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kebbles
February 9th, 2008, 12:48 PM
How do I make it so you find a pokeball which has charmander in it?

You would have to script to do that.

Kazuma
February 9th, 2008, 03:50 PM
How do I make people disappear like when you pick up an item, the pokeball disappears? 0x60 only makes the sprite disappear but you can still talk to the person.

Jack of Bl♠des
February 9th, 2008, 06:57 PM
How do I make people disappear like when you pick up an item, the pokeball disappears? 0x60 only makes the sprite disappear but you can still talk to the person.

I believe you have to something about inserrting a flag so that it will be a one-time event. You should be able to find a scripting tutorial anywhere that tells you how to do it properly.


Also, can somebody please tell me where to find the script (not Offset) for the Poocheyena event with Prof. Birch at the start of Ruby Version. I want to edit it so that when I interact with the bag, I'm automatically given a certain Pokemon instead of choosing one, and so that after you pick the item, a battle will start.

kebbles
February 9th, 2008, 07:42 PM
Does anyone know what the give item code for the original pokedex for fire red is?
I know the national dex is special 0x16F...
Thanks...

Thrace
February 9th, 2008, 09:46 PM
How do I make people disappear like when you pick up an item, the pokeball disappears? 0x60 only makes the sprite disappear but you can still talk to the person.

#raw 53
#raw [peopleNumber]
#raw 00
setflag [peopleID]

You need the above in the pokeball script.


I believe you have to something about inserrting a flag so that it will be a one-time event. You should be able to find a scripting tutorial anywhere that tells you how to do it properly.


Also, can somebody please tell me where to find the script (not Offset) for the Poocheyena event with Prof. Birch at the start of Ruby Version. I want to edit it so that when I interact with the bag, I'm automatically given a certain Pokemon instead of choosing one, and so that after you pick the item, a battle will start.
Just check the offset of the scripts leading out of the first town. Although you'll need a bit of experience in hex to be able to change it, I doubt you'll be able to decompile it in ScriptEd or something.

Does anyone know what the give item code for the original pokedex for fire red is?
I know the national dex is special 0x16F...
Thanks...
It's not and item code it's a flag:
0x828 - Pokemon menu
0x829 - PokeDEX menu
0x82F - Running Shoes

Jack of Bl♠des
February 9th, 2008, 10:13 PM
Just check the offset of the scripts leading out of the first town. Although you'll need a bit of experience in hex to be able to change it, I doubt you'll be able to decompile it in ScriptEd or something.

I think I've got it now. I just need to link together multiple scripts, in this case, a Yes/no, give Pokemon, and wild pokemon encounter script all in one. Unfortunately, I don't have a clue how to script events in relation to each other (such as Birch taking you back to his lab after you beat that Pokemon). Could somebody post a proper Yes/No script, as the ones in tutorials I've looked in are wrong (at least in the No response), along with a tip or two on how to script events.

Scorp Con
February 9th, 2008, 10:50 PM
Can anyone post the latest GoldMap?

Blazichu
February 9th, 2008, 11:14 PM
Can anyone post the latest GoldMap?

The latest is 1.6, just search google for it.

Commander_Latios
February 10th, 2008, 12:20 AM
Praise be, people of the community! I come to you today bearing a question.

Is it possible to script it so that the player's sprite changes? And, i don't mean sprite editing, like turning his jacket black. I mean, at some point during the game, a script activates and your character turns into a pokemon. is that feasable, or am I wasting my time.

Again, i don't mean sprite editing. I know perfectly well how to change the sprite (and i mean, just import the new sprite over the old one) but i need it to switch to using another sprite so i can gain the desired effect of a transformation.

Jack of Bl♠des
February 10th, 2008, 01:10 AM
I'm not 100% sure. I think it should be possible if your script has you reload your current map, but with different sprites for the protagonist. However, if you want this to last over the course of game and not just one section, I can't help you there.

BerserkPaladin
February 10th, 2008, 03:57 AM
hey... i'm having problems with Mid2agb, I've followed two tutorials: one off youtube and one of here. both of them failed.

Everytime i try and convert i get a strange error message...
http://img148.imageshack.us/my.php?image=errormessagelo2.png
What's happening and how can i fix it... i got so many good soundtracks to put on my hack and they wont work...

if you know whats wrong, could u pm me?

Kazuma
February 10th, 2008, 04:04 AM
#raw 53
#raw [peopleNumber]
#raw 00
setflag [peopleID]

You need the above in the pokeball script.


Umm just to be sure I get this, lets say the pokeball is people id 3
so in the script would I put:
#raw 53
#raw 03
#raw 00
setflag 0x03
or would the setflag be a normal flag like 0x200 etc.?

manutdrule
February 10th, 2008, 05:40 AM
hi all have a problem... there is this lucario sprite (both front and back)i want to insert into a pokemon ruby rom, i have set the png pic to 64*64 and set it to 16 colours, have insert it into empty offsets using unlz-gba and using gs-ball have redirect a pokemon slot to the offsets, but the images both front and back always came out garbled! Is the image not indexed properly, or have i miss out an important step or wat? Any help appreciated!

Thrace
February 10th, 2008, 05:53 AM
Umm just to be sure I get this, lets say the pokeball is people id 3
so in the script would I put:
#raw 53
#raw 03
#raw 00
setflag 0x03
or would the setflag be a normal flag like 0x200 etc.?
There is a difference between People Number and People ID. The People ID is down the bottom. If I assume that the people number is 3 and 0x200 is unused you would have:
#raw 53
#raw 03
#raw 00
setflag 0x200
and in the People ID box you would have 0200.

hi all have a problem... there is this lucario sprite (both front and back)i want to insert into a pokemon ruby rom, i have set the png pic to 64*64 and set it to 16 colours, have insert it into empty offsets using unlz-gba and using gs-ball have redirect a pokemon slot to the offsets, but the images both front and back always came out garbled! Is the image not indexed properly, or have i miss out an important step or wat? Any help appreciated!
It's difficult to say what went wrong without a picture. Maybe you forgot to import and repoint the pallete?

manutdrule
February 10th, 2008, 05:57 AM
i was thinking it could be a pallette prob... when i import my image to unlz-gba i could see a lot of colour pallettes on the bottom right hand side. how do i import and repoint the palettes and ensure it is fully indexed?

here an image, only the front:
http://img134.imageshack.us/img134/9594/lucariousethishk6.png

Thrace
February 10th, 2008, 09:16 AM
i was thinking it could be a pallette prob... when i import my image to unlz-gba i could see a lot of colour pallettes on the bottom right hand side. how do i import and repoint the palettes and ensure it is fully indexed?

here an image, only the front:
http://img134.imageshack.us/img134/9594/lucariousethishk6.png

It's not properly indexed:

http://i28.tinypic.com/330y4rb.png

There should only be 16 colours in one line, but as you can see they are all over the place. Indexing can be very difficult if you don't have professional graphic editing software.

If you want to use my Lucario you can:
http://i31.tinypic.com/10qgh9t.pnghttp://i26.tinypic.com/8zgrk2.png

Another mistake you made is the background colour, it must be not be used anywhere else and must appear first in the pallete.

To insert the image:
http://i32.tinypic.com/xmu9f6.png
DONOT use the values I have in the textbox, make sure there is empty space there first. Also don't export both the image and pallete at the same time, insert the image first then using a hex editor go to the offset you inserted it in then find the offset of the next free space (FFFF value) and export the pallete into that offset. Then just put them into RS Ball, or alternatively use Darthatrons Pokemon Editor.
http://i29.tinypic.com/1z2giom.png

Sorry for the long and unorganised post... it's late

EDIT: If you or anyone else needs an indexed and resized image PM me.

manutdrule
February 10th, 2008, 12:43 PM
oh thanks dshayabusa , i knew that there should be separate empty offsets for both the graphic and the palette, but i just realized the importance of having only 16 colours in the palette. I have try to change my image to 16 colours thru irfanview, but to no avail. What graphic editing software that can be used to adjust the image and palette accordingly to 16 colours? Is GIMP good enuff?

Commander_Latios
February 10th, 2008, 12:59 PM
I'm not 100% sure. I think it should be possible if your script has you reload your current map, but with different sprites for the protagonist. However, if you want this to last over the course of game and not just one section, I can't help you there.

hmm.... that might be a problem. i had intended it so that in the final story thing (it's a ruby hack so it;d be the same time as the battle with groudon) that your character find out he's really a latios or something and continue the game as one. I i can't manage that, then i might have to signifigantly alter the storyline...

rishter
February 10th, 2008, 01:45 PM
I'm trying to add Diamond/Pearl pokemon to a Firered Rom, but instead of finding 25 ?? spaces in UNLZ, there are only two. How do I fix this problem?

Hellsing
February 10th, 2008, 01:53 PM
Whenever I try to replace the charizard on the titlescreens' palette with a deoxys's palette, when I try to open the rom again, it says i need a BIOS file. What did I do wrong?

rishter
February 10th, 2008, 02:00 PM
Whenever I try to replace the charizard on the titlescreens' palette with a deoxys's palette, when I try to open the rom again, it says i need a BIOS file. What did I do wrong?

I believe that's a problem with your emulator.

Kazuma
February 10th, 2008, 08:42 PM
I'm trying to add Diamond/Pearl pokemon to a Firered Rom, but instead of finding 25 ?? spaces in UNLZ, there are only two. How do I fix this problem?

In Unlz, it shows only two because those are the images the 25 glitch/unkown pokemon use. To actually see the 25 glitch/unkown pokemon use RS Ball and change the pointers to a different one with the image you want to use.

WaterSplash
February 11th, 2008, 05:20 PM
I know people probably don't use hex much, but does anyone know how to make a give item command in hex for Ruby Version
?

pkmnmaster69
February 11th, 2008, 06:10 PM
Can anyone tell me why i cant view backsprites in RS ball

http://img132.imageshack.us/img132/6656/wtftw7.th.png (http://img132.imageshack.us/my.php?image=wtftw7.png)

Epsilon
February 11th, 2008, 07:01 PM
Hi,

i'm trying to insert new pokemon into firered, i imported the sprites with unlz-gba
and i opened rsball to change the offsets so my sprite apears, it goed great with
my front sprite, but when i try to open the backsprites it says it is not specified in
the ini, does anyone have good inis?

