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Sorye HK
April 14th, 2004, 09:00 PM
This a thread strictly for about how we should go about making
the battle system. This is not a thread for requesting one.
If anyone has any ideas, please post. I know Krazy Meerkat and Darkmage
are already making one, so I thought that if we get more people helping,
it'll get completed faster. I'm hoping that many people will help. (I've also changed my mind about not helping)

Krazy_Meerkat
April 14th, 2004, 09:03 PM
Good idea Daegon! Someone that would be handy would be a person who could modify some of the pokemon backs I have to look like some of the modified pokemon I have.

Sorye HK
April 14th, 2004, 09:07 PM
Can we see these modified pokemon?

Krazy_Meerkat
April 14th, 2004, 09:13 PM
They are from this site: http://www.vilhjalmur.com/butterfree/gallery.htm
I am NOT claiming credit from them I just want to use them in the game.
I will give full credit to Butterfree aka Dragonfree regaurding her modified pokemon (if we use them) I am pretty sure we have permission because: If you use them, be sure to give credit because I worked hard on them.

DarkMage31
April 14th, 2004, 09:40 PM
They are from this site: http://www.vilhjalmur.com/butterfree/gallery.htm
I am NOT claiming credit from them I just want to use them in the game.
I will give full credit to Butterfree aka Dragonfree regaurding her modified pokemon (if we use them) I am pretty sure we have permission because:

Hm, is there a way to make a poll? We still need to make a name for it. I like Pokemon Supreme, but Meerkat prefers something like "Pokemon Orange Islands." What do you all think?

awkwardsilencer
April 16th, 2004, 10:14 PM
You should definately make some backgrounds with grass...and water or wutever just like in rubys system

Krazy_Meerkat
April 16th, 2004, 10:29 PM
Yep, thats the plan! I am going to use all the original backgrounds from ruby. Does anyone have any opinions on the new pokemon idea? I would really like to see some new pokmon in our game. It would add a kool spin on things.

Imakuni?
April 16th, 2004, 10:30 PM
this needs to be stickyed in my oppinion

awkwardsilencer
April 16th, 2004, 10:35 PM
ive made alot of new ones, but its easier to draw them off line than on the comp ...so ill try to get my scanner hooked up soon, and post some new pokemon ideas

...for my game i added a third evolution for feebas...febotus...an ugly pokemon like a mix of milotiv and feebas, and its the mid evolution

Krazy_Meerkat
April 16th, 2004, 10:41 PM
Does anyone think they could take on the challange of drawing the backs of pokemon at this site: http://www.vilhjalmur.com/butterfree/gallery.htm ??

zephadus
April 16th, 2004, 10:45 PM
Hm, is there a way to make a poll? We still need to make a name for it. I like Pokemon Supreme, but Meerkat prefers something like "Pokemon Orange Islands." What do you all think?Crazy... I was calling MY Pokémon game "Pokémon Supreme" up until now...
I started it when? Uhh... After I beat Pokémon Gold...
So a month or so after it came out.
Anyway, I'm gonna change it now, because I've realized because you guys thought of it, it's a commonplace name, likely used 100 times over. lol
Good luck on your game, and super good luck with the CBS!
That's gonna be a pain. o_O

Krazy_Meerkat
April 16th, 2004, 10:48 PM
thanks..................................................

DarkMage31
April 17th, 2004, 12:43 PM
lol, yeah. We need a name for this project. So how do you make those poll thingies???

Avatar
April 17th, 2004, 04:30 PM
lol, yeah. We need a name for this project. So how do you make those poll thingies???

The Poll thing can only be made by the person who started the thread, in this case Daegon, about the project name im not sure.. but if the battle system ever gets scripted, why not make a whole game, say everybody here thats good at RM2k3 get together as 1 team and work on an ENTIRE game, that would be interesting

Lucifer
April 17th, 2004, 04:41 PM
A true Pokemon CBS is one hefty task to undertake. I can't even get a basic side-view battle system up and working without smashing my tea mug through the computer monitor.

You have to factor in every single monster, their traits, the different skill effects (stat altering/status-inducing and things like Mean Look), stats, trainer Pokemon AI (can't have your Elite Four Psychic master attempting to use Psybeam on your Houndoom, eh?), and loads of other junk. It'll be mammoth.

Basically then, I'm of no use here ;), despite having been an RM2K/3 user for nearly two years now. I do know what you've got ahead of you though, and it'll be interesting to see if you can pull it off. Best of luck.

Avatar
April 17th, 2004, 05:22 PM
A true Pokemon CBS is one hefty task to undertake. I can't even get a basic side-view battle system up and working without smashing my tea mug through the computer monitor.

You have to factor in every single monster, their traits, the different skill effects (stat altering/status-inducing and things like Mean Look), stats, trainer Pokemon AI (can't have your Elite Four Psychic master attempting to use Psybeam on your Houndoom, eh?), and loads of other junk. It'll be mammoth.

Basically then, I'm of no use here ;), despite having been an RM2K/3 user for nearly two years now. I do know what you've got ahead of you though, and it'll be interesting to see if you can pull it off. Best of luck.

I know its hard, thats why i'd suggest starting from the basics, such as coding attack and items first, by having 1 or 2 pokemons as test subjects (>=D) and then try to AI them and see how it works, well thats just a thought

DarkMage31
April 17th, 2004, 08:00 PM
I know its hard, thats why i'd suggest starting from the basics, such as coding attack and items first, by having 1 or 2 pokemons as test subjects (>=D) and then try to AI them and see how it works, well thats just a thought
Yeah, it is mammoth. That's why we want as many people working on it as we can!

Meerkat did a custom Enter Hero Name screen for later ease in the Pokemon battle system. I'm doing a lot with the CMS and navigation of the battle sys, and some graphics. What we have so far is all the basics of a fight in one turn- You see your trainer on screen, you see the pokeball throw just like on the GBA, and then you can select Fight and there is one move, Tackle, that works. I'm incorporating the scenery pan in the beginning and adding all the pkmn into the engine. Here're some screens:

Avatar> And that's what we're doing, it's a whole game, and anyone who wants to help can join. We have ppl doing map design, chipsets, charsets, and everything! It's not just a system. w00ters! However, our first release is most likely just going to be the system because I know a lot of people are looking forward to the release for the CBS so they can use it in their games (we're nice that way). I mean, think about it: wouldn't it be nice to put something together that is used in every single game of this genre from this day on? What a great feeling!

Avatar
April 17th, 2004, 08:16 PM
Yeah, it is mammoth. That's why we want as many people working on it as we can!

Meerkat did a custom Enter Hero Name screen for later ease in the Pokemon battle system. I'm doing a lot with the CMS and navigation of the battle sys, and some graphics. What we have so far is all the basics of a fight in one turn- You see your trainer on screen, you see the pokeball throw just like on the GBA, and then you can select Fight and there is one move, Tackle, that works. I'm incorporating the scenery pan in the beginning and adding all the pkmn into the engine. Here're some screens:

Avatar> And that's what we're doing, it's a whole game, and anyone who wants to help can join. We have ppl doing map design, chipsets, charsets, and everything! It's not just a system. w00ters! However, our first release is most likely just going to be the system because I know a lot of people are looking forward to the release for the CBS so they can use it in their games (we're nice that way). I mean, think about it: wouldn't it be nice to put something together that is used in every single game of this genre from this day on? What a great feeling!

The Battle system looks very nice so far (except you forgot to change Hero graphics) and the Name system looks good too, oh and i'd help out, with map design / some graphics, etc and might help with a little coding, i have never been good at coding.. maybe its because im too impatient to learn coding.. oh well i'd still help, just tell me if you need any help

Krazy_Meerkat
April 17th, 2004, 09:07 PM
Ahem.. I have actually done all that in those screenshots by myself so I would like some help with the items screen. I could get you the background of inside the bag, but someone needs to program it themselves, I'm on holiday :P. I am good at programming AI. And don't you worry they won't smash you into the ground and stomp on you then take your wallet. (just the first two :P)
Yep we do have some test pokemon, We are going to add the enemy's turn in soon. I haven't got time right now because I have to finish my other game. I really like this battle, I am sure we can replicate the original system almost 100%. Yes lots of people want to use our battle in their game so we will do that first.. They might have to add the pokemon in by themselves.. I don't really feel like programming in 300 and something pokemon just so someone can have a fully done battle. Anyway, if I dont then they can choose which pokemon they want in their games. So it may be a good idea.. (phew!!)
With everyone we have working in the team so far, our game should be remembered as one of the best pokemon games made by ameatures (sp?).. well hopefully it will. Anyway sorry if i got carried away with how good our game will be (:P) but i just love working on this, it has something special that just makes me wanna keep working on it.
The hero is in the corner because this is still very early in development and I dont feel like taking him away :P

Anyway I had better go now... gotta move my stuff up 2 my dads for a term.. this way I can upload faster (cable internet :D) and I will have way more resources and stuff. Well, untill I see you guys. (which wont actually be that long.. like a couple hours lol)

Sorye HK
April 18th, 2004, 12:16 AM
I'll contribute by ripping some screens of my FR rom.

--EDIT--
I think it's best trying to make the item and battle screen not fill full screen.
It'll look better that way in my opinion. And for the border that's blank, well, I haven't got any idea on how to fill them. (or should we?)

Krazy_Meerkat
April 18th, 2004, 12:57 AM
I have no idea what you are talking about sorry

DarkMage31
April 18th, 2004, 01:01 PM
I have no idea what you are talking about sorry
He's talking about ripping graphics from his Fire Red rom.

Yes, Meerkat did everything in those screens! *applause*
I took out the time to update and create a new and improved job chart. Take a look! Just let me know if all the chart thingies don't line up due to formatting issues.

Also note that just because a position is taken doesn't mean you can't have it. We will accomodate as many people as necessary, just so long as you ask.

Krazy_Meerkat
April 19th, 2004, 05:44 AM
Nothing lines up for me sorry... umm i didnt know what deagon was talking about with all the borders and stuff.. i know he's ripping stuff from his rom.

Dawson
April 19th, 2004, 08:55 AM
Do we have a name for this game yet or even a working title? if there isn't one we could make a poll with some suggestions and let everyone decide which they prefer. And then once we have a name we can start working on storylines for it.

DarkMage31
April 19th, 2004, 10:28 AM
Nothing lines up in the .txt? Really? darn. I'll have to reformat.

We (I) was thinking of Pokemon Supreme, but that's overused. Who has an idea???

