View Full Version : General Game Dev Help and Requests
Pages :
1
2
3
4
5
6
7
8
[
9]
Peekimon
June 22nd, 2005, 01:21 AM
On rm2k3 I can't do screens. I tried ctrl+prtsc but it wouldn't work pleaze help.
Erm... Cursed, it's "ALT" + Print Screen, not CTRL ;)
Cursed
June 22nd, 2005, 01:33 AM
Thankyou!!!!!!!!!!!!!!!!!
Edit: It doesn't work. It sends me back to the title screen. :(
Peekimon
June 22nd, 2005, 01:44 AM
Erm, you must have pressed "F12" by accident. I think, that returns you to the title screen
Cursed
June 22nd, 2005, 01:46 AM
Oh, on my keyboard "print" is right above. Just a sec... ... ...
How do I know if I did it?
Peekimon
June 22nd, 2005, 01:47 AM
Print screen? It woudl have "Print Screen written on it"
F12? It would have "F12" on it, basically...
Cursed
June 22nd, 2005, 01:52 AM
I can't get it to do anything.>.<
Peekimon
June 22nd, 2005, 02:03 AM
Oh, my, what is the problem, right now?
youngotaku
June 22nd, 2005, 02:10 AM
3 Questions:
1.Where Can i find the "message box"?
2. Where can i find the pokemon font, and how do i change the RTP font?
3. How Do u make a name making system like where u input ur own name?
the O rly? owl
June 22nd, 2005, 02:13 AM
1. Message Box? you mean windowskins?
2. Resource thread.
3. Teeres a command in the event editor.
RocketMeowth
June 22nd, 2005, 03:48 AM
Okay I have an entirely new region I want to make come to life in a game. But, this is sad, I have no clue as to how to make it! My region is the Saurin Region and every pokemon is done by me. There are no old ones. Just new ones. And when you start you can choose a carrer for yourself and all that stuff. So please someone help me. This will be one big game. Many side quests and every single region so far will be in it! (even Orange. Once I get enough info on it). So please will someone help make my dream game come to life? Thankyou.
sphereslayer
June 22nd, 2005, 08:32 AM
Ummm it's not as easy as someone telling you what to do, a game that size would take alot of effort, time and hard work. I think you'll have to do what most people do when they want to make a game . . . . read every bit of info avaliable to them, follow lots of tutorials, start with smaller games to help you learn, and then maybe you'll know half of the stuff you'll need to know to create a cbs :) lol just some advice start small. I'm making a game at the moment and im not even going to bother with mapping until i've got a cms done with all option working (bag,pokedex,pokegear etc. . ) and my cbs. Mapping a game is a waste of time if you don't have the systems to make the game work :) With that said you can always jump straight into a big game like pokemon, go with trial and error and hope for the best ! (lol like me :) )
Anyways getting back to my question: My window skin is the pokemon one (black/grey border with the white inside) but i want my messages when i talk to people to use the blue/white one like in fr/lg. Is there a way to load another window skin for use just with my message box ? e.g self.contents.windowskin = RPG::Cache.windowskins("name") (something like that ?) or should i modify the Window_message script and make the window skin opacity 0 and then load my picture of the message window in place so the text shows on top of it ? lol a very long post i know so thanks to anyone who has the patience to read through it :)
the O rly? owl
June 22nd, 2005, 08:45 AM
Change Windowskin option :)
then select the graphic you want
you must insert it before the text etc.
sphereslayer
June 22nd, 2005, 09:06 AM
thanks for the quick reply ! lol sorry but does anyone have the fr/lg message window skin ?
the O rly? owl
June 22nd, 2005, 09:07 AM
I have the sign one but I havent made the text one :P
sphereslayer
June 22nd, 2005, 09:17 AM
self.contents.windowskin = RPG::Cache.windowskins("name") is that the exact code ?
