View Full Version : Pokémon Acanthite – The GSC Prequel
DamianLeonhart
June 2nd, 2008, 01:59 AM
I was being sarcastic.....
This is taken from Dicitonary.com
American Heritage Dictionary
sar·casm (sär'kāz'əm) Pronunciation Key
n.
1. A cutting, often ironic remark intended to wound.
2. A form of wit that is marked by the use of sarcastic language and is intended to make its victim the butt of contempt or ridicule.
3. The use of sarcasm. See Synonyms at wit.
Sarcasm is usually used at the expense of others. Most commonly used to ridicule someone. Therefore from what you are saying is you do not feel this game is good, and wish to hurt the creators feelings?
Virtual Chatot
June 2nd, 2008, 02:13 AM
I'm ending this little skirmish now, if either of you post about Matt's "Sarcasm", you'll be reported for spam.
..Beyond
June 13th, 2008, 05:09 PM
The pictures for this hack are outstanding.
I also like the incorporation of Missingno and the Kangaskhan pre-evo.
PokemonPlatnum
June 13th, 2008, 05:23 PM
Beyond This is not a HACK
Trace
June 14th, 2008, 05:17 AM
So I'm the gym leader of Mezereon City? Sweet...
...Nah.
But my real name is Duncan ^_^"
But anyways, more on topic, your project is very nice.
Your a talented spriter.
-LT
Fangking Omega
June 14th, 2008, 09:42 AM
I'm less talented than the spriters who I work with ;) It's a team effort, this. Some excellent sprites in the pipeline from KangasKid at the moment!
Just a point for certain posters, discussing hacks in this part of the forum is against the rules outlined by Avatar, so I suggest you go and have a read of them in Games Development :) This is NOT a hack, never has been, never will be. I will be reporting posts appraising this "hack" to moderators in future for sheer ignorance of the game development rules and the content of this thread itself. If you liked it that much, you'd know it wasn't a hack.
I finish my A levels in a week. Look forward to a summer of Acanthitey goodness.
Mitchman Is
June 14th, 2008, 09:52 AM
WEE! Acanthitey goodnes. I like a lot the sound of it.
Red Rain
June 14th, 2008, 10:10 AM
So do I. Again, being a part of the project is exciting and I can't believe how far it has come. Look out for my custom tiles! :P It's also nice to see the praise that people give. I look forward to the summer of Acanthitey goodness. :D
Fangking Omega
June 14th, 2008, 11:15 AM
Also, just to let people know that we're looking for a Trainer spriter.
We are NOT looking for edits. If you only edit, I'm not interested. If you send me a sprite that is an edit and you claim it's not an edit, I will know. If it's pieced together from several sprites, I will know.
PM me any examples of your work in the DP style of trainer.
Cheers :)
..Beyond
June 16th, 2008, 01:44 PM
Beyond This is not a HACK
My bad. Hack is just the term I often use in my head to describe all custom games, whether they were made from scratch or not.
Lorem Ipsum
June 24th, 2008, 06:19 PM
If you wouldn't mind me asking, what on Earth has happened to the Pokémon Acanthite website? It now comes up with the stupid redundant URL page, advertising apartments and villas.
Virtual Chatot
June 24th, 2008, 08:36 PM
The Website and Forum have been fixed, it was a glitch on behalf of our host and out of our hands.
Fangking Omega
June 24th, 2008, 09:52 PM
Technically it was my fault, although I had only been reminded that the domain would expire at the end of the month, I took that to mean the end of the month rather than today since today is not quite the end of the month. Regardless, I paid and sorted it out.
I'm also off hiatus as of last friday and I'm doing work :) Fixing up menus. I'll have something to show for myself soon enough. Truth be told, I'm disappointed to say that there was a lack of productivity from other staff while I was on hiatus and we're over a month behind in some areas that I hoped we wouldn't be behind in after a fairly big setback involving a staff member. Beyond our or their control, again, I just wish we'd have known sooner. Nonetheless, we're kicking on and some sprites and new designs have been completed alongside the coding :)
I'll keep you all posted and I'll thank everyone for their continued support; we're making this demo a high quality affair.
Yuoaman
June 24th, 2008, 10:28 PM
WooHoo!! I can't wait to see your next update, it's going to be awesome, for sure.
Great Job Fangking!
Venus
June 25th, 2008, 08:36 PM
Omg, this Pokemon are so AMAZING! .. I love the Light Pokemon *_* .. Keep it on! Its REALLY Amazing <3
timmieboy1995
July 11th, 2008, 08:02 AM
this is just like awesome man! your pokemon...everything!
Mar876
August 7th, 2008, 01:00 PM
Wow, this is so exciting waiting for this game to come out, I keep thinking that its going to come out in a very long time, as well as very soon. This game is great but come one Fangking, your'e killing us! lOl
InMooseWeTrust
August 9th, 2008, 12:56 AM
So will there ever be a second demo?
bob5000
August 9th, 2008, 08:52 PM
Fangking, to this day, you still remain a god.
I will be waiting until the end for this project to reach completion!
Wichu
August 9th, 2008, 09:13 PM
InMooseWeTrust: There will be a second demo... eventually. Unfortunately, Fangking's lost some staff members, including the main scripter. This slows it down a little. Also, I believe there are some problems in the spriting department, holding it up even further.
But I'm sure Fangking and the remaining staff are working their socks off for this - for example, if you go to their forum, you'll see they have a new Sugimori artist who's done some nice pictures of a few Pokémon.
Fangking Omega
August 10th, 2008, 08:33 PM
Wichu said it, so I don't need to. Sorry everyone, progress is poor due to staff casualties and such. Stuff is going on, but I also have a job :P
Will be with you soon enough. I've been breaking promises for about 2 years anyway, so all this is nothing new.
InMooseWeTrust
August 10th, 2008, 08:44 PM
This is why it's better to have a small number of people who can all do a little bit of everything (like me and Hall Of Famer). You get stuff done faster that way.
That and having many specialized staff members will cause all kinds of problems.
Fangking Omega
August 11th, 2008, 09:13 PM
It's mostly a lot of casualties in one area. Not many redesigns are happening as a result and so we're shy on sprites. I've fixed most of the coding problems myself, and Wichu's kindly helped me out as and when appropriate :)
It all hinges on the designs.
InMooseWeTrust
August 11th, 2008, 10:12 PM
I would just release the game as it is (with sprites ripped from the games, or even rough sketches) and worry about fixing them later.
I've noticed people appreciate your game more if you actually have demos for them to play, even if the demos are glitchy and of poor quality.
scienceboy
August 11th, 2008, 10:48 PM
I would just release the game as it is (with sprites ripped from the games, or even rough sketches) and worry about fixing them later.
I've noticed people appreciate your game more if you actually have demos for them to play, even if the demos are glitchy and of poor quality.
eh, i dont really agree. i think that people might get turned off by the glitchy and poor quality-ness.
take your time with the demo :P
Avatar
August 11th, 2008, 10:50 PM
I would just release the game as it is (with sprites ripped from the games, or even rough sketches) and worry about fixing them later.
This an extremely irresponsible way to look at development.
A lot of developers do this, and none of them will garner any success by it.
People appreciate games that work, not ones that are broken beyond redemption.