DarkMage31
April 19th, 2004, 10:33 AM
Here's what the job chart should look like:

Dawson
April 19th, 2004, 01:05 PM
regarding a name how about Pokemon Revelations?

DarkMage31
April 19th, 2004, 07:15 PM
Pokemon Revalations sounds too much like Matrix Revolutions. But that's coming from a Matrix fan.... sound good! I think Meerkat's on vacation now, so I'll ask him once he gets back.

Sorye HK
April 20th, 2004, 04:34 AM
Shouldn't we decide the name of the game, after we've got a storyline and such?
Names can be decided last.

Avatar
April 20th, 2004, 07:19 AM
Shouldn't we decide the name of the game, after we've got a storyline and such?
Names can be decided last.

I agree.

The name isnt needed for now, you shouldnt be worried about this yet.. after all it isnt that important just yet..

Just refer it to the Pokemon Battle Project for now or something along the lines of that.. if you'd like

Krazy_Meerkat
April 20th, 2004, 07:28 AM
lol choosing a name will be quite hard, with so many people working on this game and all. each having their own idea on a name.. i had my heart set on Pokemon Orange islands.. or whatever place you start in. but i will be happy with whatever ends up being chosen.
I think we should just concentrate on the task at hand for now.

DarkMage31
April 20th, 2004, 09:59 AM
Sounds good. I'll need some more pictures (pokemon front/back) that you may have to start adding them to the system, Meerkat. Can you send me some?

Dawson
April 20th, 2004, 04:47 PM
i was thinking, will the cbs come complete with animations and attacks or will they have to be made individually?
Oh and DM i saw a site a week or so ago that had every pokemons front and back pics including the shiny pokemon. i'll try to find it for ya.

DarkMage31
April 20th, 2004, 04:50 PM
Ooo yeah, that would be great!!!!! Do try to find that, will you?

We'll add as many attacks and animations as possible, but the engine needs to get done first ;)

Avatar
April 20th, 2004, 04:54 PM
try going to www.pokefor.tk it should have all of the Pokemon Sprites, front and back

DarkMage31
April 20th, 2004, 05:04 PM
Thanks! Now I'm going to start adding Pokemon!

Dawson
April 20th, 2004, 05:19 PM
DM I just got ALL the pokemon pics! but they are all individual and uploading them one by one will take soooo long. i'm gonna try to put them all into a folder and upload the folder. is that possible?

DarkMage31
April 20th, 2004, 06:52 PM
No, but you can try to put them in a .zip. But as far as I know, zips don't work around here. You might as well try though.

Dawson
April 21st, 2004, 02:57 AM
here's the back pics for every pokemon

Dawson
April 21st, 2004, 03:07 AM
...and here are the front pics for all the pokemon. i hope your able to use them

Sponge_Bartjuh
April 21st, 2004, 11:06 AM
and how's the battle system going? Any more screens?

DarkMage31
April 21st, 2004, 11:27 AM
Arg, those zips didn't work. I'll have to try with winrar later.

Battle sys's going great! I just (as in like five minutes ago) finished coding in the enemy pokemons potential moves based on level. The only one I have done is Tackle for both your Latias and for the enemy Latios. All that's left for the enemies turn is showing the picture (Enemy Latios used TACKLE), right now I have it in regular text. I also fooled around with the timing of the pokeball throw, so it's considerably faster and more realistic now. I'm taking a small break from the actual moveset coding and moving on to the more visual aspects- like the opening screen-pan when battle begins and health bars and the like.

Dawson
April 21st, 2004, 11:34 AM
DM have you got msn because i could just send them across from that and it will be easier.
Its great to hear about how well the battle systems coming along.

DarkMage31
April 21st, 2004, 11:38 AM
No, not yet anyway. Hopefully in the near future, however. I'll let you all know when/if I do.

Avatar
April 21st, 2004, 12:40 PM
Hehe im looking forward to this.. when im done with my other game i might start on a Pokemon game if i feel like it :classic:

Sponge_Bartjuh
April 21st, 2004, 01:58 PM
ok, i'm looking forward to see how you guys do this :) Keep it up!

DarkMage31
April 21st, 2004, 04:26 PM
Same, Sponge. You're not doing your full screen, right? I remember it being sectined off by a pretty background frame. That's like what Daegon suggested earlier. What inspired you to do it that way? Higher resolution images?

And how did you do your opening screen pan thingy (If you did one at all)?

Krazy_Meerkat
April 22nd, 2004, 07:21 AM
Dark, if you arent good with pictures then I will do the panning for you. You need to be very very good with pictures if you are doing a major part in the battle. What do you mean we will not have the game fullscreen? Like in the little gb roms with the emulator? They had a little border, but I don't know why we would bother doing our whole game like that... Seems a bit much effort for no reason

And what's going on? You have done tackle for both pokemon? I already had our attack selection programmed in... and what was this about level-based enemyattacks? why is the enemy pokemon using tackle then..?

I will send you those pokemon later dark..
Arent you adding IF switches for pokemon and attacks..? That is a very important part.. then we can just use the whole bunch of IF switches for everything else we need, instead of having to program them again we can just copy and paste. (saves us time, effort, and cost of mistakes)

zephadus
April 23rd, 2004, 02:07 AM
Yay! Spriting is fun! lol
I've been drawing Pokémon pictures all day.
A few minor edits, actually. lol
I took Brock, Misty, Erika, and Sabrina from G/S and recolored them to look more R/S-like.
(I was bored, so yeah.. lol)
Anyway, as soon as I'm told what I need to draw, I'll get right on it. ^_^
Hey, and in the little job chart, what're Map Events?
Like just events on the map instead of common events?
'Cause I could do those, too.
(then again, anything to do with maps is something I do well in. lol)
Oh, and are we using 2000 or 2003?
There's a lot of things 2003 can do that 2000 just can't.
(or rather, can't do very well, and it takes more effort. lol)
Well, I've just been informed that it's 12:15, so I'm off to bed.
Peace out!

MysticSwampert
April 23rd, 2004, 12:39 PM
All I can say is good luck, and do you need any help with stroyline?
If you want, I could do a few maps instead.

Sponge_Bartjuh
April 23rd, 2004, 01:40 PM
zephadus, you are right in some point, but there's one major thing rm2k can better do than rm2k3, and that's the number of variables. In rm2k3 you're stuck to 5000? Something like that. With a patch, rm2k can store up to 30,000 variables. And since Pokémon fangames uses a LOT of variables, I'm sticking with rm2k :)

zephadus
April 23rd, 2004, 02:16 PM
I could probably easily hack my RM2K3 to be able to have the same amount of variables, but maybe I can't, so I won't even try. lol
I can see why you would choose RM2K over 2003.
Not only is 2000 more common, but you can be proud that you got what you wanted with not-exactly-new software. lol
So is 2000 the official maker of this game, or what, then?

[All this stuff deleted at my request, 'cause I was babbling like a jerk]

Oh yeah, and I've still got the Pokémon RPG_RT.exe for both RM2K and RM2K3.
They include that funny "P" thing for money, and the "é", which comes as "ké".
If anybody needs it, feel free to PM me or something. lol

DarkMage31
April 23rd, 2004, 04:45 PM
Dark, if you arent good with pictures then I will do the panning for you. You need to be very very good with pictures if you are doing a major part in the battle. What do you mean we will not have the game fullscreen? Like in the little gb roms with the emulator? They had a little border, but I don't know why we would bother doing our whole game like that... Seems a bit much effort for no reason

And what's going on? You have done tackle for both pokemon? I already had our attack selection programmed in... and what was this about level-based enemyattacks? why is the enemy pokemon using tackle then..?

I will send you those pokemon later dark..
Arent you adding IF switches for pokemon and attacks..? That is a very important part.. then we can just use the whole bunch of IF switches for everything else we need, instead of having to program them again we can just copy and paste. (saves us time, effort, and cost of mistakes)

In regard to Meerkat's post: Trust me. I have everything done in the most efficient way possible (I hope :D)

It's true, I'm not the best with pictures. You better do the panning. What did do, though, is create an avi video you/we can use for reference.

Ours I think will be full screen, but Daegon a while back suggested to have the battle system only partial screen, and I think that's what Sponge is doing too. So I was just inquiring into the advantages and disadvangages.

I didn't touch anything you did, Meerkat. All I did was program some of the enemy's moves. I didn't meddle with the ally move selection at all.

Level based enemy attacks are because a level 2 pikachu will know significantly less than a level 30 pikachu. So I have IF's like:
<>Branch if Var[0037:Seen Which Pokemon] is 2 (I changed it from 1 to 2)
<>Branch if Var[0038:Seen Pokemon Level] is 50 less (I added this variable, and the level [50 in this example] can be customized to which level pokemon learn moves)
<>Variable Oper:[0039:Enemy Which MoveProb]Set Rnd [1-3] (If Latios is below level fifty, it has learned 3 moves, which means at level 50 it learns it's fourth move. The random calculator determines which of the three it uses)
<>Branch if Var[0039:Enemy Which MoveProb] is 1
<>Message: Enemy Latios used TACKLE! (Can you rip/add the pictures for this?)

Then I show the animations and it loops back to your turn. I had to add some switches to make the loop complete. The reason I used Tackle was simply a test. Of course, Latios wouldn't know tackle at level 50 :D

What do you think?

Krazy_Meerkat
April 23rd, 2004, 10:48 PM
In regard to Meerkat's post: Trust me. I have everything done in the most efficient way possible (I hope :D)

It's true, I'm not the best with pictures. You better do the panning. What did do, though, is create an avi video you/we can use for reference.

Ours I think will be full screen, but Daegon a while back suggested to have the battle system only partial screen, and I think that's what Sponge is doing too. So I was just inquiring into the advantages and disadvangages.

I didn't touch anything you did, Meerkat. All I did was program some of the enemy's moves. I didn't meddle with the ally move selection at all.

Level based enemy attacks are because a level 2 pikachu will know significantly less than a level 30 pikachu. So I have IF's like:
<>Branch if Var[0037:Seen Which Pokemon] is 2 (I changed it from 1 to 2)
<>Branch if Var[0038:Seen Pokemon Level] is 50 less (I added this variable, and the level [50 in this example] can be customized to which level pokemon learn moves)
<>Variable Oper:[0039:Enemy Which MoveProb]Set Rnd [1-3] (If Latios is below level fifty, it has learned 3 moves, which means at level 50 it learns it's fourth move. The random calculator determines which of the three it uses)
<>Branch if Var[0039:Enemy Which MoveProb] is 1
<>Message: Enemy Latios used TACKLE! (Can you rip/add the pictures for this?)

