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scienceboy
August 29th, 2008, 09:43 PM
oh, allright, i see
in order to fix it you'd need to rewrite everything from scratch? dang.
well, still, keep working. i'm sure something will come up that will help

darkerarceus
August 31st, 2008, 07:13 AM
That's awesome, I'm also hoping to get accepted to College for Game Development, though I'm going to have to wait about a year before I start applying, but kudos to you!

And, Neo I can't wait to see more of your work!
Same here and i also wanna be a mathamatician (i can do year 9 maths)
But im in year 4 :(

goldenpalkia
August 31st, 2008, 07:53 AM
When will it be complete with my best friend darkerarceus?

Atomic_Reactor
August 31st, 2008, 06:30 PM
What? What about your friend?

The game wont be completed for a while still.
So just be patient.

darkerarceus
September 1st, 2008, 07:42 AM
When will it be complete with my best friend darkerarceus?
What ae you talking about golden after all i know your my borther
but what do ya mean?

uzeep
September 4th, 2008, 01:31 PM
Yo Dude i like your creation and the progress. If u need anything specific ask me or PM me including for anyone who needs help. I will try since i got too much pokemon stuff and creation.

darkerarceus
September 12th, 2008, 07:46 AM
No-one has posted here a long time now (same on calis projects)
why?
and plus are you still there Neo?
or are you preparing the RC

Neo-Dragon
September 12th, 2008, 04:43 PM
I haven't been posting because I'm in college now and just haven't had time to work on my game.
I also am working part time, so when I finish college (around 4- or earlier depending on my timetable), I'm in work at 6. I don't really be home until around 10/10.30 at night.

I'm having a great time in college (studying game development as I said before) and it's so sweet. I'll be using this to help improve Protectors.

I'm always on Calis Projects, so if you ask anything there, you will get a faster reply. Heck, I wrote a blog on my forum about how development will slow down.

But, I am looking to get some help from some guys in college. I'm hoping they can apply what we are learning about in programing (which is mostly variables and conditional branches) into the point and click style of Rm2k3. So, if someone I trust jumps on board, things may move at normal pace.

Kawaii, Inc.
September 12th, 2008, 11:25 PM
I haven't been posting because I'm in college now and just haven't had time to work on my game.
I also am working part time, so when I finish college (around 4- or earlier depending on my timetable), I'm in work at 6. I don't really be home until around 10/10.30 at night.

I'm having a great time in college (studying game development as I said before) and it's so sweet. I'll be using this to help improve Protectors.

It's understandable that development slows down. The good news is that all the good stuff you'll learn, you'll be able to apply to Protectors!

By the way, which college are you going to? I've always wanted to go college for video game development. =)

Kyoshiro
September 13th, 2008, 03:57 PM
soo when is the demo coming out

Atomic_Reactor
September 13th, 2008, 04:51 PM
dont ask that.
it irritates everybody. especially the creator of the game.
He'll release it when he thinks it's ready.

Neo-Dragon
September 13th, 2008, 11:00 PM
Yeah, please don't ask when a demo is coming out. I'm not going to rush it. I want to add as much detail and reply-ability as possible to it, so I'm always going over old code, and adding in ways to interact with newer features.

Since a lot of people have been thinking this game is dead and what not, I decided to post a screenshot of some stuff I've added.
http://img520.imageshack.us/img520/2294/newlookseabudjo4.png
I have been messing around with character sets and tilesets (notice some platinum> Protectors style palm trees, new ground tiles too.
Since Pokemon Platinum is only out, this kinda shows that this is something I've only worked on.
So like, it aint a screenshot from awhile ago or what-not.
Again, just to show work is going on in the game lol.

Neo-Dragon
September 15th, 2008, 08:51 PM
Sorry to the mods for double posting, I know I shouldn't, but no one replied, and I got a small update.

Got 2 more screenshots for you showing off the new look to Lamos City. This is one of the biggest cities in the Altar Region. This town features a lot of custom or edited tiles (some from Pokemon Platinum), so hopefully you'll find it appealing.
It (the city) has the usual marts,centers and gyms, but also has another building that is pretty special (which is the purple building in the screenshots). What is in this building? Well, I'm not finished coding it yet, so you will have to wait and see, but for now, here is 2 teaser screenshots.