If you 'appreciate' a game that has a broken release, rather than one in which the dev team have chosen to not release anything to avoid that scenario, then you aren't noteworthy.
Ashman66
August 11th, 2008, 11:11 PM
So let me see...
Kamon is still the rival of GSC right, then how old is he when he goes to Johto and what happens to the Pokemon he already.
blueguy
August 12th, 2008, 06:46 AM
It's too bad that the demo isn't coming out yet, but if it does, it's sure to be very satisfying, given all the work that's been done. I just hope that time comes.
Blazers08
August 13th, 2008, 03:31 PM
I just took notice in this forum.
The fakemon? Wow. They are incredibly good. Never seen anything better.
I'm not sure, is this game still continuing? Because I think it's amazing.
InMooseWeTrust
August 13th, 2008, 08:31 PM
This an extremely irresponsible way to look at development.
A lot of developers do this, and none of them will garner any success by it.
People appreciate games that work, not ones that are broken beyond redemption.
If you 'appreciate' a game that has a broken release, rather than one in which the dev team have chosen to not release anything to avoid that scenario, then you aren't noteworthy.
Unstable releases at least show that you're doing something instead of making the same empty promises for two whole years without producing a single update worth anything.
scienceboy
August 13th, 2008, 08:31 PM
the same could be doen with videos. no need to release something that isn't even playable, as most unstable releases are
AquaLeaderMatt
August 14th, 2008, 01:27 PM
Unstable releases at least show that you're doing something instead of making the same empty promises for two whole years without producing a single update worth anything.
Hush yourself.
Charlie and his team are working toward releasing the demo. Nobody has the right to complain, seeing as they are all working on the game in their free time, which is kind of limited to people with any form of a life. They don't get paid or get any material gain from their work, nor do they ask for it. They do this as a hobby and try to make the game great for you to play, so stop being ungrateful. I don't know about the others, but I know Charlie has little free time these days because he has a job, friends and a girlfriend that he spends his limited time with, not just Acanthite.
And also, if you feel like complaining, try and make something at least half as good as Acanthite already is beforehand. If you can't, keep quiet and keep your annoying opinions to yourself.
TeddiursaFan
August 14th, 2008, 06:09 PM
Hush yourself.
Charlie and his team are working toward releasing the demo. Nobody has the right to complain, seeing as they are all working on the game in their free time, which is kind of limited to people with any form of a life. They don't get paid or get any material gain from their work, nor do they ask for it. They do this as a hobby and try to make the game great for you to play, so stop being ungrateful. I don't know about the others, but I know Charlie has little free time these days because he has a job, friends and a girlfriend that he spends his limited time with, not just Acanthite.
And also, if you feel like complaining, try and make something at least half as good as Acanthite already is beforehand. If you can't, keep quiet and keep your annoying opinions to yourself.
I agree with aqua, but quit beating moose down though I strongly disagree with opinion. Great job on the game Fangking, and take as much time you need.
EJames2100
August 15th, 2008, 10:13 PM
Hush yourself.
Charlie and his team are working toward releasing the demo. Nobody has the right to complain, seeing as they are all working on the game in their free time, which is kind of limited to people with any form of a life. They don't get paid or get any material gain from their work, nor do they ask for it. They do this as a hobby and try to make the game great for you to play, so stop being ungrateful. I don't know about the others, but I know Charlie has little free time these days because he has a job, friends and a girlfriend that he spends his limited time with, not just Acanthite.
And also, if you feel like complaining, try and make something at least half as good as Acanthite already is beforehand. If you can't, keep quiet and keep your annoying opinions to yourself.
1. Yea I agree with the free time thing, stuff consumes it up quite a bit and it is hard to find time for something.
2. I'm grateful that anyone is trying to make a Pokemon game and this one has a very good story :)
3. The game InMosseWeTrust is working on(Hall Of Fame) is better than this game for the simple fact they have a demo(A couple I think) and they actually have screenshots, would it be so time consuming for one of the makers to go onto the game and snap a few and upload and then put in the 1st post for us all to see ?
Overall this game had me excited when I 1st read the thread but now after waiting a few mere months I'm bored of waiting, I'll check in every now and then but I don't expect anything from it :(
Mudkipblader
August 16th, 2008, 07:58 AM
Well, actually, Acanthite has screenshots. You just have to sniff 'm out, you know. :O
Like this for example: http://www.pokecommunity.com/showthread.php?p=2217661&highlight=screenshot#post2217661 And I know there are many, many more. :3
That Acanthite is one of the most expected games is not just based on rumors, you know? :3
And for a Demo, Fangking Omega has stated a few times that he does not want to give a half-done demo. He had one before and he stated that it was bad and therefor it wasn't even right to be called an Acanthite demo.
blueguy
August 16th, 2008, 09:27 AM
3. The game InMosseWeTrust is working on(Hall Of Fame) is better than this game for the simple fact they have a demo(A couple I think) and they actually have screenshots, would it be so time consuming for one of the makers to go onto the game and snap a few and upload and then put in the 1st post for us all to see ?
I would disagree. Screenshots don't mean anything, a lot of the time. I think this project is leaps and leaps and bounds and bounds better. There's no question.
Fangking Omega
August 16th, 2008, 09:46 AM
And the problem is, if I show too many screenshots (and there have been many over the years), I've given too much away. And there needs to be surprises. The game is in a good state except for the lack of design progress.
Blazers08
August 16th, 2008, 01:12 PM
Alright.
Really glad to hear that fanking omega! =)
blueguy
August 16th, 2008, 09:22 PM
And the problem is, if I show too many screenshots (and there have been many over the years), I've given too much away. And there needs to be surprises. The game is in a good state except for the lack of design progress.
Although to be quite honest, it can be rather discouraging. The demo has been promised for quite a long time, and I, and a lot of other people, are beginning to wonder if it will ever be released. I'm still keeping my fingers crossed, though. ;D
Shadowlurker
August 22nd, 2008, 07:58 AM
WOW this game looks AMAZING i cannot wait for a demo im keeping my fingers crossed for a demo soon.
P.s i just LOVE the fakemon they are the best ive seen yet
Ashman66
August 22nd, 2008, 04:06 PM
Have you noticed that most people call this the 5th generation pokemon game?
EJames2100
August 22nd, 2008, 04:09 PM
And the problem is, if I show too many screenshots (and there have been many over the years), I've given too much away. And there needs to be surprises. The game is in a good state except for the lack of design progress.
I can see how some would give it away but say one from inside the Poke Center or on a few of the routes and maybe a couple buidlings in a city, it wouldn't be too much to ask and I doubt it would give that much away :)
InMooseWeTrust
August 22nd, 2008, 08:39 PM
And the problem is, if I show too many screenshots (and there have been many over the years), I've given too much away. And there needs to be surprises. The game is in a good state except for the lack of design progress.
This describes how I feel right now:
"There will be a lot of great things in this game!"
Like what?
"It's a surprise!"
OK. I'll just wait patiently.
-THREE YEARS LATER-
Any updates on the game you keep talking about?
"No."
Why?
"Because my spriters ditched me..."
So you've been promising us all this time about your game, how great it would be, and whatnot but you have absolutely nothing to show for it?
