View Full Version : [RM2K/3] Pokemon Protectors
Neo-Dragon
January 30th, 2007, 12:58 AM
http://i279.photobucket.com/albums/kk123/NikNaks93/CalisGen.png
Pokemon Protectors
I need to update this first post more. Remember to read the latest pages for info.
Introduction
I'm Neo-Dragon. I've been running Calis Projects for awhile now. Officially have had my hosting and domain name since 2006.
Protectors has been in the works since Nov. 2006. A quick search on youtube will show you the concept video I done around that time.
The game still had firered graphics back then- and a "wild" Charizard. People complained, but those who did, must not understand what a "concept" is lol.
Then the game got a revamp. Kyledoves graphics were added in. Now after getting a patch for RM2k3 to allow mouse control, I've began a new revamp.
This revamp has been in the works since October- when I got the patch. Because of certain conditions of using the patch, I was forced to begin a new project in Rm2k3. I tried importing as much as I could from the current build of Protectors at the time. Resources were easy to import- maps were a bit harder, but code wise- it was really hard to copy and paste the code into the new project. Mainly because of the variables needed to run the mouse patch (it also allows full keyboard support)- these variables were used for menus in the old build. So I had to revamp code. All this time, I was just about a month(?) in college doing Game development. I wanted to apply what this newbie was learning lol.
So I spent all of November doing Pre production work. I think I'm on 4 A4 pages in notepad now lol. All this time, trying to code the foundation for the ideas I had.
Now- in the first week of December, I'm pretty much ready to begin showing off the development of Pokemon Protectors again.
Enjoy.
Being made with: RPG MAKER 2003
Game Location
http://img115.imageshack.us/img115/1153/caladanstatexq8.png (http://imageshack.us)
http://img115.imageshack.us/img115/caladanstatexq8.png/1/w320.png (http://g.imageshack.us/img115/caladanstatexq8.png/1/)
The game doesn't take place in a full "Region" but rather a "State" or "County." This State is called The Caladan State. The Caladan State is part of the Altar Region as a whole. The plan is to have more States added after release of the game, which will then make up a the full region (there are four states in total in Altar.)
This State is broken up into smaller areas called "Districts." Each District is has a theme. For example. There is the Urban District. The main activity center of the Caladan State. The Trainers District, an area for all the trainer's of the State to live in and focus their time at.
There are also smaller areas worth noting in Caladan, such as the farm, which is located on the coast.
Also note that this Region is my own creation in my own "universe" with it's own lore. So stories on legends will be different to official games as well as no official regions appearing in Protectors.
Okay, so let me explain that map. That is a "zoomed" in version of the Caladan State.
The main red square in the centre is the Urban District. This is the main place of activity for the state.
The red rectangle up in the top left is the Trainers' District of Caladan. This map so far is the only map nearly completed- It is 148 tiles by 120 tiles.
The Blue markers are Sub-Urban Districts.
The purple markers are farming locations.
And the yellow Maker is the Pokemon theme park.
You will also notice the regions routes have more branching paths. This is to make it feel more like a State, then a full region with just up or down paths- or left and right.
Storyline:
*note: this is wrote in a kind of rough state, but is bang on to the storyline in game lol. *
The game kicks off with a bang.
The hero is at a speech being held by Mark Hogan, the CEO of the Pokemon Protectors, in the City Square in the Urban District. The hero is only young (8 years old) and is with his father.
The speech by Hogan is about the branching of the Protectors to form a sub organisation- the Pokemon Rangers, who will handle all the Pokemon related issues (and allow the Protectors to focus on enforcing the law in general).
Suddenly, mid way through the speech, a few members from the cult like Team Arceusian blow up a Protectors owned building right behind Hogan.
Everyone flees.
It is then announced on the TV that a new system is being put in place by the Protectors to help stop terrorist acts. This system is where everyone must declare their role in society (their jobs mainly) to the Protectors and carry a special passport with them at all times holding information on them. Nobody is allowed to pass between States without the passport. Only adults are given the stamp on their passport to pass after clearing a test, while anyone under 18 is not allowed leave the State without an adult (with said stamp on their passport).
Once the background story is finished, the next scene is the hero in school at the age of 16. There will be a few tutorial style stuff to introduce players into the features of the game.
The game is then in the hands of the player. The player is given the freedom to grow up in this persistent world. A world where everyone has a role or job to fill.
The player is tasked with getting a job themselves.
Become a famous Pokemon Trainer and earn money from battles?
Become a Ranger and earn money for doing quests?
The choice is yours.
Features:
Other then the obvious (such as menus, and common stuff)
The Conscious Choice System- allows the player to make choices and have different outcomes depending on the choice made.
Alignment System- Who do you wish to align yourself with? Maybe work for the Pokemon Rangers but do quests for Team Arceusian. With the aid of the Conscious Choice feature, the player will be able to align themselves with a gang or company and make choices in that gang or company which will effect the gameplay.
Reputation System- The name says it all. With the aid of the Conscious Choice system- different actions will effect how the NPCs in the game react to you.
Job Specific Systems(see below for classes and jobs): Each job will have custom systems to suit that job. Being a Ranger will have the player able to use the Ranger Capture system. Becoming a trainer will enable standard (official game style)battles.
PokeCyber: Acting as a device as important as a computer in the real world, this device will come with various Operating Systems(OS's) which will determine it's features. Become a Trainer and the PokeCyber will be able to store your caught Pokemon for you, allowing you to switch between storage pokemon and Team pokemon anywhere on the map.
A living world. Since everyone in the region (not just Caladan) has to announce who they are to the Protectors, and their role, every NPC in the game will live it's life. An example would be a Mart worker who lives near his shop, would get up at a certain time (is time a feature still? I count it as common stuff lol) actually go to the shop and open it. Work there until night time, close the shop and head home.
Also every NPC will have a name, which will be visible when talking to them, and will make it easy for the player to track them in the game and see how they live their life.
Class and Job system:
There will be 3 Classes in Protectors.
The Trainer Class.
The Ranger Class.
The Civil Service Class.
So far, the trainer class has been revealed.
See this post for details:
http://www.pokecommunity.com/showpost.php?p=4221305&postcount=600
Screenshots
http://www.my-lifeonline.com/protectorsscreens/CaladanState.png
http://www.my-lifeonline.com/protectorsscreens/Trainers_menu_and_bag.png
Old screenshots of the menu and bag- will be changed in a big way soon!
http://www.my-lifeonline.com/protectorsscreens/Battleshot1_wBoosters.png
Old fight menu, but I kept the screen to show the ability to Gamble attacks
http://www.my-lifeonline.com/protectorsscreens/battleshot_main.png
Latest look to the battle system menu
http://www.my-lifeonline.com/protectorsscreens/PKMN_switchingNEW1_testTEAM.png
http://www.my-lifeonline.com/protectorsscreens/PKMN_switchingNEW2_testTEAM.png
This is a test team, with test stats- what you see is functional in game, but stats have been added and randomised for debugging purposes
http://www.my-lifeonline.com/protectorsscreens/Battle_bag_newlook.png
The Bag/Item system in battle
http://www.my-lifeonline.com/protectorsscreens/save_in_battle.png
The ability to save in the middle of battles! Just press shift to bring up this menu.
http://www.my-lifeonline.com/protectorsscreens/Trainerdistrict1.png
All screenshots were taken from gameplay as the Trainer Class. The overworld screenshots were taken in the Trainers' District of the Caladan State (which it that red rectangle up north/west of the map). The menu, bag, and battle system are systems exclusive to the Trainer Class.
All screenshots are from an early development stage. They are subject to change but each screen represents final vision of the game.
Please note, all screenshots shown here with overworld gameplay are all old. The tiles have changed. If you work is here and you are not credited, it's because the tiles have changed. Sorry for any confusion.
New screenshots will be added when they are posted.
For more info. Please read the Trainer Class post.
So there you have it. I would love to read your comments.
I'll be revealing more of the Trainers' standard features- including the new battle system with it's new concepts.
Other Jobs- such as being a Ranger (and un-announced jobs) and their custom systems will be revealed at a later date.
- - - - - - - - - - - -
Credits: (As of current)
The Calis Projects team:
Neo-Dragon
00Vampire
Riceeman
NikNaks
FMP
Atomic Reactor
Martyr
Pyro
Darkpegasus
Featuring additional graphics by Kyledove, Alistar.
<If you see your tiles in this game, please let me know and I'll amend this list :)>
And everyone who has left feedback!
*Also, have a look over the pages for alot more detailed description of features and even more screenshots! *
http://i279.photobucket.com/albums/kk123/NikNaks93/PropertyofCalis.png
User Bars/Banners:
http://i279.photobucket.com/albums/kk123/NikNaks93/ProtectorsSmall.png (http://www.pokecommunity.com/showthread.php?t=79581)
http://i279.photobucket.com/albums/kk123/NikNaks93/CalisSupport.png
Show your support! Stick this in your sig.
Leave a comment and come over to the official Calis Projects forum.
brendan mc
January 30th, 2007, 06:58 PM
Neo this game looks so good.
i will help in anyway i can all you have to do is ask mate!(^^,)
DarkPegasus
January 30th, 2007, 07:13 PM
Well, hi there Neo ^_^
I like what I read and see so far. There are some sprite issues, but nothing to serious. If you have the time PM me your MSN e-mail, so we could talk :p
abed
January 30th, 2007, 07:30 PM
Finally a game where you can join a team. But is there only evil teams or there will be good teams to join? Anyway i really like the battle system. Good luck with the game and hope you finish it.
Neo-Dragon
January 30th, 2007, 09:36 PM
I for to mention some things in the first post.
I have now edited them in.
Credits and what the game is being made with have been added in.
@abed: There are six teams in the game. 3 good and 3 evil.
The good teams are:
The Pokemon Rangers
The Pokemon Protectors
And the PNX (Pokemon New-age Xtremests)
The 3 evil teams are:
Team Rocket
Team Aqua
Team Magma.
Each good and bad team will have their on values and takes on the pokemon and the pokemon world.
I'll have a post in the future with more detail on this.
Dirty Ice Cream
January 30th, 2007, 09:47 PM
Nice game.I sure hope it comes out soon.Oh,also,can you join a good team and an evil team?
RMXPUser462
January 30th, 2007, 10:15 PM
I'm guessing only 1 team, so either a good team, or an evil team ;)
Neo-Dragon, that battle system is sexxayy :P along with everything else, glad to see some new features in your game too :D
RM2K3kid
January 31st, 2007, 11:56 AM
Its sucks that the other projects are discontinued but I do wish you the best of luck with this one. I like your battle system, using DP sprites I see.
Vampire://Krimm
January 31st, 2007, 10:06 PM
W00t, I love the battle system format. Good Luck Neo ^^
halowarrior
February 1st, 2007, 07:07 AM
Yeah good luck dragon, this looks like a great time.
Dawson
February 1st, 2007, 05:45 PM
Yeah, it's a shame about your other projects being discontinued. But you've taken the right attitude in using the new skills you've gained to start developing a new, better game.
The screens look cool, the battle system style is nice. I noticed that the Pokemon names aren't there, are they to be added later on?
I still don't really like the colours on that text box though..XD
Neo-Dragon
February 5th, 2007, 07:42 PM
I had a bit of time to work on the game today, but nothing worth telling about just yet. I'm mainly focusing on putting together the region and code in the foundation for the battle system
I have a video that I posted on youtube a few days ago.
It's my "Proof of concept" vid.
It's just to show the coding is done for the menu and the basics for the battle system.
http://www.youtube.com/watch?v=VACIK_ixZGc
*please note, that some graphics are missing in the battle system (like the hero throwing the pokeball at the start of the battle) and bulbasaur appears from the middle of the screen. These have been fixed/corrected. *
spike6958
February 5th, 2007, 11:24 PM
wow man that video is incredible, the battle system is amazing much better than the offical one's good luck with this
DarkPegasus
February 6th, 2007, 04:53 PM
I really like the video. It shows that you have progressed very far with your CBS, where most other games fail... And that's a big plus in my book ; )
RMXPUser462
February 8th, 2007, 04:54 AM
The video is phenominal (sp??)!! beautiful work, yet again, the battle system looks great!! :D
Nova92
February 9th, 2007, 09:55 PM
very great game. Can't wait
Neo-Dragon
February 10th, 2007, 05:47 PM
I've got a quick update for you all on the development of the game.
