View Full Version : Simple Questions (SEARCH BEFORE ASKING A QUESTION)
jdplayer556
October 6th, 2007, 06:54 AM
Thanks for that. It's working perfectly now.
cε׀׀
October 6th, 2007, 07:44 AM
Ya i was also having that problem.
Anyways why does my compiled script always freeze the game?!?
Epsilon
October 6th, 2007, 08:17 AM
How do i acces and change the tile animatons?
BlackRainbow*
October 6th, 2007, 08:38 AM
How do i acces and change the tile animatons?
You can change them with TLP or Tileed2002
light_trainer921
October 6th, 2007, 09:18 AM
I want to insert a D/P Latios at a FR title screen but I want it to be as big as the Charizard in the normal FR title screen. How can I do that?
Blazichu
October 6th, 2007, 02:33 PM
How do i acces and change the tile animatons?
Just use TLP or Tile Molester.
Ruby/Sapphire: Grass Animation- 369400
Water/Flower Animation- 376C00
FR/LG: Grass Animation- 399008
Water/Flower Animation- 3A7208
I want to insert a D/P Latios at a FR title screen but I want it to be as big as the Charizard in the normal FR title screen. How can I do that?
Here is a tutorial on how to change the FR/LG titlescreen: http://www.pkmncommunity.com/showthread.php?t=81214
You just have to export and make your Latios image the same size as the Charizard.
once in a blue mew
October 6th, 2007, 03:09 PM
Well... I had... maybe 2 or 3 questions.
1) About how hard is it to insert FR tiles into Ruby?
2) What program would I have to use? (I have Advance Map and unLZ GBA, but I don't like the way unLZ works... I find it very complicated.)
3) Which is better to hack, Ruby or FR?
jujuca
October 6th, 2007, 03:36 PM
Hey. I am currently trying to 'tune-up' a fire red rom so I can make it more difficult and make some pokémon better. I want to:
- change some trainers' pokemon;
- change pokemon base stats;
- change pokemon learned moves via level-up and TMs.
Changing trainers is possible with P.E.T., but it glitches out a whole lot and for some reason it registers the rival (gary, green, whatever) having pokemon he doesn't actually have (when I tried to do it, 'TERRY' had a Pidgeot, a Krabby, a Nidoqueen, a Hypno, a Growlithe and a Rhyhorn. Rhyhorn, Growlithe and Pidgeot he usually has, but Hypno?). Note that I haven't touched this rom before, it is clean.
As for changing pokemon base stats, Base Edit says that 'monster names aren't specified in the database' and I have no idea about what does this means.
Finally, patted worked for me when I tried in a clean Ruby rom (and even so it crashed quite a few times, and was missing some moves. Silver Wind, Signal Beam and more) and it worked decently, but with my fire red rom it just shows the pokemon names as glitched up stuff. For some reason, Charmander is &%/("#%&(#%&. I know it is Charmander because the moves work, you can see ember and metal claw and stuff.
Anyway, i was wondering if there is/are any other tools that can substitute those I referred? Base Edit was the only one that was working nicely, without glitches or crashing out randomly, but it doesn't work for some reason. I searched this thread and heard about a tool called 'pokemon amplifier', unfortunately the link was dead and I couldn't find anything on google about it, so if that works for what I want, i'd apreciate it if you could upload it!
Also, one final little thing after this huge post, please be aware that I am completely new to this hacking scene - I know the tools from EliteMap and that's it. If what I want can only be done by HEX, could someone link me to a tutorial or something?
Thanks in advance.
Alizée Jacotey
October 6th, 2007, 04:25 PM
Do any body can tell me why Cyclone doesn't work for me please?
Milanor
October 6th, 2007, 04:59 PM
Well... I had... maybe 2 or 3 questions.
1) About how hard is it to insert FR tiles into Ruby?
2) What program would I have to use? (I have Advance Map and unLZ GBA, but I don't like the way unLZ works... I find it very complicated.)
3) Which is better to hack, Ruby or FR?
It's not very hard (for me lol) but the Pokecenter as a example is a bit difficult to insert.Well the unZL gba way is the easyiest
(wrong writen right? x_X) way to insert tiles.
Do any body can tell me why Cyclone doesn't work for me please?
Apears a error message?
squeakystar
October 6th, 2007, 05:43 PM
What is the offset for the world map in Ruby?
light_trainer921
October 6th, 2007, 09:51 PM
You just have to export and make your Latios image the same size as the Charizard.
I tried it but it says: "File is not indexed." Now what?
Alizée Jacotey
October 7th, 2007, 12:21 AM
Appears a error message?
Yes, and it is some what urgent <_________<
Kazuma
October 7th, 2007, 02:41 AM
not sure if this question has been asked but how do you delete maps in advance map?
STM
October 7th, 2007, 04:25 AM
I have a question about changing attack effects, I am not trying to change the effect of an attack, instead I want to change the effect. For example, I want there to be an effect that sharply increases a Pokemon's Speed, Accuracy and Evasion. Would I need to hex edit to create that effect? And if so can you help me with hex editing.
♠εx
October 7th, 2007, 07:49 AM
I have a simple question.
How would I edit fly position?
Cyclone only edits what the map looks like. I want to have the flight's right.
Blazichu
October 7th, 2007, 09:03 AM
Hey. I am currently trying to 'tune-up' a fire red rom so I can make it more difficult and make some pokémon better. I want to:
- change some trainers' pokemon;
- change pokemon base stats;
- change pokemon learned moves via level-up and TMs.