Charlie and his team are working toward releasing the demo. Nobody has the right to complain, seeing as they are all working on the game in their free time, which is kind of limited to people with any form of a life. They don't get paid or get any material gain from their work, nor do they ask for it. They do this as a hobby and try to make the game great for you to play, so stop being ungrateful. I don't know about the others, but I know Charlie has little free time these days because he has a job, friends and a girlfriend that he spends his limited time with, not just Acanthite.
And also, if you feel like complaining, try and make something at least half as good as Acanthite already is beforehand. If you can't, keep quiet and keep your annoying opinions to yourself.
I have a life too. I write about politics, I do marching band, I have part-time jobs every now and then, I'm an officer of three clubs, I independent study several Advanced Placement classes, I sing in concert choir, I'm a senator in student government, and I also do a lot of other things that come up every now and then. To top it all off, I'm a high school senior who's currently studying for SAT's and filling out college applications (recommendations and all). If I can make time for Pokemon Hall of Fame (I spend at least 2-3 hours on it every week and will continue to do so all marching band season), then Fangking Omega can find time to work on Acanthite.
If you're really serious about your game, you have to be willing to put that extra time and effort into it every day/week/whatever. It really helps to set up goals of how many hours you want to spend on the game every week and planning out what you will get done in each time frame. It's that simple really.
I'm working on Hall of Fame right now, and I'd say it's way BETTER than any release that Acanthite will come out with in the next several years. We've been releasing and experimenting with new stuff constantly. Hall of Famer's approach of trying to get done as much as possible with limited resources has been working really well. Meanwhile, I'm going back and slowly improving on what he has done.
For example, Hall of Famer made most of Kanto a clone of FR/LG. Right now I'm going back and editing all of his maps. Basically I'm cleaning up the dialogue, fixing bugs, and making a lot of room for expansion so I can add all kinds of features later on. That way you can guarantee that we'll always be making old parts of the game better while adding new stuff. This is what will be the second time we work on the map. The third time we'll upgrade the graphics with Don Patch/PHO tiles. Then future releases will have all kinds of expansions, custom scripts, and such. I'd say that's a good plan for updating, and it doesn't require you to have a giant team of people; you only need one or two dedicated people working for a few hours a week. Once I'm done remaking about 20 maps I'll release a big update highlighting my accomplishments.
Then we can work from there...
1. Yea I agree with the free time thing, stuff consumes it up quite a bit and it is hard to find time for something.
2. I'm grateful that anyone is trying to make a Pokemon game and this one has a very good story :)
3. The game InMosseWeTrust is working on(Hall Of Fame) is better than this game for the simple fact they have a demo(A couple I think) and they actually have screenshots, would it be so time consuming for one of the makers to go onto the game and snap a few and upload and then put in the 1st post for us all to see ?
Overall this game had me excited when I 1st read the thread but now after waiting a few mere months I'm bored of waiting, I'll check in every now and then but I don't expect anything from it :(
I agree about your disappointment with this game. However, the game that Hall of Famer and I have been working on isn't better just because we released a couple demos. It's better because we keep adding new stuff as well as going back and fixing old stuff, all in a timely manner. We provide more or less frequent progress updates not only because we want our fans to know what we're doing, but also because it helps to keep us in track by giving ourselves progress benchmarks and deadlines that we need to motivate us into working.
We could easily just stop updating for the next several months claiming that we're working on the game. However, if we actually did that, we'd just be spending our time doing other things and putting off work on the game. The more time you give yourself, the more time you have to procrastinate.
Fangking Omega
August 22nd, 2008, 10:51 PM
If I can make time for Pokemon Hall of Fame (I spend at least 2-3 hours on it every week and will continue to do so all marching band season), then Fangking Omega can find time to work on Acanthite.
You assume I don't?
Mechanics wise, I'm doing plenty. I coded a style of battle for Sunrise Island recently for example. And it works, but if I'm showing it off, I'd like to have the actual graphics rather than placeholders. The town maps from the demo and more have all been shown already. The new Pokémon have been shown already. Attacks have been revealed. Stats, movesets and Dex descriptions are done and posted on Acanthite's staff forums (and for good reason won't be revealed publicly). This info's typed into the game file (moves still to be all implemented, granted), but screenshots of Notepad are a bit boring. I just need my sprites and then tbh you've got your demo and just like you can say your game is good I can predict that Acanthite too will be good X_X
The proof will be in the product. No point drawing comparisons until either is finished.
scienceboy
August 22nd, 2008, 11:08 PM
it basically sounds like you're comparing your game to this one, and you're saying that your game is better. i can't say for sure, because i havn't seen your game, but now i'm not going to. why?
a few reasons. the first is that you make it seem like your life is really hectic. trust me, its not. i know people who have much harder schooldays, myself included. you have it easy. i wish i had 2-3 hours to spare every week.
additionally, 2-3 hours a week isn't that long to spend on a game if you're the only one really coding it, which after looking at the developers list, is shared by him and maybe 1-2 other people. i've written programs before, and if you're working in a small team it can still take a very long time.
two - you have no idea what his personal life might be like. for all that you know, it might be alot more difficult than yours. maybe someone in his family just died [heaven forbid]. maybe he's doing alot more work. you can't make a comparison if you know nothing about one side.
three - more demos does not equal a better game. there are quite a few games on this site that look totally awesome - yet the developers don't want to release any demos. ever. why? because of quality control.
four - every adds new stuff, as well as fix old stuff. its what you do when programming ANYthing, not just a certain hack or game. and as for a timely manner, check back to the arguments above.
five - do you know for a fact that he isn't working on the game? for all you know, he could be, and actually telling the truth [gasp] about not wanting to reveal too much. half the fun of playing a game is revelling in the new stuff in it.
six - you do realize that your last statement contradicts your entire first point?
The more time you give yourself, the more time you have to procrastinate.
So you're basically saying through your argument that he should give time to working on acanthite, but not too much time because he'll get lazy. Yet not too little because then he won't be doing any work.
Right. that makes perfect sense. EVERYONE can schedule their time in such an orderly manner and can figure out exactly how much time to give to a project in order to work on it fully while responding to viewer's needs.
Fact is, people can't. I'm very lazy myself - yet i still get all my work done. If i procrastinate in the day, i work in the night. Or, if i've procrastinated too much, then i just work even harder. Sometimes, i manage not to procrastinate at all. Its not because i'm given too much time - on the contrary, i procrastinate even during tests in school. Time has nothing to do with lazyness. [Not that i'm saying that he's lazy, but you get my point]
Finally - if you're just going to continue harping on about getting a demo, while at the same time saying that its a bad game because he's not releasing a demo, i think that alot of us would appreciate if you were just to remain quiet. I don't post that often, even on hacks/games that i like that aren't releasing demos when promised, or taking forever to update. I recognize that it takes alot of time for this stuff to happen, and that things happen that don't always fit plans. So i'm patient, and i wait. Patience is a virtue, something i feel that you should learn.
[this was started to be written before fangking's post, so this is in response to moose]
Yuoaman
August 23rd, 2008, 12:32 AM
Wow... InMooseWeTrust... you should really stop posting here, I know that you are entitled to your own opinion, and are thus entitled to speak of your own opinion. But when your opinion is just that what you are doing is much more worthwhile than what someone else is doing, you should really keep it to yourself. I admit that your project is making much greater progress in a short time, but Fangking has been making steady progress for years, and his project shows it. He's using more custom graphics, more custom systems, and pretty much more of everything in his project, and I am positive that this will show in the eventual demo.