Please note: The city has NO NPCs in it yet, so it does look a little empty, but in terms of tile work- it's not really.
Also, credit to Don Patch (alistar) for the roofs of some houses.
http://img171.imageshack.us/img171/7828/newlamos1fv1.pnghttp://img213.imageshack.us/img213/7879/newlamos2hm8.png

Kioshi
September 15th, 2008, 09:55 PM
Neo, the images can only be viewed by entering the details for the cPanel of that host or site or whatever. Maybe you can upload it somewhere else or fix that. Everytime a member/guest/staff views this thread, an authentification screen appears.

Neo-Dragon
September 15th, 2008, 11:06 PM
Sorry. Fixed that. Had them up on my hosting, but in the wrong place.
Anyways- I've edited the post and replaced the images with imageshack links.

PokemonOI
September 16th, 2008, 12:01 AM
Those screens look great man just real nice looking lol...amd thanks again for those tiles.

Atomic_Reactor
September 16th, 2008, 12:09 AM
are those white buildings the ones i edited?
just curious. lol. i dont remember if they are or not.

need any more maps?

Xemphos
September 16th, 2008, 07:05 PM
This game looks amazing i really want to see it finished

darkerarceus
September 17th, 2008, 08:08 AM
I haven't been posting because I'm in college now and just haven't had time to work on my game.
I also am working part time, so when I finish college (around 4- or earlier depending on my timetable), I'm in work at 6. I don't really be home until around 10/10.30 at night.

I'm having a great time in college (studying game development as I said before) and it's so sweet. I'll be using this to help improve Protectors.

I'm always on Calis Projects, so if you ask anything there, you will get a faster reply. Heck, I wrote a blog on my forum about how development will slow down.

But, I am looking to get some help from some guys in college. I'm hoping they can apply what we are learning about in programing (which is mostly variables and conditional branches) into the point and click style of Rm2k3. So, if someone I trust jumps on board, things may move at normal pace.
Well i could help you if you wanted just PM me!
PS. I am better at custom stuff than the usual stuff

Neo-Dragon
September 24th, 2008, 04:49 PM
Hey.
Thanks for the comments.
@Atomic_Reactor:
The buildings with the green roofs? Maybe. I can't remember. It was on my tileset, but can't remember if you edited it or not.
The Buildings with Alistar's roofs? No.

Small Update
Hey everyone. I took some quick screenshots just to show some progress is still going on with this game. For those who haven't read my latest blog(do so at my forum), I've now found a way to work on Protectors in College when I get free time, so I'll always try and get something done each day.
Mostly coding stuff while in college.
At home though, it's mostly cosmetic updates (such as the last one- now this).

So I got two battle shots.
One is showing off the fact that I now have added "moving" backsprites from Platinum, the second shows off new colors to the battle commands.
Enjoy.
http://img355.imageshack.us/img355/1152/backsprites1il1.pnghttp://img355.imageshack.us/img355/7782/newbattle1hn6.png

Atomic_Reactor
September 24th, 2008, 09:04 PM
it looks greAT ^_^
keep up the great work.
ill go check out the blog :P

Vampire://Krimm
September 24th, 2008, 09:38 PM
Yey I'm glad to see you aren't dead :D ... or maybe I haven't been watching the thread close enough. Lamos City looks fantastic, and as always, I really like your Graphics for the Battle System.

-> Insert overused 'keep it up' comment here <-

SignZ
September 26th, 2008, 10:06 PM
That looks great :D Keep it up dude

.:/Feaky/:.
September 30th, 2008, 10:37 AM
Nice new system .. luv this game ..

GAK
October 2nd, 2008, 03:36 PM
The game is progressing in a really cool way neo. keep it up

darkerarceus
October 4th, 2008, 05:45 AM
There have been no releases yet. Although end of August/early September is a window.

LOL its october now! you should change that message:D

Neo-Dragon
October 4th, 2008, 04:24 PM
I would like to announce, that after about a month of debating with myself, I've decided to revamp Protectors. The reason behind this is I want to simply make Protectors even better. I remember posting before saying how much I enjoyed playing Protectors, with all the systems starting to click together. But I want to refine some stuff and really get into the design of the game as a whole. I've been in college doing game development now since the start of September and already I want to put what I've learned so far into Protectors.

Now, features won't change per say- but the code work behind them will be revamped- or more refined then anything at least.

At this point, everything is up in the air. I plan on doing a lot of post-production - even more then what I had done at the start of the project back in 2006. So this way, goals will all be outlined and hopefully- with what I know as opposed to back in 2006- I'll have a more streamlined process of the gaming making in general right from the start.

