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~Azura
January 11th, 2007, 02:39 AM
http://img220.imageshack.us/img220/3405/title27hl.png


Welcome to Pokémon Metropolis!


#===========================================#
1. Why to start a new thread?
#===========================================#

It was the intention of Pkmn Metropolis Team to create a new thread a long time ago, since the old one was created by Rm2k3kid and Krazy_Meerkat with the purpose of finding people willing to continue the game. However, we didn't want to act like most of people, that just rushes things up, making a new thread for their games and one week later the game is discontinued.

We kept our updates slow but constant, always keeping things on the background. But now, we have enough to show you, so I present our game: POKéMON Metropolis!


#===========================================#
2. Project history
#===========================================#

This game was originally started by Rm2k3kid and Krazy_Meerkat, but it got discontinued, for reasons out of my knowledge. It was passed down to me, always having backup from the original creators.

Although I could script very well, I lack mapping and spriting abilities. So I needed a mapper/spriter. The answer came to me in the best way possible: Yuka (aka ~Heart) offered her help with 'anything I needed'. Since that time, we're working together and giving our best on finishing this game.


#===========================================#
3. Story
#===========================================#

Since we want to keep most of the story a surprise, for when you play the real game, we'll just give a basic storyline, so you can catch up what's going on and where's the adventure going to.

Note: all names presented here may change.

After a boring day at school, our hero/ine is told by Professor Maple to stop by her lab later. That's the day you expected your whole life: the day to get a Pokémon and start a journey.

In your way home, you see your rival, showing off a Pokémon of his own, talking about it's greatness. He soon sees you and start pointing out how 'loser' your are, for not having one yet.

After being mocked by everyone, the hero goes for a walk in the forest nearby, thinking on how cool would it be to have a Pokémon. Then, just like if fate had put it there, he finds an Pokémon egg. However, even happy to have find an abandoned egg, our hero doesn't have too much time to think of it, as he sees his rival battling with someone...

I guess that's ok to keep you interested for now. ^^
I'm pretty sure you'll all love this game.


#===========================================#
4. Features
#===========================================#

For those that were reading the updates in the old thread, you know that we've got some nice features. For those of you who are getting to know the game now, here's a list of somethings you'll find:

* Custom tiles, characters and Pokémons;
* Improved GBA's battle system, following the same style;
* Daytime system, with five different day periods (Morning, day, afternoon, evening and night), with Pokémons and events appearing/happening only on certain hours;
* Possibility to toggle between Real Time and 5h/day;
* Naming system exactly as seen on GBA;
* Possibility to travel between Regions, with different mini-quests and Pokémon;
* View and team up with characters from the Manga series;
* Find and collect unique Pokémons with unique sprites (like Flying Pikachu, from the Trading Card Game);
* Tournaments with different battle style;
* An awesome storyline, filled with surprises, twists and excitement;

And well, much more. We wouldn't like to spoil any surprises, would we?


#===========================================#
5. Screenshots
#===========================================#

The ultimate Metropolis' screenshot collection:

POKÉDEX

http://img489.imageshack.us/img489/7831/dex01hl4.png
http://img404.imageshack.us/img404/7717/dex02sd5.png
http://img404.imageshack.us/img404/544/dex03uq7.png
http://img130.imageshack.us/img130/1574/dex03bjo2.png

ITEMS

http://img244.imageshack.us/img244/707/item012yp.png

BATTLE

http://img263.imageshack.us/img263/8320/ncbs1hy4.png
http://img296.imageshack.us/img296/580/ncbs2rw0.png
http://img410.imageshack.us/img410/2616/ncbs3qt6.png
http://img145.imageshack.us/img145/1247/ncbs4dv9.png

IN GAME

http://img142.imageshack.us/img142/865/imgnew01ub7.png
http://img131.imageshack.us/img131/9851/imgnew03av8.png
http://img409.imageshack.us/img409/5500/imgnew04br2.png
http://img379.imageshack.us/img379/7230/imgnew05yu0.png
http://img527.imageshack.us/img527/5060/imgnew06ru2.png
http://img77.imageshack.us/img77/4016/dayn01xv1.png
http://img120.imageshack.us/img120/3646/dayn02td2.png
http://img338.imageshack.us/img338/604/dayn03my9.png
http://img249.imageshack.us/img249/3622/dayn04mo4.png
http://img377.imageshack.us/img377/166/metroupd01la3.png
http://img504.imageshack.us/img504/4437/metroupd03hb8.png
http://img54.imageshack.us/img54/9080/metroupd02ux2.png
http://img242.imageshack.us/img242/4306/metroupd04fa0.png :P

NAMING SYSTEM

http://img172.imageshack.us/img172/2690/intro03hf1.png
http://img142.imageshack.us/img142/7567/imgnew02vf9.png
http://img167.imageshack.us/img167/5593/dashba1.png

DAY/NIGHT

http://img163.imageshack.us/img163/4981/nscr01up9.png
http://img258.imageshack.us/img258/5955/nscr02cz7.png
http://img411.imageshack.us/img411/3793/nscr03pz9.png
http://img522.imageshack.us/img522/5339/nscr04va7.png
http://img64.imageshack.us/img64/7789/nscr05ff3.png

SURFING/RUNNING/CYCLING

http://img65.imageshack.us/img65/1543/surf00ie4.png
http://img238.imageshack.us/img238/9091/surf01wg9.png
http://img133.imageshack.us/img133/4139/surf02ha3.png
http://img262.imageshack.us/img262/8756/nmsc01of4.png
http://img458.imageshack.us/img458/3097/nmsc02sj8.png
http://img263.imageshack.us/img263/9746/nmsc03tk2.png
http://img263.imageshack.us/img263/962/nmsc04qd8.png
http://img263.imageshack.us/img263/6558/nmsc05kk1.png

OPTIONS

http://img339.imageshack.us/img339/7164/nm1ep0.png

MISC

http://img260.imageshack.us/img260/1338/newregion3kl9.png

CUSTOM POKÉMON

http://img117.imageshack.us/img117/6557/175zf.png




POSSIBLY OUTDATED SCREENSHOTS (VERY OLD VERSIONS)

Here's some of the screenshots from the old thread. Some of them might be outdated, but we'll update as time passes.

http://img172.imageshack.us/img172/2690/intro03hf1.pnghttp://img168.imageshack.us/img168/4558/nmaps02li5.png
http://img244.imageshack.us/img244/5889/dsys01hu1.jpghttp://img205.imageshack.us/img205/692/dsys02tc7.jpg
http://img205.imageshack.us/img205/97/dsys04xa3.jpghttp://img102.imageshack.us/img102/9006/04nt9.png
http://img214.imageshack.us/img214/5320/200810az5.pnghttp://img93.imageshack.us/img93/1493/200811yd0.png
http://img180.imageshack.us/img180/1/menubw3.png


#===========================================#
6. Game preview
#===========================================#

Game previews:

Preview I:
http://img440.imageshack.us/img440/2063/title27hlqw6.png (http://www.youtube.com/watch?v=eAgRDnB1sp0)

Preview II:
http://img46.imageshack.us/img46/1707/title31li.png (http://www.youtube.com/watch?v=58XEfqO45f4)

Preview III:
http://www.youtube.com/watch?v=OMiRYfYd5I4



#===========================================#
7. Credits
#===========================================#

Story/ideas: Krazy_Meerkat, Rm2k3kid, Yuka and ~Azura
Maps: mostly Yuka and Rm2k3kid, minor fixes by ~Azura
Sprites: Yuka, Avatar
Scripts: ~Azura


(Did I forget you? PM me! Do you think we may have a credit issue? PM me!)


#===========================================#
8. Special thanks
#===========================================#

* To the original creators, for giving us the chance of finishing this game
* To all people who support/ed this game







~The Pokémon Metropolis Team.

abed
January 11th, 2007, 02:53 AM
Looking as good as ever.Nice video you got there I really like the background of the intro and the hero sprite is cool. Good luck for the game and I don't think you will stop after a week because you have worked alot on the game.:)

~Heart
January 11th, 2007, 02:56 AM
I want to say that what you see in the Video Demo is not final... We might change stuff around later on as the game progress.

omarfr
January 11th, 2007, 03:44 AM
What are you making this with Rpgmaker?

~Heart
January 11th, 2007, 03:47 AM
What are you making this with Rpgmaker?

Yes, We are making this with RpgMaker XP.

Guzv4
January 11th, 2007, 12:29 PM
Nice work so far, like the screenshots. Will there be any demos?

~Heart
January 11th, 2007, 12:38 PM
Nice work so far, like the screenshots. Will there be any demos?

Of course, we are working on it. We just want it to be perfect so you guys will enjoy it more.

Guzv4
January 11th, 2007, 01:30 PM
Are all the Gym leader and E4 sprites done or not? If not, can we post our?

~Heart
January 11th, 2007, 01:43 PM
Are all the Gym leader and E4 sprites done or not? If not, can we post our?

Thank you for the offer, if you want to show it to us... do so through PM. Then we'll decide on it but we cant promise anything.

~Azura
January 11th, 2007, 02:01 PM
Yeah, as Yuka said, there's no problem on sending, although we are NOT requesting anything. Submit your works so maybe we can use (and give credit, of course).

However, do NOT post any sprites here, as I'll kindly ask a moderator to remove it.

PM's only, please.

~Azura.

Neo-Dragon
January 11th, 2007, 06:08 PM
This is one of my favourite projects. It looks really good.
The background for the professor speech looks a little out of place though for that speech, but looks really slick lol.

Dawson
January 11th, 2007, 06:16 PM
This is the project I have the most faith in being completed.

I love the screenshots they're all great, I watched the video clip and, whilst I enjoyed it, I was a little disappointed not to see any action of the battle/menu systems. Hopefully you'll make a new video with some clips of that.

Also, I've just noticed that you haven't posted anything about the story, so if you could kindly do that for us please, it'd be great.

~Azura
January 11th, 2007, 07:31 PM
Thanks, we're working hard on finishing this, since it's our first 'open to public' project. We've both worked alone in the background for years now, so we accquired experience from there.

The screenshots you see there are a little out of date (as of November), since we got them straight from the old thread. We'll upload some new screenshots, so keep your eyes open ^^

The video was just a preview on what's going on in there. The main reason we didn't put any battle/menu system is... that even I wasn't aware of that video! Yuka made it a surprise for me too :P
The next video will be recorded by me, so you'll see pretty much everything you are waiting for, without spoiling any story/secret, of course.