So; remember this saying: "If you don't have anything nice to say, don't say anything at all".
Virtual Chatot
August 23rd, 2008, 12:43 AM
InMooseWeTrust, all you ever do is spam and complain about a lack of game progress. You obviously don't know how hard it is to make a game, so either shape up or shut up.
.Pichu-kun
August 23rd, 2008, 12:58 AM
@InMooseWeTrust: Have you ever thought about his "real" life?
He may not be working on it at the moment because he has his own life to deal with.
He's 18, so he probably has a job, which might also stress him out at times and needs rest.
He MAY be able to find time to work on this, but not all the time.
I'm gonna Agree with VC's last sentence.
Originally posted by Virtual Chatot:
You obviously don't know how hard it is to make a game, so either shape up or shut up.
Thank you.
-Wind~
Shadowlurker
August 23rd, 2008, 11:01 AM
InMooseWeTrust, all you ever do is spam and complain about a lack of game progress. You obviously don't know how hard it is to make a game, so either shape up or shut up.
Well Said Virtual Chatot, Anyhoo this looks great
Bombah!
August 23rd, 2008, 11:24 AM
@All:
Ok, I think IMWT got the point.
Let´s concentrate on the IMPORTANT things in life: Acanthite!!!^^
Fangking, great game.
I want to play this game, but I can wait (Yes, some people can^^)
Good luck and HF,
Bombah!
Da Man
August 23rd, 2008, 11:25 AM
One thing we all know is that we all have a life outside the internet.
Remember that moose.
Fangking Omega
August 24th, 2008, 01:31 AM
The thread's becoming a slanging match so let's avoid that. Moosey has his opinions which are all valid and we all have ours. Real life involves preparing for university, web design, and seeing a GIRL (gasp) and I did have a job but I packed it in because too much was expected of me - I have time to work on Acanthite, I will work on Acanthite, but I really need my designers firing on all cylinders to get much further towards a release. I REFUSE to have anything with "placeholder" graphics. It's sloppy. You all want a demo that should've been released by now but it hasn't and I'm sorry but there's no point rushing it out. Still, thanks to all you supporters who've put up with this crap.
To be frank, I'm working more on the promotional Acanthite TCG while I wait for sprites.
blueguy
August 24th, 2008, 01:51 AM
The thread's becoming a slanging match so let's avoid that. Moosey has his opinions which are all valid and we all have ours. Real life involves preparing for university, web design, and seeing a GIRL (gasp) and I did have a job but I packed it in because too much was expected of me - I have time to work on Acanthite, I will work on Acanthite, but I really need my designers firing on all cylinders to get much further towards a release. I REFUSE to have anything with "placeholder" graphics. It's sloppy. You all want a demo that should've been released by now but it hasn't and I'm sorry but there's no point rushing it out. Still, thanks to all you supporters who've put up with this crap.
To be frank, I'm working more on the promotional Acanthite TCG while I wait for sprites.
What's the whole deal with the spriters anyways? Very limited availability? I'm not the best for doing fakemon sprites, but I'm fairly good with overworld tiles, and other things. So, if you need a few things here and there, I would be able to help. I feel sort of stupid for offering my assistance to such an awesome project! XD I'm sure people do it all the time.
ZBDP
August 26th, 2008, 02:06 AM
Awesome man!! I love that you made your own Pokemon designs!!!! No.650 is my fav!
Wichu
August 26th, 2008, 11:13 AM
I don't think Fangking wants any extra Pokémon spriters. I remember him saying that he only has one spriter so all the sprites are in the same style.
Infernal Contraption
August 26th, 2008, 02:26 PM
Yeah, I'm sure that it would go much faster if there were more spriters.
Although the reasoning for "the same style" is kind of awkward, I'm pretty sure that there are spriters out there (as I'm one of them) that are style mimics, so they copy other peoples' styles.
Anyway, I wish good luck for this project, and good production.
Keep up the great work.
UltramasterBDX
August 26th, 2008, 06:29 PM
Hey,
very nice game.
I am very impressed...
Everything looks quite perfect, the screenshoots, the battlesystem.. everything ^.^
Please keep up the work, its going to be a amazing fangame ;3
Good luck ~ UltramasterBDX
Note, I support the game in my signature now.
Yuoaman
August 26th, 2008, 06:33 PM
I am also pretty sure that you could find a large number of people capable of mimicking the style of your current spriter, though I do understand your reasoning for only having one.
Fangking Omega
August 27th, 2008, 07:54 PM
Kanga would sprite if the designers were firing. That's the problem. He's not got the material to sprite!
Mclad
August 29th, 2008, 12:15 PM
This might be a little late but when i tried to download the old demo it said that it would take 8 hours.
edit: i tried to downlad rpmx then it said it would take 8 hours.
also, when i tried the link for actually downloading the game it said that the demo wasnt there.
anyway this game rocks!
keep it up
scienceboy
August 29th, 2008, 12:23 PM
tried the demo or tried to download it?
either way, there isn't one out yet, so i have no idea what you're talking about.
EDIT:
ok, appariently there was a demo. however, to quote what was said earlier in the thread:
I'm going to tell you something, and listen closely. The Original Acanthite demo is just a shadow compared to the Demo that is in progress. I doubt the next demo is even going to look like the first. The starters have changed and there are alot of glitches, I wouldn't suggest wasting your time.
a demo might be coming out shortly if fangking can find the spriters to finish up some spriting that needs to get done.
Virtual Chatot
August 29th, 2008, 08:51 PM
a demo might be coming out shortly if fangking can find the spriters to finish up some spriting that needs to get done.I hope you realize I'm on staff at the forums, and that I would be one of the first group to know about a beta :p
scienceboy
August 29th, 2008, 09:45 PM
yeah, i know. i said that for two reasons
1 - over the past few pages all thats been talked about is the delay in beta
2 - i did a quick search in the thread and saw that you said that. because its the internet, its most likely that a copy of the first beta is around SOMEWHERE so that might be what he's talking about.
Lmayonaise
September 7th, 2008, 02:13 PM
Look, Acanthite's just the best god damn thing ever to grace the internet. No competition between it and the other fangames. Its quality is so much more superior!
InMooseWeTrust
September 7th, 2008, 05:12 PM
Look, Acanthite's just the best god damn thing ever to grace the internet. No competition between it and the other fangames. Its quality is so much more superior!
1. Define "best."
2. HOW many fangames have you compared it to? Oh yeah, you can't because there is no released demo of it.
3. Again, HOW many other games have you compared quality to? You can't really do that either because this game has no demo out.
The nicest thing I can say about your comment is that it's hypocritical.
scienceboy
September 7th, 2008, 05:19 PM
1. Define "best."
2. HOW many fangames have you compared it to? Oh yeah, you can't because there is no released demo of it.
3. Again, HOW many other games have you compared quality to? You can't really do that either because this game has no demo out.
The nicest thing I can say about your comment is that it's hypocritical.
asides from the fact that your 2/3 comments are just about the same ... i would assume that he's talking about the screenshots. and you can judge a game without there being a demo - take spore for example. its the most hyped up game of teh year, even before the creature creator came out [and that can't be considered a demo]
and please, moose, dont start another war on this thread.
