View Full Version : I need Help with my Bad NetBattle Team
Lord Mike
June 12th, 2006, 04:32 PM
This is a bad team, I know, but its been giving me a lot more wins than usual. Any suggestions to make it better will be considered. Some of you will probably think this my worst team yet, and I'll agree. :)
Regirock @ Leftovers
Trait: Clear Body
EVs: 4 HP / 252 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Curse
- Earthquake
- Hidden Power [Flying]
- Rock Slide
Curse about 2-3 times and this stands about 3-4 Earthquakes from Salamence.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 100 Atk / 100 Def / 16 SAtk / 52 SDef
Relaxed Nature (+Def, -Spd)
- Counter
- Earthquake
- Mirror Coat
- Surf
401 HP and predicting is needed here. I'll probably land 1 Counter/Mirror Coat and then the opponent will figure out what my Swampert is for. Mixed sweepers will switch from physical to special or special to physical and they'll pay dearly.
Gardevoir (M) @ Leftovers
Trait: Trace
EVs: 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Fire Punch
- Psychic
- Thunderbolt
After seeing Steel-types like Magneton and Steelix so much Fire Punch usually OHKOs Magneton and Skarmory and OHKOs Steelix sometimes, but after one Calm Mind it doesn't stand a chance.
Medicham (M) @ Choice Band
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Hi Jump Kick
- Return
- Rock Slide
- Shadow Ball
Adamant+Max Attack and Speed+Pure Power+Choice Band. You know the deal.
Regice @ Chesto Berry
Trait: Clear Body
EVs: 252 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Hidden Power [Water]
- Ice Beam
- Rest
- Thunder Wave
Changed the standard Regice and Fire-types will get a little kick from it.
Dragonite (M) @ Chesto Berry
Trait: Inner Focus
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Dragon Dance
- Earthquake
- Rest
It stinks, but it could benefit from improvements. I'm clueless what to do to this thing right now.
Alter Ego
June 12th, 2006, 05:26 PM
This is a bad team, I know, but its been giving me a lot more wins than usual. Any suggestions to make it better will be considered. Some of you will probably think this my worst team yet, and I'll agree. :)
Regirock @ Leftovers
Trait: Clear Body
EVs: 4 HP / 252 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Curse/Thunder Wave/Counter
- Earthquake
- Hidden Power [Flying] Explosion/Rest
- Rock Slide
Curse about 2-3 times and this stands about 3-4 Earthquakes from Salamence.
Meh, HP Flying isn't doing you much good really, as the damage of a super-effective hit is almost equal to that of Earthquake (5 difference) and so the only target which HP Flying would be worthwhile against is Heracross. Instead, try either Rest to recover after cursing or Explosion as a nifty goodbye present. Curse itself could also be replaced with Thunder Wave (To hamper attacks) or Counter to put a hurt on physical sweepers trying to knock you out. Also, EVs need to be changed; Take away from Defense and add to HP until you get the highest attainable number divisible by 16 to maximize recovery from Leftovers and put whatever is left into Defense. If you drop Curse you might also want to consider changing the nature to Adamant for greater damaging potential.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 100 Atk / 100 Def / 16 SAtk / 52 SDef
Relaxed Nature (+Def, -Spd)
- Counter
- Earthquake
- Mirror Coat
- Surf
401 HP and predicting is needed here. I'll probably land 1 Counter/Mirror Coat and then the opponent will figure out what my Swampert is for. Mixed sweepers will switch from physical to special or special to physical and they'll pay dearly.
Yey Counterpert. Don't overestimate your opponents' intelligence, though. I've seen people tossing five Thunders in a row on Pert and complaining about the lack of accuracy. -.-
Gardevoir (M) @ Leftovers
Trait: Trace
EVs: 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Fire Punch Will-O-Wisp/Hypnosis
- Psychic
- Thunderbolt/Fire Punch
After seeing Steel-types like Magneton and Steelix so much Fire Punch usually OHKOs Magneton and Skarmory and OHKOs Steelix sometimes, but after one Calm Mind it doesn't stand a chance.
Yeh, pretty standard Gardevoir. Basically, you should try ditching either T-Bolt or Fire Punch, I'd suggest getting rid of Fire Punch since you've got Earthquakers like Swampert, Regirock, and Dragonite to take care of Maggy & co. Anyways, try Will-O-Wisp to cripple physical attackers or Hypnosis to incapacitate/force switches in order to buy you time to set up with Calm Mind. Also, do something about those EVs. With that measly 80 base Speed, Gardevoir isn't going to be the master of outspeeding, so change nature to Bold for better endurance and divert EVs to HP and Defense. Totally maxed out Sp.Attack isn't necessary either since you're relying on buffing anyway.
Medicham (M) @ Choice Band
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Hi Jump Kick
- Return Fake Out
- Rock Slide/Hidden Power [Bug]
- Shadow Ball
Return on Cham is lol. Fake Out for times when you find yourself outspeeded and only need to get a little damage in. Also, HP Bug is an option over Rock Slide as it OHKOs Celebi on the switch-in. Meh, could just be my own Celebi-hate showing, though.
Adamant+Max Attack and Speed+Pure Power+Choice Band. You know the deal.
Regice @ Chesto Berry Leftovers
Trait: Clear Body
EVs: 252 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Hidden Power [Water] Thunderbolt
- Ice Beam
- Rest
- Thunder Wave
Messed up EV spread. HP should always be prioritized over defenses (Take Shuckle as a warning example). Raise HP to the highest level divisible by 16 for maximized Leftovers recovery. Also, Lefties > Chestoresting, always and Thunderbolt instead of HP Water for boltbeam pwnage. Incidentally, you don't need that many Sp.Attack EVs, so take most of the HP from that. Absolutely maxing out Sp.Defense might not be that great of an idea either, try putting some of it into Defense and changing the nature to Bold so weaker physical attackers will think twice before taking you on. HP Water is kind of pointless, imo, as it leaves you vulnerable to Vappy switching in on you and baton passing a substitute to a CB sweeper (Which would pretty much leave you screwed).