Byzantinium
February 11th, 2008, 08:52 PM
Hello.

How do I change the encounter rates of Pokemon in Ruby? I don't ant to add a new one to the area, just change how often they appear.

rishter
February 11th, 2008, 10:50 PM
In Unlz, it shows only two because those are the images the 25 glitch/unkown pokemon use. To actually see the 25 glitch/unkown pokemon use RS Ball and change the pointers to a different one with the image you want to use.

Should I put the images into UNLZ first, and where?

richboybert
February 12th, 2008, 01:44 AM
Should I put the images into UNLZ first, and where?

Just click import to get Pictures in on UNLZGBA

+Sneasel™
February 12th, 2008, 02:35 AM
Hello.

How do I change the encounter rates of Pokemon in Ruby? I don't ant to add a new one to the area, just change how often they appear.

open up advance map, and go to wild pokemon view.
You will see encounter rate.

Raise the number for more, lower it for less.

kebbles
February 12th, 2008, 10:51 AM
Can someone please tell me how to make new town flight pads in advance map?
Of give me a link to a tutorial?

Time
February 12th, 2008, 11:01 AM
I don't think there is any tutorials for your desire, though... :\

Also, I think it's possible to add new flight positions through Advance Hacking...

kebbles
February 12th, 2008, 11:20 AM
I don't think there is any tutorials for your desire, though... :\

Also, I think it's possible to add new flight positions through Advance Hacking...

Hmm dam that kinda sucks.
Maybe if I search the net abit I might find something.
Thanks anyway!

thethethethe
February 12th, 2008, 11:37 AM
Hmm dam that kinda sucks.
Maybe if I search the net abit I might find something.
Thanks anyway!

Ummm. I'm not sure if this is what you're asking for, but MMX, wrote a tutorial on changing the woorld map, and that involved the Fly Destinations.
Although it isn't the easiest thing to do, it might be worth looking at.
MMX Tutorial (http://www.pokecommunity.com/showthread.php?t=114526&highlight=world+map)

Shadowz
February 12th, 2008, 11:40 AM
How do i insert a script into a game. i've got one is this alright
#org $start
lock
faceplayer
message $Hello, welcome to Pokemon World
$Hello, welcome to Pokemon World 1 =
boxset 6
release
end

kebbles
February 12th, 2008, 11:45 AM
How do i insert a script into a game. i've got one is this alright
#org $start
lock
faceplayer
message $Hello, welcome to Pokemon World
$Hello, welcome to Pokemon World 1 =
boxset 6
release
end




Here I fixed it for you!

#ORG $start
lock
faceplayer
message $hello
boxset 6
release
end

#org $hello
$hello 1 = Welcome to the world of POKéMON!

To insert the script, download Pokescript, then use a tutorial on how to insert scripts.

Shadowz
February 12th, 2008, 11:48 AM
Thanks, where do i find this tutorial?

kebbles
February 12th, 2008, 11:55 AM
Thanks, where do i find this tutorial?

Theres like 100's of right HERE (http://www.pokecommunity.com/forumdisplay.php?f=58)
Best of luck.

Shadowz
February 12th, 2008, 12:05 PM
Does anyone know where to get PokemonAdvanced 1.00?

DeadlySplash
February 12th, 2008, 09:49 PM
Hey, I need help with EliteMap.
When I use CTRL and Left Click to view a script, it comes up with nothing. I know, someone asked this before and someone said "Put the ROM in the same directory as Elitemap and ScriptEd. That should fix it.", but I done that and it doesn't help. I'm not trying to edit any big scripts, just little ones like signs, but it just doesn't show anything =[
Thanks in advance for any help.

FHJoker
February 12th, 2008, 10:18 PM
How do I edit the cries in Pokemon Gold?

richboybert
February 13th, 2008, 01:34 AM
Why is it that When i change the tileset of one town the warps don't work =(

+Sneasel™
February 13th, 2008, 01:40 AM
Why is it that When i change the tileset of one town the warps don't work =(

i have no clue, that shouldn't happen!
Tiles and warps are in no way related!
Check your warp properties.

megiddo
February 13th, 2008, 02:26 AM
Does anyone know Rayquaza's true pokedex number? It's not 384. I battled a wild aggron when I tried that number in a wild pokemon battle script.

Jack of Bl♠des
February 13th, 2008, 03:20 AM
Does anyone know Rayquaza's true pokedex number? It's not 384. I battled a wild aggron when I tried that number in a wild pokemon battle script.

Rayquaza's number in scripting is apparently 406. At least that's what it says in wingzro17's tutorial.

¿TB Pro™
February 13th, 2008, 03:22 AM
Yeah remember the 25 open slots between Celebi and Treecko....

megiddo
February 13th, 2008, 03:38 AM
Yeah, kebbles told me. Thanks anyway. I figured that's what it was after he told me, but when I entered 381, I battled relicanth, even though Aggron, 384, is before Relicanth in the pokedex.

Blazichu
February 13th, 2008, 05:18 AM
How do I edit the cries in Pokemon Gold?

You would have to search for there byte, eg. Bulbasaur = 01, I wouldn't know specifically where the data is located. Probably near or around the Pokedex data.

Dialseus Gavin
February 13th, 2008, 08:31 AM
help my computer when i use advance text it says error comdlg32.ocx one of its compnents are invalid. what other tools can i use or to solve this problem?

Blazichu
February 13th, 2008, 10:38 AM
help my computer when i use advance text it says error comdlg32.ocx one of its compnents are invalid. what other tools can i use or to solve this problem?

You would need to find the file "COMDLG32.OCX" on google and then you have to place it in the same location as the tool you need the file for.

Dialseus Gavin
February 14th, 2008, 07:12 AM
You would need to find the file "COMDLG32.OCX" on google and then you have to place it in the same location as the tool you need the file for.

i already have it but still says error. and how to create tiles or a link for D/P tiles?

Time
February 14th, 2008, 07:16 AM
there's a ROM Base in studiopokemon.com/wah for the tiles you're concerned about... But the rom base's for ruby...

To insert tiles, you have to save the tiles in your advance map and edit them with PAINT. ;)

kebbles
February 14th, 2008, 09:44 AM
With this script, it works fine, but when they walk up to you it dosn't do the trainer battling music, like while there talking to you.

#org $go
trainerbattle 1 0x001 $before $after
message $beaten
boxset 6
release
end

#org $before
$before 1 = Let's battle!

#org $after
$after 1 = I lost...

#org $beaten
$beaten 1 = You already won, why are you\nstill bothering me?!

Can someone please take a look at it.

Jolteon1
February 14th, 2008, 09:52 AM
With this script, it works fine, but when they walk up to you it dosn't do the trainer battling music, like while there talking to you.

#org $go
trainerbattle 1 0x001 $before $after
message $beaten
boxset 6
release
end

#org $before
$before 1 = Let's battle!

#org $after
$after 1 = I lost...

#org $beaten
$beaten 1 = You already won, why are you\nstill bothering me?!

Can someone please take a look at it.

Every script goes like that unless you put some kind sound..-looks at tutorials-
Did you copy that from a tutorial,cause I member that script from a tut

EDIT : I think its playsound

DeadlySplash
February 14th, 2008, 10:14 AM
Hey does anyone know where to get the latest version of Pokescript? I looked in the toolbox, but that's version 1.00, I remember seeing somewhere that I need something like 3.00 or something.
Thanks for any help.

Dialseus Gavin
February 14th, 2008, 10:56 AM
how to index sprites? please what is the and why if I load the ROM in unLZ gba it will only show squares?

Time
February 14th, 2008, 10:58 AM
in Ruby, the PKMN images starts in 550...
In firered, they start in 750, I think... :\

Also, the sprite should be indexed, meaning the size should be 64x64 and the palletes should be correct...

Dialseus Gavin
February 14th, 2008, 11:32 AM
@djg nothing happend i can't insert it

Time
February 14th, 2008, 11:34 AM
Try this link (http://www.pkmncommunity.com/showthread.php?t=117015).
I hope you can learn from this tutorial. ;)

pokemon time
February 14th, 2008, 02:01 PM
i relly needhelp because my vba aint working

Minos Yewman
February 14th, 2008, 05:55 PM
I've searched and I don't think this has been answered.

I'm trying to hack Firered but I can't figure out how to use elitemap and advancemap says that 'file access is denied' when I try to access the rom. What should I do?

DeadDuck
February 14th, 2008, 09:02 PM
Hello people, I got some troubles with pokescript. I have no problems with compiling, but the result is somewhat odd. "Normal" text ends up as bunch of symbols (check attachment).

So, yeah, here's the script, I followed this tutorial -> pkmncommunity.com/showthread.php?p=3259752

#org $begin
lock
faceplayer
message $howareyou
$howareyou 1 =Hey \v\h01!\nHows your journey going?
boxset 6
release
end

So, what went wrong ?

+Sneasel™
February 14th, 2008, 09:07 PM
Hello people, I got some troubles with pokescript. I have no problems with compiling, but the result is somewhat odd. "Normal" text ends up as bunch of symbols (check attachment).

So, yeah, here's the script, I followed this tutorial -> pkmncommunity.com/showthread.php?p=3259752

#org $begin
lock
faceplayer
message $howareyou
$howareyou 1 =Hey \v\h01!\nHows your journey going?
boxset 6
release
end

So, what went wrong ?


Try it this way.

#ORG $begin
lock
faceplayer
message $howareyou
boxset 6
release
end

#org $howareyou
$howareyou 1 = Hey \v\h01! \nHows your journey going?

Time
February 14th, 2008, 09:11 PM
script help should even be posted here... :\
But the glitch there is that there should be spaces around the '='...

$howareyou 1 =(you forgot to put space here)Hey \v\h01!\nHows your journey going?

Script questions should be posted in the scrapbox. ;)

Kazuma
February 14th, 2008, 09:37 PM
I've searched and I don't think this has been answered.

I'm trying to hack Firered but I can't figure out how to use elitemap and advancemap says that 'file access is denied' when I try to access the rom. What should I do?

Erm the only thing I can think of is that you need to get a different Firered ROM. It's possible that there's something wrong with Firered ROM you downloaded.

Hey does anyone know where to get the latest version of Pokescript? I looked in the toolbox, but that's version 1.00, I remember seeing somewhere that I need something like 3.00 or something.
Thanks for any help.