Blazers08
September 7th, 2008, 10:20 PM
Wow.
Take a compliment and leave it at that.
That had to be the most ridiculous reply I've ever read to a compliment like that
(inmoosewetrust)
Lmayonaise
September 8th, 2008, 02:07 AM
1. Define "best."
2. HOW many fangames have you compared it to? Oh yeah, you can't because there is no released demo of it.
3. Again, HOW many other games have you compared quality to? You can't really do that either because this game has no demo out.
Lol moose gonna try and start a beef are ye. Lololol.
I'm a mate of Fangking Omega's and I see a lot of things behind the scenes. The amazing factor of this fangame is that it offers a realistic batch of Pokemon designs, that could pass off as the real thing, and I'm to help as I've leant my hand with Gigimplode, Croopie, Peculiurn, Divineon, Seazar and Tentacruse and a few more.
The best defines that it is the game with the most quality put into it, the storyline, the characters and the features being incorporated into it. I have seen a few other fangames here, but no offense to anyone, but they're just pisspoor compared to this. The only ones that stand a real chance of competing with Acanthite is Kyledove's Pokemon MMO, Wichu's Pokemon Amythest and Count Splatula's Pokemon Ancients Project. They're the only ones I'd consider in the A-League. The others are just resting upon B League and downwards.
I don't need a demo to tell me how good a game's quality is, because I've seen the game's work, its functions, its innovative take on being Number 1. You don't need a demo to tell you how good a game is, that's too generalised. And you seem to be among the many generalistic noobs on this forum that simply go; "LOL WE ARE THE BETTEREST BECUHZ WE HAVE DEMO N THEY DO NOT LOLOLOL"
So before you try and bring Acanthite down yet again InMooseWeThrust - oops InMooseWeTrust, sorry I did a typo! Look at what other games have to offer and match it to the quality that Acanthite is producing, because from what I can see here is that you're a lulsworthy troll that's only making themself looking like their own holdigger.
scienceboy
September 8th, 2008, 02:46 AM
Lol moose gonna try and start a beef are ye. Lololol.
I'm a mate of Fangking Omega's and I see a lot of things behind the scenes. The amazing factor of this fangame is that it offers a realistic batch of Pokemon designs, that could pass off as the real thing, and I'm to help as I've leant my hand with Gigimplode, Croopie, Peculiurn, Divineon, Seazar and Tentacruse and a few more.
The best defines that it is the game with the most quality put into it, the storyline, the characters and the features being incorporated into it. I have seen a few other fangames here, but no offense to anyone, but they're just pisspoor compared to this. The only ones that stand a real chance of competing with Acanthite is Kyledove's Pokemon MMO, Wichu's Pokemon Amythest and Count Splatula's Pokemon Ancients Project. They're the only ones I'd consider in the A-League. The others are just resting upon B League and downwards.
I don't need a demo to tell me how good a game's quality is, because I've seen the game's work, its functions, its innovative take on being Number 1. You don't need a demo to tell you how good a game is, that's too generalised. And you seem to be among the many generalistic noobs on this forum that simply go; "LOL WE ARE THE BETTEREST BECUHZ WE HAVE DEMO N THEY DO NOT LOLOLOL"
So before you try and bring Acanthite down yet again InMooseWeThrust - oops InMooseWeTrust, sorry I did a typo! Look at what other games have to offer and match it to the quality that Acanthite is producing, because from what I can see here is that you're a lulsworthy troll that's only making themself looking like their own holdigger.
hey, dont forget the lost world. thats an A game. and prism
Col~
September 8th, 2008, 05:56 AM
Hey guys, as a longtime Pokemon fan, and a game maker, (working on my game Pokemon Frost and Magma) I'd like to congratulate the whole Acanthite team on a geat job, as well as all of you who support the game. This looks like a very promising game, and I wouldn't be surprised if Nintendo decided to develop it and sell it. (Boy, wouldn't that be cool.) Keep up the good work, guys.
Fangking Omega
September 8th, 2008, 11:37 AM
Anyone who's been keeping up with the website of late will see that we've had some real progress on the design front over the last week or two, and that means source material for sprites is coming to fruition :)
HeavyOctillery
September 8th, 2008, 04:18 PM
'Realistic' is an understatement for the Fakemon, considering the most notorious Fakemon artist out there (PK) is doing them. ^_^
The only ones that stand a real chance of competing with Acanthite is Kyledove's Pokemon MMO, Wichu's Pokemon Amythest and Count Splatula's Pokemon Ancients Project. They're the only ones I'd consider in the A-League. The others are just resting upon B League and downwards.
You forgot Titanium / Iron. :P
Mitchman Is
September 8th, 2008, 06:44 PM
And pokemon scarlet. You know houndooms. Its a class for me. OH and that new site style forced me into logging into the the forums again.
Blazers08
September 8th, 2008, 09:57 PM
TLW....morning dawn.
They are good games also...
But this game is ridiculous i have never seen such amazing sprites.
TeddiursaFan
September 8th, 2008, 10:52 PM
Lets not get off topic with game naming. Great job though, Fangking omega, and nice new lay out for the website.
Fangking Omega
September 19th, 2008, 02:01 PM
Again, anyone keeping up with the website will see that we've had more new official artwork for the Pokémon, completed by Comfy Cushion :)
Thank you to Comfy Cushion, Hallm3, and Plateman for their invaluable input, and to all the designers on Pokémon Acanthite who worked towards the final products of any design.
Frondilo
http://www.pokemonacanthite.com/images/pokemon/494.png
Kindlejou
http://www.pokemonacanthite.com/images/pokemon/497.png
Reptide
http://www.pokemonacanthite.com/images/pokemon/500.png
Iguaqua (http://www.pokemonacanthite.com/images/pokemon/501.png)
Jerbound (http://www.pokemonacanthite.com/images/pokemon/503.png)
Vanitail (http://www.pokemonacanthite.com/images/pokemon/504.png)
Cuscurl (http://www.pokemonacanthite.com/images/pokemon/505.png)
Grubble (http://www.pokemonacanthite.com/images/pokemon/509.png)
Maskit (http://www.pokemonacanthite.com/images/pokemon/510.png)
Sympholy (http://www.pokemonacanthite.com/images/pokemon/514.png)
Picowatt (http://www.pokemonacanthite.com/images/pokemon/527.png)
Liqua (http://www.pokemonacanthite.com/images/pokemon/530.png)
Stermit (http://www.pokemonacanthite.com/images/pokemon/541.png)
Moomoo (http://www.pokemonacanthite.com/images/pokemon/543.png)
Canibree (http://www.pokemonacanthite.com/images/pokemon/545.png)
Gigimplode (http://www.pokemonacanthite.com/images/pokemon/551.png)
Nettrap (http://www.pokemonacanthite.com/images/pokemon/554.png)
Sandive (http://www.pokemonacanthite.com/images/pokemon/559.png)
Toxiqwil (http://www.pokemonacanthite.com/images/pokemon/567.png)
Crevodile (http://www.pokemonacanthite.com/images/pokemon/587.png)
Cygsens (http://www.pokemonacanthite.com/images/pokemon/592.png)
Peaswan (http://www.pokemonacanthite.com/images/pokemon/593.png)
Carnivy (http://www.pokemonacanthite.com/images/pokemon/617.png)
Diavil
http://www.pokemonacanthite.com/images/pokemon/649.png
Now then... I've been experimenting with the look of the game and Acanthite has made the leap to Kyledove's DP styled tiles. I figure that it's worth trying to keep Acanthite up to date and moving it forward, and the look also suits the darker, more serious nature of the game as opposed to the cartoony and now dated feel of FRLG tiles.