Then I show the animations and it loops back to your turn. I had to add some switches to make the loop complete. The reason I used Tackle was simply a test. Of course, Latios wouldn't know tackle at level 50 :D

What do you think?
thats great! I have an idea on the damage factor of the battle (because a lv 45 Latios won't be able to hav same damage as lv 20 Latios) I will just amplify damage by the level. eg.
<>Variable Oper[0037:Enemy Damage]Set 10 (we will just change this before every battle, depends on how vicious you want your pokemon to be)
<>Variable Oper:[0039:Enemy Damage]Multiply [0040:Enemy Level]

I also had a few other ideas like
<>Variable Oper[0037:Fierceness]Set 4 (this will affect how often the pokemon attacks)
<>Variable Oper[0037:Power]Set Rnd [2-7] (this will affect how much power the enemy puts into it's attack every turn.. (like a percentage out of it's max power))
<>Variable Oper[0037:Speed]Set 8 (obviously this will affect whether it attacks faster than you, maybe it could attack you twice in one turn or it is too slow and you have the opportunity to attack twice..)
<>Variable Oper[0037:Mood]Set 5 (this would be to determine what the enemy feels like doing, it might not feel like attacking.. maybe it will run away, maybe it will ask to join up with you, or maybe it will dodge an attack.. i dont know, there are lots of things this could do.. it will usually be attacking though, don't want to stray too far away from the battle. It's just so that the battles arent the same EVERY SINGLE TIME.. uuuhhhhh i hate that repetative factor in the Gameboy games..)

well anyway, tell me what you think

Happy Gilmore
April 24th, 2004, 01:00 AM
I was wondering if you guys needed a hand with something on the game, because I'd be happy to help you out.

MysticSwampert
April 24th, 2004, 02:34 AM
Dm, here's the first part of the ingame story(well actually its the last, but its kinda the first, but its really the last but its not the last its the first one ive done but it would be the last if i did them in order) I hope it doesnt appear in any differnent games on this site, as we would all know where it came from.

Krazy_Meerkat
April 24th, 2004, 03:09 AM
Hey everyone, I thought of a new name.. ok how about Pokemon Golden Sun edition? I think it sounds nice.

I don't really like that storyline.. there's cliché everywhere in it. I can handle a bit, but not that much.. what about something where you move to a new town, and get bullied and pushed around at school. Then one day some kids are pushing you around (this is where the story starts) and all of a sudden, a pokemon jumps out of the bushes and scares off the bullies.

The pokemon follows you home and you decide to keep it..Then you see a poster on your wall and realise you can finally enter the pokemon tournament at school! Once you win, you are told you can enter a city-wide tournament, but you have to have 3 badges first. You go off on your journey and the rest writes itself.

These are just my opinions, and everyone is entitled to an opinion. I would really like to see some tournament-style action in the game instead of just getting badges to beat 4 people who are always the same and always have the same stats. For what? Just so you can say "I beat some crappy people". Really theres no point in that.

I think some rankings would really boost the player interest in the game. Of course this wouldn't be the main aim of the game, just an interesting optional quest

Sorye HK
April 24th, 2004, 06:05 AM
I like the part about the tournament thing. I guess we could use some random numbers for trainers. But for a tournament sort of battle, we'll need alot of trainer sprites. Mystic Swampert, your story sounds alright, but the part about invasions and stuff, just don't seem "pokemonish." (if you get what I mean)

Avatar
April 24th, 2004, 07:46 AM
You should change parts of the game into something else than they were in the official games.. like change the Elite Four into a tournament instead of just the 4-5 trainers etc

Sponge_Bartjuh
April 24th, 2004, 08:13 AM
Dm, here's the first part of the ingame story(well actually its the last, but its kinda the first, but its really the last but its not the last its the first one ive done but it would be the last if i did them in order) I hope it doesnt appear in any differnent games on this site, as we would all know where it came from.

Wow you confused the heck outta me :embarrass Ah well...... I want more screenies!!! :P

Krazy_Meerkat
April 24th, 2004, 11:35 AM
Oh, trainer sprites arent a problem. I got all pokemon ruby's trainers already... I just need to convert them to .PNG format. Yes the tournament won't be a very hard part of the game. I have a tournament in my game and I did all the random coding myself..

Isaac17
April 24th, 2004, 12:22 PM
Hey, I need help with my pokemon fan game's battle system too. I didn't read the whole thread but I will unless you can give some pointers.

On RM2K, I put two monsters on the feild for a test. A Pikachu front view and a Pikachu back view. I know that when I'll fight, it'll be two pokemon to attack since I don't know how to make it so YOU or YOUR pokemon attack the enemy instead of a tripple way fight. THe thing is, in my fan game, you aren't a trainer you're RED's Pikachu. So i need a way to make it so you're the pikachu back view instead of an offscreen guy.

DeathChill
April 24th, 2004, 01:02 PM
Uh...I wouldn't go amplifying the attack base power by the Pokemon's level unless you want a game that's REALLY odd. Use the actual game formulas which can EASILY be found all over.

DarkMage31
April 24th, 2004, 01:06 PM
Mood and ferocity? Sounds great! (I'll leave that up to you though :D)

Happy Gilmore: Just tell us what you want to do to help

Golden Sun Edition? Golden Sun is the name of a popular RPG for the GBA. Just ask Isaac17, Isaac is the main character.

Gotta go, so I'll ttyl. I'm in a big rush.

Krazy_Meerkat
April 24th, 2004, 07:01 PM
well i am amplifying the level by the attack to give how much damage will be "max damage". If it seems too much i will make it 1/5 smaller or something. Unless you want a battle system which has high level pokemon doing 1-2 damage

DarkMage31
April 24th, 2004, 07:19 PM
Yeah, since we're making the "official" battle system, let's just use the games' formulas. Where can we find them? Have any good links?

Isaac: In RM2K you can show pictues in battle, in Rm2K3 you can't. Get rm2k for this.

About the elite four: I'm doing this in my game, but we can use it in this one too if you want: I'm using the elite four as a qualifying round to participate in the ultimate tournament. You must be strong enough to beat the elite. Can't have all the noobie trainers in a national competition, eh?

Krazy_Meerkat
April 24th, 2004, 07:39 PM
that sounds pretty kool.. but i think that we should leave out the badge thing to fight the elite four... or leave out the elite four and just collect badges to enter the tournament, maybe something like when you get 1 badge you can enter Tournament 1 and whe you get 4, you can enter Tournament 4.. etc etc. Each has more powerful people in it and bigger prizemoney etc..

Dawson
April 24th, 2004, 07:51 PM
yeah, i like that idea Meerkat. Sort of like Pokemon Stadium where you have the different ranked cups with each cup getting more difficult.

DarkMage31
April 24th, 2004, 07:56 PM
That's cool, but I'd say you must have all the badges to qualify for the Elite Four round of the competition. The badges thing is part of the pkmn league, right? Each step can be a round qualifying for the next, until the final 1 on 1 showdown. There can be different divisions (per region, you chose which region to represent), etc. Here's how I thnk the flow should work
1)Chose your region
2) Chose your sub-division (3 per region)
3)Get 8 badges in your region
4) Particiapte in regional qualification round- against other two sub-divisons
5) Get all the badges from all the other territories
6) Elite Four, qualifies for Nationals
7)National competition, four random-set divisions like in tournament mode in SSB:M
8) Final showdown- you and your rival 2 B a pokemon masta'! (Rival is not determined at beginning of game- rather whoever reaches finals)

What do u all think?

Krazy_Meerkat
April 24th, 2004, 08:02 PM
hmm that sounds alright... yea! we could have lots of different reigons and you choose which one you start in at the beginning. we will be havong our own new reigon wont we?

Dawson
April 24th, 2004, 08:09 PM
yeah, theat's cool. another option would be to make type specific tournaments in different regions, such as only being able to use fighting pokemon in one place and water pokemon in another area.
and if were going to include all the previous regions i'll be able to do that pretty easily as i'm going to do that in my game.

Krazy_Meerkat
April 24th, 2004, 08:17 PM
That's great! Wish I thought of it lol! And we should only run tournaments at certain parts of the day/month or something... We will be including a date/time thing wont we? I think we should make time go at a very fast rate (eg. 1 min=1 hr) something like that so that people don't actually have to wait 5 hrs or something to do a certain thing, and we can do day/night thing as well. and people wont be in the dark for ages..

zephadus
April 24th, 2004, 08:44 PM
You move to a new town, and get bullied and pushed around at school. Then one day some kids are pushing you around (this is where the story starts) and all of a sudden, a pokemon jumps out of the bushes and scares off the bullies.

The pokemon follows you home and you decide to keep it..Then you see a poster on your wall and realise you can finally enter the pokemon tournament at school! Once you win, you are told you can enter a city-wide tournament, but you have to have 3 badges first. You go off on your journey and the rest writes itself.That's an awesome storyline!
Better than the one I have for Evolution of Time, too. lol
The Golden Sun thing is a bit too strange, though.
The name would sound okay if there wasn't that Golden Sun game already, but there is that game already, so I figure it would have to be something else to grab attention.
And just in case you don't often search for Pokémon fangames, about 80% of them have the word "Edition" in them, and it gets really old... Really fast.
I'd suggest a name, but I'd have to know more about the storyline and such.
Without more, all I can do is give random ideas:
Pokémon Destiny, Pokémon: Master Universe, or something like that.
Anyway, it's dinner time, so I'm off!
Peace out!

zephadus
April 24th, 2004, 08:46 PM
and we can do day/night thing as well. and people wont be in the dark for ages..I'm really REALLY good with Day/Night systems!
Lemme know if ya need me for that. ;)

DeathChill
April 24th, 2004, 10:11 PM
Yeah, since we're making the "official" battle system, let's just use the games' formulas. Where can we find them? Have any good links?

http://www.turquoisecity.com/Labs/Studies/Formulas.shtm
http://www.upc.pkmn.co.uk/games/rs/guides/
www.pokefor.tk

Those are all FULL of the Ruby/Sapphire/Gold/Silver/Red/Blue formulas so I'd figure you'd find them useful~

Happy Gilmore
April 24th, 2004, 10:18 PM
I can help out with maps, characters and events

awkwardsilencer
April 24th, 2004, 10:37 PM
i can make u hoenn maps if u want

Krazy_Meerkat
April 25th, 2004, 12:01 AM
wow that formula stuff is a bit complicated, but I guess if that works then we could try it..
Sure you could help.. I think we already have map-makers though You will have to ask DM because eh keeps track of all the people working on the project.