I don't see any difference between ver 1.00 and ver 1.2. I don't think there is any 3.0 o_o.
Anyway 1.00 works just fine, you don't need the lastest.

FHJoker
February 14th, 2008, 09:59 PM
How do I change the color of a tile set if I make a new one, and if I make a new one how do I make it respond like a wall, door, stairs, tree, ect.

Jolteon1
February 15th, 2008, 03:54 AM
How do I change the color of a tile set if I make a new one, and if I make a new one how do I make it respond like a wall, door, stairs, tree, ect.

you have to pallette edit,use ape
Idk about the second,I am going to try it

Blazichu
February 15th, 2008, 05:26 AM
How do I change the color of a tile set if I make a new one, and if I make a new one how do I make it respond like a wall, door, stairs, tree, ect.

To change the colour you have to use hex, and to change the tile effect you would probably need to search for the pointer, which I believe is near the pointer for where the tileset is located. If I remember xD

Minos Yewman
February 15th, 2008, 11:47 AM
This is about the third firered rom I downloaded and none of them work on advancemap.

(YAY 100th post!!!!)

DeadDuck
February 15th, 2008, 02:17 PM
Thanks, but apparently this did not fixed the problem. It's not just this script, it turns out every script - even errorless - inserted into the game ends up full of blank spaces and pk signs. I tried redownloading the rom and pokescript. Nothing helped, it ends up always the same.

I guess that's the PokeScript from the dutch site, as it looks I'm not the only one with a problem like that.

My question, or more like request is : Does anyone know a other mirror to pokescript ? Or, if anyone got the pokescript downloaded from Irish's site, could you upload it to rapidshare or some site like that, then post the link ?

0m3ga_S1nn3r
February 15th, 2008, 03:15 PM
Hi... does anyone know when A-Map 1.9 is coming out

Thanks in advance :)

Kristian
February 15th, 2008, 05:17 PM
Hi... does anyone know when A-Map 1.9 is coming out

Thanks in advance :)

LU-HO said its coming out when he has all the ini-files, in diff languages..

WaterSplash
February 15th, 2008, 08:11 PM
Does anyone know where I could get a working Sappy download?

FHJoker
February 15th, 2008, 09:05 PM
You do know that I was talking about Pokemon Gold, right. Anyways where is the offset to the tiles at?

Kazuma
February 15th, 2008, 10:03 PM
Does anyone know where I could get a working Sappy download?

Thanks, but apparently this did not fixed the problem. It's not just this script, it turns out every script - even errorless - inserted into the game ends up full of blank spaces and pk signs. I tried redownloading the rom and pokescript. Nothing helped, it ends up always the same.

I guess that's the PokeScript from the dutch site, as it looks I'm not the only one with a problem like that.

My question, or more like request is : Does anyone know a other mirror to pokescript ? Or, if anyone got the pokescript downloaded from Irish's site, could you upload it to rapidshare or some site like that, then post the link ?

For Sappy and Pokescript/PkmnAdvance download from here:
Click me (http://www.freewebs.com/birminstudios/hacktools.htm)

Blazichu
February 15th, 2008, 10:15 PM
You do know that I was talking about Pokemon Gold, right. Anyways where is the offset to the tiles at?

Well I did, maybe you have to state the game you are hacking. The pointers start at 156BE.

FHJoker
February 16th, 2008, 08:55 AM
How do I know what is what?

manutdrule
February 16th, 2008, 09:33 AM
Hello all just like to ask... is there any resource websites/FTP out there that offer INDEXED SPRITES of official pokemon? I've checked Google and PokeElite2k but they do not provide INDEXED ones.

Dr.Razor
February 16th, 2008, 10:32 AM
Hi, I just want ask what is the palette offeset of the World map in Fire Red?

+Sneasel™
February 16th, 2008, 01:39 PM
Hello all just like to ask... is there any resource websites/FTP out there that offer INDEXED SPRITES of official pokemon? I've checked Google and PokeElite2k but they do not provide INDEXED ones.

check out www.studiopokemon.com/wah, they have some indexed sprites.

Teh Baro
February 16th, 2008, 02:32 PM
Hello all just like to ask... is there any resource websites/FTP out there that offer INDEXED SPRITES of official pokemon? I've checked Google and PokeElite2k but they do not provide INDEXED ones.
Use the dump option of elitemap's RS ball

Minun200
February 16th, 2008, 02:38 PM
Mainly want to ask this to Baro:
1. What tool do you use to make the map change as in Pokemon Quartz.
2. What tool do you use to edit pokemon entries- I looked at the only one on wah but that don't work...

Time
February 16th, 2008, 02:39 PM
1. Advance Map...
2. I used Advance Text.

Hope that helps. ;)

Teh Baro
February 16th, 2008, 02:45 PM
Mainly want to ask this to Baro:
1. What tool do you use to make the map change as in Pokemon Quartz.
2. What tool do you use to edit pokemon entries- I looked at the only one on wah but that don't work...
1.- if you mean the world map, cyclone for the tilemap, and then the classical graphic tools, a picture editing program, unlzgba... and an hex editor for repointings.
2.-hex editor

Minun200
February 16th, 2008, 02:58 PM
Question to mainly Destinedjagold:
1. How did you edit the pokedex entries with advance text?

Hope this don't bother you alot. P.S. Love your hack, think it's cool.

pkmnmaster69
February 16th, 2008, 03:44 PM
Can anyone tell me what to use to make a back-up with my rom?

Minun200
February 16th, 2008, 03:45 PM
To make a back up, all I done was put all my hack in a file and copy & paste it.

pkmnmaster69
February 16th, 2008, 04:08 PM
No i ment as in making my rom work incase it crashes.

44tim44
February 16th, 2008, 04:19 PM
Hi
I just wonder,
How do you make a completely
new PokeDex Entry in Ruby?
(For use of those 25 "??" in the game.)

Hope someone knows :D

//44tim44

Teh Baro
February 16th, 2008, 04:30 PM
Hmmm, I know that the pokedex list is somewhere in the rom (and it has the format of 0001 0002, etc), maybe you can repoint it and add the numbers of those 25 pokemon, then repoint a lot of other things and then edit everything in hex. Not sure if it would even work, but at least it makes sense

44tim44
February 16th, 2008, 04:36 PM
Thanks Baro ;)

But maybe I should check with
Kike-Scott.(Since he will have to do the
same thing with Pokemon Opal & Coral)

But Yeah Thanks anyway ;)

//44tim44

Teh Baro
February 16th, 2008, 04:38 PM
No i ment as in making my rom work incase it crashes.
You have to make the backups BEFORE the rom crashes.
Anyway, there's a way of recovering stuff if you mess up and have some backups:
if you have:
A- a backup before the rom crashes
B- a backup when the rom crashes
C- The rom with the crashing, but with some stuff (the stuff you want to recover) that rom B doesn't have.
To recover the changes you made brom B to C you can make a patch taking B as original and C as modified, then if you apply that patch to A you don't apply the bug.

But, back to topic, when you rom crashes, substitute it with the lattest working backup. If you don't have any, aaaah! too bad! ¯\(^.^)/¯

If you know where you messed up, you can undo the changes, for example, with an hex editor, copying from the original/a working rom

pkmnmaster69
February 16th, 2008, 08:17 PM
Thanks for the tips Baro

Anyways how do i insert new movesets for the empty slots because i noticed that when i open my rom with the pokemon amplifier the slots only have one moveset to replace so how do i do it ?
If i have to use hex then could anyone show me how to do it with it?

linkandzelda
February 17th, 2008, 01:42 PM
hi. i realy need help with the fire red pokecenters. when i make a new pokemon center, it works fine but when i die i dont go back to that pokemon center i go back to the last real pokecneter i was in. i really need to know how to fix this because i need to make a new region and keep all the existing maps.

thanks in advance
link

Time
February 17th, 2008, 02:16 PM
Question to mainly Destinedjagold:
1. How did you edit the pokedex entries with advance text?

Hope this don't bother you alot. P.S. Love your hack, think it's cool.

thanks...

well...
http://i226.photobucket.com/albums/dd210/darkjagold/reignlegends_01.png
See your POKéDEX and look for the POKéMON you want its data to be edited...
http://i226.photobucket.com/albums/dd210/darkjagold/reignlegends_02.png
http://i226.photobucket.com/albums/dd210/darkjagold/here1.png
open your ROM in A-Text and (1) see the texts in Visual Boy... (2) check the checkbox... (3) type n some of the words in order... you don't need to type it all... (4)click it for A-Text to search or those words... (5) If the search result isn't the one you want, click resume... (6) and after you found the text you want to edit, click write to ROM and save it. ;)
http://i226.photobucket.com/albums/dd210/darkjagold/here2-1.png
(1)click the one you saved earlier... (2) check the number of letters usable in the text editing after erasing all the default texts... (3) type it in... (4) uh.., do I have to explain the last one? :\ Well, okay, click SAVE afterwards...


hi. i realy need help with the fire red pokecenters. when i make a new pokemon center, it works fine but when i die i dont go back to that pokemon center i go back to the last real pokecneter i was in. i really need to know how to fix this because i need to make a new region and keep all the existing maps.

thanks in advance
link

have you ever saw those F tiles in a map..? Well, those are for the PLAYERS to land if they will fly to a certain city, and that's also the reason why if we loe to a battle, we are warped to the PKMN Centre with a Flight Position.
http://i226.photobucket.com/albums/dd210/darkjagold/herwe3.png
Your new map has no flight position, and that's why you were warped t the original center. Hope you understand. ;)

linkandzelda
February 17th, 2008, 02:33 PM
thanks...

well...
http://i226.photobucket.com/albums/dd210/darkjagold/reignlegends_01.png
See your POKéDEX and look for the POKéMON you want its data to be edited...
http://i226.photobucket.com/albums/dd210/darkjagold/reignlegends_02.png
http://i226.photobucket.com/albums/dd210/darkjagold/here1.png
open your ROM in A-Text and (1) see the texts in Visual Boy... (2) check the checkbox... (3) type n some of the words in order... you don't need to type it all... (4)click it for A-Text to search or those words... (5) If the search result isn't the one you want, click resume... (6) and after you found the text you want to edit, click write to ROM and save it. ;)
http://i226.photobucket.com/albums/dd210/darkjagold/here2-1.png
(1)click the one you saved earlier... (2) check the number of letters usable in the text editing after erasing all the default texts... (3) type it in... (4) uh.., do I have to explain the last one? :\ Well, okay, click SAVE afterwards...




have you ever saw those F tiles in a map..? Well, those are for the PLAYERS to land if they will fly to a certain city, and that's also the reason why if we loe to a battle, we are warped to the PKMN Centre with a Flight Position.
http://i226.photobucket.com/albums/dd210/darkjagold/herwe3.png
Your new map has no flight position, and that's why you were warped t the original center. Hope you understand. ;)

thanks for the help but my map witch is olivine city at map bank 1 31 does have a flight position. but it still wont take me back to that center when i die.

link

Minun200
February 17th, 2008, 02:44 PM
1. How do you change the tiles for the houses. I find it very difficult as I can't find a decent tutorial...