As most of you may have seen in the video I posted earlier, alot of the ground work for th systems are in place. So I decided to start laying out the basic mapping. When I say mapping, I'm putting all the town/routes in and linking them together. The game will be like my previous games, no load times, or fades between outside maps. The outside maps will be like the normal pokemon games - as if it is all one big map.
I am also adding in place names to the maps, for example:
http://img235.imageshack.us/img235/8180/route101xp7.png
I've also made some slight changes to the message system. The message box backgound will be 30% transparent- and the boarder is not transparent
EG:
http://img235.imageshack.us/img235/7499/transparentmessageboxshtc1.png
It is a small touch, but adds to the feel of the game, since most message boxs or menus in Pokemon Protectors are around 30-50% transparent.
foofatron
February 10th, 2007, 06:11 PM
This looks like a really good game.
geoklkl
February 13th, 2007, 08:49 PM
this game is awsome i love the graphics please carry on making this it annoys me the amount of people who dont complete there games
Neo-Dragon
February 14th, 2007, 08:10 PM
I am doing alot of work on the game this week and I'm looking for members to submit various forms of custom resources.
What I mean by custom resources:
Custom trainer sprites (both "overworld" and "in battle" )
Custom tilesets and buildings
Custom Music or soundeffects.
Custom pokemon (sprite and "artwork" ).
I am also looking for someone who can do fan art for the game- but this can come at any stage.
Any custom resources that are accepted into the game will get you to be part of the games beta when it is out.
If you do not wish to post your resources, please send me a PM instead.
userpr
February 15th, 2007, 12:52 AM
It's a shame that your other projects died before they were finished. I wish you the best of luck with this one as it seems very cool. The screens are amazing as should be expected from your third game. But to me the PNX sound sort of like the pokemon version of hippies.
Neo-Dragon
February 15th, 2007, 06:58 PM
Hahahaha, yeah, the PNX are like that. That was my point of making them, I didn't want all the teams feeling the same. I didn't want all the good teams out to save the world, all the evil teams to stop it. I want each one to have a reason for why they are involved in the storyline and I want the player to be able to play the game 6 times, each time picking a different team, and getting a different experience.
Anyways.....
Small update for you all. Since monday, I've had the whole week off and free. I am doing alot of work on my game.
As i said in the last update, I am currently linking the maps together.
Thanks to a plan I made before I began the project, I know how the maps are all linked with the storyline, and which towns the player will be going to in order. This has made it alot easier for me to fly through it.
I'm trying also to finish off all the basic things that need to be in the game on the maps. When I say basic things, it is the coding for jumping a ledge, and just making sure that code is on all of the ledges in the map or maps. Making the signs show when you press the ENTER key on them.
These things I say are basic, but most fan game developers, myself included, leave out these things, and these things add to the game feeling more rounded and more like an offical game.
Towns are still NOT POPULATED yet.....
The reason for this I want to code all of the stuff mentioned above (the "basic things" ) first - then the storyline and the NPCs will be last to go in.
So In the screenshot I'm about to show you, it may look a little bit bare, but don't worry, I will be fixing that after everythng for the map is done.....
http://img131.imageshack.us/img131/6302/readingsigninhometownhj4.png
It also shows the style of the sign message box, were it shows a small screenshot of the town too .
I'd love to hear what you think....
And remember, I'm looking for staff to help me :).
Thanks.
The Dash
February 15th, 2007, 07:48 PM
I think I'm in love again..
RMXPUser462
February 15th, 2007, 09:56 PM
Hey, I've got a little proposition for ya...
Well, I was making a game called Pokemon Dark, but I'm not sure that I'll be able to get it done with everything goin on in my life, so, how about this...
We are still going to make the dex, but instead of 151, there are 251 pokemon, we have about 75-100 concepts in already, and official art is being done by the illustrious ShiShiKo (I'm sure you've heard of her, she is amazing!!) I'm offering you to use our dex in your game, so pretty much, we'll provide the custom pokemon with official artwork, and possibly sprites (we have one spriter atm, Absol Attacker).
That's all there is to it, just need a yes, or a no, it's all you're choice on if you wanna take the dex :)
Canine Munch
February 15th, 2007, 10:15 PM
This games looking really good dude! I wish you luck with it and I hope this game gets finished.
Neo-Dragon
February 17th, 2007, 04:32 PM
I got a nice update for you all.
And yes, a nice bunch of screenshots.
The free week I had is almost up, and all the work I've done on the game has been put in .PNG form lol. In other words, I took screenshots of some of the stuff I did.
You can read some earlier posts I made about what I was working on for the week, but let me tell you, and then show you the screenshots.
First- something that doesn't have a screenshot in this post, I put in the coding for switching pokemon in battle. Thats big news, since it was one of the "hard" things about my CBS. Well, its done and fully working and the way I have coded it, it will work no matter how many more pokemon I add to the battle system.
Second, I have finished mapping most of the BIG citys in my game. YAY.
I said in the earlier post, I was mapping the region out and well, I'm almost complete mapping the outdoor stuff of the entire region!
The maps are not populated yet, so they will look empty (in terms of NPCs) in the screenshots, but bare with me.
Finally, I re-done the intro. The prof. Oak speech has been "re-scripted" slighty from the first way I coded it.
Well here are the screenshots:
http://img260.imageshack.us/img260/3313/introboytq9.pnghttp://img441.imageshack.us/img441/8158/introgirlui2.png
http://img441.imageshack.us/img441/9994/outsidecavefs9.pnghttp://img248.imageshack.us/img248/4471/routeot8.png
http://img260.imageshack.us/img260/71/lamoscityxl8.pnghttp://img248.imageshack.us/img248/8897/vanmircitymu1.png.
There we go. 2 screenshots of the intro.
2 of a route and cave.
And 2 in two different Citys.
Pleae tell me what you think.
Thanks.
Vampire://Krimm
February 17th, 2007, 04:39 PM
Yummy maps ^^ but the 2nd Route screenshot looks a little empty
Red Rain
February 17th, 2007, 05:23 PM
The new paths and floors are amazing. Nutleaf is a nice name too. This looks great, I wish you luck.
Neo-Dragon
February 19th, 2007, 01:10 PM
Hey everyone. Finally, I did it. The ground work is done for the bag system.... YAY.
The coding for displaying items- item backgrounds, the number of items and the coding for moving around in the bag are finally finished.
http://img293.imageshack.us/img293/984/bagscreenshotmr0.png
It's funny, this was the first feature I started work on, and I am only getting the chance to show it nearly a month after I first posted about the game.
I'm just happy with the code I put it. Now, when I am adding in an item, its just a matter of copying and pasting, and changing the variable. I still have to put in what happens when you use the items, but that should be rather easy.
What took me song long with it was showing every item in every slot, and not just having slot one, just for, well potions- then have slot 2 just showing paralyze heal. I needed to put in code for, if the first slot in the bag was used, potion would be displayed in the next, and so on.
Anyways, I knew I would finish the groundwork for that feature soon, and I'm glad I did it so early in the development of the game :).
What do you think?
Edit: Also, just noticed when I posted that screenshot, "20%" of healing of MAX HP was an earlier idea of how to use the potions in the game, that has since changed, and its the normal 20 HP healing, thats just an old background in that screenshot, it now says "20 HP of Pokemon HP." Not "%"
RMXPUser462
February 19th, 2007, 06:34 PM
I really like the way the bag is coming along!! Very nice!! :)
Neo-Dragon
February 20th, 2007, 07:59 PM
Small update this time, but funny enough, its still to do with the item system.
http://img252.imageshack.us/img252/1981/quickitemselectinbattlele8.png
I just finished coding the items for use in the battle system. In a system I was dubbing as the "Quick Item System."
Basically, its a grid style menu. Each grid is taken up with the items most used for battle.
The top row in the grid is for potions and so on.
The Middle row is "other" - stuff like antidote, paralyze heal and so on.
And the bottom row is for pokeballs.
abed
February 20th, 2007, 10:53 PM
I really like the battle system, bag and item system and i enjoy your mapping.
Keep the good work.
Can't wait for new updates.
Corrosion
February 20th, 2007, 11:13 PM
Looks impressive. The interface is particularly interesting.
The Dash
February 20th, 2007, 11:57 PM
Sexy, that's all I can say.
Vampire://Krimm
February 21st, 2007, 12:30 AM
Sexy, that's all I can say.
theres a word for that.... Ah right, Ditto ^^
RM2K3kid
February 21st, 2007, 11:08 AM
Wow, looks great. It all seems to be coming together :D.
I await more updates ;),
Samson
February 22nd, 2007, 07:08 PM
looks awesome. you mention there being a new battle system, but i see it's just an adjustment in terms of the interface. but still, do you plan on implementing any of the new moves into the game?
NeoBlade
February 24th, 2007, 12:39 AM
*off topic* Neo-Dragon, how can you use all these graphics, cause rm2k3 only uses a 256 color palette?
*on topic* Really nice, loving the custom graphics although it's to bad you dropped your other project...
keep up the good work :D, really looking forward for even a walk demo or something XD
Neo-Dragon
February 24th, 2007, 01:18 AM
@ NeoBlade: I use MS Paint and save the file in full color 24-bit .bmp file. I then use Irfan View to "decrease color depth" to 256 colors..... you lose NO color. So its awesome. I suggest that if your using RM2k3- use IrfanView for your pics .
And, second. what the hell.
I taught I posted an update on the lastest edition of the main menu. I guess not.
I have added a new feature called the "Quick Pokemon Bar."
This system has been bedded into the main menu. I wanted a way for the player to quick interact with their pokemon.
So, I have put the pokemon selection bar (the same style thats used in the battle system) - into the main menu.....
So with a quick press of the down arrow (if you have options highlighted) or up arrow (if you have exit highlighted) - will take you onto the Quick Pokemon Menu.
Using left and right arrow keys, you can select which pokemon (see screenshot 1) and by pressing enter, you'll bring up a sub menu (see screenshot 2).
In the sub menu, you have:
Ability: If a pokemon knows a HM, select ability and the game will automatically know which HM you want to use. EG. standing in front of a bush will use CUT (that is if the pokemon knows cut).
Summary: Will bring up a summary of the pokemon you have highlighted.
Switch: Re-arrange your pokemon.
Exit: Exits the sub menu and returns to the menu.
Here are the 2 screenshots:
http://img258.imageshack.us/img258/5182/quickpokemonmenu1nr9.pnghttp://img258.imageshack.us/img258/3562/quickpokemonmenu2om0.png
What do you think?
Edit: Although, it should be assumed, that team is my "test" team. I just set the variables of each pokemon slot to the starters and their evos..... It's easier since its just setting them between 1-9 lol.
Alistair
February 24th, 2007, 02:34 AM
All I can say is awesome. Your custom systems look great, and your mapping is flawless.
By the way, I can probably make you some custom tiles if you want (I saw you wanted people to submit custom resources). I also have some premade ones, too. Just check Calis Projects for them.
D R E ™
February 24th, 2007, 04:38 PM
glad to see this game is still runing i cant wiat ofr the demo. And i love your battle and irem system keep up the good work.
~Azura
February 24th, 2007, 05:00 PM
Your skills with Rm2k3 are awesome man, keep up the good work.
It would be nice if we could see some more Pokémons, rather than your test team. If you can showcase them to us :]
(I've this preference for Snorlax lol)
RM2K3kid
February 24th, 2007, 07:26 PM
Look's great, another great program to use for colour depth is Photoshop but if you can't get your hands on that I'm sure Irfan View works just as well. Works a charm. But yeah everything looks great.