##EDIT###
because it gives me the error "Undefined method: windowskin="
##Edit . . . again###
This is my window_message code
#==============================================================================
# ■ Window_Message
#------------------------------------------------------------------------------
# 文章表示に使うメッセージウィンドウです。
#==============================================================================
class Window_Message < Window_Selectable
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
def initialize
super(72, 372, 496, 94)
self.contents = Bitmap.new(width - 32, height - 32)
self.visible = false
self.z = 9998
@fade_in = false
@fade_out = false
@contents_showing = false
@cursor_width = 0
self.active = false
self.index = -1
end
#--------------------------------------------------------------------------
# ● 解放
#--------------------------------------------------------------------------
def dispose
terminate_message
$game_temp.message_window_showing = false
if @input_number_window != nil
@input_number_window.dispose
end
super
end
#--------------------------------------------------------------------------
# ● メッセージ終了処理
#--------------------------------------------------------------------------
def terminate_message
self.active = false
self.pause = false
self.index = -1
self.contents.clear
# 表示中フラグをクリア
@contents_showing = false
# メッセージ コールバックを呼ぶ
if $game_temp.message_proc != nil
$game_temp.message_proc.call
end
# 文章、選択肢、数値入力に関する変数をクリア
$game_temp.message_text = nil
$game_temp.message_proc = nil
$game_temp.choice_start = 99
$game_temp.choice_max = 0
$game_temp.choice_cancel_type = 0
$game_temp.choice_proc = nil
$game_temp.num_input_start = 99
$game_temp.num_input_variable_id = 0
$game_temp.num_input_digits_max = 0
# ゴールドウィンドウを開放
if @gold_window != nil
@gold_window.dispose
@gold_window = nil
end
end
#--------------------------------------------------------------------------
# ● リフレッシュ
#--------------------------------------------------------------------------
def refresh
self.contents.windowskin = RPG::Cache.windowskin("001-Blue01")
self.contents.clear
self.contents.font.color = black
self.contents.font.name = $fontface
self.contents.font.size = $fontsize
x = y = 0
@cursor_width = 0
# 選択肢なら字下げを行う
if $game_temp.choice_start == 0
x = 8
end
# 表示待ちのメッセージがある場合
if $game_temp.message_text != nil
text = $game_temp.message_text
# 制御文字処理
begin
last_text = text.clone
text.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] }
end until text == last_text
text.gsub!(/\\[Nn]\[([0-9]+)\]/) do
$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
end
# 便宜上、"\\\\" を "\000" に変換
text.gsub!(/\\\\/) { "\000" }
# "\\C" を "\001" に、"\\G" を "\002" に変換
text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "\001[#{$1}]" }
text.gsub!(/\\[Gg]/) { "\002" }
# c に 1 文字を取得 (文字が取得できなくなるまでループ)
while ((c = text.slice!(/./m)) != nil)
# \\ の場合
if c == "\000"
# 本来の文字に戻す
c = "\\"
end
# \C[n] の場合
if c == "\001"
# 文字色を変更
text.sub!(/\[([0-9]+)\]/, "")
color = $1.to_i
if color >= 0 and color <= 7
self.contents.font.color = black(color)
end
# 次の文字へ
next
end
# \G の場合
if c == "\002"
# ゴールドウィンドウを作成
if @gold_window == nil
@gold_window = Window_Gold.new
@gold_window.x = 560 - @gold_window.width
if $game_temp.in_battle
@gold_window.y = 192
else
@gold_window.y = self.y >= 128 ? 32 : 384
end
@gold_window.opacity = self.opacity
@gold_window.back_opacity = self.back_opacity
end
# 次の文字へ
next
end
# 改行文字の場合
if c == "\n"
# 選択肢ならカーソルの幅を更新
if y >= $game_temp.choice_start
@cursor_width = [@cursor_width, x].max
end
# y に 1 を加算
y += 1
x = 0
# 選択肢なら字下げを行う
if y >= $game_temp.choice_start
x = 8
end
# 次の文字へ
next
end
# 文字を描画
self.contents.font.color = black
self.contents.draw_text(4 + x, 32 * y, 40, 32, c)
# x に描画した文字の幅を加算
x += self.contents.text_size(c).width
end
end
# 選択肢の場合
if $game_temp.choice_max > 0
@item_max = $game_temp.choice_max
self.active = true
self.index = 0
end
# 数値入力の場合
if $game_temp.num_input_variable_id > 0
digits_max = $game_temp.num_input_digits_max
number = $game_variables[$game_temp.num_input_variable_id]
@input_number_window = Window_InputNumber.new(digits_max)
@input_number_window.number = number
@input_number_window.x = self.x + 8
@input_number_window.y = self.y + $game_temp.num_input_start * 32
end
end
#--------------------------------------------------------------------------
# ● ウィンドウの位置と不透明度の設定
#--------------------------------------------------------------------------
def reset_window
if $game_temp.in_battle
self.y = 16
else
case $game_system.message_position
when 0 # 上
self.y = 16
when 1 # 中
self.y = 160
when 2 # 下
self.y = 304
end
end
if $game_system.message_frame == 0
self.opacity = 255
else
self.opacity = 255
end
self.back_opacity = 255
end
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
def update
super
# フェードインの場合
if @fade_in
self.contents_opacity += 24
if @input_number_window != nil
@input_number_window.contents_opacity += 24
end
if self.contents_opacity == 255
@fade_in = false