So I want some input of how you would like Protectors. From the graphic style, like tilesets (keep the same? Use Kyledoves DP? FR/LG stuff? Other?), character sets (use D/P? Or FR/LG) - to how you want the story to go (The same? more traditional? More fantasy or fairytale?) anything!
Please write back and tell me as soon as you can.
I really need your input.
You will be credited if I use what you suggest even.
Thanks.

*Or PM me if you wish.

ryushin5
October 4th, 2008, 04:34 PM
hmm I would love to see some kyledove tilesets in your game but thats just me. :D

bugbite250
October 4th, 2008, 06:58 PM
This Game is gonna b great! Keep it up! ;)

Vampire://Krimm
October 4th, 2008, 07:44 PM
hmm I would love to see some kyledove tilesets in your game but thats just me. :D

Like everyone else? D:

It's good to hear that you're still working on Protectors and that you want to revamp it ^^ I personally think that your current graphic style is fine the way it is, considering Kyledove is becoming the usual. I think the story is quite good as well.... I'm not sure what you should change, but I wish you the best of luck with it :3

Neo-Dragon
October 4th, 2008, 07:56 PM
Yeah I like it there way it is now too. I mostly want to revise the code work mainly. I'm keeping a back-up of the game the way it is now incase I want to go back to the way it is. Because, nothing is wrong with it. Again- I mainly want to tighten up the code.
Anyone got any links of how the code works in the official games? Like how the battle system works stuff out and puts all the commands together? I had a look around in the rom hacking section from some help here.
Anybody even got a text version of the script in the RMXP starterkit? I just want to see how that went about coding the battle stuff.
Could someone PM me this stuff?

Yuoaman
October 4th, 2008, 11:43 PM
Well you should probably ask Poccil about script stuff...

But I wouldn't change a thing about this project, it's simply amazing, and nothing could possibly make it worse. Just concentrate on making what you already have rock solid.

Neo-Dragon
October 15th, 2008, 12:08 PM
Revamp Part 1: Main menu
I introduce a new way to play and interact with Pokemon Protectors. *note- screenshots on my new test map*

Mouse Control
This is a really exciting thing for me, after seeing this, I knew I had to add it into Protectors.
After finding a patch online to allow mouse support in RPG MAKER 2003, I just knew I had to add it into my game, and have DS-touch like controls for the game.
It took me around 2 days to get to grips with. Like, in order to have the pic of the mouse cursor moving, I couldn't pause the code of the game- which made little bugs like the player could move around in menus. So this kinda wrecked my brain, but after solving it (with a move event command, and making the player "wait") - I had to figure out how to make this work right.

Well, as I said, after two days of fixing and coding it, it now works and I'm ready to show it off.
http://www.my-lifeonline.com/images/MenuControl_onTestMap.png

Mouse control works just like you expect it to.
Moving your mouse will move the cursor on screen to where it should be. Left clicking is like a decision key.
Here are 2 more screenshots:
http://www.my-lifeonline.com/images/MenuControl_onTestMap2.pnghttp://www.my-lifeonline.com/images/MenuControl_onTestMap3.png

- - - -
So there you have first part of the revamp. The new menu.
Let me go into detail for the fans on the difference of the old one.

-So you will notice that the time system is no longer displayed on the main menu. This is just to reduce any lag (since the mouse cursor is a pic, and the always refreshing). The time worked fine in testing it, but I have a "modern" computer- with new-ish specs, so for people with slower PCs, I took it off. The time system is still in the game, and will be displayed elsewhere.

-"Pokedex" and "Pokemon Options are now there. That explains itself.

-The Quick Pokemon Bar (QPB) is gone. Yup, this one is gone from the main menu. This was to get rid of clutter. Since the new menu has choices for "Pokemon" - which will bring up that menu screen, I decided to get rid of the QPB.
- - - -

So remember, this is only part one of the update. Which focused on the main menu. But I really can't wait to show you what else I'm doing with this mouse control.
Just wait awhile until everything is sorted.
Remember, this is Protectors, where you will find the coolest features (like conscious choice) - so I have some nice stuff up my sleeve to code for this mouse support.

I would leave to read any comments people have, so please post them.
Again, I always read my PMs, so if you feel you want to ask me something in private (want help even?) - PM me. :)

Cheers!

Patjuh09
October 15th, 2008, 06:07 PM
Wow!
When i saw that there finally was an update i really didn't except this!
It is so amazing, and i must be honest, the menu looks better and easier to see.
And also, i can't wait to see more of the mouse and other new and upgraded things.