Changing trainers is possible with P.E.T., but it glitches out a whole lot and for some reason it registers the rival (gary, green, whatever) having pokemon he doesn't actually have (when I tried to do it, 'TERRY' had a Pidgeot, a Krabby, a Nidoqueen, a Hypno, a Growlithe and a Rhyhorn. Rhyhorn, Growlithe and Pidgeot he usually has, but Hypno?). Note that I haven't touched this rom before, it is clean.
As for changing pokemon base stats, Base Edit says that 'monster names aren't specified in the database' and I have no idea about what does this means.
Finally, patted worked for me when I tried in a clean Ruby rom (and even so it crashed quite a few times, and was missing some moves. Silver Wind, Signal Beam and more) and it worked decently, but with my fire red rom it just shows the pokemon names as glitched up stuff. For some reason, Charmander is &%/("#%&(#%&. I know it is Charmander because the moves work, you can see ember and metal claw and stuff.
Anyway, i was wondering if there is/are any other tools that can substitute those I referred? Base Edit was the only one that was working nicely, without glitches or crashing out randomly, but it doesn't work for some reason. I searched this thread and heard about a tool called 'pokemon amplifier', unfortunately the link was dead and I couldn't find anything on google about it, so if that works for what I want, i'd apreciate it if you could upload it!
Also, one final little thing after this huge post, please be aware that I am completely new to this hacking scene - I know the tools from EliteMap and that's it. If what I want can only be done by HEX, could someone link me to a tutorial or something?
Thanks in advance.
It is all done in hex basically, also look around for some tutorials and a tool called Amplifier Ae 2006 might help.
What is the offset for the world map in Ruby?
Here is a tutorial on how to change the map: http://www.pkmncommunity.com/showthread.php?t=95850
I tried it but it says: "File is not indexed." Now what?
You need to paste the Latios image over the Charizard and then pallete change it ;)
not sure if this question has been asked but how do you delete maps in advance map?
You can't really delete maps, but you can remove them using hex. Also you can just make no links to the certain map.
I have a question about changing attack effects, I am not trying to change the effect of an attack, instead I want to change the effect. For example, I want there to be an effect that sharply increases a Pokemon's Speed, Accuracy and Evasion. Would I need to hex edit to create that effect? And if so can you help me with hex editing.
Hex, search around for some base stats of some Pokemon and then change them. Some Ruby/Sapphire tools can edit the stats.
I have a simple question.
How would I edit fly position?
Cyclone only edits what the map looks like. I want to have the flight's right.
Well nobody has found the X and Y positions at this moment, I got close you can have a look at my tutorial.
ldl_lionel_92
October 7th, 2007, 09:06 AM
Hi, does anybody know about level scripts? could someone make a tutorial for it?
I have tried to view the level scripts through elite map. Rubikon ScriptEd Opens up, but nothing is there? Why is this? I've tried Ruby, sapphire, emerald and fire red? Is there something i am doing wrong? Is there something wrong with the program? Is this normal?
thethethethe
October 7th, 2007, 09:43 AM
Hi, does anybody know about level scripts? could someone make a tutorial for it?
I have tried to view the level scripts through elite map. Rubikon ScriptEd Opens up, but nothing is there? Why is this? I've tried Ruby, sapphire, emerald and fire red? Is there something i am doing wrong? Is there something wrong with the program? Is this normal?
Are you viewing the level scripts or just people. Level scripts are completely different. To view people scripts in scripted, you need to make sure the name is in the right format. The format is 'Romname.gba:offset in hex'. If the .gba isn't there nothing will appear.
STM
October 7th, 2007, 10:23 AM
I know how to edit base stats, what I want to do is make an attack that doesn't have an effect that any other attack has, ex: I wanna change Psych Up's EFFECT not Psych Up to something COMPLETELY different, I don't want it to copy stat changes, instead I want it to Sharply Increase Speed, Accuracy and Evasion, your prolly wondering why I want Psych Up to have that effect, simply cause I'm turning Psych Up into a completely different attack, I've fixed the battle animation now I need to fix the effect, and where can I get a free hex editor anyway?
Blazichu
October 7th, 2007, 10:32 AM
I know how to edit base stats, what I want to do is make an attack that doesn't have an effect that any other attack has, ex: I wanna change Psych Up's EFFECT not Psych Up to something COMPLETELY different, I don't want it to copy stat changes, instead I want it to Sharply Increase Speed, Accuracy and Evasion, your prolly wondering why I want Psych Up to have that effect, simply cause I'm turning Psych Up into a completely different attack, I've fixed the battle animation now I need to fix the effect, and where can I get a free hex editor anyway?
Ok, well in hex just search for the attack number, what effect the attack does, type of attack, how much power the attack does and for the amount of PP, sorry for the misunderstanding back there. Most Hex Editors are free, just have a search on google.
ldl_lionel_92
October 7th, 2007, 10:37 AM
Are you viewing the level scripts or just people. Level scripts are completely different. To view people scripts in scripted, you need to make sure the name is in the right format. The format is 'Romname.gba:offset in hex'. If the .gba isn't there nothing will appear.
I am trying to view the level scripts. I open Elite Map, and open up Littleroot town, (Bank 0, Map 9) and then click the button up the top for "VIew Level Script" and then, yeah Rubikon comes up with nothing on written?
jujuca
October 7th, 2007, 11:51 AM
thanks for the help, I finally found this amplifier tool, and it is very useful.
However, I'm interested in learning some hex. I've seen some tutorials around here but I don't think I've seen any on changing trainers, so if anyone has a link to one, can you please link me?
thanks in advance.
Blazichu
October 7th, 2007, 12:07 PM
thanks for the help, I finally found this amplifier tool, and it is very useful.
However, I'm interested in learning some hex. I've seen some tutorials around here but I don't think I've seen any on changing trainers, so if anyone has a link to one, can you please link me?
thanks in advance.
