View Full Version : 10/20 - COTD - Warp Point (EX: Crystal Guardians)
Archuleta Shuckle
October 21st, 2006, 02:49 AM
Blast from the Past Month begins next week. Tonight we look at a card that's been around for a while.
Thanks to Water Pokemon Master from www.pokebeach.com for the scan.
Rate & Review.
Cipher 2008
October 22nd, 2006, 06:18 PM
Is it just me who can't see the scan? If not...(KS, remove this scan if you want.)
http://www.pokebeach.com/sets/excg/084.jpg
I don't see how it's really helpful - sure, you can switch your Pokémon, but unless your opponent only has rubbish Pokémon on the bench, Switch is much better. 5/10.
Jaimes
October 23rd, 2006, 12:06 AM
5/10??? what? what ! aaaarrgh
Warp Point in my opinion is a real classic beauty of a card and massively better than switch due to the added disruption advantage.
Most players would rather retreat than replace this card for a switch in a deck and the ability to use this as a less effective GoW is handy (especially for decks tight on space for Pokemon Reversal) making it very easy to splash 2 on average into a deck.
It's a lot harder to explain the pros of this card on paper - if you were to play it however, this card really shines. <3
8/10
Hayate
October 23rd, 2006, 08:26 AM
Can be useful, especially when you need a quick killer and currently have a high-retreat cost pokemon in game. Can be used to suprise your opponents also, forcing your opponent to choose another pokemon while you do also. Still, you need enough skills to use it wisely.
6/10
QFred
October 23rd, 2006, 01:52 PM
I think the second part of the strategy is better than the first...
I like this card for opponent switching purposes, but, due to the fact it also makes you switch, it limits the playability much and is better used by experienced players.
7/10
Lordpenguin
October 23rd, 2006, 08:47 PM
Hmm,good late-game, but better or worse than GoW?
I guess it depends on the rest of your deck. If you are running a deck in which you would run Switch anyway, its good.
A good point to mention is that if you are GoWing, then you tend to kill the card you gust in, whether it is damaged or just a magikarp or something.
Often, opponent will then put out one of their stronger types, having the opportunity and all, and then, being likely that your active is somewhat damaged, will knock it out 'in return'.
This card means you can put out a fresh card that can not only ko the weako you gust out, but also do some serious damage to the badass opponent follows up with.