3 Baton Passers one team but whatever suits you.
Fr0st
June 10th, 2006, 10:43 PM
Hazers/Phazers can really get to this team. I usually use a maximum of 3 Baton Passers one team but whatever suits you.
That is why it is a BATON PASS TEAM. And phazers/hazers cant do anything because he can finish them using an array of skills. Protect on Ninjask so that u can get 2 speed boosts when phazer comes in and then pass to mime.
Mullet
June 10th, 2006, 11:05 PM
Hazers/Phazers can really get to this team. I usually use a maximum of 3 Baton Passers one team but whatever suits you.
That is why I have Mr. Mine and Ingrain.
You should try BP chains that don't include the whole team having to set up. It's less boring and more creative, and still allows for your normal battling style. Celejump + mixed Metagross is gg.
I've done stuff like that before though. I've also used a Perish Traping team. I haven't used this in a while maybe I'll use it soon.
Lord Mike
June 11th, 2006, 12:14 AM
I guess trapping yourself can be of some use. I didn't know that Ingrain stopped Phazers. Sorry about that Mullet. :(
Mullet
June 11th, 2006, 01:03 AM
I guess trapping yourself can be of some use.
You have absolutely no idea what you are talking about.
Lord Mike
June 11th, 2006, 01:05 AM
Yes, I do. Ingrain makes it unable to switch out, not counting Baton pass. That why the opponent can't phaze you.
Mullet
June 11th, 2006, 03:12 PM
Yes, I do. Ingrain makes it unable to switch out, not counting Baton pass. That why the opponent can't phaze you.
The phrase "trapping yourself" really wasn't what you should have used.
Fr0st
June 11th, 2006, 03:30 PM
Mullet he is going to keep argueing with you unless you put it in simple words that he can understand. Look at every single one of his pokes. They ALL have Baton Pass and therefore he will never be trapping himself...
♥Naomi♥
June 11th, 2006, 04:00 PM
i like your team,some of my fave pokes!(including umbreon*is jelous(sp?)*)but what really is the point of baton pass?
Fr0st
June 11th, 2006, 04:50 PM
To pass the effects of one pokemons set up moves such as Calm Mind can be sent to Zapdos that doesnt learn the move...
Lord Mike
June 11th, 2006, 10:00 PM
Mullet he is going to keep argueing with you unless you put it in simple words that he can understand. Look at every single one of his pokes. They ALL have Baton Pass and therefore he will never be trapping himself...
Sorry about that. I guess I didn't word it that well. :\
Mullet
June 11th, 2006, 10:40 PM
Sorry about that. I guess I didn't word it that well. :\
The lesson here is to THINK before you post.
TwinScythe
June 14th, 2006, 07:11 AM
If my BP fails I really don't want to forfeit to one hax. Plus Vappy can do damage if passed some CMs if Zapdos gets haxed.
Fire Punch is for Skarm when people see Ninjask the will switch to Skarm then Phaze I'll then use Mime with FP to scare it away it helps me stall so I can get ingrain. Taunt works if I can't get an ingrain at that moment. I'll try your suggestions though even though they probably won't work for the way I like to play this team.
Thunderbolt does more to skarm but a skarm could WW you so what you should focus on is getting Ingrain down quickly to really counter skarm, also Encore on Mime isn't a bad idea, people like to Sub on bp teams like a Raikou, encore that sub and you win the setup.