Here is a tutorial: http://www.pkmncommunity.com/showthread.php?t=79992
light_trainer921
October 8th, 2007, 12:38 AM
I got two questions:
1. I tried creating one but instead of a new map, the created map replaced one of the old ones. Why?
2. When I open a FR rom at A-Text, some texts are blank, I tried to fill it but it will cause a text glitch. How can I fix it?
Deeje
October 8th, 2007, 12:50 AM
I have a Question.
In Advancemap, how do I create new sign text
Knox
October 8th, 2007, 01:29 AM
I have a Question.
In Advancemap, how do I create new sign text
You have to script it I believe.
I think that is right.
I got two questions:
1. I tried creating one but instead of a new map, the created map replaced one of the old ones. Why?
2. When I open a FR rom at A-Text, some texts are blank, I tried to fill it but it will cause a text glitch. How can I fix it?
1. I dont understand this either. I guess just make a new directory and store your new maps there
2. Make sure you have a clean ROM because sometimes that might make it now work (duh)
Deeje
October 8th, 2007, 01:54 AM
How can I script one then???
light_trainer921
October 8th, 2007, 02:47 AM
2. Make sure you have a clean ROM because sometimes that might make it now work (duh)
I tried it on a clean rom days ago and some of the text are still blank. That's what happened after I edit a text.
EDIT: I created a new building in Viridian and I created a warp there using A-Map. The problem is, when I entered the new building the player landed on the table instead of landing on the mat/door. How can I change the player position when it entered the building?
EDIT2: Since I replaced the FR Pidgey with a DP one using unLZ, the whole Viridian map has no events(except the flight position in front of the Pokémon Center). Is it connected to the Pidgey?
ldl_lionel_92
October 8th, 2007, 03:44 AM
How can i edit the end credits of the game?
With advance map, i am inserting new maps, but they keep going to littleroot town folder in "Header" How do i make a new folder in "Header"?
Alezales
October 8th, 2007, 06:07 AM
Question: When i create a new map i can't seem to make a new name for it, instead they only allowed me to use another map's name and i could then change the name to a name a i want. This meant that if i were to use pallet town as a name and change it to another name, both pallet town and my custom map will be the same.
Anyone knows how to deal with such a problem?
(new to hacking as always)
thethethethe
October 8th, 2007, 06:43 AM
How can I script one then???
Well I shouldn't be answering this here but here's a signpost script(pokescript).
#org $start
message $sign
boxset 6
release
end
#org $sign
$sign 1 =<TEXT HERE>
Please don't ask how do I insert it. Read Irish Witch's Tutorial on scripting.
I tried it on a clean rom days ago and some of the text are still blank. That's what happened after I edit a text.
EDIT: I created a new building in Viridian and I created a warp there using A-Map. The problem is, when I entered the new building the player landed on the table instead of landing on the mat/door. How can I change the player position when it entered the building?
EDIT2: Since I replaced the FR Pidgey with a DP one using unLZ, the whole Viridian map has no events(except the flight position in front of the Pokémon Center). Is it connected to the Pidgey?
I'm not sure about the A-text problem.
The second problem is that you have to make sure there is a warp on the inside and that they have the right values attached. Usually if you've warped to a room, but pointed to a warp no. that isn't there, It usually warps to the middle of the room.
3rd Problem. I have no idea. That shouldn't have happened.
maggi90w1
October 8th, 2007, 04:40 PM
Hi everyone.
My friend and I started hacking Fire Red yesterday. We never done something like that before so we... suck. Right now we have several questions (I'm sure we will have more)
1. (We're using advance map) We tried to builed a new market but everytime we use the warp from the outside to the inside, the screen turns black an the game freezes. (It's the first market in the game and we tried to delete the oak-parcel-event. I didn't worked, so we built a new one.) The warp is linked correct. Any what might be wrong?
2. How can we edit the trainersprites of the maincharacter (you know, the one at the beginning and on the trainer card)
3. Is there a programm or a way to add new trainers?
4. Are there tilesets made by other hackers for downloading and using?
TIA
maggi
cooley
October 8th, 2007, 05:48 PM
Hi everyone.
My friend and I started hacking Fire Red yesterday. We never done something like that before so we... suck. Right now we have several questions (I'm sure we will have more)
1. (We're using advance map) We tried to builed a new market but everytime we use the warp from the outside to the inside, the screen turns black an the game freezes. (It's the first market in the game and we tried to delete the oak-parcel-event. I didn't worked, so we built a new one.) The warp is linked correct. Any what might be wrong?
2. How can we edit the trainersprites of the maincharacter (you know, the one at the beginning and on the trainer card)
3. Is there a programm or a way to add new trainers?
4. Are there tilesets made by other hackers for downloading and using?
TIA
maggi
1. |You can't delete the mart event, it is programmed into the map.
2.|Unlz.gba
3.|PET, I don't think you can add trainers, but you can change them.
4.|I only know of one, and that is for Ruby. Why would someone want to give you there tileset? A majority of tilesets have new palettes, if you want to add or replace someting in a-mpa, export tileset 2, paste the image on there the import it back. you can either replace an image(like the pokecenter, or add blocks to the tileset add add the tile there.