Isaac17
April 25th, 2004, 11:31 AM
Mood and ferocity? Sounds great! (I'll leave that up to you though :D)

Happy Gilmore: Just tell us what you want to do to help

Golden Sun Edition? Golden Sun is the name of a popular RPG for the GBA. Just ask Isaac17, Isaac is the main character.

Gotta go, so I'll ttyl. I'm in a big rush.
Yep ask me! I'm a staff member of the website, Age of the Adepts! I'm obsessed with the game, as you can tell with my avatar, which is Isaac's face set, and my screen name.

Krazy_Meerkat
April 25th, 2004, 12:01 PM
Just for the record, I was thinking Pokemon Golden Sun Edition, not Golden Sun.
You called your game Pokemon Lunar Edition and I didn't say it was called Lunar did I? I was just thinking Pokemon Golden Sun because there is already Pokemon Fire Red and Leaf Green so why not Golden Sun?

Dawson
April 25th, 2004, 05:34 PM
if were gonna make two versions we could call them Pokemon Earth and Ocean edition. if you don't like it i'll use them for my next game.

DarkMage31
April 25th, 2004, 06:31 PM
Sponge mentioned earlier (another thread) that there is no reason to make two versions unless there are extraneous circumstances. Let's have one version.

People will relate Golden Sun Edition to the pre-existing Golden Sun RPG. The name won't sound original.

As soon as I get over to my other comp, I'll add Happy Gilmore to the list under Map Events, if that's okay with you. That job will include making NPC's, teleport events for houses, etc. That okay?

Dawson
April 25th, 2004, 06:58 PM
yeah, i agree with what DM is saying because when i read the name i immediately thought of the gba game. i think i'll keep 'earth and ocean' for my next games because i can have mainly water monsters in ocean edition and land monsters in earth edition. i only thought of the names because i was bored as i didn't want to work on my game until after i released a demo.

DarkMage31
April 25th, 2004, 06:59 PM
But we're still left with the issue of what the game should be called. Any other ideas?

awkwardsilencer
April 25th, 2004, 07:03 PM
well whats the basic story line about?

Shiney Gardevoir
April 25th, 2004, 07:06 PM
None of phoenoix's downloads worked...

Dawson
April 25th, 2004, 07:11 PM
what downloads are you talking about?

awkwardsilencer
April 25th, 2004, 07:12 PM
Pokemon: Over the Horizon or Pokemon: Nightshade or Pokemon: the Secrets of Umbreon

Krazy_Meerkat
April 25th, 2004, 09:43 PM
This is my last post for a few hours because i have to go out shortly.. What about Pokemon Water Blue? There is already Fire Red and Leaf Green so what about Water Blue? Makes sense...

Sponge_Bartjuh
April 26th, 2004, 11:21 AM
yeah Meerkat, it makes sense, but it isn't very original... Ah well... names aren't thát important ;)

DarkMage31
April 26th, 2004, 04:20 PM
Not that important in this stage of development. If we name it Golden Sun, it'll instantly be shunned as unoriginal. Same with water blue or whatever. Anyway, I shouldn't be talking because I don't have any better ideas :D

Avatar
April 26th, 2004, 04:24 PM
Not that important in this stage of development. If we name it Golden Sun, it'll instantly be shunned as unoriginal. Same with water blue or whatever. Anyway, I shouldn't be talking because I don't have any better ideas :D

When i heard the name Golden Sun, i thought of the GBA game, but also the title Rising Sun.. :confused:

I myself found a good name for a Pokemon game i'd make.

Craig619
April 26th, 2004, 04:57 PM
hey this thing looks well cool! are you gonna post some updated screenshots soon?

DarkMage31
April 26th, 2004, 08:22 PM
I was actually thinking of creating a gameplay video off my comp. I have to find the propper software though. I think I'll wait a little too so the CBS is in a better form. There's still a lot of work to be done.

Krazy_Meerkat
April 27th, 2004, 04:53 AM
Oh yea, we arent in the clear yet.

DarkMage31
April 27th, 2004, 04:06 PM
Maybe just a sneak peak though... it's tempting.

I tried to send you the game Meerkat. Check your inbox.

zephadus
April 27th, 2004, 09:50 PM
Hi ho!
Just posting to say that I'm going on an unexpected trip to see my grandpa!
(I hate my parents for dragging me along... :dead:)
Anyway, this means I won't be working on either project
(this one or my own Evolution of Time)
If now was one of those times you need me, then sorry!:nervous:
Well, I'm off to see grandpa!
Peace out everybody!;)

Krazy_Meerkat
April 28th, 2004, 06:24 AM
ummmm... shouldnt you post this in your evolution of time thread??????

PokeReaper
April 29th, 2004, 12:08 AM
I have a translated copy of RPG Maker 2000 [trans. from jap. to eng.] and I can't figure out how to make Pokéballs that work the way they're suppossed to work.
HECK, I can't even figure out how to make a MASTER BALL work !
Can anyone help ME with THIS ?

chrono
April 29th, 2004, 12:37 AM
Hey this is just a suggetion what about glittering gold or shining silver or something like that

DeathChill
April 29th, 2004, 12:39 AM
I assume this system will become available, upon completion, for everyone who wants to use it to use it? (I don't, but I think it'd be a nice idea)

The Overlord
April 29th, 2004, 12:59 AM
Ok dont yall people see that there is a way to make the pokeballs? use them as an animation set for the items with the switch thing works perfectally just made one or another idea thats easier make a new selection techniqes where it say ninjitsu and weather magic stuff like that make pokeballs and make the animations for the balls also make it in the game where that the pokeball selcetion make it as a heal item that heals pokeballs thats all i have to say.

PokeReaper
April 29th, 2004, 01:46 AM
Did ANYBODY understand a word he just said ?
it sounds to me like he just described how to make an item called "Pokéball" that heals itself when it's used.
That is NOT what I asked for.

Then again maybe I JUST need to get some sleep.
Would 1 year of sleep be enough to understand your foriegn language, Raquaza Champ ?-- Because I sure don't get it right now.

Can anybody REALLY help me ?-- Anybody ?

Krazy_Meerkat
April 29th, 2004, 01:47 AM
It's good to see you helping each other, but I would rather this be in the rm2k/3 help and requests section. Those are good names but we need to see something that isn't going to have a second half because this will be a singular game and not have two halves eg. pokemon blue=pokemon red, gold=silver, ruby=sapphire etc etc.

Yes this system will be available to the public on completion. A tutorial will be made to help add pokemon/attacks to the system.

DarkMage31
April 29th, 2004, 09:54 PM
I sent the game to you again. Check your inbox, Meerkat.

zephadus
April 30th, 2004, 02:40 PM
I have a translated copy of RPG Maker 2000 [trans. from jap. to eng.] and I can't figure out how to make Pokéballs that work the way they're suppossed to work.
HECK, I can't even figure out how to make a MASTER BALL work !
Can anyone help ME with THIS ?Hey, I'm not sure if your question has been answered already, but to make a Pokéball work with the Default Battle System (or DBS), you simply make the animation of the Pokéball being thrown, which will be triggered by the use of the item "Pokéball" (made as a "switch item"), then the rest is however you want your catching system to work.
I'll assume regular, so just make a variable command to randomize between 1 and another number (like 2 or 3) and if it's 1, then add the Pokémon to your party and to end the battle you could either use the end battle command (I think there's one?) or have the "monster's" health drop to 0.
Have fun. I hate trying to work stuff into the DBS, so good luck!:nervous:


@Meerkat/DarkMage: So hey, am I in this, or am I cut?:\
I mean, I haven't exactly done anything yet, so.....
If I'm in on this thing, PM me or post here.
I'll be back later, but right now I've got stuff to do.
Later!

Craig619
May 1st, 2004, 02:32 PM
can somebody tell me exactly what has been accomplished so far because i was hoping a beta or demo would have been released by now and im starting to think that i'll never get to put this cbs in my game...

DarkMage31
May 1st, 2004, 04:07 PM
We have the screen for selecting your name. Then, you go into battle. You select "Fight," and then "Tackle" and you attack the enemy. The enemy then attacks you. The rest is simply expanding on what we have already established, so it shouldn't take as long. I just passed the baton to Meerkat, so whenever he gets it.............

Craig619
May 1st, 2004, 04:54 PM
7|-|4|\||<5 |)|\/|.......

DarkMage31
May 1st, 2004, 04:56 PM
|\|0 P120bl3|\/|, C124|6..........

Dawson
May 2nd, 2004, 07:34 AM
for the battle system will the pokemon pictures need to be imported under "Monster" or "Picture"?

Krazy_Meerkat
May 2nd, 2004, 09:49 AM
dm, can you just upload it to your tripod account? and i'm not sure whether u can download it unless it's a link FROM you site.. I tried to add a link to your game on my site and it said something about not linking from my tripod webbuilder thingie or something..

I dont know, it just didnt work.. how bout you make a new page with just a link to the file? then send me the address of the page? i havent had much of a chance to work on it and i really want to expand on it already..

the email didnt work by the way, send it to my meerkat account, i have 0% space used and if it is under 1 or 2mb then it will work.. remember to zip it.

EDIT: oh and phoenix, of course they will need to be imported under "picture" how else would it be a CMS??? for newbies, maybe you should just replace existing pictures.. anyway, bye:)

MysticSwampert
May 2nd, 2004, 11:22 AM
Does this mean its finished???

DarkMage31
May 2nd, 2004, 12:36 PM
Nah, it's not finished. The engine is close though.

What's your "Meerkat" account, I only have your hotmail one, the "Rusty" one.

Yeah sure, I'll add a link to my page eventually. Should it be password-protected so only we can get to it now, or should I make it public? I vote public.

Krazy_Meerkat
May 2nd, 2004, 09:52 PM
it's ok i got it now. will work on it soon, unfortunatly i have to go out :( but i will (nevertheless) get working on it eventually. cya soon ppl

Krazy_Meerkat
May 2nd, 2004, 09:54 PM
bye the way, its not ready to go public yet. little more and we will be ready. still have to make a system for pokemon hp etc. bye

Sorye HK
May 3rd, 2004, 09:47 PM
I completed 30 chipsets for the group game, but my brother 'securely' deleted them so I can't recover them. Is there anything else I can do? (I'm going to start the chipsets again)

Krazy_Meerkat
May 4th, 2004, 03:40 AM
you could make some charasets if you want.. i like that hero charaset you showed me. there is a bit more to do on the battle then we will start the game.
what should we do first..? intro or starting town?