The storyline? Well... we don't want to spoil ANYthing, but I understand that is a part of the rules, so I shall write about the story, as you requested.

Give me a few minutes and I'll edit my first post.


@Neo-Dragon: out of place? Well, now that you said... :p We'll keep an eye for that, ok?

Thanks,

~Pokémon Metropolis Team.

~Heart
January 14th, 2007, 04:28 AM
Updates: Pokedex is fully finished and functional. Here are some of screenshots that shows the Pokedex.

http://img489.imageshack.us/img489/7831/dex01hl4.png
http://img404.imageshack.us/img404/7717/dex02sd5.png
http://img404.imageshack.us/img404/544/dex03uq7.png
http://img130.imageshack.us/img130/1574/dex03bjo2.png

Guzv4
January 14th, 2007, 02:07 PM
Wow, nice work. The Pokedex looks very good, but maybe should you put some more coulors in the backgorund.

Dawson
January 14th, 2007, 02:12 PM
I think it looks great as it is really, I wouldn't change the colour scheme at all.

One thing though is the bottom of the screen where you have buttons. "Press A for this" "Press B for that" "Press Start for the other". You could edit that and change it for the actual keys that you press.

~Heart
January 14th, 2007, 02:43 PM
@Dawson, Thank you for pointing that out... We'll work on that :).

@Guzv4, Just as Dawson said, I think we're sticking with the color scheme.

Me™
January 16th, 2007, 04:37 PM
It is... lovely! That is the best re-created pokedex ive seen these days.

~Heart
January 16th, 2007, 05:47 PM
Someone has mentioned that my intro graphic is out of place... so I remade the intro. here are some screenshots

http://img299.imageshack.us/img299/3442/schoolback2kv8.png
http://img473.imageshack.us/img473/681/intro02fl3.png

I hope u guys like it :). Comments are welcome :).

Krobelus
January 18th, 2007, 04:28 AM
Wow.. very nice, I heard it is very hard to make a pokemon battle system with rmxp though, so good luck!

Neo-Dragon
January 18th, 2007, 01:16 PM
That intro screen looks so much better!
I like how its kinda looks like its in a class room or lab with the chalkboard behind the character- its something so original and is a nice touch as the player is "learning" about the world they are about to go into. I think thats really neat.

~Heart
January 19th, 2007, 09:42 PM
I'm glad you guys like the new intro :).

Alistair
January 19th, 2007, 10:37 PM
The intro is great! Yuka, when can we expect to see more screenshots?

~Heart
January 20th, 2007, 02:30 AM
Yes more screenshots coming this weekend.

mario12
January 20th, 2007, 03:45 AM
The Game is Lookin good.I Hope It will be release soon.

Roarscream
January 20th, 2007, 04:05 AM
So is that actually a finished cbs? That would be really cool if you had one for your game. Most games I've seen only have a partial one and stuff

~Azura
January 20th, 2007, 12:35 PM
Actually, you've seen unfinished games with unfinished CBS. This game is different, it will be finished, so it needs a finished CBS.

^^

And the CBS is still not complete, I've put it aside to work on the other systems, but I'd say we're almost there :)

I think we've done more than anyone concerning pokemon systems... basically we've everything except the computer storage system, because I haven't had time to work on it yet.

:)

Just to keep you informed on what's going on ;)

~Azura.

RMXPUser462
January 20th, 2007, 04:27 PM
Jeez Azura all I ever see from you is update after update after update, don't you ever stop by just to say hello??

Ha ha, just kidding... maybe :P

But either way, the screens look good, the systems look good, now all you need is a finished game and you'll have accomplished something that no one here has accomplished!!

KEEP GOING AT IT!!

~Azura
January 20th, 2007, 05:06 PM
lol

well, hello hahah

it's just because I always have something to show you (and somethings to keep as a secret...)
if you guys don't like me updating... I'll stop doing stuff from now on.

game cancelled.
lol just joking.


EDIT: update-of-the-day screenshot (sorry, couldn't help it!)

http://img244.imageshack.us/img244/707/item012yp.png

~Azura.

Alistair
January 21st, 2007, 02:46 PM
You didn't have to put in that screenshot. But since you did... It looks great.

Anyway, what do you have left to work on on the battle system?

~Azura
January 21st, 2007, 03:10 PM
Because what's the point on having a CBS if you can't use items nor see the status of your pokémon?

So I completed the Status and Item screen, and now (like today) I'm going to continue making the Battle system. ^^

That's all about it

~Azura.

~Heart
January 21st, 2007, 06:19 PM
Hi Everyone! Here I am again giving a new update. Today we're showing you a preview of our menu system. Click on the picture below to preview the game.

http://img46.imageshack.us/img46/1707/title31li.png (http://www.youtube.com/watch?v=58XEfqO45f4)

And here we are showing for the first time one of our new Pokemon in the game. Here we introduce to you our new Pokemon:

http://img117.imageshack.us/img117/6557/175zf.png

Hope you all enjoy!

Remember the previews we are showing you are not final. They might change in the future.

Alistair
January 21st, 2007, 08:17 PM
Looks like an official Pokémon game, it's that good! Keep up the hard work!

Also, are you going to insert that Pokémon the way it is or are you going to make a regular-sized sprite for it? It is awesome!

LegosJedi
January 21st, 2007, 09:31 PM
I would expect them to make an actual sprite for that Pokemon. Looks good! I love the way it looks. Keep up the good work, you guys!

The Dash
January 21st, 2007, 09:33 PM
So.. Pidget does not like to flight eh?
Nice grammar ;D

~Azura
January 22nd, 2007, 01:07 AM
Oh Dash... when will you learn?
It's written 'Fight', not 'Flight'.

And about the 'nice grammar' thing... it's PidgeY, not PidgeT.

@Don Patch: thanks... Heart's plan is to resize them. But a bigger and major thing would be to revamp all Pokémon sprites... but that would take a lot of effort. So yeah, we probably gonna resize it to normal resolution.

~Azura.

The Dash
January 22nd, 2007, 06:52 PM
...
ANOTHER FINE EXAMPLE OF WHY NOT TO POST WHEN YOUR TIRED KIDS!
I hate you so much Azura ;D

RM2K3kid
January 23rd, 2007, 12:42 PM
Either that dash or you need your eyes checked ;).

Anyways I like the bag and Pokédex. It’s great to finally see them in action. Oh and Heart awesome new Pokémon, love it.
It's all turning out the way I expected and hoped especially from you two. Don’t give up cos I'm here to support you both :D.

Minorthreat0987
January 23rd, 2007, 02:31 PM
this game is really nice, i think your like the first team to ever finish all of the pokemon systems and make them look and act the way they do on the GBA, its amazing. Keep up the good work.

joe parz
January 24th, 2007, 11:55 PM
Yeah ive been checking these posts since early summer, lookin good i must say, i have been waiting months for you to reveal the battle system :P, i bet its gonna be awesome though when it does come out. If you do release the cms and cbs, and other systems, your gonna make ALOT of pokemon fans very happy. lol. I cant tell you how many times i see on rmxp.org and dubealex.com " Does anyone have a pokemon battle system".

I looked at the video, and it looks like an authentic game, i cant believe how good of a job you guys did.

Joe~~~~ :)

Krazy_Meerkat
January 25th, 2007, 03:19 PM
Nice work by all guys, the screenies are great.
I agree with dawson about editing the "Press A for this" to the actual key.

~Heart
January 25th, 2007, 09:34 PM
I'm happy to hear that you all likes the progress in this game.

~Azura
January 27th, 2007, 12:14 AM
I'm scripting the CBS right now, not too much since I'm back to school.

About the "Press A for this" stuff... My idea (only an idea): players will go to "Options" in the menu and will be able to choose which key to press. Graphics would be loaded automatically.

What do you think?

============================================
IMPORTANT NOTE:
============================================

Due to recent PM's I've been having to read, I would like to let something very clear.

ALL the scripts you see in previews and screenshots are 100% (a hundred percent ¬¬) made by me.

Made by me from scratch. By scratch I mean: I haven't used any other script as a base nor copied anything from any previous script.

It's sad that people can't believe in such thing.

Nothing more to add,

~Azura.

Alistair
January 27th, 2007, 12:23 AM
Hmmm... I think that is a pretty good idea. Some people like to keep the authenticity of the GBA games and some want the real controls to show. That way, you can please everyone!

Me™
January 27th, 2007, 10:03 PM
It's sad that people can't believe in such thing.
It is quite pathetic actually.

This game is going to rock man! However, the introduction is kinda... pixelized, don't you think ?

~Azura
January 28th, 2007, 12:00 AM
Gives the feeling... maybe? lol

I don't know what to do to improve that... we may resize it back to normal resolution.
It's something to worry, but not now...

CBS is being done again! I'm just having a hard time making message windows from script...

If you can help me LOL

=p

~Azura.

Me™
January 28th, 2007, 12:52 PM
Haha, why, thats really easy?

Just make a window_message like (use the update/refresh method) to create a new window that displays text letter by letter. I used to have this for one line messages (I have a more complex one though with fading, more lines color codes etc)

#==============================================================================
# ** Window_Status
#------------------------------------------------------------------------------
# Author Me™
# Version 1.0
#==============================================================================

class Window_Status < Window_Base
attr_reader :text
#--------------------------------------------------------------------------
# * Initializes window.
#--------------------------------------------------------------------------
def initialize(text,color=normal_color, x=172, y=70, width=240, heigth=72)
super(x, y, width, heigth)
self.contents = Bitmap.new(self.width-32, height-32)
self.contents.font.size = 16
self.opacity = 0
self.contents_opacity = 255
self.contents.font.color = color
@text = []
@fade = false
@text = text
@x = @y = 0
end

#--------------------------------------------------------------------------
# * Refreshes window.
#--------------------------------------------------------------------------
def refresh
if @text != nil and not @fade
text = @text
if ((c = text.slice!(/./m)) != nil)
# Draw text
self.contents.draw_text(@x, -2, 40, 32, c, 4)
# Add x to drawn text width
@x += self.contents.text_size(c).width
@text = text
if ((c = text.slice!(/./m)) != nil)
# Draw text
self.contents.draw_text(@x, -2, 40, 32, c, 4)
# Add x to drawn text width
@x += self.contents.text_size(c).width
@text = text
else
@text = nil
end
else
@text = nil
end
elsif @fade
self.contents_opacity -= 20
if self.contents_opacity <= 0
self.contents.clear
@fade = false
self.contents_opacity = 255
end
end
end
#--------------------------------------------------------------------------
# * Update
#--------------------------------------------------------------------------
def update
super()
refresh
end
#--------------------------------------------------------------------------
# * Update
#--------------------------------------------------------------------------
def new_text(text,color=normal_color)
self.contents.font.color = color
@text = text
@x = @y = 0
@fade = true
refresh
end
end


Now to display text I used:

Window_Status#new_text("This is text to be displayed..")
while Window_Status#text != nil
Window_Status#update
Graphics.update
end

And I guess with that you can do a lot.

brendan mc
January 28th, 2007, 04:55 PM
this game is really looking good btw keep it up l0l!

foofatron
January 28th, 2007, 09:00 PM
Cool game hope the beta comes out soon.