__________________________________________________________
I have found the birch event, when he warps you back to his lab, I got it using scriptED:
'-----------------------
#org 0x14EA7F
#raw 0x0
#raw 0x0
call 0xFF5700
if 0x0 jump 0xFF4F000D
#raw 0x0
#raw 0x0
#raw 0x0
#raw 0x0
applymovement 0x2 0x814EAD7
#raw 0x0
#raw 0x0
msgbox 0x816D191 '"PROF. BIRCH: Whew......"
call 0x29000025
end
'-----------------------
#org 0xFF5700
#raw 0x0
#raw 0x0
#raw 0x0
#raw 0x0
#raw 0x0
#raw 0x0
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#raw 0x0
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end
'-----------------------
'---------
' Strings
'---------
#org 0x16D191
= PROF. BIRCH: Whew...\pI was in the tall grass studying wild\nPOKéMON when I was jumped.\pYou saved me.\nThanks a lot!\pOh?\pHi, you're \v\h01\v\h05!\pThis is not the place to chat, so come\nby my POKéMON LAB later, okay?
'-----------
' Movements
'-----------
#raw B 'Right2
#raw FE 'Exit
I know its long, but bare with me, it's a start.
~*Pikafan*~
October 8th, 2007, 07:13 PM
This is similar to the question that was just answered, but a little different.
I need to get mud tiles (like in Pokemon Quartz) into my game so that I can make a route all muddy. How do I do that?
I tried exporting, I tried editing it, but I can't do it.
maggi90w1
October 8th, 2007, 09:07 PM
I have a scripting problem.
Whenever I try to burn a script with the bike or the runningshoes the programm says : floating point must be pushed enter offset for ($item)
thethethethe
October 8th, 2007, 09:14 PM
I have a scripting problem.
Whenever I try to burn a script with the bike or the runningshoes the programm says : floating point must be pushed enter offset for ($item)
That basically means that there is a problem with the script. You've left out a pointer. POst the script the script thread and I'm sure someone will help you fix it.
Kazuma
October 8th, 2007, 09:14 PM
im not sure if this is the place to put this but,
i just wanted to know if this is normal for pokescript
when i click compile,i get
file not found or user canceled.
when i look at the log it shows
#PROCESS: test.rbc F:2 for input
-------------------------------
#OFFSET: 0, 0
Invalid Command : Lock
Invalid Command : Faceplayer
Invalid Command : message
#INLINE: 0, 1
9: Encoding text: I'm not made of cookies!\lYou only get one.
Invalid Command : boxset
Invalid Command : release
Invalid Command : end
|
\- Processed 0 Lines
#PROCESS: H:\Documents and Settings\leo jayr malaya\Desktop\Ragnarok Stuff\Scripts\test.buf F:2 for write
--------------------------------------------------------------------------------------------------------
COMMENT BUFFER DROP 10 [NO COMMENT]
DROPPING 0 Pointers
DROPPING 1 Offsetts
$ShowText at buffer 0 position 0
DROPPING 1 Offsetts
$nocookie at buffer 1 position 0
BUFFER 0 DROP: 55 [Lock Faceplayer message $NoCookie boxset 6 release end ]
BUFFER 1 DROP: 510 [' o aeo oke!lo nygtoe
|
\- Processed 16 Buffers
|
\- Processed 0 Lines
|
\- Processed 0 Lines
im not sure if that's normal since i see invalid command lock and so on
if its something to do with pkmn advance thing that i also needed to download, is it supposed to be in a specific folder?
(yeah i kno its pretty long)
thethethethe
October 8th, 2007, 09:17 PM
im not sure if this is the place to put this but,
i just wanted to know if this is normal for pokescript
when i click compile,i get
file not found or user canceled.
when i look at the log it shows
im not sure if that's normal since i see invalid command lock and so on
if its something to do with pkmn advance thing that i also needed to download, is it supposed to be in a specific folder?
(yeah i kno its pretty long)
No it isn't it means that either there is a problem with the commands file in the folder with pokescript or the commands file isn't located in the correct spot.
light_trainer921
October 8th, 2007, 11:18 PM
The second problem is that you have to make sure there is a warp on the inside and that they have the right values attached. Usually if you've warped to a room, but pointed to a warp no. that isn't there, It usually warps to the middle of the room.
I set the warp numbers in the right warp number but it keeps on going in the middle.
Time
October 8th, 2007, 11:26 PM
hey there guys! It's me again. I've got a question. In amplifier.., there's a ???? type there. I wanna edit it though, but I wanna know, how can I edit it's resistance, weaknesses and many others. Thanks in advance! good day. ^^
light_trainer921
October 8th, 2007, 11:45 PM
I just simply edited a text in A-Text but instead of changing it in the rom, it affects A-Map events. How can I fix A-Text so it will work properly?
Kazuma
October 9th, 2007, 01:39 AM
No it isn't it means that either there is a problem with the commands file in the folder with pokescript or the commands file isn't located in the correct spot.
well i have the commands and other things from pkmadv files
i just dont know if they should be in the Base folder
in pokescript or something.
cooley
October 9th, 2007, 01:46 AM
Well Guys I made a new script, and decided to post it here since nobody posted
in the 'scripts request andd sharing/discussion' thread.
Note I will post a video later, for you newbies
.::Script::.
#org $go
faceplayer
checkflag 0x200
if b true goto $done
message $hello
boxset 6
applymovement 0x03 $mv1
applymovement 0xFF $mv1
pausemove 0
message $this
boxset 6
applymovement 0x03 $mv2
applymovement 0xFF $mv2
message $that
boxset 6
applymovement 0x03 $mv3
applymovement 0xFF $mv3
message $you
boxset 6
givepokemon 7 10 0xD7
jingle
setflag 0x828
setflag 0x829
giveitem 0x4 5
applymovement 0x03 $back
pausemove 0
message $what
boxset 6
setflag 0x200
release
end
#org $done
message $jj
$jj 1 =..................\n.............!
boxset 6
release
end
#org $hello
$hello 1 = Huh? Who are you?\p\v\h01 you say,\lgood name,\pFollow me!
