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View Full Version : If the Pokemon strike eachother...


Superkid11
December 22nd, 2006, 12:36 PM
Now don't get me wrong, I'm VERY psyched about BR, but I just noticed something.

If the Pokemon are actually going to be shown hitting eachother when using physical attacks, then some of them may be more unsettling for younger or more sensitive players.
Here's an imaginary battle between Pikachu and Tyrannitar:

Pikachu used Thunder Wave! Tyrannitar is paralyzed, it can't move!

Tyrannitar used Crunch!

... yeah, that might not be so pretty. O_o

... or what about "Steelix used Crunch!"? o.o

RSL
December 22nd, 2006, 06:55 PM
I've also heard that the direct contact is an OPTION. You can have...

Contact
No-Contact
Alteration
Random

...from the videos I've seen.

Red1530
December 22nd, 2006, 08:39 PM
If contact is an option, it will make the game more realistic. In every new version of the console game, I was hoping for this.

~*!*~Queen Boo~*!*~
December 23rd, 2006, 09:47 AM
Yea me too and seeing that first video of Pikachu using a Quick attack on that Deoxys, I was shocked but never knew that it was an option

:t354:~*!*~Queen Boo~*!*~

Latias418
January 9th, 2007, 08:39 AM
I don't think it's an option. And not all attacks are physical. For example, Crunch was like it was in other games, IIRC. Also, not all attacks connect although they make it look like.

Te-em
January 10th, 2007, 07:18 AM
What?! Is it bad that they hit each others physically? Me and my friend think the Colloseum and DX so stupid because the pkmn hit the air and still strike the oppoenent. The game makers cannot do it better than that? Old games looks like that, Final Fantasy 6 for instance, but Colloseum is Game Cube! I felt so happy when I saw a video of Battle Revolution when the Pokémon went to each others when attacking, just like other RPG games to Playstation1-2 and Gamecube.

Master Kwesi Nkromah
January 10th, 2007, 04:57 PM
i agree with te-em, the developers of the Pokemon line should have up'ed their game a long time ago. when gamecube came out and the first Pokemon title along with it.. it was understandable that it was almost an identical copy of the gb versions.. but that type of low effort game programming is no longer acceptable in my view. I REALLY want to see a Pokemon title take advantage of everything the Wii offers this time around.

Law07
January 12th, 2007, 03:36 PM
Unsettling my ass thats what pokemon is about! Things hitting eachother with big fire balls and big strikes of absolute whoop ass!

They should make pokemon a 12+ and make the game so much more cooler.

Or Grand Theft Auto Kanto!

~*Gardenia*~
January 12th, 2007, 09:43 PM
I'd rather have Contact, I've always wanted it to be like the show!

J
January 13th, 2007, 06:28 AM
I'd rather have Contact, I've always wanted it to be like the show!

Show = No good, imo.

Anyways, I was thinking that they should make physical contact in these Pokemon games...

pkmn foreva
January 13th, 2007, 05:28 PM
yh i would prefer contact

Yami Rui
January 13th, 2007, 08:17 PM
They should make pokemon a 12+ and make the game so much more cooler.

Or Grand Theft Auto Kanto!

The ratings for Pokemon Games are never gonna go up cause they generally started out as {E} games. Plus nothing about Pokemon would make sense in a {T} rated game. If you had people actually getting killed then you would have to make the pokemon battles concept the same rating. And to me that's just dumb.

Plus moves like crunch and bite I think have the pokemon making contact but have the same attack animations from Collosseum and XD.

I LOL at Grand Theft Auto Kanto.

AdvancedK9
January 18th, 2007, 06:41 PM
WOW!i was so exited when i saw prerelease videos,and i also saw some videos in the japanese and they were actiony along wih more info,and i would have contact on the game

Shiny Umbreon
February 12th, 2007, 10:57 PM
Come on, Pokémon are not just two monsters looking at each other staying still and making fangs appear in front of the other. For a battle to be realistic, they actually have to hit each other. That's why is a Pokémon BATTLE.

Look, I don't want to see Pokémon bleeding or spliting in two, but I wanted to see this kind of battles a lot of time ago....

