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DaKing23
November 23rd, 2006, 05:04 AM
..::The Magical Explosion OTK::..

Monsters: 4

Dark Magician of Chaos
Morphing Jar #2
Morphing Jar #2
Morphing Jar

Spells: 45
Monster Gate
Monster Gate
Monster Gate
Reasoning
Reasoning
Reasoning
Different Dimension Capsule
Different Dimension Capsule
Different Dimension Capsule
Seriel Spell
Seriel Spell
Seriel Spell
The Feather of the Phoenix
The Feather of the Phoenix
The Feather of the Phoenix
Toon Table of Contents
Toon Table of Contents
Toon Table of Contents
Magical Mallet
Magical Mallet
Magical Mallet
Reload
Reload
Reload
Nightmare Steelcage
Nightmare Steelcage
Nightmare Steelcage
Shallow Grave
Shallow Grave
Shallow Grave
Book of Taiyou
Book of Taiyou
Book of Taiyou
Dragged Down to the Grave
Dragged Down to the Grave
Dragged Down to the Grave
Messenger of Peace
Messenger of Peace
Swords of Revealing Light
Premature Burial
Scapegoat
Level Limit Area- B
Book of Moon
Card Destruction
Graceful Charity

Traps: 3
Magical Explosion
Magical Explosion
Magical Explosion

Example of how a game goes...

Draw Up 6:
Nightmare Steel Cage
Reasoning
Seriel Spell
Different Dimension Capsule
Book of Taiyou
Toon Table of Contents

Move 1: Toon Table into Toon Table into Toon Table

Activate: Different Dimension Capsule Choose: Magical Explosion
Set: Book of Taiyou Nightmare Steel Cage
Activate: Reasoning
Chain: Seriel Spell (Discarding Toon Table)

Deck Mills through 16 spells until it hits Morphing Jar

Reasoning now resolves...

Deck Mills through 19 spells until it hits Dark Magician of Chaos...

Dark Magician of Chaos and Morphing Jar are summoned, Dark Magician effects kicks in and grabs a Book of Moon than was destroy in the Mill...

Activate: Book of Moon on Morphing Jar
Activate: Book of Taiyou on Morphhing Jar

Draw up 5:
Magical Explosion
Spell Reproduction
Feather of the Phoenix
Morphing Jar # 2
Monster Gate

Activate: Spell Reproduction discarding Monster Gate and Feather get Book of Taiyou
Set: Morhping Jar# 2
Activate: Book of Taiyou... returns all three monsters to deck..

Deck Mills through 6 before getting them all back...

Set: Magical Explosion (Graveyard= 40+ spells)

Opponents draw phase= Good Game

Ichaste Pekoni
November 23rd, 2006, 03:45 PM
Second Example:

Draw up 6:
Monster Gate
Reasoning
Morphing Jar
Toon Table
Toon Table
Serial Spell

1. Abuse Toon Table
2. Use Monster Gate
3. ALL THREE MAGICAL EXPLOSIONS & FEATHERS END UP IN GRAVE
4. Forced to resign

Yeah, you've got very little in here to bring them back if they get discarded (and NOTHING if they and Phoenix Feathers are gone). Also, um...I'd LOL if you played this against someone who ran Skull Invitation or Curse of Darkness (or even Macro Cosmos), seeing as you've got ZERO s/t destruction.

-1 Morphing Jar #2
-1 Serial Spell

+1 Magician of Faith
+1 Heavy Storm

Y'know, just some generic stuff to help out.

...Hey, hold on...why in the world isn't Graceful Charity in here!!???

DaKing23
November 23rd, 2006, 05:48 PM
cuzz i didnt c it on my paper when i was typing LOL

btw ur scenario is impossible... i have no monster on the field ! and u should SET THE spells so u have just one Toon Table in hand then go Reasoning into Seriel