#org $mv1
$mv1 1 ; 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0xFE
#org $this
$this 1 =Don't get tired now,\nwe got a long way to go!
#org $mv2
$mv2 1 ; 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0xFE
#org $that
$that 1 =You can't do it by yourself!
#org $mv3
$mv3 1 ; 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0xFE
#org $you
$you 1 = Looks like you proved me wrong.\pNow I'll throw you the items!
#org $back
$back 1 = 0x13 0x13 0x13 0x13 0x13 0x60 0xFE
#org $what
$what 1 = OUCH! The pokeball hit me in\nthe head!\pLOSER!!!
.::VIDEO::.
-Will go here- even though the video doesn't look anything like the script, need help with that!
Deeje
October 9th, 2007, 02:53 AM
Using Advance Map, how do I change the Gym so that it is on sand, not grass, like that of Dewford TOwn
Blazichu
October 9th, 2007, 04:27 AM
Using Advance Map, how do I change the Gym so that it is on sand, not grass, like that of Dewford TOwn
Just change the tileset 1 or 2 you are using under the Events header.
Destined
October 9th, 2007, 05:25 AM
Where can I find a fully working program that changes the Pokemon Pokedex entries for Pokemon Ruby and Sapphire: including changing the Height, Weight and name.
I was also wondering how I would change the footprint of the Pokemon
And how do I change the name of the Pokemon that appears during a battle.
ldl_lionel_92
October 9th, 2007, 07:20 AM
Is there a program to edit the pokedex of pokemon advance?
gotron228
October 9th, 2007, 07:25 AM
Yes its a prgram in elite map called dexter
Time
October 9th, 2007, 11:27 AM
I don't think Dexter in Elite Map works...
I never got it working...
gotron228
October 9th, 2007, 11:33 AM
I don't think Dexter in Elite Map works...
I never got it working...
Yeah but you need to have the hack inside elite map for most of there tools to work it also comes in handy if ur replacing pokemon you can download it at WAH
Epsilon
October 9th, 2007, 03:36 PM
When i try to edit my title screen with unlz and ape and cyclone it keeps getting messed up like this (the colors):
http://aycu32.webshots.com/image/28271/2003288616177525598_rs.jpg
Pallete is properly edited.
Is this a common problem?
maggi90w1
October 9th, 2007, 06:24 PM
Heyoh!
We have a problem with our script. Can someone tell us what is wrong with it?
#org $Startscript
Lock
Faceplayer
checkflag 0x200
if B_true goto $done
message $aidtalk
boxset 6
giveitem 0x1 3
setflag 0x200
release
end
#org $done
message $aidtalk2
boxset 6
release
end
#org $aidtalk
$aidtalk 1 = Oh hey \v\h01! It looks like all the \pothers dissappeared.\pVery strange...\p Anyway, I found these in \pthe basement.\pYou can have them.
#org $aidtalk2
$aidtalk2 1 = We should search for them,\pdon't you think?
light_trainer921
October 9th, 2007, 10:45 PM
How can I add a person to a map using A-Map? Do I have to add the "P" event then use script to edit it's event?
EDIT: I can't still warp the player to the right position of the map when going inside the building(keeps on going to the middle). How can I make the position of the player at the door instead at the middle of the room?
cooley
October 9th, 2007, 10:52 PM
Heyoh!
We have a problem with our script. Can someone tell us what is wrong with it?
#org $Startscript
Lock
Faceplayer
checkflag 0x200
if B_true goto $done
message $aidtalk
boxset 6
giveitem 0x1 3
setflag 0x200
release
end
#org $done
message $aidtalk2
boxset 6
release
end
#org $aidtalk
$aidtalk 1 = Oh hey \v\h01! It looks like all the \pothers dissappeared.\pVery strange...\p Anyway, I found these in \pthe basement.\pYou can have them.
#org $aidtalk2
$aidtalk2 1 = We should search for them,\pdon't you think?
Try it now. It should work, and '\p' is not the only next box command.
@Cronos: I'm Guessing you used D-trough's tutorial from youtube, you should ask him.
@light Trainer: You Just increse the number then click change events. But you have to be in the Events Tab, and it should be on the right hand side.
maggi90w1
October 16th, 2007, 03:36 AM
We have a big problem with the pokemarts. Everytime we make a new one the screen turns black and the game freezes a soon a we go through the door. What's wrong? (btw. we are working with a-map)
light_trainer921
October 16th, 2007, 04:44 AM
How can I make PokéScript to work? I open it with this script:
#ORG $begin
checkflag 0x200
if B_true goto $done
applymovement 0x01 $aidwalk1
pause 0x30
message $aidtalk
boxset 6
giveitem 0xD
setflag 0x200
release
end
#org $done
release
end
#org $aidwalk1
$aidwalk1 1 ; #binary 0x13 0x13 0x13 0xFE
#org $aidtalk
$aidtalk 1 = Oh, hello \v\h01.\pThis will aid your\n POKéMON!
I followed every instruction but when I insert it, it will cause a glitch.
Deeje
October 16th, 2007, 07:00 AM
How do I allow surf to be used earlier
Blazichu
October 16th, 2007, 07:06 AM
How do I allow surf to be used earlier
Either make the badge earlier and change the text, or find the coding in hex or script editors that makes surf enabled.
Destined
October 16th, 2007, 07:35 AM
I double clicked on Dexter and AVG anti-virus detected a Trojan Horse PSW.Generic4.MNS.
Can someone please upload a working Dexter onto Megaupload or something and send me a PM with the link.