Overclocked
February 13th, 2007, 03:13 AM
Awsome, what should I be searching for on google?

Shiny Umbreon
February 13th, 2007, 03:42 PM
Awsome, what should I be searching for on google?

I dont' understand what you said.

FoxHound!
February 13th, 2007, 09:18 PM
If they can make Bowser smash pichu up in SSBM, then I don;t see why anyone should have a problem with it in BR.

pikachulover306
February 14th, 2007, 01:00 AM
Yea me too and seeing that first video of Pikachu using a Quick attack on that Deoxys, I was shocked but never knew that it was an option

:t354:~*!*~Queen Boo~*!*~

I was surprised too but I liked it because it spices up the game and makes it much more realistic.

Shiny Umbreon
February 14th, 2007, 01:21 AM
I was surprised too but I liked it because it spices up the game and makes it much more realistic.

Agreed. As long as games look like a real battle, they'll be okay. The graphics in the GBA and DS are getting better, but I hate when some fangs appear from nothing and hit the other Pokémon while the one who made the move doesn't even move!

Overclocked
February 14th, 2007, 01:26 AM
I dont' understand what you said.

What should I be searching on google to find information about this game. e.g. pokemon, hurt, contact, Wii.

Shiny Umbreon
February 14th, 2007, 01:32 AM
You could search "Pokemon Wii" or something like that in YouTube so you watch videos. The one with Pikachu, Groudon, Wailord and deoxys is really good, though most of them are low-quality.

Overclocked
February 14th, 2007, 01:37 AM
Will do, thanks.

:D:D:D:D

Overclocked
February 14th, 2007, 02:12 AM
Well I saw it...The battle system looks exactly like Pokémon Stadium 2, just everythings shinnier.

RLan69
February 16th, 2007, 01:32 AM
Perhaps, if they made a teen-rated PKMN game, it'd reach into the gaming hearts of former Poke-fans. However, many of my former Pokemon associate friends couldn't stand there being more than 151 PKMN...so whatever...

As for the contact, it just makes the gam,e better in my opinion.

Shiny Umbreon
February 17th, 2007, 07:34 PM
If they can make Bowser smash pichu up in SSBM, then I don;t see why anyone should have a problem with it in BR.

SSBM is T-rated, but I dont see why. There's nothing more than Cartoon Violence, which, in my opinion, IS appropiate for children. They are hitting, but hitting cartoonishly, with shells, or Hydro Pumps, or Bob-ombs, which really do nothing more than throw the others out of the screen.

It would be okay to have a Pokémon with that kind of safe violence, but it would probably be T-rated, meaning Nintendo wouldn't do it. It's just that Pokémon should be for ages 10 AND OLDER, meaning it shouldn't be boring for grown-ups. Adding a little violence won't make damage.

Uiariamu_Shibu
February 17th, 2007, 09:48 PM
they'll make it work.....if kids can handle shadow the hedghog shooting the heck out of soldiers,they can handle this...>.>

Rageman
February 18th, 2007, 02:41 PM
What happens is the pokemon would come to the other pokemon, bite, but it wouldn't be right on. What happens is that It bites, that's not FULLY on, and an attackvision comes. (I.E A dark, big pair of fangs justs "hits" Pikachu.) This can be closed now if you want.

pokemaster7
February 18th, 2007, 05:15 PM
Tyrannitar used Crunch![/B]
... yeah, that might not be so pretty. O_o
... or what about "Steelix used Crunch!"? o.o
Oh no! Pika is gonna get eaten! It is not like there will be gore or anything. the worste that can happen is Tyrannitar has it in its mouth. I doubt there are kids(and perhaps some adults too) are scared of biting.

FoxHound!
February 18th, 2007, 08:07 PM
SSBM is T-rated, but I dont see why. There's nothing more than Cartoon Violence, which, in my opinion, IS appropiate for children. They are hitting, but hitting cartoonishly, with shells, or Hydro Pumps, or Bob-ombs, which really do nothing more than throw the others out of the screen.

It would be okay to have a Pokémon with that kind of safe violence, but it would probably be T-rated, meaning Nintendo wouldn't do it. It's just that Pokémon should be for ages 10 AND OLDER, meaning it shouldn't be boring for grown-ups. Adding a little violence won't make damage.