Sorye HK
May 4th, 2004, 06:09 AM
let's start with something easy. everyone should take a little time off after
the completion of the battle system; and I think that the starting town would be
easier since it doesn't need alot of coding.

DarkMage31
May 4th, 2004, 03:08 PM
If you have Windows XP you can restore your computer to the day before your brother deleted them. You know how to do that?

Krazy_Meerkat
May 4th, 2004, 06:03 PM
i have no idea how to do that.
good idea daegon! now we can just do the intro later and get started on the game.
i think for the battle system we should put our names all in it somewhere to prevent other people claiming credt for it.. im not sure whether we should have to resort to this but if everyone wants to say they made it all by themselves then maybe we should..

why would anyone want to claim credit for this??? we are giving it away for free!!!! why would you then go and do something like that?

awkwardsilencer
May 4th, 2004, 06:43 PM
if u give it away to people, no ones gonna take credit for it lol. theyll be happy they can use it, and everyone will know you made it. i know all you will be in my credits.

DarkMage31
May 4th, 2004, 09:43 PM
Upon startup (like as soon as you press the button), rapidly keep pressing F5, or maybe it was F8. One of those. Eventually, a screen will come up with several diagnostic options. Companies don't want you to know abou this so you pay them to fix your computer, so it usually takes a while. Just restore your comp back a few days. Make sure you back up all your new files!!!

We should put our names in the panorama in the background of the battle in an uneditable place. That is, if it becomes an issue.

Krazy_Meerkat
May 5th, 2004, 02:02 AM
i agree. we will see if this becomes any more of an issue first though.
awkwardsilencer, there's not many people like you around anymore...

DeathChill
May 5th, 2004, 10:20 AM
Upon startup (like as soon as you press the button), rapidly keep pressing F5, or maybe it was F8. One of those. Eventually, a screen will come up with several diagnostic options. Companies don't want you to know abou this so you pay them to fix your computer, so it usually takes a while. Just restore your comp back a few days. Make sure you back up all your new files!!!

We should put our names in the panorama in the background of the battle in an uneditable place. That is, if it becomes an issue.

Or you just go Start->Help->Undo changes to your computer with System Restore
o.o It's not hidden or anything, though I rarely use it as it's not all that useful because there's usually no restore points created that are close enough to this time but far enough away from the problem xD It can't really fix major problems so for me it's a pain as viruses abuse it all the time, in which case you have to turn it off, clear the virus, and then see if you got rid of it.

Dawson
May 5th, 2004, 05:05 PM
great news about starting the first town soon, that means i can actually contribute to the project now!

DarkMage31
May 5th, 2004, 05:09 PM
Excellent! Sounds good!!!!!!!!!!

Krazy_Meerkat
May 6th, 2004, 03:46 AM
great! daegon did some battle calculations for me but he left out the variable names and it's virtually impossible to understand.. i will try harder or i may just have to do them myself.. by the way.. in case anyone doesn't know, daegon has gone to a special student camp for a week.

DarkMage31
May 6th, 2004, 03:25 PM
"Special" as in gifted in the arts of silent movement, self control, firearm accuracy, environmental awareness, concentration, dedication, ability to follow orders, and climbing!

If you don't get the calculations, I think Daegon used the formulas, so go back a few pages until you find that guy who posted the links to the pages with the formulas. That'll explain it substantially, if Daegon used those formulas.

Krazy_Meerkat
May 7th, 2004, 02:49 AM
lol i like that last bit about climbing!

i may not be on for a few weeks ok? i have to go pack my bags now ok?
i will be on in about 3 weeks ok bye!

DarkMage31
May 7th, 2004, 02:52 PM
I mean, you gotta know how to scale fences and rappel down buildings!

Why are you leaving for 3 weeks? Are you joining the CIA too?

Sorye HK
May 8th, 2004, 04:51 AM
Krazy Meerkat, I did use the formulas that were posted up.
Secondly, I'm back from camp! :D
Thirdly, if you look at the formulas, they are quite easy to rebuild in RM2K/3! But what does "?>" mean mathematically?
Lastly, what's up with the commotion about the CIA?

DarkMage31
May 9th, 2004, 02:19 PM
Are you in Korea? What's the intelligence factor over there?

Well, everyone seems to be going off to training camps, so I figure it must be for oversea covert operations training. lol :D ;)

Maybe ? stands for an unknown/random variable. I'll have to take another look at it. Also, > means greater than, so it may mean a random number that is greater than something else.

youngotaku
May 9th, 2004, 04:04 PM
so let me get this straight, this battle system will be avalible to everybody?

DarkMage31
May 9th, 2004, 07:58 PM
That's the plan! We'll give out the graphics and scripts with tutorials so everyone can use the system in their own games. Of course, credit will have to be given to us, and we may put our names on certain parts of the BS so people won't try to steal. The whole game, however, is going to be just like any other game.

Sorye HK
May 10th, 2004, 02:40 AM
I think I'll use some more formulas to test them in RM2K/3.
yes I am in Korea. You have to be good at everything here,
students spend most of their time going to tutions and lessons.
I'm just lacking some intelligence because I've lived overseas
for so long.

DarkMage31
May 10th, 2004, 03:46 PM
Sounds interesting! Is that where you learned Kung-Fu?

Do the formulas actually work? Does the damage come out right?

Neo
May 10th, 2004, 04:48 PM
Got that demo thingy, and it's kewl! u just gotta add the HP bars and stuff!

Sharpedo
May 10th, 2004, 05:10 PM
DM or Crazy Meerkat,

Could i have a demo of the CBS, so i can get a taste of what i have to code?
I would like to use it in my game.

Thanks in advance.

DarkMage31
May 10th, 2004, 06:16 PM
Hey, no problem. There's a few links further down the page... let me go find them for you. Meh, I can't find 'em. I'll link again:
http://us.f2.yahoofs.com/bc/40961df1_10e77/bc/Battle_Sys.zip?bfDOAoABSMo6H5hP

If that doesn't work, it's small enough to attatch. Just let me know if it doesn't work.

Sorye HK
May 11th, 2004, 04:03 AM
The damage formula and HP formula work perfectly.
The other statistics (spec.attk etc) I'm not sure of.
The results seem weird with low level pokemon. (You
have to divide by 50 in one of the sums!)

DarkMage31
May 11th, 2004, 06:45 AM
Hm, interesting. You sure you did the formula right? There were two sites- are all the formulas the same on both?

Sharpedo
May 11th, 2004, 08:35 AM
DM 31, it doesn't work for me.....

DarkMage31
May 11th, 2004, 04:01 PM
You're right, it's not working. Try this:

zephadus
May 11th, 2004, 05:31 PM
You guys probably don't need to worry as long as there are still people like me out there in the world.
I'm not exactly a goody-goody, but I always give credit where credit is due.
Maybe you could do something like in RPG Maker 95+?
Whenever you got experience (or was it going up a level? ...meh.) it would say:
"thanks to [so-and-so]!" after saying "Fess gained a level".
Maybe this was in early RM2K? I'm almost positive it was 95+, though.
Anyway, what I'm thinking, is if you absolutely have to "protect" your credit,
you could put your names somewhere invisible.
Say you use the standard white background (like in red/blue)...

Have the background color as:
R:255
G:255
B:255
(white)

and have your names as:
R:250
G:250
B:250
(slightly off-white)

Invisible to the naked eye, but easily proven by color-filling the pure white.
For all the letters to show up correctly, there would need to be "breaks", though. That way the color-fill can access the area in the top of "R" or inside "O".

Anyway, that's only if you HAVE-TO-have-to.
I highly doubt you'll need to.
Besides, if anyone DOES claim to have made it,
eventually, they'll get caught in their lie.
Someone will as them to make something simple like day/night or something,
and they'll be like: "Uhh... I... Donno... How?" :nervous:
Then everyone will hate them, and that will be that. lol
(or, you know, they could just say: "why should I tell you?"... but eventually, people will just start to hate them anyway for being so mean.)

Later!;)

zephadus
May 11th, 2004, 05:57 PM
Man, I REALLY hope those aren't the graphics you plan to use permanently...
The letters on the naming screen that say "YOUR NAME?" are stretched, and look horrible, and there's a glitch where if you press the action key during the part where it says "\n[1] uses TACKLE!", it will bring up the "move selection box" (where you select Tackle).
I should hope this will be changed, as well as keeping the character from showing up during name input and battle and such.

If you guys need any help with... Say... The graphics, or other various things, like no character (as mentioned above), be sure to let me know!
Just for the sake of my enjoyment, I'm now going to edit the name input screen panorama so it's not all funny-looking. lol

Note:
I would have edited last post, but that post is entirely about credit,
whereas this post is about the CBS.

DarkMage31
May 11th, 2004, 06:10 PM
About the credit, people are going to steal it, which was part of our decision of whether or not to distribute the system to all. We might as well water-down any conflict- we only have to worry about people taking credit for it, like you said. Yeah, we gotta find a creative way to put our names on it. I'll think about it, but I don't think your idea will work because the background is stripped and the system won't be as popular if we're not up-to-date with it.

First, the letters don't look stretched at all. Second, I'm aware of that glitch, but I'm going to leave it to Meerkat to fix ;)

Sure, you can help out with whatever you want. You can maybe attatch the graphics here if you want, and Meerkat will add them (he has the game, but won't be around for a few weeks). Sound good? I'll add you to the list?

zephadus
May 11th, 2004, 09:12 PM
About the credit, people are going to steal it, which was part of our decision of whether or not to distribute the system to all. We might as well water-down any conflict- we only have to worry about people taking credit for it, like you said. Yeah, we gotta find a creative way to put our names on it. I'll think about it, but I don't think your idea will work because the background is stripped and the system won't be as popular if we're not up-to-date with it.

First, the letters don't look stretched at all. Second, I'm aware of that glitch, but I'm going to leave it to Meerkat to fix ;)

Sure, you can help out with whatever you want. You can maybe attatch the graphics here if you want, and Meerkat will add them (he has the game, but won't be around for a few weeks). Sound good? I'll add you to the list?Sounds good, DM!