With supplement from Kyledove and Speed as well as some of my own tiles and a Kamon sprite I put together, this is the result of the experiment.
Newbloom Bay
http://i35.tinypic.com/2yugf3p.jpg
Elderwood Town
http://i36.tinypic.com/2eebu9s.jpg
http://i34.tinypic.com/23mtsb9.png
http://i33.tinypic.com/fc4iv6.png
http://i34.tinypic.com/11ca4hd.png
Feedback on this look would be appreciated :)
Mitchman Is
September 19th, 2008, 02:03 PM
Wow new look of acanthite is great! I cant wait to see what other suprises you have.
Crosell
September 19th, 2008, 04:40 PM
I like the new updates, but what I dont understand is, why are you making fakemon with paint shop pro or whatever you use.
Dont you need to sprite them ?
Fangking Omega
September 19th, 2008, 04:58 PM
We're spriting them, sure. It just helps to have concept art. We're doing the whole generation as "officially" as we can
Crosell
September 19th, 2008, 06:03 PM
Ah okay well thats a pretty good reason, I like most of your conceps so good luck finishing your Dex :)
Datriot
September 19th, 2008, 08:38 PM
I'm glad you've decided to move away from the FR/LG tiles. Don't get me wrong, they're good; but like you said, they are pretty dated now. I'm loving the new look, it is indeed very pleasing on the eye.
Liqua and Carnivy are definately my favourite Acanthite Pokémon. Keep it the good work!
TeddiursaFan
September 19th, 2008, 10:32 PM
I like the new tile sets, maps, new pokemn, and character sprites! Thgough, i liked hallm's kindlejow better. It seemed more satifying and cute. I never liked puppy eyes (they don't seem pokemon-like), to me it looks better with lighter colors, the line that seperates the peach and pink it kind of weird, the nose looked better small, and it was enjoyable looking at kindlejow looking at its tail (that was kind of cute). This is just my opinion. I hope I don't sound negative.
.Pichu-kun
September 20th, 2008, 05:16 AM
Those are very nice. :)
Though the second map has some gaps. :\
Besides that, good luck~
scienceboy
September 20th, 2008, 05:37 AM
i like them, my only complaint is that the character sprite doesn't really fit. its like he's stickered on
Xray
September 20th, 2008, 12:39 PM
Hey Charlie.. Great Pokemon, I really like the Diavil..
Newbloom bay looks really nice, however Elderwood needs some Vegetation, the houses are very well placed, and the layout is good, but the emptiness makes it not so good.
Blazeavile
September 20th, 2008, 12:50 PM
This looks awsome :D
Great job.
Tropical Sunlight
September 20th, 2008, 01:22 PM
Awesome tiles...
I really can't wait to play it!
deadlyangel91792
September 23rd, 2008, 12:40 AM
i love how this game looks so much the fakemon look spectacular if i didnt know better id think they were official good luck and dont give up!!!
blueguy
September 24th, 2008, 02:14 AM
I've always found kyledove's tiles to be really beautiful, but he makes the colors far too drab. I agree that Pokemon graphics are normally a bit too bright, but kyledove's are quite a bit too dark.
I'm still sorta never expecting a second demo. XD I guess I'm pessimistic?
lordbahamut
September 24th, 2008, 04:26 AM
I'm looking forward too. I'm sure to pick up Kindlejou as my starter, since it's so cute and matches with Kamon.
Tropical Sunlight
September 24th, 2008, 05:52 AM
Second demo?
You mean there is already a first one out? Where???
Fangking Omega
September 24th, 2008, 06:50 PM
We don't talk about the first demo. It was dreadful; glitchy, rushed, and a prime example of why a demo should not be released for the sake of it. For your own sake, don't seek it out and let it spoil your potential opinion of the game.
Regarding how dark Kyle's tiles are, or desaturated as a technical term, I'd say that is more than acceptable for Acanthite whose game direction can only be described as "many shades of grey".
And speaking of Kyledove, check this out:
Route 47
http://i38.tinypic.com/muz6nm.jpg
With all new trees and tall grass provided by Kyledove to give the game a unique look.
Here is a preview of Limeburg Forest's entrance
http://i34.tinypic.com/25q63hk.jpg
As you can see, new tiles for the bigger "forest" trees, inspired somewhat by Viridian Forest. These tiles were made bigger to get the overlap like DP style trees. It's a much cooler use of space.
Enjoy!
Vampire://Krimm
September 25th, 2008, 01:34 AM
No comments on it yet? @-@ strange.
I'm definitely liking the new trees more than the previous ones, and anything to set you apart from the others is a bonus. Only thing I can really say I don't like much are the yellow dirt paths; I think that it seems a bit overly pixelated. My opinion, anyway.
Love the maps aswell. :D
riceeman
September 25th, 2008, 03:06 PM
I've been looking at this game for a long time, and now it's time to finally put in my bit.
I absolutely ADORE this game. It has a nice storyline, the new D/P graphics look great, I LOVE the Trading Cards and wish they could be real, but most of all, I adore and admire the pokemon and other artwork.
I am an artist and a spriter, and the pokemon all look superb. They have great concepts, and the actual drawings are breathitaking! The pics on the trading cards also look really, really super! As a spriter, I must say that the fakemon sprites are brilliant. They make my work look like loads of scrap.
So yeah, just saying in a long and winding way that I love this project, and hope it progresses and makes a sublime game, which I know it will.
Froslass
September 27th, 2008, 07:47 AM
Is the game suited to D/P improvements?
Are there any new type combos?
Wichu
September 27th, 2008, 08:00 AM
Yeah, the game will have the D/P game mechanics (I think).
If by type combos you mean new combinations of types for Pokémon, yes there are new type combos. Look at the Pokémon list (link's in the first post). There's also two new types, Light and Virus.
ChaoticKitten
September 29th, 2008, 11:05 AM
This looks amazing... I know it probably says in the thread somewhere but there is a lot of pages to go through... Will this be released as a beta, or will you wait and put it out as a completed game?
Personally, even though I want to play it asap, I think you should wait and get it perfect and 100% done...
Another thing that has probably been covered; what platform are you aiming to release this on? IE. purely for an emulator? DS via R4 or whatever?
Skeetendo, Inc.
September 29th, 2008, 02:21 PM
This looks amazing... I know it probably says in the thread somewhere but there is a lot of pages to go through... Will this be released as a beta, or will you wait and put it out as a completed game?
There's going to be a demo out soon, I personally don't know when, it could be anytime before the end of the year. It was supposed to be in August but some things happened (redesigns and such) which caused it to be delayed.
Another thing that has probably been covered; what platform are you aiming to release this on? IE. purely for an emulator? DS via R4 or whatever?
Just on PC.
Rennar
September 30th, 2008, 04:25 PM
Can't wait for this to come out!
riceeman
September 30th, 2008, 04:44 PM
Another query:@ I like scratching sprites. Is it okay if I scratch some fansprites of the pokemon? Thanks, Riceeman.