Teh Baro
February 17th, 2008, 02:46 PM
hi. i realy need help with the fire red pokecenters. when i make a new pokemon center, it works fine but when i die i dont go back to that pokemon center i go back to the last real pokecenter i was in. i really need to know how to fix this because i need to make a new region and keep all the existing maps.

thanks in advance
link

in ruby it works like djg said said, but in firered it changes:

There's a script command that sets the respawn position: 0x9f 0xXX where XX is the index of the respawning point. It's preset, I have searched and dunno how to edit the map you land in or a way to make different scripts to load when you die.
00 is your house, 01 is viridian city pokemon center and so on. as far as I know, you can't add them.
So you have to use an existing pokecenter map. (if you use the league one, remember that nurse joy is in different position, so when you die you'll appear in a different place). You can also use your home and replace the home map (I did that in marble), then edit every script (mainly map scripts) that set your respawn position at home, then make a map script for that map with 0x9f 0x00.

linkandzelda
February 17th, 2008, 03:09 PM
thanks teh baro. sounds quite complicated. can you tell me how to do a map script?

thanks in advance
link

Teh Baro
February 17th, 2008, 04:19 PM
thanks teh baro. sounds quite complicated. can you tell me how to do a map script?

thanks in advance
link
First of all, actually for your case I'd just leave the pokemon center as it is, unless you don't want the player to go back since the last center

On map scripts... let me make a quick guide
They're pointed in the third pointer in the map's header.
They consist in a series of byte-offsets couples. The byte indicates when/how (actually I don't know it exactly) is the offset loaded. Unless the byte is 02 or 04, the offset is a pointer to a script. If it's 02, the offset is a pointer to a structure VARIABLE CONDITION POINTER UNKNOWN where VARIABLE, CONDITION and UNKNOWN are words (two bytes) and UNKNOWN is 0000. In this case, when you enter a map, if the VARIABLE takes the value CONDITION, the script at POINTER is loaded. Dunno what's 04 for.
The other bytes in the couples (01, 03, 05) are used for this respawn thing, set flags do setmaptiles (without needing to use the map-refreshing special) and other sort of things. Don't remember which is which, I think it was 01 for setmaptiles and 03 for the rest.
The list ends in 00, and it can have only the scripts you want.

You can check island 1 pokemon center for this, it's a very complete map in map scripts matter: it has an event with 02, some setmaptiles (the machine there, when you deliver the ruby and the sapphire), uses 05 to activate a special (I think it's the special that gives you the map of the sevii islands), and has respawns.

linkandzelda
February 17th, 2008, 05:10 PM
First of all, actually for your case I'd just leave the pokemon center as it is, unless you don't want the player to go back since the last center

On map scripts... let me make a quick guide
They're pointed in the third pointer in the map's header.
They consist in a series of byte-offsets couples. The byte indicates when/how (actually I don't know it exactly) is the offset loaded. Unless the byte is 02 or 04, the offset is a pointer to a script. If it's 02, the offset is a pointer to a structure VARIABLE CONDITION POINTER UNKNOWN where VARIABLE, CONDITION and UNKNOWN are words (two bytes) and UNKNOWN is 0000. In this case, when you enter a map, if the VARIABLE takes the value CONDITION, the script at POINTER is loaded. Dunno what's 04 for.
The other bytes in the couples (01, 03, 05) are used for this respawn thing, set flags do setmaptiles (without needing to use the map-refreshing special) and other sort of things. Don't remember which is which, I think it was 01 for setmaptiles and 03 for the rest.
The list ends in 00, and it can have only the scripts you want.

You can check island 1 pokemon center for this, it's a very complete map in map scripts matter: it has an event with 02, some setmaptiles (the machine there, when you deliver the ruby and the sapphire), uses 05 to activate a special (I think it's the special that gives you the map of the sevii islands), and has respawns.

i think i will just leave it as it is. it still heals pokemon and thats the main point.

thanks
link

ryan123456789019
February 17th, 2008, 08:08 PM
plz help me.

When i connect two routes like new bark town(island 1) and route 29( route below island one) when i walk right in between those two routes the game frezes what is wrong.

i used fire red

derv1205
February 18th, 2008, 01:24 AM
plz help me.

When i connect two routes like new bark town(island 1) and route 29( route below island one) when i walk right in between those two routes the game frezes what is wrong.

i used fire red
That might happen because the tilesets are different, so, if the tilesets in
one are 0 and 1 and in the other map are 3 and 4 that might happen, i think,
because when i put in the first map 0 and 1 and in the other 0 and 3 the
tiles messed up when i cross to the other, so if they both are different
i think that might happen, you must put the same tilesets in both maps ^^

megiddo
February 18th, 2008, 04:16 PM
What causes this? http://i255.photobucket.com/albums/hh139/oddigem/wtf.png?t=1203350566

derv1205
February 18th, 2008, 06:02 PM
What causes this? http://i255.photobucket.com/albums/hh139/oddigem/wtf.png?t=1203350566
What do you mean with "this", please, give details of your problem ^^

megiddo
February 18th, 2008, 06:06 PM
I mean the tiles being all warped and messed up.

derv1205
February 18th, 2008, 06:12 PM
I mean the tiles being all warped and messed up.
Uhmm, maybe is some mapping, did you check in AM if the tiles were in order?

megiddo
February 18th, 2008, 06:26 PM
They were before I did something. I didn't do anything that had to do with tiles or scripting. So I have no idea why that happened.

Volcan
February 19th, 2008, 02:55 AM
Sorry for coming in all random and stuff, but I need help with the Program; CyclonePrototype

I read through and found this:

Yes, I think you're missing some files. Below you can find a complete list of the Cyclone's needed files:
COMDLG32.OCX
MSCOMCTL.OCX
MSVBVM60.DLL
FM20.DLL
olepro32.dll
Anyway I guess that the error is caused by the FM20.DLL which should be absent or not correctly registered in your computer.
Before trying anything else, download this file and run it. It's a self-extracting archive which will install the FM20.DLL in your computer. After installed try to open Cyclone again. If you're still getting errors, try to reboot and see if something changes. If not, maybe you need to unregister and then register again all the Cyclone's needed files.


I did all of this and Cyclone still don't work....

An error keeps coming up that says:


System Error &H8007007E (-2147024770). The specified module could not be found.

If anyone could help with this I would greatly appreciate it.

Kazuma
February 19th, 2008, 03:42 AM
Sorry for coming in all random and stuff, but I need help with the Program; CyclonePrototype

I did all of this and Cyclone still don't work....

An error keeps coming up that says:
System Error &H8007007E (-2147024770). The specified module could not be found.
If anyone could help with this I would greatly appreciate it.

Well the only thing I needed was the FM20.DLL and Cyclone worked just fine for me. Do you have all the other things that Cyclone needs? If you do, it might have something to do with your computer but I'm not sure :x.


I have a question, how would I add additional entries into the pokedex. (I'm using the extra 25 pokemon so I need to know how :x)

Diggeh
February 19th, 2008, 08:45 AM
I have a huge problem with my hack.

In unLZ, there's no Bulbasaur back sprite. Rather, it goes from Bulby's front sprite to Ivysaur's front sprite.

Every time you send out Bulbasaur, the game freezes.

I'm not sure why, since earlier versions of my hack have both Bulbasaur's front and back. Any way to fix this, or do I have to start over?

P.S. It might've been my fault, since I was replacing Bulby's front sprite, but I can't recall doing anything to cause it.

Still having trouble on this major issue. I attempted to edit it via TLP/tilemolester (offset 0xE69FFC), but I had no such luck finding the sprites at all.

Then it occurred to me that RSball might work. I went to edit the Pokemon back pics in hopes of fixing the Bulbasaur, but I always get this message:

"Pokemon backpics location is not specified in INI."

I've searched all around for solutions, but I'm thinking that simply recreating all of my data, scripts and maps would be easier than going through all of this... D:

Blazichu
February 19th, 2008, 11:13 AM
Maybe you have to redo your game all over again, using a clean ROM file. It appears that you have a glitch....the joy of hacking(not really). D:

Next time just if you haven't done so, make backups.

Morfeo
February 19th, 2008, 05:39 PM
Hello, I do not know if it's okay to put this topic here but I suppose that if something comes because of Hack ROM.

The reason for this issue is to ask whether there is a program that allows me to extract the files .narc of Pokemon Diamond & Pearl ROM and able to draw most of the Sprits, including Trainers Front and Back. Above all I want to be able to extract the Sprits back Dawn and Lucas of 5 frames (not acquaintances of 2 frames). I would also like to know whether the program can edit the Sprits and restore to the file .narc and then restore to the Pokemon Diamond & Pearl ROM so that you can see the results in the game.

At the moment I have the program Tahaxan v 1.3, but apparently this version leaves only extract the file .narc and not restored and modified. I am also PokeDSPic but I can only see the Sprits of pokemons and Trainers Front and Back and me is not very useful for the time being. So I want to know whether there are other programs that will allow me to do what has already been mentioned with more features.

In advance thank you for your help and apologize if it is already published, but I do not speak much English and for this reason I find it difficult to find things.

linkandzelda
February 19th, 2008, 06:19 PM
i have i really annoying problem. i give a script offset to a s tile in advance map which is a simple setflag script. when i run the rom with vba and step on the s tile and the game freezes. i tryed it on another emulator and it doesnt freeze. I have been hacking for almost 1 year now and this is the first time its happened.

hope somebody can help me with this.
thanks in advance
link

~!Fuddmeyer!~
February 20th, 2008, 02:32 AM
On a Pokemon Ruby ROM, how do you make it so that the player starts in the room instead of the truck?