~Azura
January 28th, 2007, 11:28 PM
@Me: lol no, I didn't mean a letter by letter script... but anyway I solved... my problem was that I've a 'display_message' method. And I was updating it everytime, so the message would never go away lol.

Thanks anyway ^^ I'm clueless on how Window_Message works tho... some weird things have been happening when I messed with it lol If I catch you on msn I'll show you :p

Me™
January 29th, 2007, 07:42 AM
@Me: lol no, I didn't mean a letter by letter script... but anyway I solved... my problem was that I've a 'display_message' method. And I was updating it everytime, so the message would never go away lol.
No, but it appeared you have had problems with showing it/removing it. Good you solved!

Thanks anyway ^^ I'm clueless on how Window_Message works tho... some weird things have been happening when I messed with it lol If I catch you on msn I'll show you :p
Haha, that is okay!

Krazy_Meerkat
January 31st, 2007, 08:04 AM
============================================
IMPORTANT NOTE:
============================================
Due to recent PM's I've been having to read, I would like to let something very clear.

ALL the scripts you see in previews and screenshots are 100% (a hundred percent ¬¬) made by me.

Made by me from scratch. By scratch I mean: I haven't used any other script as a base nor copied anything from any previous script.

It's sad that people can't believe in such thing.

Nothing more to add,

~Azura.
When you have experienced the sheer frustration of your code being presented as someone else's and hear them say that the work was in fact theirs and that you are the code theif, then you may possibly understand what I deal with on a regular basis.
Until that day, you have a lot of growing up to do.
I code in a completely different environment to you, I am scripting a 3d mmorpg and I am surrounded by hackers, scammers and password stealers (to name a few).. I am very sick of dealing with these sorts of people and I am faced with a constant instream of them at my favourite forums. Do you think I am going to respect you for even one second now that you have done this?
Posting private matters between you and I in your thread in some sort of attempt to make yourself feel important is by far, the most appalling thing I have ever seen. The fact is that I made a mistake assuming you were one of those people, appologised and congratulated you on your magnificent efforts to start from scratch. Then I see you have posted this in your thread? You anger me..
Everytime I spoke to you I was always greeted with a sense of self-importance and sarcasm. You insulted my scripting techniques and made me feel unequal to you. At least my morals are not as "ugly" as yours. Your post is incredibly pompous and still mocks me with "100%" being explained in words and your little speech: "It's sad that people can't believe in such thing." has driven me to the point of posting this.
Btw, those stupid little smiley things you keep doing and the italics/bold just prove how childish you are. "¬¬"
I sent you PM's because I did not want to ruin your lovely thread and because I wanted to keep this quiet (in case I turned out to be wrong).. But this is just low. Azura, I hope I never see or hear-from you again

@Me™ - I should hope that you are intelligent and mature enough to understand what it could feel like from my perspective, I sent those pm's in quite a restrained manner and tried to be as polite as possible even though I had dense feelings of rage and betrayal. I was then met with sarcasm, bitterness and pompousity..
Perhaps before you talk other people down, you find out both sides of the story.

Me™
February 1st, 2007, 05:58 PM
I don't see whether that post was really in place. I don't really see why you are telling this. Let him post what he want, he did not mentioned names, so I don't see what the bad thing is for you. I understand that YOU did asked it to get clearance ont he subject, but for a fact I know that you are not the only one who asked him. Many real noobs really don't believe in these things, simply because they are jalous and can't make these kind of things themself.

However, I am not the one to say whether your post was wrong, or his was. But I have been getting these personal messages too, people on msn that ask me to give them my superblawesome scripts... It bugs me too, so please understand my reaction. Again, I understand why you pm'ed him, but there are many with other intentions then you had.

Me™

Yeah, I am intelligent, don't quesion that :P

Caleb290
February 1st, 2007, 06:19 PM
woah thats really cool I wish I new how to do that

Pokemon trainer Seth
February 1st, 2007, 06:28 PM
I'm supporting this game 100%.

Dawson
February 1st, 2007, 08:08 PM
Okay, guys, I'm just gonna jump in here now just to give you guys a friendly warning. If you guys have disagreements, or some misunderstandings, please resolve them out of the public view. Your business is your business, so keep it out of the threads if you don't mind. That way I don't have to start throwing out warnings if things start to get heated.

But you're all smart guys, so I wouldn't expect that to happen with you anyway. So, please don't prove me wrong.

Krazy_Meerkat
February 4th, 2007, 01:48 AM
No worries Dawson, we have resolved our differences.
Erm.. Sorry all, I have a way of ruining things and looking foolish :)
I'd appreciate some screenies to hide behind now please :p

Alistair
February 4th, 2007, 01:54 AM
Well, good thing you and Azura resolved your differences. For the entire time I have known you, you didn't really seem like the person to hold a grudge.

Anyway, when can we expect to see new screenshots, Azura?

omarfr
February 4th, 2007, 02:08 AM
Does the battle system work? If so are you going to share with others who are trying to make a Pokèmon game?

~Azura
February 4th, 2007, 11:52 AM
Well, new screenshots are hard, since you've already seen pretty much of what we've done so far (concerning systems).

I'll just put some in-game screenshots then.

http://img142.imageshack.us/img142/865/imgnew01ub7.png
http://img131.imageshack.us/img131/9851/imgnew03av8.png
http://img409.imageshack.us/img409/5500/imgnew04br2.png
http://img379.imageshack.us/img379/7230/imgnew05yu0.png
http://img527.imageshack.us/img527/5060/imgnew06ru2.png
http://img527.imageshack.us/img527/7021/imgnew07fd3.png
http://img379.imageshack.us/img379/4130/imgnew08oe5.png
http://img185.imageshack.us/img185/4221/imgnew09hq3.png

I've improved the CBS a little bit, so now each area uses its own background, as you can see in the screenshots. The Kingler x Poliwag battle was over the sea, so...

Oak makes an appearance every once and while during the game to give you hints and items (and sometimes even Pokemon)... However, as the game flows, it becomes harder to find him.

Oh, and here is a new Naming system function:

Insert rival name

http://img142.imageshack.us/img142/7567/imgnew02vf9.png

Specially for my arch nemesis The Dash

Hope you like it...

~Azura.

Me™
February 4th, 2007, 12:38 PM
The text is now all good. I looked up some old project, and there it seemed that the draw_text command was to slow to get so much code procesed due to stupid bitmap scriptings. The reasont hat it did worked when you printed is, was because it got the time to get the processing done (only needed a frame or so more.. quite stupid).

I like the yellow trees!

Alistair
February 4th, 2007, 01:05 PM
The new screenshots look great! Maps are error free. There is one thing I noticed though. The battle sprites are a little high.

RM2K3kid
February 4th, 2007, 03:25 PM
Excellent screenshots. The new mart arrangement is great, the FR/LG one is rather dull and boring but you spiced it up. The Battle System looks great as well. Anyway keep up the great work ;)!

ichabod
February 4th, 2007, 03:46 PM
This looks freakin awesome!! What did u use for the battle scene and all that? It looks better then any starter kit out theres battle scene... Do you think youc ould make a demo of all the systems you ahve... make your own starter kit with that stuff?

~Azura
February 4th, 2007, 04:33 PM
@Me: don't you just hate when unexplicable things happen with your script? Well, it's ok now I guess. Thanks for your help earlier.

@Don Patch: oh yeah man... that! Thanks for pointing it out. I'll fix right away.

@ichabod: what did I used? what do you mean? It's not Blizzy's starterkit or anything.

@omarfr & ichabod: yes, I plan to release all the scripts I've made, but the team has agreed that that subject is not to be discussed here. PM me or MSN me, ok?

Thanks for your support

~Azura.

ichabod
February 4th, 2007, 10:04 PM
yeah thats what i mean! Thats awesome ill pm u :D

The Dash
February 4th, 2007, 11:22 PM
http://img142.imageshack.us/img142/7567/imgnew02vf9.png


Ew I have to be a recolored Gary sprite? :(

RMXPUser462
February 5th, 2007, 12:10 AM
Screenies look great Azura!! I can't wait for the... starter kit :P to be released!!


Haha, stinks for you The Dash, you and you bein a recolored Gary sprite :D haha

~Azura
February 5th, 2007, 01:52 AM
Before you guys get all excited with the starter kit and come here just to talk about it...

Blizzy left his SK because of ppl who asked too much... so please... this is Metropolis thread, so we are here to talk about Metropolis game only.

@Dash: nurse joy is ok for you?

LOL

Minorthreat0987
February 5th, 2007, 02:12 AM
this looks even better than before, nice job ~Azura. One thing i did notice is that all the NPC charsets are sort of messed up. I remember in the old game dev resource thread Fangking Omega posted all his FR/LG charsets and they were flawless i would recommend downloading those beacause if you look closely at the ones in the screens there is something wrong with the darkest color.

http://img70.imageshack.us/img70/3462/errormetropoliscm5.png

if you cant find them, pm me and ill try and get them to you.

other then that the screens look great this game is one of the best i have ever seen. good luck.

also is there a way to change the color of the gender symbol, its not a bid deal but it be cool if male was blue and female was pink.

RMXPUser462
February 5th, 2007, 02:28 AM
Before you guys get all excited with the starter kit and come here just to talk about it...

Blizzy left his SK because of ppl who asked too much... so please... this is Metropolis thread, so we are here to talk about Metropolis game only.

@Dash: nurse joy is ok for you?

LOL

I was talking noob, couldn't you tell?? :P

Ya, I know it's gonna take a while for it to come out, but enough about the starter kit, back to the actual game in general...