In England SSBM was like...7+
But I agree with what you're saying, I mean, I doubt people younger then 10 really grasp what Pokemon is about =/ The added realism is a plus point in my opinion.

Ichaste Pekoni
February 18th, 2007, 10:11 PM
Agreed. As long as games look like a real battle, they'll be okay. The graphics in the GBA and DS are getting better, but I hate when some fangs appear from nothing and hit the other Pokémon while the one who made the move doesn't even move!

On the other hand, if they make it too realistic, then Crunch & Slash will become one-hit killers. Literally.

Law07
February 20th, 2007, 02:25 PM
I think they should mature the games abit more since all of us who has been there since Pokemon Blue and Red are like teenagers + now.

You can't reach out to young kids now these days. Most of them are thinking it's "Gay" or they have better things like msn and stuff.

Uiariamu_Shibu
February 20th, 2007, 04:42 PM
I think they should mature the games abit more since all of us who has been there since Pokemon Blue and Red are like teenagers + now.

You can't reach out to young kids now these days. Most of them are thinking it's "Gay" or they have better things like msn and stuff.

dude,I know what you mean....well,the mature part anywho....every kid I know that lives around me also thinks pokemon isn't anything good 'n stuff....

Te-em
February 21st, 2007, 07:47 AM
Yes, most pokefans are teenagers+ now. Still, most pkmn-fans I have seen at home are younger than 13, but here at the pokéforum they're older.
The card game is age 10+ (like most other TCGs) so the game should be that, too. Little kids will play it any way. After all you have to be 10 years old to have an own Pokémon in the Pokémon world, so maybe Satoshi Tajiri expected the game to be 10+.

Dragonfree
February 21st, 2007, 12:21 PM
Expecting them to animate Crunch like the Pokémon is actually biting and chewing is naïve and completely unrealistic. Come on! These are nearly 500 Pokémon, and to make a Pokémon bite another, it won't do to just show a generic attack animation with some effects like they do for ordinary attacks. You need to have the Pokémon bend down and reach out with its jaws to bite a smaller Pokémon, and I don't even know what you'd to to make a tiny Pokémon bite a huge one, but if anything is certain it's that it would definitely not be the same thing. Then there's always the matter of which body part to bite so that it looks decent. No, you'd have to specifically animate each and every one of the Pokémon that can learn Bite or Crunch using it on every single other Pokémon... and that is just not humanly possible. How many Pokémon do you think can learn some sort of a biting move? At least fifty? 50 * 500 = 25000. They are not going to make twenty-five thousand different 3D animations just to be able to show a a couple of attacks in zomgrealism. Accept it.

Uiariamu_Shibu
February 21st, 2007, 04:39 PM
Expecting them to animate Crunch like the Pokémon is actually biting and chewing is naïve and completely unrealistic. Come on! These are nearly 500 Pokémon, and to make a Pokémon bite another, it won't do to just show a generic attack animation with some effects like they do for ordinary attacks. You need to have the Pokémon bend down and reach out with its jaws to bite a smaller Pokémon, and I don't even know what you'd to to make a tiny Pokémon bite a huge one, but if anything is certain it's that it would definitely not be the same thing. Then there's always the matter of which body part to bite so that it looks decent. No, you'd have to specifically animate each and every one of the Pokémon that can learn Bite or Crunch using it on every single other Pokémon... and that is just not humanly possible. How many Pokémon do you think can learn some sort of a biting move? At least fifty? 50 * 500 = 25000. They are not going to make twenty-five thousand different 3D animations just to be able to show a a couple of attacks in zomgrealism. Accept it.

I'm sorry,but how would you know?!you may be right,but people do go that fare in game making!if people can spend years on a single game,it wouldn't be too bright to underestimate their spriting abilities.....once again,you may be right,but don't just put peoples' hopes down when you aren't 100% sure *WITH PROOF*

*scratch that,you most likely would be right,lol*

acrof
February 21st, 2007, 06:25 PM
No, not 50 * 500.
If I were they, I would create 3 sizes, small, meddium and big, so
let´s put 3 * 500, so it´s not that impossible.:laugh:
And they still use most of the models from stadium and Colosseum , so they will not worry about CREATE new poses.:P

PBR was made in MONTHS and their work, for such small time is afterall good, so try to think what would happen if they wasted 1 or 2 years to create PBR?