I attached 2 pics to show you what I meant by "stretched".
A better term would have been "distorted" or "oversized pixel error".
Anyway, I attached the original and my edit, which is obviously the one with "(zeph)" in it. lol

You can go here (http://www.pokecommunity.com/showthread.php?p=211547#post211547) to see another "enhancement" of mine.

DarkMage31
May 11th, 2004, 09:41 PM
Hm, I see what you mean. I can go either way though. Yours is more clean-cut, but Meerkat's may be a rip. If we are trying to replicate, I think we're better off with the rip. If it's not official, I guess we use yours :D

zephadus
May 11th, 2004, 10:06 PM
I think it's a rip, or rather a pieced together pic made of rips.
Either way it's a rip.
The widened pixels are a result of stretching the picture to fit RPG Maker's resolution of 320x240, so both of those pictures are actually equally authentic.
Funny, isn't it?
I also made an animated GIF showing how you can hide your names.
Obviously, it won't do that in-game.
It will, however, be accessable by color-filling, as mentioned before.
This GIF was just a quick test one, and needs the "leaking" cuts in the letters.
I found my GIF laughable. lol :laugh:
I hope you see the humour in it, too.
The images used in this GIF are by no means final images, of course. Haha.
I just like fooling around with images.
It brings meaning to my life.:laugh:

RM2K3kid
May 12th, 2004, 04:34 AM
I got a few questions about the game big game that we are making. For the maps do you want me to make a brand new region(sounds good to me). If so tell me how many towns, routes, caves and gyms and i'll do the rest.

Sorye HK
May 12th, 2004, 07:00 AM
The only one with actual formulas is the first link. The second link's only useful for
Base stats. (unless we use the GS formulas) The third link's site I can't reach.

I've sometimes been really frustrated about not having the abillity to give up a battle.
Why don't we add that in? It's just a simple bit of coding. Unless everyone wants to stick with the official system.

DarkMage31
May 12th, 2004, 04:14 PM
If people want it, they can add it in. Our job is to give the engine. If we want, we can add it for our game as well, but not JUST the engine.

rubyrulez
May 16th, 2004, 11:17 PM
Very, Very good, but how do you plan to expand it's capabilities to include battles against all 386 Pokemon, plus include a capture system, and how will you incorporate this into a game? But still, it's very, very good!

Sorye HK
May 17th, 2004, 03:27 AM
hey, I think we should only use one map for the whole battle system.
For different pokemon, we can have a switch for each section with different
pokemon, and that switch will activate some random number events, each number
the pokemon you battle with.

how will you incorporate this into a game?

if the whole battle system is done on one map, all we would have to do
is copy that map and maybe some switches and variables if we want to
re-design or update later.

Craig619
May 17th, 2004, 09:38 AM
yeah i was wondering the same as Rubyrulez. how are you gonna make the capture system and the damage calculations for every single move against every single type of pokemon. it sounds like there is a long way to go.

Dawson
May 17th, 2004, 09:50 AM
does anyone know when us map designers get to start on the project, i thought it would have been passed down by now.

DarkMage31
May 17th, 2004, 07:05 PM
In regard to what all of you have been saying:

The capture system is easy. I've got that all scripted out in Pokémon Lunar, my individual game. The only changes I would make before transferring it over to this project is incorporating the official formulas for the capture probability. Other than that, capturing is no problem.

Damage calculations are easy- we've got all the formulas we could ever want straight from the official games. It simply a matter of applying that to RM2K using variables as each element in the equation.

Yes, one map for the system sounds great. It's just a matter of setting the variables before the battle. That can be done in Common Events, no problems. We can even use different paralax bg's for different settings (cave, forest, grass, etc). Sound good?

As for the rest of the chain, Meerkat has the game, and he's out for 3 weeks total. It's been 2 weeks so far. I don't know what he's done or hasn't done. So I've done little tidbits here and there, nothing major. I don't want to impede on Meerkat's progress. When the system is finished, the project will be passed to the first map designer, who will work closely with the story creator to lay out the maps. It will circulate among the mappers until the layout is all set. Then it will be passed to the event ppl, who will work on the substance of the game. They will also work closely with the story creator so the storyline can be implimented with the events. Then the Common Event people finish it off with weather, blinking, day and night, and all that fun stuff.

Sound like a plan?

rubyrulez
May 17th, 2004, 09:05 PM
Sounds perfect, this battle system will lead to great things in the future! Good Luck to you and everyone working on this new system!

RM2K3kid
May 18th, 2004, 04:15 AM
Hey DM you made that last bit sound so professional wich I like and it sounds like we have a plan, so I can't wait to get to work.

Dawson
May 18th, 2004, 08:30 AM
this is just so cool! btw who is the story creator? are we including the old regions in the game because my brother has been doing Kanto maps with r/s chipsets so i could just copy them for this project. are we gonna use fr/lg or r/s chipsets anyway?
oh, and we still need a name...

awkwardsilencer
May 18th, 2004, 02:45 PM
the name come last in a project.

DarkMage31
May 18th, 2004, 02:57 PM
awkwardsilencer is right. The name should come last.

For the story creator, so far we have (if I remember correctly) Mystic Swampert.

As far as progress, we'll just have to wait until Krazy Meerkat comes back. If he doesn't come back by the end of next week, I say we move on without him. What say you?

rubyrulez
May 22nd, 2004, 09:41 PM
I think you get this done and out of your way as soon as you can. This Battle System will benefit a ton of people, including yourself and all people working on it. You should aslo consider designing trainers to use with this battle system, and animating them to throw a pokeball! That would be really cool!

RM2K3kid
May 23rd, 2004, 12:09 AM
Hey DM who's the first map designer?

Dawson
May 23rd, 2004, 04:48 AM
i think its you rm2k3kid. DM can you post the job chart somewhere on the first page because i can never find it.

DarkMage31
May 23rd, 2004, 08:16 AM
Hmm...

You are rm2k3kid. The others for map design are Phoenix316, Avatar, and Awkwardsilencer.

DarkMage31
May 23rd, 2004, 08:30 AM
The devil? Okay, I'm not even going to ask...

I'm not sure... I think I'll take it up again because Meerkat doesn't seem like he's coming back. Since this is a team effort, there should be no problem with release delay. Gotta run and work on it!

DarkMage31
May 23rd, 2004, 08:54 AM
WTF? Die? Like... die? Whoa, that came as a little bit of a shock. For you Daegon, I'll work hard to get this done... are you sure you're going to die?

zephadus
May 23rd, 2004, 01:28 PM
Daegon's gonna die? WTF?
What's the deal? Terminal illness?
Man, that's fek'd-up... o_O

DarkMage31
May 23rd, 2004, 05:00 PM
Yeah, that's pretty heavy... wow. I'm really sorry. I hope you get over whatever's getting you, Daegon.

*goes to work on game*

RM2K3kid
May 24th, 2004, 03:32 AM
You are rm2k3kid. The others for map design are Phoenix316, Avatar, and Awkwardsilencer.
kool :D ... just tell me when you need me and I get strait to it... :D

Krazy_Meerkat
May 24th, 2004, 03:46 AM
I cant believe you would move on without me DM. Come on man, I waited for you!

RM2K3kid
May 24th, 2004, 03:59 AM
Krazy your back and right on time... :)

Krazy_Meerkat
May 24th, 2004, 04:16 AM
ANYWAY, now that it's clear that Im still here, I would just like to tell you that I AM still working on the project. I have quite a big progress report for you guys. First of all, I would like to tell you that my CNS had a few bugs in it which i fixed, and... wait for it... *drum roll* I have finally added LOWER CASE!!!!!!! yay, that's 4 hrs work out of the way. now, Daegon I couldn't use your fomulas because I couldnt understand them.. I made up my own.. but they are similar to yours.. i think. it was based on level and I put in the FEROCITY thing i was tinkering with.. I now have two more maps, one is the intro, and the other is a test map. It will allow you to receive a pokemon, name it, re-name it if you wish, battle with other pokemon, heal your pokemon, gain levels and experience. I really went far with this.. Please do remember that I am still working on it, I just had to go for a while. Couldn't go on the net where i was. The test map is just for people who don't know how to do certain things like heal at a pokecenter, re-name pokemon, receive pokemon, and get into a battle. I have also completed the "RUN" choice in the battle, It will be a bit longer before completion because I haven't even done capture of a pokemon yet, And I need items for that. I was wondering if the CMS people were doing the pokemon selection and item maps, because I could easily adapt them for the battle.

In case anyone was wondering, I already know about those bugs someone pointed out before, I fixed them straight away. there was also a problem with the "run" option but i fixed it.

Also, Yes those graphics are authentic, I ripped them myself. for the battle background graphic, please nobody critise it. do you have any idea how hard it was to get that in .PNG format and still have the right colours??? i also had to manually re-size them to make them panorama. also there was a slight delay at the start of the battle, where you could see the black bit at the bottom of the panorama but the msg box hadn't shown up yet. it was only like a 0.3 second delay, but I'm picky and i fixed it. if there's anything that I have forgotten please tell me.

Umm.. i was wondering, for the battle, I have already ripped the graphics of the guy throwing the pokeball and done it and stuff.. but I have gone and used lots of FR/LG people in the test map, and buildings and stuff. but then I realised that the main character is still R/S so i was wondering, should I change his body to FR/LG and leave his hair, because that is the main distinction in the battle system. or would you guys like to stick with the old R/S graphics?

Also, Rm2k3kid, I used your message graphics in the game.. but I noticed that it is impossible to show a choice with those graphics. I managed to create my own little Yes/No textbox, but i just noticed that you dont have anywhere in your demo where you can select yes/no while someone is talking.

Anyway that's it for today I'm pretty sure. I have been away for 2 weeks I know but remember I said 3. there is no need to forget about me 1 week prematurely. I will be back at my other house in a week, this is the first chance I have had to use the internet. Why were you so quick to drop me DM? i never once got an email from any of you. I check my emails at school on a daily basis. I will be on later, I am a big part of this battle system so I don't know why you would leave me so early. (not trying to sound important or anything) but i have coded the main guts of the system so far. I never asked for any more credit than you guys. what have I done wrong? i have to go now, please don't forget about me, I will be on same time tomorrow.

I hope you get better daegon, best wishes simon

Krazy_Meerkat
May 24th, 2004, 04:30 AM
glad I got here in time and not a week later, rm2k3kid. I have just checked, and I am allowed to use the internet for a bit longer. How have you been rm2k3kid? i thought you had already started on the maps, we can just copy them to the main game folder as long as they don't use events we should be right. also, is there something I could call you that wasn't so informal? we are all in the same team here, working on our game. can't we all call each other by our real names? what about you DM? do you have a name? Daegon? what's your name? pheonix?

anyway we still do need a name, but we will have to start another thread for that, this is just the thread for the battle.

