View Full Version : 12/27 - COTD - Koga's Ditto (Gym Challenge)
Archuleta Shuckle
December 28th, 2006, 07:31 AM
http://pokebeach.com/sets/challenge/010.jpg
Rate & Review.
Thanks to Water Pokemon Master from www.pokebeach.com for the scan.
Ichaste Pekoni
December 28th, 2006, 08:25 PM
LOL at a Ditto doing damage, but it's surprisingly okay...1 colorless for 10 damage is so-so for a basic, but the charm's the first attack. Coin flip for double HP and triple damage? Not too shabby. Only one energy needed at any given time, too. Could have worked better as a Power, though...
カクンネコ
December 28th, 2006, 10:14 PM
I didn't know there was a Koga's Ditto; shows how much I know -_-'
I think this has been the first time I have seen a Ditto without a Pokemon Power. Giant growth is a great attack! I would love to have this card in my collection. 7.2/10!
~Solarys~
December 29th, 2006, 12:00 PM
LOL @ 1st attack... If you flip a head then this thing can be an early game nuker, doing 30 for 1 energy... But you'll have to risk losing turns for nothing!
6.5/10 - better than most evolving basics anyway.
Superiore
December 29th, 2006, 01:56 PM
http://pokebeach.com/sets/challenge/010.jpg
Rate & Review.
Thanks to Water Pokemon Master from www.pokebeach.com for the scan.
Low Hp.
But its first attack has a 50-50 chance of making it 80 Hp which is great.
also its second attack is low but 50-50 chance of making it 30.
If you get heads on the poke power its a great card.
But otherwise pretty poor.
6.5/10
QFred
December 30th, 2006, 12:34 AM
Love this card, for a flip, Ditto gets 80Hp and 30 damage for C.
7/10!
Jaimes
December 30th, 2006, 01:36 PM
Hahah This is one crazy card.
Koga's Ditto (Gym C)
Stats are below average. Being a [C] type in unlimited is pretty much useless. An awful weakness (Tyrouge, Hitmonchan, Machop). A decent resistance to [P] and a good retreat cost. What lets this down is it's Hit points.
The only possible use this card has is if you get it out early and do some early damage to your opponent. However this requires a lucky flip on a Giant Growth. If you get a tails, not only do you waste a turn, but Dittos HP stays at an incredible low for an easy KO. Mid game this card is useless anyway (30 damage won't hurt much).
In the early turns you will likely be against a NG Cleffa or a similar Baby, making Giant Growth only 25% of working and then a 50% chance of KOing it. Most good decks tech in a Tyrouge if they don't already have a [F] type, which eats this card alive.
If it does get a lucky Giant Growth, 30 damage will be quite good early but as the game goes on its not as effective. All it requires is 40 damage and then computer search for a Gust of Wind for a Prize. Bench damagers will also be able to scoop easy prizes.
Fun.. But not a very good card.
4/10
Drifblim
January 4th, 2007, 02:46 AM
Rather unconventional, I'll say. As an opener, yes, I'd use it, but not late in the game. 6/10.