end
return
end
# 数値入力中の場合
if @input_number_window != nil
@input_number_window.update
# 決定
if Input.trigger?(Input::C)
$game_system.se_play($data_system.decision_se)
$game_variables[$game_temp.num_input_variable_id] =
@input_number_window.number
$game_map.need_refresh = true
# 数値入力ウィンドウを解放
@input_number_window.dispose
@input_number_window = nil
terminate_message
end
return
end
# メッセージ表示中の場合
if @contents_showing
# 選択肢の表示中でなければポーズサインを表示
if $game_temp.choice_max == 0
self.pause = true
end
# キャンセル
if Input.trigger?(Input::B)
if $game_temp.choice_max > 0 and $game_temp.choice_cancel_type > 0
$game_system.se_play($data_system.cancel_se)
$game_temp.choice_proc.call($game_temp.choice_cancel_type - 1)
terminate_message
end
end
# 決定
if Input.trigger?(Input::C)
if $game_temp.choice_max > 0
$game_system.se_play($data_system.decision_se)
$game_temp.choice_proc.call(self.index)
end
terminate_message
end
return
end
# フェードアウト中以外で表示待ちのメッセージか選択肢がある場合
if @fade_out == false and $game_temp.message_text != nil
@contents_showing = true
$game_temp.message_window_showing = true
reset_window
refresh
Graphics.frame_reset
self.visible = true
self.contents_opacity = 0
if @input_number_window != nil
@input_number_window.contents_opacity = 0
end
@fade_in = true
return
end
# 表示すべきメッセージがないが、ウィンドウが可視状態の場合
if self.visible
@fade_out = true
self.opacity -= 48
if self.opacity == 0
self.visible = false
@fade_out = false
$game_temp.message_window_showing = false
end
return
end
end
#--------------------------------------------------------------------------
# ● カーソルの矩形更新
#--------------------------------------------------------------------------
def update_cursor_rect
if @index >= 0
n = $game_temp.choice_start + @index
self.cursor_rect.set(8, n * 32, @cursor_width, 32)
else
self.cursor_rect.empty
end
end
end
the O rly? owl
June 22nd, 2005, 09:34 AM
I think you didnt put the windowskin in the resources database?
sphereslayer
June 22nd, 2005, 09:49 AM
:( I can't figure it out, the window skin is definatly in there because its the default skin and i had a different error b4 when i had spelt its name wrong. this time it says "undefined method: windowskin=" referring to self.contents.**windowskin =**RPG::Cache.windowskin("001-Blue01")
Neo Genesis
June 22nd, 2005, 03:58 PM
Does someone have emerald midis? Espescially the one where you wake up Kyogre and theres a thunderstorm with that cool music.
Cursed
June 22nd, 2005, 05:50 PM
Airport chipset please. Glooba
RocketMeowth
June 22nd, 2005, 06:17 PM
Okay I dont think I am going to make it into a game. I will just make a forums on it. lol
But thankyou for telling me that. lol
But I have done a Team up with Neo Genisis. Right Neo Genisis?
Neo Genesis
June 22nd, 2005, 06:41 PM
Right and DOES ANYONE HAVE EMERALD MIDIS? PLEASE!!!!!!!!!!!!!!!!!!!!!!!!
the O rly? owl
June 22nd, 2005, 09:27 PM
There are pokemon cries ripped from Pokemon emerald in the Resources thread.
GymLeaderLance99
June 22nd, 2005, 09:49 PM
Yep, courtesy of me. But I think he meant the songs, such as the Battle Frontier theme.
Neo Genesis
June 22nd, 2005, 09:51 PM
Yeah I menat songs I really want the one when kyogre wakes up and when the thunderstorm is happening.
Wario Man
June 22nd, 2005, 09:52 PM
Anybody got any sprite sheets of the male character from G/S/C in FR/L style?
In-battle and overworld?
I've tried re-coloring, but I'm a horrible spriter.
Cursed
June 22nd, 2005, 10:15 PM
Airport chipset please. Glooba.
the O rly? owl
June 22nd, 2005, 10:17 PM
Sparkachu, there are some done by Avatar in the resource thread.
Cursed
June 22nd, 2005, 10:20 PM
Airport chipset please. Glooba.
the O rly? owl
June 22nd, 2005, 10:22 PM
Cursed, will you please stop spamming up with Airport requests? I think I have seen some Airport tilesets in the Resource thread.
Remember, Resource thread is your best friend around here.
Cursed
June 22nd, 2005, 10:23 PM
I skimmed through, and I saw none. That's why I'm asking here.
the O rly? owl
June 22nd, 2005, 10:24 PM
Then learn how to make one yourself.
Dawson
June 22nd, 2005, 10:47 PM
Cursed, please don't request the same thing 3 times in such a short period of time. If people haven't replied to you then that means that they don't have what you're looking for. And would a little more detail about your request have been to much to ask? Just in case you didn't know, if you were asking for it to be custom made for you then it's never gonna happen.
Demonic Budha
June 23rd, 2005, 12:32 PM
this may sound strange (unless my computer is just screwing around)
but can anyone else not go to RMXP.net?
cause im getting a message saying
"This Account Has Been Suspended
Please contact the billing/support department as soon as possible."
is it just my computer or is it everyone?
agentalexandre12
June 23rd, 2005, 12:42 PM
hmmmmmm i also get that message to. wonder whats wrong :\
Neo Genesis
June 23rd, 2005, 01:30 PM
Im really desperate! Can someone please give me emerald midis?PLEASE!