Te-em
February 22nd, 2007, 04:52 AM
If the makers of Final Fantasy can do it, then the makers of Pocket Monsters can do it. FF's graphics are very good. The monsters and characters look good and the animations are well done. I think Pokémon not only need good animations, they need better textures and details too. The Pokémon often looks 'plastic'.

acrof
February 22nd, 2007, 12:12 PM
Now we can cleraly see that most of the pokefans , no mather age or personality, complains about the samethings as me.
It to be a little more mature, and to have good graphics/animations.

If there is someone from Game Freak reading this (I would love that:badsmile: ) be sure that we are not enjoying fully what you are doing with Pokémon, if you can do better, why not do that?

Dragonfree
February 22nd, 2007, 04:46 PM
No, not 50 * 500.
If I were they, I would create 3 sizes, small, meddium and big, so
let´s put 3 * 500, so it´s not that impossible.:laugh:
And they still use most of the models from stadium and Colosseum , so they will not worry about CREATE new poses.:P

PBR was made in MONTHS and their work, for such small time is afterall good, so try to think what would happen if they wasted 1 or 2 years to create PBR?
Creating rough animations for different sizes would, at best, only allow the Pokémon to lash forward and snap its jaws somewhat close to the opponent's body while it recoils, which yes, would be possible, but that leaves the problem that most Pokémon's mouths are too small for that to be properly visible, leaving you to see the Pokémon running awkwardly up to the opponent and stopping as the opponent recoils in pain for no apparent reason. And just think of how ridiculous it looks when a Pokémon with a tiny mouth runs up and bites a Groudon. :/ The huge energy-jaws make the effect much more clear and more dramatic.

If the makers of Final Fantasy can do it, then the makers of Pocket Monsters can do it.
Now, I won't claim to know anything of worth about Final Fantasy as I've only played FFX for about two minutes, but from my impression it does not have 500 different monsters that can use any of a very wide range of moves, some of which they don't even look properly equipped for. :/

Uiariamu_Shibu
February 22nd, 2007, 05:29 PM
we're still talking about sprites,right?.....if so,then groudon's sprites won't be that big!

Shiny Umbreon
February 22nd, 2007, 09:43 PM
Expecting them to animate Crunch like the Pokémon is actually biting and chewing is naïve and completely unrealistic. Come on! These are nearly 500 Pokémon, and to make a Pokémon bite another, it won't do to just show a generic attack animation with some effects like they do for ordinary attacks. You need to have the Pokémon bend down and reach out with its jaws to bite a smaller Pokémon, and I don't even know what you'd to to make a tiny Pokémon bite a huge one, but if anything is certain it's that it would definitely not be the same thing. Then there's always the matter of which body part to bite so that it looks decent. No, you'd have to specifically animate each and every one of the Pokémon that can learn Bite or Crunch using it on every single other Pokémon... and that is just not humanly possible. How many Pokémon do you think can learn some sort of a biting move? At least fifty? 50 * 500 = 25000. They are not going to make twenty-five thousand different 3D animations just to be able to show a a couple of attacks in zomgrealism. Accept it.


They don't have to make an animation for each one. Each pokémon has a set of animations to do moves anyway. One of them could be the Pokémo biting.

Now, not biting exactly a different spot for each Pokémon. Just biting any place with a biting sound and cutting quickly would make it real enough, and would work for any Pokémon.

Angel Bunny
February 22nd, 2007, 11:03 PM
Indeed, it's nice that they finally make contact with the phisicals attacks, now if only they could do something to improve more the Battle System

Captain Arcane
February 25th, 2007, 05:09 AM
I've kinda always wanted to see blood in pokemon, y'know, leaving scars, and limbs being chopped off O.o, I think that would be so cool ^_^

acrof
February 25th, 2007, 02:27 PM
What about the demange in the arenas?
They are gone, and retro compatibility with R/S/E/Fr/Lg It was only shown in th very first teaser of PBR.(You can trade, but, can you use it´s characters?)