Fangking Omega
October 2nd, 2008, 10:52 AM
Sprite anything you wish :) If you're publically releasing any sprites, just please state where the designs came from. And I'd like to see what you can do.
Infernal Contraption
October 2nd, 2008, 11:23 PM
I can't believe I haven't noticed the changes; the new updates are very impressive.
Although it is awkward that a large game like this would change to the style of Kyledove, it is very interesting.
I would love to help out with any sprites that you would like, although I doubt you need any.
Anyway, good luck, and I hope for more progression with this project.
Fangking Omega
October 2nd, 2008, 11:37 PM
Yeah, it's a bit of a backwards step because it means we're going back and redoing things. But I'd rather do that than be unhappy with the way the game looks. It's how we've always done things: evaluated what's good and what's not, and changed the "what's not" part. Which is why our Pokémon are still being redesigned too.
Fortunately, our array of custom tiles is preventing us from looking like all the other projects using this style of tileset. Which is an advantage, actually, since all the projects with FRLG graphics mostly used my publically released version of the tileset, so they were using a lot of the same graphics as us. The new look is more appropriate for the game, and in a bizarre twist has ended up being more unique too!
riceeman
October 3rd, 2008, 03:50 PM
Well I decided to have a crack at Sympholy. Hope you like it. I'll have a go at Cygsens next.
http://i204.photobucket.com/albums/bb59/Riceeman/Sympholy.png
Wichu
October 4th, 2008, 12:40 PM
My turn :P
http://img151.imageshack.us/img151/6351/sympholyspriteqs1.png
Infernal Contraption
October 4th, 2008, 12:47 PM
My turn :P
http://img151.imageshack.us/img151/6351/sympholyspriteqs1.pngWow, your sprite looks really good. Some things that look weird on it is the tail's shape, the legs and the stomach around it, and the right arm (in our perspective). Also, the collar may need a little work.
Also, riceeman, yours looks pretty good, but it seems crooked, and it doesn't go with the Acanthite style.
riceeman
October 4th, 2008, 01:36 PM
Heh, I made a Sympholy Animation *points to avatar* Anyways, keep up the hard work Fangking. Hope you get on MSN soon.
Wichu
October 4th, 2008, 01:40 PM
Keep in mind we're not submitting them to be used in Acanthite - Fangking wants all the sprites to be done by one person. They're just for fun ;)
Thanks for the criticism though; I'll work on it later.
Blazers08
October 5th, 2008, 01:31 PM
Lol. But Wichu that does look really good =). I'd use it in my game if i was him, but i understand what he means by done by the same person
D.aisuke
October 11th, 2008, 01:09 AM
WHoa.
I love the idea, I love the DP style, and I love (most of) the new Pokemon.
I actually thought that some of them were Official at first! (realizing they weren't was upsetting)
The new types, ehh, not liking them quite as much. Light is okay (can't really have "dark" without "light"), but Toxic, meh. It's too similar to poison for my tastes.
But anyway, as a whole, I love this.
I do have a question though, Have you guys seriously considered releasing this as a Homebrew DS game?
I'd add to the feel of the game, and anybody with a homebrew DS solution that likes pokemon would have a giant orgasm xD So consider it. Please.
Keep up the good work, and I can't wait till the finished release!!!!!
Wichu
October 11th, 2008, 07:10 AM
The reason you don't like the 'toxic' type is because it doesn't exist :P
The other new type is Virus.
Also, do you know how hard a DS game is to make? I really doubt we'll ever see any homebrew Pokémon games on DS (not hacks)...
D.aisuke
October 16th, 2008, 07:24 PM
The reason you don't like the 'toxic' type is because it doesn't exist :P
The other new type is Virus.
Also, do you know how hard a DS game is to make? I really doubt we'll ever see any homebrew Pokémon games on DS (not hacks)...
Sorry, I meant "virus". But still, my point is the same, it's too similar to poison for me. Also, it makes me think of Digimon, but thats a different story, lol.
Well yes, I consider myslef fairly active in the homebrew community. It's not easy, hell no. But it's doable. If you can program (and I can't; I don't do anything creative on the computer at all, I"m a pen and pencil kind of guy) essentially, all I imagine you would have to do is take the finished game, and reprogram it as a .nds file (ie homebrew) I think it'd be the same as lemmoxDS, or other things of that nature.
On another note, I'd like to ask the programmers of this game how difficult it is to include player character customization? I just had the thought that it might be easy to recolor or edit a trainer sprite in game, but the over worlds are a different story.
?
Wichu
October 16th, 2008, 08:18 PM
The point is, it would be virtually impossible to turn a .exe file into a .nds file, even for an expert programmer. This is due to the DS's hardware being comletely different to a PC's. As far as I know, there's no way to even run RMXP games on a Mac without using software to run or emulate Windows, so imagine trying to get it to work on a DS! Also, Pokémon RMXP games tend to run quite slowly on my computer, which has much better hardware than a DS, so it would probably lag horribly on one.
As for trainer customization, no, it's not that hard to do. However, since Acanthite focuses on the rival from G/S/C, it's best to leave him as he is. It's not much of a difference, though.
Zidane
October 17th, 2008, 01:09 AM
The point is, it would be virtually impossible to turn a .exe file into a .nds file, even for an expert programmer. This is due to the DS's hardware being comletely different to a PC's. As far as I know, there's no way to even run RMXP games on a Mac without using software to run or emulate Windows, so imagine trying to get it to work on a DS! Also, Pokémon RMXP games tend to run quite slowly on my computer, which has much better hardware than a DS, so it would probably lag horribly on one.
As for trainer customization, no, it's not that hard to do. However, since Acanthite focuses on the rival from G/S/C, it's best to leave him as he is. It's not much of a difference, though.
Basically what he said.
In order to have it on the DS, the engine will have to be completely done from scratch by somebody who is very good with DS coding. There's definitely no way of converting it (that anyone knows about) so right now, the chance of this being a DS Homebrew game is slim to none unless a very dedicated coder comes along and offers his services (and of course Fang has to agree first).
As for customizing the hero, no. The only customization on his will be the whole Good/Evil ordeal. Basically choosing your own path. No customizing looks wise. Why would you want to anyways? It follows an already made character, not one we made up. :P
D.aisuke
October 17th, 2008, 06:13 PM
Basically what he said.
In order to have it on the DS, the engine will have to be completely done from scratch by somebody who is very good with DS coding. There's definitely no way of converting it (that anyone knows about) so right now, the chance of this being a DS Homebrew game is slim to none unless a very dedicated coder comes along and offers his services (and of course Fang has to agree first).
As for customizing the hero, no. The only customization on his will be the whole Good/Evil ordeal. Basically choosing your own path. No customizing looks wise. Why would you want to anyways? It follows an already made character, not one we made up. :P
Ahh, okay. Hmm, Thats actually what I meant, I just didn't say it right XD
Well, maybe I'll have to learn how to code just to code make this game playable on the DS. I mean, it is possible, just difficult
No, as far as the customization, I was just wondering how simple it was to implement in a game period. No, Kamon is a cool enough character. ;)
Ultimo Spriter
October 22nd, 2008, 10:34 AM
dudes and dudets this game dosnt need to be transfered to ds my sources have told me recently that next years pokemon game is Pokemon Acanthite and i think it is based on this game.