Are there anymore features that we should know about?? Or are you just keeping some secret??

Wobbufut salutes you non the less ;) :15:

~Azura
February 5th, 2007, 08:38 AM
@Minorthreat0987: yeah the borders are supposed to be darker. I'll take a look on that... I guess the gender symbol is not something I should worry about, but... I'll make it colored haha

@RMXPUser462: features, features, features... we're thinking on adding some of the cool DP features, that's all I can say.

=)

I'm off to school now...

~Azura.

Neo-Dragon
February 5th, 2007, 12:17 PM
Those screenshots look great. The battle system seems to be really close to the real thing.
Minorthreat pointed out what I was going to say.
Also how come in the Mart screenshot, the girl sprites appear to be in walking form. The girl on the right looks like she is walking towards the shelf.

The Dash
February 5th, 2007, 05:32 PM
@Dash: nurse joy is ok for you?

Oh hell yes! Bring it on!

~Azura
February 5th, 2007, 10:59 PM
Those screenshots look great. The battle system seems to be really close to the real thing.
Minorthreat pointed out what I was going to say.
Also how come in the Mart screenshot, the girl sprites appear to be in walking form. The girl on the right looks like she is walking towards the shelf.

Don't bother them... they're silly.

Like me for putting the sprites in the wrong frame -_-

http://img167.imageshack.us/img167/5593/dashba1.png

There you go Dash ^^

Minorthreat0987
February 8th, 2007, 08:36 PM
so when the scripts are done, liek the core parts are you going to go through an add the petty things to make them completely like the GBA ones. for example under the hp bar it shows the hp ratio (like 15/35) and when you pick the attack you see the type under the pp ratio?

they arent important but after the systems are done they would be a nice addition.

The Dash
February 8th, 2007, 08:44 PM
Hooray I get to be a sexy nurse ;D

Alistair
February 8th, 2007, 08:52 PM
What if I told you that nurse has scarily huge moles all over her body except for her face?

Anyway, Minorthreat, he probably will do that. Metropolis is supposed to be as real as possible.

~Azura
February 8th, 2007, 11:29 PM
Yeah, of course they'll be. The HP ratio you mentioned was supposed to be there already... I didn't notice it was missing, so thanks!

Sorry for the lack of updates. I had to enlist into army yesterday. Long story, but yeah.

Now, there will be some features from DP, so people who've already played it will see some cool stuff. However, some features will be locked, and you'll have to discover how to unlock them as you play the game (such as participating in events, finding npcs, etc)

This weekend I'll have some more free time to work on the systems... Heart is mapping and doing whole new stuff for the game, so check everyday :p

~Azura.

~Azura
February 8th, 2007, 11:47 PM
It's not a hack...
And I've done my own daytime system for changing screen color tone.

Remember kids, it's not a hack.

Me™
February 9th, 2007, 09:53 PM
I can;t see why people still REPLY on those messages, n0r why people POST damn. Hello, Games Showcase not Hack showcase! I am goign to play this game when it is finished! Yeah!

~Azura
February 10th, 2007, 12:26 AM
The worst thing is that that post is his first. He joined up to call Metro a hack

LOL

that's why I had to reply.

:)

~Azura

halowarrior
February 15th, 2007, 07:52 AM
I really like the screenshots, the one with the lighthouse I think looks really good.

Kepp up the good work!

~Azura
February 15th, 2007, 11:39 PM
Thanks everyone who's supporting this game

Yuka and I have been busy with our own stuff, such as work and school, so not much updates were made. I wish I had the time to post something new to you all, but I can't at the moment. Yuka will make preview 3 showing the CBS, so wait for it soon!

That's all for now,

~Azura.

Alistair
February 16th, 2007, 01:22 AM
It's good to see you are still working on Metropolis. Yeah, school and work should be higher on the list than Metropolis.

Anyway, I can't wait to see Preview 3!

~Azura
February 18th, 2007, 01:51 AM
Ok here it is, preview 3...

It has only 22s, just to show you guys what is working and how it works. I made it as close as possible to the original ones (I'm aware that some people dislike non-custom stuff, but...)

There will be attack animations soon, so don't worry about that... (rm2k3kid is already ripping them, and I'm converting it into animations sheets for RMXP)

http://www.youtube.com/watch?v=OMiRYfYd5I4

There's much things to do, but I believe we have already gone as far as anyone else...

~Azura.

RMXPUser462
February 18th, 2007, 01:57 AM
Wow, that video is... is... phenominal!! The battle system is just brilliant, it flows so fluently!!

And that custom poke isn't half bad either ;) :P beautiful!!

Neo-Dragon
February 18th, 2007, 02:04 AM
I get the "The video you have requested is not available." message. Damn.

~Azura
February 18th, 2007, 02:12 AM
For some weird reason, now I get that message again.

Wonder why...

Alistair
February 18th, 2007, 02:37 AM
Yep, video is unavailable. Probably for copywrite infringement. Too badd, too. I really wanted to see it.

~Heart
February 18th, 2007, 10:08 AM
Yeah Youtube seems to be slow lately, but the video works now.

RM2K3kid
February 18th, 2007, 10:48 AM
Still not available :'(... I did a search and all three video's are there but when i click on it says unavailable.. youtube better fix it soon. lol it says views 1. Guess only one person could watch it.

Canine Munch
February 18th, 2007, 01:14 PM
Watched the preview and it looks just as awesume as I expected, keep up the good work ~Azura!

Neo-Dragon
February 18th, 2007, 01:18 PM
Upload the video on putfile.com or rapidshare.com or something cause I really want to see it (and I'm sure everyone who is supporting the game does! :P )

~Heart
February 18th, 2007, 03:02 PM
the video is working now.

~Azura
February 18th, 2007, 11:35 PM
Yup, it works now

Run and watch it! Youtube is emotional lately heheh

http://www.youtube.com/watch?v=OMiRYfYd5I4

I uploaded here too, you can download it and keep it as a souvenir lol

http://uploadfile.putfile.com/getfile/11718h65slasha-c37ah4-3112986videoa-15bsslash4810091074.avi (http://uploadfile.putfile.com/getfile/11718h65slasha-c37ah4-3112986videoa-15bsslash4810091074.avi)

Alistair
February 18th, 2007, 11:44 PM
YouTube finally decided to work. Anyway, looks great! It looks just like the real thing.

Corrosion
February 20th, 2007, 10:11 PM
Azura, would it be too much to ask to see the map for the game?

~Azura
February 22nd, 2007, 03:04 AM
Not at all man... here it is.. it's the original one by Rm2k3kid for the early versions of Metro.

http://img260.imageshack.us/img260/1338/newregion3kl9.png

Since there will be two regions in the game, this first one is supposed to be small, so don't be scared by the 6 cities-only, ok?

There's not much to update, sorry. Heart is taking a break, and so do I. But we're not quitting nor putting this project aside. It's just to refresh our minds, so we can come back with brand new stuff (and yes, GOOD brand new stuff).

foofatron
February 23rd, 2007, 02:03 PM
Are there going to be gyms there?

~Azura
February 23rd, 2007, 03:03 PM
Yes, of course there will be gyms.

And this is a little mapping update, made my me:

http://img134.imageshack.us/img134/6922/mapwe1.th.png (http://img134.imageshack.us/my.php?image=mapwe1.png)

Just a random route I made for Region 2, still need some improvement. And yes, I can't use the shaded tree tiles lol

Alistair
February 23rd, 2007, 08:08 PM
It looks great Azura, but there is one thing. Near the bottom of the map, there is a ledge that is directly behind a tree. You might want to fix that.

~Azura
February 24th, 2007, 05:59 AM
Ok, forget what I told about vacations.

It's time for a cool tiny thing update, but something that really makes the difference...
Some of you may have seen the last preview and thought it was ok, but missing something.

Well, it isn't anymore, since I've just put animations for the moves:
http://img263.imageshack.us/img263/8320/ncbs1hy4.png
http://img296.imageshack.us/img296/580/ncbs2rw0.png
http://img410.imageshack.us/img410/2616/ncbs3qt6.png
http://img145.imageshack.us/img145/1247/ncbs4dv9.png

Hope you guys like this, and be prepared for new improvements soon ^^

~Azura.

DeM0nFiRe
February 24th, 2007, 08:00 AM
umm... Maybe someone explained this and i just didn't see it but... Why do the last 2 screenies show Feraligator but say Typhlosion? Srry if i just asked somthin that's been answered.

RM2K3kid
February 24th, 2007, 11:06 AM
Look's like Azura used the wrong pokemon sprite. But it looks great so far, can't wait to see it in action.. a video maybe?

Alistair
February 24th, 2007, 12:37 PM
It looks great. You should probably fix that sprite, though.

Overclocked
February 24th, 2007, 12:45 PM
You might want to fix ember being super-effective against normal.
Anyway good luck with this game, it's getting better by the day.

~Azura
February 24th, 2007, 02:28 PM
You might want to fix ember being super-effective against normal.
Anyway good luck with this game, it's getting better by the day.

A super effective hit happens when the damage is 80% or more of enemy's HP. A Lv 99 Typhlosion against a Lv 41 Blissey... now tell me if it isn't supposed to be super effective =]

umm... Maybe someone explained this and i just didn't see it but... Why do the last 2 screenies show Feraligator but say Typhlosion? Srry if i just asked somthin that's been answered.

>.>
I knew something was wrong lol. I was sleepy...

Look's like Azura used the wrong pokemon sprite. But it looks great so far, can't wait to see it in action.. a video maybe?

I can't make videos... Heart can... But will do as soon as I find her again.

Talking about videos, could you send me some of those videos you recorded for me? I need to put the animations in order. Thanks

~Azura.

DeM0nFiRe
February 24th, 2007, 02:51 PM
Hey azura, actually in the real games super effectve is independent of damage. Super effective has to do with strengths and weaknesses so a lv 8 squirtle's bubble would be super effective on a lv 78 charizard but it would only do like 1 dmg. so overclocked was actually right. you might wanna fix that(unless u were trying to change that)

~Azura
February 24th, 2007, 02:54 PM
Hmm, I'll have to read the in-depth guide again. (again...)

Edit: ok, I think I invented that part of 80% lol... but isn't it weird that.. like... 5 damage is super effective?

Neo-Dragon
February 24th, 2007, 03:11 PM
Keep is saying Super Effective. It does make sense. And since it is your game and not Nintendo's game, you can do what you want with it lol.