DarkPegasus
June 23rd, 2005, 04:06 PM
Does anybody here know how can I make the RMXP screen smaller(to be like GBA,or like RM2k3,when you click f4 and then f5)? I think I saw somewhere a programe that does tha,but can't remember where...
the O rly? owl
June 23rd, 2005, 10:40 PM
There is a script somewhere over at RMXP but you couldnt get it right now, i think.
I have it stored in my game but i able to get it to post at PC, script is in my tutorial thread, with map connections and player corrections XD.
Cursed
June 24th, 2005, 07:52 PM
Is it possible using Rm2k3 to make a game that hooked up to the internet so you could meet other people who are playing that game?
the O rly? owl
June 24th, 2005, 09:08 PM
Cursed, I dont think so - it will requrie craploads of coding so ... :P
youngotaku
June 24th, 2005, 09:20 PM
i have a question. i have been planning on a pokemon game in rm2k3. i am familiar with rm2k3 coding and have already gathered most of my resources for it. However, I HAVE NOT STARTED THE GAME. i was wondering if i should switch to RMXP and become familar with RMXP coding(and perhaps ruby scripting?).
Chimou
June 24th, 2005, 11:29 PM
Truthfully, I'm not sure how someone could be able to make a Pokémon game in RM2K3. It supposedly is possible, but I don't know how. I guess you would have to know how to hack into the coding and reprogram the battle system. If that's true, it's nothing a novice could do.
Making a Pokémon CBS in RMXP is difficult enough, but it would probably be a lot easier since the engines are meant to be rescripted.
Edit: Oh yeah. Does anyone know where I can get FR/LG charsets? The official ones.
I could find some of them:
Red (Boy)
Blue (Girl)
Green (Rival)
Daisy
Prof. Oak
Lass
Youngster
Mart Clerk
Nurse
Most of these I had to make myself.
Ones that I want:
Mom
Little Girl
Little Boy
Fat Guy
Lady
Balding Man
Old Man
Old Lady
Gym Leaders
Elite Four
I just reformated my computer, so I lost all the ones I had too. So...
the O rly? owl
June 24th, 2005, 11:43 PM
FRLG TIlesets and all of these? You can find it in the resources thread.
Chimou
June 25th, 2005, 12:42 AM
I don't think you even read what I typed.
I asked for RMXP Charsets, not tilesets. Yes, I could go into the new resource thread for some charsets, but not all. 98% of those charsets require to be converted. I'm saying, I lost all those charsets, and I was hoping someone already converted them. That way I don't have to convert them again.
If you were talking about the old resource thread, all attachments there are dead since it's closed.
the O rly? owl
June 25th, 2005, 12:59 AM
Theres a converter in the resource thread somewhere. Use it.
Jeff_PKLight
June 25th, 2005, 01:02 AM
Here's a few Charsets you wanted Chimou (Btw, you know there's a RM2k/3 to RMXP converter out there...?)
Cursed
June 25th, 2005, 01:07 AM
I need a charset of a maglev train.
RaikouRider243
June 25th, 2005, 01:20 AM
I don't believe my question was answered earlier, so I shall repost.
How do you make an enemy counterattack in the RM2K3 DBS? For instance, when you try to inflict a Slow, Stop, or Delay status or some other thing (physical attack, magic, etc.), the enemy counters with Slowga. How would I go about doing that?
Chimou
June 25th, 2005, 01:31 AM
Yes, I do know of the Convertor; however, the link in the resource thread is dead. All of Peekimon's links are dead.
Thanks for the charsets, Jeff!
Matt12345678
June 25th, 2005, 01:31 AM
does anyone have an underwater tileset for RPG Maker XP? Thanks in advance
Matt12345678
June 25th, 2005, 01:34 AM
I skimmed through, and I saw none. That's why I'm asking here.you forgot to say "glooba". BTW, i can make you one, but it'll take a while.......
the O rly? owl
June 25th, 2005, 01:45 AM
Matt - dont doublepost
Also, look for Fangkings post in the resource thread.
Superiority
June 25th, 2005, 04:17 AM
Matt...what does 'glooba' even mean?
anyways,how do i set it so that the cbs can only be accessed when i have pikachu?
i know i need switches,but i need some more info
the O rly? owl
June 25th, 2005, 05:08 AM
Look in Cursed sig and you will see :P
Glooba is Cursed's version of AYE CARUMBA
Cursed
June 25th, 2005, 05:09 PM
How do you do caterpillar style movement?
Pete
June 25th, 2005, 08:23 PM
AAARGH!!! My charsets in RMXP are screwed up after I doubled the size in paint like someone on this thread said, but now they're screwed!
Someone help!!PLEASE!!
Cursed
June 25th, 2005, 08:47 PM
Send them to me and I'll fix 'em
Sorye HK
June 26th, 2005, 12:49 AM
AAARGH!!! My charsets in RMXP are screwed up after I doubled the size in paint like someone on this thread said, but now they're screwed!