Shun
October 15th, 2008, 06:30 PM
Very good this is one off the best Games i have seen since i have been on here

Atomic_Reactor
October 15th, 2008, 08:47 PM
now i see why you wanted mer to check the update out D
it looks pretty sweet man!
i can jsut imagine what youll be doing with this now XD

email me that info, i figured i would have had it by the time i got home -_-
lol.

Kawaii, Inc.
October 15th, 2008, 10:25 PM
http://www.my-lifeonline.com/images/MenuControl_onTestMap.png
http://www.my-lifeonline.com/images/MenuControl_onTestMap2.pnghttp://www.my-lifeonline.com/images/MenuControl_onTestMap3.png

Ohhh goodness! Can you say UBER EXCITED!!?! This is definitely more revolutionary then evolutionary. I wouldn't even know how you'd manage to make this work. The revamp sounds like a great idea so far! Can't wait for more! =)

scienceboy
October 15th, 2008, 11:44 PM
i like it - but what i would do is for people who have the newish computers, to put it in the options if they want the clock or the quick bar thing. that way, if people want it, they can have it

darkerarceus
October 16th, 2008, 07:44 AM
Hey Neo,
Could you tell me where you found it?

Yuoaman
October 17th, 2008, 12:42 AM
So you cut stuff out... *shocked*

Anyways the new mouse support stuff looks awesome man, I can't wait to try it out for myself.!

GAK
October 17th, 2008, 04:34 PM
Super awesome work neo! It is so changing. cool! can't wait for another update!!!

Hypergaming
October 18th, 2008, 04:21 PM
You should get a different sprite for options than the DS. Make a gray sprite of the pokecyber

GAK
October 23rd, 2008, 02:22 PM
it is sad to see that such an awesome game gets to the 2nd page. really sad

Neo-Dragon
October 23rd, 2008, 05:03 PM
Thanks for the comments, keep 'em coming.
I'll answer any questions asked, then I'll post the new update I posted on my forum earlier.

So let's see.
@scienceboy: That question was asked by someone on my forum. I think that's what I might do. Have an option to display time on the menu, but not even 100% sure about the time feature in general. I have some nice ideas concerning it, but have to wait until I know the right way to run with it without making the idea seem gimmicky.... But I've said to much already lol.
@darkerarceus: Found....? The mouse patch? I found it by chance on a german RPG Maker forum. Can't link ya (it's against the rules- but i also don't know the link). But a quick search, like I did, and you'll find it.
@Hypergaming: I think I should too lol.
- - - -
A new update for you today.
This time, part 2 of the revamp.
- - - -

Mouse Control - Bag system.
From the screenshots below, you can tell I've decided to keep the look of the bag that was in the old version of Protectors.
I think this style fits perfect for this "touch screen" control/ Mouse control.
It has big buttons and slots that go perfect with the interaction of the system.
"Under the hood"- code wise -since this(revamp) is done from a blank slate, you can probably guess that the code work is from scratch, again, to suit the new controls.
So gone is the arrow key movement from the old Protectors with this system.
There is no option to control it with arrows, although in the future, it may be done...

I have six screenshots just showing the navigation- how it looks/works.
Move the mouse over the bag slot - it will highlight the item and tell you how many you have. Click to use the item.
To change the pocket, move the mouse over the pocket you want to switch to. A box will then highlight the pocket to help you identify your selection more clearly. Click to change the pocket.
Keep the mouse off anything, no option will be highlighted.
Very simple.
Hope you like the screens.
As usual, PM me if you have a private question or suggestion for me, other wise, please post comments and give me feedback!
Thanks.
http://www.my-lifeonline.com/images/BagControl_1.pnghttp://www.my-lifeonline.com/images/BagControl_2.png
http://www.my-lifeonline.com/images/BagControl_3.pnghttp://www.my-lifeonline.com/images/BagControl_4.png
http://www.my-lifeonline.com/images/BagControl_5.pnghttp://www.my-lifeonline.com/images/BagControl_6.png

*EDIT- Only noticed now, that the pocket name itself never changes in the screenshots. Just Fixed it in the game just there. Looking at scienceboy's post, maybe that would be a good place for the item name maybe?

scienceboy
October 23rd, 2008, 05:11 PM
nice screenies
my only problem is twofold - one, that after a while, the 'use the mouse to navigate' would be very annoying, and two - the name of the item is nowhere when you hover over it. that would be annoying if you picked somethng up and you don't know what it is, or if you just don't know what the item looks like [remember, we didn't know hwat most things looked like before emerald, andi 'm sure that there will be new items and such in this game]

DamianLeonhart
October 23rd, 2008, 10:20 PM
I agree with scienceboy, but would like to offer a different suggestion. Shouldn't the pockets name be where "Items" is? Maybe you can put the item name under the picture and move the amount to the top right corner? The bags picture never changed when switching pockets either, I don't know if that is intentional, forgotten or what. Lastly, I noticed that the Exit button covered up some of the description on some of the items.