If this wasn't the right section to ask please re-direct me.
spenceroone3
October 16th, 2007, 09:10 AM
What hex do u have to change to make the titlescreen cry different? Also, if you know the hex value for a Mew's cry, plz tell me!!!
Blazichu
October 16th, 2007, 11:19 AM
What hex do u have to change to make the titlescreen cry different? Also, if you know the hex value for a Mew's cry, plz tell me!!!
Umm...its cry is its number in hex which is [97] ;)
Time
October 16th, 2007, 02:19 PM
In scripting, example, I have already used 002.., so can I use it again for a new script..?
I mean I will use one trainer offset for two scripts in different events...
cε׀׀
October 16th, 2007, 03:34 PM
I have a simple problem,
Whats the unzl no. for the title screen?
thethethethe
October 16th, 2007, 09:19 PM
In scripting, example, I have already used 002.., so can I use it again for a new script..?
I mean I will use one trainer offset for two scripts in different events...
Well, once a battle has happened with a trainer, it won't repeat. So you could use 0x002 in two scripts but once you battle the first one, the second will become disabled.
Time
October 16th, 2007, 10:10 PM
oh... so thethethethe, you do mean that if I battled the trainer in the first script, in the second script, it won't battle the trainer again...?
man.., I need some more trainers... oh well...
thanks thethethethe, and it has been a while. ^^
maggi90w1
October 16th, 2007, 10:21 PM
I quick thought:
Is it possible to create new gyms (with new leaders, badges etc.)? I guess it would be a problem to make them show up in the trainer card. Does anyone ever done something like that? Is it possible?
Time
October 16th, 2007, 10:49 PM
changing some trainers in PET to gym leaders can be an aswer to that question...
editing their sprites, and a little scripting would solve everything, but I don't think it'll be easy for them to appear in the trainer card...
Deokishisu
October 17th, 2007, 01:09 AM
Alrighty, I have a question.
My mom just recently ran a program that's supposed to "clean out" unneeded and virus infected files. Ever since that, Advance Map doesn't work! I've redownloaded in an attempt to replace what was deleted but it didn't work. Whenever I try to open it it gives me the "Advance Map has encountered a problem and needs to close" message and gives me the option to send an error report and everything. What I need is my A-Map fixed. If anyone knows if I'm missing a file or corrupted something, I would appreciate the help. Thank you.
thethethethe
October 17th, 2007, 07:43 AM
I'm not sure if anyone will have this but is there a moves list for hex numbers. For example (this is most likely the wrong number) Pound 0x0001. If it's different between FR and Ruby, I'd prefer either both or just Fire Red. Thanks, and hoping someone can help me out.
Blazichu
October 17th, 2007, 08:55 AM
I'm not sure if anyone will have this but is there a moves list for hex numbers. For example (this is most likely the wrong number) Pound 0x0001. If it's different between FR and Ruby, I'd prefer either both or just Fire Red. Thanks, and hoping someone can help me out.
00 - Nothing
01 - Pound
02 - Karate Chop
03 - Double Slap
04 - Comet Punch
05 - Mega Punch
06 - Pay Day
07 - Fire Punch
08 - Ice Punch
09 - Thunder Punch
0A - Scratch
0B - Vice Grip
0C - Guillotine
0D - Razor Wind
0E - Swords Dance
0F - Cut
10 - Gust
11 - Wing Attack
12 - Whirl Wind
13 - Fly
14 - Bird
15 - Slam
16 - Vine Whip
17 - Stomp
18 - Double Kick
19 - Mega Kick
1A - Jump Kick
1B - Rolling Kick
1C - Sand Attack
1D - Head Butt
1E - Horn Attack
1F - Fury Attack
20 - Horn Drill
21 - Tackle
22 - Body Slam
23 - Wrap
24 - Take Down
25 - Thrash
26 - Double Edge
27 - Tail Whip
28 - Poison Sting
29 - Twin Edle
2A - Pin Missile
2B - Leer
2C - Bite
2D - Growl
2E - Roar
2F - Sing
30 - Supersonic
31 - Sonicboom
32 - Disable
33 - Acid
34 - Ember
35 - Flamethrower
36 - Mist
37 - Water Gun
38 - Hydro Pump
39 - Surf
3A - Ice Beam
3B - Blizzard
3C - Psybeam
3D - Bubblebeam
3E - Aurora Beam
3F - Hyper Beam
40 - Peck
41 - Drill Peck
42 - Submission
43 - Low Kick
44 - Counter
45 - Seismic Toss- Strength
47 - Absorb
48 - Mega Drain
49 - Leech Seed
4A - Growth
4B - Razor Leaf
4C - Solar Beam
4D - Poisonpowder
4E - Stun Spore
4F - Sleep Powder
50 - Petal Dance
51 - String Shot
52 - Dragon Rage
53 - Fire Spin
54 - Thundershock
55 - Thunderbolt
56 - Thunder Wave
57 - Thunder
58 - Rock Throw
59 - Earthquake
5A - Fissure
5B - Dig
5C - Toxic
5D - Confusion
5E - Psychic
5F - Hypnosis
60 - Meditate
61 - Agility
62 - Quick Attack
63 - Rage
64 - Teleport
65 - Night Shade
66 - Mimic
67 - Screech
68 - Double Team
69 - Recover
6A - Harden
6B - Minimize
6C - Smoke Screen
6D - Confuse Ray
6E - Withdraw
6F - Defense Curl
70 - Barrier