Instead of just doubling the size in paint, why don't you use the converter?
Cursed
June 26th, 2005, 01:21 AM
Anyone know how to do caterpillar-style movement?
the O rly? owl
June 26th, 2005, 02:45 AM
Cursed, dont post the same request more than once.
Pete
June 26th, 2005, 06:36 AM
Where is the converter?AAAAARGH!!
EDIT-Cursed, you said send them to me. Does that mean you have a converter or do you have XP versions of pokemon charsets?
Superiority
June 26th, 2005, 07:19 AM
Umm...can someon upload the mini sound when u jump over a cliff?
Peekimon
June 26th, 2005, 08:37 AM
Where is the converter?AAAAARGH!!
Erm, th converter is located here: DubeAlex (www.dubealex.com)
Pete
June 26th, 2005, 11:41 AM
God, Peekimon thank you. You are so helpful.
D-jo4000
June 26th, 2005, 03:36 PM
Here is the sound I believe you are looking for Sup
Cursed
June 26th, 2005, 05:57 PM
Where is the converter?AAAAARGH!!
EDIT-Cursed, you said send them to me. Does that mean you have a converter or do you have XP versions of pokemon charsets?
I can fix any image. No converter necessary.
Cursed
June 27th, 2005, 04:24 AM
How do you do Caterpillar-style movement?
Superiority
June 27th, 2005, 05:38 AM
Cursed dont double post...can anyone help me with that as well though?
acehero
June 28th, 2005, 01:29 AM
Is their a way to make a character transform from an item?
Ex: Transformation Watch/Transformation Belt. This is for 2k.
youngotaku
June 28th, 2005, 03:47 PM
i still dont know which to use for my pokemon game...RM2K3 or RMXP
Jeff_PKLight
June 28th, 2005, 04:08 PM
Is their a way to make a character transform from an item?
Ex: Transformation Watch/Transformation Belt. This is for 2k.
Pretty simple. First page should have one graphic (in your case, a watch). Second page, have a belt graphic, and make a switch call upon the second page, maybe call it transformation. If you want the first graphic to change to the second by action key, on the first page, put switch transformation is on.
Dream Illusionist
June 28th, 2005, 07:13 PM
uh, how can you make when you select start ame, not start automaticly the game, but show some other maps before you can control your character?
Cursed
June 28th, 2005, 07:56 PM
How do you do caterpillar-style movement? (I'll repeat this as many times as I have to, Jade)
sphereslayer
June 29th, 2005, 07:30 AM
Cursed don't be such an idiot ! Your just spamming, it's obvious no one's going to answer you so just shut up and keep quiet. If you'd bothered to look on any forums at all that have anything to do with the rpg maker series (rmxp.net) you would know by now that you need a script for it (assuming your using rpg maker xp). If you were wondering why no one has answered you it's because it is a stupid and thoughtless question. Can you contemplate maybe doing some work of your own and looking for it ? Don't take the people here for granted, they don't have to help you or other people, they choose to, being smart and ignorant isn't going to get you anywhere. (so the next logical thing to do would be to goto rmxp.net and finding the script in their forums)
Datriot
June 29th, 2005, 08:39 AM
Hey, could some one tell me how to change the BGM or change the hero's sprite in ruby script?
I'm pretty n00by at it...
agentalexandre12
June 29th, 2005, 09:12 AM
but sphereslayer, rmxp.net forums are down.
does anyone have matrix-like tilesets and autotiles?
sphereslayer
June 29th, 2005, 09:34 AM
Lol yeh I've just realised that, they were working this morning :( but anyways learn some rgss or twiddle your thumbs till rmxp.net is back up
Mooshykris
June 30th, 2005, 09:52 PM
Does anyone have a RMPX Maxie and Archie CharSet?
Robbie
July 5th, 2005, 09:31 AM
Does anyone have a spritesheet/charset for the girl/boy walking through tall grass?
Neo Genesis
July 6th, 2005, 04:51 PM
Anyone have a pokemon gold gym leader battle midi?
GymLeaderLance99
July 6th, 2005, 05:08 PM
Here you go. I got them from VGMusic. The first is like a Rock remix, and the other is very much like the original. Also, does anyone have a chipset for Ecruteak, the Burned Tower, and the National Park?
Neo Genesis
July 6th, 2005, 05:45 PM
Thanks Gym leader lance!(too short)
Illusion
July 6th, 2005, 08:04 PM
How is it possible to change where a message appears, because I have changed the screen resolution(gba size) and can't get the message to appear on screen.
Pokemaster_shiny
proto-man
July 8th, 2005, 06:42 PM
could someone make me a cbs backround that looks like an over head veiw of cerulean gym in pkmn stadium 1
Demonic Budha
July 10th, 2005, 05:01 AM
Can someone make an Autotile of the Lava from R/S/E please
The one that is on Mt Pyre (the one that pops and make bubbles)
Thx
Innocence
July 10th, 2005, 06:01 AM
Does anyone know where i can find Harry Potter resorces thanx(Is this allowed to ask for abnything at all?)