Jack of Bl♠des
February 20th, 2008, 03:09 AM
On a Pokemon Ruby ROM, how do you make it so that the player starts in the room instead of the truck?

To my knowledge, you can't remove that part of the intro (or at least not easily), so you'll probably need to hack Fire Red to get that desired result.

Tentachu
February 20th, 2008, 12:54 PM
Does anyone know the PokéText codes for:
Mr Pokémon's House
Your Mom's First Speech (where she gives you the PokéGear)Example:
[Intro\Radio]
Start=$190150

Edit: Don't worry, I found some replacement bank files. If anyone needs the codes, here they are:

[New Bark Town - Your House (Downstairs)]
Start=$18171A

[Route 30 - Mr. Pokemon's House]
Start=$188756

cε׀׀
February 20th, 2008, 02:34 PM
i have i really annoying problem. i give a script offset to a s tile in advance map which is a simple setflag script. when i run the rom with vba and step on the s tile and the game freezes. i tryed it on another emulator and it doesnt freeze. I have been hacking for almost 1 year now and this is the first time its happened.

hope somebody can help me with this.
thanks in advance
link

Could you show the script please?
Maybe there's a problem in the script.

~C3LEBI

linkandzelda
February 20th, 2008, 03:19 PM
Could you show the script please?
Maybe there's a problem in the script.

~C3LEBI

dont worry about it. i fixed it now

thanks anyway
link

barca
February 20th, 2008, 03:24 PM
When I use advance map, after editing some of the tiles and inserting them, all the grass and trees change to a lime-greenish color... how can I prevent this from happening?

Kazuma
February 21st, 2008, 02:22 AM
This is probably an easy question, in advance map can two people have the same
Person ID? (not the person event number)
Ex. I give two people the Person ID's 0500 so that I can make them disappear later.

ShineGreymΘn
February 21st, 2008, 06:20 AM
When i open poket script,It say File not Found or user cancel.
What thing i missed?I have the poket script,pkmn adv.
ZZZ..

KF91
February 21st, 2008, 01:32 PM
Hello,
Can someone give me a program to change the pokemon sprites please?

+Sneasel™
February 21st, 2008, 02:23 PM
Hello,
Can someone give me a program to change the pokemon sprites please?

You can download UNLZ gba with the Elite map package.

Pachel
February 21st, 2008, 02:40 PM
check this

http://img295.imageshack.us/img295/378/erorscreenkt3.png

how can i fix it.

KF91
February 21st, 2008, 05:09 PM
Can someone make me an unzl gba compatible image with this?

http: //img85.imageshack.us/img85/636/935ze1.png

Thank you.

Minun200
February 21st, 2008, 06:40 PM
Can someone make me an unzl gba compatible image with this?

http: //img85.imageshack.us/img85/636/935ze1.png

Thank you.

The image you gave does not work. Try using the website Photobucket. Save your picture as PNG file, load it up, copy the image code onto a post and then we can see it!

check this

http://img295.imageshack.us/img295/378/erorscreenkt3.png

how can i fix it.

This can be quite easily fixed. To my knoledge, I would use Advanced Map, replace the half tree tiles with grass tiles and the gmae should work perfectly. Hope this helped.

You Homosexual Blood Elf
February 21st, 2008, 06:44 PM
http://img85.imageshack.us/img85/636/935ze1.png
^ Here's the image he was talking about

Pachel
February 21st, 2008, 07:07 PM
now its not because those tiles arent in advanced map seeable and editable its a weird thing that showed up.

pkmnmaster69
February 21st, 2008, 07:17 PM
Can anyone tell me how to edit the pokedex numbers for the empty slots with hex?

Kazuma
February 21st, 2008, 09:39 PM
now its not because those tiles arent in advanced map seeable and editable its a weird thing that showed up.

It's just the border tiles. Just make the other map connecting to the map a bit bigger and add a few tree tiles to make it normal.

Pachel
February 22nd, 2008, 05:30 AM
nope not working. can please someone fix it.

barca
February 22nd, 2008, 06:40 AM
In advance map when I try to save a tileset with palette 0 it gives me the following error message, "Export of this palette is not possible, there are multiple entries of the same color in the pallete" what should I do?

ShineGreymΘn
February 22nd, 2008, 07:45 AM
Pls help me.. pls.. pls..
When i open poket script,It say File not Found or user cancel.
What thing i missed?I have the poket script,pkmn adv.
ZZZ..

Darthatron
February 22nd, 2008, 11:14 AM
Right... Does anyone know if it is possible to repoint PokeDex data in the Advance Gen? Because it skips the "??" Pokemon, and for an addition to PEP, I want to add PokeDex Editing. :) Any help is welcome.

ExMaikel
February 22nd, 2008, 03:01 PM
nvm
4567890123456789012345

KF91
February 22nd, 2008, 09:29 PM
http: //i254.photobucket.com/albums/hh97/Zzzzz91/935ze1.png

Nothing about my image?

Another question:How to put a lvl.40 red (shiny) Gyarados instead of the lvl.70 Mewtwo in the Cerulean Cave?

FHJoker
February 22nd, 2008, 10:06 PM
I need help. In pokemon gold, when I try to put the starter pokemon in another location the pokeball won't disappear when I recieve the pokemon.

Blazichu
February 23rd, 2008, 02:53 AM
I need help. In pokemon gold, when I try to put the starter pokemon in another location the pokeball won't disappear when I recieve the pokemon.

You need to flag the sprite, CBM put a list up not too long ago. You can probably also flag it using Gold Map (Triggered).

derv1205
February 23rd, 2008, 04:37 AM
Hi, how can i make someone to give me the region map for FireRed, because
in the item list it doesnt appear, and theres no flag for it, thanks ^^

cε׀׀
February 23rd, 2008, 08:55 AM
Im having a problem with pokescript. When I try to compile a script, it says "file not found or user canceled" Its the first time I'm having this problem. Can somebody help?

~C3LEBI

Time
February 23rd, 2008, 09:24 AM
celebi... what's the name of the script?
don't put any special characters in the name like -, ', + and etc... :\

Hokshu
February 23rd, 2008, 09:44 AM
Wow, I've just read through a lot of questions from people needing help. Here's hoping mine gets answered. It's pretty basic (in other words, I'm too embarassed to ask):

I've downloaded both PokeScript and PKMADV (both saved in the same folder). For some awkward reason, after I save the script from Notepad as .rbc, I can't seem to compile it after that. I right-click on it, but I just get the same thing as if right-clicking on other files.

I don't seem to understand what may be missing. I know how to script, but the problem has kept me from putting it into action. Any thoughts? :)

Thrace
February 23rd, 2008, 09:46 AM
Can anyone tell me how to edit the pokedex numbers for the empty slots with hex?
It's not going to be easy, wait to see if Darthatron manages to with his program.

nope not working. can please someone fix it.
It's difficult to say what the problem even is with just a screenshot. Anyway it would be pointless for someone else to simply do the work for you try to work it out yourself, it's the best way to learn anything.

In advance map when I try to save a tileset with palette 0 it gives me the following error message, "Export of this palette is not possible, there are multiple entries of the same color in the pallete" what should I do?
There are two (or more colours) which are exactly the same, just change one of them.

Pls help me.. pls.. pls..
When i open poket script,It say File not Found or user cancel.
What thing i missed?I have the poket script,pkmn adv.
ZZZ..
It's because you have an apostrophe (') in the file name (or something else) make sure the file name only has spaces and letters.

Right... Does anyone know if it is possible to repoint PokeDex data in the Advance Gen? Because it skips the "??" Pokemon, and for an addition to PEP, I want to add PokeDex Editing. :) Any help is welcome.
Damn, this sucks why would the skip it? Damn Game Freak. Perhaps you could try repointing the whole table? Is the data on what Pokemon appear in the Normal Pokedex in there? Because if it is then you could just make it so that every Pokemon is in the normal dex and you never need to unlock the national dex so the pokedex data doesn't even appear.

http: //i254.photobucket.com/albums/hh97/Zzzzz91/935ze1.png

Nothing about my image?

Another question:How to put a lvl.40 red (shiny) Gyarados instead of the lvl.70 Mewtwo in the Cerulean Cave?
Here you go:
http://i25.tinypic.com/2dmbhwy.png

The best way is to just make it yourself. All you need is:
callasm [asmRoutine]
#raw 00
cry [pokemonNumber]
wildbattle [pokemonNumber] [level] [zone]
callasm [asmRoutine]
#raw 00
zones:
0 = grass
1 = water
2 = rock
3 for desert

I'm not going to do the script for you because it's best to learn yourself. The ASM routine is the Shiny Hack by Mastermind_X. You can find it here. It is called twice because it needs to be disabled.

Hi, how can i make someone to give me the region map for FireRed, because
in the item list it doesnt appear, and theres no flag for it, thanks ^^
It is an item, number 169.

Im having a problem with pokescript. When I try to compile a script, it says "file not found or user canceled" Its the first time I'm having this problem. Can somebody help?

~C3LEBI
It's because you have an apostrophe (') in the file name (or something else) make sure the file name only has spaces and letters.

sigh... that was long. I'm suprised Blazichu, it's not like you to skip questions.

EDIT:
Sigh... another question in the time it took me to write all this.
Wow, I've just read through a lot of questions from people needing help. Here's hoping mine gets answered. It's pretty basic (in other words, I'm too embarassed to ask):

I've downloaded both PokeScript and PKMADV (both saved in the same folder). For some awkward reason, after I save the script from Notepad as .rbc, I can't seem to compile it after that. I right-click on it, but I just get the same thing as if right-clicking on other files.

I don't seem to understand what may be missing. I know how to script, but the problem has kept me from putting it into action. Any thoughts? :)
Darn, its been so long since this happened to me I can't remember how I fixed it. To do it manually open PokeScript.exe go to File then Encode and your script will start compiling.

cε׀׀
February 23rd, 2008, 09:50 AM
celebi... what's the name of the script?
don't put any special characters in the name like -, ', + and etc... :\
No It didn't contain anything like that...
Wow, I've just read through a lot of questions from people needing help. Here's hoping mine gets answered. It's pretty basic (in other words, I'm too embarassed to ask):

I've downloaded both PokeScript and PKMADV (both saved in the same folder). For some awkward reason, after I save the script from Notepad as .rbc, I can't seem to compile it after that. I right-click on it, but I just get the same thing as if right-clicking on other files.