Fangking Omega
February 24th, 2007, 10:39 PM
This won't be an issue for seasoned Pokémon players, but your Quick Item System for battle might be a little bit confusing for new players without any text saying what the items are. I have to seriously think what a Revive looks like, seeing as it's a bit weird :P
It's just a minor issue you may need to think about, it certainly LOOKS very classy. Keep up the great work! :)
Neo-Dragon
March 4th, 2007, 11:41 PM
Ok. After almost a week of no update, or post.... I can finally show off the new graphics.
The graphics are made by Kyle Dove- so now he gets his slot in the credits.
I have always loved his graphics, and I actually started mapping Pokemon Protectors with his graphics when I started the game back in November. But then decided to get rid of them because I taught it would delay the game re-doing chipsets with those graphics.
Now, I had a change of heart. I decided to re-do the chipset of the first town with the graphics to see how it would look....
And it turned out pretty sweet.
So, I decided to remake my chipsets with his graphics. Yes, I am just going against the reason I got rid of them in the first place, but I really think the graphics give a nice feel to the game, and the strong greens in the tiles really mix well with the green message boc and battle system lol.
Since it is only the chipsets that are re-made, the map work is still the same. So I will only show a few screenshots just to showcase the graphics- and not really the mapping.
Here are some screenshots:
http://img388.imageshack.us/img388/6079/revampedgraphics2tx3.png
http://img388.imageshack.us/img388/4126/revampedgraphics3ma1.png
http://img392.imageshack.us/img392/7933/revampedgraphics1ps5.png
I'd love to read your comments so make sure you leave some :)
The Dash
March 4th, 2007, 11:47 PM
Nice!
Are you going to change the rest aswell? Because they kind of don't fit in together.
Alistair
March 4th, 2007, 11:48 PM
They look great! You might want to change the pallettes of the buildings so they match.
foofatron
March 4th, 2007, 11:59 PM
Hay here are some other cool Kyledove tiles these fit together.Dash is right you should stick to one kind.Here is some tiles I edited and put in my hack.
Neo-Dragon
March 5th, 2007, 12:04 AM
I'm not sure if I will change the color of the buildings. Wouldn't be hard to do ofcourse, just take long lol.
I doubt I will though.
I like the contrast it gives. The game looks really nice in motion with that contrast too. There are a few ground tiles- *not in the screenshots*- that also give a contrasting feel, not in a bad way.
~Azura
March 5th, 2007, 12:21 AM
I like it.
I love it.
In fact, I like it so much that I'll put custom tiles in Metro too LOL
Seriously, the tileset colors are just so nice, gives a sense of peace... pretty awesome.
I'm imagining myself playing Protectors with those lovely tiles, hearing pokemonish travel songs... Awesome!
=D
D R E ™
March 6th, 2007, 11:57 PM
Yeah this game rock but too bad lots and lots of people are waiting for a demo, but this game is awsome, i know how hard the scrpiting is and everything so dont rush perfection, anyways, dont quit on us keep on keepin on, and someday finish it!
Midnight Beat
March 8th, 2007, 12:28 AM
This game looks great! I was wondering, are you going to relese a demo or wait until it is complete? BTW I love the battle system.
Callydude™
March 10th, 2007, 03:43 AM
Hey Neo If you want i could help you with mapping.
but I would need the chipsets
rapid whalelord
March 16th, 2007, 06:35 PM
well its a bit crap....................................just kidding great job cant wait till its out
wonderous
astounding
marvelous
WOW
WHAT ELSE DO U WANT ME TO SAY????
Neo-Dragon
March 16th, 2007, 07:39 PM
Update time.
Ok, so the first thing I done was revamp the speech at the start with Prof. Oak.
I made it a bit more tradional to the offical pokemon games. My first version of the speech was really short. Now, it's just like the real games.
I added in some pre-set names for the hero/rival (which you can see in the screenshots).
I also finished off the all of the intro events. I still have to do the event of you getting your first pokemon, but all of th storyline stuff at the start is done.
The hero and his family move region rom Kanto to Altar. They go by boat, then by Van. And when they get to the first town (Nutleaf Town), they are given a warm welcome from the people that live there. (which you can see in the rest of the screenshots).
*Intro*
http://img373.imageshack.us/img373/1126/selectingname1um9.pnghttp://img373.imageshack.us/img373/8139/selectingname2ze8.png
*Moving House scenes*
http://img356.imageshack.us/img356/9431/movingday1cy5.pnghttp://img373.imageshack.us/img373/7334/movingday2rn5.png
*Welcome to the new home*
http://img356.imageshack.us/img356/5487/warmwelcome1xg8.pnghttp://img370.imageshack.us/img370/3001/warmwelcome2vo6.png
Also, something I have coded which isn't in the screenshots is how NPCs (Non-playable Characters) will react to the hero.
The hero has 3 stats which effect how people in Protectors see you.
Allignment (what team you are with) will ofcourse effect them in an obvious way.
Reputation will effect what they say to you in general. The higher Rep you have, the more your known in different towns. Each rank of your Rep will have an effect on them.
And a new stat- Morality- will again, effect what they say and what they do around you.
It is really cool seeing it actually happen, but I'll try explain. If you have a high Rep, people will be more aware of you, and talk about how they read about you in the papers. But depending on your moraility- people will either love you, or hate you.
If you have a high Rep and a high Moraility (good) stat, people will actually follow you around while you are in their home town.
On the other hand, if you have a high Rep, and low Moraility(bad) people will actually run from you.
It really is fun to watch.
Your Rep Ranking is on a scale of 1-10.
Here is an example of how it works:
Rep ranking:
0- Not known at all.
1- Not known anywhere but in Nutleaf Town
2-Known in towns 1-2.
3-Known in towns 1-3 and local hero in Nutleaf
4-Known to towns 1-4.
5-Known to town 1-5. Team Admins and other trainers heard of you. Worshiped in Nutleaf (people run to you if your good, or hide if your evil).
6: Known in towns 1-6. Team grunts have heard of you. Team Admins want you on their Team.
And it goes on like that.
So what do you think.
DarkPegasus
March 19th, 2007, 09:20 AM
I've just noticed this, but it's really cool how the charters' names are in blue ^_^
The NPC features look really neat, it will certanly add depth to the game...
Is there more rep than six or is six maximum?
~Azura
March 19th, 2007, 12:46 PM
Awesome screenshots!
I'm in love with that little room in the boat lol It looks so... small and real.
I gotta admit that this is one of the best Rm2k3 games I've ever seen... the way you use everything available to create a Pokemon-looking game.
I really think this is going to be one of the major games around in the next few months.
~Azura.
Canine Munch
March 19th, 2007, 06:06 PM
I really love some of the graphics your using such as the trees they are ace :D Anyways please finish this game mate!
NeoBlade
March 21st, 2007, 11:14 AM
Yo Neo-Dragon, A couple of post back you said you're looking for people who can make you custom recources, what i wondered was, do you want a assistant coder?? Anyway,very nice game and (off topic) thanks again for the tutorial, cause now i even know how to make my own pokemon cbs XD
spike6958
March 21st, 2007, 07:13 PM
sounds cool i would love to see a video of this
Neo-Dragon
March 22nd, 2007, 01:09 AM
Thanks everyone for the comments so far.
At NeoBlade: I'm glad that the tutorial I PMed you helped you. I plan on posting it here. Oh, as for the help, thanks for the offer, but I am not looking for an extra coder at this time. Maybe sometime later.
At everyone:
Ok, so I never showcase a feature that is not finish, which is why it took me so long to show this update off.
I have finally coded a new feature into Pokemon Protectors. This feature is not something that will change Pokemon games, but it will add some life and longer gameplay to Pokemon Protectors.
This new feature is the addition for the player to have Secret Bases.
It was something I have planned to add in for awhile and never got around to coding it.
Then when I started coding it, it took ages because of how it had to be done (coding the grid menu, placing the objects, making sure they stay there and so on).
But it is done and dusted so here are some screenshots to show it off.
I'll talk you through some of them.
*Please note, that this is a test base. Bases on the actual maps will be more detailed in terms of mapping.*
So the first 2 screenshots show the grid menu, after selecting the item you wish to place, the Grid Menu pops up.
A red highlighted square is your cursor and you can move it around in any direction with your arrow keys.
http://img294.imageshack.us/img294/4453/designingsettingpiece1de6.pnghttp://img294.imageshack.us/img294/3516/designingsettingpiece2vz4.png
After selecting the tile on where you want to place the Item, simply press Enter.
http://img393.imageshack.us/img393/5136/designingsettingpiece3fo9.png
Now, in the top right corner where I had selected, is the plant I wanted to place there.
Customisation of your base can be very detailed.
Each player can have a base that is theirs and noone elses. (Unless someone copys you lol).
Here are some examples of the base changing as you get more items for it.
http://img393.imageshack.us/img393/1816/secretbasetest1dh7.pnghttp://img482.imageshack.us/img482/4845/secretbasetest2uw4.png
http://img294.imageshack.us/img294/7333/secretbasetest3dc3.png
Well there you have it.
Tell me what you think- I'd love to read your comments ;)
Midnight Beat
March 22nd, 2007, 01:32 AM
It's looking great! :classic:
NeoBlade
March 22nd, 2007, 01:37 AM
Now that i work with rm2k3 i know that this system is A WHOLE LOT OF CODING. It must have took you ages to complete it, but i applause you with another great system. One thing tho, can you make a stat off your game that shows how far you are with everything??
PokeCreator_09
March 22nd, 2007, 02:12 AM
Umm, wow. This is just AMAZING. Looks like everybody's got competition. I love the tiles and especially the CMS and CBS. I can't believe I haven't read this thread till now.
Well, I hope you finish this one. Not just for us, but for you cause you've put in all that work and you don't have a completed game to show for it.
Again, WOW!!
~Azura
March 22nd, 2007, 03:40 AM
Definitely the most good-looking game for Rm2k3. Features are as lovely as always... really looking forward to make my own secret base.
How will things work for it? Will you have to do mini-quests to unlock the items to add?
Keep up the awesome work,
~Azura.
yuki123
March 22nd, 2007, 02:35 PM
I hope you finish this one!
Can you say how much % of scripting/mapping/... is done?
Good luck on this game!
DarkPegasus
March 22nd, 2007, 10:17 PM
Nice! The new feature looks great. It will be a great addition to your game.
Neo-Dragon
March 24th, 2007, 11:49 PM
At ~Azura: Yeah, Items will be awarded for doing different quests and favors along the way.
At NeoBlade: That would be kinda hard to give just a straight up stat or percentage. I can try though lol.
Eh:
Outside maps would be 65% done.
Inside maps: 4-8%
Events: ???% (up to where you get your first pokemon)
CMS Coding: I'm including everything accesed through the main menu too- like the Cross Pokemon Bar and bag and so forth. And since I am going to re-code the bag im going to say 50%
Battle System: 50%- attacks still have to be done- and Item usage.
Small update for you all.
I just coded in the Day/Night system.
As of writing this, that is all it is, time passes by and the screen tints lol. There is nothing coded in terms of what pokemon appear at what time or timed events, but I'll code all that in due time.
With the tint screen- there are not just 4 colors (for morning, day,dusk, and night)- but infact the screen changes tone has several stages of color tint.
So here are 2 screenshots at 5AM and 6AM
http://img465.imageshack.us/img465/6910/5amvn2.pnghttp://img144.imageshack.us/img144/8971/6amrg2.png
I tried to take the screenshots of the hero standing in the same spot. So at 5AM it starts to get brighter, at 6AM the sun is a bit stronger.
And each hour (7AM, 8AM, 9AM) has a different tint until it is fully day light.
So here are some more screenshots too.
This time of night breaking.
The times are 7PM, 9PM, 12AM.
http://img481.imageshack.us/img481/7041/7pmgk0.pnghttp://img481.imageshack.us/img481/3764/9pmew7.png
http://img465.imageshack.us/img465/3019/12amde7.png
Screenshots have no NPCs because I havn't coded them in yet lol.
spike6958
March 25th, 2007, 12:57 AM
wow they look great and im loving the custom tiles.