Neo Genesis
July 10th, 2005, 03:33 PM
How do you create an archived file to prevent people from editing your game?
Dizzy
July 11th, 2005, 08:15 AM
Forgive my laziness, but I need just about every city from FRLG and the Islands if you can, although not a necessity. Thank you so much whoever finds them :)
Gogz7314
July 13th, 2005, 01:12 PM
How do you make a Pokeball like object in RM2K? Please also tell me where to get Pokemon resources for RMXP...please help!
Dizzy
July 13th, 2005, 01:59 PM
If anyone has the Saffron City with Silph Co, and Celadon City (with or without the Dept. Store) I'd appreciate that so much. I have to start off slow.
kaihachi_mishima
July 14th, 2005, 12:46 PM
Easy question for you guys...how do you make a start position for your hero? And is it possible to have 2 starting positions? Answer this for both RM2K and RM2K3
Blizzy
July 14th, 2005, 12:53 PM
Easy question for you guys...how do you make a start position for your hero? And is it possible to have 2 starting positions? Answer this for both RM2K and RM2K3
press [F7] in the rm2k[3] engine,
then right-click on the map and select:
party starting position
you can only have 1 starting position
How is it possible to change where a message appears, because I have changed the screen resolution(gba size) and can't get the message to appear on screen.
Pokemaster_shiny
go to window_message, line 175-182
case $game_system.message_position
when 0 # top
self.y = 16
when 1 # middle
self.y = 160
when 2 # bottom
self.y = 304
end
change the 304 to whatever you want.
kaihachi_mishima
July 14th, 2005, 01:53 PM
How about this um how do u add new Chipsets cause im making a pokemon game so i want like the tilesets in those games
Dawson
July 14th, 2005, 09:47 PM
OMFGWTF!? Dawson has a n00b question!
Yeah, I'm just wandering if it's possible to have charsets in RMXP where each sprite is 60x40 pixels and, if so, how are they made/imported/selected etc.
'tis for my summer project, I need the sprites to be fairly huge or they'll lose the graphical effect.
Oh, and same goes for chipsets too, but I think I already know the answer to that.
Jeff_PKLight
July 14th, 2005, 09:52 PM
:D Wow Dawson...
Easy question for you guys...how do you make a start position for your hero? And is it possible to have 2 starting positions? Answer this for both RM2K and RM2K3
No, it isn't possible to have 2 starting positions.
Peekimon
July 14th, 2005, 10:21 PM
Yeah, I'm just wandering if it's possible to have charsets where each sprite is 60x40 pixels and, if so, how are they made/imported/selected etc.
'tis for my summer project, I need the sprites to be fairly huge or they'll lost the graphical effect.
Oh, and same goes for chipsets too, but I think I already know the answer to that
Hmm... me thinkies it can be done in RMXP, tho, you need to edit some stuff in the scripts... Oh, and I think RMXP supports larger characters.
Dawson
July 14th, 2005, 10:30 PM
Oh crap, sorry. I was actually talking about for RMXP, not RM2K3 or any other program. Guess I'm gonna have to search for some tutorials on it then, sounds a bit more complicated than I'd hoped.
Blizzy
July 14th, 2005, 10:39 PM
Oh crap, sorry. I was actually talking about for RMXP, not RM2K3 or any other program. Guess I'm gonna have to search for some tutorials on it then, sounds a bit more complicated than I'd hoped.
yes, you can have 60 * 40.
the charset needs to be: 240 * 160 (pixels)
rmxp automaticly makes 4 frames of the whole picture:
240 / 4 = 60
160 / 4 = 40
you can find this in the script editor in Sprite_Character,
line 47/48
bitmap.width / 4
bitmap.height / 4
you can also do 8 frames:
bitmap.width / 8
bitmap.height / 8
but you need to do:
60 * 8 or 40 * 8
hope this helped
Superiority
July 15th, 2005, 12:17 AM
Does anyone have Avatar's Hiro character set?
pokemonhackerforever
July 15th, 2005, 12:25 AM
Does anyone have the introduction screens for any of the Pokemon games?If so I either need a link to them, someone to post them, or some one to tell me how to make my own! Please someone help me with these rescources!!
Webmaster Tyler
July 15th, 2005, 02:36 AM
Hello Im new at this stuff and I need help for some reason my guy wont move anymore so can somebody help me?
And can you scripted with RPGMAKER 2003? if yoiu can i need somebody to help me with that
Superiority
July 15th, 2005, 04:49 AM
Um.
Your going to have to learn how to script on your own,and as for the hero,its either the terrain or passibility
Dizzy
July 15th, 2005, 12:10 PM
Chipsets of Cinnabar Island with Mansion, and Saffron City with Department store?