Darkmage, I don't know why you don't like me so much, I am only trying to help. I would really like unexperienced rm2k(3)ers to be able to use the original battle system which is why I work so hard. I knew what it was like to be unexperienced, and I don't want these guys' talent going to waste just becase they don't have the skill/time to do this. I am not sexist, racist or anything else. I dont dislike any particular person for any particular reason, why don't you like me? What did I do? I'm letting you be in charge of this whole project, it's not like i'm power-hungry or anything.

Sometimes when you let people be in charge of things, the power goes to their heads.
I only wanted to be a part of this wonderful project. If you don't want me to work on the game then I won't. At least have the heart to tell me. I have to go now to eat dinner, I will be back in a second rm2k3kid.. If you're still here

RM2K3kid
May 24th, 2004, 04:34 AM
I also found the problem with using the choice while a message is being shown but I have devised a little plan on getting around it... Oh and the maps well I got more into Liquid and forgot about doing the maps sorry... And if you wanna chat sign into msn

Krazy_Meerkat
May 24th, 2004, 06:31 AM
I'm goin to sleep now. Has anyone done the Item/Pokemon maps for the CMS? I thought I wasnt the only one working here. I'm sleepy now, goin to bed.

nite nite

Krazy_Meerkat
May 24th, 2004, 06:38 AM
hey, I think we should only use one map for the whole battle system.
For different pokemon, we can have a switch for each section with different
pokemon, and that switch will activate some random number events, each number
the pokemon you battle with.



if the whole battle system is done on one map, all we would have to do
is copy that map and maybe some switches and variables if we want to
re-design or update later.
That would be like 5 million switches!!!! I don't want to get confused man so I am using a map for each thing. there will be a map for the battle, item screen and pokemon slection screen.

BTW, in case anyone was wondering, I am using VARIABLES not switches. It would be impossible to work with switches. has anyone ever tried to do a CNS with switches? Practically impossible. Anyway, I am really tired so I am going to bed for real now.

nite nite all :tired:

Sorye HK
May 24th, 2004, 06:42 AM
I meant that we should use one map for the battle only.
I agree that we should use differnt maps for items and other stuff.
Sorry if I got everyone confused.
Plus I've started on the item system.

-EDIT-

Welcome back MEERKAT!

DarkMage31
May 24th, 2004, 06:53 AM
Hey Meerkat, I really don't hate you at all. I don't know where you're getting all this. I am very impressed with your progress, and dissapointed with myself that I couldn't contribute any more. The only reason why I was anxious to move on was because we've got an issue with Daegon here. We've got some time constraint. I really don't hate you, don't think that.

Yeah, I'm really impressed with all you've done. It's really great. Whenever you're willing to hand it off to me.... I mean, it's been 3 weeks! Alright, gotta go now. There's more I'd like to say, but I have to move on :D School time!

PS: As a newly appointed Moderator, please don't double post :D

Sorye HK
May 24th, 2004, 07:02 AM
Hey, 17 months is a long time so you don't have to hurry.
Do you think making a variable for each item is too much?

--EDIT--

A system showing how item allignment can work. (Just experimenting)
You'll need the RTP for this.
After you start test play, go down as far as you can. Then press spacebar.
You'll find the option of getting and removing items there.

Dawson
May 24th, 2004, 12:38 PM
First things first, welcome back Krazy, its good to have you on again. Anyways i've been ripping graphics from leaf green yesterday and today and then i started wondering if were going to include johto, kanto and hoenn (and maybe orre) in this game. I've also been creating chipsets for each gym in lg as well. i'm going to start ripping charsets as well soon, ive already done Prof.Oak, Gary and nurse joy.

we are all in the same team here, working on our game. can't we all call each other by our real names? what about you DM? do you have a name? Daegon? what's your name? pheonix?

I do have a name, my parents were kind like that. My name is Craig Kevin Fenicks. My friends call me either CK or Phoenix (because it sounds alot like my last name) you guys can call me whatever you like.

Avatar
May 24th, 2004, 02:52 PM
I have Red and Gary ripped, made extra poses for Gary myself + decent sprites for Hiro, didnt make extra poses for Hiro, if you want to use them just tell me, and i can give you them, all i require is that i get credit if you use my Gary or Hiro sprites.

DarkMage31
May 24th, 2004, 03:00 PM
I made a Hiro sprite for Lunar myself XD

Anyway, I'm really sorry about anything, Meerkat. I don't hate you at all.

*cries*

Anyway, I'm having trouble with that attatchment. It'll work eventually... maybe. Why don't you create a website or something, Daegon? You've got lots of resources and stuff!

Avatar
May 24th, 2004, 03:01 PM
I made a Hiro sprite for Lunar myself XD

Anyway, I'm really sorry about anything, Meerkat. I don't hate you at all.

*cries*

Anyway, I'm having trouble with that attatchment. It'll work eventually... maybe. Why don't you create a website or something, Daegon? You've got lots of resources and stuff!

Hiro is pretty easy to sprite.

But i havent posted my Hiro sprites here, so nobody has seen them, :P

DarkMage31
May 24th, 2004, 03:04 PM
What are you waiting for? I'd like to see yours! I based mine off the FR/LG hero sprite. I just mirrored the cap backwards and add the extra hair, did some recoloring, and voila! Hiro!

Avatar
May 24th, 2004, 03:16 PM
What are you waiting for? I'd like to see yours! I based mine off the FR/LG hero sprite. I just mirrored the cap backwards and add the extra hair, did some recoloring, and voila! Hiro!

Heh, well i used some of the FR/LG hero sprite too, but i also used a few other sprites (Ill let you see if you can figure them out).

My palette is different because i am not too fond of the orangish colors on the artwork, so i used yellow.

DarkMage31
May 24th, 2004, 03:23 PM
Haha, yours is so much better than mine! It fits in with the graphics a lot better. I can't quite put my finger on what to change in my Hiro... maybe you can help me with it. I posted it a while back in the resource thread. Since then, I've just lightened the colors.

Avatar
May 24th, 2004, 03:24 PM
Haha, yours is so much better than mine! It fits in with the graphics a lot better. I can't quite put my finger on what to change in my Hiro... maybe you can help me with it. I posted it a while back in the resource thread. Since then, I've just lightened the colors.

I dont really know what it is, but i think it has to do with the colors, try matching it with some FR/LG sprites, you might be able to see whats wrong with it

DarkMage31
May 24th, 2004, 03:25 PM
Yeah, I guess so... I'll compare it with yours and make changes, if you don't mind. ;)

Avatar
May 24th, 2004, 03:29 PM
Yeah, I guess so... I'll compare it with yours and make changes, if you don't mind. ;)

Feel free to go ahead and match the sprites, i dont mind

DarkMage31
May 24th, 2004, 03:56 PM
Just for color though. It is a learning experience! I'm discovering that I need to get rid of a lot of black... hmm... gotta go work on it...

RM2K3kid
May 25th, 2004, 03:25 AM
Hey avatar I realy like your hiro sprite and I would just like to know if I can use it in my game... with credit of course...

Krazy_Meerkat
May 25th, 2004, 04:32 AM
Thanks Daegon! lol. anyway, I really can't get that attatchment to work daegon :'(, something's wrong.. ok well since you have done that, I will just get to work on the pokemon selection screen.. I am thinking about doing something similar to what DM has sort of planned for his game. except I will actually have to go and catch different types of pokemon and make charasets for the pokemon selection. also I will have to change like 50,000 pictures so I can display all the names of the pokemon.. Hmm... I will also have to do something with variables to indicate which pokemon is in which position and load the name for each pokemon.. this is gonna suck.. hey DM I am going to use your panorama for the background, Hope you don't mind.

DM I accept that you dont hate me.. when did you become a moderator? wow kool lol.

lol I'm glad to see you're parents did their part craig. I have to go now to eat some dinner but I will be on later anyway. I will be working on the battle at the same time so I can get any needed updates from you guys.. apparently i missed daegon and DM yesterday by about 15 mins. anyway I will talk soon guys.

Krazy_Meerkat
May 25th, 2004, 07:12 AM
oh dear god! are we doing 2 vs 2 battles? you guys are killing me.. I think we should only include 1 vs 1 battles for the system and I will tweak our system just for us. I will add in other things which you cannot get in the public battle system. I just want this to be over so we can start work on our game. don't you agree DM?

umm.. if we are going to start work on the game straight away then how will I be able to work on our battle at the same time? I need your opinion DM what else do you want to include in our battle? because I need to know very soon. we will be including 2 vs 2 battles in the actual game wont we? I have never actually had a 2 vs 2 battle in the gameboy game yet. does anyone have some kind of saved game with 2 vs 2 battles enabled? i use visualboyadvance. so make sure the file is in .SGM format. anyway i need sleep now and unless I can see any more posts i missed then I will sleep now.

byebye everyone :)

Avatar
May 25th, 2004, 07:19 AM
Hey avatar I realy like your hiro sprite and I would just like to know if I can use it in my game... with credit of course...

Glad you like it.

Yes you can use it.
As long as you give me credit it is fine

DarkMage31
May 25th, 2004, 04:10 PM
You realize I made a change to the panorama, right? I got rid of a button by clone painting.

I was made a mod not too long ago.... when Kairi asked me.

I'm not "killing you!" You can pass the game to me at any time! However, I don't know how two on two battles work... I'm on the Brawly gym in Ruby. When do you get to do them?

Dawson
May 25th, 2004, 06:07 PM
you get to do a 2 on 2 battle after you leave the forest by the bridge. you'll see to people standing together, just talk to one of them and the battle starts.

DarkMage31
May 25th, 2004, 07:59 PM
Yeah, I just got into one. When you battle two people, you automatically send out your first two. It shouldn't be that difficult!

Sorye HK
May 25th, 2004, 10:51 PM
Thanks Daegon! lol. anyway, I really can't get that attatchment to work daegon , something's wrong..

Are you saying that you can't unzip the file?

Krazy_Meerkat
May 26th, 2004, 02:00 AM
no, I'm saying it wont even work. it wont even start downloading, all i get is a white screen which does nothing! :(

EDIT: DM can you please send me your saved game? I can easily make it send out two pokemon to fight, but I don't know what the "change pokemon" screen would be like. I need to look at it if I'm going to replicate it.