Innagadadavida
March 25th, 2007, 05:34 AM
Hey great job. This game looks really original. If you need some Fakemon, I've got 'em. Check them out on my thread (link in my sig), tell me if you're interested.
PokeCreator_09
March 25th, 2007, 06:35 AM
Screenies look great, but I think you definitely need some lights on at 12 A.M. Maybe some porch lights?
Krishnan
March 25th, 2007, 06:43 AM
The custom tilesets look good. The screenies ar good too. Keep it up!
yuki123
March 27th, 2007, 03:08 PM
Pokecreator is wright about the lights but the other things are good.
If I know something I can help with I let you know ;).
I'll keep following this.
Alistair
March 27th, 2007, 07:13 PM
The time system looks great! (Technically not a Day/Night system anymore, considering what you did to it) I like that there will be more than four cycles.
sth hijack
April 1st, 2007, 08:21 PM
i love it looks great keep it up cant wait for it 2 come out good job
DarkDoom3000
April 8th, 2007, 05:53 AM
wow, i love the screenies, the custom tiles look awesome, so dose the systems,
keep it up!!
Yuoaman
April 8th, 2007, 04:43 PM
Wow, I absolutely love those custom tiles, and awesome screens, I can't wait to see more!!
djvolcom
April 8th, 2007, 05:45 PM
Looks pretty good, the GUI is kinda nice.
Neo-Dragon
April 8th, 2007, 11:02 PM
Thanks for all the comments everyone.
Didn't really see any questions since my last update, but if you have any, feel free to ask me here. I'm always happy to answer them.
There was a suggestion to add in lights to houses in the day and night system. There is a problem as Rm2k3 tints everything on screen, including the charactersets and chipsets. So it would be kind of hard to do, unless I used pictures- which I might.
So.
Update:
Just a small, but nice, update for you all.
I have just revamped the menu to look more like Diamond and Pearl. After some quick changing the code, and importing the new resources I decided to add in the new look.
But I've also started working on the options screen. The options menu aint fully done yet, so I won't showcase that just yet, but one of the options is to change the menu frame.
It's a small cosmetic change, but makes a difference as it is something that is forgotten in most fan games.
Screenshots:
http://img407.imageshack.us/img407/4841/newmenu1cw3.pnghttp://img407.imageshack.us/img407/7759/newmenu2xj3.png
http://img356.imageshack.us/img356/2439/newmenu3mf3.pnghttp://img472.imageshack.us/img472/6610/newmenu4xb3.png
Notes:
Good thing about this feature is that I can keep release meu frame updates to make no limit to the look of the menu.
Also, I must point out, thats a test team and a test map :P
As always, comments welcomed.
Also, I'm working like crazy on my game, so expect some more screenshots later in the week. Im trying to finish off the attack coding.
~Azura
April 9th, 2007, 02:36 AM
Man, I really don't know why I didn't see the last update before, the one with screen tinting... but this is awesome too! I personally like the icons in the menu. Everything seems to be coming along nicely, so good luck!
~Azura.
The Dash
April 9th, 2007, 09:57 AM
I like man, I like alot. Only thing is the Menu seems a bit.. Crowded.
Legacy
April 10th, 2007, 02:49 PM
I like man, I like alot. Only thing is the Menu seems a bit.. Crowded.
I'd say that the menu was busy, which is a good thing, in my opinion. Making things more interesting than in the real games is always a positive for me.
Burned Soul
April 10th, 2007, 03:15 PM
Hi Neo Dragon great project i remember the diamond and pearl experience that you've made with pokemon silk, and i say this you've made really a awsome job :) great pictures my friend. I like the menu system :) are you going to post the pokemon status menu soon ? i would like to seen it ;) keep up the good job
Pokéflute
April 11th, 2007, 02:42 AM
Oh, man. The screens are looking better every time you post them! Keep up the awesome work!
Lt. Surge's Raichu
April 14th, 2007, 08:31 PM
Looks great :)
Good luck with finishing it :)
NeoBlade
April 15th, 2007, 11:39 AM
*off topic: Neo-Dragon, still haven't got any answer of the pm i've sent you
*on topic: The menu looks really great now, but if i were you, i shouldn't make the windows half-transparant
brockman5
April 15th, 2007, 12:50 PM
hey neo...i have been watching this thread for some time now and have been loving this game... if you need help with sprites or testing...anything just let me know...good job man....
Neo-Dragon
April 15th, 2007, 01:43 PM
@Everyone: Thanks for the comments, I love reading them.
Here is an update, so keep those comments flowing in after this.
@NeoBlade: I havn't even read my PMs yet. I have a few, so I'll read them later and get back to you. (im in a rush, so im just posting this update then logging off, you should hear from me soon though :) )
@NeoBlade and Everyone who had concerns with transparency:
Well, I got an update for you all. The option menu is done, and one option is the abilty to turn the trasparent background on or off.
So it's up to the player to chose if they want it or not.
The option screen may look bare, but the reason is, I've coded it so that options can be added along the way.
Enough talk though, here are screenshots with the options adjusted. It's the same set of screenshots, just with adjustments to the message and menu boxs so focus on those :) Example, different frames and messagebox styles and the transparency on or off .
Screens:
http://img152.imageshack.us/img152/5411/optionmenuscreenshot1aa8.png
http://img406.imageshack.us/img406/955/messageboxstyle4uu2.pnghttp://img152.imageshack.us/img152/8363/messageboxstyle2gl5.png
http://img152.imageshack.us/img152/1402/messageboxstyle3uc7.pnghttp://img413.imageshack.us/img413/7654/messageboxstyle1tw7.png
I'd love to hear your feedback.
RMXPUser462
April 15th, 2007, 04:49 PM
i LOVE the new in-game menu Neo-Dragon!!
especially the way it displays the team right there for you :)
keep it up, you're doing a beautiful job :)
brockman5
April 15th, 2007, 05:50 PM
i absolutely looooove it too...this may be the greatest hack ive seen in a while.......
DarkPegasus
April 15th, 2007, 06:07 PM
^ Ah... Another one of those
On game:
Pretty cool if you ask me, the options screen looks pretty nice, transparent is better for me ^_^
RM2K3kid
April 15th, 2007, 07:13 PM
Hey it looks great! The only thing that looks strange is options menu background. Looks like it should be white. But other than that looks great.
Also I'm guessing that map is some kind of test map? Cos I see some mapping mistakes. Just thought I'd point it out for you. You see the building on the left hand side.. its cut off slightly. Well the flower boxes are in a very odd spot they need to be down at least 7 pixels..
http://i21.photobucket.com/albums/b264/rm2k3kid/morelikethis.png
Also in the top right corner, where the mountain ends you have the wrong tile instead of grass underneath it is rock.
http://i21.photobucket.com/albums/b264/rm2k3kid/mistakeno2.png
Also I noticed you used a R/S character.. doesn't blend in with FR/LG graphics.
Other than that the graphics look amazing! I shall be waiting for more juicy updates.
Lt. Surge's Raichu
April 15th, 2007, 07:18 PM
Good luck with your game :)
The Dash
April 15th, 2007, 10:11 PM
More like testing out the big old pile of AWESOME are you?
This is the first fan game I have EVER seen to have customizable frames in it. Good job.
i absolutely looooove it too...this may be the greatest hack ive seen in a while.......
http://dasheo.com/images/Macros/ohfortheloveof.png
Neo-Dragon
April 15th, 2007, 11:15 PM
Lol Dash at that pic.....
Thanks everyone for such a positive responce. And yeah, Dash, I think it might be the first game even with a working option screen lol. About the whole frame thing, if you look at the Option screen, the window is alligned a bit to the left, that is because if I want to add ore frames i nthe future, I can expand the numbers easy. At the moment there are 5 of each (menu and messagebox). That could go up to 8 or even 10 before the release.
Thanks Rm2k3kid for pointing that out to me..... It is not a test map, although the chatacter on it is. I have a reason for those errors lol.... hear me out..... lol.....
That map was first done in normal Fr/LG graphics, then when I switched to KyleDoves graphics, I left out certain tiles (example, the right tile for that rock part) and I had alligned those flowers wrong.
I fixed those....
The R/S/E character was a mistake. Was only there for the test (as you can tell by hhis text).
*On a side note, has anyone got FR/LG N.P.Cs in RM2k3 character format that they could send me? I have a select few, but not all of them. I'm not looking for a sheet with them now.... Just in characterset form (since it would save time if they were).*
brockman5
April 16th, 2007, 02:07 PM
sorry i dont have them... ok maybe i was a little broad with the greatest hack thing but its very nice...(in my opinion)....coughdashcough...
DarkPegasus
April 16th, 2007, 02:58 PM
No dude... I wasn't talking about that... This isn't even a hack...
If you like hacks go here:
http://www.pkmncommunity.com/forumdisplay.php?f=67
brockman5
April 16th, 2007, 06:46 PM
wow didnt even realize...*stupid me* well this is still a nice....game...
D R E ™
April 18th, 2007, 02:13 AM
Updates are sweet keep up wit da nice game hope you do good...
Peace
Pokéflute
April 18th, 2007, 05:12 AM
Love the transparency thing.
brockman5
April 18th, 2007, 02:18 PM
yeah it is pretty nice....
sandslash
April 19th, 2007, 12:56 PM
how many pokemon will be catchable?
NeoBlade
April 19th, 2007, 02:34 PM
@sandslash, He hasn't said that yet, but when he knows that, he will post it here, so all i can say is, keep checking the thread.
@Neo-Dragon, I really hope you have time to work on your game, as it looks greater with every update you give us.(off topic)i hope you pm me as soon as you got time, cause i can't wiat to begin with you-know-what(back on topic) anyways, good luck with tthe progress.
halowarrior
April 21st, 2007, 02:13 PM
One word to describe the game at the moment, GREAT!!!
The battle system and new menu look great, and the maps and graphics are just pure awesome.
Im definately checking here alot.
brockman5
April 21st, 2007, 10:24 PM
yes.... the menu is really...*thinks* stunning...
O.G. Duke
April 22nd, 2007, 03:29 AM
Can't wait! Perfect!! How did Neo-Dragon did the battle system? If could, please teach me by PM...
The Dash
April 22nd, 2007, 11:03 AM
He did it by learning. You should do the same. There are loads of tutorials on the internet so go and learn.
Zatch bell
April 24th, 2007, 04:38 AM
this is the coolest game so far!
~Azura
April 24th, 2007, 02:21 PM
I think it's pretty much the way CBS are to be done in Rm2k3, forks and such. A really hard task to do, not because of complexity but because of time you spend copying and pasting code.
this is the coolest game so far!
Don't we all love newbies who post the same thing in every thread?
~Azura.
LawLessChaoz
April 25th, 2007, 06:47 AM
Looks very good. The D/P sprites are awesome with the LG/FR stuff.
brockman5
April 26th, 2007, 07:20 PM
i dont really like the dp sprites...i say use fire red leafgreen or dp but not both....
Erimgard
April 26th, 2007, 09:06 PM
Don't we all love newbies who post the same thing in every thread?
~Azura.
ahaha
maybe they start out with high standards and slowly get less picky to the point where EVERY game is better than the last :P
or not....
but seriously, good luck with the game. I like what I've seen so far. I'm more into hacks than user made games, but I may get this when it's finished
O.G. Duke
April 27th, 2007, 01:04 AM
~~~~Why Neo-Dragon dissapear for a long time? No update and new screenshot...
Emerald07
April 27th, 2007, 02:16 AM
This game is okay for me. Can't wait for more screenshots!
DarkPegasus
April 27th, 2007, 09:03 AM
~~~~Why Neo-Dragon dissapear for a long time? No update and new screenshot...
Dude, he did not disappear, and it hasn't been that long.
He is currently working on the systems, so he could only post the screenshots of his code. Do be patient.
Burned Soul
April 28th, 2007, 11:27 AM
everytime i see this project going on i say it GREAT WORK :P
Neo-Dragon
May 1st, 2007, 12:28 AM
Don't worry everybody, I'm not giving up on this and not dead or anything.