Oh and nice screenshots. I'm guessing you fixed the sprite in the screenshots cause there is nothing wrong with it now lol.

Fangking Omega
February 24th, 2007, 03:58 PM
Battle system looks great, I envy you XD

As a rule, Fighting type moves are meant to be SUPER EFFECTIVE against Dark types like Umbreon. I would try to keep the mechanics as close to the official games as possible to be honest, but it is your choice.

Great job on some of your mapping too, very lush and detailed. Tis what I like to see ;)

Keep it up :D

~Azura
February 24th, 2007, 04:51 PM
Battle system looks great, I envy you XD

As a rule, Fighting type moves are meant to be SUPER EFFECTIVE against Dark types like Umbreon. I would try to keep the mechanics as close to the official games as possible to be honest, but it is your choice.

Great job on some of your mapping too, very lush and detailed. Tis what I like to see ;)

Keep it up :D

Thanks for the comment. The game mechanics are as close as the official ones. I just suggested that it's weird.

Oh and nice screenshots. I'm guessing you fixed the sprite in the screenshots cause there is nothing wrong with it now lol.

Yeah, I fixed... you know... I have all the first 251 pokémons in the database. 250 had the right sprites. Only 1 was wrong. I randomly chose to put it. Lucky, huh?

foofatron
February 25th, 2007, 11:25 PM
Whats the evil team?Your using Fire Red tiles right?

~Azura
February 27th, 2007, 01:42 AM
The evil team is... won't say, because I don't want to simpy give the story away. You'll have to wait for the demo to check this out.

And yes, of course I'm using FRLG tiles. There are tons of screenshots and videos of the game, and they all have FRLG tiles. However, there are some custom tiles adopted from DP, like side stairs, and more. If you could make more... let's say... elaborated questions, it would be great.

Updates:

Mapping, mapping and mapping! I'm on a row for mapping. Having some ideas for mini quests that you'll have to do along the game. Some of them you'll sorta have to guess, like if you find and battle all bugcatchers, you'll get something (no, that's not a quest, just for example)

Like I said, just some random ideas, that weren't even discussed with ~Heart yet (as she is working hard this week too), but will be as soon as she's back in business.

Sorry for no screenshots, but my back hurts badly and I need to sleep...


~Azura.

Vampire://Krimm
February 27th, 2007, 02:25 AM
lol, go to sleep, it helps regenerate your thoughts for the next day ^^ I love everything so far! and I love the starter town!! Good luck, and I like your screenshots ;)

Barry
March 1st, 2007, 03:17 AM
Nice project. Good idea working together as opposed to independence. The only problem I've ever had in creating a Pokemon game is probably the most common when using RM2K3/XP. The battle system. Yours at least appears to be fairly far along. If you get over that hump, I don't see why you'd have any trouble finishing this game.

That's also a big step having all of those Pokemon in the database. That can be a very stressful task when having to repeat the same basic function over and over. Congratulations.

I already can hint at your storyline by the title of your game. Though nothing specific, I just have images in mind from hearing "Metropolis".

~Azura
March 1st, 2007, 10:47 PM
Thanks for that comment... I was really losing my hopes of Metro getting good critics like those (instead, of silly questions).

Working on a game is, indeed, stressful. I confess that inserting the Pokemons in the database is the most boring work ever, but when you see it done... its just awesome.

Trying to guess the storyline, eh? Hmm... if you want to give it a shot, do it. Maybe something you say is correct, and if not, we could steal the idea from you and use later. Err... ignore the last part heheh

~Azura.

Barry
March 1st, 2007, 11:11 PM
Yes, well I don't have much to guess as far as storyline goes, though metropolis makes me think of a city that is kind of covered in ruins and perhaps sinking into the ocean or something. Abandoned area that once had great technology. Some might consider something like this to be Atlantis, except the Metropolis I see is still very much visible above land.

I really have no clue but you said to throw out what I was thinking so there it is.

DeM0nFiRe
March 2nd, 2007, 12:45 AM
Trying to guess the storyline, eh? Hmm... if you want to give it a shot, do it. Maybe something you say is correct, and if not, we could steal the idea from you and use later. Err... ignore the last part heheh

~Azura.

lol, nice azura. If u want I can help with the storyline, I always have Ideas floating in my head. Just say the word and ill snatch one for ya. :)

~Azura
March 12th, 2007, 02:43 AM
W00t I know, I disappeared. Fear not, my fellow friends :)

Almost two weeks have gone since I last posted here, and Metro's thread went down to the bottom of the page... sad.

Well, to tell you the truth... I don't have anything new to present. I'm really tired of showing you guys CBS screenshots, so this time I'll just tell what I'm doing.

Basically, working to finish the CBS. I have to script 200 move effects, and I've already done 21. What is holding me down now are the little sentences for each effect, like "SNORLAX was poisoned!". I found out that there's an enormous variety of little sentences like that, so I'm playing the game once again and copying it to a txt file... so much hard work.

But the core is basically done. You can attack, run, flinch, be poisoned and poison, sleep, rest and all the normal stuff you would normally do in your GBA. It only lacks the catching system, that I haven't even touched.

I'm really happy the way the script is now.

As for ~Heart, she's doing the musics. I haven't listened yet, but I'm sure they'll be awesome.

I guess that's it...

~Azura.

RMXPUser462
March 15th, 2007, 08:38 PM
sounds like a lot has been goin on here since i left the thread, that's good to see :)

cbs sounds like it's coming along nicely, that's also good to here :)

overall, I'd say it's coming very nicely, keep it goin, this is the best i've seen here at pkmn community (prob the best i've seen anywhere ;))

WHALESDUDE
March 15th, 2007, 09:56 PM
Zommmgggg!! Guys! I'm so sorry I had to leave ya'll eariler! Highschool's a ***** xDDD Anyways. Ummm If you still need me, I'll be happy to work. Mapping would be easiest for the moment.

PokeCreator_09
March 16th, 2007, 04:59 AM
Wow, you've already got the battle system mostly worked out, I'm impressed. I thought when I saw the last page and how long the posts were apart, I thought the progress was going sluggish, but looks really good!! Can't wait to hear and see more.

RMXPUser462
March 16th, 2007, 03:45 PM
Zommmgggg!! Guys! I'm so sorry I had to leave ya'll eariler! Highschool's a ***** xDDD Anyways. Ummm If you still need me, I'll be happy to work. Mapping would be easiest for the moment.

omg omg omg... is that... whalesdude?? omg i haven't seen you in sooooooooo long!! o.0 *faints 50 million times*

anyways, I think I've already mentioned how great the battle system sounded like it was coming along... any chance we get to see some of the fakemon that Heart has made?? :D

Neo-Dragon
March 16th, 2007, 05:06 PM
You've done alot of work with the CBS. It is great to hear how far you are with it Azura. CBS's are the longest part of making a pokemon game, so just take your time with it.

Alistair
March 16th, 2007, 07:21 PM
Great to hear you again, Azura. Good to hear you are working on the battle system. Itmight be tedious work, but it will be worthit in the end.

You know, text updates are just as good as screenshot ones.

~Azura
March 17th, 2007, 12:40 AM
Thanks guys... sometimes it's really frustrating to see Metro's thread abandoned after I make an update of any kind.

I found out that the best way to get some feedback is to actually show screenshots of what I'm working with... however, scripting the CBS provides much more technical stuff than graphical, making it impossible to keep updating with new screenshots everytime.

Well, what's going on now with Metro?

I've stopped the sentences thingy for now. It's implemented already, just need to add the return messages for each effect, what can be done later. Right after I press the "Post Quick Reply" button, I'll start scripting Item's screen (in Battle). Catching a POKéMON isn't far, as you can see, what makes me even closer to finishing this hell known as CBS.


And about new custom POKéMON?
(Heart hates the term "Fakemon" lol)

Heart is redrawing the look of the last evolution of grass starter. I can say it's agressively awesome. I say agressive because we had a conversation and we noticed that her Pokemons were a little too cute. After that, she's trying to redo some concepts and drawings and making them more agressive. She's doing really nice, and as soon as I find her online on msn, I'll ask her to show it to you guys.

She started to mess around with musics for the game too. Haven't heard them yet, but I know they're good :p


Well... I guess that's everything I had to say. Let me click the button... a world of scripting awaits me. Let's go!
(Terrible line, I know)

~Azura.

Alistair
March 17th, 2007, 02:19 AM
Can't wait to see the new "custom Pokémon." And you don't have to work on the battle system if you don't want to. Just do want you want.

~Azura
March 18th, 2007, 04:09 PM
It's ok. I kindda love it... in a twisted way, of course.
hehehe

Well, I've been messing a little with the Daytime system. I remember that Heart asked me once if there was a way to make the windows glow at night, like if the lights were on. I never gave much importance to that, since it was too superficial and other systems needed to be done. However, today, I was browsing through some spriting sites and saw a few revamped GSC maps. I was amazed to see how the map looks different and full of life when the windows are "on" at night. So I decided to make that effect for Metro, and here's what I have so far:

http://img77.imageshack.us/img77/4016/dayn01xv1.png
http://img120.imageshack.us/img120/3646/dayn02td2.png
http://img338.imageshack.us/img338/604/dayn03my9.png
http://img249.imageshack.us/img249/3622/dayn04mo4.png

(Basically done... just needs adjustment in the code)

Well, I'd like some coments on this. The colors will probably be changed (I'm no artist lol)

Hope you all like it

~Azura.

spike6958
March 18th, 2007, 08:19 PM
i like it, except it dosn't look right on the pokecenter door

WHALESDUDE
March 18th, 2007, 10:55 PM
Wow! This game's going better than I expected! x__x I'll have to really crack down to compete with this :P

Um... and yeah, I'm here, ready to post/work again. I'm also studying Ruby, so I can make my own CBS... as much as I've read on hating it so much... o.o

Keep up the good work guys! I'm looking forward to playing this one day!

The Dash
March 19th, 2007, 12:17 AM
Nice one Azura, is there any way you could make the windows have a slight glowing effect aswell?

~Azura
March 19th, 2007, 12:36 AM
I'd have to think about that, Dash... I'm no artist, as I said before. If it is possible to make a semi-transparent color... then probably it's possible to make the glowing effect.