Demonic Budha
July 15th, 2005, 12:17 PM
Yo dizzy, the deparntment store is in the big chip of the outside tile set (XP)
and i also would like to request the Cinnibar Mansion, and also the Lava from R/S/E
thx
Dizzy
July 15th, 2005, 01:01 PM
I'm using Rm2k3 but I don't need the Department Store anymore, just Cinnabar Island with the Mansion and Saffron Citie's Silph Co. Building. I'm trying to work fast here so I need these resources.
kaihachi_mishima
July 15th, 2005, 05:33 PM
how do u make a npc talk in RMXP? Whats the command thing
Demonic Budha
July 15th, 2005, 11:25 PM
how do u make a npc talk in RMXP? Whats the command thing
to make an NPC talk make that NPC an event,
then in the first tab of the commands is a 'Message' button
click that and type what you want them to say.
Demonic Budha
July 15th, 2005, 11:37 PM
Does anyone have a RMPX Maxie and Archie CharSet?
If you go into the Resource Thread i have posted a .ZIP with all triners in it including Maxie and Archie
Hacker
July 16th, 2005, 11:56 AM
I was working on pokemon 2, then tried to test and it came up saying Project Compile Falied, HELP!!! i cant get it to work
Sorye HK
July 16th, 2005, 12:08 PM
I got that once. Tried changing directories. If it still doesn't work, try reinstalling the whole thing.
Innocence
July 16th, 2005, 12:13 PM
How do i make it so that rm2k3 cna detect if you are next to water?
for a surf and fish system. And how do i have a surf system while i'm at it?
Sorye HK
July 16th, 2005, 12:16 PM
Well, you could try setting all the sea tiles to a different terrain no.
Sakim
July 16th, 2005, 12:27 PM
Help!!!
Whenever i try to add tilesets or charactersets it will say
The size of that Bitmap is illegal. :surprised
What's wrong with it? :nervous:
Hack_Slash_Scizor
July 16th, 2005, 12:45 PM
in my pkmn game, when u walk on wild grass, i need an event for each tile, whiuch makes the game really lag.. is there an alternative?
Sorye HK
July 16th, 2005, 01:56 PM
Help!!!
Whenever i try to add tilesets or charactersets it will say
The size of that Bitmap is illegal.
What's wrong with it?
Are you sure that the files are of the right size?
in my pkmn game, when u walk on wild grass, i need an event for each tile, whiuch makes the game really lag.. is there an alternative?
You're doing it for encounters right?
Sakim
July 16th, 2005, 02:06 PM
Are you sure that the files are of the right size?
What's the right size? :nervous:
Hack_Slash_Scizor
July 16th, 2005, 02:16 PM
oh, well, i will need to, but this is for the animation...
Peekimon
July 16th, 2005, 02:26 PM
What's the right size?
Er... for what maker? If RMXP: 256 (width) by whatever(height) [Tilesets]
Neo Genesis
July 16th, 2005, 03:44 PM
in my pkmn game, when u walk on wild grass, i need an event for each tile, whiuch makes the game really lag.. is there an alternative?
If your using Rmxp theres is a script that lets you define encounter areas I think its on pholymoris. You could also do it your way and get the anti-lag script which turns off all events that are not in the screen you can get th at on rmxp forums.
kaihachi_mishima
July 16th, 2005, 05:00 PM
How do you make an event that like stops you from moving and like someone moves towards you and they start talking. For example; your sleeping you mom comes up to wake you up. The only person moving is your mom and your just sleeping
Dizzy
July 16th, 2005, 06:33 PM
Does anyone have Team Rocket Grunt Chipsets, with both Males, Females and Giovanni for RM2k3?
Chazzy
July 16th, 2005, 06:54 PM
I need a grass sound for my pokemon game, and i'm also curious about what Hack_Slash_Scizor, is there a way for you to only encounter enemies in the grass and not have to have an event for every tile ?
Any help appreciated
Neo Genesis
July 16th, 2005, 07:50 PM
Chazzy look at post #2118
Jeff_PKLight
July 16th, 2005, 08:04 PM
Hack_Slash_Scisor, I AIMed you about it. There is a script for the grass animation (which I used to have), but it lags more than coding the event for every tile of grass there is...
Cursed
July 16th, 2005, 09:01 PM
How would one go about programming pokeballs on rm2k3? I've taken apart the "Pokemon Lunar" demo, but the pokeball deal is only a test.
Jeff_PKLight
July 16th, 2005, 09:44 PM
Cursed, are you talking about a DBS pokeball or a CBS pokeball?
Sakim
July 16th, 2005, 11:36 PM
I use rpg maker2k whats the right size for that?
kaihachi_mishima
July 17th, 2005, 10:32 PM
Question for those that are using RMXP
Im wondering if its possible to do the whole choosing thing (Ex. In all Pokemon games in the beginning theres 3 pokeballs and u choose one of them and you get a pokemon)
Well I was wondering if thats possible for this program? If so how?