I just didn't want to post until I had something (screenshots) to post about....
Finally..... I do....
After almost a month of no screenshots, I taught I'd better post some to keep everyone intrested.....
I present, the new bag system- compete with the new look of the diamond/pearl bag and some new coding I did.
Sorry for the wait, but I wanted to wait until it was coded before I showed it off.
http://img405.imageshack.us/img405/5277/newbagscreenshot1uh5.png
And ofcourse, if you wish, you can make the bag system's graphics transparent by chosing so in the main menu:
http://img405.imageshack.us/img405/2088/newbagscreenshot2ft8.png
What you think?
D R E ™
May 1st, 2007, 01:43 AM
awsome good job on the bag i love it, keep up the good work
Booda Sack
May 1st, 2007, 01:49 PM
Haven't said it yet but this game is turning out really well. Keep it up.
The bag looks great by the way.
DarkPegasus
May 2nd, 2007, 12:29 PM
Cool and nice! Good job on coding that massive thingy XD You truly are brilliant ; )
Alistair
May 2nd, 2007, 06:59 PM
It looks great. It looks exactly like the one from D/P. I have one thing to say, though. I know it is a very small problem, but the the curve at the bottom of the lowercase Y is missing its shadow.
kaigekun
May 7th, 2007, 11:42 PM
so do u have a demo yet, oh yea im kinda new
Toshibashin
May 8th, 2007, 10:15 PM
The plays of the forum are super super super xD
And this project too
Neo-Dragon
May 10th, 2007, 11:46 AM
The new look and revamped bag system
Third time's a charm
Ok everyone, this is it.
My third and hopefully final version of the bag system.
After running into trouble coding the Diamond/Pearl bag system, I decided to make my own bag system from scratch. I got some mixed reactions to the diamond/pearl bag, some saying it was too complicated. So this new version is really simple.
I've coded it all into the main menu so it works right off the bat.
The bag now has a simple interface.
Press the number 1 or 3 keys to change the bag pocket, and the left and right arrows to change the highlighted slot.
Items will also be highlighted when selected (they appear grey when not selected).
The number of the item of which you are highlighting appears on the bottom right of the bag screen.
Here are some images:
http://img219.imageshack.us/img219/2789/revampedbagscreenshot1oe2.pnghttp://img413.imageshack.us/img413/2116/revampedbagscreenshot2rs4.png
And again, like every menu or interface in the game, you can choose to have the background transparent through the options menu.
http://img219.imageshack.us/img219/6317/revampedbagscreenshot3ic6.png
Renagadez
May 10th, 2007, 03:35 PM
great project one of the best looking pkemn games ive seen in a while
Alistair
May 10th, 2007, 07:21 PM
Very nice, but as I said in Booda's thread, it should be x5, not x:05. It would look a bit cleaner if you did that.
D R E ™
May 10th, 2007, 09:48 PM
Nah Neodragons is better becuase what if you buy 99 pokeballs it would look weird having more space than the others{if you have one pokeball and it has no 0 in front}, anyways good job neo dragon I love the more original bag system, cant wait til the next update
- Cutty
~Azura
May 11th, 2007, 11:42 AM
He can align the numbers to the right... but I guess Don Patch was pointing out more the : than the zero...
D R E ™
May 11th, 2007, 07:33 PM
He can align the numbers to the right... but I guess Don Patch was pointing out more the : than the zero...
Oh now I realize azura, ok keep I guess if you put it that why, Donpatch would be right.
DarkDoom3000
May 12th, 2007, 12:18 AM
wow this is awesome, i love the bag screenies it looks better than the DP one! cant wait to see more!
keep it up!
ThaEks
May 16th, 2007, 10:47 PM
Hey! Great work really!
I'm looking forward for this game.
All these concepts and options, customizations and so on, thei're all just perfect.
Keep up the excelent work!
Canine Munch
May 21st, 2007, 12:35 PM
Games looking really nice Neo! I really love the graphics, Keep up the good work mate!
Neo-Dragon
May 22nd, 2007, 05:30 PM
Thanks everyone for the comments.
If it's a big issue I'll edit the bag so it shows the x5 instead of the x:05. But its not really a big concern since it is something that can be done at a much later date into development.
But I've got a new feature for you.
A New way to level up pokemon.
Information copied from my forums:
Minerals:
In POKeMON Protectors, there will be a new way to level up Pokemon.
By feeding your Pokemon "Mineral tablets" (name may change), your pokemon will gain a level.
In the style of a rare candy, 1 Mineral tablet will gain your pokemon you've given it to by 1 level.
How to get them:
After you defeat a pokemon in battle (wild or trainer), the defated pokemon will drop "Mineral Bits" (again, name may change).
The amount will vary.
Once you have 100 Mineral bits, you can form 1 Mineral Tablet
How to access them:
Minerals will be stored in your "Mineral Box" which will be placed in your key items pocket of your bag.
Simple select your mineral box from the bag to bring up a sub menu....
The sub menu will show you what mineral tablets you have and how many you have got.
The Mineral Box will also show how many Mineral Bits you have.
The Mineral Box's menu will also have the option to convert bits into tablets.
Types of Minerals Tablets:
There will be different types of Mineral Tablets you can get in Pokemon Protectors.
Ordinary Mineral Tablets can be made by the player easly through the Mineral Box sub option.
But special Mineal Tablets can also be made.
Different Mineral Tablets can be made by a Mineral Smith (who will live in the region).
Different Mineral tablets will require different amounts of bits and other special items to make.
The effect of different minerals can effect stats and even bring on a new type of evloution to pokemon.
More info when its available
- - - - - - - - - - - - - -
So there you have it, a new feaure and a new way to level up Pokemon in the game....
Also, this new feature will bring in a new line of pokemon that can be leveled up using this method on exsiting pokemon.....
Comments and taughts please?
Waudby
May 22nd, 2007, 06:16 PM
Sounds liek a really cool idea. I think 100 mineral bits would be a good number to go with, cos then u dont get too many of them. lol.
keep up the good work.
D R E ™
May 26th, 2007, 10:51 AM
thats a great idea i love it please conitinue your game
Merovin
May 26th, 2007, 12:29 PM
Wow, Amazing Ideas You Got Here.
Loving It.
Gotta Keep An Eye On This.
Mineral Idea Is Genious.
Can't Wait To Hear More Of Your Amazing Ideas.
Keep Up The Hard Work.
halowarrior
May 26th, 2007, 01:52 PM
Wow that sounds like an awesome idea. I know where to go if I want to play on a pokemon game with great maps, great stuff (bags), and different stuff (like the mineral things).
Great work Neo Dragon
Neo-Dragon
May 30th, 2007, 03:27 PM
Hey everyone. I've been working pretty hard on my game latley, here is what I've done and some couple of screenshots to go with it. ;)
(Screenshots will be at the end of the post)
I'm going to keep what I did in simple form because I did a really confusing post on my forum of what I did and it came across as more of a ramble lol.
Here is what I did:
Coded in basics of Enemy "A.I". Enemy's use the correct attacks according to their level and the attack they use is randomly generated thanks to some nice coding maths with the variables.
- - - - - - -
Bulbasaur has been fully coded in terms of both on the hero/players side and an enemy/wild pokemon side. So that means Bulbasaur is fully usable in battle.
- - - - - - -
I've also coded in the official pokemon battle damage formula. So attacks do the correct ammount of damage that they would do in the official Pokemon games.
- - - - - - -
Mineral Bits are given out after you defeat a enemy pokemon. I've included some maths in the code so that the ammount given out is based on the enemy pokemons' level and is randomly generated between a certain set of numbers depending on the level.
- - - - - - -
Something I havn't showed off yet is the attack menu (which is in the screenshots at the bottom of the post).
That has been coded and shows the right attacks and so on without errors, also selecting attacks works just great so thats done.
- - - - - - -
So without much more delay:
Here are some screenshots of A Bulbasaur -v- a Bulbasaur on a test map...
Showcasing attack animations and attack menu.
http://img170.imageshack.us/img170/5695/attackmenubulbasaur1iq4.pnghttp://img248.imageshack.us/img248/8743/attackmenubulbasaur2ok7.png
http://img170.imageshack.us/img170/9585/attacksherobulbasaurusixq2.pnghttp://img248.imageshack.us/img248/2590/attacksenemybulbasaurusqz8.png
Thanks for the support so far everyone and keep all of the support coming on as strong as ever.
Enjoy, and as always leave some comments ;)
D R E ™
June 5th, 2007, 08:18 PM
I love it, its a good thing your doing grass pokemon first cuase their my favorite anys good job.
brendan mc
June 6th, 2007, 04:40 PM
soo awsome man! cant wait to see more
jaysonic
June 25th, 2007, 01:40 PM
that battle layout pwns neo. i love the background tooo. it really makes everything stand out. great job. two thumbs up. :D
Neo-Dragon
June 26th, 2007, 01:15 PM
Here is a random screenshot for you- on something I've was working on yesterday. It's the summary page for the pokemon.
It can be accessed through the sub menu of the Quick Pokemon Bar from the main menu.
http://img104.imageshack.us/img104/8421/venusaursummaryra3.png
Sorry for the bad quaility image, I was too lazy to take the aero glass theme off lol.
jaysonic
June 27th, 2007, 03:07 AM
thats really nice.
can i just say something...
I've also coded in the official pokemon battle damage formula. So attacks do the correct ammount of damage that they would do in the official Pokemon games.
from my memory the REAL formula requires EV points and what not. and those EV points are like really hard to determine and everythuing.
just a question. is it the EXACT formula or have you tweaked it ever so slightly, so slightly that it wouldnt really make a difference.
Booda Sack
June 27th, 2007, 09:55 AM
The EV points are only hard to determine in the actual games because you can't see them. If you are coding a game it's totally different because you code in all the hidden values.
jaysonic
June 28th, 2007, 02:47 AM
but you dont no the hidden values. thats what i am trying to say. lol. do you just make up the EV points? because i spose you could do that...
Neo-Dragon
June 28th, 2007, 08:55 PM
New update for you.
This update includes an artical on the feature (taken from my Calis Projects website) and a guide on how to use it.
Oh and 2 bonus screenshots :P
The new PokeMart feature.
Shopping.
Here is an extract taken from the Calis Projects website My-Lifeonline.com:
"In Pokemon Protectors, upon entering a Mart, you will be able to go up and take items from shelves and add them to your cart.
Your cart can only hold 5 of each item at one time EG. 5 Potions and/or 5 Pokeballs and so on.
You can go and pay for your items which will empty your cart and add the items you bought to your bag for use.
Since Pokemon Protectors allows you to chose your own destiny, an intresting thing to point out
is the fact that if you wish to be evil, you CAN steal from the store! You will not always get away with it though.
There are police and security in the Marts to stop people who wish to do that. But it is possible to get away with it.
If you are alligned with any 3 of the evil Teams or Organisations within the game (Rocket, Magma, Aqua), a grunt from your team
may help you get away safely!
Remember, stealing effects your moral rating. So if you want to be good, you might want to pay for your stuff.
Another really cool features inside the Mart is that the NPCs(Non-Playable Characters) have their own A.I.
Instead of just standing around in the mart, they will shop too. People will even come in and out of the Mart to
do a bit of shopping! Also, some Team Grunts may even steal from the store!"
So let's go have a small walkthrough style guide for this:
*Images included*
As it says, upon entering a Mart, a HUD (Heads Up Display) will appear on sreen.
It will showcase your "Shopping Cart" and how much money you have.
Now unlike the official games, were you can go up to the counter and buy your items, you have to "shop" for them by getting them off the shelves.
http://www.my-lifeonline.com/pokemonprotectorsscreenshots/MartFeature_1.png
As you can see, there is the HUD and the player looking at the shelf. It has a potion.
The player is presented with the option to add the item to the cart.
Another thing touched in the artical from the website is NPCs have their own behavior. Here in this second screenshot we can see that a NPC has entered the shop and began to go ahead his own business.
http://www.my-lifeonline.com/pokemonprotectorsscreenshots/MartFeature_2.png
As you can also see, the player has several items in his cart.