I don't seem to understand what may be missing. I know how to script, but the problem has kept me from putting it into action. Any thoughts? :)

When you right click on the .rbc file, under open there should be an option "compile script" click on that.

~C3LEBI

KF91
February 23rd, 2008, 12:07 PM
dshayabusa>>>Thank you very much for the Gyarados,I'll do it now!

But for the Vaporeon,there are two errors:

http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepicerror2.jpg
http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepicerror1.jpg

How can I fix this?

score_under
February 23rd, 2008, 12:45 PM
KF91, you need to add the vaporeon sprite in unlz gba and then add it again and repoint it.
Then you must add the correct pallet to vaporeon's backpic.

Celebi, have you tried PKSV? *whistles*

Darthatron
February 23rd, 2008, 01:11 PM
Damn, this sucks why would the skip it? Damn Game Freak. Perhaps you could try repointing the whole table? Is the data on what Pokemon appear in the Normal Pokedex in there? Because if it is then you could just make it so that every Pokemon is in the normal dex and you never need to unlock the national dex so the pokedex data doesn't even appear.
They skipped it because they hate me... :( Also, I did try repointing the Data, but it failed... badly... I can't find any pointers pointing at it... which makes it difficult. :S Oh well, thanks for the help. :) The data of the 2 dex's are the same, I tried that too.

KF91
February 23rd, 2008, 02:16 PM
KF91, you need to add the vaporeon sprite in unlz gba and then add it again and repoint it.
Then you must add the correct pallet to vaporeon's backpic.

Celebi, have you tried PKSV? *whistles*

Compressed size is:3BC.Which is too big.Aborting.

And sorry I speak french,so I don't know what is "repoint it".

Blazichu
February 23rd, 2008, 02:23 PM
Compressed size is:3BC.Which is too big.Aborting.

And sorry I speak french,so I don't know what is "repoint it".

When clicking "Write to ROM" in unLZ-GBA have "Auto abort if new data is bigger" unticked.

Repointing is changing the pointers of data and the data itself to a new location.

KF91
February 23rd, 2008, 02:31 PM
So I must change the data in "Image offset 00D8BDDC"??

Blazichu
February 23rd, 2008, 02:32 PM
So I must change the data in "Image offset 00D8BDDC"??

In UnLZ-GBA it should automatically give you new offsets.

Reaper 6
February 23rd, 2008, 02:36 PM
hi how do make my own tiles

Blazichu
February 23rd, 2008, 02:39 PM
hi how do make my own tiles

Open your ROM file in AdvanceMap, then open up a map, Ctrl + B to enter the Block Editor. Now go File > Save Tileset 1 or 2 then you can edit the tiles in an image editing program. Now after doing that follow the steps before up to File, then instead of going Save Tileset 1 or 2, go Import Tileset 1 or 2 to place your new tiles into the ROM.

Reaper 6
February 23rd, 2008, 02:46 PM
thanks alot man u really helped

KF91
February 23rd, 2008, 02:48 PM
In UnLZ-GBA it should automatically give you new offsets.

So what I must repoint?And how?

FHJoker
February 23rd, 2008, 03:00 PM
I tried the Gold Map thing, I even set the trigger to player choses cyndaquill, totodile, chikorita......my bad if I spelled the names wrong. But after I recieve the Pokemon it still remaines and when I walk to it and check it, it says " It contains a Pokemon caught by prof. Elm."

KF91
February 23rd, 2008, 06:40 PM
Now it's OK for the image.
http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepic-ok.jpg


But now can someone tell me step by step how to fix this?:http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepicerror2.jpg

FHJoker
February 23rd, 2008, 06:44 PM
I need help. I changed the first gym in Pokemon Gold but how do I change the trainers Battle sprite from a birdkeeper to something else and make it so that the battle won't start off with "BIRDKEEPER ROD would like to fight."

P.S. I already know how to change FALKNER's sprite.

Kazuma
February 23rd, 2008, 07:19 PM
I have 2 questions.

What are these pokemon's Numbers in Hex?
Squirtle
Seedot
Growlithe
Zapdos

How would I find a Pokemon's hex numbers?
(I tried using a converter to switch seedot's decimal number (298) and got 12A. I tried the show pokemon picture thing in FR, and a black circle appeared instead of seedot.)

Hokshu
February 23rd, 2008, 09:27 PM
Darn, its been so long since this happened to me I can't remember how I fixed it. To do it manually open PokeScript.exe go to File then Encode and your script will start compiling.

When you right click on the .rbc file, under open there should be an option "compile script" click on that.

Thank you both! I guess I'm going to have to do it manually from now on.
Celebi, I made a new script on Notepad and saved it...I right-clicked on it and I checked every spot for "compile". There was no "compile" button. Perhaps I'm missing something to allow me to do that?

RedYoshi
February 23rd, 2008, 10:23 PM
Thank you both! I guess I'm going to have to do it manually from now on.
Celebi, I made a new script on Notepad and saved it...I right-clicked on it and I checked every spot for "compile". There was no "compile" button. Perhaps I'm missing something to allow me to do that?

Yes you are missing something, go to save as and where it says "Save as type" change it to "All Files" and save your script as (Insertnamehere).rbc then right click and choose compile script.

Hokshu
February 23rd, 2008, 11:22 PM
Yes you are missing something, go to save as and where it says "Save as type" change it to "All Files" and save your script as (Insertnamehere).rbc then right click and choose compile script.

No, I already did that. Sorry if I wasn't specific in my post. I just didn't feel like rewriting what I have already wrote before. That's what I meant by "..."
Thanks for the thought though. :)

Blazichu
February 24th, 2008, 12:07 AM
So what I must repoint?And how?

You shouldn't have to repoint any data....

I tried the Gold Map thing, I even set the trigger to player choses cyndaquill, totodile, chikorita......my bad if I spelled the names wrong. But after I recieve the Pokemon it still remaines and when I walk to it and check it, it says " It contains a Pokemon caught by prof. Elm."

Maybe you have to active the trigger in hex, CBM recently put a list of flags in the Documents/Tutorials thread.

Now it's OK for the image.
http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepic-ok.jpg

But now can someone tell me step by step how to fix this?:http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepicerror2.jpg

Try using unLZ.GBA if Pokepic is giving you problems.

I need help. I changed the first gym in Pokemon Gold but how do I change the trainers Battle sprite from a birdkeeper to something else and make it so that the battle won't start off with "BIRDKEEPER ROD would like to fight."

P.S. I already know how to change FALKNER's sprite.

You would probably have to change him to someone else, unless you insert a new trainer (a bird keeper). You would have to use [5D][Trainer group][Trainer no] for the battle.

I have attached a list of trainer groups.

I have 2 questions.

What are these pokemon's Numbers in Hex?
Squirtle
Seedot
Growlithe
Zapdos

How would I find a Pokemon's hex numbers?
(I tried using a converter to switch seedot's decimal number (298) and got 12A. I tried the show pokemon picture thing in FR, and a black circle appeared instead of seedot.)

1. Squirtle is 0700
Seedot is 2A01
Growlithe is 3A00
Zapdos is 9100

2. I got them from a tutorial, but with Seedot you would probably have to go 1501 (Treecko), 1601 (Grovyle) etc. until you get to Seedot's number which is 2A01.

With the others it is just their number they have converted to hex, just with an added 00 to the end.

I have attached the tutorial where I got it from.

mollymozo
February 24th, 2008, 05:24 AM
hey tutti great work

what program r u using to edit the maps

hey tutti great job can't wait for the beta version

what program do u use to edit maps

~Fire
February 24th, 2008, 05:47 AM
Well if you need to edit advance maps its either elite map or advance map but most people will strongly suggest advance map.
Goldmap is for G/S/C if you need that.
I forgot about R/B/Y/G though.

rafaruiz2991
February 24th, 2008, 05:54 AM
how do i play shiny gold x i just got the VBA and dont know how to use it

HydroSeaDragon
February 24th, 2008, 07:06 AM
Can someone tell me how to change the Pokemon's Pokedex numbering? Thanks.

Blazichu
February 24th, 2008, 07:14 AM
how do i play shiny gold x i just got the VBA and dont know how to use it

You need to read this: http://www.pokecommunity.com/showthread.php?t=73966

Can someone tell me how to change the Pokemon's Pokedex numbering? Thanks.

You would need to edit the numbering data using hex or using a tool. It is probably located near the Pokedex text or the Pokemon's height/weight.

KF91
February 24th, 2008, 10:37 AM
I already use unLZ-GBA!

But this won't disappear: http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepicerror2.jpg

I need help!I want a normal Vaporeon backpic.

The problem is:when I load the new Vaporeon pic (http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepic-ok.jpg),the palette 530 changes and make a wrong backpic!

So how to change the Vaporeon pic (http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepic-ok.jpg) WITHOUT change the palette 530?

Blazichu
February 24th, 2008, 11:13 AM
I already use unLZ-GBA!

But this won't disappear: http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepicerror2.jpg

I need help!I want a normal Vaporeon backpic.

The problem is:when I load the new Vaporeon pic (http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepic-ok.jpg),the palette 530 changes and make a wrong backpic!

So how to change the Vaporeon pic (http: //i254.photobucket.com/albums/hh97/Zzzzz91/Pokepic-ok.jpg) WITHOUT change the palette 530?

You would have to change the palettes of the Vapereon sprite to the ones that are alrady give using an image editing program. The other option is to palette change the palettes that are there.

willypiggy
February 24th, 2008, 03:16 PM
nvm, got it :D

25chars......

barca
February 24th, 2008, 08:17 PM
Is there a way to increase the shiny rate for a particular pokemon or area? I want to include shellos and gastrodon in my ruby hack but I don't want to replace 2 old pokemon for each gender....

And also, when I try to replace old sprites with the D/P pokemon, I get an error message saying "Compressed size is: 270. Which is too big. Aborting" How can I fix this?

¿TB Pro™
February 24th, 2008, 09:22 PM
Is there a way to increase the shiny rate for a particular pokemon or area? I want to include shellos and gastrodon in my ruby hack but I don't want to replace 2 old pokemon for each gender....