71 - Light Screen
72 - Haze
73 - Reflect
74 - Focus Energy
75 - Hide
76 - Metronome
77 - Mirror Move
78 - Selfdestruct
79 - Egg Bomb
7A - Lick
7B - Smog
7C - Sludge
7D - Bone Club
7E - Fire Blast
7F - Waterfall
80 - Clamp
81 - Swift
82 - Skull Bash
83 - Spike Cannon
84 - Constrict
85 - Amnesia
86 - Kinesis
87 - Softboiled
88 - Hi Jump Kick
89 - Glare
8A - Dream Eater
8B - Poison Gas
8C - Barrage
8D - Leech Life
8E - Lovely Kiss
8F - Sky Attack
90 - Transform
91 - Bubble
92 - Dizzy Punch
93 - Spore
94 - Flash
95 - Psywave
96 - Splash
97 - Acid Armor
98 - Crabhammer
99 - Exposion
9A - Fury Swipes
9B - Bonemerang
9C - Rest
9D - Rock Slide
9E - Hyper Fang
9F - Sharpen
A0 - Conversion
A1 - Tri Attack
A2 - Super Fang
A3 - Slash
A4 - Substitute
A5 - Struggle
A6 - Sketch
A7 - Triple Kick
A8 - Thief
A9 - Spider Web
AA - Mind Reader
AB - Nightmare
AC - Flame Wheel
AD - Snore
AE - Curse
AF - Flail
B0 - Conversion2
B1 - Aeroblast
B2 - Cotton Spore
B3 - Reversal
B4 - Spite
B5 - Powder Snow
B6 - Protect
B7 - Mach Punch
B8 - Scary Face
B9 - Faint Attack
BA - Sweet Kiss
BB - Belly Drum
BC - Sludge Bomb
BD - Mud - Slap
BE - Octazooka
BF - Spikes
C0 - Zap Cannon
C1 - Foresight
C2 - Destiny Bond
C3 - Perish Song
C4 - Icy Wind
C5 - Detect
C6 - Bone Rush
C7 - Lock - On
C8 - Outrage
C9 - Sandstorm
CA - Giga Drain
CB - Endure
CC - Charm
CD - Rollout
CE - False Swipe
CF - Swagger
D0 - Milk Drink
D1 - Spark
D2 - Fury Cutter
D3 - Steel Wing
D4 - Mean Look
D5 - Attract
D6 - Sleep Talk
D7 - Heal Bell
D8 - Return
D9 - Present
DA - Frustration
DB - Safeguard
DC - Pain Split
DD - Sacred Fire
DE - Magnitude
DF - Dynamicpunch
E0 - Megahorn
E1 - Dragonbreath
E2 - Baton Pass
E3 - Encore
E4 - Pursuit
E5 - Rapid Spin
E6 - Sweet Scent
E7 - Iron Tail
E8 - Metal Claw
E9 - Vital Throw
EA - Morning Sun
EB - Synthesis
EC - Moonlight
ED - Hidden Power
EE - Cross Chop
EF - Twister
F0 - Rain Dance
F1 - Sunny Day
F2 - Crunch
F3 - Mirror Coat
F4 - Psych Up
F5 - Extremespeed
F6 - Ancientpower
F7 - Shadow Ball
F8 - Future Sight
F9 - Rock Smash
FA - Whirlpool
FB - Beat Up
(I could only find the GSC values...sorry)
Add 00 values to the start of these. Also R/S/E/FR/LG all have the same hex values xD
thethethethe
October 17th, 2007, 09:01 AM
Thanks, I guess that does help a bit, considering I was looking for GSC a while ago. But I'd love it if there was an R/S/E/FR/LG list.
EDIT: I don't need it anymore, I've got one now.
cε׀׀
October 17th, 2007, 04:26 PM
How do i create an IPS patch....
please, really need to know
Martin Yiu
October 17th, 2007, 04:55 PM
How do i create an IPS patch....
please, really need to know
You use program Lips which comes with EliteMap. You need trwo ROMs, one clean, unmodified and the edited one. So, when you open it, it should ask you what do you want to do. Choose "Create IPS patch". Then, a dialog box will appear. Navigate to clean ROM, choose it and press Enter. Then, navigate to your edited ROM and again, do as before. OR just click the Open button. Then, a box saying that IPS Patch was successfully created, and there you are, clean nice patch, ready for distribution.
I double clicked on Dexter and AVG anti-virus detected a Trojan Horse PSW.Generic4.MNS.
Can someone please upload a working Dexter onto Megaupload or something and send me a PM with the link.
If this wasn't the right section to ask please re-direct me.
I've heard that Dexter has it inside originally, but I'm not sure. HackMew is working on a Pokédex editor, you should wait for it. It would be safer.
maggi90w1
October 17th, 2007, 06:31 PM
Does anybody knows the unLZ number for the Trainer-backsprites (FR)?
And:
Does anybody know the correct command for the pokemon menu. Because I can't make it work...
TIA
Light_Lugia
October 18th, 2007, 06:41 AM
Okay, I'm having a real big problem. When I try to over a Pokemon (eg. Treecko), the Pokemon I'm replacing it with goes differently coloured. Why is this happening?
Time
October 18th, 2007, 07:09 AM
the new image you replace to Treecko uses the palletes which are only available to a certain PKMN.
likewise, different pkmn images have different palletes.., therefore if treecko has no yellow, you cannot have yellow to use for the new image you plan to replace.
my question... what's the flag of the Running shoes in PKMN Ruby ROM..?
thethethethe
October 18th, 2007, 07:28 AM
I think it's setflag 0x860... but I'm not 100% sure.
Time
October 18th, 2007, 07:53 AM
oh, okay thethethethe. I'll try it out, but I have to mke a back-up file first. ^^
thanks again.
- edited -
btw.., i just remembered. In the hacking tutorials, there it states that in using flags, it is safe to use 200-300 and 800-(i forgot)... but as thethethethe posted, flag # 860 is used! So does that mean it is unsafe to use the flags 800-(as I said, I forgot)..?
