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View Full Version : [Begginer] Custom text boxes in RM2k/3


The Dash
October 17th, 2006, 09:53 PM
Getting bored of seeing that same old RM2k/3 text all the time? Want a fancyer text box? With this tutorial you will be able to make your own custom text box and use whatever font you want too!

This is a very simple method overlooked by most game designers.

1. First off, we will need a 267x171 image. Do NOT go over this size! It is the perfect size for the RM2k/3 screen. If you are lazy I have included one for you:
http://dasheo.com/images/Tutorials/RM2k3textbox/1.PNG
2. Now we will need to design our text box, here is a very simple one I desinged in only a few seconds:
http://dasheo.com/images/Tutorials/RM2k3textbox/2.PNG
3. Now it's time to import this image go to the Resource Manager > Picture > Import
http://dasheo.com/images/Tutorials/RM2k3textbox/3.PNG
Now click on the text box image and then Open.
http://dasheo.com/images/Tutorials/RM2k3textbox/4.PNG

4. Make sure that the background is flashing! If it is not then the background will not be transparent. If it's not flashing then simply click the background, now click ok.
http://dasheo.com/images/Tutorials/RM2k3textbox/5.PNG
5.
Copy this code, make sure that when you select your image you select the text box that you need for this event!
http://dasheo.com/images/Tutorials/RM2k3textbox/7.PNG
http://dasheo.com/images/Tutorials/RM2k3textbox/6.PNG

6. Click OK and you're done!

http://dasheo.com/images/Tutorials/RM2k3textbox/8.PNG

I hope this tutorial was useful to someone, if you have any questions then feel free to post them :)

Tyler
October 19th, 2006, 04:20 PM
But this would be a lot of work if you wanted to do this in your game.

The Dash
October 19th, 2006, 05:05 PM
Meh, look at Pokémon : Crystal's Reflection. Dark Goten does it so.. yeah. But it's really the only way for you to do get a custom font into Rm2k/3 without making it appear in every other Rm2k/3 game.

Tyler
October 19th, 2006, 05:39 PM
I know how to add custom font to RM2k3
without doing that.

The Dash
October 19th, 2006, 06:23 PM
Ok then Tyler, enlighten me.

DaVince
October 19th, 2006, 06:24 PM
This seems barely efficient. Also, isn't it more easy to just make a textbox image your own size and put that on specific x,y coordinates? Saves on a lot of image size already...

Of course, I'm no RPG Maker expert. But surely it supports positioning and showing your own textbox image?

The Dash
October 19th, 2006, 06:25 PM
This seems barely efficient. Also, isn't it more easy to just make a textbox image your own size and put that on specific x,y coordinates? Saves on a lot of image size already...

Of course, I'm no RPG Maker expert. But surely it supports positioning and showing your own textbox image?

Yes it does, but that image will position it for you, you won't need to enter any co-ords.

Tyler
October 19th, 2006, 06:28 PM
You just take the font what you want and then add it to ur game rename it to the rm2k3 font and it will work i just did it.

The Dash
October 19th, 2006, 06:31 PM
So.. you don't have to put it in the Fonts folder? *Hits self*

Tyler
October 19th, 2006, 06:32 PM
well i put it in the game folder

ryancald
October 20th, 2006, 12:03 AM
it wont let me add it to the game it says "Invalid color depth".

The Dash
October 20th, 2006, 10:40 AM
It needs to be a 256 colour bitmap or you could use Photoshop and index it to 256 colours (I reccomend this, you get less colour loss.)

ryancald
October 20th, 2006, 06:58 PM
i use paint so what do i change????

Zerus
October 20th, 2006, 07:05 PM
WOW! This is a great tutorial Thanks

The Dash
October 20th, 2006, 08:34 PM
i use paint so what do i change????
Well unless you index it you are going to have some extreme colour mess-upage.
Save it as a 256 colour .bmp .

wouter12
October 24th, 2006, 08:51 AM
good tut the dash !!!!
i love it

ryancald
October 27th, 2006, 12:51 AM
i still cant can you tell what to do if your using paint

The Dash
October 27th, 2006, 07:48 AM
Save your image as a 256 color bitmap and then import it.
http://dasheo.com/images/Tutorials/RM2k3textbox/256color.PNG

DPT123
November 20th, 2006, 09:55 PM
this seems cool does it work with rmxp?

The Dash
November 20th, 2006, 10:21 PM
It should do but the image size would be different.

Me™
November 21st, 2006, 06:23 PM
And, In RMXP, you don't need this. You can change EVERYTHING within the script editor (F11)

The Dash
November 21st, 2006, 11:59 PM
True, that's why I didn't include XP in the title xD

DPT123
November 24th, 2006, 09:54 PM
im not good at rpgmxp scripting and i wanna make kool text messages in my game

oh yea It should do but the image size would be different.



what size do i need?

The Dash
November 24th, 2006, 11:28 PM
I'm not sure, I've never tryed it before. I think it is 640x480 .

Me™
November 25th, 2006, 09:26 AM
640x480 indeed. However,. you can make it smaller, beacuse in RMXP you can also set the x and y coordinates ... (Smaller images => smaller size.)