Whats all this stuff you are talking about a bridge and stuff? I have only been as far as when you take the little ship to the other island. I still havent battled with two pokemon and I dont know what to do now.

Dawson
May 26th, 2004, 06:11 AM
go back to pettleburg city and through pettleburg forest. i cant remember exactly where but before you get to rustboro city you cross the bridge where all the fisherman are. there are two small girls i think and you have to talk to one of them to start the battle.

DarkMage31
May 26th, 2004, 06:49 AM
Whever you fight twins or two people you get to do 2 on 2. I'll send you the save, but it'll be in .sav format. Is that okay?

Krazy_Meerkat
May 27th, 2004, 05:11 AM
nah, I don't know how to use .sav format files.. I know where you are talking about. I am right near there on another game, I will go and see now! :) thanks guys

Krazy_Meerkat
May 27th, 2004, 06:09 AM
thanks daegon!

EDIT: sorry for dp DM, no need to tell me off.. I forgot

DarkMage31
May 27th, 2004, 06:50 AM
Really Meerkat, I'm not "telling you off." I feel like I'm making so many enemies as a mod
:(
Can't win 'em all... *cries*

Krazy_Meerkat
May 27th, 2004, 07:00 AM
lol.

I gave up on making my own item system DM, I couldnt get the background picture the right size without warping the text and pictures :(. If someone can get me the correct paranorma I would be very grateful.

Avatar
May 27th, 2004, 07:25 AM
lol.

I gave up on making my own item system DM, I couldnt get the background picture the right size without warping the text and pictures :(. If someone can get me the correct paranorma I would be very grateful.

You mean the Item Bag background?

Craig619
May 27th, 2004, 11:36 AM
would it be possible to add extra attack slots in this game because 4 slots are just not enough and that extra one or maybe 2 would make a big difference especially with HM's.

DarkMage31
May 27th, 2004, 03:59 PM
I'lll rip one, but do you want the item or Pokemon screen? Here's the Pokemon screen, you may need to resize the selectors- they're bigger than the actual panorama. The ones that are too large in resolution to attatch I think you can do yourself, if you don't mind. Would you like me to upload them and hotlink here?

ashly138
May 27th, 2004, 04:45 PM
I can donwload the attechments coud smaone ix it i want this pokemon system. or upload it on a site so ppl have a link to it.

Krazy_Meerkat
May 28th, 2004, 03:34 AM
You mean the Item Bag background?
yep, I can get the bag picture seperate, I just cant get everything else the right size..

Yes thanks for that DM but I don't need to do it, this is the public version and we are not including 2 on 2 battles. These are just the bare bones of the system, if you want anything else custom, like more moves for HM's and stuff the you will have to alter the system. That's what it's here for. I will do the 2 on 2 battles in due time darkmage, but there are just a few more things left for the public system like displaying HP and stuff.

Ashly, we will be supplying this to the public so you don't need to freak over it.

ashly138
May 28th, 2004, 04:34 AM
OK , Than i will wait....

RM2K3kid
May 28th, 2004, 06:48 AM
Hey krazy do you need a hand with the bag background? If so I can give you a hand...

HiKaizer
May 28th, 2004, 09:50 AM
I work in RM2k/3 a bit so if you want I could help out but you probably have enough people as it is.

BTW are you going to develop a box system? If so will you asign a seperate set of stats to each of the Pokémon in the box and refer to them in the battle code or just update those of the Pokémon in the team currently from those in the box?

DarkMage31
May 29th, 2004, 11:04 AM
You can help, but you need to give a specific area that you'd like to help with.

I'm not quite sure what you mean with the box system. XD

Avatar
May 29th, 2004, 11:10 AM
You can help, but you need to give a specific area that you'd like to help with.

I'm not quite sure what you mean with the box system. XD

By box system, i think he means the Pokemon Box system/Bill's PC where you store Pokemon

DarkMage31
May 29th, 2004, 07:25 PM
In that case, yeah. There'll be a box system.

Krazy_Meerkat
May 29th, 2004, 09:26 PM
yes everyone, I realised that to capture pokemon there would need to be a pc box for pokemon to go into, I am going to just do the whole thing because otherwise it would get way confusing!

DM, I need to know roughly how many variables we will be using in the game, because I am going to make the calculations automatic for the pokemon to go into the PC and also to withdraw and put away pokemon so I will need a LOT of variables and I'm not even going to know how many there will be, like 5 or 6 for each pokemon.. I will just start at like 5000, I'm sure we won't use that many..

HiKaizer
May 29th, 2004, 10:02 PM
My Idea with the Box system was to index all the Pokémon caught into a set of Variables, i.e:

Pokémon No. -Number in the box-
Pokémon ID. -What Pokémon they are-
Pokémon Lv
Pokémon Exp
Pokémon Attack-1
Pokémon Attack-2
Pokémon Attack-3
Pokémon Attack-4 (And if you want to add anymore just add more)

Pokémon Attack Value
Pokémon Defence Value
Pokémon Special Attack Value
Pokémon Special Defence Value
Pokémon Speed Value
Pokémon Evasion Value (Or you coulod link this into speed, I am not sure what you are doing there)

And Maybe a Luck value? To assist in working out criticals and that sort of thing?

Any way once you catch a Pokémon you set all of the values to a Box, Then when the Pokémon is taken from the the box to the party simply transfer all the values to another set for the party. When they are returned the values are transfered back and updated. A box system will require a LOT of variables however so I hope you are using the patches for expanded variables. A list of switches would be useful in checking how many Pokémon have been caught, so when you release one the next one caught doesn't automatically end up in the next slot instead of where the released one used to be.

Also out of curiostity what are the stat limits you will be using?

Krazy_Meerkat
May 29th, 2004, 10:26 PM
My Idea with the Box system was to index all the Pokémon caught into a set of Variables, i.e:

Pokémon No. -Number in the box-
Pokémon ID. -What Pokémon they are-
Pokémon Lv
Pokémon Exp
Pokémon Attack-1
Pokémon Attack-2
Pokémon Attack-3
Pokémon Attack-4 (And if you want to add anymore just add more)

Pokémon Attack Value
Pokémon Defence Value
Pokémon Special Attack Value
Pokémon Special Defence Value
Pokémon Speed Value
Pokémon Evasion Value (Or you coulod link this into speed, I am not sure what you are doing there)

And Maybe a Luck value? To assist in working out criticals and that sort of thing?

Any way once you catch a Pokémon you set all of the values to a Box, Then when the Pokémon is taken from the the box to the party simply transfer all the values to another set for the party. When they are returned the values are transfered back and updated. A box system will require a LOT of variables however so I hope you are using the patches for expanded variables. A list of switches would be useful in checking how many Pokémon have been caught, so when you release one the next one caught doesn't automatically end up in the next slot instead of where the released one used to be.

Also out of curiostity what are the stat limits you will be using?
yeah, thats sorta what im doing, except i will include calculations to make the numbers be automatically programmed into variables. that will come later.. I have done some cheap animations for pokemon capture and some variables have been used.. I will continue more after lunch.

EDIT: stat limits.. hmm not familiar words to me.. I will not be including stat limits, if you want them then make them yourself. if you want to level up so high that your stats are over level 100, then go ahead. thats what i think. it would take quite a while to get there anyway. Maybe this way you could post your pokemon's stats and have contests to see which pokemon has the best stats.

Sorye HK
May 29th, 2004, 11:30 PM
"luck" has nothing to do with critical hits. Anyway, is there anything I can do to help with this system? I'm putting the item system on hold.

HiKaizer
May 30th, 2004, 01:19 AM
It depends on what kind of mechanics the battle system is using, most of the CBS I have seen on other sites include a luck variable so I assumed that you would use one, but if you don't want to that is you choice, since you are the ones making the game.

RM2K3kid
May 30th, 2004, 01:22 AM
If you have a look, the games use a formula that calculates critical hit's. There is no luck it's just a calculation. But if you want it to be luck feel free.

HiKaizer
May 30th, 2004, 01:29 AM
Hmm, am I doing it now? Anyway the luck is just a modifier for the critical hit formula in the games I metioned.

RM2K3kid
May 30th, 2004, 01:32 AM
You have a point luck is just a number that the formula uses but it's not always needed...

Dawson
May 31st, 2004, 02:35 PM
Krazy, any idea when the system will be finished so we can move on to the maps?

Arcdemon
May 31st, 2004, 05:45 PM
Can someone post the demo of the battle system plz? Thnx in advance

Sorye HK
June 1st, 2004, 02:39 AM
There is no actual demo of the battle system that you can tinker around with.
But there is a file that shows relatively how it will be done. The file's somewhere
in this thread.

Krazy_Meerkat
June 1st, 2004, 05:07 AM
pheonix, i am not finished quite yet, but feel free to start the maps without me. I am still working away hard.

hey everyone, I am trying my hardest to think up some kinds of formulas to withdraw, deposit and catch pokemon. My main problem is how they will be sorted.. the way i got it now is that you will be able to withdraw your 6 pokemon and deposit them but when you withdraw them again.. I think it will replace an existing pokemon.. I will work something out.. I havent actually programmed this part yet because I wanna make sure it will work before i waste my effort. but I have written it all down and I'm using my head.. I have actually got the formulas now but i havent tested them.. also the automatic transfer to pokemon box thing is starting to stress me out. I will have to re-arrange some variables.. i will post later guys. :s

Krazy_Meerkat
June 1st, 2004, 06:16 AM
hey everyone, sorry for dp DM but this is very important. I am so tuckered out by the whole pokemon storage thing that I will only be including a primitave box system in the public battle sys. it will be made up of text and have lots of fork conditions. DM our one for the group game will be some kind of name selection with pictures and things. I will not be replicating the r/s withdraw/deposit sys because it is just too hard and I'm just one meerkat! I think maybe we will do something like the G/S/C one instead, unless someone is willing to replicate the R/S one. *silence*... well I will finish the public one first anyway.

By the way, the public one only contains two pokemon storage boxes. Like i said, you will HAVE to ADAPT this system if you want to use it. we don't just give you your game in a nutshell..

I am all tired now so i will do some more work tomorrow ok?

Sorye HK
June 1st, 2004, 06:20 AM
The formula for catching pokemon was in one of the
links to formulas. here's the formula.

CATCH RATE:

C = ((((M x 4) - (H x 2) * R) / M) + S + 1) / 256
C is the percentage of the chance you have to catch a particular Pok?on given the c