As always Neo, you have outdone yourself. Congratulations with the fantastic update.

Neo-Dragon
October 23rd, 2008, 11:38 PM
@Scienceboy and @DamianLeonhart: The pocket name is where the word "Items" is. I kinda edited the post of the update about it. I had an error where that and the bag pic never changed. But fixed it when I noticed. Thanks for pointing it out. I think I should put the item name there, where the word "Items" is, when it is highlighted. But that's why I love getting feedback, so I'm going to think it through and see what I should do.
I agree that the mouse cursor and exit signs are in the way. They are the "universal" pics I'm using in the menus (the "use mouse cursor to navigate" is the same pic from the main menu, and the exit pic is from another menu), I will customize them to suit the look of the bag.

Also, @ scienceboy: was it that pic there, or in general that annoys you? The "Use Mouse Cursor to Navigate" pic. Like even in the main menu? Or how I placed it where I placed it?

The use of that pic is a design choice. As in game design choice...
I want the game, and menus to feel consistent, and steady. I don't want the player stuck at any time navigating through menus (since any RPGs have a lot of menu screens- this too). So in ALL menu screens, I want to indicate to the player the right method of control for the menu. So if arrow keys are needed, or mouse keys- it will say it on screen.
Maybe if I have an icon- rather then words to show it, it might make you feel better?
What ya think?
Let me know.

scienceboy
October 24th, 2008, 01:23 AM
hm ... i think that it was mainly the fact that it, items, and exit are the only words in the menu, and that it takes up the most amount of space out of any of them. it kinda just draws your eyes to them. maybe it would be better if it was only a pic, and not text, kinda like how in dp there was a little icon to show that you needed to use the touch screen.

and thanks for taking what i said in regard to the game seriously :)

GAK
October 27th, 2008, 01:06 PM
good job neo. cant wait for more of it

Hypergaming
October 27th, 2008, 11:50 PM
Are you using d/p music, some other music, or your own music?

darkerarceus
October 28th, 2008, 07:23 AM
Neo Are you using my idea i sent to you in the PM you haven't replyed
but anyway this game is looking good again!
talk about new reputation

Neo-Dragon
October 30th, 2008, 07:02 PM
@Darkerarceus: I might be using the idea. The game has gone back to the drawing board, so it is possible.

@scienceboy: Of course I take your opinion seriously. I'm making this game for you and this community aint I lol! ;)
Keep reading this update and get back to me lol.

@Hypergaming: So far, I'm only using the D/P/P music.
- - - - -
Small-ish update.
I've taken what people have said about the bag to heart.
So here is a quick look at it:
http://img151.imageshack.us/img151/2474/newbagshot1mu1.png (http://imageshack.us)
http://img151.imageshack.us/img151/newbagshot1mu1.png/1/w330.png (http://g.imageshack.us/img151/newbagshot1mu1.png/1/)

What's different is. The new mouse control icon is in place.
It will be explained at the start of the game, but when you see that icon (the one at the bottom left) - it means use the mouse to navigate the menu.
I've also made the exit icon smaller, it no longer says "exit".
As for the bag- in general- it's been moved up around 20 pixels, and it now displays the name of the item highlighted in the box above the item strip.

Tell me what you think.

Also, Atomic_Reactor, if you see this first, could you head over to CPforums. I have a question for the staff members I need help with.

Atomic_Reactor
October 30th, 2008, 10:10 PM
if i were you, id put the amount you have up by the name.
jsut a thought though. its coming along great ;)

Neo-Dragon
October 30th, 2008, 10:32 PM
@AtomicR:
Done :):
http://img376.imageshack.us/img376/7379/doneza5.png (http://imageshack.us)
http://img376.imageshack.us/img376/doneza5.png/1/w330.png (http://g.imageshack.us/img376/doneza5.png/1/)
For people only seeing this post- scroll up to see the earlier update and Atomic's comment.