Thanks for your comment ^^

RMXPUser462
March 19th, 2007, 12:38 AM
oh, so by agressive, you mean sexayyyy, right Azura?? :D

glad to hear that we will POSSIBLY get a peak at an awesome fakemon :)

I also like that day/night system, but like Dash said, can you try to get that glowing effect in?? If not, it still looks great the way it is :)

The Dash
March 19th, 2007, 12:39 AM
I'm pretty sure it's possible, I saw a script once on Rmxp.org that added lighting effects, it worked really well.

PokeCreator_09
March 19th, 2007, 12:57 AM
Okay, I like the way the windows are glowing, but I don't think the pokemon center door should be yellow. I think it should be ablue still,but light, or should I say bright.

Neo-Dragon
March 19th, 2007, 01:16 AM
Like the new screenshots Azura. How did you get the lights to show up and not tint with the screen? Using pictures?

~Azura
March 19th, 2007, 01:39 AM
@RMXPUser462: I forgot to ask Heart if she finished the sprites for the new POKéMON...

@The Dash: hmm... yeah I guess so. Can you tell me the name of the script? I can look for it anyway. lol

@PokeCreator_09: the door is made of glass, so the light should pass trough it... I still think it's ok. I'll put just the windows for now and see how it looks like.

@Neo-Dragon: I've made an add-on for the Spriteset_Map script and added a new viewport, above the one that is tinted. So any event that contains "**" in the name will be put as a 'glow' object at night.

Alistair
March 19th, 2007, 10:17 AM
Looks great Azura. I like how you did the windows and not just have it on a tint screen cycle. I think the center door looks fine, too.

~Azura
March 19th, 2007, 12:50 PM
Thanks, it's just the layering I'm having problems with. Since I created a new 'layer' by scripts, and this layer is above the normal one (the one with the player and tileset), to avoid the tinting... well... the events that 'glow' are always above the hero. Sometimes this is not a problem, since the hero can't reach the windows in the wall. However, in doors like the Pokémon Center one, the event overlaps the hero, what can't happen. Still trying to fix that.

~Azura.

WHALESDUDE
March 19th, 2007, 11:32 PM
Oh, do you mean glow as in the tiles around the house? You can just make separate grass tiles for that if you need to. Just whip out paint and do some Pixel work. I do it all the time.

~Azura
March 21st, 2007, 08:25 PM
I think they meant a little effect representing the light around the actual window. Won't be hard to do, I guess.

Anyway, I'm still into the "small detail" updates. This one is for the DP fans out there:

I've changed major stuff in the Daytime system, to allow it to be a little bit more like DP, so now POKéMON Metropolis has five day periods (instead of four from previous version). I've also changed all the screen tones.

* Morning

The tone is a little bit darker than normal, but you can see pretty much everything. I'd also like to point out the specific events that randomly happen sometimes, like this old lady saying you shouldn't be skipping class (LOL).

(the tone for this may change, as it isn't as dark as it should be)

http://img163.imageshack.us/img163/4981/nscr01up9.png


* Daytime

Just the normal tinting, with everything visible.

http://img258.imageshack.us/img258/5955/nscr02cz7.png


* Afternoon

This is the preparation for the evening, with an nice orange color tone. I like the way it makes the sand paths more beautiful (? lol)
http://img411.imageshack.us/img411/3793/nscr03pz9.png


* Evening

This is basically the color you get between 6pm and 12am... the screen gets dark, but you can still see your way, and most of the buildings have their lights on (some are randomly off, to be closer to real [and to save some energy lol])
http://img522.imageshack.us/img522/5339/nscr04va7.png


* Night

It's dark... waaay dark. You can't see in this screenshot, but the windows are now off, since people are supposed to be sleeping. The boy in the screenshot is another example of random events that appear on determined periods of day.

As you can see... it's very difficult to see anything at night... and some items or trainers that are easily seen in other periods become very hard to find, so be sure to have your eyes wide open while travelling at this period.

http://img64.imageshack.us/img64/7789/nscr05ff3.png


I guess that's it for today's updates.

Comments are always welcome...

~Azura.

WHALESDUDE
March 21st, 2007, 08:28 PM
Wow! That's awesome Azura! A question though, have you added that some pokemon should only be found at night? I'm pretty sure you have, but I'm just checking. Oh and don't forget that Male Pokemon Would hunt, and thus some might be awake, hunting for food for their families. Like Lions o.o

Alistair
March 21st, 2007, 08:38 PM
That looks even better, Azura. It will be also nice to see time-based events.

~Azura
March 22nd, 2007, 12:14 AM
Wow! That's awesome Azura! A question though, have you added that some pokemon should only be found at night? I'm pretty sure you have, but I'm just checking. Oh and don't forget that Male Pokemon Would hunt, and thus some might be awake, hunting for food for their families. Like Lions o.o

Yes, the "load enemies by daytime" thing is 100% done. I also made it possible to have different "rareness" levels for each daytime, so at night wild pokemon can be harder to find (sleeping purposes lol). However, some Pokemons will be active only at night, like you said.

That looks even better, Azura. It will be also nice to see time-based events.

Yeah, but nothing really complex tho... I'm still experimenting days of the week, but it isn't ready.

Anyway, the Daytime system was the final issue on my "Simple Details" list. Time to head back to... Battle System.

*sleeps deeply*

spike6958
March 22nd, 2007, 12:46 PM
this is looking great keep it up

~Azura
March 23rd, 2007, 01:38 AM
Thanks, we've new updates, this time concerning... SURF!

http://img65.imageshack.us/img65/1543/surf00ie4.png
http://img238.imageshack.us/img238/9091/surf01wg9.png
http://img133.imageshack.us/img133/4139/surf02ha3.png

The second screenshot is, no doubt, one of the most beautiful I've ever taken... lol

Next on "Simple details II" list is:

Fishing, Fly and Escape Rope.

I've also setup the basis for Running Shoes and Bike, I just need the sprites for those two, so... expect news on it really soon.

Nothing much to say...
Bye bye everyone, keep commenting, feedback is always great

~Az... *sleeps*

Krobelus
March 23rd, 2007, 01:58 AM
Wow, I am really impressed on what you have done! Looks exceptionally well, and I hope you don't stop the music! Good luck, and love your screenshots. =D

Charizard EX
March 23rd, 2007, 05:21 AM
Is its demo released?, if it is, where would i download it??

If it's not released, I can't wait for it's release...

~Azura
March 25th, 2007, 05:48 PM
No, there's no demo yet...
=)

Just hang in there, the demo will come eventually, with a little exploring, battling and catching, as well as experimenting part of the features already made, showed in this topic.

The demo will probably include the first and the second towns, and that's all I have to say, since we've basically stopped working on the storyline after the introduction.

~Azura.

Alistair
March 25th, 2007, 11:32 PM
Looking great Azura! And take as long as you need for the demo.

WHALESDUDE
April 2nd, 2007, 04:18 PM
Yeah, no need to rush a good thing. Keep up the great work man!

eddie4ever
April 3rd, 2007, 09:16 AM
Hope you post a demo soon

johnlycett
April 4th, 2007, 03:24 AM
wow even tho i make rom hacking this is amazing loving the title screen

is that day and night???

Nova92
April 4th, 2007, 01:54 PM
Looks good. Saw the previews and its nice. Keep it up

Krazy_Meerkat
April 4th, 2007, 08:48 PM
Awesome screenshots azura, I especially like the lights comming on at night.
Well done with the game mate, keep it up :)

~Azura
April 7th, 2007, 02:27 PM
Hey guys, I'd like to thank everybody for the comments, and say sorry for the recent lack of updates. ~Heart had some problems with her computer so she couldn't be online for a while, what contributed for this, since I wanted do discuss something with her.

Anyway, she's back now and we had a long discussion about the detailed storyline and specially the demo.
We've decided to extend the demo a little longer, so instead of going up to Buttergrove Town, the player can go up to Town 4 (no name yet). In other words, the demo will be big enough to player to experience the storyline, and yet won't be big enough to reveal all the plots.

We've also made all the storyline in Dorfie Forest, Dorfie Town and Buttergrove Town. Unfortunately, I can't say what we've planned so I don't ruin everything. I'll just say that we'll have a couple of original systems that will, undoubtedly, make Metropolis the new generation of RMXP Pokémon fangames.

That's it... I know you guys like to see some screenshots, but there's nothing really new to show. The battle system basic flow is completed. You can Fight, Run and see your Status. You can attack and be attacked, and attacks have effects like "defense up one stage" or "was poisoned". Effectiveness table is completed, exactly the way GBA games are. I've already done 60 move animations, still 314 to go heheh. After battle you receive experience, but I haven't made the evolution screen yet. And I need to rewrite the Item Screen's code, since it's not working the way I want inside the battle.

I'm heading off now... take care,

~Azura.

Alistair
April 7th, 2007, 04:54 PM
Good thing you are extending the demo. I hope it isn't short and crippled like my Tales of Virtue demo. Anyway, glad to hear ~Heart's computer is working again. This means more progress, so yay.

Anyway, the amount of work you put in the battle system is above fantastic. I hope the remaining animations don't drag on for you.

DarkDoom3000
April 7th, 2007, 11:44 PM
oh well, at least it wont be a short one right!, 4 town thats good!

keep it up

sth hijack
April 8th, 2007, 12:36 AM
nice hope it comes out soon looks great

Midnight Beat
April 8th, 2007, 03:29 AM
This game looks great, can't wait to play!!!

~Azura
April 12th, 2007, 05:28 PM
Hey there my friends!

The same as usual, Metropolis team is busy, but we always try to do our best when updating. For example, today...

http://img262.imageshack.us/img262/8756/nmsc01of4.png
http://img458.imageshack.us/img458/3097/nmsc02sj8.png
http://img263.imageshack.us/img263/9746/nmsc03tk2.png
http://img263.imageshack.us/img263/962/nmsc04qd8.png
http://img263.imageshack.us/img263/6558/nmsc05kk1.png


Running and Cycling, both features that will be available in the near demo. Awesome sprites made by ~Heart. Also showing off the 4th town, still no name for it.
Hope you like, and sorry for not saying too much... I'm in a hurry!

~Azura.

Jim
April 13th, 2007, 03:38 PM
Even though I've never posted here I've been following its' progress for quite a while. So all I can say is 'Wow it's amazing' and other Generic things like that xD. But good luck, hope you get it finished and once again, good luck!