Jeff_PKLight
July 17th, 2005, 10:44 PM
@ kaihachi_mishima: Of course you can! You just have to use switches and conditional branches. :)
pokemonhackerforever
July 18th, 2005, 01:31 AM
Okay this is about Rpg Maker 2003, okay I am having problems when I tint the screen for like in a dungeon, when I test play it it makes it where my character cannot move! How can I fix this....?
Jeff_PKLight
July 18th, 2005, 01:56 AM
Okay this is about Rpg Maker 2003, okay I am having problems when I tint the screen for like in a dungeon, when I test play it it makes it where my character cannot move! How can I fix this....?
Um... is the event auto start? If it is, change it to parralel process.
Webmaster Tyler
July 18th, 2005, 03:52 AM
How do you make a beginning like in the pokemon Games and Im Starting Up a Team so Does Anybody want to join?
Dogbert
July 18th, 2005, 05:23 AM
Can anyone give me a Harry Potter Chipset?
I don't care what platform (GBC, GBA) or what game (PS, COS or POA).
Innocence
July 18th, 2005, 06:06 AM
Well, you could try setting all the sea tiles to a different terrain no.
But i mean NEXT to water EG. you can surf on the sea water without there being surf on land.
Cursed
July 18th, 2005, 01:35 PM
Cursed, are you talking about a DBS pokeball or a CBS pokeball?
I need it for a CBS, please.
sketch
July 18th, 2005, 10:51 PM
Can someone give me a forest minish charset from the zelda:minish cap game?
GymLeaderLance99
July 20th, 2005, 08:52 PM
Does anyone have a Sudowoodo charset? Probably ripped from Emerald, anyway... Also, does anyone have an Ecruteak City chipset? With the Burned Tower, and Tin Tower?
Demonic Budha
July 21st, 2005, 12:03 AM
Hey, dose anyone have the feild Character Sets?
if so can i have them please
*(EDIT)
ok i found them
kaihachi_mishima
July 21st, 2005, 02:42 AM
Can someone help me with my game I need a Pokemon Battle System and Catching so if anyone would like to help me please reply or pm
Jeff_PKLight
July 21st, 2005, 02:50 AM
XD Man, someone has to help me with answering these requests.
I need it for a CBS, please.
It depends on how you actually code your CBS. PM me the code, and I'll take a look.
Does anyone have a Sudowoodo charset? Probably ripped from Emerald, anyway... Also, does anyone have an Ecruteak City chipset? With the Burned Tower, and Tin Tower?
Try http://raichu.s41.xrea.com/poke/charset/index.html
Can someone help me with my game I need a Pokemon Battle System and Catching so if anyone would like to help me please reply or pm
A battle system and a catching system aren't that easy to do... Many people have requested these, before, and the only way I can say is to make it yourself. ;)
Veemon
July 21st, 2005, 11:26 AM
Ok, I'm trying to make my own Pokemon game. What do I use to make one? Any suggestions?
Sorye HK
July 21st, 2005, 11:49 AM
Well, rm2k3 would be ideal if you can't script in any programming language.
Veemon
July 21st, 2005, 11:50 AM
Well, rm2k3 would be ideal if you can't script in any programming language.
Thank you but can you please tell me the url?
TheAbsol
July 21st, 2005, 02:45 PM
Learn Sphere(sphere.sf.net) or VERGE(verge-rpg.com). Its better and not illegal and you actually get to script.
GymLeaderLance99
July 21st, 2005, 08:05 PM
@Jeff: That site doesn't have a Sudowoodo charset. Most of the charsets I got from that site are missing some pokés.
proto-man
July 22nd, 2005, 03:30 PM
could someone make me a parralax backround frome paper mario perferably a rip?
Neo Genesis
July 22nd, 2005, 05:00 PM
Thank you but can you please tell me the url?
rmdownloads.com
Learn Sphere(sphere.sf.net) or VERGE(verge-rpg.com). Its better and not illegal and you actually get to script
I believe rm2k/3 aren't illegal. RMXP is since its uses a crack to run.
TheAbsol
July 22nd, 2005, 05:38 PM
RM series = translated and free...and its in Japan and COSTS MONEY. So its illegal. I already got him to learn VERGE by the way.
Neo Genesis
July 22nd, 2005, 06:07 PM
RM series = translated and free...and its in Japan and COSTS MONEY. So its illegal. I already got him to learn VERGE by the way.
Verge? Ill take a look at it.
lilmiromi
July 23rd, 2005, 06:01 PM
Does anyone have an Inuyasha char set? I've got music and everything, I just need a char set.
youngotaku
July 23rd, 2005, 11:28 PM
On RMXP,when i opened my project, my maps were suddenly an extremely small size on every map(20 x 15?) as a default for every project and every chipset. i know i can change size under map properties but that didnt work too well so is there any way i can change the defualt size back to normal? And i wasnt on 1/2 or 1/4 of the map by the way it was 1/1.
Yuoaman
July 24th, 2005, 10:59 PM
I want to make a game with RMXP but I do not understand a thing about it do you have any tutorials that will show me?