Vampire://Krimm
October 30th, 2008, 11:11 PM
Ooh, pretty :D

I'm loving the menu system, as always, it's very innovative. I suppose that word could be used to label this game lol. Keep it up Neo~! BRING US MOAR :D

scienceboy
October 30th, 2008, 11:37 PM
i like the new one. theres no more constant text throughout it that would annoy me :)
the only other things that i would say about the bag are to make the exit icon bigger [so that its easier to click on][like, to where the word exit was, but still graphics], and
i feel like there should be three different colors for the bag - one color for when your mouse hovers over it, one color for when you have that item, and one color for when you don't. i say this because you have the amount of super potions at 00 yet theres no way to tell that at a glance. i feel like if they were color coded by those three things, it woul dbe easier to tell what you need to stock up on.

again, thanks for listening :)

GAK
October 31st, 2008, 09:39 PM
also, if you could, to make the colours of the bag different depending on which pocket u are, like in the original games, u know, where you go to items pocket and it highlighted or so.

GAK
November 6th, 2008, 06:01 PM
BUMP!

why is this getting dead?

amarj3
November 6th, 2008, 07:04 PM
use d and p graphics and make sure pokemon have d and p moves to make it better

Patjuh09
November 6th, 2008, 07:51 PM
It isn't dead, neo is still working on the game and he will let us know when there is another update. It looks like we just have to wait a little longer. And by the way, a thread is not dead when there is no post for 1 week or something.

scienceboy
November 6th, 2008, 09:42 PM
he just gave us 2 big updates. no need to declare this 'dead' yet, it just means that he doesn't have anything as big to show

and don't bump threads, please

Yuoaman
November 6th, 2008, 10:03 PM
Yes, a few days of inactivity does not make it dead, he just gave us a plethora of amazing updates, so be content with that.

darkerarceus
November 8th, 2008, 09:34 AM
Yes Be Grateful for what you've got

txro
November 9th, 2008, 01:30 AM
Does anyone know how to make the window of the game different? if so plz tell me.

scienceboy
November 9th, 2008, 01:33 AM
window as in size or how it looks?

GAK
November 11th, 2008, 05:36 PM
Yes Be Grateful for what you've got

Yes, a few days of inactivity does not make it dead, he just gave us a plethora of amazing updates, so be content with that.

he just gave us 2 big updates. no need to declare this 'dead' yet, it just means that he doesn't have anything as big to show

and don't bump threads, please

:)

ok sorry guys. i just thought that it started to become ignored by people. sorry again. and sorry neo for the pressure

Neo-Dragon
November 11th, 2008, 10:28 PM
Yo gak, you didn't put pressure on me.
Anyways, all the suggestions are being taught about at least. So I'm glad your posting your opinion. As I've said before your input matters.

Just a little teaser on the next update.
I've made A LOT of changes to the game.
Most of the systems are still intact and some have even gotten better.
Atomic_reator(who is also one of my "staff" members at CPF too) has been also helping me, giving me ideas. He has seen much of the stuff that is planed or in the works. He seems to like what's coming and hopefully you all will too.
Just hang tight, I'm waiting on a few things off him then I will have the update to showcase :)

scienceboy
November 11th, 2008, 10:39 PM
great. now i'm even more eagerly awaiting it. i dont think i can survive ... *strangled gurgle*

Atomic_Reactor
November 12th, 2008, 03:06 AM
Just hang tight, I'm waiting on a few things off him then I will have the update to showcase :)

AHHH! What!
lol i feel pressured now :O
lol... is it the frames i have to complete?
is that what your talking about?

Shmue
November 13th, 2008, 12:27 AM
That looks awsome!!!!!!!!!!

GAK
November 14th, 2008, 04:20 PM
indeed! go and amaze us!

EJames2100
November 14th, 2008, 05:03 PM
Woah nice looking game, I've been skipping through some random pages of your thread and loved the screenshots :)

I have some times this weekend I hope and I'll get round to look at your whole thread :)

I read a few pages back that you was re-doing everything, have you finished this yet ? and have you started on more of the story ?