Again, players have to find the items on the shelves. This may seem confusing, but I have intended it not to be too confusing.
Here, by simply pressing enter facing the shelf, you can see another item.
http://www.my-lifeonline.com/pokemonprotectorsscreenshots/MartFeature_3.png
In this case, a Pokeball is here.
Again, touching on the NPC behavior, here in this screenshot, the NPC has moved up to pay for his items. This helps add the feeling that the world is lived in.
http://www.my-lifeonline.com/pokemonprotectorsscreenshots/MartFeature_4.png
When you are done, and have decided that you will pay for the items and not steal them (good thing too since a poilceman is standing at the dorr), go up to the main who works in the mart.
You will be given a choice to pay for your items, or the mart worker will empty your Cart for you.
http://www.my-lifeonline.com/pokemonprotectorsscreenshots/MartFeature_5.png
For the propose of taking screenshots, I chose the "Nothing" option so I could take more.
Like every interface- you can set the background of the HUD transparent via the Options screen:
http://www.my-lifeonline.com/pokemonprotectorsscreenshots/MartFeature_6.png
And just for fun, here are 2 bonus screenshots not on the website:
http://www.my-lifeonline.com/pokemonprotectorsscreenshots/MartFeature_queforming.png
A que is forming.
http://img165.imageshack.us/img165/4457/martfeature7za4.png
"Employee of the Month" :P
Lol, hope you enjoyed that update.
Make sure to check out My-Lifeonline.com - the official site of Calis Projects for all the latest info.
UnitRico
July 8th, 2007, 05:14 PM
Hmm...the game really looks nice, but what will happen in the shop if you walk out the door without paying? Just curious :P
~Cya, UnitRico
yuki123
July 8th, 2007, 06:11 PM
Hmm...the game really looks nice, but what will happen in the shop if you walk out the door without paying? Just curious :P
~Cya, UnitRico
I think that's considered stealing.
Can you stop other grunts from stealing and do you get a reward for that?
~Azura
July 9th, 2007, 12:47 AM
Probably there's an event that checks if you have items in your cart and asks you if you want to discard the items before leaving, otherwise you can't go out.
Great job anyway Neo
Revolution
July 9th, 2007, 01:38 AM
WOW, thats a pretty cool Shop system you have going here, what would happen if you tried to leave the PokeMart without paying tho? would you be taken to Jail or would it tell you that you cant leave because you need to pay?
UnitRico
July 9th, 2007, 06:07 AM
WOW, thats a pretty cool Shop system you have going here, what would happen if you tried to leave the PokeMart without paying tho? would you be taken to Jail or would it tell you that you cant leave because you need to pay?
Hmm...I think that would be a lot to program Revolution :) But it still is a good idea.
~Cya, UnitRico
Neo-Dragon
July 9th, 2007, 09:46 AM
You can walk out without paying. It's called stealing ha.
Since the game allows for the player to be good or bad, if you want to steal, you can, but ofcourse it will make you a bad person. But watch out, the guard can stop you but will not send you to jail (since the hero character is too young). You will be sent back to your Grandpa's house. Which can be a drag if you stole in a far off city and don't have fly lol.
I think I said this in the other post, but anyways, if you are a member of an evil team, the grunts of the team your with can help you from getting caught.
It is possible to stop a grunt. But I don't really ant to talk bout that yet, since I havn't actually coded it in the game yet (it's just planned as pat of the mart feature). When its done, I'll let you know.
And, you don't have to steal if you have items in your cart. You can ask the mart worker to empty your cart for you.
If you guys have any more questions, feel free to ask, and there is a guide on how to use the mart feature my website incase you get confused.
EDIT:
Here is an updated look to the mart:
http://img264.imageshack.us/img264/3909/martfeature8coloredtilenw5.png
Sinnoh_Freak
July 20th, 2007, 09:00 PM
The game looks awsome. I joined the forum. Cannot wait till it's released! Congrats!:D
shadowmastermarcus
July 21st, 2007, 03:04 AM
This is gonna be awesome. I can't wait for you to finish it
PokeCreator_09
July 22nd, 2007, 03:31 AM
I've got to say, everytimwe I look at this game, I fall in love with the menus all over again. I'm hoping to make a new menu layout that I like better that's not like yours because I want it to be original, but they look awesome.
jonsploder
July 25th, 2007, 09:20 AM
Absolutly fantastic! This Is 1 of the best or the best pokemon game ever.
Can we please have a demo, or have I missed it? If you don't want to, please just make a battle system demo that lets you play one battle and then its game over. I haven't got D/P so can I try it out.:D
Awesome, John
Pokepal2007
July 29th, 2007, 09:32 PM
this game looks realy good i give you 9 out of 10
raykid100
August 4th, 2007, 02:15 PM
i think the game is dead...
As dead as so much others
Neo-Dragon
August 4th, 2007, 07:37 PM
Where did you get that idea from?
The game IS NOT DEAD!
EPYON
August 4th, 2007, 11:13 PM
This game looks fantastic, one of the best ive seen in a long time.
jonsploder
August 5th, 2007, 09:46 AM
i think the game is dead...
As dead as so much others
You Are An
Idiot!
Of course its not dead! But yes can we please have a demo? it would stop peoples like him thinking this rubbish.
Neo-Dragon
August 5th, 2007, 12:01 PM
The game is nowhere near a demo stage at the moment. I'm currently revamping the story and the region maps. I'll have a post on it when I have more to show.
Legendaries
August 5th, 2007, 12:08 PM
i think the game is dead...
As dead as so much others
http://piv.pivpiv.dk/
I don't know where did you get that idea from?
skyslayer
August 5th, 2007, 01:34 PM
uhh...just a question.What is the option you chose making the message boxes transparent.Or wait,is picture itself transparent
Thanks,
~SkySlayer
Neo-Dragon
August 5th, 2007, 10:12 PM
Hmmm, What do you mean Skyslayer? In game or in RPGMAKER?
~Azura
August 6th, 2007, 12:16 AM
People love to say games are dead, instead of supporting them... guess game developer will have to live with that.
Waiting for new screenshots,
~Azura.
D R E ™
August 6th, 2007, 02:59 AM
Yeah shame on you raykid100 shame...
Neo-Dragon
August 8th, 2007, 01:06 PM
I posed this on my forums and not on my site since the update wasn't finished, but I'll post it here just to prove the game aint dead.
The update is, I have been rather busy with the game and decided to go back to the drawing board so to speak with both the story and the region.
So I am currently writing the story in wordpad and it's not done, so info on that won't be told yet. But the region itself has got alot bigger. Routes now have 2 or more paths to go along and the towns and citys have a bit of character.
I have taken screenshots of the Altar Region in it's revamped glory.
Mainly just of the first 2 towns and 2 routes.
I've updated the graphics slighty by change the colors slightly and adding in new tiles such as the tall grass.
I've also imported the music from Diamond/Pearl. So you'll be playing the game with the latest soundtrack :P
Well here are the screenshots:
http://img249.imageshack.us/img249/2923/revampedregion1nutleaftff8.pnghttp://img249.imageshack.us/img249/5120/revampedregion2nutleaftmj0.png
http://img239.imageshack.us/img239/9236/revampedregion3routeoj3.pnghttp://img181.imageshack.us/img181/7446/revampedregion5routelb1.png
http://img181.imageshack.us/img181/8342/revampedregion3briselwodh3.pnghttp://img181.imageshack.us/img181/2582/revampedregion4briselwomx7.png
Pokefan2008
August 8th, 2007, 01:14 PM
awesome game man keep up the good work
jonsploder
August 9th, 2007, 07:56 AM
as i said, demo? or haave i missed it?
Zerro
August 10th, 2007, 01:19 AM
Damn, the colors of the tiles are so peaceful. They look great. I can mix some sound files for you, making semi-custom music for the game. It wouldn't be 100% new but it would be different.
spike6958
August 10th, 2007, 03:18 AM
wow i havn't looked here for a while and im glad to see your still working on this and that it's still looking as great as ever if not better, i hope you finish this couse i can't wait to play it
BlueSonic
August 18th, 2007, 09:00 PM
Hey, just to say I support this game as I do with any other. Keep up the good work ^_^
O.G. Duke
August 18th, 2007, 11:24 PM
Any new screenshot? I can't wait untill it released!!
BlueSonic
August 21st, 2007, 03:24 PM
Yeah, this game is cool. Can't wait for more updates!
Yuoaman
August 21st, 2007, 09:19 PM
The game's looking awesome, great job guys!!
O.G. Duke
August 21st, 2007, 11:04 PM
Really, you can make all these by rm2k3 is a god! I think this game will be the best game in game devolopement!
mackoo
August 22nd, 2007, 07:55 PM
Sorry, but are you making it in RmXP, or Rm2K, if in RmXP - where did you get this fantastic battle system?
O.G. Duke
August 22nd, 2007, 11:45 PM
Sorry, but are you making it in RmXP, or Rm2K, if in RmXP - where did you get this fantastic battle system?
This is made from RM2k3! This is fantastic and amazing! I can say one thing that sure, the battle system and everything include menu is being made in RM2k3 event! This is how a god working!
jonsploder
August 23rd, 2007, 06:11 AM
I agree, It is awesome and how you do that in 2003 I know, but the hard bit is the endless boredom. Its amazing.
O.G. Duke
August 23rd, 2007, 08:59 AM
It took a lot of time and space to do that! I know the CBS, but too lot of work such as Variable and Switches. Its very very hard but the god done! It is amazing.Although lot of people done that before, but I never saw any had a amazing graphic like Neo-Dragon's one! Can't wait till release! Hope the game never stop and will finished one day!
Neo-Dragon
August 29th, 2007, 11:59 PM
Hey everyone. A game update. Finally I hear you cry!
This update is part of my game revamp. Nothing on the new storyline just yet, but this update should keep you all happy for awhile.
The first part of the update is that a new option has been added to the options menu.
The option to turn the message box background black or white.
Something small, but this can help the player customise the look that suits them and expands on the already big option menu.
In the screenshot I took, I also made the messagebox background transparent (also done in the options screen).
http://www.my-lifeonline.com/images/blackmessageboxbackground_transparent.png
The next part of the update is that I have revamped the pokemon selecting screen from in the battles.
The old look has a cross pokemon selection bar in the middle of the screen.
I have now moved that up to the top of the battle window, and display information on the current pokemon highlighted in the menu.
The info now displayed is:
The Pokemon HP
The Pokemon Level
The Pokemon Status (being paralyzed for example)
And the pokemon frontsprite.
Again, the idea was to keep it simple for the player to use and yet offer the information needed for him/her to make the right choice in battle.
http://www.my-lifeonline.com/images/revampedTeamSwitching1.pnghttp://www.my-lifeonline.com/images/revampedTeamSwitching2.png
Tell me what you think. Hope you all like it.
Yuoaman
August 30th, 2007, 03:55 AM
They're so... so... so... BEAUTIFUL!!!!
They look amazing, I can't wait to see some more.
jonsploder
August 30th, 2007, 08:49 AM
Please can we have a demo? Its to good to be true...........
O.G. Duke
August 30th, 2007, 01:35 PM
Yeah! It is a god work! Congrats !
DarkPegasus
August 30th, 2007, 05:16 PM
I am glad that you decided to revamp the region, it will add a lot to the feel of the game. And I like the new stuff you brought to the table (system - wise).
Yeah! It is a god work! Congrats !
Ah, my favorite typo. It's God's. : P
D R E ™
August 30th, 2007, 06:59 PM
Thats... thats... your scripting skills are pro good job.
jonsploder
August 31st, 2007, 09:48 AM
Scripts? This is 2003 right? No scripts for 03, only events.
Demo Date plllllllllllleeeeeeeeeeeeeeease.
O.G. Duke
August 31st, 2007, 12:38 PM
Yeah! I think they also call rm2k3 complex eventing "scripting" or "coding".
jonsploder
August 31st, 2007, 08:58 PM
thats Stupid. Its 2 different things.............. Scripts and events are different.