Changed the standard Regice and Fire-types will get a little kick from it.
Dragonite (M) @ Chesto Berry Leftovers/Lum Berry
Trait: Inner Focus
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk) Adamant/Naughty
- Aerial Ace Hidden Power [Flying]
- Dragon Dance
- Earthquake
- Rest Rock Slide/Fire Blast
Maxed out Speed is pointless on DDnite, so change nature to Adamant or Naughty and add some of those EVs into HP. Also, chestoresting is a bad habit that you really need to kick. Lefties for some minor HP recovery or Lum Berry to shrug of T-Waves that would mess your Dragonite up. In replacement of Rest I'd suggest adding either Rock Slide to complement Earthquake or Fire Blast to clear away Skarm. If you chose the latter, nature should be Naughty and some EVs should be added to Sp.Attack for a clean OHKO. Also, Hidden Power [Flying] > Aerial Ace since no competent netbattler is ever going to use evasion or accuracy modifiers.
It stinks, but it could benefit from improvements. I'm clueless what to do to this thing right now.
Meh, your over-reliance on buffing moves leaves you with a terrible Hazer/Phazer weak. Also, the fact that you lack a Hazer/Phazer of your own as well as a Spinner is bound to cause trouble for you. Finally, Cham works best with a high-HP subpasser for support since it's rather slow and will have trouble switching in, let alone getting into the position of KOing things. I'm going to let the others take care of coming up with proper EV spreads, though, as I'm still learning about those. Overall, try to sort out your team dynamics.
aragornbird
June 12th, 2006, 05:28 PM
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Don’t use the 252/252 spread so much. That is very amateurish and shows a lack of understanding of EVs. That spread should only be used on pure sweepers.
This is a bad team, I know, but its been giving me a lot more wins than usual. Any suggestions to make it better will be considered. Some of you will probably think this my worst team yet, and I'll agree. :)
Regirock @ Leftovers
Trait: Clear Body
EVs: 252 HP / 180 Atk / 76 Def
Impish Nature (+Def, -SAtk)
- Curse
- Earthquake
- Hidden Power [Flying]
- Rock Slide
Use the EVs above.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 100 Atk / 100 Def / 16 SAtk / 52 SDef
Relaxed Nature (+Def, -Spd)
- Counter/Rest/Protect
- Earthquake
- Mirror Coat/Rest/Protect
- Surf
Counter OR Mirror Coat is good on Swampert. But both aren't. It limits Swamperts ability to do other things (like heal itself), and since Counter/Mirror Coat are only effective once, you'll be giving the opponent a free chance at setting up until they are powerful enough to OKO you. So choose either move, but not both.
Gardevoir (M) @ Leftovers
Trait: Trace
EVs: 96 HP/ 56 Def/ 156 Spd / 200 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Fire Punch
- Psychic
- Thunderbolt
All right, except for the EVs. Unlike Alakazam, Gardevoir can actually put defensive EVs to good use.
Medicham (M) @ Choice Band
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Hi Jump Kick
- Fake Out
- Rock Slide
- Shadow Ball
Fake Out please. Adamant nature always. And make Medicham your starter. You'll never ever use Return since all your other attacks will be far more effective in every situation. Starter Medichams can get the jump on the opponent first, which is especially useful against common starters like Ninjask or Jolteon.
Regice @ Leftovers
Trait: Clear Body
EVs: 252 HP/ 60 Def/ 120 SAtk / 76 SDef
Calm Nature (+SDef, -Atk)
- Thunderbolt
- Ice Beam
- Rest
- Thunder Wave
ChestoResting is so n00bish. Regice can't be an effective special wall without leftovers. And HP Water? Don't even think about it. Fire Pokemon are rare, if not totally nonexistant on standard teams. Besides, you have Swampert to take care of Fire types. Without Thunderbolt, you will be completely walled by Bulky Waters who will set up in your face since you can't hurt them at all.
Dragonite (M) @ Leftovers
Trait: Inner Focus
EVs: 252 Atk / 252 Spd
Adamant Nature
- Hidden Power [Flying]
- Dragon Dance
- Earthquake
- Thunder/Ice Beam
This isn't in-game. HP Flying is much better than Aerial Ace. And if you wanted to use a Dragonite, take advantage of its ability to learn special attacks that Salamence can't learn. Thunder for Skarm and bulky Waters, or Ice Beam for enemy Dragons and Zapdos.
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Lord Mike
June 12th, 2006, 07:11 PM
Thanks a lot for the help, especially you aragornbird. You help increase my understanding of EVs. :)
Meh, HP Flying isn't doing you much good really, as the damage of a super-effective hit is almost equal to that of Earthquake (5 difference)
Hmmm. Shall we plan this out?
Earthquake=100 BP
HP Flying=70 BP
70x2=140
Earthquake=100 BP
HP Flying=140 BP
You're wrong in that case.
Fr0st
June 12th, 2006, 08:24 PM
It is still a waist of attack because it is... Hidden power [bug] makes more sense but Explosion is ur best bet to take out Bulky Waters and then sweep with Medi/Nite
starmie fighter
June 12th, 2006, 11:18 PM
why are you even leaving regirock in on heracross to use hp flying, it's not clever, it's just stupid
Toothache
June 13th, 2006, 09:10 AM
Regirock can take a supereffective physical hit, and besides it's a useful surprise factor since no-one expects HP Flying on a Rock type.
Synchronize
June 13th, 2006, 11:50 AM
IIRC, Counter > Heracross
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