Lt. Surge's Raichu
April 13th, 2007, 10:48 PM
Game looks lovely :)
Keep up the good work :)

bwooduhs
April 19th, 2007, 09:26 AM
good job on the game it looks great

~Heart
April 19th, 2007, 01:27 PM
Hey everyone... I havnt posted in this thread in awhile. Just been busy alot here and trying to get back my files back up to the new computer. Hopefully I'll have some progress on my side for you guys soon.

Alistair
April 20th, 2007, 07:02 PM
Well, we will be waiting. Keep on working hard (Or hardly working, lol). Just take your time, that's all that really matters.

~Azura
April 21st, 2007, 03:13 AM
Thanks Don and everyone else.

We do have new stuff to show, however I haven't decided if I'm going to show it or not... I really need to save something to surprise you guys out when you play the demo.

But thing is... we're working on designing the PokéGear, that will hold the cool features planned such as Phone Book, Trainer Summary, Map and some others from Diamond/Pearl.

Depending on the development of this, we may have something to show (or to not show, like I said above) next week or so.

Pretty much,

~Azura.

halowarrior
April 21st, 2007, 02:11 PM
Looks great like always, keep up the good work azura!

Zatch bell
April 24th, 2007, 04:37 AM
This is awesome! keep the awesome work!

~Azura
April 26th, 2007, 03:51 AM
Hello little boys and girls, I was just browsing some stuff in the net (just got home from preparatory classes) and decided to post a new screenshot. It's a work in progress feature, but I wanted to show it anyway.

http://img339.imageshack.us/img339/7164/nm1ep0.png

Options screen, FRLG style.

With that done, the only thing that's missing from the default menu system is the Save option. Nice, huh?

Later this week I'll make a post with all the screenshots I've posted so far, just to compile our work and to replace some outdated screenshots, specially in the first post.

Thanks for your support,

~Azura.

FlyingLetters
April 26th, 2007, 05:18 AM
The screenshots looks great! I really can't wait until you release a demo! Well, keep it up!

~Azura
April 27th, 2007, 12:00 PM
The ultimate Metropolis' screenshot collection:

POKÉDEX

http://img489.imageshack.us/img489/7831/dex01hl4.png
http://img404.imageshack.us/img404/7717/dex02sd5.png
http://img404.imageshack.us/img404/544/dex03uq7.png
http://img130.imageshack.us/img130/1574/dex03bjo2.png

ITEMS

http://img244.imageshack.us/img244/707/item012yp.png

BATTLE

http://img263.imageshack.us/img263/8320/ncbs1hy4.png
http://img296.imageshack.us/img296/580/ncbs2rw0.png
http://img410.imageshack.us/img410/2616/ncbs3qt6.png
http://img145.imageshack.us/img145/1247/ncbs4dv9.png

IN GAME

http://img142.imageshack.us/img142/865/imgnew01ub7.png
http://img131.imageshack.us/img131/9851/imgnew03av8.png
http://img409.imageshack.us/img409/5500/imgnew04br2.png
http://img379.imageshack.us/img379/7230/imgnew05yu0.png
http://img527.imageshack.us/img527/5060/imgnew06ru2.png
http://img77.imageshack.us/img77/4016/dayn01xv1.png
http://img120.imageshack.us/img120/3646/dayn02td2.png
http://img338.imageshack.us/img338/604/dayn03my9.png
http://img249.imageshack.us/img249/3622/dayn04mo4.png

NAMING SYSTEM

http://img172.imageshack.us/img172/2690/intro03hf1.png
http://img142.imageshack.us/img142/7567/imgnew02vf9.png
http://img167.imageshack.us/img167/5593/dashba1.png

DAY/NIGHT

http://img163.imageshack.us/img163/4981/nscr01up9.png
http://img258.imageshack.us/img258/5955/nscr02cz7.png
http://img411.imageshack.us/img411/3793/nscr03pz9.png
http://img522.imageshack.us/img522/5339/nscr04va7.png
http://img64.imageshack.us/img64/7789/nscr05ff3.png

SURFING/RUNNING/CYCLING

http://img65.imageshack.us/img65/1543/surf00ie4.png
http://img238.imageshack.us/img238/9091/surf01wg9.png
http://img133.imageshack.us/img133/4139/surf02ha3.png
http://img262.imageshack.us/img262/8756/nmsc01of4.png
http://img458.imageshack.us/img458/3097/nmsc02sj8.png
http://img263.imageshack.us/img263/9746/nmsc03tk2.png
http://img263.imageshack.us/img263/962/nmsc04qd8.png
http://img263.imageshack.us/img263/6558/nmsc05kk1.png

OPTIONS

http://img339.imageshack.us/img339/7164/nm1ep0.png

MISC

http://img260.imageshack.us/img260/1338/newregion3kl9.png

CUSTOM POKÉMON

http://img117.imageshack.us/img117/6557/175zf.png


~Azura.

Neo-Dragon
April 27th, 2007, 12:08 PM
Looking great ~Azura.
With all the screenshots compiled, it really shows how far the game is progressing. Keep it up.

Alistair
April 27th, 2007, 07:32 PM
Wow. Seeing all the screenshots compiled together makes Metropolis look even more awesome.

RMXPUser462
April 30th, 2007, 03:47 AM
wow, all of the screens put together like that really puts in perspective just how much work you and heart have done on this project, you two are pretty amazing people :)

keep up the work, and I do hope you finish this, and I know you will :)

BlackDragonite
May 6th, 2007, 01:03 PM
Looks great, but is your starter really Pidgey, or is it just for demonstration (In the video).
Are there really Fakemons in this game?

I´m sorry if I asked some previously asked questions, but I´m too lazy to read everything)

kaigekun
May 7th, 2007, 11:47 PM
so do u have a specific date in which u expect to launch the demo and where is it going to be??

Toshibashin
May 8th, 2007, 10:11 PM
This project is fantastic =)
Good luck !!
I want a demo xD

venom12
May 14th, 2007, 09:27 PM
The is looking very good.

Canine Munch
May 21st, 2007, 07:22 PM
This game looks better every time I view this thread! Your doing an amazing job with it Azura!

The Dash
May 21st, 2007, 11:57 PM
Well that was a spam post if I ever did see one..

Jeremy
May 22nd, 2007, 01:57 AM
silapa, don't make spam, sweetie. If you have nothing nice to post, then don't post at all.

00Vampire
May 24th, 2007, 12:45 PM
Another game I'm constantly checking for news and updates. Keep it coming, it looks great.
Happy Game-Making!

Inu
May 28th, 2007, 10:59 PM
Nice story.. and pictures XD :D

~Azura
June 14th, 2007, 02:40 PM
Hey people! What's been going on since I left? I can see the forum changed a little bit, right? What was that for?

Anyway, I come back and what do I find? LOL Dash mini-modding as always, spammers and a booted-out guy. Finnaly some action!

You may be wondering many stuff, so I'll make a quick list of what happened and why I've been away (and why I am away):

1. First of all and the most important thing: studying hard for Law school, so I'm very busy and can hardly find time to script

2. My computer stopped working for a week! I had to buy new RAM for it, but no data was lost (Metro is backed up in 3405431 different places, so don't worry)

3. Heart is working hard to be promoted so she can't really sprite or map... unfortunately as we grow up we have less and less time to work on "projects" like this.

However, we are working on it! Slow is better than nothing, right? Yes, I know most game developers say this right before they close the project, but not with Metro. We're going on for more than a year now and we've put a lot of effort on it to abandon it now, so don't worry if we can't update THAT often.


Basically it, thanks for your support and keep watching this =)

~Azura.

Mechanic
June 14th, 2007, 07:09 PM
WoW... Impressive game Azura i just love everything you have made on that (with the team and etc, etc.) I just like it all around waiting for a demo since like 10 minutes that i saw this post xD.

~Heart
June 15th, 2007, 01:31 AM
Yes sorry guys for less updates on our projects... we both been really busy with alot of stuff. Just like Azura said, we are working on this game slow and we will never ever abandon this project. We will still work hard to make this game the best ever :).

Krobelus
June 15th, 2007, 06:42 AM
It's made with Rpgmaker Xp right? I doubt it will be the best game ever (lawl) but it does look like a major undertaking in rpgmaker history (for Pokemon that is).

Anyways, I checked the screenies on the last page, and they look good.

Good luck guys.
Ciao

~Azura
June 17th, 2007, 02:24 AM
Yeah, best Pokémon game ever made with RMXP.

Thanks.

eeveedude
June 30th, 2007, 04:36 PM
I cant wait for the demo let alone the real thing.

Shining Salamence
July 2nd, 2007, 11:43 PM
I likey.

Unlike most developed games on this site, this one is exceptionally clean and glitch-free, even closer to the original feel of pokemon than a lot of the GBA hacks I've seen on here.

Bravo! :D

~Azura
July 9th, 2007, 03:31 AM
Thanks guys. We're still working on this, alright? I've took some new screenshots of never-before-seen areas, so you can know a little bit more of Metropolis world. From this day on, you'll see cool locations and important houses/events in the game, without revealing the story of course.

So, to start, I present the Haunted Mansion. This place is weird. Imagine a place full of ghost POKéMON. Yeah, I know you know POKéMON tower, but this is different, believe me. You never know if the room you just was will be there when you come back... mirage? Only a few know and, unfortunately, they are still stuck inside the Mansion...

What would one pay to know this house's secret? More important: what would one find in there? Challenging...

http://img377.imageshack.us/img377/166/metroupd01la3.png
http://img504.imageshack.us/img504/4437/metroupd03hb8.png


Putting haunted stuff aside, this is location in Route 20 is a place for researchers: the Nature Research Office. Responsible for a great number of forest Pokémon's discovers, this small yet important lab is a must-visit for all those willing to learn more about the forest and it's mysteries...

http://img54.imageshack.us/img54/9080/metroupd02ux2.png


And for the nostalgic ones... flashback!

http://img242.imageshack.us/img242/4306/metroupd04fa0.png


Thanks, and wait for more on Metropolis soon =)

~Azura.

Jaycee93
July 9th, 2007, 04:33 AM
THis game is very well edited with all the sprites and tilesets. Could you teach me some stuff through PM? I swear that i'll give credit when I do the ending part! Really...

~Azura
July 9th, 2007, 11:14 AM
Like what you would like to know?

Jaycee93
July 10th, 2007, 04:50 AM
Like what you would like to know?

Um..
-How to make the door open when you enter a building
-How to change the CBS
-How to make the name of the Town/Route appear above the screen.
And other things to make my game look more pokemon-like. lol

Your name will show up in the credits...