O.G. Duke
August 31st, 2007, 11:44 PM
Yeah! But sometimes they say though...
Hmm...maybe its "coding" not "scripting"...
jonsploder
September 1st, 2007, 02:51 AM
I don't know, but we are kinda off topic, I still recon its events and thats it.
Neo-Dragon
September 8th, 2007, 02:38 AM
Well it is here.
The big update that alot of you have been waiting for.
It is great to be finally writing about it.
For, what I think, has been a month of talk and alot of work, it's done!
The first stages of the revamping process!
I have talked about how i felt I had to revamp the hole game over,
from storyline, the region, and even features.
I felt that the first 5 minutes of gameplay are the most important, and they
set the player up for whats to come in the game.
Well, this is what I'm going to show off today.
The first 5 minutes!
http://www.my-lifeonline.com/images/Revampedstoryline1.pnghttp://www.my-lifeonline.com/images/Revampedstoryline2.png
Ofcourse, the game starts off with Prof. Oak giving you his traditional
intro speech.
If you wish, he will explain the adventure you are about to go on. Well that is,
he will explain the traditional adventure you WOULD go on.
But once this speech is over, you become aware, that this
will not be a traditional pokemon adventure.
It begins with a scene of you and your granpa looking over a cliff side.
Suddenly, you see something crash into the mountains... The ground shakes with the impact.
http://www.my-lifeonline.com/images/Revampedstoryline3.png
Just as you go to run off, you get an unexpect visitor....
Giovanni, leader of Team Rocket!
As you might guess, this isn't an ideal situation.
But it gets worse!
Team Mamga and it's leader Maxie join in....
And to make matters completely worse,
Team Aqua and it's leader Archie come along to.
Without giving away too much info,
You manage to get away before anything serious happens.
http://www.my-lifeonline.com/images/Revampedstoryline4.pnghttp://www.my-lifeonline.com/images/Revampedstoryline5.png
The screen goes black and fades into a scene.
The setting...
The Altar Region Police station.
The Commissioner is giving a speech to two teams about what has happened.
Sitting on the left are the Pokemon Rangers, and the Ranger Leader Lana.
Sitting on the right are the Pokemon Protectors, and the Protector Leader Liam.
The Commissioner fills them in on Mewtwo, the the presence of Team Rocket.
The 3 teams (3 including the police) decide to head to Lamos City, the city nearest the crash and investigate,
but they are unaware of Team Magma and Team Aqua.
http://www.my-lifeonline.com/images/Revampedstoryline6.pnghttp://www.my-lifeonline.com/images/Revampedstoryline7.png
Binary
September 8th, 2007, 08:53 AM
Woah!!!!
That is soooo awesome dude!!!!
It looks like such a great hack!!!
I dont know what else i can say but
Good luck
Yuoaman
September 8th, 2007, 09:33 AM
NOT A HACK!!!!
Anyway, in a normal tone, I really like the feel of those screens, it shows that you truly care about how the finished product will be for the player, good work Neo.
O.G. Duke
September 8th, 2007, 01:14 PM
Yeah!! I like those new screenshot! How about a pokedex? Finished it, neo-dragon?
Vampire://Krimm
September 8th, 2007, 08:13 PM
Looking good Neo Dragon!
I like the beginning, seems interesting enough. Perhaps some showings of some more maps would be fun to see...
Well good luck anyway ^^
jonsploder
September 8th, 2007, 11:26 PM
Woah!!!!
That is soooo awesome dude!!!!
It looks like such a great hack!!!
I dont know what else i can say but
Good luck
You really do need a good bonging! Or shooting, you've done that so many times. Once more and i will shoot you.
NoOb GaMeMaKeR
September 20th, 2007, 09:45 PM
I love this game.I hope it continues!Would you please PM me the chipset if i can use it?
Aqua Mudkip
September 21st, 2007, 07:56 AM
What excellent style of using those tilesets and events even if those are yours anyway. Very good! I mean just brilliant! Someone should put a 2007 best Pokemon Game Nomination for this thread and put yours as 1st place for RM2K3! It's just getting hot here!
NytewolfAU2k7
September 21st, 2007, 09:37 AM
Holy ****!!! This fan game looks like a nice change from the originals! I like it and I hope you will continue :)
Neo-Dragon
September 29th, 2007, 12:52 AM
New Update.
well kinda.
This is a peak at a future update about a major feature of the game.
Ofcourse, a Pokemon game is all about adventuring and battling, but Pokemon Protectors allows the plater to become good or evil.
The game allows the player to join a team or organisation of your choice....
How this is done will be revaled in a big update coming soon, but here is a new screenshot just to keep you smiling!
It's the Stat Card (replaces trainer card, since most of the info shows up on the main menu's window anyways).
http://img229.imageshack.us/img229/6832/revampedstatcard1bg3.png
So, each team has their own bar. If the bar's black indicator is in the middle or yellow zone, the team has no real opinion on you. If it's in the red zone, this means the team hates you and will try and get in your way.
If it's in the green zone, it means this team likes you, and they will help you through out the game.
And the Pokeballs under your picture is your trainer rep.
There is 5 pokeball rep slots to fill. The more you have, the more of an established trainer you are!
Again, stay tunned for the future update to explain how this all works out!
Vampire://Krimm
September 29th, 2007, 02:28 AM
Rah! I'm jealous of these awesome events and systems you've made for Protectors XD Looking totally great Neo!
I wanna ask for your help on my CBS and I could return the favor with resources =P I'm a crummy deal maker, but I'm just so envious lol
jonsploder
October 1st, 2007, 02:42 AM
I looooooooooove this. I want a demo so bad. How many maps have you done?
VarietyVidsnet
October 1st, 2007, 08:00 PM
Could I have a CBS if so I can send you plenty of resources to pay you back i quess lol
jonsploder
October 1st, 2007, 10:03 PM
That post didn't make sense.
VarietyVidsnet
October 1st, 2007, 11:10 PM
Edited lol it makes sense now
Shredded
October 8th, 2007, 06:44 AM
Wow, I really hope a demo is released. This really makes me wanna try and continue my pokemon game....
Samuel.Olu
October 19th, 2007, 08:05 PM
this game is very promising indeed, very promising good luck :P
O.G. Duke
October 20th, 2007, 01:07 AM
The game progress quiet slow...I wonder how is the game now? Any new screenshot or update, Neo-Dragon?
jonsploder
October 20th, 2007, 01:52 AM
Yeah, dont tell me it died or I died with it.
Neo-Dragon
October 31st, 2007, 09:16 AM
Thanks for the great comments everyone. Means alot as always.
And no this game aint dead, it is just that the project is so big, updates are along time part. Also, i like to post meaningful updates, so thats another reason.
Have faith people.
Got none?
Well let me restore some!
Well this update took alot longer then expected.
It is a really big update, so there will be alot to read. I'll make another thread on one of the features.
Sorry to everyone who was waiting on it, I know I said I would post it yesterday, but I got a horrible bug with the pokemon re-aranging system that needed to be fixed or else I wouldn't post it.
But as you can guess, It's fixed now.
As of writing, this update is not up on the main website, but should be up later tonight.
I'll go into detail what has been done, and give you an insight to my mindset as I did all of it.
Speaking of my mindset, I'm draining from working on this ha... It took awhile to do, but it needed to be done.
My thinking of this update was to improve some lazy code work I had done and to improve actual gameplay for the player rather then just a system that the player will not notice.
So my first part of this update is more of the introduction/storyline has been coded and a great scene happens with the player being interviews by the police. I won't spoil it here, but you can head over to my forums for the inside look. I will post the update here in the future for everyone to see soon!
The new feature that is in the game plays a vital role to the story and effects the game right from the start!
******
Ok, so remember I said this update is big right?
As well as adding this vital gameplay feature I have also added a new item.
It is simply a Diary that is given to you to help you keep track of what you have to do.
http://img466.imageshack.us/img466/9139/introdiaryvy6.pnghttp://img368.imageshack.us/img368/3667/diaryinbagxm0.png
http://img485.imageshack.us/img485/9647/diaryfirstentrymp5.png
This diary will get updated as you play through the game. This helps make it easier for the player to start playing the game and knowing what she/he has to do.
Also, you can make the background transparent from the menu.
http://img466.imageshack.us/img466/5984/diaryfirstentrytranspardx1.png
Now, onto the menu.
You may remember a feature know as the Cross-Pokemon Bar, or Quick Pokemon bar.
This showed you what pokemon was on your team on the main menu.
http://img368.imageshack.us/img368/2203/menuhighlightedpokemonre4.png
Well this has also been updated.
With the press of the enter key, you will be taken to the Universal Pokemon Menu.
This is the same pokemon menu layout thats used in battles.
http://img466.imageshack.us/img466/5078/universalpokemonmenuvu7.pnghttp://img368.imageshack.us/img368/2609/universalpokemonmenu2nm9.png
It displays the information needed when you need it.
Again, this menu is know as the Universal Pokemon Menu for a reason. It has the same look for everything...
Even using items.
http://img368.imageshack.us/img368/6066/usingitemsoverworld1rb2.pnghttp://img485.imageshack.us/img485/3160/usingitemsoverworld2fq4.png
This is like this because it will be stream-lined for the player! No confusing different menus. All the same look to the pokemon menus!
So please tell me what you think of this update, as I worked really hard on it.
*** More updates still to come!!!! Including this new VITAL feature soon***
O.G. Duke
October 31st, 2007, 12:06 PM
It look GREAT!!!
Wow!!!!
I really like the game!!!
When will the demo out???
VarietyVidsnet
October 31st, 2007, 07:18 PM
Is the demo coming out or a beta or something.
Neo-Dragon
November 1st, 2007, 06:18 PM
Thanks guys.
Remember I said there was a new feature which would change the way you would play the game, and that this new feature was vital!
Well....
HERE IT IS!
The Conscious Choice Feature!
Thats right....
Some of you will remember this if you have played my older game, Silk2 (Download here : http://www.freewebs.com/martyrgames/Pokemo..._v01.9_real.zip (http://www.freewebs.com/martyrgames/Pokemon_Silk_2_Demo_v01.9_real.zip) ).
This feature made the game.
This feature made it stand out from the rest of the games.
Why?
Because it was for this feature that the player could choice his or her own path.
This feature allowed you to make choices, and with each choice came different outcomes.
And lead to the demo of Silk2 having 3 different endings.
Well now. This feature is back in Pokemon Protectors, with the choices and effects blown up!
I have said in earlier posts that you could join Teams right?
I have said you could become good or bad and people could like or dislike you right?
Well I wasn't lying!
Lets have a deeper look!
Here is a scene from the intro of the game.
It is about 5 minutes into the game.
After seeing Giovanni, Team Magma (and it's leader Maxie) and Team Aqua (with it's leader Archie), the police stop by your house to ask you some questions.
http://img466.imageshack.us/img466/8118/interview1gv5.png
Suddenly, before he asks you questions, the screen's colors are drained.
Everything is silent.
And the little voice in your head can be heard!
http://img466.imageshack.us/img466/5629/interview2xh7.pnghttp://img368.imageshack.us/img368/3590/interview3vk0.png
Right off the bat, 5 minutes into gameplay, this feature kicks in.
As I said, the choices you make WILL effect the gameplay!
Right...
So you are being interviewed by the officer.
Instead of just pre-scripted answers, you can choose what intormation to give him!
http://img485.imageshack.us/img485/7730/interview4og7.png
As the screenshot says, the choice is yours.
First Question:
http://img368.imageshack.us/img368/2467/interview5sz8.png
Do you?
It's very clear in the opening cutscene (which was posted in an earlier post) that Giovanni was after Mewtwo.... But do you want to tell the officer that?
http://img466.imageshack.us/img466/3188/interview6mg6.png
Ok, the first question has 2 choices. Very simple. But the outcome will effect your reputation with Team Rocket.
Telling the officer will make your REP Points with Team Rocket decrease.
Giving no information will make your REP Points with Team Rocket increase.
In this case. I'll tell.