This game is not what me and a whole lot of people wanted.

Te-em
February 26th, 2007, 06:21 AM
Now, I won't claim to know anything of worth about Final Fantasy as I've only played FFX for about two minutes, but from my impression it does not have 500 different monsters that can use any of a very wide range of moves, some of which they don't even look properly equipped for. :/


I may be wrong, but at least FFXII has over 400 monsters and I think they have about 1-5 different moves. I remember in FFVII there was a dog that bit you in battle. There were no fangs visible, just its movements and a soundeffect, and that was enough; at least it made contact with the enemy. The bite attack in colloseum doesn't looks like biting.

And even if the animations would be well done . . . I still think the Pokémon looks too 'plastic' . . .:disappoin

Billiken
February 26th, 2007, 10:42 PM
i think this will be great, i have always wanter this. in a game dedicated to pokemon fighting each other this is logical, however i don't want to seee blood and dead pokemon everywhere. that just wouldn't be ok with me.

Midnight_Dragon249
February 27th, 2007, 09:49 AM
Yeah, blood and stuff would be a little much for me. And I doubt that there would be as complex animations as some of you are hoping for.

But what really bugs me is that when something's asleep, it still does its little fidgety thing and then walks back up when it's hit. ((I mean, do they all sleepwalk, or what?))

Hayate
February 27th, 2007, 12:32 PM
I don't care about some pokémon being crunched by T-Tar or Steelix, same goes for blood (if it was in BR) I'm enough used to those things :P the other stuff I was about has been repeated like 10 times by all the people who posted before me so look that up when you are bored I guess

Uiariamu_Shibu
February 27th, 2007, 04:06 PM
but they'll probably make his sparks,or magic-looking stuff come out when hit....since they did that with the super smash series..

kyogre1940
March 2nd, 2007, 06:51 PM
If they use the normal Wii controller,
will the game itself be affected by the motion sensing, like hitting something at the right time gets you a critical hit or something?

acrof
March 2nd, 2007, 09:27 PM
No, this game don´t use ANY function of the most important thing in the Wii, it´s controller.:tired: :disappoin
This game is ridiculous, made in a hurry only to sell.:tired:

kyogre1940
March 4th, 2007, 10:29 PM
...
...
...
...
Well this sucks.

Shiny Umbreon
March 6th, 2007, 09:26 PM
Duh, Pokémon games are not about pressing buttons at the exact time, or whatever. They rely on strategy and luck only.

acrof
March 7th, 2007, 01:42 PM
But they should.
Great RPGs and fighters use this kind of stuff!
Press A when u hit the target to have 50% of chance to cause a critical hit, is not that bad!

RSL
March 7th, 2007, 07:11 PM
This I know.

There is an option for contact to be on. It's just that the following attacks don't qualify:

Attacks that use the mouth or pincers:

Bite
Crunch
Ice Fang
Fire Fang
Thunder Fang
Vicegrip
Hyper Fang
Super Fang
Guillotine
Crabhammer (I think)

And attacks that "constrict" the foe:

Constrict
Bind
Wrap

Otherwise, there is an option present.

Te-em
March 8th, 2007, 02:58 PM
I wonder if in Battle Revolution . . . If they use an attack that strikes, say five times, if the Pokémon attack five times and the opponent is hit five times, like in Stadium, or if it is like in Colloseum: strike 1, the oppnent is hit, strike 2, opponent is hit, and so on. Since they touch each other when attackig now in BR, I think it all happens at the same time, but if it isn't contact how would it look like?

Drew
March 8th, 2007, 03:00 PM
Oo It kinda sucks that the contricting attacks don't have a contact option.
Personally I'd find it very amusing to see Onix use bind on something, and actually have it pick up the foe and squeez them.

I guess sorta like in the old anime episodes, with the Onix x Pikachu fight.