And also, when I try to replace old sprites with the D/P pokemon, I get an error message saying "Compressed size is: 270. Which is too big. Aborting" How can I fix this?

You must change the sprite's size to 64x64.

wingzro17
February 24th, 2008, 10:53 PM
[QUOTE=barca;3367133]Is there a way to increase the shiny rate for a particular pokemon or area?
[QUOTE]
Well your going to have to make a wildbattle script and edit the hex thing to make it shiny.

¿TB Pro™
February 24th, 2008, 11:34 PM
Well your going to have to make a wildbattle script and edit the hex thing to make it shiny.

Yes, but that would make it hiny no matter what, and he wants the shiny encounter rate hightened. Unless you put that same script on about 1/3 of the grass tiles, you would just have one shiny battle no matter what. There are ways to hide such things.....

linkandzelda
February 25th, 2008, 12:26 AM
hello. can anybody help me with this problem im having? its the first time its happend and i dont know if its the rom or my comp. when i walk through the map. it takes a while for the people to appear on the screen.

thanks in advance
link

megiddo
February 25th, 2008, 12:27 AM
How many people are on the map?

linkandzelda
February 25th, 2008, 12:53 AM
there are 25 people on the map and the size of the map is 30x16. most of the people are shutters.

megiddo
February 25th, 2008, 12:54 AM
It must be that then. This has happened to me when I made a map with 87 people.

linkandzelda
February 25th, 2008, 12:56 AM
damn. i need those shutters. will making the map bigger help?

megiddo
February 25th, 2008, 01:28 AM
I don't know. I didn't try making a bigger map.

barca
February 25th, 2008, 04:10 AM
You must change the sprite's size to 64x64.
the sprite size is 64x64 and I still get the message....
and when I uncheck the "auto abort" box it saves but then the whole image becomes black....

Jack of Bl♠des
February 25th, 2008, 05:10 AM
the sprite size is 64x64 and I still get the message....
and when I uncheck the "auto abort" box it saves but then the whole image becomes black....

There are two sizes you need to consider. The size of the canvas (64x64) and the sprite of the pokemon itself. If the sprite you're importing is bigger than what used to be there, even if they are both 64x64, the sprite will look messed up. The only advice I can give is use a bigger sprite to import the image over. Also, never uncheck "auto abort". It keep your sprites from looking deformed.

♦_♦

As for my question, what exactly is a "#raw". I see them in advanced scripts (like encounter scripts) and was wondering exactly what their uses/purposes were.

Also, what would I put in a script if I wanted certain types of music to play (like what you get when you play a badge)? A list would be much appreciated.

barca
February 25th, 2008, 06:09 AM
There are two sizes you need to consider. The size of the canvas (64x64) and the sprite of the pokemon itself. If the sprite you're importing is bigger than what used to be there, even if they are both 64x64, the sprite will look messed up. The only advice I can give is use a bigger sprite to import the image over. Also, never uncheck "auto abort". It keep your sprites from looking deformed.


Thanks so much! that solved the problem! and another quick question... there are like 25 free spots to insert new pokemon, but in unLZ-GBA I can only find 2 of those pics with the "??" on them (963 and 964 in pokemon ruby) where are the rest?

RedYoshi
February 25th, 2008, 06:14 AM
Thanks so much! that solved the problem! and another quick question... there are like 25 free spots to insert new pokemon, but in unLZ-GBA I can only find 2 of those pics with the "??" on them (963 and 964 in pokemon ruby) where are the rest?

Those are the pics that are used for every empty slot so if you edit it then all the other slots are edited as well. The only way I know of is by using Poke-Pic but I really haven't had much luck adding pokemon over empty slots.

Thrace
February 25th, 2008, 08:18 AM
What is the offset of the pallete for the Oak intro background?

Night_Blue
February 25th, 2008, 08:38 AM
What is the offset of the pallete for the Oak intro background?

Try this 00460568

Is there any site where I can get overworlds of pokemon

manutdrule
February 25th, 2008, 09:36 AM
hi everyone i was wondering if there is a way to change the experience requirements for leveling up of any pokemon (i.e. amt of experience to reach level 100)? SO far i've haven seen a tool or a method on it...

Blazichu
February 25th, 2008, 10:49 AM
hi everyone i was wondering if there is a way to change the experience requirements for leveling up of any pokemon (i.e. amt of experience to reach level 100)? SO far i've haven seen a tool or a method on it...

You would probably have to search for a [64] code, seeing as that is 100 in hexadecimal. So you would have to search for that code using a hex editor or an ASM editor.

barca
February 25th, 2008, 04:43 PM
Thanks RedYoshi :)

Is there a way to edit the pokedex entries?

Minun200
February 25th, 2008, 05:58 PM
You can edit pokedex entries using Advance-Text. This can be done by searching a few words from the pokedex entry. It will then find the entry and then you can edit it. If this doesn't help, go back a few pages, I asked about it befor and Destinjagold replied with a whole toutorial with pictures.

ExMaikel
February 25th, 2008, 08:14 PM
hey, I got a question : why my ROM crushed ?

I indexed munchlax, front sprite and back shiny. [ both 64*64 ]
then I added them throught unlz-gba
then added them as number 256 in rs ball [ their sprite ] ( btw it was kinda )
then I put his stats and attacks in Pokemon Editor Pro
and then added him in route 101 and tried to play, and as soon as I started my Rom there was a white screen. why ? what did I do wrong ? =(

Alizée Jacotey
February 25th, 2008, 08:40 PM
I have an strange bug/error.

when i step in a certain tile, the game restarts?

any one knows what it is?
or how tto fix it?

darkstar1000
February 25th, 2008, 10:05 PM
I have 2 questions I haven't really found an answer to

1. Can I change the colors of an attack? Like if i wanted to change the colors of ice beam or something?

2. Can I change the animations of attacks or create completely new ones?

Jack of Bl♠des
February 25th, 2008, 10:14 PM
I have 2 questions I haven't really found an answer to

1. Can I change the colors of an attack? Like if i wanted to change the colors of ice beam or something?

2. Can I change the animations of attacks or create completely new ones?

@ 1. I'm guessing that it SHOULD be possible to change the color of attacks (using UNLZ to extract a picture), but I have no idea how attack animations work.

@2. I don't have a clue on that.

linkandzelda
February 25th, 2008, 11:16 PM
I have an strange bug/error.

when i step in a certain tile, the game restarts?

any one knows what it is?
or how tto fix it?

i think i can fix this. check if you have anybody on the map set to hidden. i had the same problem. if you do set them to the hidden in the bottom of the list.

hope it helps
link

Hellsing
February 25th, 2008, 11:19 PM
2. Can I change the animations of attacks or create completely new ones?

hm.. I'm pretty sure you can, although some attacks might use the same animation, like slash and another 'scratching' move. I might be wrong (I probably am)
but even if you manage to edit this, there is only one part of the animation displayed, so even if you edit the picture, I can't guarantee an edited animation. This probably wasn't helpful.

darkstar1000
February 26th, 2008, 01:16 AM
well i thought maybe rpg maker could help but I'd have to find the actual animations which i haven't been able to

Antwhan
February 26th, 2008, 03:58 AM
A music question here... but not what your thinking...

i know how to insert it and all but what is the average length of the tracks in game alrdy and is it possible to rip them out easily and replace them?

and another one if you will....

In theory, would it be possible to add more than 5 evos to a pokemon, with hex or something?
it seems possible but I was wondering how i would go about doing that....

Darthatron
February 26th, 2008, 05:30 AM
In theory, would it be possible to add more than 5 evos to a pokemon, with hex or something?
it seems possible but I was wondering how i would go about doing that....
Nothing is impossible. However it would be extremely difficult as you'd have to edit the Game Engine. Sorry. :(

manutdrule
February 26th, 2008, 05:59 AM
You would probably have to search for a [64] code, seeing as that is 100 in hexadecimal. So you would have to search for that code using a hex editor or an ASM editor.

But there are tons of 64s in the rom...there are 386 pokemon, how is it possible to distinguish between that of the amt of experience of one to reach level 100 to that of say, its base stats? With regards to my question on how to adjust experience to reach level 100 for each pokemon, any tools out there that can do so?

Darthatron
February 26th, 2008, 07:19 AM
I don't know the equation, but the amount of EXP at level 100 is based on the Base Exp, you can edit this in PEP (Look in the tool section).

manutdrule
February 26th, 2008, 07:54 AM
but darthatron i thought that base exp in PEP determine the amt of experience a pokemon gain when it faint the pokemon the base exp is based on? i want to adjust the level 100 exp required for a pokemon (eg. the pidgey family need 1000000 exp to level all the way to lv.100, i want to change that.)

Antwhan
February 26th, 2008, 11:14 AM
thanks for answering my question darthatron, wether or not i try my plan is still up in the air, but i can mod it to fit into the max currently. lol

dogapult
February 26th, 2008, 02:17 PM
did anyone ever realease a hacked version of Pokemon Diamond/Jade? (the bootleg Keitai Denjuu Telefang)
the Engrish one was so glitchly, I was wondering if a "revised" one was ever released, like someone took the original Japanese version and fixed the bugs/translated it better.
I apologize if this question has been asked before, I searched and turned up nothing.

ExMaikel
February 26th, 2008, 03:42 PM
hey, I got a question : why my ROM crushed ?

I indexed munchlax, front sprite and back shiny. [ both 64*64 ]
then I added them throught unlz-gba
then added them as number 256 in rs ball [ their sprite ] ( btw it was kinda )
then I put his stats and attacks in Pokemon Editor Pro
and then added him in route 101 and tried to play, and as soon as I started my Rom there was a white screen. why ? what did I do wrong ? =(

another thing, ive just added an Indexed sprite of Riolu to a clean ROM and this happend :
http://img530.imageshack.us/img530/223/frame0ku4.png
why ? please help me =(

edit : I tried to Index several more times, and at the best this what happens :
http://img514.imageshack.us/img514/9644/frame0ys5.png

Minun200
February 26th, 2008, 04:49 PM
I don't know how to fix your problem much but I think it was due to maybe the way you indexed it or the tools you use. I don't really know because I use a different method to add diamond and pearl pokemon

pkmnmaster69
February 26th, 2008, 06:36 PM
Can anyone explain to me how to use a hex editer? because im trying to add a pokedex entry and a pokedex number for the empty slots between treeko and celebi.