Remember, just cause you told on Team Rocket, it doesn't mean your good. It just means Team Rocket will not like you as much. But the other 2 evil teams still have no opinion of you!
After I picked yes, my stat card was shown and Team Rocket's REP Points decrased by 2!
Second Question:
http://img466.imageshack.us/img466/7640/interview7tv0.png
Again, yes, we know that Team Magma and Team Aqua members and leaders showed up.
But do you tell the officer.
Let's look at the choice!
http://img368.imageshack.us/img368/7154/interview8au8.png
Hmmm.
This has 4 choices!
And the effects are more complex.
You can say tha both teams were there, and post teams REP points will decrease.
Or you can say only 1 Team was there, and which ever Team you give info on REP Point will dcrease, and the team you DON'T give info on REP Points will increase!
OR
You can say neither team was there and have both teams REP Points increase!
The choice is yours.
I decided to say noone else showed and look what happened.
http://img485.imageshack.us/img485/4339/interview9ey0.png
You can see both Team Aqua's and Team Magma's Rep Points both increased (also note, Team Rockets decreased from earlier).
***
Well end of spoilers for now!
You are going to be amazed at how in-depth this feature will be, and how much better the gameplay will with this feature.
Leave a comment on what you think!
Improfane
November 1st, 2007, 06:55 PM
This feature reminds me of Star Control II in how you choose your own path.
The biggest problem is designing the actions based on all of those reputation values. If you don't assign enough to happen based on those variables, it will just be a uninteractive number on your stat card that will be ignored.
Good luck.
This game will give much inspiration:
http://sc2.sourceforge.net/
VarietyVidsnet
November 1st, 2007, 07:27 PM
The game is looking great!The feature is absolutely magnificient.Neo-dragon you are one skilled coder!The only problem I have is that the game keeps being updated with features but no progress.
Yuoaman
November 1st, 2007, 09:21 PM
WOW!!! That is amazing, It's just an amazing concept!
Also, the link you provided just leads back to this page...
§ilv£r
November 1st, 2007, 11:28 PM
OH-MY-GOSH! This game is amazing. Last time I checked this thread, a few days ago, and first time I saw this thread, a few months ago, I was not so happy with this game. But now... it's a totally different story - the screenshots are just simply amazing, the tiles are just incredible, and the battle system, is well, GREAT!
Hope I get to find out more about this game. As it is probably part of my Top 5 or 10. Good luck!
O.G. Duke
November 2nd, 2007, 02:22 AM
This game is AWESOME!!!
The screenshot look great and I've played before the Pokemon Silk series you made, Neo-Dragon...
I like the idea of the choices and the reputation system!
Good Luck!
jonsploder
November 2nd, 2007, 06:10 AM
Wow! That looks so nice! I can't wait for a demo! *Whines*
Neo-Dragon
November 4th, 2007, 02:19 PM
Thanks everyone for the great coments. Means alot.
Sorry i never answered the question about the demo.
I have no plans for a demo ever, well thats kinda a lie so to speak.
The game will have a new format for putting out the games to the public.
It's through something called Release Candidates.
These "Release Candidates" will be like demos, but everytime a new "RC" or "Release Candidate" is posted, you can update your game folder, meaning you can keep your save and won't have to start over.
This way, I can release a part of the game, have an area blocked off while I work on it, then release another RC, called something like "RC2" and you just update your game folder with the files and go back into your saved game and continue on.
It's a much better way of doing things and I hope other fan game developers do the same as it makes things easier.
Well anyways, here is an update for you!
A few months back, I posted about an all new mart system developed for Pokemon Protectors.
This system gave the player a shopping cart and allows the player to take items from the store shelf.
Another huge gameplay feature added is the Conscious Choice feature, which lets players chose how they want to play by making his or her own choice.
Well, these 2 features combined, make the gameplay ever better.
The player can choose to steal from the PokeMart.
Lets do a demo with screenshots.
****
Okay, so I've entered the mart with no money. I have added items into my shopping cart and decided to make a break for the door.
Here is what happened.
http://img398.imageshack.us/img398/3183/stealing1pt4.png
The Officer at the door has stopped me.
The Conscious Choice feature kicks in now.
http://img236.imageshack.us/img236/7995/stealing2ab4.pnghttp://img398.imageshack.us/img398/6964/stealing3dj0.png
I have a choice of what I can do.
Do I steal, or do I go back and pay or even go and empy my cart?
Well I have no money.....
And... I don't want to empty my cart since I went through the trouble of filling it.
I think I'll steal.....
So what happens?
Sure, I get to keep the items. Any item was in my cart is added to my bag.
But what happens in real life when you steal?
Go to jail? Sure can happen.
But if your young, like the age of the hero of the game, what would happen?
You get banned from the store.
http://img363.imageshack.us/img363/8906/stealing4eu8.png
And thts not the only bad thing to happen.
http://img236.imageshack.us/img236/5866/stealing5fi5.png
The officer has told the Pokemon Rangers and the Pokemon Protectors on you.
You lose 2 REP Points from each team!!
Damn!
Oh and lok what happens when I try go back to the store
http://img236.imageshack.us/img236/1174/stealing6qd5.png
Well that's just great.....
But hey, that is what I get for stealing.....
Remember, stealing is bad, so it will have a bad outcome.......
But in Pokemon Protectors, being bad is up to you!!!
What you think?
Please leave a comment as I love reading what you have to say.
If you have any questions, just ask away here :)
VarietyVidsnet
November 4th, 2007, 02:22 PM
That feature is great. But, you keep adding more and more features that the game is getting no progress.
Oh, and do you still have the little banner I made for Pokemon Protectors?
Neo-Dragon
November 4th, 2007, 04:28 PM
I still have it yeah. I'll add it to the main post. I disagree about about no progress being made. This is progress. These features are needed to play the game so what do you mean? Storyline? That interview with the Conscious Choice us from the start of the game. That mart is in the second town. So again, this is all gameplay. This is progress! The map work is done if thats what you want to know. But let me mean and ill answer it for you. As I said, feel free to ask any questions :).
O.G. Duke
November 4th, 2007, 11:12 PM
What do you think of post more screenshot of CBS ?
It look awesome you know? Good luck!
jonsploder
November 5th, 2007, 05:12 AM
yay, I for one love it. How many towns are you up to? Also I want a demo so bad!!!
Backmaster
November 5th, 2007, 12:26 PM
good work... but i dont like rm2k3 games...
VarietyVidsnet
November 5th, 2007, 08:24 PM
If, you don't like rm2k3 games, then why do you even bother to post in this thread?!
O.G. Duke
November 6th, 2007, 12:02 AM
It is really great that the game made in rm2k3.
Neo-Dragon+ code them well and make it greater then the original Pokemon game.
This is what we call a "GOD"~
So, I'll support the GOD project^^
VarietyVidsnet
November 6th, 2007, 12:30 AM
Alright, sweet I want to support a 'GOD' project.
DarkLance
November 7th, 2007, 09:04 PM
This game looks absolutely amazing! Don't give up on this, a lot of great projects die and I would hate for this one to do the same.
From what I've seen so far 9/10 :D
jonsploder
November 8th, 2007, 06:29 AM
Any thought to when a demo is going to be released?
mazodan
November 9th, 2007, 09:26 AM
cool system
keep it up
when is the demo up
Neo-Dragon
November 9th, 2007, 06:23 PM
Eh?
Demo?
Read my last post ha.
Sorry i never answered the question about the demo.
I have no plans for a demo ever, well thats kinda a lie so to speak.
The game will have a new format for putting out the games to the public.
It's through something called Release Candidates.
These "Release Candidates" will be like demos, but everytime a new "RC" or "Release Candidate" is posted, you can update your game folder, meaning you can keep your save and won't have to start over.
This way, I can release a part of the game, have an area blocked off while I work on it, then release another RC, called something like "RC2" and you just update your game folder with the files and go back into your saved game and continue on.
It's a much better way of doing things and I hope other fan game developers do the same as it makes things easier.
jonsploder
November 13th, 2007, 05:43 AM
FINE, when is a RC gonna be up?
Dyegov
November 13th, 2007, 01:45 PM
C'mon, is this for real? This game looks way too good to be true. But anyway, it's just amazing! I can't describe what I like the most, since everything is just mind blowing! Congratulations, and continue with the excellent job.
PD: I hope that trading/battling online system really exists :)
pokemon programer
November 14th, 2007, 12:26 AM
This is one awsome game. I do have a question though. What happens if you steal from all the stores and get banned from shopping what do you do for items?
jonsploder
November 14th, 2007, 04:59 AM
C'mon, is this for real? This game looks way too good to be true. But anyway, it's just amazing! I can't describe what I like the most, since everything is just mind blowing! Congratulations, and continue with the excellent job.
PD: I hope that trading/battling online system really exists :)
Same, but I don't think that 2003 can do online.
Neo-Dragon
November 14th, 2007, 08:08 AM
Thanks, glad you like the game Dyegov.
There is no online battling. I never said anything about that. But trading is possible with the system I came up with back for Silk:DP (my last text project). It's done through a web-app and edits the game saves of the players to make the "trading" work, but right now, that system isn't in Protectors, as there are only nine pokemon in the game since that is all I've coded so far ha.
But don't worry, ofcourse more will be added, but when I add pokemon, I like to do it fully into th game, meaning you can battle them and they are programed into every menu.
jonsploder
November 14th, 2007, 09:42 AM
That's good, I like that, its better than tring to take them all at once, That way it gets done. What are you working on at the moment? CBS, CMS, Pokemon?
Dyegov
November 14th, 2007, 04:03 PM
Oh well, now I understand it. It's still cool; I like it :)
NoOb GaMeMaKeR
November 23rd, 2007, 09:55 PM
I hope I'm not bumping the thread too much but wow this game rocks!
jonsploder
November 23rd, 2007, 10:18 PM
lol, I agree, I can't wait for the DEMO!
NoOb GaMeMaKeR
November 23rd, 2007, 10:19 PM
Yeah me too, but it's RC not a demo.
jonsploder
November 23rd, 2007, 11:27 PM
ARGGGHHHHH! It's the same thing, what's the difference!?
GIVE ME THE RC ALREADY, OR I WILL DIE!
Youji
November 24th, 2007, 12:26 AM
Oh my gosh. How amazing. It has been a long time that I loked around in the RPG section kauz all other games are looking so bad (Except of Acanthite). But yours....can't describe. It's impossible to explain that with words. Only amazing. Hope for RC to come out. Will play it immadiately than. Keep it up and make us happy :D
NoOb GaMeMaKeR
November 24th, 2007, 12:48 AM
ARGGGHHHHH! It's the same thing, what's the difference!?
GIVE ME THE RC ALREADY, OR I WILL DIE!Please don't spam like that. I understand we all want the RC, but there is no reason to talk like that.
Neo-Dragon
November 24th, 2007, 08:36 AM
Small Update:
Well, I have just a small update for everyone.
I've mostly been working on the battle system.
Getting the code done.
I've now finally added trainer battles, and I'm using a variable to keep track of the trainer's ID so the battle system knows which trainer you are fighting.
It's slow work with RM2k3, but I'm getting there.
I've also been working on the cosmetic side of the game. I've been added different graphics to the towns.
Mostly simple things like new trees, new ground tiles like rough grass and so on.
I'll post some screenshots:
http://img208.imageshack.us/img208/4830/nutleafnewlookjt6.png
Re-done starter town
http://img208.imageshack.us/img208/7638/route101newlookgi2.png
New look to the first route
http://img208.imageshack.us/img208/1207/rivalbattletestft2.png
Trainer battle *Some people will note that this battle is on my test map, but the battle system is coded in the common events database of Rm2k3- so don't worry
And yes- some people will note, that in that screenshot, the rival is named after my first game :P
Enjoy.
jonsploder
November 24th, 2007, 08:51 AM
OH-MY-GOD! I think that my eyes just kissed the screen! I NEVER get tired my your screens! NEVR! THEY ARE AMAZING.
Youji
November 24th, 2007, 10:17 AM
Looks really really amazing. You are a real Rm2k3 god!