I'm alittle dissapointed that the game left that kinda stuff out, but I didnt figure it would have it to begin with.. ><;

I was also dissapointed at some of the Pokemon still having their Stadium sprites. I was really hoping Arcanine would get an upgrade, graphic wise (Arcanine is one of my favorites. <3 ) ... so much for that. =_=

Still, I plan to buy the game, and I probably will waste hours of my life on it anyway.. ^^;

acrof
March 8th, 2007, 08:29 PM
Arcanine...
Typhlosion...
Two of my favorites, and they are the same found on stadium...
I hope to see them in the next game...

Captain Arcane
March 9th, 2007, 08:31 PM
You know what I just realized?
Well the pokemon actually hit the other Pokemon... So, because the pokemon actually hit other Pokemon, the ESRB well have to rate this game T, because of cartoon mischief (I dont think I spelt that right) For proof, just looks at the Super Smash Brother Games, all rated T, ages 14 and up! This really makes me happy! ^_^

Ichaste Pekoni
March 10th, 2007, 02:06 PM
But they should.
Great RPGs and fighters use this kind of stuff!
Press A when u hit the target to have 50% of chance to cause a critical hit, is not that bad!

And everyone would take advantage of it, and we'd have either a revolt from the more clueless people or a mass change from Nintendo for abusing the ability.

OT, Seriously, if moves actually connected in the game, then moves like Bite & Crunch would become insanely broken by their nature. Then we'd never see movesets without those moves and a chunk of creativity in the game would be lost.

Dr_random
March 11th, 2007, 01:04 AM
I think they should mature the games abit more since all of us who has been there since Pokemon Blue and Red are like teenagers + now.

You can't reach out to young kids now these days. Most of them are thinking it's "Gay" or they have better things like msn and stuff.

I agree. the only pokemon fans are those who were obsessed with blue and red, those who don't care what others think, losers (me! yay!), and people with friends who like it and got hooked. which means teens and 10-12 year olds. its like E10+ was made for pokemon.and, most teens play rated m games anyway.

bite wouldn't be that bad, crunch however...

nintendo needs to wake up. dunno why they stick with E. after you got passed shadow lugia, XD sucked.

anyone think they turned around??? the first movie was more violent than the eigth... and 4-7 got more violent every movie, and 8 busted it. nintendo is slipping. they are only gonna be good for game systems in the future, i'll bet... the wii is great because of what atlus does with it, what red steel's designers have done with it...

and to Captain Arcane, Teen it ages 13 and up

acrof
March 11th, 2007, 10:34 AM
Hehe...
Now I realize how I´m getting old.
Imagine that when pokemon strated on TV I was 9 years old, and now I´m 17 ! :knockedou
And pokemon now looks more childsh than ever, I don´t watch the anime anymore because of it´s stupidness, but I still like the concept of pokemon:

Before pokemon, every hero in the cartoons were mutants or androids or whatever, and normal people couldn´t be heroes.
But in the pokemon world you don´t need to have laser eyes, super powers, to be a hero,
you just need to have ability, and a pokémon (no really?:shocked: :laugh: ), and THAT´S why I still like pokemon.

Pokemon games are what I still like more in pokemon, but since G/S/C i don´t see a decent pokémon game, or the game is similar to the last one, or has poor graphics, or don´t have a history, whatever the reason, pokemon games don´t have that "magic" that they had before...

Animehero
March 24th, 2007, 07:13 AM
I wanna see an exploding mountain...

Lunux
March 24th, 2007, 09:24 AM
I wanna see an exploding mountain...

ummm.... i the anime or in the games?

well anyways i think that the moves should show the pokemon-to-pokemon contact when there is a critical hit or a super effective move. i think that would be cool.

ss5vegeta
March 24th, 2007, 01:29 PM
I think they should make attacks hit others, and if an attack misses it should show the pokemon dodging it.

and wraping attacks should happen and you see the pokemon being squeezed, the anime does it. and weather affects should be perminate meaning they shouldent pop up and the end of a turn, same with fire spin and other attacks.

Pokemon should also get battle scars when there week, no blood but something to show there damaged like in tenkaichi 2.

Te-em
March 26th, 2007, 05:29 AM
Strange thing about attacks missing in Colloseum. The Pokémon that is going to miss does not even attack! In Stadium at least it attacks, but the attack never reaches the opponent since it misses.
Some games, like Legaia, when the target is damaged and weak it falls to the ground when attacked.