Ruubje
February 26th, 2008, 07:38 PM
How can I edit the Surf Overworld sprite? (The thing you sit on while surfing)
Like Zel did for ShinyGold and Sergio did for Naranja. (They turned it into Lapras)
I really need this for my hack, does anybody know it?

SerenadeDS
February 26th, 2008, 08:08 PM
How can I edit the Surf Overworld sprite? (The thing you sit on while surfing)
Like Zel did for ShinyGold and Sergio did for Naranja. (They turned it into Lapras)
I really need this for my hack, does anybody know it?

Use HackMew's Overworld Editor Rebirth. You can change all the OW's that way.

Ruubje
February 26th, 2008, 08:24 PM
I tried it of course, but I couldn't find that Wailmer-like thing. :(
And I searched also in ShinyGold, but I couldn't find the Surf Overworld there too.
(Sorry my English is bad, I'm from Holland)

Does somebody know how to edit the Surf Overworld (The thing where you sit on) or where to find these sprites?

+Sneasel™
February 26th, 2008, 08:39 PM
I tried it of course, but I couldn't find that Wailmer-like thing. :(
And I searched also in ShinyGold, but I couldn't find the Surf Overworld there too.
(Sorry my English is bad, I'm from Holland)

Does somebody know how to edit the Surf Overworld (The thing where you sit on) or where to find these sprites?

In the tool OWE, go to the player OW, and change the frame until you find the surf OW.

Ruubje
February 26th, 2008, 09:04 PM
I tried that for over 10 times, but I still couldn't find any surf OW.
I only found the player's sprite while surfing...

But I need that blue thing where you sit on while surfing. I searched everywhere, but I couldn't find it. I know it's possible because Zel and Sergio did it too.
I searched every player frame and index (also bicycle etc.)

Anybody knows how to edit the blue surf pokemon where you sit on while surfing?

Or, if you found it in Overworld Editor Rebirth, then please give the index and frame number.

Darthatron
February 26th, 2008, 10:26 PM
but darthatron i thought that base exp in PEP determine the amt of experience a pokemon gain when it faint the pokemon the base exp is based on? i want to adjust the level 100 exp required for a pokemon (eg. the pidgey family need 1000000 exp to level all the way to lv.100, i want to change that.)

The Base EXP is both how much EXP you get from a Pokemon and how much that Pokemon needs to level up. I believe, I'm basing this information on some testing I did like 3 months ago. :)

Jack of Bl♠des
February 26th, 2008, 11:53 PM
♦ Repost ♦
---------


What exactly is a "#raw"? I see them in advanced scripts (like encounter scripts) and was wondering exactly what their uses/purposes were.

Also, what would I put in a script if I wanted certain types of music to play (like what you get when you play a badge)? A list would be much appreciated.

zorkthehedgehog
February 27th, 2008, 12:22 AM
I dunno if this has ben answered before but I'm trying to change the music in a Pokemon Emerald ROm to the D/P soundtrack (the midi versions I downloaded from the resource section that is) and I've used Midi2agb and converted them to .s files and am using Sappy like your suppose to but amd having a bit of trouble actually assembling the music change.

Ok, now I followed Green Charazards Music Changing tutorial and know how to change the music and all that, but when I click "Assemble that ugly thing!" Sappy just closes on me and it comes up that there was an error with it and it had to close, and whats even wierder is that it was working the first few times I used it as well withought any bother then suddenly this happens, any tips on how I can fix it, and yes, I have redownloaded it several times now and it hasnt made a difference, cos it seems to use the same settings every time I reinstall it, and I just don't know whats up with it?

Kazuma
February 27th, 2008, 02:27 AM
I tried that for over 10 times, but I still couldn't find any surf OW.
I only found the player's sprite while surfing...

But I need that blue thing where you sit on while surfing. I searched everywhere, but I couldn't find it. I know it's possible because Zel and Sergio did it too.
I searched every player frame and index (also bicycle etc.)

Anybody knows how to edit the blue surf pokemon where you sit on while surfing?

Or, if you found it in Overworld Editor Rebirth, then please give the index and frame number.

....
There is NO surf overworld. It's just the player's sprite while surfing. zel and Sergio just edited that sprite. ( They didn't edit some seperate OW >.>)

finx_kazeryu
February 27th, 2008, 03:01 AM
The dexter tool is now working but i cant edit the description it is depending on the pointers and when i used the a-text to get the pointers and use it in the dexter tool this is what happened "h6AÍÔ h3Fvh6BËÌÂh6CÁ GRIBY likes to be cuddled and is very friendly, but beware not to startleh6AÍÔ h95vh6BËÌÂh6CÁ it because you ll end up being burned or shocked and in some ca h6AÍÔ h95vh6BËÌÂh6CÁ it because you ll end up being burned or shocked and in some cases both.h6" Which it should be like this "GRIBY likes to be cuddled and is very friendly, but beware not to startle it because you’ll end up being burned or shocked and in some cases both." please help me to fix this. thanks

barca
February 27th, 2008, 03:46 AM
Hi, when I replace muk's front palette it gets all messed up, his front and back sprites become the same one... and some of the colors change too, they're not the same as the ones from the palette I replaced it with... what's going on?

IIMarckus
February 27th, 2008, 03:56 AM
did anyone ever realease a hacked version of Pokemon Diamond/Jade? (the bootleg Keitai Denjuu Telefang)
the Engrish one was so glitchly, I was wondering if a "revised" one was ever released, like someone took the original Japanese version and fixed the bugs/translated it better.
I apologize if this question has been asked before, I searched and turned up nothing.As far as I know, nobody's released a hack of Telefang besides the original "Pokemon Diamond & Jade" bootlegs. I've thought about doing one myself, but didn't get very far before getting bored.

manutdrule
February 27th, 2008, 10:22 AM
The Base EXP is both how much EXP you get from a Pokemon and how much that Pokemon needs to level up. I believe, I'm basing this information on some testing I did like 3 months ago. :)

well i've tried, but changing the base exp. stat have no effect whatsoever on the exp. for lv. 100! With regards to my previous qn: i want to adjust the level 100 exp required for a pokemon (eg. the pidgey family need 1000000 exp to level all the way to lv.100, i want to change that.)

Blazichu
February 27th, 2008, 11:26 AM
another thing, ive just added an Indexed sprite of Riolu to a clean ROM and this happend :
http://img530.imageshack.us/img530/223/frame0ku4.png
why ? please help me =(

edit : I tried to Index several more times, and at the best this what happens :
http://img514.imageshack.us/img514/9644/frame0ys5.png

1. With the Riolu sprite it appears that you have used too many colours, or the palettes are not correct.

2. The Electrike sprite appears to have too many colours, check and see if there is a colour that was not specified in your palette.

Can anyone explain to me how to use a hex editer? because im trying to add a pokedex entry and a pokedex number for the empty slots between treeko and celebi.

00=
A1=0
A2=1
A3=2
A4=3
A5=4
A6=5
A7=6
A8=7
A9=8
AA=9
AB=!
AC=?
AD=.
AE=-
AF=...
B0=••
B1=«
B2=»
B3=<
B4='
B5=|m|
B6=|w|
B7=$
B8=,
B9=*
BA=/
BB=A
BC=B
BD=C
BE=D
BF=E
C0=F
C1=G
C2=H
C3=I
C4=J
C5=K
C6=L
C7=M
C8=N
C9=O
CA=P
CB=Q
CC=R
CD=S
CE=T
CF=U
D0=V
D1=W
D2=X
D3=Y
D4=Z
D5=a
D6=b
D7=c
D8=d
D9=e
DA=f
DB=g
DC=h
DD=i
DE=j
DF=k
E0=l
E1=m
E2=n
E3=o
E4=p
E5=q
E6=r
E7=s
E8=t
E9=u
EA=v
EB=w
EC=x
ED=y
EE=z
EF=|>|
F0=:
F1=Ä
F2=Ö
F3=Ü
F7=|A|
F8=|V|
F9=|<|
FA=|nb|
FB=|nb2|
FC=|FC|
FC=" "
FD=|FD|
FE=|br|
FF=|end|

The Hex codes are on the right.

Hopefully that should help.

♦ Repost ♦
---------


What exactly is a "#raw"? I see them in advanced scripts (like encounter scripts) and was wondering exactly what their uses/purposes were.

Also, what would I put in a script if I wanted certain types of music to play (like what you get when you play a badge)? A list would be much appreciated.

#raw inserts alot of raw/new data in the ROM.

Have a look for a few tutorials on music changing, they could have a list. To my knowledge I don't think one has been done.

The dexter tool is now working but i cant edit the description it is depending on the pointers and when i used the a-text to get the pointers and use it in the dexter tool this is what happened "h6AÍÔ h3Fvh6BËÌÂh6CÁ GRIBY likes to be cuddled and is very friendly, but beware not to startleh6AÍÔ h95vh6BËÌÂh6CÁ it because you ll end up being burned or shocked and in some ca h6AÍÔ h95vh6BËÌÂh6CÁ it because you ll end up being burned or shocked and in some cases both.h6" Which it should be like this "GRIBY likes to be cuddled and is very friendly, but beware not to startle it because you’ll end up being burned or shocked and in some cases both." please help me to fix this. thanks

Well you always have an alternative option, using hex. I put a word/decimal/symbol list above.

Hi, when I replace muk's front palette it gets all messed up, his front and back sprites become the same one... and some of the colors change too, they're not the same as the ones from the palette I replaced it with... what's going on?

The eye dropper tool in an image editing program can be very helpful to get the correct/exact palette. Also are you using APE? because you could be editing the wrong palette.

Ruubje
February 27th, 2008, 03:11 PM
....
There is NO surf overworld. It's just the player's sprite while surfing. zel and Sergio just edited that sprite. ( They didn't edit some seperate OW >.>)

Well, how can I edit it then? I searched in the SG and Naranja files (OWE) but I still couldn't find HOW they do it. In SG it's just the Hero in a sitting pose, but no lapras or something.
Does somebody know how to eidt them? (FireRed)

cε׀׀
February 27th, 2008, 03:23 PM
♦ Repost ♦
---------


What exactly is a "#raw"? I see them in advanced scripts (like encounter scripts) and was wondering exactly what their uses/purposes were.

Also, what would I put in a script if I wanted certain types of music to play (like what you get when you play a badge)? A list would b