M.I.A
July 11th, 2007, 01:25 AM
WOW! Looks really cool! I really like the trainers sprite! Good Luck with it!

The Dash
July 15th, 2007, 03:02 PM
Good to see Metropolis hasn't died since I left Azura (y).

~Azura
July 15th, 2007, 05:13 PM
Are you coming back? *-*

No it hasn't died, and you'll probably make some appearances during the game...

Haha

The Dash
July 18th, 2007, 06:22 PM
I may, not entirely sure. PC Has really gone downhill since I first joined (No offence guys.)

~Azura
July 19th, 2007, 02:13 PM
Well, it happens. Hope you don't leave it entirely tho...

Now, I present for the first time, the Buttergrove Town Gym. Unfortunately, Vera seems to be missing... And who would that Bug Catcher there be? Is he a part of the storyline? Does he sell candies? Or maybe even drugs?

Anyway, this Gym is the first of the six Gyms in this Region (no name yet). As you can see, it's a little bit small for the GBA versions standards, but I like it that way. More comfy and cool. I also added that "field" to every Gym, just to give the feeling. Of course the fields will vary with the type of Gym. I'll be probably changing the blue field for a green one.

http://img368.imageshack.us/img368/4396/metrogymbv7.png

Hope you enjoy it.

Now, after that, I'd like to announce that I'm currently scripting the Trainer Battle (basically some add-ons to the wild battle I had scripted before). I'll show you a screenshot of how you configure enemy's party:

http://img398.imageshack.us/img398/4733/database1jk8.png

You just add the trainer you want and the Pokémons of it's party. You can configure the level for each Pokémon by changing the variables. Pretty much using RMXP's default features and, as you can see, no scripting required, something I said long time ago.

Well, that's it for today...

~Azura.

RM2K3kid
August 1st, 2007, 05:41 PM
Looks great man, been a while got anything new? cos this game rocks!!

Zerro
August 1st, 2007, 06:00 PM
Well I have to say, its been quite a while since Ive been on PC, and I do remember this game. Looks even better than before. I have some free time opening up if you need an extra programmer. I would love to offer my support for this game.

Vampire://Krimm
August 1st, 2007, 07:19 PM
Its RM2K3Kid! =D Dont see you online much anymore.

Its looking great Azura, I've been supporting this fangame for quite some time xD

Infernal Contraption
August 2nd, 2007, 05:30 AM
Hmmm... a Pokemon MMORPG? This is very-easily known to me as the greatest idea in the history of Pokemon! XD

This is a wonderful idea, maybe... by some Pokemon genius named Azure? XD
Anyway, this is the greatest Pokemon game I have seen so far, and I hope that it progresses well and the Beta comes out soon, all of us can't wait for it! I will support this game until it comes out. (which will be a long time from now! XD) This game should take a while, seeing as it is a completely new idea, therefore should have to come up with ways to add that originality into it.

Alistair
August 4th, 2007, 12:49 AM
Hey, great to see you are still keeping up with Metropolis. The project is looking awesome, as usual. I like the flashback to Red. It's also great to see that you can insert trainer parties without scripts (That must make doing battles a little easier). Anyway, Metro looks great, and if you need any custom tiles, just send me a PM (I doubt you will, though. Still, the opertunity is open)

~Azura
August 6th, 2007, 12:29 AM
Hey guys!

Well, Rm2k3kid's post here isn't thaaaaat coincidence LOL but anyway, I really feel bad when this thread goes like to the second page without any reply on my updates. Bah, putting that aside:

@Zerro: I really appreciate your offer but scripting is going very well and, so far, I was able to take care of everything. Again, thank you for your offer.

@~Manaphy~: thanks, supporting is nice, but posting in the thread to give critics is the best way you can support us (also, you can spread the word lol, I little merchandising...)

@Necrod: MMORPG what? Azure?

@Don Patch: Hey Don! I don't see you around so much, but I do miss your nice replies, with good comments on the updates (yeah, I know I'm talking a little to much of replies...). Custom tiles? Well, now that you mentioned, I had some ideas for a volcano lava tile. If you're interested... =D


Well, updates on the game:

Trainer battle is mostly done. Needs only to refine the AI, based on some information I got from the old CBS thread. I'm unfortunately won't be posting new screenshots today, but we'll have a major new feature (unique for Metropolis) being showcased and new locations and sprites for you, so stay tuned hahah

~Azura (running, and studying; and running to study. Like now.)

*runs*

~Daisuke~
August 10th, 2007, 12:02 AM
Wow, this is a awesome, awesome game! I'm might wanna start making Pokemon MMORPGs too one day. Thanks ,Azura, you inspired me!

~Azura
August 10th, 2007, 03:38 AM
THIS IS NOT AN MMORPG. WHERE THE HELL DID YOU GUYS READ THAT?

Joey the Cockroach
August 10th, 2007, 09:24 PM
He might have looked at someone else's then thought this was an MMORPG.

Nice Scrennie and Database as well Azura. Keep it up!
btw what is this made in? i forgot to ask before.

DeM0nFiRe
August 11th, 2007, 12:16 AM
Wow, I haven't looked at this project since I started my Pokemon Starter Kit, and I'm definitely impressed with the progress you've gotten since then. Also, from the pictures I've seen, it looks like you're going with a pretty interesting method for the battle system. Does your battle system work flawlessly yet? I also notice a few other decisions you've gone with such as a custom resolution (I believe). I'm glad to see you're still on this.

Infernal Contraption
August 11th, 2007, 02:17 AM
THIS IS NOT AN MMORPG. WHERE THE HELL DID YOU GUYS READ THAT?We read it at the start of the whole thread and in everyone's posts.

~Azura
August 11th, 2007, 04:52 AM
@Necrod: If you could just quote someone who said that or where in the first post you got that idea from... =)

@DeM0nFiRe: thanks, I'm working hard on this for a very long time, and you know that. Well, the battle system works fine, and I've pushed it to the limits, but you never know, right? I can do a full battle (Intro, Fight and End) and experience no unexpected errors (of course there are the ones that I expect to happen due to it being a test phase)... I don't know about custom resolution tho... I'm using the normal GBA ones.

@Speedy Sonic: thanks! It's being done in RMXP using RGSS to make the custom systems...

~Azura.

~Daisuke~
August 11th, 2007, 05:01 PM
Sorry ,Azura, next time I won't call it a MMORPG like when I won't call Helio a phone.

DeM0nFiRe
August 11th, 2007, 05:49 PM
@Azura: Well, by custom resolution, I meant other than the default 640x480 that RMXP uses. Hey, I'd like to talk more with you, is it alright if I contact you on MSN?

~Azura
August 12th, 2007, 01:47 AM
No problem! I thought you had me already on your msn, but I think I'm wrong... no problem at all =)

Alistair
August 12th, 2007, 02:09 AM
Ok, I'll try. But let's go into more detail. Do you want bubbling lava, flowing lava, or stagnant lava?

And by the way, a little off topic, but I have not been on that often because of academics and other things.

Cherrim
August 12th, 2007, 09:16 PM
Oh, this looks amazing :D Can't wait for a release! Keep up the great work!

Vampire://Krimm
August 12th, 2007, 09:43 PM
Critiques you want? I gave up on doing that long ago my friend, because most people these days cant handle critiques >>;

What can I say though? Great mapping, unqique concept, but perhaps a better Region Map would be nice

~Azura
August 13th, 2007, 12:15 AM
A better region map? STFU N00b

lol Just joking, I can take criticism very well, so don't worry, speak up. In fact, the region map will be improved, since I've made up new towns and routes, so consider that one old stuff.

Don, I don't really know. I thought of a lava cave, so it would be cool if the tile (made as Autotile) presents some lava bubbles popping and such, you know?

@Cherrim: Thanks, your support is always appreciated!

~Azura.

Flameguru
August 13th, 2007, 12:54 AM
I would kill to have that PokeDex Script. This game is looking really nice, keep it up!

Yuoaman
August 13th, 2007, 07:14 AM
This game is still looking as awesome as it has since it has begun, keep up the great work.

~Azura
August 15th, 2007, 03:32 PM
Well, the Pokedéx script isn't that complicated. I can see by your signature that you have CBS, CMS, Bag and a few other scripts with you, so it's weird you can't make one (or don't have one).

@yuoaman: Thanks ^^ Metro has always kept it's level of updates and promises (except the demo for last Xmas, but that's another story hehe).

I'm aware of the lack of updates, but I don't have free time anymore, until November/December... for your information, I can only check this thread on weekends (today is an exception).

~Azura.

BlueSonic
August 18th, 2007, 03:47 PM
This looks fine to me, nice game! Nice job!

Nytkoi
August 20th, 2007, 05:37 PM
This looks fine to me, nice game! Nice job!

ya it is i guess
man ........................

BlueSonic
August 20th, 2007, 11:23 PM
Pretty nice, hope we see more soon. Thanks! :)

lucie
August 21st, 2007, 05:19 AM
when the demo will be posted?
sorry if this question is already posted, but i dont readed the whole messenges ><

BlueSonic
August 21st, 2007, 03:06 PM
This catches my eye man, good luck.

~Azura
August 21st, 2007, 06:17 PM
@lucie: We have no date for uploading a demo just yet, although we do have all the maps and all the base systems done.

Thank you,

~Azura.

Vampire://Krimm
August 21st, 2007, 06:23 PM
RAWR D: I love the mapping of Metropolis, so I give all the thumbs I can up to ~Heart lol. And the systems look great!

I already gave my critique, besides that, everything about this game makes me love it more lol

Virage
August 27th, 2007, 04:29 AM
I"m really loving this game.
It's amazing.
I'm anticipating this demo as much as I anticipated the release of D/P.
This game is really looking good.
I'd give some constructive criticism, but I can't find any flaws.
good work, keep it up.
You guys are amazing.


EDIT:If you guys need any help with the storyline (doubt it, you guys are doing great already) lemme know. I'm very creative. I can think of some cool stuff.

cε׀׀
September 8th, 2007, 10:17 AM
I love this game.
The game looks very attracting!!
All the things about it is good.
Keep it up

mackoo
November 26th, 2007, 07:13 PM
Sorry for asking this question, but I'm really interested in it.
Are you still working on it?

Avatar
November 28th, 2007, 12:10 AM
Read the rules. Don't revive threads that are over a month old.
If you want to get in touch with the creator, this forum (as well as every other forum software) has a feature called Private Messages. You should really use it.