Light_Lugia
October 18th, 2007, 09:40 AM
Ok, thanks. Oh, I have another question (lol). How do I change Pokemon's names, types and stuff? I have dexter, but it doesn't change type. Also, how do I change the dex info? (lol I sound like a n00b)
Time
October 18th, 2007, 09:54 AM
Nah. Don't be like that. I too started like that.
Anyways, goto scizz.com to download a hacking tool called NEA that stands for Name Editor Advnce to change the pkmn names. Thanks for thethethethe, now I know.
Changing the types, use an Amplifier. goto wah and download it there. There's a button there to translate the site to english.
dex info.., no idea. Eheheh...
light_trainer921
October 18th, 2007, 09:54 AM
Ok, thanks. Oh, I have another question (lol). How do I change Pokemon's names, types and stuff? I have dexter, but it doesn't change type. Also, how do I change the dex info? (lol I sound like a n00b)
You can change types by using Pokémon Amplifier(but it's Spanish) and you can change pokémon names by using Pokétronic(I think..).
♠εx
October 18th, 2007, 09:54 AM
Ok, thanks. Oh, I have another question (lol). How do I change Pokemon's names, types and stuff? I have dexter, but it doesn't change type. Also, how do I change the dex info? (lol I sound like a n00b)
To change Pokemon's names, use PokeTronic.
Types I think Amplifier, or maybe PokeTronic.
Moves should be editted with Amplifier.
The dex information should be changed with dexter.. I think.
And finally, cries can be changed with PokeTronic, but you need their values.
Time
October 18th, 2007, 10:00 AM
poketronic can change the names, but it will add some spaces to make the name contain 11 characters...
Pieman
October 18th, 2007, 07:34 PM
Just curious, why does my background appear purple in VBA when the border block is set to black in the map?
BlackDragonite
October 18th, 2007, 09:02 PM
I´m very, very, VERY sorry, but I have a question, and I think it has been asked more than one tíme (YES, I´ve used search and looked into the Toolressource):
Is there a program to change the Pokémon Sprites (NOT Overworld) in Red/Blue?
spenceroone3
October 18th, 2007, 09:22 PM
Umm...its cry is its number in hex which is [97] ;)
Okay, thanks, but does anyone know where the hex's offset is so I can change it???
Light_Lugia
October 18th, 2007, 09:57 PM
Thanks everyone for the help... I'll just go get the programs now...
Time
October 18th, 2007, 10:01 PM
@ Pieman...
you have probably used the wrong tile. I had the same problem once. try to experiment with the other black-colored tiles.
Pieman
October 18th, 2007, 10:17 PM
@ Pieman...
you have probably used the wrong tile. I had the same problem once. try to experiment with the other black-colored tiles.
I have tried other tiles. Can you tell me which one you used?
Time
October 18th, 2007, 10:24 PM
I forgot.., for it has been four months now since I last had that problem. I am currently mapping towns and routes and cities, so I ahven't touched anything in the inside as of now... Sorry if I couldn't help. But ya know, purple isn't half bad... I saw a hack (not in PC) with new buildings and the backround were all purple... the border, I mean...
Pieman
October 18th, 2007, 10:29 PM
Well, it's unacceptable for me. I want the most realism and professionalism I can get in my hacks. Plus, it's just plain inconsistent with all the black bordered insides, at the least.
Time
October 18th, 2007, 10:41 PM
hmm... so you're a perfectionist. nice. ^^
anyways, why not use the old rooms instead? just edit their warp scripts and it should be a-okay!
Pieman
October 18th, 2007, 11:05 PM
Well, I made the map inside (1,3) which the top floor of your rival's house in littleroot town, but I tried to kill the events by making a new map, and the border block was some weird part of a building.
thethethethe
October 19th, 2007, 08:52 AM
I've got a question. Is it possible to 'repoint' the battle animation of an attack to let's say, 'Fly'. If it is possible, could you explain how to do this. Thanks in advance.
Pieman
October 19th, 2007, 10:33 AM
wah (dot) studiopokemon (dot) com/endex.php?go=herramientas/herramientas.php
Search for A-Tack. That might do what you're looking for.
thethethethe
October 19th, 2007, 10:51 AM
wah (dot) studiopokemon (dot) com/endex.php?go=herramientas/herramientas.php
Search for A-Tack. That might do what you're looking for.
Are you talking to me? Thanks, but A-Tack won't help me, neither will amplifier. I don't think you're understanding what I'm asking for. I doubt it's that simple. I'm pretty sure that the only way to do this is with a hex-editor, but I'm not sure where to look or what to change.
Oh and you're problem it would help if I could see a screenshot.
Blazichu
October 19th, 2007, 11:29 AM
Okay, thanks, but does anyone know where the hex's offset is so I can change it???
Do a trial and error search, by searching for 97 throughout the rom, it shouldn't take too long xD
I've got a question. Is it possible to 'repoint' the battle animation of an attack to let's say, 'Fly'. If it is possible, could you explain how to do this. Thanks in advance.
Have you found the current pointers or do you have an offset for where the name(text) is?
thethethethe
October 19th, 2007, 11:44 AM
Have you found the current pointers or do you have an offset for where the name(text) is?
I've found the text, but there is nothing that looks like it can relate to the animation anywhere near them. They're just surround by other text. I have been searching around those areas but I can't find anything to do with the battle animations, it looks like it's all text.
HackMew
October 19th, 2007, 12:07 PM
I've found the text, but there is nothing that looks like it can relate to the animation anywhere near them. They're just surround by other text. I have be