Good Luck :)

EJames2100
November 15th, 2008, 03:08 PM
Warning Big Post ahead, I'm gonnna put in spoliers :)
@ Neo-Dragon, I'm sure you read all posts and etc and it would be nice if you read this with a bit of attention, sorry about it been long but I've thrown a few suggestions in there and I have read all your thread lol and become a very loyal supporter just from doing that :P
From Post #17

I like that you aren't having load times on this game, if that's still valid ? I hate it when you have to wait for it too load :(

I also like the text box you have put there, the transparency works really well :)

From Post #22

I would play the game 6 times over if the game is different each time you choose a different team, maybe have something like New Game+ or something :)

From Post #29

I can't see the screenshot of the backpack :(

From Post #31

Nice Quick Item list :)

From Post #39

Is that Auto HMing ?
If you stand in front of a bush it auto cuts ?
Or is it like Crystal and FR and others that just ask do you want to cut ?

From Post #49

Ooo those graphics are quite good, much more of a feel to them for some reason :)

From Post #55

I think the rep system should be much larger than 6 thinged scale lol, maybe a 50 one and some events change somethings and etc..

From Post #61

I was never really that bothered about Secret Bases to be honest, I hope their is something new available for them, instead of just filling with Teddy's and tiles and etc...

You could make a few events that need you to have a Secret Base, or you could make it a safe place to hide from the police if they want ?

This thought just came to my head but you did you have play the Pokémon Trading Card Game for Gameboy, how about after certain events and stuff you get an email, you can check it anywhere where there's a pc or the laptop in your base, it could be from anyone, Mum, Professor, Gang Admins recruiting you or just the local news ?

From Post #68

I've always liked the Night and Day system :)

Maybe doing some quests will give you reputation with certain gangs or Town people and etc... ?

It would be nice if there was some really long quests besides the one to be the best :)

From Post #79

Nice menu :)
I like that little Pokémon thing too :)

From Post #88

Ahh an option for transparency, I quite like it too be honest, something new, I'll definitly see how it goes for me :)

The message box seems a little small for me tho :?

From Post #117

I see the 1st screen shot and I like it :)
I don't see the 2nd however

Just a thought but I'd suggest updating your 1st post, put a few screenshots in, more info about the game and etc... :)

From Post #124

Ahh I hope this is your final bag system because it is better than the other 1 I've seen, very nice :)

From Post #133

Minerals seem a little confusing but as long as it's explained in game and as soon as I start playing it, I should catch on.

Do random battles drop more than 1 ? Same with Trainers ? Bosses/Admins/Gyms could give you more than 1 or special ones ?

Also will there be a way to prevent people farming them from lvl 5mobs at the start of the game to get really high lvld ?
Also collecting 100 tablest would/could be very hard and boring to be honest, fun at 1st be after a while very very boring :? escpecially if you catch a lvl 10 Dratini and want to lvl it to a Dragonite quickly :(

From Post #138

Ahh anwser's one of my Mineral questions :)

I dunno if I like that attack menu, I liked it when it was small so you could still see the Pokémon, just my thoughts, I could grow to like it, Maybe make it an option of how you want it ?

From Post #146

Nice Mart idea, will there be special Promo items ? Such as Buy One Get One Free or Buy 3 for the price of two, special 20% reduction sales and etc.. ?

From Post #182

Nice, I like having quite a lot of options, I like having the freedom of been able to customize a lot of things at once :)

Just another one of my thoughts, in all Pokémon games I've played, you're only allowed one game save, any chance this could be changed here or am I stuck with one ?

From Post #193

Nice, I always love reading the story bits, best parts about the game to me generally :)
It makes me wonder if Team Rocket is against Magma and Aqua or if there all against each other or there meeting up to form into one team, so many things could happen :)

From Post #202

The Rep System is nice :)
Make it so for every Pokéball that gets filled you need to have 100reputation points for the 1st one and so on for the rest :)

From Post #212

Nice, a diary is always a cool thing to look at when you've achieved a lot :)

The update for the Pokémon choosing thing is good and seems to be handy :)

From Post #216

Conscious Thoughts are always a good thing :)
An easy tutorial in the screenies and I like that small options like this affect your rep :)
If a team disrespects you quite a bit, you could have a grunt approach you to say leave them alone or else and could have an event for that, also how about a team take over. Get in a team and take over it, it would take quite a while but it's not meant to be an overnight thing :)

From Post #223

Will you be able to get unbanned from the store ?

From Post #249

New Graphics there, any chance of some more Story Screens ? This is directed at that post, haven't read any further yet :P

From Post #263 - Wow long time between post O.o anyways :P

The new effects sound good for time and day :)
I can't see the 1st screenshot :(
2nd and 3rd are very nice though :)

From Post #271

I can't see the Bulbasaur starter picture, I guessed they'd be the starters :P
Does the game only have the 1st 151 Pokémon in it ? and Is Mew involved in the Mewtwo story ?