PapaLuLu27
October 22nd, 2008, 10:55 AM
A quick note:
Love this game, it's awesome and is very convincing =3 Now, just a reminder, I think that even though kyledove made D/P Like Tiles, I think they were meant to be used with FRLG Style Overworlds. =/ Also, I'd love to be a Trainer Sprite maker....
.:~Luis~:.
Infernal Contraption
October 22nd, 2008, 12:09 PM
dudes and dudets this game dosnt need to be transfered to ds my sources have told me recently that next years pokemon game is Pokemon Acanthite and i think it is based on this game.I'm not quite sure what you mean...
Are you saying that Nintendo will release a game based on this? -_-
If that's what you're thinking, I can't believe that you believed that. XD
CoN~
October 22nd, 2008, 12:27 PM
It's obviously not true at all.
Fangking Omega
October 22nd, 2008, 02:20 PM
They'd better ask me first! ;)
D.aisuke
October 22nd, 2008, 04:51 PM
dudes and dudets this game dosnt need to be transfered to ds my sources have told me recently that next years pokemon game is Pokemon Acanthite and i think it is based on this game.
OH GAWD. You can't believe how hard I'm laughing!
Tropical Sunlight
October 22nd, 2008, 05:13 PM
dudes and dudets this game dosnt need to be transfered to ds my sources have told me recently that next years pokemon game is Pokemon Acanthite and i think it is based on this game.
Omg I almost had a heart-attack from laughing...
Nintendo does not make games with a good story.
And what are your sources? William Shakespeare's dramas?
Shadowlurker
October 22nd, 2008, 05:20 PM
I believe its from Wikipedia, i saw it but its not being made by Nintendo lmao, its made by Omega
http://en.wikipedia.org/wiki/Pokemon_Acanthite here
CoN~
October 22nd, 2008, 09:31 PM
Nintendo does not make games with a good story.
Legend of Zelda would like a word with you.
Shadowlurker
October 22nd, 2008, 09:41 PM
yeah legend of zelda storylines are the best, well i think people just get confused
Mitchman Is
October 23rd, 2008, 11:39 AM
0_0 nintendo doesnt make good storylines? Um zelda and mario are 2 pretty fair examples of wht you can do to a repeated story and so is platinum in an odd way. Anyweh if nintendo did make an acanthite game i would go and do a barrel roll.
pokelover445
October 25th, 2008, 07:01 PM
Drop dead game!
Will look forward to playing it
sergen456
October 26th, 2008, 10:31 AM
yay!
when is started and when is finished?
Blazers08
October 26th, 2008, 12:28 PM
Sergen...you can't go around to every game asking when their going to be finished..
ross61
November 13th, 2008, 02:05 AM
i like the new redesign for jugilo. i suit him better. i am also making a fan game. it is a prequel to d/p/p,any advise or tutoring you can give me
scienceboy
November 13th, 2008, 02:29 AM
if you want help, theres another part of the forums for it. if you already have some of it done, then you can create your own thread and ask for help with it there by user feedback, but this thread isn't the place
ross61
November 13th, 2008, 10:01 PM
i already did, IT called Pokemon Aura STone and it is in the Plot and Idea space
scienceboy
November 14th, 2008, 12:12 AM
yet again, this thread isn't the place for it, whether or not you're saying that you already did it. its one of those things that you just drop
ross61
November 18th, 2008, 01:34 AM
i ain't gonna drop it until i get an apology
scienceboy
November 18th, 2008, 02:03 AM
apology for what? all i said was that this thread is not the place for it ... this thread is to talk about pokemon acanthite, not about other games.
speaking of acanthite - i know that you saidi there would be an update soon, but is 'soon' like 2 weeks? did something happen to stall it?
Avatar
November 18th, 2008, 08:26 AM
i ain't gonna drop it until i get an apology
Yes, you will.
Destined
November 18th, 2008, 09:12 AM
On-topic: I remember when I first downloaded this when it still had FR/LG graphics and the old (no offense, crap) overworld of Kamon (I think thats how you spell it). And now look at all the graphics, Pokemon Acanthite sure has had a massive overhaul. Good luck and can't wait for the next big update.
Off-topic: lol. Now you wouldn't dare say no to a MOD such as Avatar will you ross61?
dialga2103
November 18th, 2008, 12:25 PM
can someone please tell me how these games are made!
Facade
November 18th, 2008, 05:08 PM
The new Pokemon look great, the maps look great, and the Characters look even better!
Looks like an amazing game so far.
The Official Roman
November 18th, 2008, 11:45 PM
What did you use to make this and is it free?
scienceboy
November 18th, 2008, 11:54 PM
to the official roman and dialga2103 - i quote, from the first line of the first post
Developed in RPG Maker XP
Fangking Omega
November 19th, 2008, 04:35 AM
Some people do amaze me with their inability to read! Cheers Scienceboy, glad I've got you to try and encourage people to use their eyes and brains.
A lost cause though.
scienceboy
November 19th, 2008, 04:41 AM
sadly, it is a plague that afflicts most of the users, not only in this forum, but in the general populace of the internet
pikachan024
November 19th, 2008, 06:25 AM
when does this game will be releaseD?....
scienceboy
November 19th, 2008, 06:27 AM
read the thread. you'll find your answer.
dialga2103
November 19th, 2008, 09:41 AM
is pokemon acanthite finished yet?
scienceboy
November 19th, 2008, 11:08 AM
i refer to the second line
Demo status: Approx. release date before end of '08
Fangking Omega
November 19th, 2008, 05:41 PM
Is there any way you could set up an Autoreply? Hah. This shouldn't be your job, buddy. It's an impossible job. It kills my patience and I'm not even the one responding.
"I am the patron saint of lost causes" - Anberlin, Fin
punkforlife93
November 19th, 2008, 06:19 PM
I know that I'm barely a n00b on this site and all, but seriously...
SHUT UP AND READ THE BLOODY THREAD.
God knows this probably won't stop you blithering idiots from asking questions that have been answered x times in this thread, but use your head, dammit! This guy's working hard at making a kickass game, and all of you don't bother to read the first post? It would take a few minutes of your time, and if you were so concerned about this, you would learn to READ. It just ticks me off.
On a more positive note, Fangking Omega, you're doing an awesome job at this. Don't even pay attention to these leeching retards. Take your time, it's all your own choice to do this stuff anyways.
To scienceboy - thanks for pioneering the destruction of these roflpwncopterlulz people, hopefully they'll hurry up and TAKE SOME ADVICE.
Mudpimp out.
scienceboy
November 19th, 2008, 06:38 PM
fanging, i know exactly what you mean
punk, thank you
i have grown tired of it all, so whenever i see question like that, i will report it to a mod and tellt hem to read my signature. i will still be watching these games, but i will NOT tolerate these guys anymore. They degrade everything in this forum
Avatar
November 20th, 2008, 04:31 PM
While I agree with your statement, you could've probably done it a little more civil.
Blazers08
November 29th, 2008, 02:04 AM
New update anytime soon?
Virtual Chatot
November 29th, 2008, 04:46 AM
New update anytime soon?
The staff is working whenever they can of course, but Christmas is approaching so we may cover some more ground than usual. ( if charlie can get his ass working faster in university, even sooner...XD )