From Post #283

haha nice, NPC's finally have a life :D

From Post #310

Does this mean you can withdraw Pokémon from storage anywhere ?

I like the old standard go to a Poké centre and withdraw but I guess I'll like this too :)

From Post #315

Nice, a phone system and a very stylish one :)
Can you ring random #'s and see who it is lol and will the Police by 911 or 999 ? :D

From Post #326

I like that is has the time and date up there :)
Question, will Day Light Saving time be implemented or will there be an option to change it in game ?

From Post #328

A scene skipper, I will like this after my 1st few goes through the game :)

From Post #332

It's nice to see that the time will affect how the battle scene looks :)

From Post #352

Very nice system :D

From Post #378

Very nice, good way of getting your rep up or down :)

Thought, maybe have certain quests the need a required amount of rep with a certain team to be able to do the quest ?

Feom Post #409

Very nice, I'm sure all will love this feature, I assume they are obtainable before you get the HM ? and if not it saves me carrying around a useless Pokémon just for the Cut HM :)

From Post 424

I like that look for the battle screen :)

From Post #434

Nice way of showing them and what they do, So we won't be able to use Fly outside of battle ?

From Post #459

Nice update, do you get to choose whether your rival is male or female and do you get to choose their names, cause that'd be good if so :)

From Post #466

Just loading the video up now :)

And it's had a meant to have a release by now, I'll see on future posts of this thread :? :)

LOve the video, it is quite nice :) Does anyone else that the feeling like the Main Hero Sprite/OW or whatever it's called doesn't fit in with the surroundings or is that just me ?
I like the way you battle and all the menu's and etc.. Very good.
Although the option menu seems very plain, no colour in it at all there ?

From Post #479

Seems very usefull :D
Like a little tutor in-game, whenever you are lost or stuck on what to do, your there to help with some tips and I don't even have to come to the forums to find out :)

From Post #481

Ahh cheats, nice, always a nice addition to the game, I will most likely not use them though as it takes away the fun :)

From Post #497

Congratz on getting in :D and I'm sure they did like it, did they get to play it ? If so I'm so jealous :(

From Post #533

Frigging sweet, mouse control wow :)

You could have it as an option to display the clock and date where it used to be ?
I guess that this is it for now :)

Good Luck with this and Good Luck with college :)

~Undefined~
November 21st, 2008, 09:26 AM
EJames2100, isn't it against the rules to double post? :o

scienceboy
November 21st, 2008, 09:48 AM
theres close to a day's time between them, in most forums thats fine.

Neo-Dragon
November 21st, 2008, 05:24 PM
OH MY GOD! I wrote a massive post writing comments on the questions asked by EJames2100, and it never posted because I got a server error. I AM NOT writing it again... Ha sorry.

Short version is this.
The game is being revamped from the ground up. As in, new project in Rm2k3. So most of the old stuff is gone. Let me explain that though. Code... Gone....
Graphics... Gone....
Ideas... STILL THERE.

I want to make this really clear
THIS REVAMP WILL BLOW YOUR MIND ha.
It is expanding everything as well as introducing some new concepts... A lot of ideas that are new to Pokemon in general.
So please please please.....
Give me time.
I'm coding everything... EVERYTHING.... in event coding from SCRATCH!
So, continue your support guys and I promise I won't disappoint.
Remember, I am in college and most of my assignments are due before christmas, so again, give me extra time lol.

I want to give a big shout out to Atomic Reactor, who is doing me my overworld sprites for the game. With his help, I'll be able to add some interesting features.... which he only knows about for now lol....

EDIT: A lot of people have been asking me to update the first post. I will when I reveal the new revamped game. Like so far, I've only shown the concept of mouse control. So bare with me again.

~link smash~
November 21st, 2008, 05:54 PM
Oh god im scared. Really scared. Everybody is slowly redoing there work and making mind blowing sutff. Yeah besides that i hope that its better then your previous product(which by the way was mind blowing already)so yeah bol!

punkforlife93
November 21st, 2008, 07:07 PM
Mind blowing sounds awesome. But will it turn my anus inside out?

(would have to be pretty dang mind-blowing)

~Undefined~
November 22nd, 2008, 12:31 AM
theres close to a day's time between them, in most forums thats fine.
Ok, thanks for clearing that up. ^^



Er... punkforlife93, what does mind blowing have to do with your arse? O_____o

Does sound mind blowing, cant wait! ^^